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Sign up now!Sounds like a you problemkeeps dropping the knife after a little while when gutting.
Doesn't bank big swordfish.
maybe, it also didn't shift drop the Roe. I mean not massive issues. Just thought I would bring them up.Sounds like a you problem
Just checked for myself and the issue seems to be caused by the web being broken. It tries to walk to the spot but the web pathbuilder ends up building a path to that spot across the bridge for some reason.I've been uing the bot for 2 hours now at barbarian village and it's really doing a great job !
Except for one thing, the bot tends to walk east across the bridge. Once it has crossed the bridge it won't walk back towards the fishing spots and remain stuck there. So you'd have to babysit it, also it makes it pretty obvious that you're botting.
00:00:24 INFO Interacting with fishing spot
00:00:27 INFO Fixing camera
00:00:28 INFO Interacting with fishing spot
00:00:29 INFO Idling
00:00:39 INFO Walking to Coordinate(3104, 3425, 0)
00:00:42 INFO Interacting with fishing spot
00:00:44 INFO Walking to Coordinate(3104, 3425, 0)
00:00:45 INFO Interacting with fishing spot
00:00:49 INFO Idling
However I've noticed one thing, once all the fishing spots on one side are gone, the bot tends to use the minimap to move around I believe, which may cause the bot to walk across the river and remain stuck there.
Would've been great to see this get fixed, other than that it's an amazing bot !
00 INFO Logger Initialised - this log file can be found at C:\Users\#########\RuneMate\logs\Prime Fishing 6-20 8-37-12.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG RS3
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=235
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.09669842116839018
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=1.125248156127297
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.5536376793778632
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.5660520155479949
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=35
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=126
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=5
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=28
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=20
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=171
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=6.880180647147458
00:00:00 DEBUG Bot interface property called!
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=431.1262282233107
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=617.1254693438716
00:00:00 DEBUG UI loaded in 7 milliseconds
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=3
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=34.912798826724654
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=50.17147868239782
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=66
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=66
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=84.22554199148294
00:00:00 DEBUG [PlayerSense] key="p_async_action_delay" value=789.4974003749742
00:00:00 DEBUG [PlayerSense] key="p_async_action_sync_chance" value=17
00:00:00 DEBUG [PlayerSense] key="p_async_action_key_first" value=0.6111175023466934
00:00:00 DEBUG Startup onStart executing
00:00:00 DEBUG [PlayerSense] key="p_f1d1_afk_chance" value=0.03064874249707948
00:00:00 DEBUG [PlayerSense] key="p_inaccurate_inventory_count_chance" value=0.108778263825827
00:00:00 DEBUG [PlayerSense] key="p_bank_distance" value=10
00:00:00 DEBUG [PlayerSense] key="p_fish_distance" value=10
00:00:00 DEBUG [PlayerSense] key="p_afk_threshold" value=10885.810940997966
00:00:00 DEBUG [PlayerSense] key="p_post_afk_delay" value=3155
00:00:00 DEBUG [PlayerSense] key="p_pre_action_delay2" value=1378
00:00:00 DEBUG Startup completed!
00:00:00 DEBUG file:/C:/Users/allison/RuneMate/bots/storage/PrimeFishing/primera.css
00:00:00 INFO Waiting for user input...
00:00:07 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:24 DEBUG Executing: Empty Leaf.
00:00:28 DEBUG Executing: Empty Leaf.
00:00:31 DEBUG Executing: Empty Leaf.
00:00:35 DEBUG Executing: Empty Leaf.
00:00:40 DEBUG Executing: Empty Leaf.
00:00:44 DEBUG Executing: Empty Leaf.
00:00:48 DEBUG Executing: Empty Leaf.
00:00:50 DEBUG Start button pushed
00:00:50 DEBUG [withdrawMoreBait=false, shiftDrop=false, sign=None, barehanded=false, familiar=None, withdrawMorePouches=false, banking=true, urn=None, killEnemies=false, gutFish=false, useJuju=false, withdrawMoreUrns=false, fish=Swarm, f1d1=false, location=Deep Sea Fishing, withdrawMoreJuju=false, dropOtherFish=false, specialAttack=false]
00:00:50 INFO Starting
00:00:50 DEBUG successfully invoked start
00:00:53 DEBUG Invalidated
00:00:54 DEBUG Invalidated
00:00:55 INFO Interacting with fishing spot
00:01:17 INFO Idling
00:01:49 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw sailfish, quantity: 1, index: 0, origin: INVENTORY)"})
00:02:27 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw blue blubber jellyfish, quantity: 1, index: 1, origin: INVENTORY)"})
00:02:51 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw blue blubber jellyfish, quantity: 1, index: 2, origin: INVENTORY)"})
00:03:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw cavefish, quantity: 1, index: 3, origin: INVENTORY)"})
00:03:13 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw blue blubber jellyfish, quantity: 1, index: 4, origin: INVENTORY)"})
00:03:22 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw rocktail, quantity: 1, index: 5, origin: INVENTORY)"})
00:03:32 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw sailfish, quantity: 1, index: 6, origin: INVENTORY)"})
00:03:56 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw sailfish, quantity: 1, index: 7, origin: INVENTORY)"})
00:04:37 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw blue blubber jellyfish, quantity: 1, index: 8, origin: INVENTORY)"})
00:04:39 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw blue blubber jellyfish, quantity: 1, index: 9, origin: INVENTORY)"})
00:05:08 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw sailfish, quantity: 1, index: 10, origin: INVENTORY)"})
00:05:13 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw blue blubber jellyfish, quantity: 1, index: 11, origin: INVENTORY)"})
00:05:28 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw blue blubber jellyfish, quantity: 1, index: 12, origin: INVENTORY)"})
00:05:32 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw blue blubber jellyfish, quantity: 1, index: 13, origin: INVENTORY)"})
00:05:35 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw cavefish, quantity: 1, index: 14, origin: INVENTORY)"})
00:05:47 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw sailfish, quantity: 1, index: 15, origin: INVENTORY)"})
00:05:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw sailfish, quantity: 1, index: 16, origin: INVENTORY)"})
00:06:04 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw sailfish, quantity: 1, index: 17, origin: INVENTORY)"})
00:06:13 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw sailfish, quantity: 1, index: 18, origin: INVENTORY)"})
00:06:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw blue blubber jellyfish, quantity: 1, index: 19, origin: INVENTORY)"})
00:06:44 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw rocktail, quantity: 1, index: 20, origin: INVENTORY)"})
00:07:09 DEBUG Invalidated
00:07:11 DEBUG Invalidated
00:07:12 INFO Interacting with fishing spot
00:07:30 INFO Idling
00:08:08 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw blue blubber jellyfish, quantity: 1, index: 21, origin: INVENTORY)"})
00:08:30 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw great white shark, quantity: 1, index: 22, origin: INVENTORY)"})
00:09:11 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw blue blubber jellyfish, quantity: 1, index: 23, origin: INVENTORY)"})
00:09:40 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw blue blubber jellyfish, quantity: 1, index: 24, origin: INVENTORY)"})
00:09:57 DEBUG Invalidated
00:09:58 DEBUG Invalidated
00:10:00 INFO Interacting with fishing spot
00:10:14 DEBUG Invalidated
00:10:15 DEBUG Invalidated
00:10:19 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw rocktail, quantity: 1, index: 25, origin: INVENTORY)"})
00:10:33 INFO Idling
00:10:57 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw rocktail, quantity: 1, index: 26, origin: INVENTORY)"})
00:11:12 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Raw sailfish, quantity: 1, index: 27, origin: INVENTORY)"})
00:11:12 INFO Walking to bank
00:11:38 INFO Interacting with bank
pretty sure it was the web being broken.. does it still occur?osrs barb bank fishing doesnt work right, he keep go over the river and just stand there for some time then run back and fish. ;(
i plan to support karambwans once i work on a new version which will be a complete rewrite.HeyPrime team, loving the bots!
Any chance we could get some kind of karambwam fishing
supporting fairy rings and some jewelery,
like necklace of passage for clos fairy ring action
or ardy cloak teleport.
Thx in advance
Keep up the good work guys.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:24 DEBUG Executing: Empty Leaf.
00:00:28 DEBUG Executing: Empty Leaf.
00:00:31 DEBUG Executing: Empty Leaf.
00:00:35 DEBUG Executing: Empty Leaf.
00:00:40 DEBUG Executing: Empty Leaf.
00:00:44 DEBUG Executing: Empty Leaf.
00:00:48 DEBUG Executing: Empty Leaf.
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