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Prime Pest Control [Deleted]

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Joined
Dec 18, 2016
Messages
6
The bot appears to get stuck once leaving an instance of pest control, it will randomly get stuck attacking. For example right now it got stuck "attacking torcher" and will not cross gangplank. The mouse appears to be stuck in a static position even after stopping the bot causing me to close Runemate to be able to use my mouse again. This is becoming a very frustrating issue and it is causing me to waste money on this bot.

I've wasted 40 cents in the last hour because of the issue stated. Which is stacking up. Why isn't the reviews of the 15+ 1 star reviews stating the same issue being acknowledged? This appears to have been happening for at least a month now.
 
Joined
Feb 5, 2019
Messages
1
Trash bot rarely will last longer then half an hour before freezing up. Have to watch it like a hawk or you'll lose money.
 
Joined
Mar 25, 2017
Messages
5
Very hit or miss. I was able to run the free version for about an hour so decided to switch over to Premium. Lasted only 30 minutes before it idled in game and then just stood there at the gangplank. I wasn't watching the entire time so idk what triggers it to stop. Works very well when it works at all, though.
 
Joined
Mar 25, 2017
Messages
5
This update seems to have fixed all issues I was having with this bot. Thank you! Running flawlessly for over an hour now and has gotten me almost 60 points.
 
Joined
Jan 11, 2017
Messages
28
the bot ran fantastic until I encountered this error. It took 4 or 5 hours for this to happen each time. It will get stuck outside the gangplank before it gets on the ship. Now i'm not sure if this is a a bot issue or client issue, but when I pause the bot and enable keyboard and mouse it doesn't work correctly. If i try to move the camera view with the center of my mouse it send the game into a meth addicted fanatic rolling spree (have to us keyboard arrows to turn normally) and right clicks only display the right click menu (such as to display the use, take, walk here options) for a literal 1/8 of a second and it dissapears. I have to completely shut Runemate down to regain normal control.
 

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Joined
Aug 28, 2017
Messages
17
Mine gets stuck trying to cross gangplank, then stands around logged in doing nothing. Might be an issue with game client.

From what I see the red X has disappeared and gangplank (or NPC, Bank, etc) cannot be clicked. Any ideas?
 
Joined
Jan 11, 2017
Messages
28
Mine gets stuck trying to cross gangplank, then stands around logged in doing nothing. Might be an issue with game client.

From what I see the red X has disappeared and gangplank (or NPC, Bank, etc) cannot be clicked. Any ideas?
I'm having the exact same problem
 
Joined
Nov 12, 2018
Messages
36
I've wasted literally tens of cents on this hahaha.
I'm having the exact same problem
Mine gets stuck trying to cross gangplank, then stands around logged in doing nothing. Might be an issue with game client.

From what I see the red X has disappeared and gangplank (or NPC, Bank, etc) cannot be clicked. Any ideas?


There is no point in your posts if you dont post / pm author the bot logs
 
Joined
Feb 17, 2019
Messages
30
I can't really say what/how it happened since I wasn't babysitting it. Can I get a refund for the hours that it didn't run?

I watched it for like 10 minutes before heading out yesterday around noon and came back 6 hours later to a login screen. When I came back i had an eerily small cash pile for having a runtime of 6 hours of pest control. I looked at the logs and it seems to have logged out after half an hour, which corresponded the 17k gold (about 22 wins @ cbtlvl 80). (Sent you that log on discord last night) A few times the pathing seems to have shit itself (like @ the 5 min mark) but maybe the round ended and continued without issue (I was still around and didn't even notice it). For some reason after it stops running, it only states "[WebServices] Update successful for pest-control" every minute on the minute.

later that night I set it up to run for a few more hours and the same thing happened again - logged out but the clock kept running until it hit the time-limit i'd set...

This morning I ran it again, same issue seems to have occured, but I forgot it's thursday and the game might get updated.... So this one would have been my fault, except I wasn't even charged for the second hour? image of the wallet showing the transactions below

vieSC6J


prime pest

edit: if you want me to send the logs in some other way I will. I didn't want to edit/cut anything out
 
Joined
Feb 9, 2019
Messages
20
Having trouble with the bot not using the dragon xbow special (or any special for that matter)
UMVEVNv


Imgur .... these are my settings plz send halp
 
Joined
Aug 28, 2017
Messages
17
Yeah - tried on another computer. Just sat at gangplank after first couple of games. I'll try get the logs today.
 
01:21:25 INFO [Island Path] Gates: LocatableEntityQueryResults[Gate [11872, 3161, 0], Gate [11873, 3161, 0]]
01:21:27 INFO [Island Path] Found Coordinate(11895, 3164, 0)
01:21:27 INFO [Island Path] Next Vertex: Coordinate(11895, 3164, 0)
01:21:27 INFO [Performance] Island Walker::execute succeeded
01:21:27 INFO [Performance] Route(Check: In-Game[T] -> Check: Exploding Splatters(0ms)[F] -> Check: AutoCast Spell Selected(0ms)[F] -> Navigate to Nearest Portal(0ms)[F] -> Island Walker(0ms)) with length 5 found in 0ms
01:21:27 INFO [Island Navigation] Building route to Coordinate(11894, 3165, 0)
01:21:27 INFO [Island Navigation] Built IslandPath with length 17
01:21:27 INFO [Island Path] Gates: LocatableEntityQueryResults[Gate [11872, 3161, 0], Gate [11873, 3161, 0]]
01:21:29 INFO [Island Path] Found Coordinate(11895, 3164, 0)
01:21:29 INFO [Island Path] Next Vertex: Coordinate(11895, 3164, 0)
01:21:30 INFO [Performance] Island Walker::execute failed
01:21:30 INFO [Performance] Route(Check: In-Game[T] -> Check: Exploding Splatters(0ms)[F] -> Check: AutoCast Spell Selected(0ms)[F] -> Navigate to Nearest Portal(0ms)[F] -> Island Walker(0ms)) with length 5 found in 0ms
01:21:30 INFO [Island Navigation] Building route to Coordinate(11894, 3165, 0)
01:21:30 INFO [Island Navigation] Built IslandPath with length 17
01:21:30 INFO [Island Path] Gates: LocatableEntityQueryResults[Gate [11872, 3161, 0], Gate [11873, 3161, 0]]
01:21:32 INFO [Island Path] Found Coordinate(11895, 3164, 0)
01:21:32 INFO [Island Path] Next Vertex: Coordinate(11895, 3164, 0)
01:21:32 INFO [Performance] Island Walker::execute failed
01:21:33 INFO [Performance] Route(Check: In-Game[T] -> Check: Exploding Splatters(0ms)[F] -> Check: AutoCast Spell Selected(0ms)[F] -> Navigate to Nearest Portal(0ms)[F] -> Island Walker(0ms)) with length 5 found in 0ms
01:21:33 INFO [Island Navigation] Building route to Coordinate(11894, 3165, 0)
01:21:33 INFO [Island Navigation] Built IslandPath with length 17
01:21:33 INFO [Island Path] Gates: LocatableEntityQueryResults[Gate [11872, 3161, 0], Gate [11873, 3161, 0]]
01:21:35 INFO [Island Path] Found Coordinate(11895, 3164, 0)
01:21:35 INFO [Island Path] Next Vertex: Coordinate(11895, 3164, 0)
01:21:35 INFO [Performance] Island Walker::execute failed
01:21:35 INFO [Performance] Route(Check: In-Game[T] -> Check: Exploding Splatters(0ms)[F] -> Check: AutoCast Spell Selected(0ms)[F] -> Navigate to Nearest Portal(0ms)[F] -> Island Walker(0ms)) with length 5 found in 0ms
01:21:35 INFO [Island Navigation] Building route to Coordinate(11894, 3165, 0)
01:21:35 INFO [Island Navigation] Built IslandPath with length 17
01:21:35 INFO [Island Path] Gates: LocatableEntityQueryResults[Gate [11872, 3161, 0], Gate [11873, 3161, 0]]
01:21:38 INFO [Island Path] Found Coordinate(11895, 3164, 0)
01:21:38 INFO [Island Path] Next Vertex: Coordinate(11895, 3164, 0)
01:21:38 INFO [Performance] Island Walker::execute failed
01:21:38 INFO [Performance] Route(Check: In-Game[T] -> Check: Exploding Splatters(0ms)[F] -> Check: AutoCast Spell Selected(0ms)[F] -> Navigate to Nearest Portal(0ms)[F] -> Island Walker(0ms)) with length 5 found in 0ms
01:21:38 INFO [Island Navigation] Building route to Coordinate(11849, 3168, 0)
01:21:38 INFO [Island Navigation] Built IslandPath with length 51
01:21:38 INFO [Island Path] Gates: LocatableEntityQueryResults[Gate [11872, 3161, 0], Gate [11873, 3161, 0]]
01:21:40 INFO [Island Path] New best as gate in path: Coordinate(11875, 3162, 0)
01:21:40 INFO [Island Path] Found Coordinate(11875, 3162, 0)
01:21:40 INFO [Island Path] Next Vertex: Coordinate(11875, 3162, 0)
01:21:41 INFO [Performance] Island Walker::execute succeeded
01:21:41 INFO [Performance] Route(Check: In-Game[T] -> Check: Exploding Splatters(0ms)[F] -> Check: AutoCast Spell Selected(0ms)[F] -> Navigate to Nearest Portal(0ms)[F] -> Island Walker(0ms)) with length 5 found in 0ms
01:21:41 INFO [Island Navigation] Building route to Coordinate(11849, 3168, 0)
01:21:41 INFO [Island Navigation] Built IslandPath with length 51
01:21:41 INFO [Island Path] Gates: LocatableEntityQueryResults[Gate [11872, 3161, 0], Gate [11873, 3161, 0]]
01:21:44 INFO [Island Path] New best as gate in path: Coordinate(11875, 3162, 0)
01:21:44 INFO [Island Path] Found Coordinate(11875, 3162, 0)
01:21:44 INFO [Island Path] Next Vertex: Coordinate(11875, 3162, 0)
01:21:44 INFO [Performance] Island Walker::execute failed
01:21:44 INFO [Performance] Route(Check: In-Game[T] -> Check: Exploding Splatters(0ms)[F] -> Check: AutoCast Spell Selected(0ms)[F] -> Navigate to Nearest Portal(0ms)[F] -> Island Walker(0ms)) with length 5 found in 0ms
01:21:44 INFO [Island Navigation] Building route to Coordinate(11849, 3168, 0)
01:21:44 INFO [Island Navigation] Built IslandPath with length 50
01:21:44 INFO [Island Path] Gates: LocatableEntityQueryResults[Gate [11872, 3161, 0], Gate [11873, 3161, 0]]
01:21:48 INFO [Island Path] Found Coordinate(11859, 3159, 0)
01:21:48 INFO [Island Path] Next Vertex: Coordinate(11859, 3159, 0)
01:21:48 INFO [Performance] Island Walker::execute succeeded
01:21:48 INFO [Performance] Route(Check: In-Game[T] -> Check: Exploding Splatters(0ms)[F] -> Check: AutoCast Spell Selected(0ms)[F] -> Navigate to Nearest Portal(0ms)[F] -> Island Walker(0ms)) with length 5 found in 0ms
01:21:48 INFO [Island Navigation] Building route to Coordinate(11849, 3168, 0)
01:21:48 INFO [Island Navigation] Built IslandPath with length 37
01:21:48 INFO [Island Path] Gates: LocatableEntityQueryResults[Gate [11872, 3161, 0], Gate [11873, 3161, 0]]
01:21:52 INFO [Island Path] Found Coordinate(11856, 3161, 0)
01:21:52 INFO [Island Path] Next Vertex: Coordinate(11856, 3161, 0)
01:22:05 INFO [WebServices] Update successful for pest-control
01:24:05 INFO [WebServices] Update successful for pest-control
01:26:05 INFO [WebServices] Update successful for pest-control
01:28:05 INFO [WebServices] Update successful for pest-control
01:30:04 INFO [WebServices] Update successful for pest-control
01:32:05 INFO [WebServices] Update successful for pest-control
01:34:04 INFO [WebServices] Update successful for pest-control
01:36:05 INFO [WebServices] Update successful for pest-control
01:38:05 INFO [WebServices] Update successful for pest-control
01:40:05 INFO [WebServices] Update successful for pest-control
01:42:05 INFO [WebServices] Update successful for pest-control
01:44:05 INFO [WebServices] Update successful for pest-control
01:46:05 INFO [WebServices] Update successful for pest-control
01:48:05 INFO [WebServices] Update successful for pest-control
01:50:05 INFO [WebServices] Update successful for pest-control
01:52:05 INFO [WebServices] Update successful for pest-control
01:54:05 INFO [WebServices] Update successful for pest-control
01:56:05 INFO [WebServices] Update successful for pest-control
01:58:05 INFO [WebServices] Update successful for pest-control
02:00:05 INFO [WebServices] Update successful for pest-control
02:02:05 INFO [WebServices] Update successful for pest-control
02:04:05 INFO [WebServices] Update successful for pest-control
02:06:05 INFO [WebServices] Update successful for pest-control
02:08:05 INFO [WebServices] Update successful for pest-control
02:09:05 INFO [BreakManager] Logging out before we take a break.
02:09:05 DEBUG Attempt #1
02:09:06 INFO [BreakManager] Logging out before we take a break.
02:09:06 DEBUG Attempt #1
02:09:07 INFO [BreakManager] Logging out before we take a break.
02:09:07 DEBUG Attempt #1
02:09:08 INFO [BreakManager] Logging out before we take a break.
02:09:08 DEBUG Attempt #1

^^ This goes on for over an hour.


03:22:54 INFO [WebServices] No longer tracking pest-control
03:22:55 INFO unable to create new native thread
03:22:55 INFO [Bot stopped] Thanks for choosing Prime!
 
Joined
Feb 17, 2019
Messages
30
Can I get a refund for the hours that it didn't run?
@Party
No response? I'm literally going to dump them right back into your bot, lol. I just don't want to feel like I'm throwing away money. I've spent at least $5 already on this bot, and planned to keep spamming it, but if I'm just going to get ignored I might very well just avoid your bots.
 

bde

Joined
Oct 20, 2015
Messages
12
@Party
No response? I'm literally going to dump them right back into your bot, lol. I just don't want to feel like I'm throwing away money. I've spent at least $5 already on this bot, and planned to keep spamming it, but if I'm just going to get ignored I might very well just avoid your bots.

You are telling us you spend 5$ on this bot and you have zero results, meaning you put up this bot for 50 hours and you leave it do nothing?

Maybe the problem lies with you and not with the bot/bot creator.


Cheers,
King
 
Joined
Aug 28, 2017
Messages
17
The nature of Runemate means that if it fucks up and you restart it, you write off that hour. I did the same thing with the Thieves den bot, it just kept freaking out when I didnt have stam pots.
 
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