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Prime Hunter [Deleted]

Status
Not open for further replies.
Joined
Mar 10, 2018
Messages
147
working great at private chin ground at 73 hunting. Wield a bow with no ammo to avoid the bot occasionally killing the chins.

QzAcKg0.png


Edit : Rarely , the bot lays the trap 1 square away from the selected boxes. Then it goes to the selected area and spams another trap even though the trap limit has been reached
 
Last edited:
Joined
Oct 25, 2017
Messages
19
working great at private chin ground at 73 hunting. Wield a bow with no ammo to avoid the bot occasionally killing the chins.

QzAcKg0.png


Edit : Rarely , the bot lays the trap 1 square away from the selected boxes. Then it goes to the selected area and spams another trap even though the trap limit has been reached

There is a setting to make it so enemies are right click to attack. If you enable that, you won't ever attack them and can click on them if they're on a square where one of your traps goes.
 
Joined
May 20, 2018
Messages
26
Great bot, however, it does take quite long for each click. For example, laying a trap takes 5 seconds, then collecting a successful trap takes another 5 seconds, then moving to a new spot takes another 5 seconds, etc. Apart from that it works quite flawlessly, exp rates could be drastically imrpoved if the timing was better :)
 
Joined
Mar 10, 2018
Messages
147
There is a setting to make it so enemies are right click to attack. If you enable that, you won't ever attack them and can click on them if they're on a square where one of your traps goes.
forgot about that , thanks
 
Great bot, however, it does take quite long for each click. For example, laying a trap takes 5 seconds, then collecting a successful trap takes another 5 seconds, then moving to a new spot takes another 5 seconds, etc. Apart from that it works quite flawlessly, exp rates could be drastically imrpoved if the timing was better :)
yeah , timing is sometimes little off after laying a trap and moving towards another trap
 
Joined
Jul 12, 2017
Messages
104
Script has crashed on startup twice on me, was working fine last night, will check back tomorrow

Code:
java.lang.IllegalArgumentException: Argument is not an array
    at java.lang.reflect.Array.getLength(Native Method)
    at aux.IIiiIiiIIiI.d_array(rb:828)
    at sun.reflect.GeneratedMethodAccessor16.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:601)
    at sun.rmi.server.UnicastServerRef.dispatch(UnicastServerRef.java:322)
    at sun.rmi.transport.Transport$1.run(Transport.java:177)
    at sun.rmi.transport.Transport$1.run(Transport.java:174)
    at java.security.AccessController.doPrivileged(Native Method)
    at sun.rmi.transport.Transport.serviceCall(Transport.java:173)
    at sun.rmi.transport.tcp.TCPTransport.handleMessages(TCPTransport.java:553)
    at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run0(TCPTransport.java:808)
    at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run(TCPTransport.java:667)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
    at java.lang.Thread.run(Thread.java:722)
    at sun.rmi.transport.StreamRemoteCall.exceptionReceivedFromServer(StreamRemoteCall.java:276)
    at sun.rmi.transport.StreamRemoteCall.executeCall(StreamRemoteCall.java:253)
    at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:162)
    at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:227)
    at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:179)
    at com.sun.proxy.$Proxy8.d_array(Unknown Source)
    at nul.iiiIiIiiiiIii.null(fub:204)
    at nul.IiIIiIiiiIIII.null(xec:199)
    at com.runemate.game.api.hybrid.local.hud.interfaces.InterfaceContainers.getLoaded(tkc:101)
    at com.runemate.game.api.hybrid.queries.InterfaceComponentQueryBuilder.null(ugc:6549)
    at com.runemate.game.api.hybrid.queries.QueryBuilder.results(vyb:125)
    at nul.IIIIIIiiiiiII.null(nyb:107)
    at nul.IiIiIIiiIIIIi.null(nyb:3)
    at nul.iIIiIIiiiiiII.null(qyb:69)
    at nul.iiIIiIiiiIiii.validate(xxb:116)
    at com.runemate.game.api.script.framework.LoopingBot.run(lwb:19)
    at com.runemate.game.api.script.framework.AbstractBot.start(zvb:3165)
    at nul.iIiiiIiiIiIiI.run(zgc:218)
 
Joined
Nov 4, 2014
Messages
79
Falconry doesn't work.

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Dan\RuneMate\logs\20180526194322_Prime Hunter.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=171
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.20879113565784596
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.8448291701207842
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.7005805580903397
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.7974814267606412
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=55
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=124
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=6
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=29
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=24
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=178
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=4.160464790370777
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=517.4505497144414
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=610.8542661117765
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=2
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=42.464625141457596
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=61.71303435008062
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=77
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=62
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=72.84685160250177
00:00:00 DEBUG [PlayerSense] key="p_async_action_delay" value=482.6117472393054
00:00:00 DEBUG [PlayerSense] key="p_async_action_sync_chance" value=13
00:00:00 DEBUG [PlayerSense] key="p_async_action_key_first" value=0.5647776932474664
00:00:00 DEBUG Startup onStart executing
00:00:00 INFO Waiting for start...
00:00:00 DEBUG Startup completed!
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Bot interface property called!
00:00:00 DEBUG UI loaded in 3 milliseconds
00:00:00 DEBUG file:/C:/Users/Dan/RuneMate/bots/storage/PrimeHunter/primera.css
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Start button pushed
00:00:05 INFO Starting
00:00:05 DEBUG successfully invoked start
00:00:06 INFO Talking to Matthias
00:00:10 INFO Going through dialog
00:00:25 DEBUG [ItemEvent] ItemEvent(quantity={-500}, item={"Coins x49000"})
00:00:35 INFO Talking to Matthias
00:00:38 INFO Going through dialog
00:00:50 INFO Talking to Matthias
00:00:54 INFO Going through dialog
00:01:06 INFO Talking to Matthias
 
Joined
Nov 30, 2017
Messages
5
Thanks for this amazing bot, would it be possible for you to update the chinning part ? It seems it has troubles picking up traps..
 
Joined
Dec 2, 2017
Messages
18
Thanks for this amazing bot, would it be possible for you to update the chinning part ? It seems it has troubles picking up traps..
I found if the bot gets into the "right click" loop, to just restart the client. Usually fixes it.
 
Joined
Oct 12, 2017
Messages
59
I started this up, and didn't realize at first that the 'chinchompas' setting was for all box traps. I was a little bit stuck trying to figure that out. So far it seems to work nicely. It would be nice to have other features, like some relevant potion drinking and summoning support.
Does it have jadinko support? It's the same thing as box traps, but with a differently named trap.
 
Joined
Jan 21, 2018
Messages
1
This fucking bot crashed on me like 4-5 times taking my money on every start up it only ran for few seconds wtf is this
 
Joined
Sep 14, 2017
Messages
21
Red Salamander bot is pretty buggy right now. Only getting ~30k xp/hr at lvl 60 hunter. I was getting ~40k xp/hr at Orange Salamanders at 55 hunter.
The bot prioritizes picking up ropes and nets far away, when it could set up a trap right next to it first, before running to pick up nets and traps. Sometimes if 3 traps become undone, and it still has 1 trap left in inventory. It doesn't set up that trap, and it spends time picking up all the traps first, before setting up any new traps. I believe this is why the xp/hr is so low. It would be great if this could get fixed :)

EDIT: For anyone encountering this problem, set your traps to 3, instead of 4. Because you tend to fail a lot at earlier levels, your bot will focus more on picking up the rope and net over actually setting them. Set the traps to 3, so it can focus on those 3 traps instead of running around picking up failed traps. Xp/Hr went up after that, and now at 69 Hunter, I'm getting around ~70k xp/hr. Just gotta get past the early stages and you're good.
 
Last edited:
Primate
Joined
Oct 30, 2014
Messages
3,475
Hi, just wanted to give you a little update.

The anniversary update of Prime is coming closer and closer, and that means the rewrite of this bot is too.

The features I have planned for the initial release are:
  • Support for birds, chinchompas, salamanders and falconry on OSRS.
  • Support for birds, chinchompas and salamanders on RS3.
  • Proper break handler integration, picking up traps before going for a break.
  • World hopping when someone is crashing you/taking over your area.

If you'd like to see more features for the initial release, this is your time to suggest them, preferably within this thread.
 
Joined
Aug 23, 2015
Messages
1,961
Hi, just wanted to give you a little update.

The anniversary update of Prime is coming closer and closer, and that means the rewrite of this bot is too.

The features I have planned for the initial release are:
  • Support for birds, chinchompas, salamanders and falconry on OSRS.
  • Support for birds, chinchompas and salamanders on RS3.
  • Proper break handler integration, picking up traps before going for a break.
  • World hopping when someone is crashing you/taking over your area.

If you'd like to see more features for the initial release, this is your time to suggest them, preferably within this thread.
Black chinchompas with 6 trap tick manip, anti-pk, deathwalk, and puro-puro.
 
Joined
Apr 4, 2017
Messages
115
Having an issue where sometimes bot stands still and other times i lose a bunch of fishing nets/rope for salamanders not sure why
 
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