00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Deka\RuneMate\logs\06-13 19-58-45 - Prime Thieving.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Bot interface property called!
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Deka\RuneMate\logs\06-13 19-58-45 - Prime Thieving.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=196
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.07040276076465202
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.7818811265426244
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.6078703711643743
00:00:00 DEBUG UI loaded in 4 milliseconds
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.5471781070875776
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=41
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=137
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=5
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=26
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=25
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=163
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=4.509445616301315
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=538.6623400659187
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=453.7045720792274
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=0
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=38.366805799760115
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=73.94444308887904
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=88
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=22
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=88.5007438000654
00:00:00 INFO Waiting for start...
00:00:00 DEBUG Startup onStart executing
00:00:00 DEBUG file:/C:/Users/Deka/RuneMate/bots/storage/PrimeThieving/primera.css
00:00:00 DEBUG Startup completed!
00:00:00 DEBUG [WebServices] New session created!
00:00:05 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:16 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:18 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG Executing: Empty Leaf.
00:00:21 DEBUG Executing: Empty Leaf.
00:00:21 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG Executing: Empty Leaf.
00:00:23 DEBUG Executing: Empty Leaf.
00:00:23 DEBUG Executing: Empty Leaf.
00:00:23 DEBUG Executing: Empty Leaf.
00:00:24 DEBUG Executing: Empty Leaf.
00:00:24 DEBUG Executing: Empty Leaf.
00:00:24 DEBUG Executing: Empty Leaf.
00:00:25 DEBUG Executing: Empty Leaf.
00:00:25 DEBUG Executing: Empty Leaf.
00:00:25 DEBUG Executing: Empty Leaf.
00:00:26 DEBUG Executing: Empty Leaf.
00:00:26 DEBUG Executing: Empty Leaf.
00:00:26 DEBUG Start button pushed
00:00:26 DEBUG Start button pressed!
00:00:26 INFO Starting
00:00:26 INFO Initializing Player Sense
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_stall_click_delay" with value: 319
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_stall_miss_chance_v2" with value: 18
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_flee_delay" with value: 3626
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_stun_recognize_v3" with value: 465
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_despawn_wait_v2" with value: 200868
00:00:26 INFO Initializing custom PlayerSense key "p_thieve_retard_bank_chance_v2" with value: 0
00:00:26 INFO Initializing custom PlayerSense key "p_eat_percent_health" with value: 50
00:00:26 INFO Calling Settings!
00:00:26 DEBUG Loading settings now
00:00:26 DEBUG Selected drops loaded!
00:00:26 DEBUG Droppables loaded!
00:00:26 DEBUG Food loaded!
00:00:26 DEBUG Food set!
00:00:26 DEBUG Food amount loaded!
00:00:26 DEBUG Location set!!
00:00:26 DEBUG Task set!!
00:00:26 DEBUG Settings: {drops=[Ljava.lang.String;@1c370c9, task=Knight of Ardougne, selected_food=^Shark$, shit_drops=[Ljava.lang.String;@1cc0321, food_amount=26, selected_location=Ardougne}
00:00:26 INFO Settings called successfully
00:00:26 DEBUG successfully invoked start
00:00:26 DEBUG Current spot animations: []
00:00:26 INFO Npc is null
00:00:26 INFO Traversing to Thievable
00:00:41 DEBUG Current spot animations: []
00:00:41 INFO Npc is null
00:00:42 DEBUG Current spot animations: []
00:00:42 INFO Npc is null
00:00:45 DEBUG Current spot animations: []
00:00:45 INFO Npc is null
00:00:46 DEBUG Current spot animations: []
00:00:46 INFO Npc is null
00:00:46 DEBUG Current spot animations: []
00:00:46 INFO Npc is null
00:00:48 DEBUG Current spot animations: []
00:00:48 INFO Npc is null
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:00:52 DEBUG Current spot animations: []
00:00:52 INFO Npc is null
00:00:56 DEBUG Current spot animations: []
00:00:56 INFO Npc is null
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Shark"})
00:01:00 DEBUG Current spot animations: []
00:01:00 INFO Npc is null
00:01:00 WARN [WorldHop] Couldn't find world component
00:01:00 DEBUG Current spot animations: []
00:01:00 INFO Npc is null
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:01 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:01 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Shark"})
00:01:09 INFO Resuming after break
00:01:09 DEBUG Current spot animations: []
00:01:09 DEBUG Walk to npc - Npc not visible