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Prime Thieving Lite [Deleted]

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Joined
Dec 31, 2015
Messages
602
Thanks for the updates. here's what I faced
when I started the bot with a lured knight of ardugne inside the house it was functionining well for 2 minutes, then it used the loadstone saying "go to bank"
after that he stood at the bank doing nothing.
Need a log, I have no way to determine what went wrong in such a case without a log.

found an issue in menaphos, somehow i ended up in the al kahrid palace grounds, can you make it just tele back to menaphos if that happens? idk what caused it heres the log: 00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\funha\ - Pastebin.com
 
and now my character is in the shifting tombs, @Guru i appreciate the updates and effort but this needs to be further tested to prevent these things from happening
 
it mostly needs a failsafe to use the lodestone to teleport back to surface and then run to the market district
I can only test so much. I need more information on why on earth it is even using a lodestone or running into the shifting tombs.

Not to mention I have no rs3 account so testing is impossible for me. I'll take a look at it running to narnia later, maybe I typo'd the coordinate.
 
Joined
Mar 13, 2015
Messages
151
Need a log, I have no way to determine what went wrong in such a case without a log.
You can see also the the one trial hour ended in 11 minutes, idk why does this happen with you lol
 

Attachments

  • 06-08 17-11-53 - Prime Thieving Lite.txt
    105.9 KB · Views: 2
Joined
Dec 31, 2015
Messages
602
You can see also the the one trial hour ended in 11 minutes, idk why does this happen with you lol
By the looks of the code, it accidentally attacked the knight somehow, and then couldn't run away?

And it ending after 11 minutes will more than likely be because you had ran it for 49 minutes earlier in the day.
 
Joined
Mar 13, 2015
Messages
151
By the looks of the code, it accidentally attacked the knight somehow, and then couldn't run away?

I'm wearing an empty bow to avoid that so I don't believe that this would happen
- with a knight lured inside a room, script didn't try to go to the bank directly, it tried to use the loadstone
- without a lured knight inside " i used it in the wide area and noticed its actions" he did pickpocket the guy twice then went to the bank, I paused the bot and went back to the knight, he did the same tthing, twice.. and went to the bank again... then I thought it might be an issue because of the food so I set my foot to withdraw froom the bank to zero and then I pressed "start bot again" nothing happened.

And it ending after 11 minutes will more than likely be because you had ran it for 49 minutes earlier in the day.
- hmmm nope. I didn't runit. but I've changed the settings and pressed "start buttom" down below about 3 times during these 11minutes.. it said the trial has finished at the third time.
 
Last edited:

led

Joined
Jun 9, 2015
Messages
449
Need a log, I have no way to determine what went wrong in such a case without a log.


I can only test so much. I need more information on why on earth it is even using a lodestone or running into the shifting tombs.

Not to mention I have no rs3 account so testing is impossible for me. I'll take a look at it running to narnia later, maybe I typo'd the coordinate.
if you can't figure it out just make it use the Menaphos lodestone to teleport back to the pyramid and have it run north to the market disctrict to continue.
 
So whenever it is pickpocketing menaphite traders about every 5th click it will right click and use the menu to pickpocket them even when there is nothing in the way or preventing them from directly clicking on them, may want to look into that as it makes it pretty obvious its a bot @Guru
 
Now its doing it almost every other pickpocket for no reason Screenshot
 
Joined
Dec 31, 2015
Messages
602
if you can't figure it out just make it use the Menaphos lodestone to teleport back to the pyramid and have it run north to the market disctrict to continue.
 
So whenever it is pickpocketing menaphite traders about every 5th click it will right click and use the menu to pickpocket them even when there is nothing in the way or preventing them from directly clicking on them, may want to look into that as it makes it pretty obvious its a bot @Guru
 
Now its doing it almost every other pickpocket for no reason Screenshot
There is genuinely nothing, what so ever I can do to stop it doing that. RuneMate decides whether to open the menu or not, nothing I can decide. If I left it to always left click, it would end up clicking all kinds of stupid shit too
 

led

Joined
Jun 9, 2015
Messages
449
And finally can you have it make the camera follow the character? as it is now (and this goes for all npcs in rs3) it just keeps the camera at weird angles that only a bot would know where to click, like behind carts that block view and stuff
 
There is genuinely nothing, what so ever I can do to stop it doing that. RuneMate decides whether to open the menu or not, nothing I can decide. If I left it to always left click, it would end up clicking all kinds of stupid shit too
thanks anyways
 
this is how it gets into the shifting tombs Screenshot it misclicks and goes into them and then gets stuck.
 
I looked away for half a second to take this screenshot and then it was an in al kharid lodestone again...
 
Joined
Dec 31, 2015
Messages
602
And finally can you have it make the camera follow the character? as it is now (and this goes for all npcs in rs3) it just keeps the camera at weird angles that only a bot would know where to click, like behind carts that block view and stuff
 
thanks anyways
 
this is how it gets into the shifting tombs Screenshot it misclicks and goes into them and then gets stuck.
 
I looked away for half a second to take this screenshot and then it was an in al kharid lodestone again...
At this point im tempted to remove RS3 support I cba to support it.
 

led

Joined
Jun 9, 2015
Messages
449
At this point im tempted to remove RS3 support I cba to support it.
Sorry to hear that, i wasn't trying to cause trouble just thought you might want to fix this stuff. I am already high enough thieving that this whole script is irrelevant to me i was just using it to farm some menaphos rep.

A simple workaround if this happens could be to just have it teleport back to menaphos with the lodestone.
 
Joined
Feb 7, 2017
Messages
269
Hey, absolutely love the bot. It had been working flawlessly all the way up to 70 thieving for me. Recently, however, at Ardy Knights it will click the door in-between each attempt at thieving the knight. This looks pretty suspiciously just from a visual standpoint to everyone else that is on that world. If there is some way to fix that small problem that would be awesome. Thanks.
 

led

Joined
Jun 9, 2015
Messages
449
Bot breaks when it banks with menaphite gift offerings in inventory, it tries to bank them over and over even though they're not bankable. Can you have the bot just open them then bank the stuff it gets from them? Menaphite gift offering
 
Joined
Dec 31, 2015
Messages
602
Bot breaks when it banks with menaphite gift offerings in inventory, it tries to bank them over and over even though they're not bankable. Can you have the bot just open them then bank the stuff it gets from them? Menaphite gift offering
I need to have them manually added at somepoint, I haven't had time recently I've got a large amount of work to do on other things unfortunately.
 
Joined
Jun 9, 2017
Messages
89
Bot dropped multiple monkfish after withdrawing. Did this for a total of 2 cycles until I stopped it. I have the log posted. Would like to use the paid version when this can get fixed. I attached the log. The error occurs at the end.
 

Attachments

  • 06-16 23-17-11 - Prime Thieving Lite.txt
    191.1 KB · Views: 2
Joined
May 30, 2017
Messages
46
Hey Guru, I seen on your bot you're open to new pickpockets etc. I don't personally need this one, but several thieving guides refer to pickpocketing "Warrior woman" in Varrock Castle or East Ardougne Castle. Your Thieving bot is great with existing features though!
 
Joined
Aug 23, 2015
Messages
1,961
Can't get past 4min runtime without an error that says "Could not connect to Web Services to verify past usage of this bot."

Used to work fine ~2 weeks ago.
@Guru
 
Joined
May 30, 2017
Messages
46
Can't get past 4min runtime without an error that says "Could not connect to Web Services to verify past usage of this bot."

Used to work fine ~2 weeks ago.
@Guru
That has happened to me but it seemed to work fine if I didn't click out of that instance. As soon as I clicked another bot that error occurred.

Sent from my SM-G930F using Tapatalk
 
Joined
Feb 7, 2017
Messages
269
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=167
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.09481598644427106
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.8422116819489849
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.47484275692314337
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.7921300382057928
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=52
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=174
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=5
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=22
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=20
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=125
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=6.974989170954025
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=436.3633473600036
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=666.5588439232127
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=1
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=42.63416635731611
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=63.7915591850859
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=77
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=32
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=73.99335770805432
00:00:00 DEBUG [PlayerSense] key="p_async_action_delay" value=328.77527408154066
00:00:00 DEBUG [PlayerSense] key="p_async_action_sync_chance" value=17
00:00:00 DEBUG [PlayerSense] key="p_async_action_key_first" value=0.37713210953014836
00:00:00 INFO Waiting for start...
00:00:00 DEBUG Startup onStart executing
00:00:00 DEBUG Startup completed!
00:00:00 DEBUG Bot interface property called!
00:00:00 DEBUG UI loaded in 7 milliseconds
00:00:00 DEBUG [WebServices] New session created!
00:00:00 DEBUG file:/Users/anthonymerritttauriello/RuneMate/bots/storage/PrimeThievingLite/primera.css
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
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00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
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00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Start button pushed
00:00:15 DEBUG Start button pressed!
00:00:15 INFO Starting
00:00:15 INFO Initializing Player Sense
00:00:15 INFO Initializing custom PlayerSense key "p_thieve_stall_click_delay" with value: 361
00:00:15 INFO Initializing custom PlayerSense key "p_thieve_stall_miss_chance_v2" with value: 16
00:00:15 INFO Initializing custom PlayerSense key "p_thieve_flee_delay" with value: 3506
00:00:15 INFO Initializing custom PlayerSense key "p_thieve_stun_recognize_v3" with value: 774
00:00:15 INFO Initializing custom PlayerSense key "p_thieve_despawn_wait_v2" with value: 152505
00:00:15 INFO Initializing custom PlayerSense key "p_thieve_retard_bank_chance_v2" with value: 2
00:00:15 INFO Initializing custom PlayerSense key "p_eat_percent_health" with value: 53
00:00:15 INFO Calling Settings!
00:00:15 DEBUG Loading settings now
00:00:15 DEBUG Selected drops loaded!
00:00:15 DEBUG Droppables loaded!
00:00:15 DEBUG Food loaded!
00:00:15 DEBUG Food set!
00:00:15 DEBUG Food amount loaded!
00:00:15 DEBUG Location set!!
00:00:15 DEBUG Task set!!
00:00:15 DEBUG Settings: {drops=[Ljava.lang.String;@779978b2, task=Knight of Ardougne, selected_food=^Jug of wine$, shit_drops=[Ljava.lang.String;@1c67dd04, food_amount=27, selected_location=Ardougne}
00:00:15 INFO Settings called successfully
00:00:15 DEBUG successfully invoked start
00:00:15 DEBUG Current spot animations: [56]
00:00:15 DEBUG Thieve npc
00:00:15 DEBUG We will move in 185570ms
00:00:15 DEBUG We're within the area
00:00:16 INFO Pickpocketing Knight of Ardougne
00:00:17 INFO Thieved Entity Successfully
00:00:17 DEBUG Current spot animations: [56]
00:00:17 INFO Last animation time was null,
00:00:17 DEBUG Thieve npc
00:00:17 DEBUG We will move in 183421ms
00:00:17 DEBUG We're within the area
00:00:18 INFO Thieved Entity Successfully
00:00:18 DEBUG Current spot animations: [56]
00:00:18 DEBUG Thieve npc
00:00:18 DEBUG We will move in 182959ms
00:00:18 DEBUG We're within the area
00:00:18 INFO Thieved Entity Successfully
00:00:18 DEBUG Current spot animations: [56]
00:00:18 DEBUG Thieve npc
00:00:18 DEBUG We will move in 182497ms
00:00:18 DEBUG We're within the area
00:00:18 INFO Thieved Entity Successfully
00:00:18 DEBUG Current spot animations: [56]
00:00:19 DEBUG Thieve npc
00:00:19 DEBUG We will move in 182086ms
00:00:19 DEBUG We're within the area
00:00:19 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x300"})
00:00:19 INFO Thieved Entity Successfully
00:00:19 DEBUG Current spot animations: [56]
00:00:19 DEBUG Thieve npc
00:00:19 DEBUG We will move in 181681ms
00:00:19 DEBUG We're within the area
00:00:19 INFO Thieved Entity Successfully
00:00:19 DEBUG Current spot animations: [56]
00:00:19 DEBUG Thieve npc
00:00:19 DEBUG We will move in 181269ms
00:00:19 DEBUG We're within the area
00:00:20 INFO Thieved Entity Successfully
00:00:20 DEBUG Current spot animations: [56]
00:00:20 DEBUG Thieve npc
00:00:20 DEBUG We will move in 180741ms
00:00:20 DEBUG We're within the area
00:00:20 INFO Thieved Entity Successfully
00:00:20 DEBUG Current spot animations: [3]
00:00:20 INFO We are actually stunned lets do some checks
00:00:20 INFO Recognize stun is null lets set it!
00:00:20 DEBUG Thieve npc
00:00:20 DEBUG We will move in 180334ms
00:00:20 DEBUG We're within the area
00:00:21 INFO Thieved Entity Successfully
00:00:21 DEBUG Current spot animations: [9]
00:00:21 INFO We are actually stunned lets do some checks
00:00:21 INFO Waiting stun out: 349
00:00:21 DEBUG Thieve npc
00:00:21 DEBUG We will move in 179871ms
00:00:21 DEBUG We're within the area
00:00:21 INFO Thieved Entity Successfully
00:00:21 DEBUG Current spot animations: [14]
00:00:21 INFO We are actually stunned lets do some checks
00:00:21 INFO Looks like we've been stunned long enough to react!
00:00:21 INFO Currently stunned, waiting!
00:00:21 DEBUG Current spot animations: [16]
00:00:21 INFO We are actually stunned lets do some checks
00:00:21 INFO Looks like we've been stunned long enough to react!
00:00:21 INFO Currently stunned, waiting!
00:00:21 DEBUG Current spot animations: [18]
00:00:21 INFO We are actually stunned lets do some checks
00:00:21 INFO Looks like we've been stunned long enough to react!
00:00:21 INFO Currently stunned, waiting!
00:00:22 DEBUG Current spot animations: [19]
00:00:22 INFO We are actually stunned lets do some checks
00:00:22 INFO Looks like we've been stunned long enough to react!
00:00:22 INFO Currently stunned, waiting!
00:00:22 DEBUG Current spot animations: [21]
00:00:22 INFO We are actually stunned lets do some checks
00:00:22 INFO Looks like we've been stunned long enough to react!
00:00:22 INFO Currently stunned, waiting!
00:00:22 DEBUG Current spot animations: [23]
00:00:22 INFO We are actually stunned lets do some checks
00:00:22 INFO Looks like we've been stunned long enough to react!
00:00:22 INFO Currently stunned, waiting!
00:00:22 DEBUG Current spot animations: [25]
00:00:22 INFO We are actually stunned lets do some checks
00:00:22 INFO Looks like we've been stunned long enough to react!
00:00:22 INFO Currently stunned, waiting!
00:00:22 DEBUG Current spot animations: [27]
00:00:22 INFO We are actually stunned lets do some checks
00:00:22 INFO Looks like we've been stunned long enough to react!
00:00:22 INFO Currently stunned, waiting!
00:00:22 DEBUG Current spot animations: [29]
00:00:22 INFO We are actually stunned lets do some checks
00:00:22 INFO Looks like we've been stunned long enough to react!
00:00:22 INFO Currently stunned, waiting!
00:00:22 DEBUG Current spot animations: [31]
00:00:22 INFO We are actually stunned lets do some checks
00:00:22 INFO Looks like we've been stunned long enough to react!
00:00:22 INFO Currently stunned, waiting!
00:00:23 DEBUG Current spot animations: [32]
00:00:23 INFO We are actually stunned lets do some checks
00:00:23 INFO Looks like we've been stunned long enough to react!
00:00:23 INFO Currently stunned, waiting!
00:00:23 DEBUG Current spot animations: [34]
00:00:23 INFO We are actually stunned lets do some checks
00:00:23 INFO Looks like we've been stunned long enough to react!
00:00:23 INFO Currently stunned, waiting!
00:00:23 DEBUG Current spot animations: [36]
00:00:23 INFO We are actually stunned lets do some checks
00:00:23 INFO Looks like we've been stunned long enough to react!
00:00:23 INFO Currently stunned, waiting!
00:00:23 DEBUG Current spot animations: [38]
00:00:23 INFO We are actually stunned lets do some checks
00:00:23 INFO Looks like we've been stunned long enough to react!
00:00:23 INFO Currently stunned, waiting!
00:00:23 DEBUG Current spot animations: [40]
00:00:23 INFO We are actually stunned lets do some checks
00:00:23 INFO Looks like we've been stunned long enough to react!
00:00:23 INFO Currently stunned, waiting!
00:00:23 DEBUG Current spot animations: [41]
00:00:23 INFO We are actually stunned lets do some checks
00:00:23 INFO Looks like we've been stunned long enough to react!
00:00:23 INFO Currently stunned, waiting!
00:00:23 DEBUG Current spot animations: [43]
00:00:23 INFO We are actually stunned lets do some checks
00:00:23 INFO Looks like we've been stunned long enough to react!
00:00:23 INFO Currently stunned, waiting!
00:00:24 DEBUG Current spot animations: [45]
00:00:24 INFO We are actually stunned lets do some checks
00:00:24 INFO Looks like we've been stunned long enough to react!
00:00:24 INFO Currently stunned, waiting!
00:00:24 DEBUG Current spot animations: [47]
00:00:24 INFO We are actually stunned lets do some checks
00:00:24 INFO Looks like we've been stunned long enough to react!
00:00:24 INFO Currently stunned, waiting!
00:00:24 DEBUG Current spot animations: [49]
00:00:24 INFO We are actually stunned lets do some checks
00:00:24 INFO Looks like we've been stunned long enough to react!
00:00:24 INFO Currently stunned, waiting!
00:00:24 DEBUG Current spot animations: [50]
00:00:24 INFO We are actually stunned lets do some checks
00:00:24 INFO Looks like we've been stunned long enough to react!
00:00:24 INFO Currently stunned, waiting!
00:00:24 DEBUG Current spot animations: [52]
00:00:24 INFO We are actually stunned lets do some checks
00:00:24 INFO Looks like we've been stunned long enough to react!
00:00:24 INFO Currently stunned, waiting!
00:00:24 DEBUG Current spot animations: [54]
00:00:24 INFO We are actually stunned lets do some checks
00:00:24 INFO Looks like we've been stunned long enough to react!
00:00:24 INFO Currently stunned, waiting!
00:00:24 DEBUG Current spot animations: [56]
00:00:24 DEBUG Thieve npc
00:00:24 DEBUG We will move in 176102ms
00:00:24 DEBUG We're within the area
00:00:25 INFO Thieved Entity Successfully
00:00:25 DEBUG Current spot animations: [56]
00:00:25 INFO Last animation time was null,
00:00:25 DEBUG Thieve npc
00:00:25 DEBUG We will move in 175591ms
00:00:25 DEBUG We're within the area
00:00:25 INFO Thieved Entity Successfully
00:00:25 DEBUG Current spot animations: [56]
00:00:25 DEBUG Thieve npc
00:00:25 DEBUG We will move in 175192ms
00:00:25 DEBUG We're within the area
00:00:26 INFO Thieved Entity Successfully
00:00:26 DEBUG Current spot animations: [56]
00:00:26 DEBUG Thieve npc
00:00:26 DEBUG We will move in 174748ms
00:00:26 DEBUG We're within the area
00:00:26 INFO Thieved Entity Successfully
00:00:26 DEBUG Current spot animations: [2]
00:00:26 INFO We are actually stunned lets do some checks
00:00:26 INFO Recognize stun is null lets set it!
00:00:26 DEBUG Current spot animations: [2]
00:00:26 INFO Last animation time was null,
00:00:26 DEBUG Thieve npc
00:00:26 DEBUG We will move in 174286ms
00:00:26 DEBUG We're within the area
00:00:27 INFO Thieved Entity Successfully
00:00:27 DEBUG Current spot animations: [7]
00:00:27 INFO We are actually stunned lets do some checks
00:00:27 INFO Waiting stun out: 295
00:00:27 DEBUG Thieve npc
00:00:27 DEBUG We will move in 173870ms
00:00:27 DEBUG We're within the area
00:00:27 INFO Thieved Entity Successfully
00:00:27 DEBUG Current spot animations: [13]
00:00:27 INFO We are actually stunned lets do some checks
00:00:27 INFO Looks like we've been stunned long enough to react!
00:00:27 INFO Currently stunned, waiting!
00:00:27 DEBUG Current spot animations: [15]
00:00:27 INFO We are actually stunned lets do some checks
00:00:27 INFO Looks like we've been stunned long enough to react!
00:00:27 INFO Currently stunned, waiting!
00:00:27 DEBUG Current spot animations: [16]
00:00:27 INFO We are actually stunned lets do some checks
00:00:27 INFO Looks like we've been stunned long enough to react!
00:00:27 INFO Currently stunned, waiting!
00:00:28 DEBUG Current spot animations: [18]
00:00:28 INFO We are actually stunned lets do some checks
00:00:28 INFO Looks like we've been stunned long enough to react!
00:00:28 INFO Currently stunned, waiting!
00:00:28 DEBUG Current spot animations: [20]
00:00:28 INFO We are actually stunned lets do some checks
00:00:28 INFO Looks like we've been stunned long enough to react!
00:00:28 INFO Currently stunned, waiting!
00:00:28 DEBUG Current spot animations: [22]
00:00:28 INFO We are actually stunned lets do some checks
00:00:28 INFO Looks like we've been stunned long enough to react!
00:00:28 INFO Currently stunned, waiting!
00:00:28 DEBUG Current spot animations: [24]
00:00:28 INFO We are actually stunned lets do some checks
00:00:28 INFO Looks like we've been stunned long enough to react!
00:00:28 INFO Currently stunned, waiting!
00:00:28 DEBUG Current spot animations: [26]
00:00:28 INFO We are actually stunned lets do some checks
00:00:28 INFO Looks like we've been stunned long enough to react!
00:00:28 INFO Currently stunned, waiting!
00:00:28 DEBUG Current spot animations: [27]
00:00:28 INFO We are actually stunned lets do some checks
00:00:28 INFO Looks like we've been stunned long enough to react!
00:00:28 INFO Currently stunned, waiting!
00:00:28 DEBUG Current spot animations: [29]
00:00:28 INFO We are actually stunned lets do some checks
00:00:28 INFO Looks like we've been stunned long enough to react!
00:00:28 INFO Currently stunned, waiting!
00:00:29 DEBUG Current spot animations: [31]
00:00:29 INFO We are actually stunned lets do some checks
00:00:29 INFO Looks like we've been stunned long enough to react!
00:00:29 INFO Currently stunned, waiting!
00:00:29 DEBUG Current spot animations: [33]
00:00:29 INFO We are actually stunned lets do some checks
00:00:29 INFO Looks like we've been stunned long enough to react!
00:00:29 INFO Currently stunned, waiting!
00:00:29 DEBUG Current spot animations: [35]
00:00:29 INFO We are actually stunned lets do some checks
00:00:29 INFO Looks like we've been stunned long enough to react!
00:00:29 INFO Currently stunned, waiting!
00:00:29 DEBUG Current spot animations: [37]
00:00:29 INFO We are actually stunned lets do some checks
00:00:29 INFO Looks like we've been stunned long enough to react!
00:00:29 INFO Currently stunned, waiting!
00:00:29 DEBUG Current spot animations: [38]
00:00:29 INFO We are actually stunned lets do some checks
00:00:29 INFO Looks like we've been stunned long enough to react!
00:00:29 INFO Currently stunned, waiting!
00:00:29 DEBUG Current spot animations: [40]
00:00:29 INFO We are actually stunned lets do some checks
00:00:29 INFO Looks like we've been stunned long enough to react!
00:00:29 INFO Currently stunned, waiting!
00:00:29 DEBUG Current spot animations: [42]
00:00:29 INFO We are actually stunned lets do some checks
00:00:29 INFO Looks like we've been stunned long enough to react!
00:00:29 INFO Currently stunned, waiting!
00:00:30 DEBUG Current spot animations: [44]
00:00:30 INFO We are actually stunned lets do some checks
00:00:30 INFO Looks like we've been stunned long enough to react!
00:00:30 INFO Currently stunned, waiting!
00:00:30 DEBUG Current spot animations: [46]
00:00:30 INFO We are actually stunned lets do some checks
00:00:30 INFO Looks like we've been stunned long enough to react!
00:00:30 INFO Currently stunned, waiting!
00:00:30 DEBUG Current spot animations: [48]
00:00:30 INFO We are actually stunned lets do some checks
00:00:30 INFO Looks like we've been stunned long enough to react!
00:00:30 INFO Currently stunned, waiting!
00:00:30 DEBUG Current spot animations: [49]
00:00:30 INFO We are actually stunned lets do some checks
00:00:30 INFO Looks like we've been stunned long enough to react!
00:00:30 INFO Currently stunned, waiting!
00:00:30 DEBUG Current spot animations: [51]
00:00:30 INFO We are actually stunned lets do some checks
00:00:30 INFO Looks like we've been stunned long enough to react!
00:00:30 INFO Currently stunned, waiting!
00:00:30 DEBUG Current spot animations: [53]
00:00:30 INFO We are actually stunned lets do some checks
00:00:30 INFO Looks like we've been stunned long enough to react!
00:00:30 INFO Currently stunned, waiting!
00:00:30 DEBUG Current spot animations: [55]
00:00:30 INFO We are actually stunned lets do some checks
00:00:30 INFO Looks like we've been stunned long enough to react!
00:00:30 INFO Currently stunned, waiting!
00:00:31 DEBUG Current spot animations: [56]
00:00:31 DEBUG Thieve npc
00:00:31 DEBUG We will move in 169943ms
00:00:31 DEBUG We're within the area
00:00:31 INFO Thieved Entity Successfully
00:00:31 DEBUG Current spot animations: [56]
00:00:31 INFO Last animation time was null,
00:00:31 DEBUG Thieve npc
00:00:31 DEBUG We will move in 169532ms
00:00:31 DEBUG We're within the area
00:00:31 INFO Thieved Entity Successfully
00:00:31 DEBUG Current spot animations: [56]
00:00:31 DEBUG Thieve npc
00:00:31 DEBUG We will move in 169126ms
00:00:31 DEBUG We're within the area
00:00:32 INFO Thieved Entity Successfully
00:00:32 DEBUG Current spot animations: [56]
00:00:32 DEBUG Thieve npc
00:00:32 DEBUG We will move in 168749ms
00:00:32 DEBUG We're within the area
00:00:32 INFO Thieved Entity Successfully
00:00:32 DEBUG Current spot animations: [1]
00:00:32 INFO We are actually stunned lets do some checks
00:00:32 INFO Recognize stun is null lets set it!
00:00:32 DEBUG Current spot animations: [1]
00:00:32 INFO Last animation time was null,
00:00:32 DEBUG Thieve npc
00:00:32 DEBUG We will move in 168351ms
00:00:32 DEBUG We're within the area
00:00:33 INFO Thieved Entity Successfully
00:00:33 DEBUG Current spot animations: [6]
00:00:33 INFO We are actually stunned lets do some checks
00:00:33 INFO Waiting stun out: 321
00:00:33 DEBUG Current spot animations: [6]
00:00:33 INFO Last animation time was null,
00:00:33 DEBUG Thieve npc
00:00:33 DEBUG We will move in 167954ms
00:00:33 DEBUG We're within the area
00:00:33 INFO Thieved Entity Successfully
00:00:33 DEBUG Current spot animations: [11]
00:00:33 INFO We are actually stunned lets do some checks
00:00:33 INFO Looks like we've been stunned long enough to react!
00:00:33 INFO Currently stunned, waiting!
00:00:33 DEBUG Current spot animations: [13]
00:00:33 INFO We are actually stunned lets do some checks
00:00:33 INFO Looks like we've been stunned long enough to react!
00:00:33 INFO Currently stunned, waiting!
00:00:33 DEBUG Current spot animations: [15]
00:00:33 INFO We are actually stunned lets do some checks
00:00:33 INFO Looks like we've been stunned long enough to react!
00:00:33 INFO Currently stunned, waiting!
00:00:33 DEBUG Current spot animations: [16]
00:00:33 INFO We are actually stunned lets do some checks
00:00:33 INFO Looks like we've been stunned long enough to react!
00:00:33 INFO Currently stunned, waiting!
00:00:34 DEBUG Current spot animations: [18]
00:00:34 INFO We are actually stunned lets do some checks
00:00:34 INFO Looks like we've been stunned long enough to react!
00:00:34 INFO Currently stunned, waiting!
00:00:34 DEBUG Current spot animations: [20]
00:00:34 INFO We are actually stunned lets do some checks
00:00:34 INFO Looks like we've been stunned long enough to react!
00:00:34 INFO Currently stunned, waiting!
00:00:34 DEBUG Current spot animations: [22]
00:00:34 INFO We are actually stunned lets do some checks
00:00:34 INFO Looks like we've been stunned long enough to react!
00:00:34 INFO Currently stunned, waiting!
00:00:34 DEBUG Current spot animations: [24]
00:00:34 INFO We are actually stunned lets do some checks
00:00:34 INFO Looks like we've been stunned long enough to react!
00:00:34 INFO Currently stunned, waiting!
00:00:34 DEBUG Current spot animations: [25]
00:00:34 INFO We are actually stunned lets do some checks
00:00:34 INFO Looks like we've been stunned long enough to react!
00:00:34 INFO Currently stunned, waiting!
00:00:34 DEBUG Current spot animations: [27]
00:00:34 INFO We are actually stunned lets do some checks
00:00:34 INFO Looks like we've been stunned long enough to react!
00:00:34 INFO Currently stunned, waiting!
00:00:34 DEBUG Current spot animations: [29]
00:00:34 INFO We are actually stunned lets do some checks
00:00:34 INFO Looks like we've been stunned long enough to react!
00:00:34 INFO Currently stunned, waiting!
00:00:35 DEBUG Current spot animations: [31]
00:00:35 INFO We are actually stunned lets do some checks
00:00:35 INFO Looks like we've been stunned long enough to react!
00:00:35 INFO Currently stunned, waiting!
00:00:35 DEBUG Current spot animations: [33]
00:00:35 INFO We are actually stunned lets do some checks
00:00:35 INFO Looks like we've been stunned long enough to react!
00:00:35 INFO Currently stunned, waiting!
00:00:35 DEBUG Current spot animations: [34]
00:00:35 INFO We are actually stunned lets do some checks
00:00:35 INFO Looks like we've been stunned long enough to react!
00:00:35 INFO Currently stunned, waiting!
00:00:35 DEBUG Current spot animations: [36]
00:00:35 INFO We are actually stunned lets do some checks
00:00:35 INFO Looks like we've been stunned long enough to react!
00:00:35 INFO Currently stunned, waiting!
00:00:35 DEBUG Current spot animations: [38]
00:00:35 INFO We are actually stunned lets do some checks
00:00:35 INFO Looks like we've been stunned long enough to react!
00:00:35 INFO Currently stunned, waiting!
00:00:35 DEBUG Current spot animations: [40]
00:00:35 INFO We are actually stunned lets do some checks
00:00:35 INFO Looks like we've been stunned long enough to react!
00:00:35 INFO Currently stunned, waiting!
00:00:35 DEBUG Current spot animations: [42]
00:00:35 INFO We are actually stunned lets do some checks
00:00:35 INFO Looks like we've been stunned long enough to react!
00:00:35 INFO Currently stunned, waiting!
00:00:36 DEBUG Current spot animations: [44]
00:00:36 INFO We are actually stunned lets do some checks
00:00:36 INFO Looks like we've been stunned long enough to react!
00:00:36 INFO Currently stunned, waiting!
00:00:36 DEBUG Current spot animations: [45]
00:00:36 INFO We are actually stunned lets do some checks
00:00:36 INFO Looks like we've been stunned long enough to react!
00:00:36 INFO Currently stunned, waiting!
00:00:36 DEBUG Current spot animations: [47]
00:00:36 INFO We are actually stunned lets do some checks
00:00:36 INFO Looks like we've been stunned long enough to react!
00:00:36 INFO Currently stunned, waiting!
00:00:36 DEBUG Current spot animations: [49]
00:00:36 INFO We are actually stunned lets do some checks
00:00:36 INFO Looks like we've been stunned long enough to react!
00:00:36 INFO Currently stunned, waiting!
00:00:36 DEBUG Current spot animations: [51]
00:00:36 INFO We are actually stunned lets do some checks
00:00:36 INFO Looks like we've been stunned long enough to react!
00:00:36 INFO Currently stunned, waiting!
00:00:36 DEBUG Current spot animations: [53]
00:00:36 INFO We are actually stunned lets do some checks
00:00:36 INFO Looks like we've been stunned long enough to react!
00:00:36 INFO Currently stunned, waiting!
00:00:37 DEBUG Current spot animations: [54]
00:00:37 INFO We are actually stunned lets do some checks
00:00:37 INFO Looks like we've been stunned long enough to react!
00:00:37 INFO Currently stunned, waiting!
00:00:37 DEBUG Current spot animations: [56]
00:00:37 DEBUG Thieve npc
00:00:37 DEBUG We will move in 163923ms
00:00:37 DEBUG We're within the area
00:00:37 INFO Thieved Entity Successfully
00:00:37 DEBUG Current spot animations: [56]
00:00:37 INFO Last animation time was null,
00:00:37 DEBUG Thieve npc
00:00:37 DEBUG We will move in 163518ms
00:00:37 DEBUG We're within the area
00:00:37 INFO Thieved Entity Successfully
00:00:37 DEBUG Current spot animations: [56]
00:00:37 DEBUG Thieve npc
00:00:37 DEBUG We will move in 163157ms
00:00:37 DEBUG We're within the area
00:00:38 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x400"})
00:00:38 INFO Thieved Entity Successfully
00:00:38 DEBUG Current spot animations: [56]
00:00:38 DEBUG Thieve npc
00:00:38 DEBUG We will move in 162802ms
00:00:38 DEBUG We're within the area
00:00:38 INFO Thieved Entity Successfully
00:00:38 DEBUG Current spot animations: [56]
00:00:38 DEBUG Thieve npc
00:00:38 DEBUG We will move in 162404ms
00:00:38 DEBUG We're within the area
00:00:39 INFO Thieved Entity Successfully
00:00:39 DEBUG Current spot animations: [56]
00:00:39 DEBUG Thieve npc
00:00:39 DEBUG We will move in 161964ms
00:00:39 DEBUG We're within the area
00:00:39 INFO Thieved Entity Successfully
00:00:39 DEBUG Current spot animations: [56]
00:00:39 DEBUG Thieve npc
00:00:39 DEBUG We will move in 161508ms
00:00:39 DEBUG We're within the area
00:00:39 INFO Thieved Entity Successfully
00:00:40 DEBUG Current spot animations: [1]
00:00:40 INFO We are actually stunned lets do some checks
00:00:40 INFO Recognize stun is null lets set it!
00:00:40 DEBUG Thieve npc
00:00:40 DEBUG We will move in 161070ms
00:00:40 DEBUG We're within the area
00:00:40 INFO Thieved Entity Successfully
00:00:40 DEBUG Current spot animations: [6]
00:00:40 INFO We are actually stunned lets do some checks
00:00:40 INFO Waiting stun out: 374
00:00:40 DEBUG Thieve npc
00:00:40 DEBUG We will move in 160670ms
00:00:40 DEBUG We're within the area
00:00:40 INFO Thieved Entity Successfully
00:00:40 DEBUG Current spot animations: [11]
00:00:40 INFO We are actually stunned lets do some checks
00:00:40 INFO Looks like we've been stunned long enough to react!
00:00:40 INFO Currently stunned, waiting!
00:00:40 DEBUG Current spot animations: [13]
00:00:40 INFO We are actually stunned lets do some checks
00:00:40 INFO Looks like we've been stunned long enough to react!
00:00:40 INFO Currently stunned, waiting!
00:00:41 DEBUG Current spot animations: [15]
00:00:41 INFO We are actually stunned lets do some checks
00:00:41 INFO Looks like we've been stunned long enough to react!
00:00:41 INFO Currently stunned, waiting!
00:00:41 DEBUG Current spot animations: [16]
00:00:41 INFO We are actually stunned lets do some checks
00:00:41 INFO Looks like we've been stunned long enough to react!
00:00:41 INFO Currently stunned, waiting!
00:00:41 DEBUG Current spot animations: [18]
00:00:41 INFO We are actually stunned lets do some checks
00:00:41 INFO Looks like we've been stunned long enough to react!
00:00:41 INFO Currently stunned, waiting!
00:00:41 DEBUG Current spot animations: [20]
00:00:41 INFO We are actually stunned lets do some checks
00:00:41 INFO Looks like we've been stunned long enough to react!
00:00:41 INFO Currently stunned, waiting!
00:00:41 DEBUG Current spot animations: [22]
00:00:41 INFO We are actually stunned lets do some checks
00:00:41 INFO Looks like we've been stunned long enough to react!
00:00:41 INFO Currently stunned, waiting!
00:00:41 DEBUG Current spot animations: [24]
00:00:41 INFO We are actually stunned lets do some checks
00:00:41 INFO Looks like we've been stunned long enough to react!
00:00:41 INFO Currently stunned, waiting!
00:00:42 DEBUG Current spot animations: [26]
00:00:42 INFO We are actually stunned lets do some checks
00:00:42 INFO Looks like we've been stunned long enough to react!
00:00:42 INFO Currently stunned, waiting!
00:00:42 DEBUG Current spot animations: [28]
00:00:42 INFO We are actually stunned lets do some checks
00:00:42 INFO Looks like we've been stunned long enough to react!
00:00:42 INFO Currently stunned, waiting!
00:00:42 DEBUG Current spot animations: [30]
00:00:42 INFO We are actually stunned lets do some checks
00:00:42 INFO Looks like we've been stunned long enough to react!
00:00:42 INFO Currently stunned, waiting!
00:00:42 DEBUG Current spot animations: [31]
00:00:42 INFO We are actually stunned lets do some checks
00:00:42 INFO Looks like we've been stunned long enough to react!
00:00:42 INFO Currently stunned, waiting!
00:00:42 DEBUG Current spot animations: [33]
00:00:42 INFO We are actually stunned lets do some checks
00:00:42 INFO Looks like we've been stunned long enough to react!
00:00:42 INFO Currently stunned, waiting!
00:00:42 DEBUG Current spot animations: [35]
00:00:42 INFO We are actually stunned lets do some checks
00:00:42 INFO Looks like we've been stunned long enough to react!
00:00:42 INFO Currently stunned, waiting!
00:00:42 DEBUG Current spot animations: [37]
00:00:42 INFO We are actually stunned lets do some checks
00:00:42 INFO Looks like we've been stunned long enough to react!
00:00:42 INFO Currently stunned, waiting!
00:00:43 DEBUG Current spot animations: [38]
00:00:43 INFO We are actually stunned lets do some checks
00:00:43 INFO Looks like we've been stunned long enough to react!
00:00:43 INFO Currently stunned, waiting!
00:00:43 DEBUG Current spot animations: [40]
00:00:43 INFO We are actually stunned lets do some checks
00:00:43 INFO Looks like we've been stunned long enough to react!
00:00:43 INFO Currently stunned, waiting!
00:00:43 DEBUG Current spot animations: [42]
00:00:43 INFO We are actually stunned lets do some checks
00:00:43 INFO Looks like we've been stunned long enough to react!
00:00:43 INFO Currently stunned, waiting!
00:00:43 DEBUG Current spot animations: [44]
00:00:43 INFO We are actually stunned lets do some checks
00:00:43 INFO Looks like we've been stunned long enough to react!
00:00:43 INFO Currently stunned, waiting!
00:00:43 DEBUG Current spot animations: [46]
00:00:43 INFO We are actually stunned lets do some checks
00:00:43 INFO Looks like we've been stunned long enough to react!
00:00:43 INFO Currently stunned, waiting!
00:00:43 DEBUG Current spot animations: [47]
00:00:43 INFO We are actually stunned lets do some checks
00:00:43 INFO Looks like we've been stunned long enough to react!
00:00:43 INFO Currently stunned, waiting!
00:00:43 DEBUG Current spot animations: [49]
00:00:43 INFO We are actually stunned lets do some checks
00:00:43 INFO Looks like we've been stunned long enough to react!
00:00:43 INFO Currently stunned, waiting!
00:00:44 DEBUG Current spot animations: [51]
00:00:44 INFO We are actually stunned lets do some checks
00:00:44 INFO Looks like we've been stunned long enough to react!
00:00:44 INFO Currently stunned, waiting!
00:00:44 DEBUG Current spot animations: [53]
00:00:44 INFO We are actually stunned lets do some checks
00:00:44 INFO Looks like we've been stunned long enough to react!
00:00:44 INFO Currently stunned, waiting!
00:00:44 DEBUG Current spot animations: [55]
00:00:44 INFO We are actually stunned lets do some checks
00:00:44 INFO Looks like we've been stunned long enough to react!
00:00:44 INFO Currently stunned, waiting!
00:00:44 DEBUG Current spot animations: [56]
00:00:44 DEBUG Thieve npc
00:00:44 DEBUG We will move in 156626ms
00:00:44 DEBUG We're within the area
00:00:45 INFO Thieved Entity Successfully
00:00:45 DEBUG Current spot animations: [56]
00:00:45 INFO Last animation time was null,
00:00:45 DEBUG Thieve npc
00:00:45 DEBUG We will move in 155550ms
00:00:45 DEBUG We're within the area
00:00:46 INFO Thieved Entity Successfully
00:00:46 DEBUG Current spot animations: [1]
00:00:46 INFO We are actually stunned lets do some checks
00:00:46 INFO Recognize stun is null lets set it!
00:00:46 DEBUG Thieve npc
00:00:46 DEBUG We will move in 154373ms
00:00:46 DEBUG We're within the area
00:00:47 DEBUG Current spot animations: [7]
00:00:47 INFO We are actually stunned lets do some checks
00:00:47 INFO Waiting stun out: 17
00:00:47 DEBUG Thieve npc
00:00:47 DEBUG We will move in 153904ms
00:00:47 DEBUG We're within the area
00:00:48 INFO Thieved Entity Successfully
00:00:48 DEBUG Current spot animations: [19]
00:00:48 INFO We are actually stunned lets do some checks
00:00:48 INFO Looks like we've been stunned long enough to react!
00:00:48 INFO Currently stunned, waiting!
00:00:48 DEBUG Current spot animations: [21]
00:00:48 INFO We are actually stunned lets do some checks
00:00:48 INFO Looks like we've been stunned long enough to react!
00:00:48 INFO Currently stunned, waiting!
00:00:48 DEBUG Current spot animations: [23]
00:00:48 INFO We are actually stunned lets do some checks
00:00:48 INFO Looks like we've been stunned long enough to react!
00:00:48 INFO Currently stunned, waiting!
00:00:48 DEBUG Current spot animations: [25]
00:00:48 INFO We are actually stunned lets do some checks
00:00:48 INFO Looks like we've been stunned long enough to react!
00:00:48 INFO Currently stunned, waiting!
00:00:48 DEBUG Current spot animations: [27]
00:00:48 INFO We are actually stunned lets do some checks
00:00:48 INFO Looks like we've been stunned long enough to react!
00:00:48 INFO Currently stunned, waiting!
00:00:48 DEBUG Current spot animations: [28]
00:00:48 INFO We are actually stunned lets do some checks
00:00:48 INFO Looks like we've been stunned long enough to react!
00:00:48 INFO Currently stunned, waiting!
00:00:49 DEBUG Current spot animations: [30]
00:00:49 INFO We are actually stunned lets do some checks
00:00:49 INFO Looks like we've been stunned long enough to react!
00:00:49 INFO Currently stunned, waiting!
00:00:49 DEBUG Current spot animations: [32]
00:00:49 INFO We are actually stunned lets do some checks
00:00:49 INFO Looks like we've been stunned long enough to react!
00:00:49 INFO Currently stunned, waiting!
00:00:49 DEBUG Current spot animations: [34]
00:00:49 INFO We are actually stunned lets do some checks
00:00:49 INFO Looks like we've been stunned long enough to react!
00:00:49 INFO Currently stunned, waiting!
00:00:49 DEBUG Current spot animations: [36]
00:00:49 INFO We are actually stunned lets do some checks
00:00:49 INFO Looks like we've been stunned long enough to react!
00:00:49 INFO Currently stunned, waiting!
00:00:49 DEBUG Current spot animations: [37]
00:00:49 INFO We are actually stunned lets do some checks
00:00:49 INFO Looks like we've been stunned long enough to react!
00:00:49 INFO Currently stunned, waiting!
00:00:49 DEBUG Current spot animations: [39]
00:00:49 INFO We are actually stunned lets do some checks
00:00:49 INFO Looks like we've been stunned long enough to react!
00:00:49 INFO Currently stunned, waiting!
00:00:49 DEBUG Current spot animations: [41]
00:00:49 INFO We are actually stunned lets do some checks
00:00:49 INFO Looks like we've been stunned long enough to react!
00:00:49 INFO Currently stunned, waiting!
00:00:50 DEBUG Current spot animations: [43]
00:00:50 INFO We are actually stunned lets do some checks
00:00:50 INFO Looks like we've been stunned long enough to react!
00:00:50 INFO Currently stunned, waiting!
00:00:50 DEBUG Current spot animations: [45]
00:00:50 INFO We are actually stunned lets do some checks
00:00:50 INFO Looks like we've been stunned long enough to react!
00:00:50 INFO Currently stunned, waiting!
00:00:50 DEBUG Current spot animations: [46]
00:00:50 INFO We are actually stunned lets do some checks
00:00:50 INFO Looks like we've been stunned long enough to react!
00:00:50 INFO Currently stunned, waiting!
00:00:50 DEBUG Current spot animations: [48]
00:00:50 INFO We are actually stunned lets do some checks
00:00:50 INFO Looks like we've been stunned long enough to react!
00:00:50 INFO Currently stunned, waiting!
00:00:50 DEBUG Current spot animations: [50]
00:00:50 INFO We are actually stunned lets do some checks
00:00:50 INFO Looks like we've been stunned long enough to react!
00:00:50 INFO Currently stunned, waiting!
00:00:50 DEBUG Current spot animations: [52]
00:00:50 INFO We are actually stunned lets do some checks
00:00:50 INFO Looks like we've been stunned long enough to react!
00:00:50 INFO Currently stunned, waiting!
00:00:50 DEBUG Current spot animations: [54]
00:00:50 INFO We are actually stunned lets do some checks
00:00:50 INFO Looks like we've been stunned long enough to react!
00:00:50 INFO Currently stunned, waiting!
00:00:51 DEBUG Current spot animations: [55]
00:00:51 INFO We are actually stunned lets do some checks
00:00:51 INFO Looks like we've been stunned long enough to react!
00:00:51 INFO Currently stunned, waiting!
00:00:51 DEBUG Current spot animations: [56]
00:00:51 DEBUG Thieve npc
00:00:51 DEBUG We will move in 149867ms
00:00:51 DEBUG We're within the area
00:00:52 INFO Thieved Entity Successfully
00:00:52 DEBUG Current spot animations: [56]
00:00:52 INFO Last animation time was null,
00:00:52 DEBUG Thieve npc
00:00:52 DEBUG We will move in 148763ms
00:00:52 DEBUG We're within the area
00:00:53 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x500"})
00:00:53 INFO Thieved Entity Successfully
00:00:53 DEBUG Current spot animations: [56]
00:00:53 DEBUG Thieve npc
00:00:53 DEBUG We will move in 147244ms
00:00:53 DEBUG We're within the area
00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x600"})
00:00:55 DEBUG Current spot animations: [56]
00:00:55 DEBUG Thieve npc
00:00:55 DEBUG We will move in 146038ms
00:00:55 DEBUG We're within the area
00:00:56 INFO Thieved Entity Successfully
00:00:56 DEBUG Current spot animations: [56]
00:00:56 DEBUG Thieve npc
00:00:56 DEBUG We will move in 144976ms
00:00:56 DEBUG We're within the area
00:00:56 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x700"})
00:00:57 INFO Thieved Entity Successfully
00:00:57 DEBUG Current spot animations: [56]
00:00:57 DEBUG Thieve npc
00:00:57 DEBUG We will move in 143971ms
00:00:57 DEBUG We're within the area
00:00:58 INFO Thieved Entity Successfully
00:00:58 DEBUG Current spot animations: [56]
00:00:58 DEBUG Thieve npc
00:00:58 DEBUG We will move in 143013ms
00:00:58 DEBUG We're within the area
00:00:59 INFO Thieved Entity Successfully
00:00:59 DEBUG Current spot animations: [5]
00:00:59 INFO We are actually stunned lets do some checks
00:00:59 INFO Recognize stun is null lets set it!
00:00:59 DEBUG Current spot animations: [5]
00:00:59 INFO Last animation time was null,
00:00:59 DEBUG Thieve npc
00:00:59 DEBUG We will move in 141878ms
00:00:59 DEBUG We're within the area
00:01:03 INFO Resuming after break
00:01:03 DEBUG Current spot animations: [56]
00:01:03 DEBUG Thieve npc
00:01:03 DEBUG We will move in 137684ms
00:01:03 DEBUG We're within the area
00:01:03 INFO Pickpocketing Knight of Ardougne
00:01:04 INFO Thieved Entity Successfully
00:01:04 DEBUG Current spot animations: [56]
00:01:04 INFO Last animation time was null,
00:01:04 DEBUG Thieve npc
00:01:04 DEBUG We will move in 136833ms
00:01:04 DEBUG We're within the area
00:01:04 INFO Thieved Entity Successfully
00:01:04 DEBUG Current spot animations: [56]
00:01:04 DEBUG Thieve npc
00:01:04 DEBUG We will move in 136377ms
00:01:04 DEBUG We're within the area
00:01:05 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x800"})
00:01:05 INFO Thieved Entity Successfully
00:01:05 DEBUG Current spot animations: [56]
00:01:05 DEBUG Thieve npc
00:01:05 DEBUG We will move in 135992ms
00:01:05 DEBUG We're within the area
00:01:05 INFO Thieved Entity Successfully
00:01:05 DEBUG Current spot animations: [56]
00:01:05 DEBUG Thieve npc
00:01:05 DEBUG We will move in 135575ms
00:01:05 DEBUG We're within the area
00:01:05 INFO Thieved Entity Successfully
00:01:05 DEBUG Current spot animations: [56]
00:01:05 DEBUG Thieve npc
00:01:05 DEBUG We will move in 135096ms
00:01:05 DEBUG We're within the area
00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x900"})
00:01:06 INFO Thieved Entity Successfully
00:01:06 DEBUG Current spot animations: [56]
00:01:06 DEBUG Thieve npc
00:01:06 DEBUG We will move in 134694ms
00:01:06 DEBUG We're within the area
00:01:06 INFO Thieved Entity Successfully
00:01:06 DEBUG Current spot animations: [56]
00:01:06 DEBUG Thieve npc
00:01:06 DEBUG We will move in 134298ms
00:01:06 DEBUG We're within the area
00:01:07 INFO Thieved Entity Successfully
00:01:07 DEBUG Current spot animations: [56]
00:01:07 DEBUG Thieve npc
00:01:07 DEBUG We will move in 133892ms
00:01:07 DEBUG We're within the area
00:01:07 INFO Thieved Entity Successfully
00:01:07 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1000"})
00:01:07 DEBUG Current spot animations: [56]
00:01:07 DEBUG Thieve npc
00:01:07 DEBUG We will move in 133486ms
00:01:07 DEBUG We're within the area
00:01:08 INFO Thieved Entity Successfully
00:01:08 DEBUG Current spot animations: [56]
00:01:08 DEBUG Thieve npc
00:01:08 DEBUG We will move in 133014ms
00:01:08 DEBUG We're within the area
00:01:08 INFO Thieved Entity Successfully
00:01:08 DEBUG Current spot animations: [56]
00:01:08 DEBUG Thieve npc
00:01:08 DEBUG We will move in 132674ms
00:01:08 DEBUG We're within the area
00:01:08 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1100"})
00:01:08 INFO Thieved Entity Successfully
00:01:08 DEBUG Current spot animations: [56]
00:01:08 DEBUG Thieve npc
00:01:08 DEBUG We will move in 132281ms
00:01:08 DEBUG We're within the area
00:01:09 INFO Thieved Entity Successfully
00:01:09 DEBUG Current spot animations: [56]
00:01:09 DEBUG Thieve npc
00:01:09 DEBUG We will move in 131801ms
00:01:09 DEBUG We're within the area
00:01:09 INFO Thieved Entity Successfully
00:01:09 DEBUG Current spot animations: [56]
00:01:09 DEBUG Thieve npc
00:01:09 DEBUG We will move in 131458ms
00:01:09 DEBUG We're within the area
00:01:09 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1200"})
00:01:10 INFO Thieved Entity Successfully
00:01:10 DEBUG Current spot animations: [56]
00:01:10 DEBUG Thieve npc
00:01:10 DEBUG We will move in 131024ms
00:01:10 DEBUG We're within the area
00:01:10 DEBUG Current spot animations: [56]
00:01:10 DEBUG Thieve npc
00:01:10 DEBUG We will move in 130943ms
00:01:10 DEBUG We're within the area
00:01:10 INFO Thieved Entity Successfully
00:01:10 DEBUG Current spot animations: [56]
00:01:10 DEBUG Thieve npc
00:01:10 DEBUG We will move in 130573ms
00:01:10 DEBUG We're within the area
00:01:10 INFO Thieved Entity Successfully
00:01:10 DEBUG Current spot animations: [56]
00:01:10 DEBUG Thieve npc
00:01:10 DEBUG We will move in 130178ms
00:01:10 DEBUG We're within the area
00:01:11 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1300"})
00:01:11 INFO Thieved Entity Successfully
00:01:11 DEBUG Current spot animations: [56]
00:01:11 DEBUG Thieve npc
00:01:11 DEBUG We will move in 129796ms
00:01:11 DEBUG We're within the area
00:01:11 INFO Thieved Entity Successfully
00:01:11 DEBUG Current spot animations: [56]
00:01:11 DEBUG Thieve npc
00:01:11 DEBUG We will move in 129402ms
00:01:11 DEBUG We're within the area
00:01:12 INFO Thieved Entity Successfully
00:01:12 DEBUG Current spot animations: [56]
00:01:12 DEBUG Thieve npc
00:01:12 DEBUG We will move in 128945ms
00:01:12 DEBUG We're within the area
00:01:12 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1400"})
00:01:12 INFO Thieved Entity Successfully
00:01:12 DEBUG Current spot animations: [56]
00:01:12 DEBUG Thieve npc
00:01:12 DEBUG We will move in 128582ms
00:01:12 DEBUG We're within the area
00:01:12 INFO Thieved Entity Successfully
00:01:12 DEBUG Current spot animations: [56]
00:01:12 DEBUG Thieve npc
00:01:12 DEBUG We will move in 128204ms
00:01:12 DEBUG We're within the area
00:01:13 INFO Thieved Entity Successfully
00:01:13 DEBUG Current spot animations: [56]
00:01:13 DEBUG Thieve npc
00:01:13 DEBUG We will move in 127766ms
00:01:13 DEBUG We're within the area
00:01:13 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1500"})
00:01:13 INFO Thieved Entity Successfully
00:01:13 DEBUG Current spot animations: [56]
00:01:13 DEBUG Thieve npc
00:01:13 DEBUG We will move in 127317ms
00:01:13 DEBUG We're within the area
00:01:14 INFO Thieved Entity Successfully
00:01:14 DEBUG Current spot animations: [56]
00:01:14 DEBUG Thieve npc
00:01:14 DEBUG We will move in 126974ms
00:01:14 DEBUG We're within the area
00:01:14 INFO Thieved Entity Successfully
00:01:14 DEBUG Current spot animations: [56]
00:01:14 DEBUG Thieve npc
00:01:14 DEBUG We will move in 126621ms
00:01:14 DEBUG We're within the area
00:01:14 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1600"})
00:01:14 INFO Thieved Entity Successfully
00:01:14 DEBUG Current spot animations: [56]
00:01:14 DEBUG Thieve npc
00:01:14 DEBUG We will move in 126157ms
00:01:14 DEBUG We're within the area
00:01:15 SEVERE Could not connect to Web Services to verify past usage of this bot.


The bot stops after 59 seconds every time it is ran. I tried restarting the client after an update, and it continues to happen.
 
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