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Prime Thieving [Deleted]

Status
Not open for further replies.
Superior All Knowing Person!
Joined
Oct 9, 2016
Messages
642
Wow that renders the bot useless quickly. No point in doing it if youre gonna shout im a bot every few hours
Yeah, i know :/ but apparently you can't blacklist those two tiles :/

what i do, is i find an empty world, and lure a knight myself..
Just do it in the early hours, and you can bot for 5+ hours without anyone ever being in the same room as you :)


- ohh btw, i was next to you on the picture X).. or well, not next to you.. but in that "pile" or 4-5 people :D
 
Joined
Nov 3, 2013
Messages
2,389
Yeah, i know :/ but apparently you can't blacklist those two tiles :/

what i do, is i find an empty world, and lure a knight myself..
Just do it in the early hours, and you can bot for 5+ hours without anyone ever being in the same room as you :)


- ohh btw, i was next to you on the picture X).. or well, not next to you.. but in that "pile" or 4-5 people :D
Hahah nice
 

led

Joined
Jun 9, 2015
Messages
449
Ok I'm using the premium version now. Can you look into the issues I outlined on the thread for the lite version now?
 
Joined
Dec 31, 2015
Messages
602
Ok I'm using the premium version now. Can you look into the issues I outlined on the thread for the lite version now?
You act like I wasn't already going to do that.
 
Superior All Knowing Person!
Joined
Oct 9, 2016
Messages
642
It's having issues with banking sometimes, it'll spam click the bank booth over and over again.. just standing there.
I don't have a log atm, but i've cleared my logs so i can get you a new one.
 
Joined
Dec 31, 2015
Messages
602
Big update coming in 1.1.0, waiting for deployment
  • Added menaphos marketeers
  • Fixed Knights on RS3
  • Fixed animation not being detected on RS3, resulting in it spamming the npc even when stunned.
  • Made the player stand in the correct position at all times for Knight thieving, meaning you won't get spam reported
@EvilCabbage @staffix @Led
 
Joined
Nov 3, 2013
Messages
2,389
Big update coming in 1.1.0, waiting for deployment
  • Added menaphos marketeers
  • Fixed Knights on RS3
  • Fixed animation not being detected on RS3, resulting in it spamming the npc even when stunned.
  • Made the player stand in the correct position at all times for Knight thieving, meaning you won't get spam reported
@EvilCabbage @staffix @Led
thank you so much
 

led

Joined
Jun 9, 2015
Messages
449
Big update coming in 1.1.0, waiting for deployment
  • Added menaphos marketeers
  • Fixed Knights on RS3
  • Fixed animation not being detected on RS3, resulting in it spamming the npc even when stunned.
  • Made the player stand in the correct position at all times for Knight thieving, meaning you won't get spam reported
@EvilCabbage @staffix @Led
brilliant!
 
Could you add dwarf traders to RS3?
 
Superior All Knowing Person!
Joined
Oct 9, 2016
Messages
642
The break timer is kinda "broken", when it's time to break, it says something like.. "not safe to logout" or some shit like that :p

any chance to make a failsafe?
 
Joined
Jan 8, 2015
Messages
1,427
Hey @Guru

Looks like I did something wrong here at Ardy Knights.

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Deka\RuneMate\logs\06-13 19-58-45 - Prime Thieving.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Bot interface property called!
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Deka\RuneMate\logs\06-13 19-58-45 - Prime Thieving.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=196
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.07040276076465202
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.7818811265426244
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.6078703711643743
00:00:00 DEBUG UI loaded in 4 milliseconds
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.5471781070875776
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=41
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=137
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=5
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=26
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=25
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=163
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=4.509445616301315
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=538.6623400659187
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=453.7045720792274
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=0
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=38.366805799760115
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=73.94444308887904
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=88
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=22
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=88.5007438000654
00:00:00 INFO Waiting for start...
00:00:00 DEBUG Startup onStart executing
00:00:00 DEBUG file:/C:/Users/Deka/RuneMate/bots/storage/PrimeThieving/primera.css
00:00:00 DEBUG Startup completed!
00:00:00 DEBUG [WebServices] New session created!
00:00:05 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:18 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG Executing: Empty Leaf.
00:00:21 DEBUG Executing: Empty Leaf.
00:00:21 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG Executing: Empty Leaf.
00:00:23 DEBUG Executing: Empty Leaf.
00:00:23 DEBUG Executing: Empty Leaf.
00:00:23 DEBUG Executing: Empty Leaf.
00:00:24 DEBUG Executing: Empty Leaf.
00:00:24 DEBUG Executing: Empty Leaf.
00:00:24 DEBUG Executing: Empty Leaf.
00:00:25 DEBUG Executing: Empty Leaf.
00:00:25 DEBUG Executing: Empty Leaf.
00:00:25 DEBUG Executing: Empty Leaf.
00:00:26 DEBUG Executing: Empty Leaf.
00:00:26 DEBUG Executing: Empty Leaf.
00:00:26 DEBUG Start button pushed
00:00:26 DEBUG Start button pressed!
00:00:26 INFO Starting
00:00:26 INFO Initializing Player Sense
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_stall_click_delay" with value: 319
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_stall_miss_chance_v2" with value: 18
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_flee_delay" with value: 3626
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_stun_recognize_v3" with value: 465
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_despawn_wait_v2" with value: 200868
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_retard_bank_chance_v2" with value: 0
00:00:26 INFO Initializing custom PlayerSense key "p_eat_percent_health" with value: 50
00:00:26 INFO Calling Settings!
00:00:26 DEBUG Loading settings now
00:00:26 DEBUG Selected drops loaded!
00:00:26 DEBUG Droppables loaded!
00:00:26 DEBUG Food loaded!
00:00:26 DEBUG Food set!
00:00:26 DEBUG Food amount loaded!
00:00:26 DEBUG Location set!!
00:00:26 DEBUG Task set!!
00:00:26 DEBUG Settings: {drops=[Ljava.lang.String;@1c370c9, task=Knight of Ardougne, selected_food=^Shark$, shit_drops=[Ljava.lang.String;@1cc0321, food_amount=26, selected_location=Ardougne}
00:00:26 INFO Settings called successfully
00:00:26 DEBUG successfully invoked start
00:00:26 DEBUG Current spot animations: []
00:00:26 INFO Npc is null
00:00:26 INFO Traversing to Thievable
00:00:41 DEBUG Current spot animations: []
00:00:41 INFO Npc is null
00:00:42 DEBUG Current spot animations: []
00:00:42 INFO Npc is null
00:00:45 DEBUG Current spot animations: []
00:00:45 INFO Npc is null
00:00:46 DEBUG Current spot animations: []
00:00:46 INFO Npc is null
00:00:46 DEBUG Current spot animations: []
00:00:46 INFO Npc is null
00:00:48 DEBUG Current spot animations: []
00:00:48 INFO Npc is null
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG Current spot animations: []
00:00:52 INFO Npc is null
00:00:56 DEBUG Current spot animations: []
00:00:56 INFO Npc is null
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:01:00 DEBUG Current spot animations: []
00:01:00 INFO Npc is null
00:01:00 WARN [WorldHop] Couldn't find world component
00:01:00 DEBUG Current spot animations: []
00:01:00 INFO Npc is null
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:01 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:01 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:09 INFO Resuming after break
00:01:09 DEBUG Current spot animations: []
00:01:09 DEBUG Walk to npc - Npc not visible

It says the NPC is null, though there are two of 'em fuckers :p

https://i.gyazo.com/40d7f5dc8860ffb4e31d296be26bcc97.png
 
Joined
Dec 31, 2015
Messages
602
Hey @Guru

Looks like I did something wrong here at Ardy Knights.

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Deka\RuneMate\logs\06-13 19-58-45 - Prime Thieving.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Bot interface property called!
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Deka\RuneMate\logs\06-13 19-58-45 - Prime Thieving.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=196
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.07040276076465202
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.7818811265426244
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.6078703711643743
00:00:00 DEBUG UI loaded in 4 milliseconds
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.5471781070875776
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=41
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=137
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=5
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=26
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=25
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=163
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=4.509445616301315
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=538.6623400659187
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=453.7045720792274
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=0
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=38.366805799760115
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=73.94444308887904
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=88
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=22
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=88.5007438000654
00:00:00 INFO Waiting for start...
00:00:00 DEBUG Startup onStart executing
00:00:00 DEBUG file:/C:/Users/Deka/RuneMate/bots/storage/PrimeThieving/primera.css
00:00:00 DEBUG Startup completed!
00:00:00 DEBUG [WebServices] New session created!
00:00:05 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:18 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG Executing: Empty Leaf.
00:00:21 DEBUG Executing: Empty Leaf.
00:00:21 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG Executing: Empty Leaf.
00:00:23 DEBUG Executing: Empty Leaf.
00:00:23 DEBUG Executing: Empty Leaf.
00:00:23 DEBUG Executing: Empty Leaf.
00:00:24 DEBUG Executing: Empty Leaf.
00:00:24 DEBUG Executing: Empty Leaf.
00:00:24 DEBUG Executing: Empty Leaf.
00:00:25 DEBUG Executing: Empty Leaf.
00:00:25 DEBUG Executing: Empty Leaf.
00:00:25 DEBUG Executing: Empty Leaf.
00:00:26 DEBUG Executing: Empty Leaf.
00:00:26 DEBUG Executing: Empty Leaf.
00:00:26 DEBUG Start button pushed
00:00:26 DEBUG Start button pressed!
00:00:26 INFO Starting
00:00:26 INFO Initializing Player Sense
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_stall_click_delay" with value: 319
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_stall_miss_chance_v2" with value: 18
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_flee_delay" with value: 3626
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_stun_recognize_v3" with value: 465
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_despawn_wait_v2" with value: 200868
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_retard_bank_chance_v2" with value: 0
00:00:26 INFO Initializing custom PlayerSense key "p_eat_percent_health" with value: 50
00:00:26 INFO Calling Settings!
00:00:26 DEBUG Loading settings now
00:00:26 DEBUG Selected drops loaded!
00:00:26 DEBUG Droppables loaded!
00:00:26 DEBUG Food loaded!
00:00:26 DEBUG Food set!
00:00:26 DEBUG Food amount loaded!
00:00:26 DEBUG Location set!!
00:00:26 DEBUG Task set!!
00:00:26 DEBUG Settings: {drops=[Ljava.lang.String;@1c370c9, task=Knight of Ardougne, selected_food=^Shark$, shit_drops=[Ljava.lang.String;@1cc0321, food_amount=26, selected_location=Ardougne}
00:00:26 INFO Settings called successfully
00:00:26 DEBUG successfully invoked start
00:00:26 DEBUG Current spot animations: []
00:00:26 INFO Npc is null
00:00:26 INFO Traversing to Thievable
00:00:41 DEBUG Current spot animations: []
00:00:41 INFO Npc is null
00:00:42 DEBUG Current spot animations: []
00:00:42 INFO Npc is null
00:00:45 DEBUG Current spot animations: []
00:00:45 INFO Npc is null
00:00:46 DEBUG Current spot animations: []
00:00:46 INFO Npc is null
00:00:46 DEBUG Current spot animations: []
00:00:46 INFO Npc is null
00:00:48 DEBUG Current spot animations: []
00:00:48 INFO Npc is null
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG Current spot animations: []
00:00:52 INFO Npc is null
00:00:56 DEBUG Current spot animations: []
00:00:56 INFO Npc is null
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:01:00 DEBUG Current spot animations: []
00:01:00 INFO Npc is null
00:01:00 WARN [WorldHop] Couldn't find world component
00:01:00 DEBUG Current spot animations: []
00:01:00 INFO Npc is null
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:01 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:01 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:09 INFO Resuming after break
00:01:09 DEBUG Current spot animations: []
00:01:09 DEBUG Walk to npc - Npc not visible

It says the NPC is null, though there are two of 'em fuckers :p

https://i.gyazo.com/40d7f5dc8860ffb4e31d296be26bcc97.png
Don't work in that building, needs to be in that small one. Had to remove that one after it bugged out
 

led

Joined
Jun 9, 2015
Messages
449
Well since there is no longer an elf thieving bot do you think you could add prifddinas elves at any point? or dwarf traders?
 
Joined
Dec 31, 2015
Messages
602
Well since there is no longer an elf thieving bot do you think you could add prifddinas elves at any point? or dwarf traders?
I'm not even close to the stats to enter prif
 
Superior All Knowing Person!
Joined
Oct 9, 2016
Messages
642
or just lend him your account, if you want it that bad :p
 
And that's another 99 done with by Prime products :D

50-99 in a week, not bad at all. :)
 
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