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Prime Fishing

Joined
Feb 11, 2019
Messages
14
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG OSRS
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=233
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.24693773762224908
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.9676982209881877
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.5051646272670588
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.5939272002639205
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=57
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=153
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=6
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=28
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=21
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=117
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=3.7499412519755015
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=535.6840657566358
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=235.890127893897
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=1
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=33.284051582048164
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=57.07408686613309
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=44
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=38
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=79.77712395715713
00:00:00 DEBUG [PlayerSense] key="p_async_action_delay" value=355.89490895716403
00:00:00 DEBUG [PlayerSense] key="p_async_action_sync_chance" value=14
00:00:00 DEBUG [PlayerSense] key="p_async_action_key_first" value=0.4125569734502252
00:00:00 DEBUG Startup onStart executing
00:00:00 DEBUG [PlayerSense] key="p_f1d1_afk_chance" value=0.055711901394617694
00:00:00 DEBUG [PlayerSense] key="p_inaccurate_inventory_count_chance" value=0.10908917425152778
00:00:00 DEBUG [PlayerSense] key="p_bank_distance" value=10
00:00:00 DEBUG [PlayerSense] key="p_fish_distance" value=7
00:00:00 DEBUG [PlayerSense] key="p_afk_threshold" value=13095.603873797063
00:00:00 DEBUG [PlayerSense] key="p_post_afk_delay" value=3663
00:00:00 DEBUG [PlayerSense] key="p_pre_action_delay2" value=1270
00:00:00 DEBUG Startup completed!
00:00:00 INFO Waiting for user input...
00:00:00 DEBUG Bot interface property called!
00:00:00 DEBUG UI loaded in 6 milliseconds
00:00:00 DEBUG file:/Users/alex/RuneMate/bots/storage/PrimeFishing/primera.css
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Start button pushed
00:00:12 INFO Starting
00:00:12 DEBUG [withdrawMoreBait=false, shiftDrop=true, sign=None, barehanded=false, familiar=None, withdrawMorePouches=false, banking=false, urn=None, killEnemies=false, gutFish=false, useJuju=false, withdrawMoreUrns=false, fish=Leaping sturgeon, f1d1=false, location=Baxtorian Falls, withdrawMoreJuju=false, dropOtherFish=false, specialAttack=true]
00:00:12 DEBUG successfully invoked start
00:00:15 INFO Dropping fish
00:00:15 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 0, origin: INVENTORY)
00:00:17 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 4, origin: INVENTORY)
00:00:17 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)
00:00:17 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 12, origin: INVENTORY)
00:00:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 0, origin: INVENTORY)"})
00:00:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:17 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 16, origin: INVENTORY)
00:00:18 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 20, origin: INVENTORY)
00:00:18 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:18 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 12, origin: INVENTORY)"})
00:00:18 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 16, origin: INVENTORY)"})
00:00:18 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 24, origin: INVENTORY)
00:00:18 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 5, origin: INVENTORY)
00:00:19 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 20, origin: INVENTORY)"})
00:00:19 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 24, origin: INVENTORY)"})
00:00:19 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 9, origin: INVENTORY)
00:00:19 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 13, origin: INVENTORY)
00:00:19 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 17, origin: INVENTORY)
00:00:19 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 5, origin: INVENTORY)"})
00:00:19 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 9, origin: INVENTORY)"})
00:00:19 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 21, origin: INVENTORY)
00:00:19 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 25, origin: INVENTORY)
00:00:20 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 6, origin: INVENTORY)
00:00:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 13, origin: INVENTORY)"})
00:00:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17, origin: INVENTORY)"})
00:00:20 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 10, origin: INVENTORY)
00:00:20 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 14, origin: INVENTORY)
00:00:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 6, origin: INVENTORY)"})
00:00:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 21, origin: INVENTORY)"})
00:00:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 25, origin: INVENTORY)"})
00:00:20 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 18, origin: INVENTORY)
00:00:21 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 22, origin: INVENTORY)
00:00:21 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 26, origin: INVENTORY)
00:00:21 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 3, origin: INVENTORY)
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 10, origin: INVENTORY)"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 14, origin: INVENTORY)"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 18, origin: INVENTORY)"})
00:00:21 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 7, origin: INVENTORY)
00:00:21 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 11, origin: INVENTORY)
00:00:22 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3, origin: INVENTORY)"})
00:00:22 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 22, origin: INVENTORY)"})
00:00:22 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 26, origin: INVENTORY)"})
00:00:22 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 15, origin: INVENTORY)
00:00:22 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 19, origin: INVENTORY)
00:00:22 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 7, origin: INVENTORY)"})
00:00:22 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 11, origin: INVENTORY)"})
00:00:22 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 15, origin: INVENTORY)"})
00:00:22 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 23, origin: INVENTORY)
00:00:22 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 27, origin: INVENTORY)
00:00:23 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19, origin: INVENTORY)"})
00:00:23 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 23, origin: INVENTORY)"})
00:00:23 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 27, origin: INVENTORY)"})
00:00:25 DEBUG Invalidated
00:00:25 DEBUG Invalidated
00:00:25 INFO Interacting with fishing spot
00:00:25 DEBUG Invalidated
00:00:25 DEBUG Invalidated
00:00:27 INFO Idling
00:00:29 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82418, index: 2, origin: INVENTORY)"})
00:00:29 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 0, origin: INVENTORY)"})
00:00:32 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82417, index: 2, origin: INVENTORY)"})
00:00:32 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3, origin: INVENTORY)"})
00:00:35 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82416, index: 2, origin: INVENTORY)"})
00:00:35 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 4, origin: INVENTORY)"})
00:00:38 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82415, index: 2, origin: INVENTORY)"})
00:00:38 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5, origin: INVENTORY)"})
00:00:41 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82414, index: 2, origin: INVENTORY)"})
00:00:41 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6, origin: INVENTORY)"})
00:00:44 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82413, index: 2, origin: INVENTORY)"})
00:00:44 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7, origin: INVENTORY)"})
00:00:47 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8, origin: INVENTORY)"})
00:00:47 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82412, index: 2, origin: INVENTORY)"})
00:00:50 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82411, index: 2, origin: INVENTORY)"})
00:00:50 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 9, origin: INVENTORY)"})
00:00:53 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82410, index: 2, origin: INVENTORY)"})
00:00:53 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 10, origin: INVENTORY)"})
00:00:56 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82409, index: 2, origin: INVENTORY)"})
00:00:56 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 11, origin: INVENTORY)"})
00:01:02 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82408, index: 2, origin: INVENTORY)"})
00:01:02 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 12, origin: INVENTORY)"})
00:01:05 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82407, index: 2, origin: INVENTORY)"})
00:01:05 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 13, origin: INVENTORY)"})
00:01:08 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82406, index: 2, origin: INVENTORY)"})
00:01:08 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 14, origin: INVENTORY)"})
00:01:11 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82405, index: 2, origin: INVENTORY)"})
00:01:11 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 15, origin: INVENTORY)"})
00:01:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82404, index: 2, origin: INVENTORY)"})
00:01:14 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 16, origin: INVENTORY)"})
00:01:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82403, index: 2, origin: INVENTORY)"})
00:01:17 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 17, origin: INVENTORY)"})
00:01:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82402, index: 2, origin: INVENTORY)"})
00:01:20 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 18, origin: INVENTORY)"})
00:01:26 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82401, index: 2, origin: INVENTORY)"})
00:01:26 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19, origin: INVENTORY)"})
00:01:30 DEBUG Valid
00:01:30 DEBUG Delaying before action
00:01:31 DEBUG Invalidated
00:01:31 INFO Interacting with fishing spot
00:01:32 INFO Idling
00:01:34 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82400, index: 2, origin: INVENTORY)"})
00:01:34 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 20, origin: INVENTORY)"})
00:01:37 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82399, index: 2, origin: INVENTORY)"})
00:01:37 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 21, origin: INVENTORY)"})
00:01:40 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82398, index: 2, origin: INVENTORY)"})
00:01:40 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 22, origin: INVENTORY)"})
00:01:43 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82397, index: 2, origin: INVENTORY)"})
00:01:43 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 23, origin: INVENTORY)"})
00:01:46 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82396, index: 2, origin: INVENTORY)"})
00:01:46 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 24, origin: INVENTORY)"})
00:01:49 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82395, index: 2, origin: INVENTORY)"})
00:01:49 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 25, origin: INVENTORY)"})
00:01:52 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82394, index: 2, origin: INVENTORY)"})
00:01:52 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 26, origin: INVENTORY)"})
00:01:55 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82393, index: 2, origin: INVENTORY)"})
00:01:55 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 27, origin: INVENTORY)"})
00:01:55 INFO Dropping fish
00:01:55 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 0, origin: INVENTORY)
00:02:00 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 0, origin: INVENTORY)
00:02:00 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 4, origin: INVENTORY)
00:02:00 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8, origin: INVENTORY)
00:02:00 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 12, origin: INVENTORY)
00:02:01 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 0, origin: INVENTORY)"})
00:02:01 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 4, origin: INVENTORY)"})
00:02:01 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 16, origin: INVENTORY)
00:02:01 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 20, origin: INVENTORY)
00:02:01 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 24, origin: INVENTORY)
00:02:01 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 5, origin: INVENTORY)
00:02:01 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8, origin: INVENTORY)"})
00:02:01 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 16, origin: INVENTORY)"})
00:02:01 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 12, origin: INVENTORY)"})
00:02:01 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 9, origin: INVENTORY)
00:02:02 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 13, origin: INVENTORY)
00:02:02 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5, origin: INVENTORY)"})
00:02:02 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 20, origin: INVENTORY)"})
00:02:02 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 24, origin: INVENTORY)"})
00:02:02 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 17, origin: INVENTORY)
00:02:02 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 21, origin: INVENTORY)
00:02:02 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 25, origin: INVENTORY)
00:02:02 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 6, origin: INVENTORY)
00:02:02 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 9, origin: INVENTORY)"})
00:02:02 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 13, origin: INVENTORY)"})
00:02:02 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 17, origin: INVENTORY)"})
00:02:02 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 21, origin: INVENTORY)"})
00:02:02 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 10, origin: INVENTORY)
00:02:03 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 14, origin: INVENTORY)
00:02:03 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 18, origin: INVENTORY)
00:02:03 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6, origin: INVENTORY)"})
00:02:03 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 10, origin: INVENTORY)"})
00:02:03 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 25, origin: INVENTORY)"})
00:02:03 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 22, origin: INVENTORY)
00:02:03 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 26, origin: INVENTORY)
00:02:03 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 3, origin: INVENTORY)
00:02:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 14, origin: INVENTORY)"})
00:02:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 18, origin: INVENTORY)"})
00:02:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 22, origin: INVENTORY)"})
00:02:04 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 7, origin: INVENTORY)
00:02:04 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 11, origin: INVENTORY)
00:02:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3, origin: INVENTORY)"})
00:02:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 26, origin: INVENTORY)"})
00:02:04 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 15, origin: INVENTORY)
00:02:04 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 19, origin: INVENTORY)
00:02:05 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 23, origin: INVENTORY)
00:02:05 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7, origin: INVENTORY)"})
00:02:05 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 11, origin: INVENTORY)"})
00:02:05 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 15, origin: INVENTORY)"})
00:02:05 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 27, origin: INVENTORY)
00:02:05 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19, origin: INVENTORY)"})
00:02:05 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 23, origin: INVENTORY)"})
00:02:05 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 27, origin: INVENTORY)"})
00:02:05 DEBUG Valid
00:02:05 DEBUG Delaying before action
00:02:08 DEBUG Invalidated
00:02:08 INFO Interacting with fishing spot
00:02:08 INFO Idling
00:02:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82392, index: 2, origin: INVENTORY)"})
00:02:14 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 0, origin: INVENTORY)"})
00:02:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82391, index: 2, origin: INVENTORY)"})
00:02:17 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 3, origin: INVENTORY)"})
00:02:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82390, index: 2, origin: INVENTORY)"})
00:02:20 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 4, origin: INVENTORY)"})
00:02:23 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82389, index: 2, origin: INVENTORY)"})
00:02:23 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5, origin: INVENTORY)"})
00:02:26 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82388, index: 2, origin: INVENTORY)"})
00:02:26 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6, origin: INVENTORY)"})
00:02:29 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82387, index: 2, origin: INVENTORY)"})
00:02:29 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 7, origin: INVENTORY)"})
00:02:32 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82386, index: 2, origin: INVENTORY)"})
00:02:32 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:02:35 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82385, index: 2, origin: INVENTORY)"})
00:02:35 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 9, origin: INVENTORY)"})
00:02:38 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82384, index: 2, origin: INVENTORY)"})
00:02:38 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 10, origin: INVENTORY)"})
00:02:41 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82383, index: 2, origin: INVENTORY)"})
00:02:41 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 11, origin: INVENTORY)"})
00:02:44 DEBUG Valid
00:02:44 DEBUG Delaying before action
00:02:46 DEBUG Invalidated
00:02:46 INFO Interacting with fishing spot
00:02:50 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82382, index: 2, origin: INVENTORY)"})
00:02:50 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 12, origin: INVENTORY)"})
00:02:50 INFO Fixing camera
00:02:50 DEBUG Invalidated
00:02:51 DEBUG Invalidated
00:02:51 INFO Interacting with fishing spot
00:02:51 INFO Idling
00:02:56 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82381, index: 2, origin: INVENTORY)"})
00:02:56 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 13, origin: INVENTORY)"})
00:02:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82380, index: 2, origin: INVENTORY)"})
00:02:59 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 14, origin: INVENTORY)"})
00:03:03 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82379, index: 2, origin: INVENTORY)"})
00:03:03 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 15, origin: INVENTORY)"})
00:03:05 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82378, index: 2, origin: INVENTORY)"})
00:03:05 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 16, origin: INVENTORY)"})
00:03:08 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82377, index: 2, origin: INVENTORY)"})
00:03:08 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 17, origin: INVENTORY)"})
00:03:11 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82376, index: 2, origin: INVENTORY)"})
00:03:11 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 18, origin: INVENTORY)"})
00:03:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82375, index: 2, origin: INVENTORY)"})
00:03:14 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 19, origin: INVENTORY)"})
00:03:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82374, index: 2, origin: INVENTORY)"})
00:03:17 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 20, origin: INVENTORY)"})
00:03:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82373, index: 2, origin: INVENTORY)"})
00:03:20 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21, origin: INVENTORY)"})
00:03:29 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82372, index: 2, origin: INVENTORY)"})
00:03:29 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 22, origin: INVENTORY)"})
00:03:32 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82371, index: 2, origin: INVENTORY)"})
00:03:32 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 23, origin: INVENTORY)"})
00:03:35 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82370, index: 2, origin: INVENTORY)"})
00:03:35 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 24, origin: INVENTORY)"})
00:03:38 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82369, index: 2, origin: INVENTORY)"})
00:03:38 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 25, origin: INVENTORY)"})
00:03:41 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82368, index: 2, origin: INVENTORY)"})
00:03:41 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 26, origin: INVENTORY)"})
00:03:44 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82367, index: 2, origin: INVENTORY)"})
00:03:44 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 27, origin: INVENTORY)"})
00:03:44 INFO Dropping fish
00:03:44 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 0, origin: INVENTORY)
00:03:44 INFO SYNC ACTION!
00:03:45 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 4, origin: INVENTORY)
00:03:45 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)
00:03:45 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 0, origin: INVENTORY)"})
00:03:45 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 12, origin: INVENTORY)
00:03:45 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 16, origin: INVENTORY)
00:03:45 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 20, origin: INVENTORY)
00:03:46 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 4, origin: INVENTORY)"})
00:03:46 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:03:46 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 12, origin: INVENTORY)"})
00:03:46 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 24, origin: INVENTORY)
00:03:46 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 5, origin: INVENTORY)
00:03:46 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 9, origin: INVENTORY)
00:03:46 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 16, origin: INVENTORY)"})
00:03:46 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 24, origin: INVENTORY)"})
00:03:46 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 20, origin: INVENTORY)"})
00:03:46 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 13, origin: INVENTORY)
00:03:47 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 17, origin: INVENTORY)
00:03:47 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21, origin: INVENTORY)
00:03:47 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5, origin: INVENTORY)"})
00:03:47 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 9, origin: INVENTORY)"})
00:03:47 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 13, origin: INVENTORY)"})
00:03:47 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 25, origin: INVENTORY)
00:03:47 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 6, origin: INVENTORY)
00:03:47 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 17, origin: INVENTORY)"})
00:03:47 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21, origin: INVENTORY)"})
00:03:47 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 10, origin: INVENTORY)
00:03:48 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 14, origin: INVENTORY)
00:03:48 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 18, origin: INVENTORY)
00:03:48 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6, origin: INVENTORY)"})
00:03:48 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 10, origin: INVENTORY)"})
00:03:48 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 25, origin: INVENTORY)"})
00:03:48 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 22, origin: INVENTORY)
00:03:48 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 26, origin: INVENTORY)
00:03:48 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 3, origin: INVENTORY)
00:03:49 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 14, origin: INVENTORY)"})
00:03:49 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 18, origin: INVENTORY)"})
00:03:49 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 22, origin: INVENTORY)"})
00:03:49 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 7, origin: INVENTORY)
00:03:49 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 11, origin: INVENTORY)
00:03:49 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 15, origin: INVENTORY)
00:03:49 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 3, origin: INVENTORY)"})
00:03:49 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 7, origin: INVENTORY)"})
00:03:49 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 26, origin: INVENTORY)"})
00:03:49 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 19, origin: INVENTORY)
00:03:49 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 23, origin: INVENTORY)
00:03:50 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 27, origin: INVENTORY)
00:03:50 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 11, origin: INVENTORY)"})
00:03:50 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 15, origin: INVENTORY)"})
00:03:50 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 19, origin: INVENTORY)"})
00:03:50 DEBUG Invalidated
00:03:50 DEBUG Invalidated
00:03:50 INFO Interacting with fishing spot
00:03:50 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 23, origin: INVENTORY)"})
00:03:50 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 27, origin: INVENTORY)"})
00:03:51 INFO Idling
00:03:56 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 0, origin: INVENTORY)"})
00:03:56 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82366, index: 2, origin: INVENTORY)"})
00:03:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82365, index: 2, origin: INVENTORY)"})
00:03:59 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3, origin: INVENTORY)"})
00:04:02 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 4, origin: INVENTORY)"})
00:04:02 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82364, index: 2, origin: INVENTORY)"})
00:04:06 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82363, index: 2, origin: INVENTORY)"})
00:04:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5, origin: INVENTORY)"})
00:04:08 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82362, index: 2, origin: INVENTORY)"})
00:04:08 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6, origin: INVENTORY)"})
00:04:11 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82361, index: 2, origin: INVENTORY)"})
00:04:11 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7, origin: INVENTORY)"})
00:04:15 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82360, index: 2, origin: INVENTORY)"})
00:04:15 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:04:18 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82359, index: 2, origin: INVENTORY)"})
00:04:18 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 9, origin: INVENTORY)"})
00:04:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82358, index: 2, origin: INVENTORY)"})
00:04:20 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 10, origin: INVENTORY)"})
00:04:23 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82357, index: 2, origin: INVENTORY)"})
00:04:23 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 11, origin: INVENTORY)"})
00:04:26 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82356, index: 2, origin: INVENTORY)"})
00:04:26 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 12, origin: INVENTORY)"})
00:04:29 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82355, index: 2, origin: INVENTORY)"})
00:04:29 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 13, origin: INVENTORY)"})
00:04:33 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82354, index: 2, origin: INVENTORY)"})
00:04:33 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14, origin: INVENTORY)"})
00:04:36 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82353, index: 2, origin: INVENTORY)"})
00:04:36 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 15, origin: INVENTORY)"})
00:04:38 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82352, index: 2, origin: INVENTORY)"})
00:04:38 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 16, origin: INVENTORY)"})
00:04:41 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82351, index: 2, origin: INVENTORY)"})
00:04:41 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17, origin: INVENTORY)"})
00:04:44 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82350, index: 2, origin: INVENTORY)"})
00:04:44 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 18, origin: INVENTORY)"})
00:04:47 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82349, index: 2, origin: INVENTORY)"})
00:04:47 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 19, origin: INVENTORY)"})
00:04:50 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82348, index: 2, origin: INVENTORY)"})
00:04:50 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 20, origin: INVENTORY)"})
00:04:53 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82347, index: 2, origin: INVENTORY)"})
00:04:53 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21, origin: INVENTORY)"})
00:04:56 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82346, index: 2, origin: INVENTORY)"})
00:04:56 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 22, origin: INVENTORY)"})
00:05:00 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82345, index: 2, origin: INVENTORY)"})
00:05:00 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 23, origin: INVENTORY)"})
00:05:03 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82344, index: 2, origin: INVENTORY)"})
00:05:03 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24, origin: INVENTORY)"})
00:05:05 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82343, index: 2, origin: INVENTORY)"})
00:05:05 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 25, origin: INVENTORY)"})
00:05:12 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82342, index: 2, origin: INVENTORY)"})
00:05:12 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 26, origin: INVENTORY)"})
00:05:14 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82341, index: 2, origin: INVENTORY)"})
00:05:14 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 27, origin: INVENTORY)"})
00:05:15 INFO Dropping fish
00:05:15 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 0, origin: INVENTORY)
00:05:15 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 4, origin: INVENTORY)
00:05:16 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)
00:05:16 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 0, origin: INVENTORY)"})
00:05:16 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 12, origin: INVENTORY)
00:05:16 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 16, origin: INVENTORY)
00:05:16 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 20, origin: INVENTORY)
00:05:16 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8, origin: INVENTORY)"})
00:05:16 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 4, origin: INVENTORY)"})
00:05:16 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 12, origin: INVENTORY)"})
00:05:16 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24, origin: INVENTORY)
00:05:17 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5, origin: INVENTORY)
00:05:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 20, origin: INVENTORY)"})
00:05:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 16, origin: INVENTORY)"})
00:05:17 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 9, origin: INVENTORY)
00:05:17 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 13, origin: INVENTORY)
00:05:17 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 17, origin: INVENTORY)
00:05:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5, origin: INVENTORY)"})
00:05:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 9, origin: INVENTORY)"})
00:05:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24, origin: INVENTORY)"})
00:05:18 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21, origin: INVENTORY)
00:05:18 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 25, origin: INVENTORY)
00:05:18 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 6, origin: INVENTORY)
00:05:18 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 13, origin: INVENTORY)"})
00:05:18 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17, origin: INVENTORY)"})
00:05:18 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21, origin: INVENTORY)"})
00:05:18 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 10, origin: INVENTORY)
00:05:18 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14, origin: INVENTORY)
00:05:19 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 18, origin: INVENTORY)
00:05:19 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6, origin: INVENTORY)"})
00:05:19 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 10, origin: INVENTORY)"})
00:05:19 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 25, origin: INVENTORY)"})
00:05:19 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 22, origin: INVENTORY)
00:05:19 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 26, origin: INVENTORY)
00:05:19 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 3, origin: INVENTORY)
00:05:19 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14, origin: INVENTORY)"})
00:05:19 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 18, origin: INVENTORY)"})
00:05:19 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 22, origin: INVENTORY)"})
00:05:19 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 7, origin: INVENTORY)
00:05:20 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 11, origin: INVENTORY)
00:05:20 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 15, origin: INVENTORY)
00:05:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3, origin: INVENTORY)"})
00:05:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7, origin: INVENTORY)"})
00:05:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 26, origin: INVENTORY)"})
00:05:20 INFO Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 19, origin: INVENTORY)
00:05:20 INFO Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 23, origin: INVENTORY)
00:05:20 INFO Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 27, origin: INVENTORY)
00:05:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 11, origin: INVENTORY)"})
00:05:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 15, origin: INVENTORY)"})
00:05:20 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 19, origin: INVENTORY)"})
00:05:21 DEBUG Invalidated
00:05:21 DEBUG Invalidated
00:05:21 INFO Interacting with fishing spot
00:05:21 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 23, origin: INVENTORY)"})
00:05:21 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 27, origin: INVENTORY)"})
00:05:22 INFO Idling
00:05:26 DEBUG Invalidated
00:05:26 DEBUG Invalidated
00:05:26 INFO Interacting with fishing spot
00:05:27 INFO Idling
00:05:33 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 0, origin: INVENTORY)"})
00:05:33 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82340, index: 2, origin: INVENTORY)"})
00:05:38 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82339, index: 2, origin: INVENTORY)"})
00:05:38 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 3, origin: INVENTORY)"})
00:37:27 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82338, index: 2, origin: INVENTORY)"})
00:37:27 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4, origin: INVENTORY)"})
00:37:27 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 82337, index: 2, origin: INVENTORY)"})
00:37:27 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 5, origin: INVENTORY)"})
00:37:52 DEBUG Executing: Empty Leaf.
00:37:53 DEBUG Executing: Empty Leaf.
00:37:53 DEBUG Executing: Empty Leaf.
00:37:54 DEBUG Executing: Empty Leaf.
00:37:55 DEBUG Executing: Empty Leaf.
00:37:55 DEBUG Executing: Empty Leaf.
00:37:56 DEBUG Executing: Empty Leaf.
00:37:56 DEBUG Executing: Empty Leaf.
00:37:57 DEBUG Executing: Empty Leaf.
00:37:58 DEBUG Login Handler has been activated!
01:00:19 DEBUG Executing: Empty Leaf.
01:00:19 DEBUG Executing: Empty Leaf.
01:00:20 DEBUG Executing: Empty Leaf.
01:00:21 DEBUG Executing: Empty Leaf.
01:00:22 DEBUG Executing: Empty Leaf.
01:00:22 DEBUG Executing: Empty Leaf.
01:00:23 DEBUG Executing: Empty Leaf.
01:00:23 DEBUG Executing: Empty Leaf.
01:00:24 DEBUG Executing: Empty Leaf.
01:00:25 DEBUG Executing: Empty Leaf.
01:00:25 DEBUG Executing: Empty Leaf.
01:00:26 DEBUG Executing: Empty Leaf.
01:00:26 DEBUG Executing: Empty Leaf.
01:00:27 DEBUG Executing: Empty Leaf.
01:00:28 DEBUG Executing: Empty Leaf.
01:00:28 DEBUG Executing: Empty Leaf.
01:00:29 DEBUG Executing: Empty Leaf.
01:00:29 DEBUG Executing: Empty Leaf.
01:00:30 DEBUG Executing: Empty Leaf.
01:00:31 DEBUG Executing: Empty Leaf.
01:00:31 DEBUG Executing: Empty Leaf.
01:00:32 DEBUG Executing: Empty Leaf.
01:00:33 DEBUG Executing: Empty Leaf.
01:00:33 DEBUG Executing: Empty Leaf.
01:00:34 DEBUG Executing: Empty Leaf.
01:00:34 DEBUG Executing: Empty Leaf.
01:00:35 DEBUG Executing: Empty Leaf.
01:00:36 DEBUG Executing: Empty Leaf.
01:00:36 DEBUG Executing: Empty Leaf.
01:00:37 DEBUG Executing: Empty Leaf.
01:00:37 DEBUG Executing: Empty Leaf.
01:00:38 DEBUG Executing: Empty Leaf.
01:00:39 DEBUG Executing: Empty Leaf.
01:00:39 DEBUG Executing: Empty Leaf.
01:00:40 DEBUG Executing: Empty Leaf.
01:00:40 DEBUG Executing: Empty Leaf.
01:00:41 DEBUG Executing: Empty Leaf.
01:00:42 DEBUG Executing: Empty Leaf.
01:00:42 DEBUG Executing: Empty Leaf.
01:00:43 DEBUG Executing: Empty Leaf.
01:00:43 DEBUG Executing: Empty Leaf.
01:00:44 DEBUG Executing: Empty Leaf.
01:00:45 DEBUG Executing: Empty Leaf.
01:00:45 DEBUG Executing: Empty Leaf.
01:00:46 DEBUG Executing: Empty Leaf.
01:00:46 DEBUG Executing: Empty Leaf.
01:00:47 DEBUG Executing: Empty Leaf.
01:00:48 DEBUG Executing: Empty Leaf.
01:00:48 DEBUG Executing: Empty Leaf.
01:00:49 DEBUG Executing: Empty Leaf.
01:00:49 DEBUG Executing: Empty Leaf.
01:00:50 DEBUG Executing: Empty Leaf.
01:00:51 DEBUG Executing: Empty Leaf.
01:00:51 DEBUG Executing: Empty Leaf.
01:00:52 DEBUG Executing: Empty Leaf.
01:00:52 DEBUG Executing: Empty Leaf.
01:00:53 DEBUG Executing: Empty Leaf.
01:00:54 DEBUG Executing: Empty Leaf.
01:00:54 DEBUG Executing: Empty Leaf.
01:00:55 DEBUG Executing: Empty Leaf.
01:00:55 DEBUG Executing: Empty Leaf.
01:00:56 DEBUG Executing: Empty Leaf.
01:00:57 DEBUG Executing: Empty Leaf.
01:00:57 DEBUG Executing: Empty Leaf.
01:00:58 DEBUG Executing: Empty Leaf.
01:00:58 DEBUG Executing: Empty Leaf.
01:00:59 DEBUG Executing: Empty Leaf.
01:01:00 DEBUG Executing: Empty Leaf.
01:01:00 DEBUG Executing: Empty Leaf.
01:01:01 DEBUG Executing: Empty Leaf.
01:01:01 DEBUG Executing: Empty Leaf.
01:01:02 DEBUG Executing: Empty Leaf.
01:01:03 DEBUG Executing: Empty Leaf.
01:01:03 DEBUG Executing: Empty Leaf.
01:01:04 DEBUG Executing: Empty Leaf.
01:01:04 DEBUG Executing: Empty Leaf.
01:01:05 DEBUG Executing: Empty Leaf.
01:01:06 DEBUG Executing: Empty Leaf.
01:01:06 DEBUG Executing: Empty Leaf.
01:01:07 DEBUG Executing: Empty Leaf.
01:01:08 DEBUG Executing: Empty Leaf.
01:01:08 DEBUG Executing: Empty Leaf.
01:01:09 DEBUG Executing: Empty Leaf.
01:01:09 DEBUG Executing: Empty Leaf.
01:01:10 DEBUG Executing: Empty Leaf.
01:01:11 DEBUG Executing: Empty Leaf.
01:01:11 DEBUG Executing: Empty Leaf.
01:01:12 DEBUG Executing: Empty Leaf.
01:01:12 DEBUG Executing: Empty Leaf.
01:01:13 DEBUG Executing: Empty Leaf.
01:01:14 DEBUG Executing: Empty Leaf.
01:01:14 DEBUG Executing: Empty Leaf.
01:01:15 DEBUG Executing: Empty Leaf.
01:01:15 DEBUG Executing: Empty Leaf.
01:01:16 DEBUG Executing: Empty Leaf.
01:01:17 DEBUG Executing: Empty Leaf.
01:01:17 DEBUG Executing: Empty Leaf.
01:01:18 DEBUG Executing: Empty Leaf.
01:01:18 DEBUG Executing: Empty Leaf.
01:01:19 DEBUG Executing: Empty Leaf.
01:01:20 DEBUG Executing: Empty Leaf.
01:01:20 DEBUG Executing: Empty Leaf.
01:01:21 DEBUG Executing: Empty Leaf.
01:01:21 DEBUG Executing: Empty Leaf.
01:01:22 DEBUG Executing: Empty Leaf.
01:01:23 DEBUG Executing: Empty Leaf.
01:01:23 DEBUG Executing: Empty Leaf.
01:01:24 DEBUG Executing: Empty Leaf.
01:01:24 DEBUG Executing: Empty Leaf.
01:01:25 DEBUG Executing: Empty Leaf.
01:01:26 DEBUG Executing: Empty Leaf.
01:01:26 DEBUG Executing: Empty Leaf.
01:01:27 DEBUG Executing: Empty Leaf.
01:01:27 DEBUG Executing: Empty Leaf.
01:01:28 DEBUG Executing: Empty Leaf.
01:01:29 DEBUG Executing: Empty Leaf.
01:01:29 DEBUG Executing: Empty Leaf.
01:01:30 DEBUG Executing: Empty Leaf.
01:01:30 DEBUG Executing: Empty Leaf.
01:01:31 DEBUG Executing: Empty Leaf.
01:01:32 DEBUG Executing: Empty Leaf.
01:01:32 DEBUG Executing: Empty Leaf.
01:01:33 DEBUG Executing: Empty Leaf.
01:01:33 DEBUG Executing: Empty Leaf.
01:01:34 DEBUG Executing: Empty Leaf.
01:01:35 DEBUG Login Handler has been activated!
01:01:43 DEBUG Executing: Empty Leaf.
01:01:43 DEBUG Executing: Empty Leaf.
01:01:44 DEBUG Executing: Empty Leaf.
01:01:44 DEBUG Executing: Empty Leaf.
01:01:45 DEBUG Executing: Empty Leaf.
01:01:46 DEBUG Executing: Empty Leaf.
01:01:46 DEBUG Executing: Empty Leaf.
01:01:47 DEBUG Executing: Empty Leaf.
01:01:47 DEBUG Executing: Empty Leaf.
01:01:48 DEBUG Executing: Empty Leaf.
01:01:49 DEBUG Executing: Empty Leaf.
01:01:49 DEBUG Executing: Empty Leaf.
01:01:50 DEBUG Executing: Empty Leaf.
01:01:50 DEBUG Executing: Empty Leaf.
01:01:51 DEBUG Executing: Empty Leaf.
01:01:52 DEBUG Executing: Empty Leaf.
01:01:52 DEBUG Executing: Empty Leaf.
01:01:53 DEBUG Executing: Empty Leaf.
01:01:53 DEBUG Executing: Empty Leaf.
01:01:54 DEBUG Executing: Empty Leaf.
01:01:55 DEBUG Executing: Empty Leaf.
01:01:55 DEBUG Executing: Empty Leaf.
01:01:56 DEBUG Executing: Empty Leaf.
01:01:57 DEBUG Executing: Empty Leaf.
01:01:57 DEBUG Executing: Empty Leaf.
01:01:58 DEBUG Executing: Empty Leaf.
01:01:58 DEBUG Executing: Empty Leaf.
01:01:59 DEBUG Executing: Empty Leaf.
01:02:00 DEBUG Executing: Empty Leaf.
01:02:00 DEBUG Executing: Empty Leaf.
01:02:01 DEBUG Executing: Empty Leaf.
01:02:01 DEBUG Executing: Empty Leaf.
01:02:02 DEBUG Executing: Empty Leaf.
01:02:03 DEBUG Executing: Empty Leaf.
01:02:03 DEBUG Executing: Empty Leaf.
01:02:04 DEBUG Executing: Empty Leaf.
01:02:04 DEBUG Executing: Empty Leaf.
01:02:05 DEBUG Executing: Empty Leaf.
01:02:06 DEBUG Executing: Empty Leaf.
01:02:06 DEBUG Executing: Empty Leaf.
01:02:07 DEBUG Executing: Empty Leaf.
01:02:07 DEBUG Executing: Empty Leaf.
01:02:08 DEBUG Executing: Empty Leaf.
01:02:09 DEBUG Executing: Empty Leaf.
01:02:09 DEBUG Executing: Empty Leaf.
01:02:10 DEBUG Executing: Empty Leaf.
01:02:10 DEBUG Executing: Empty Leaf.
01:02:11 DEBUG Executing: Empty Leaf.
01:02:12 DEBUG Executing: Empty Leaf.
01:02:12 DEBUG Executing: Empty Leaf.
01:02:13 DEBUG Executing: Empty Leaf.
01:02:13 DEBUG Executing: Empty Leaf.
01:02:14 DEBUG Executing: Empty Leaf.
01:02:15 DEBUG Executing: Empty Leaf.
01:02:15 DEBUG Executing: Empty Leaf.
01:02:16 DEBUG Executing: Empty Leaf.
01:02:16 DEBUG Executing: Empty Leaf.
01:02:17 DEBUG Executing: Empty Leaf.
01:02:18 DEBUG Executing: Empty Leaf.
01:02:18 DEBUG Executing: Empty Leaf.
01:02:19 DEBUG Executing: Empty Leaf.
01:02:19 DEBUG Executing: Empty Leaf.
01:02:20 DEBUG Executing: Empty Leaf.
01:02:21 DEBUG Executing: Empty Leaf.
01:02:21 DEBUG Executing: Empty Leaf.
01:02:22 DEBUG Executing: Empty Leaf.
01:02:22 DEBUG Executing: Empty Leaf.
01:02:23 DEBUG Executing: Empty Leaf.
01:02:24 DEBUG Executing: Empty Leaf.
01:02:24 DEBUG Executing: Empty Leaf.
01:02:25 DEBUG Executing: Empty Leaf.
01:02:25 DEBUG Executing: Empty Leaf.
01:02:26 DEBUG Executing: Empty Leaf.
01:02:27 DEBUG Executing: Empty Leaf.
01:02:27 DEBUG Executing: Empty Leaf.
01:02:28 DEBUG Executing: Empty Leaf.
01:02:28 DEBUG Executing: Empty Leaf.
01:02:29 DEBUG Executing: Empty Leaf.
01:02:30 DEBUG Executing: Empty Leaf.
01:02:30 DEBUG Executing: Empty Leaf.
01:02:31 DEBUG Executing: Empty Leaf.
01:02:31 DEBUG Executing: Empty Leaf.
01:02:32 DEBUG Executing: Empty Leaf.
01:02:33 INFO Connection refused to host: xxx.xxx.x.xxx; nested exception is:
java.net.ConnectException: Connection refused (Connection refused)
 
Hi Savior,
Any idea what's happening? I've probably spent a good 50 hours using this bot so far. Yesterday I tried the same thing. 3 hours botting whilst away, total of 6k experience earned. I'm at Baxtorian Falls... I can send another log through but for now, this bot is broken for me.
 
Hey dude, so assuming that this is an issue with my client and setup rather than the bot... I thought I'd provide some hopefully constructive feedback in terms of features that would be great to have. Bear in mind, I've only ever used this at Baxtorian Falls.

As a bot, when the fishing spot changes and somewhere between 2 - 40 people run to the new spot, I always get there first without fail. sometimes, joint first, and I know that someone else is using prime fishing... It would be great if there was some sort of realistic timer delay to prevent me from always being first. Out of the many hours, only one person guessed I was a bot and said it in the chat. But I was around so, it wasn't much of an issue.

The second thing is that whilst the break handler is great, there was an instance that I wanted to fish for 3-4 hours without a break and then turn the bot off... I was basically going to sleep. Would be great to have a 'Stop bot after...' feature. The only way I could get it to work was to break for a few hours but that's not ideal, cause I'd pay for the break.

Obviously, I have no idea what detection methods Jagex use but assuming that they investigate reports and collect data and observe players following a report, then I would imagine that if I use the dragon harpoon special attack instantly after the spec reloads, then it could look suspicious? Again, some sort of random timed delay would be great to mimic humans.

Lastly, when dropping, I drop a whole inventory rather than fish 1 drop 1 because it's what I was doing before using bots... so I felt it was consistent to keep doing this. But the drop pattern is always top down from the left and always instantly after finishing fishing. If I'm afk and I check back every 60 seconds, for example, I think it would be great to sometimes drop a partially full inventory or every so often, have an option to again have a delay where you stand around with a full inventory for a few seconds. Obviously, everything impacts on xp/ph but if it potentially prevents a ban, then surely it's worth it right?

Cheers... aside from my problem above and these suggestions, I still think it's a fantastic bot. Good job.
 
Joined
Jan 12, 2019
Messages
15
Hey, this bot is getting stuck at the fishing guild fishing raw sharks. Just stands on the dock and the log says "DEBUG Invalidated"
 

Attachments

  • Prime Fishing 3-11 21-52-37.log
    11.5 KB · Views: 1
  • Prime Fishing 3-10 23-54-58.log
    666.7 KB · Views: 1
Joined
Oct 5, 2018
Messages
1
on rs3 default client settings. fishing trout at barbarian villiage. watched it run 2 invents fine then went to work, come home its stood half way between barb and edge did about 5 invents total and still charged me...

log starts:
00:08:01 DEBUG Timed action (WebPath#getNext()) took 2675ms
00:08:01 DEBUG [WebPath] getNext() returned null, construct a new path.
00:08:07 DEBUG Timed action (WebPath#getNext()) took 2631ms
00:08:07 DEBUG [WebPath] getNext() returned null, construct a new path.
00:08:13 DEBUG Timed action (WebPath#getNext()) took 2583ms
00:08:13 DEBUG [WebPath] getNext() returned null, construct a new path.
00:08:18 DEBUG Timed action (WebPath#getNext()) took 2572ms
00:08:18 DEBUG [WebPath] getNext() returned null, construct a new path.

occasionally get lobby handler

00:12:57 DEBUG Lobby Handler has been activated!
00:13:02 DEBUG Invalidated
00:13:02 DEBUG Invalidated
00:13:02 INFO Roaming area
00:13:03 DEBUG Timed action (WebPath#getNext()) took 1191ms
00:13:03 DEBUG [WebPath] getNext() returned null, construct a new path.

log ends
08:22:25 DEBUG Timed action (WebPath#getNext()) took 2569ms
08:22:25 DEBUG [WebPath] getNext() returned null, construct a new path.
08:22:30 DEBUG Timed action (WebPath#getNext()) took 2605ms
08:22:30 DEBUG [WebPath] getNext() returned null, construct a new path.
 

Attachments

  • Prime Fishing 3-13 7-41-04.log
    745.2 KB · Views: 0
Joined
Aug 26, 2018
Messages
47
when barb fishing at baxtorian falls, the bot randomly will select the minigame/diary/quest/favour tab. The update that they pushed today changes the way you navigate that tab, and it looks like if you aren't on the quest tab, the bot clicks where the old navigation was repeatedly.

Code:
00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG    OSRS
00:00:00 WARN    SettingsRegistry has not been loaded properly
00:00:00 DEBUG    [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG    [PlayerSense] key="p_prediction_delay" value=181
00:00:00 DEBUG    [PlayerSense] key="p_camera_while_stepping" value=0.10178707525292073
00:00:00 DEBUG    [PlayerSense] key="p_common_modifier" value=0.7053361256879711
00:00:00 DEBUG    [PlayerSense] key="p_afk_breaking" value=0.4593216525576922
00:00:00 DEBUG    [PlayerSense] key="p_actionbar_spam_chance" value=0.7623409034014739
00:00:00 DEBUG    [PlayerSense] key="p_break_spacing_min_2" value=39
00:00:00 DEBUG    [PlayerSense] key="p_break_spacing_max_2" value=148
00:00:00 DEBUG    [PlayerSense] key="p_break_duration_min_2" value=6
00:00:00 DEBUG    [PlayerSense] key="p_break_duration_max_2" value=28
00:00:00 DEBUG    [PlayerSense] key="p_antipattern_spacing" value=12
00:00:00 DEBUG    [PlayerSense] key="p_idling_average" value=164
00:00:00 DEBUG    [PlayerSense] key="p_area_roaming_precision" value=6.410390889330115
00:00:00 DEBUG    [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=278.29651598419196
00:00:00 DEBUG    [PlayerSense] key="p_shift_drop_release_delay" value=398.6382497730091
00:00:00 DEBUG    [PlayerSense] key="p_drop_order" value=0
00:00:00 DEBUG    [PlayerSense] key="p_fast_mouse_click_delay_average" value=32.5583521493033
00:00:00 DEBUG    [PlayerSense] key="p_fast_key_press_delay_average" value=77.3448819758946
00:00:00 DEBUG    [PlayerSense] key="p_enter_amount_number" value=88
00:00:00 DEBUG    [PlayerSense] key="p_minimum_run_energy" value=52
00:00:00 DEBUG    [PlayerSense] key="p_minimum_entity_visibility" value=76.88218100718714
00:00:00 DEBUG    [PlayerSense] key="p_async_action_delay" value=390.6431979048008
00:00:00 DEBUG    [PlayerSense] key="p_async_action_sync_chance" value=15
00:00:00 DEBUG    [PlayerSense] key="p_async_action_key_first" value=0.5305150208521188
00:00:00 DEBUG    Startup onStart executing
00:00:00 INFO    Waiting for user input...
00:00:00 DEBUG    [PlayerSense] key="p_f1d1_afk_chance" value=0.06481766860669659
00:00:00 DEBUG    [PlayerSense] key="p_inaccurate_inventory_count_chance" value=0.08927254459649786
00:00:00 DEBUG    [PlayerSense] key="p_bank_distance" value=10
00:00:00 DEBUG    [PlayerSense] key="p_fish_distance" value=5
00:00:00 DEBUG    [PlayerSense] key="p_afk_threshold" value=9294.767300712472
00:00:00 DEBUG    [PlayerSense] key="p_post_afk_delay" value=3299
00:00:00 DEBUG    [PlayerSense] key="p_pre_action_delay2" value=1447
00:00:00 DEBUG    Startup completed!
00:00:00 DEBUG    Bot interface property called!
00:00:00 DEBUG    UI loaded in 3 milliseconds
00:00:00 DEBUG    Executing: Empty Leaf.
00:00:00 DEBUG    file:/C:/Users/jiffypop/RuneMate/bots/storage/PrimeFishing/primera.css
00:00:00 DEBUG    Executing: Empty Leaf.
00:00:01 DEBUG    Executing: Empty Leaf.
00:00:01 DEBUG    Executing: Empty Leaf.
00:00:02 DEBUG    Executing: Empty Leaf.
00:00:03 DEBUG    Executing: Empty Leaf.
00:00:03 DEBUG    Executing: Empty Leaf.
00:00:04 DEBUG    Executing: Empty Leaf.
00:00:04 DEBUG    Executing: Empty Leaf.
00:00:05 DEBUG    Executing: Empty Leaf.
00:00:06 DEBUG    Executing: Empty Leaf.
00:00:06 DEBUG    Executing: Empty Leaf.
00:00:07 DEBUG    Executing: Empty Leaf.
00:00:07 DEBUG    Start button pushed
00:00:07 INFO    Starting
00:00:07 DEBUG    [withdrawMoreBait=false, shiftDrop=true, sign=None, barehanded=false, familiar=None, withdrawMorePouches=false, banking=false, urn=None, killEnemies=false, gutFish=false, useJuju=false, withdrawMoreUrns=false, fish=Leaping sturgeon, f1d1=false, location=Baxtorian Falls, withdrawMoreJuju=false, dropOtherFish=false, specialAttack=false]
00:00:07 DEBUG    successfully invoked start
00:00:09 DEBUG    Invalidated
00:00:09 DEBUG    Invalidated
00:00:09 INFO    Interacting with fishing spot
00:00:11 INFO    Idling
00:00:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13021, index: 1,  origin: INVENTORY)"})
00:00:16 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 2,  origin: INVENTORY)"})
00:00:19 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13020, index: 1,  origin: INVENTORY)"})
00:00:19 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:00:22 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13019, index: 1,  origin: INVENTORY)"})
00:00:22 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:00:31 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13018, index: 1,  origin: INVENTORY)"})
00:00:31 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)"})
00:00:34 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13017, index: 1,  origin: INVENTORY)"})
00:00:34 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 6,  origin: INVENTORY)"})
00:00:40 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13016, index: 1,  origin: INVENTORY)"})
00:00:40 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 7,  origin: INVENTORY)"})
00:00:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13015, index: 1,  origin: INVENTORY)"})
00:00:43 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8,  origin: INVENTORY)"})
00:00:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13014, index: 1,  origin: INVENTORY)"})
00:00:46 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 9,  origin: INVENTORY)"})
00:00:49 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13013, index: 1,  origin: INVENTORY)"})
00:00:49 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 10,  origin: INVENTORY)"})
00:00:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13012, index: 1,  origin: INVENTORY)"})
00:00:52 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 11,  origin: INVENTORY)"})
00:00:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13011, index: 1,  origin: INVENTORY)"})
00:00:55 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:00:58 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13010, index: 1,  origin: INVENTORY)"})
00:00:58 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 13,  origin: INVENTORY)"})
00:01:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13009, index: 1,  origin: INVENTORY)"})
00:01:04 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:01:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13008, index: 1,  origin: INVENTORY)"})
00:01:13 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:01:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13007, index: 1,  origin: INVENTORY)"})
00:01:16 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:01:22 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13006, index: 1,  origin: INVENTORY)"})
00:01:22 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 17,  origin: INVENTORY)"})
00:01:25 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13005, index: 1,  origin: INVENTORY)"})
00:01:25 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:01:28 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13004, index: 1,  origin: INVENTORY)"})
00:01:28 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)"})
00:01:31 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13003, index: 1,  origin: INVENTORY)"})
00:01:31 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:01:34 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13002, index: 1,  origin: INVENTORY)"})
00:01:34 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:01:37 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13001, index: 1,  origin: INVENTORY)"})
00:01:37 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:01:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13000, index: 1,  origin: INVENTORY)"})
00:01:46 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 23,  origin: INVENTORY)"})
00:01:49 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12999, index: 1,  origin: INVENTORY)"})
00:01:49 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:01:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12998, index: 1,  origin: INVENTORY)"})
00:01:52 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:01:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12997, index: 1,  origin: INVENTORY)"})
00:01:55 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 26,  origin: INVENTORY)"})
00:02:01 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12996, index: 1,  origin: INVENTORY)"})
00:02:01 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 27,  origin: INVENTORY)"})
00:02:01 INFO    Dropping fish
00:02:02 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 2,  origin: INVENTORY)
00:02:02 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)
00:02:02 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)
00:02:02 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)
00:02:02 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 2,  origin: INVENTORY)"})
00:02:02 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:02:03 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 6,  origin: INVENTORY)
00:02:03 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 7,  origin: INVENTORY)
00:02:03 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 8,  origin: INVENTORY)
00:02:03 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:02:03 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)"})
00:02:03 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 6,  origin: INVENTORY)"})
00:02:03 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 9,  origin: INVENTORY)
00:02:03 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 10,  origin: INVENTORY)
00:02:04 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 11,  origin: INVENTORY)
00:02:04 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)
00:02:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 7,  origin: INVENTORY)"})
00:02:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8,  origin: INVENTORY)"})
00:02:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 9,  origin: INVENTORY)"})
00:02:04 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 13,  origin: INVENTORY)
00:02:04 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)
00:02:04 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 15,  origin: INVENTORY)
00:02:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 10,  origin: INVENTORY)"})
00:02:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 11,  origin: INVENTORY)"})
00:02:04 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 16,  origin: INVENTORY)
00:02:05 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 17,  origin: INVENTORY)
00:02:05 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)
00:02:05 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:02:05 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 13,  origin: INVENTORY)"})
00:02:05 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:02:05 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:02:05 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)
00:02:05 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)
00:02:05 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 21,  origin: INVENTORY)
00:02:05 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:02:05 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 17,  origin: INVENTORY)"})
00:02:05 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:02:06 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)
00:02:06 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 23,  origin: INVENTORY)
00:02:06 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 24,  origin: INVENTORY)
00:02:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)"})
00:02:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:02:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:02:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:02:06 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)
00:02:06 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 26,  origin: INVENTORY)
00:02:07 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 27,  origin: INVENTORY)
00:02:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 23,  origin: INVENTORY)"})
00:02:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:02:07 DEBUG    Invalidated
00:02:07 DEBUG    Invalidated
00:02:07 INFO    Interacting with fishing spot
00:02:07 DEBUG    Invalidated
00:02:07 DEBUG    Invalidated
00:02:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:02:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 26,  origin: INVENTORY)"})
00:02:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 27,  origin: INVENTORY)"})
00:02:10 INFO    Idling
00:02:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12995, index: 1,  origin: INVENTORY)"})
00:02:10 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:02:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12994, index: 1,  origin: INVENTORY)"})
00:02:13 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:02:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12993, index: 1,  origin: INVENTORY)"})
00:02:16 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:02:19 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12992, index: 1,  origin: INVENTORY)"})
00:02:19 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5,  origin: INVENTORY)"})
00:02:22 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12991, index: 1,  origin: INVENTORY)"})
00:02:22 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 6,  origin: INVENTORY)"})
00:02:25 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12990, index: 1,  origin: INVENTORY)"})
00:02:25 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7,  origin: INVENTORY)"})
00:02:28 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12989, index: 1,  origin: INVENTORY)"})
00:02:28 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 8,  origin: INVENTORY)"})
00:02:31 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12988, index: 1,  origin: INVENTORY)"})
00:02:31 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 9,  origin: INVENTORY)"})
00:02:34 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12987, index: 1,  origin: INVENTORY)"})
00:02:34 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 10,  origin: INVENTORY)"})
00:02:37 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12986, index: 1,  origin: INVENTORY)"})
00:02:37 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)"})
00:02:40 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12985, index: 1,  origin: INVENTORY)"})
00:02:40 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 12,  origin: INVENTORY)"})
00:02:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12984, index: 1,  origin: INVENTORY)"})
00:02:43 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 13,  origin: INVENTORY)"})
00:02:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12983, index: 1,  origin: INVENTORY)"})
00:02:46 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:02:49 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12982, index: 1,  origin: INVENTORY)"})
00:02:49 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 15,  origin: INVENTORY)"})
00:02:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12981, index: 1,  origin: INVENTORY)"})
00:02:52 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:02:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12980, index: 1,  origin: INVENTORY)"})
00:02:55 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:02:58 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12979, index: 1,  origin: INVENTORY)"})
00:02:58 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:03:01 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12978, index: 1,  origin: INVENTORY)"})
00:03:01 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 19,  origin: INVENTORY)"})
00:03:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12977, index: 1,  origin: INVENTORY)"})
00:03:04 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:03:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12976, index: 1,  origin: INVENTORY)"})
00:03:07 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:03:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12975, index: 1,  origin: INVENTORY)"})
00:03:10 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:03:10 INFO    Dropping fish
00:03:11 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 2,  origin: INVENTORY)
00:03:11 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)
00:03:12 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)
00:03:12 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5,  origin: INVENTORY)
00:03:12 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:03:12 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:03:12 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 6,  origin: INVENTORY)
00:03:12 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 7,  origin: INVENTORY)
00:03:13 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 8,  origin: INVENTORY)
00:03:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:03:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5,  origin: INVENTORY)"})
00:03:13 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 9,  origin: INVENTORY)
00:03:13 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 10,  origin: INVENTORY)
00:03:13 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)
00:03:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 6,  origin: INVENTORY)"})
00:03:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7,  origin: INVENTORY)"})
00:03:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 8,  origin: INVENTORY)"})
00:03:13 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 12,  origin: INVENTORY)
00:03:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 9,  origin: INVENTORY)"})
00:03:14 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 13,  origin: INVENTORY)
00:03:14 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)
00:03:14 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 10,  origin: INVENTORY)"})
00:03:14 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)"})
00:03:14 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 12,  origin: INVENTORY)"})
00:03:14 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 15,  origin: INVENTORY)
00:03:14 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)
00:03:14 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)
00:03:14 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)
00:03:15 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 13,  origin: INVENTORY)"})
00:03:15 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:03:15 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 15,  origin: INVENTORY)"})
00:03:15 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 19,  origin: INVENTORY)
00:03:15 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 20,  origin: INVENTORY)
00:03:15 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21,  origin: INVENTORY)
00:03:15 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:03:15 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:03:15 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:03:15 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)
00:03:15 DEBUG    Invalidated
00:03:15 DEBUG    Invalidated
00:03:15 INFO    Interacting with fishing spot
00:03:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 19,  origin: INVENTORY)"})
00:03:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:03:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:03:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:03:16 INFO    Idling
00:03:19 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12974, index: 1,  origin: INVENTORY)"})
00:03:19 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:03:22 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12973, index: 1,  origin: INVENTORY)"})
00:03:22 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:03:25 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12972, index: 1,  origin: INVENTORY)"})
00:03:25 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:03:28 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12971, index: 1,  origin: INVENTORY)"})
00:03:28 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5,  origin: INVENTORY)"})
00:03:31 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12970, index: 1,  origin: INVENTORY)"})
00:03:31 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6,  origin: INVENTORY)"})
00:03:34 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12969, index: 1,  origin: INVENTORY)"})
00:03:34 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7,  origin: INVENTORY)"})
00:03:40 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12968, index: 1,  origin: INVENTORY)"})
00:03:40 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8,  origin: INVENTORY)"})
00:03:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12967, index: 1,  origin: INVENTORY)"})
00:03:43 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 9,  origin: INVENTORY)"})
00:03:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12966, index: 1,  origin: INVENTORY)"})
00:03:46 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 10,  origin: INVENTORY)"})
00:03:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12965, index: 1,  origin: INVENTORY)"})
00:03:55 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 11,  origin: INVENTORY)"})
00:04:01 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12964, index: 1,  origin: INVENTORY)"})
00:04:01 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:04:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12963, index: 1,  origin: INVENTORY)"})
00:04:04 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 13,  origin: INVENTORY)"})
00:04:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12962, index: 1,  origin: INVENTORY)"})
00:04:07 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:04:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12961, index: 1,  origin: INVENTORY)"})
00:04:10 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:04:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12960, index: 1,  origin: INVENTORY)"})
00:04:13 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 16,  origin: INVENTORY)"})
00:04:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12959, index: 1,  origin: INVENTORY)"})
00:04:16 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:04:19 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12958, index: 1,  origin: INVENTORY)"})
00:04:19 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:04:22 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12957, index: 1,  origin: INVENTORY)"})
00:04:22 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)"})
00:04:34 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12956, index: 1,  origin: INVENTORY)"})
00:04:34 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:04:37 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12955, index: 1,  origin: INVENTORY)"})
00:04:37 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:04:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12954, index: 1,  origin: INVENTORY)"})
00:04:43 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:04:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12953, index: 1,  origin: INVENTORY)"})
00:04:46 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 23,  origin: INVENTORY)"})
00:04:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12952, index: 1,  origin: INVENTORY)"})
00:04:52 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:04:58 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12951, index: 1,  origin: INVENTORY)"})
00:04:58 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:05:01 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12950, index: 1,  origin: INVENTORY)"})
00:05:01 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 26,  origin: INVENTORY)"})
00:05:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12949, index: 1,  origin: INVENTORY)"})
00:05:04 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 27,  origin: INVENTORY)"})
00:05:04 INFO    Dropping fish
00:05:05 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 2,  origin: INVENTORY)
00:05:05 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 3,  origin: INVENTORY)
00:05:05 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)
00:05:05 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5,  origin: INVENTORY)
00:05:05 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 6,  origin: INVENTORY)
00:05:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:05:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:05:06 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 7,  origin: INVENTORY)
00:05:06 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8,  origin: INVENTORY)
00:05:06 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 9,  origin: INVENTORY)
00:05:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:05:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5,  origin: INVENTORY)"})
00:05:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6,  origin: INVENTORY)"})
00:05:06 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 10,  origin: INVENTORY)
00:05:06 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 11,  origin: INVENTORY)
00:05:07 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)
00:05:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7,  origin: INVENTORY)"})
00:05:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 9,  origin: INVENTORY)"})
00:05:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8,  origin: INVENTORY)"})
00:05:07 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 13,  origin: INVENTORY)
00:05:07 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)
00:05:07 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)
00:05:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 10,  origin: INVENTORY)"})
00:05:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:05:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 11,  origin: INVENTORY)"})
00:05:07 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 16,  origin: INVENTORY)
00:05:08 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)
00:05:08 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 18,  origin: INVENTORY)
00:05:08 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 13,  origin: INVENTORY)"})
00:05:08 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:05:08 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:05:08 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)
00:05:08 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)
00:05:09 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 21,  origin: INVENTORY)
00:05:09 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 16,  origin: INVENTORY)"})
00:05:09 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:05:09 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:05:09 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)
00:05:09 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 23,  origin: INVENTORY)
00:05:09 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)"})
00:05:09 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:05:09 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24,  origin: INVENTORY)
00:05:09 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)
00:05:10 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 26,  origin: INVENTORY)
00:05:10 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 27,  origin: INVENTORY)
00:05:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:05:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:05:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 23,  origin: INVENTORY)"})
00:05:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:05:10 DEBUG    Invalidated
00:05:10 DEBUG    Invalidated
00:05:10 INFO    Walking to Coordinate(2504, 3516, 0)
00:05:10 INFO    Opening the quest list to check quest completion state.
00:05:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 26,  origin: INVENTORY)"})
00:05:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:05:11 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:11 INFO    Opening the quest list to check quest completion state.
00:05:11 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:11 INFO    Opening the quest list to check quest completion state.
00:05:11 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:11 INFO    Opening the quest list to check quest completion state.
00:05:11 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 27,  origin: INVENTORY)"})
00:05:11 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:11 INFO    Opening the quest list to check quest completion state.
00:05:11 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:11 INFO    Opening the quest list to check quest completion state.
00:05:11 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:11 INFO    Opening the quest list to check quest completion state.
00:05:11 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:11 INFO    Opening the quest list to check quest completion state.
00:05:12 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:12 INFO    Opening the quest list to check quest completion state.
00:05:12 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:12 INFO    Opening the quest list to check quest completion state.
00:05:12 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:12 INFO    Opening the quest list to check quest completion state.
00:05:12 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:12 INFO    Opening the quest list to check quest completion state.
00:05:12 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:13 DEBUG    Timed action (WebPath#getNext()) took 76ms
00:05:13 DEBUG    [WebPath] Incremented the last successful step index cache to 9.
00:05:13 DEBUG    Invalidated
00:05:13 DEBUG    Invalidated
00:05:13 DEBUG    Timed action (WebPath#getNext()) took 65ms
00:05:13 DEBUG    [WebPath] Incremented the last successful step index cache to 9.
00:05:14 DEBUG    Invalidated
00:05:14 DEBUG    Invalidated
00:05:14 DEBUG    Timed action (WebPath#getNext()) took 62ms
00:05:14 DEBUG    [WebPath] Incremented the last successful step index cache to 9.
00:05:14 DEBUG    Invalidated
00:05:14 DEBUG    Invalidated
00:05:14 INFO    Opening the quest list to check quest completion state.
00:05:15 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:15 INFO    Opening the quest list to check quest completion state.
00:05:15 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:15 INFO    Opening the quest list to check quest completion state.
00:05:15 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:15 INFO    Opening the quest list to check quest completion state.
00:05:15 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:15 INFO    Opening the quest list to check quest completion state.
00:05:15 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:15 INFO    Opening the quest list to check quest completion state.
00:05:15 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:15 INFO    Opening the quest list to check quest completion state.
00:05:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:16 INFO    Opening the quest list to check quest completion state.
00:05:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:16 INFO    Opening the quest list to check quest completion state.
00:05:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:16 INFO    Opening the quest list to check quest completion state.
00:05:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:16 INFO    Opening the quest list to check quest completion state.
00:05:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:16 INFO    Opening the quest list to check quest completion state.
00:05:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:17 DEBUG    Timed action (WebPath#getNext()) took 71ms
00:05:17 DEBUG    Invalidated
00:05:17 DEBUG    Invalidated
00:05:17 INFO    Interacting with fishing spot
00:05:18 DEBUG    Invalidated
00:05:18 DEBUG    Invalidated
00:05:19 INFO    Idling
00:05:21 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12948, index: 1,  origin: INVENTORY)"})
00:05:21 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:05:24 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:05:24 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12947, index: 1,  origin: INVENTORY)"})
00:05:27 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12946, index: 1,  origin: INVENTORY)"})
00:05:27 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:05:30 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12945, index: 1,  origin: INVENTORY)"})
00:05:30 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)"})
00:05:36 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12944, index: 1,  origin: INVENTORY)"})
00:05:36 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6,  origin: INVENTORY)"})
00:05:39 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12943, index: 1,  origin: INVENTORY)"})
00:05:39 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 7,  origin: INVENTORY)"})
00:05:42 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12942, index: 1,  origin: INVENTORY)"})
00:05:42 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 8,  origin: INVENTORY)"})
00:05:45 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12941, index: 1,  origin: INVENTORY)"})
00:05:45 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 9,  origin: INVENTORY)"})
00:05:48 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12940, index: 1,  origin: INVENTORY)"})
00:05:48 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 10,  origin: INVENTORY)"})
00:05:51 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12939, index: 1,  origin: INVENTORY)"})
00:05:51 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)"})
00:05:54 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12938, index: 1,  origin: INVENTORY)"})
00:05:54 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:05:57 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12937, index: 1,  origin: INVENTORY)"})
00:05:57 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 13,  origin: INVENTORY)"})
00:06:00 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12936, index: 1,  origin: INVENTORY)"})
00:06:00 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:06:03 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12935, index: 1,  origin: INVENTORY)"})
00:06:03 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:06:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12934, index: 1,  origin: INVENTORY)"})
00:06:06 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:06:09 DEBUG    Valid
00:06:09 DEBUG    Delaying before action
00:06:11 DEBUG    Invalidated
00:06:11 INFO    Interacting with fishing spot
00:06:13 INFO    Idling
00:06:15 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12933, index: 1,  origin: INVENTORY)"})
00:06:15 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:06:21 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12932, index: 1,  origin: INVENTORY)"})
00:06:21 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 18,  origin: INVENTORY)"})
00:06:27 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12931, index: 1,  origin: INVENTORY)"})
00:06:27 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 19,  origin: INVENTORY)"})
00:06:30 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12930, index: 1,  origin: INVENTORY)"})
00:06:30 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 20,  origin: INVENTORY)"})
00:06:33 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12929, index: 1,  origin: INVENTORY)"})
00:06:33 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:06:36 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12928, index: 1,  origin: INVENTORY)"})
00:06:36 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:06:39 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12927, index: 1,  origin: INVENTORY)"})
00:06:39 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 23,  origin: INVENTORY)"})
00:06:42 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12926, index: 1,  origin: INVENTORY)"})
00:06:42 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:06:45 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12925, index: 1,  origin: INVENTORY)"})
00:06:45 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:06:48 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12924, index: 1,  origin: INVENTORY)"})
00:06:48 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 26,  origin: INVENTORY)"})
00:06:51 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12923, index: 1,  origin: INVENTORY)"})
00:06:51 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 27,  origin: INVENTORY)"})
00:06:51 INFO    Dropping fish
00:06:51 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 2,  origin: INVENTORY)
00:06:52 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 3,  origin: INVENTORY)
00:06:52 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)
00:06:52 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)
00:06:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:06:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:06:52 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 6,  origin: INVENTORY)
00:06:53 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 7,  origin: INVENTORY)
00:06:53 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 8,  origin: INVENTORY)
00:06:53 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:06:53 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)"})
00:06:53 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 9,  origin: INVENTORY)
00:06:53 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 10,  origin: INVENTORY)
00:06:53 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)
00:06:54 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6,  origin: INVENTORY)"})
00:06:54 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 7,  origin: INVENTORY)"})
00:06:54 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 8,  origin: INVENTORY)"})
00:06:54 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)
00:06:54 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 13,  origin: INVENTORY)
00:06:54 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 14,  origin: INVENTORY)
00:06:54 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 9,  origin: INVENTORY)"})
00:06:54 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 10,  origin: INVENTORY)"})
00:06:54 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)"})
00:06:54 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)
00:06:54 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)
00:06:55 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)
00:06:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:06:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 13,  origin: INVENTORY)"})
00:06:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:06:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:06:55 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 18,  origin: INVENTORY)
00:06:55 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 19,  origin: INVENTORY)
00:06:55 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 20,  origin: INVENTORY)
00:06:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:06:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:06:56 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21,  origin: INVENTORY)
00:06:56 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 22,  origin: INVENTORY)
00:06:56 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 18,  origin: INVENTORY)"})
00:06:56 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 20,  origin: INVENTORY)"})
00:06:56 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 19,  origin: INVENTORY)"})
00:06:56 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 23,  origin: INVENTORY)
00:06:56 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 24,  origin: INVENTORY)
00:06:56 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)
00:06:57 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:06:57 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 23,  origin: INVENTORY)"})
00:06:57 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:06:57 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 26,  origin: INVENTORY)
00:06:57 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 27,  origin: INVENTORY)
00:06:57 DEBUG    Invalidated
00:06:57 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:06:57 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:06:57 DEBUG    Invalidated
00:06:57 INFO    Interacting with fishing spot
00:06:58 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 27,  origin: INVENTORY)"})
00:06:58 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 26,  origin: INVENTORY)"})
00:06:58 INFO    Idling
00:07:01 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12922, index: 1,  origin: INVENTORY)"})
00:07:01 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:07:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12921, index: 1,  origin: INVENTORY)"})
00:07:04 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:07:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12920, index: 1,  origin: INVENTORY)"})
00:07:07 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:07:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12919, index: 1,  origin: INVENTORY)"})
00:07:13 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)"})
00:07:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12918, index: 1,  origin: INVENTORY)"})
00:07:16 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 6,  origin: INVENTORY)"})
00:07:19 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12917, index: 1,  origin: INVENTORY)"})
00:07:19 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 7,  origin: INVENTORY)"})
00:07:28 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12916, index: 1,  origin: INVENTORY)"})
00:07:28 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8,  origin: INVENTORY)"})
00:07:34 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12915, index: 1,  origin: INVENTORY)"})
00:07:34 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 9,  origin: INVENTORY)"})
00:07:37 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12914, index: 1,  origin: INVENTORY)"})
00:07:37 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 10,  origin: INVENTORY)"})
00:07:40 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12913, index: 1,  origin: INVENTORY)"})
00:07:40 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)"})
00:07:43 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:07:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12912, index: 1,  origin: INVENTORY)"})
00:07:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12911, index: 1,  origin: INVENTORY)"})
00:07:46 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 13,  origin: INVENTORY)"})
00:07:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12910, index: 1,  origin: INVENTORY)"})
00:07:52 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 14,  origin: INVENTORY)"})
00:07:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12909, index: 1,  origin: INVENTORY)"})
00:07:55 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:07:58 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12908, index: 1,  origin: INVENTORY)"})
00:07:58 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:08:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12907, index: 1,  origin: INVENTORY)"})
00:08:04 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:08:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12906, index: 1,  origin: INVENTORY)"})
00:08:07 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:08:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12905, index: 1,  origin: INVENTORY)"})
00:08:10 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)"})
00:08:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12904, index: 1,  origin: INVENTORY)"})
00:08:16 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:08:19 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12903, index: 1,  origin: INVENTORY)"})
00:08:19 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 21,  origin: INVENTORY)"})
00:08:22 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12902, index: 1,  origin: INVENTORY)"})
00:08:22 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 22,  origin: INVENTORY)"})
00:08:28 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12901, index: 1,  origin: INVENTORY)"})
00:08:28 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 23,  origin: INVENTORY)"})
00:08:31 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12900, index: 1,  origin: INVENTORY)"})
00:08:31 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:08:34 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12899, index: 1,  origin: INVENTORY)"})
00:08:34 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:08:37 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12898, index: 1,  origin: INVENTORY)"})
00:08:37 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 26,  origin: INVENTORY)"})
00:08:40 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12897, index: 1,  origin: INVENTORY)"})
00:08:40 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 27,  origin: INVENTORY)"})
00:08:40 INFO    Dropping fish
00:08:41 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 2,  origin: INVENTORY)
00:08:41 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)
00:08:41 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)
00:08:41 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)
00:08:42 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 6,  origin: INVENTORY)
00:08:42 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:08:42 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:08:42 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 7,  origin: INVENTORY)
00:08:42 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 8,  origin: INVENTORY)
00:08:42 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 9,  origin: INVENTORY)
00:08:42 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:08:42 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)"})
00:08:42 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 6,  origin: INVENTORY)"})
00:08:42 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 10,  origin: INVENTORY)
00:08:43 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)
00:08:43 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)
00:08:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 7,  origin: INVENTORY)"})
00:08:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8,  origin: INVENTORY)"})
00:08:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 9,  origin: INVENTORY)"})
00:08:43 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 13,  origin: INVENTORY)
00:08:43 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 14,  origin: INVENTORY)
00:08:43 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)
00:08:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 10,  origin: INVENTORY)"})
00:08:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:08:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)"})
00:08:43 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)
00:08:44 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)
00:08:44 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)
00:08:44 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 13,  origin: INVENTORY)"})
00:08:44 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 14,  origin: INVENTORY)"})
00:08:44 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:08:44 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)
00:08:44 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)
00:08:45 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:08:45 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:08:45 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:08:45 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 21,  origin: INVENTORY)
00:08:45 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 22,  origin: INVENTORY)
00:08:45 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 23,  origin: INVENTORY)
00:08:45 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)"})
00:08:45 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:08:45 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24,  origin: INVENTORY)
00:08:46 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 25,  origin: INVENTORY)
00:08:46 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 26,  origin: INVENTORY)
00:08:46 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 27,  origin: INVENTORY)
00:08:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 21,  origin: INVENTORY)"})
00:08:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 23,  origin: INVENTORY)"})
00:08:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 22,  origin: INVENTORY)"})
00:08:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:08:46 DEBUG    Invalidated
00:08:46 DEBUG    Invalidated
00:08:46 INFO    Interacting with fishing spot
00:08:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:08:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 26,  origin: INVENTORY)"})
00:08:47 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 27,  origin: INVENTORY)"})
00:08:47 INFO    Idling
00:08:49 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12896, index: 1,  origin: INVENTORY)"})
00:08:49 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 2,  origin: INVENTORY)"})
00:08:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12895, index: 1,  origin: INVENTORY)"})
00:08:52 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:08:58 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12894, index: 1,  origin: INVENTORY)"})
00:08:58 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 4,  origin: INVENTORY)"})
00:09:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12893, index: 1,  origin: INVENTORY)"})
00:09:04 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)"})
00:09:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12892, index: 1,  origin: INVENTORY)"})
00:09:10 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 6,  origin: INVENTORY)"})
00:09:14 DEBUG    Valid
00:09:14 DEBUG    Delaying before action
00:09:16 DEBUG    Invalidated
00:09:16 INFO    Walking to Coordinate(2500, 3507, 0)
00:09:16 INFO    Opening the quest list to check quest completion state.
00:09:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:16 INFO    Opening the quest list to check quest completion state.
00:09:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:16 INFO    Opening the quest list to check quest completion state.
00:09:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:16 INFO    Opening the quest list to check quest completion state.
00:09:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:16 INFO    Opening the quest list to check quest completion state.
00:09:17 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:17 INFO    Opening the quest list to check quest completion state.
00:09:17 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:17 INFO    Opening the quest list to check quest completion state.
00:09:17 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:17 INFO    Opening the quest list to check quest completion state.
00:09:17 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:17 INFO    Opening the quest list to check quest completion state.
00:09:17 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:17 INFO    Opening the quest list to check quest completion state.
00:09:17 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:17 INFO    Opening the quest list to check quest completion state.
00:09:18 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:18 INFO    Opening the quest list to check quest completion state.
00:09:18 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:18 DEBUG    Timed action (WebPath#getNext()) took 89ms
00:09:18 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:09:18 DEBUG    Invalidated
00:09:18 DEBUG    Invalidated
00:09:19 DEBUG    Timed action (WebPath#getNext()) took 64ms
00:09:19 DEBUG    Invalidated
00:09:19 DEBUG    Invalidated
00:09:19 INFO    Opening the quest list to check quest completion state.
00:09:19 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:19 INFO    Opening the quest list to check quest completion state.
00:09:20 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:20 INFO    Opening the quest list to check quest completion state.
00:09:20 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:20 INFO    Opening the quest list to check quest completion state.
00:09:20 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:20 INFO    Opening the quest list to check quest completion state.
00:09:20 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:20 INFO    Opening the quest list to check quest completion state.
00:09:20 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:20 INFO    Opening the quest list to check quest completion state.
00:09:20 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
when barb fishing at baxtorian falls, the bot randomly will select the minigame/diary/quest/favour tab. The update that they pushed today changes the way you navigate that tab, and it looks like if you aren't on the quest tab, the bot clicks where the old navigation was repeatedly.

Code:
00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG    OSRS
00:00:00 WARN    SettingsRegistry has not been loaded properly
00:00:00 DEBUG    [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG    [PlayerSense] key="p_prediction_delay" value=181
00:00:00 DEBUG    [PlayerSense] key="p_camera_while_stepping" value=0.10178707525292073
00:00:00 DEBUG    [PlayerSense] key="p_common_modifier" value=0.7053361256879711
00:00:00 DEBUG    [PlayerSense] key="p_afk_breaking" value=0.4593216525576922
00:00:00 DEBUG    [PlayerSense] key="p_actionbar_spam_chance" value=0.7623409034014739
00:00:00 DEBUG    [PlayerSense] key="p_break_spacing_min_2" value=39
00:00:00 DEBUG    [PlayerSense] key="p_break_spacing_max_2" value=148
00:00:00 DEBUG    [PlayerSense] key="p_break_duration_min_2" value=6
00:00:00 DEBUG    [PlayerSense] key="p_break_duration_max_2" value=28
00:00:00 DEBUG    [PlayerSense] key="p_antipattern_spacing" value=12
00:00:00 DEBUG    [PlayerSense] key="p_idling_average" value=164
00:00:00 DEBUG    [PlayerSense] key="p_area_roaming_precision" value=6.410390889330115
00:00:00 DEBUG    [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=278.29651598419196
00:00:00 DEBUG    [PlayerSense] key="p_shift_drop_release_delay" value=398.6382497730091
00:00:00 DEBUG    [PlayerSense] key="p_drop_order" value=0
00:00:00 DEBUG    [PlayerSense] key="p_fast_mouse_click_delay_average" value=32.5583521493033
00:00:00 DEBUG    [PlayerSense] key="p_fast_key_press_delay_average" value=77.3448819758946
00:00:00 DEBUG    [PlayerSense] key="p_enter_amount_number" value=88
00:00:00 DEBUG    [PlayerSense] key="p_minimum_run_energy" value=52
00:00:00 DEBUG    [PlayerSense] key="p_minimum_entity_visibility" value=76.88218100718714
00:00:00 DEBUG    [PlayerSense] key="p_async_action_delay" value=390.6431979048008
00:00:00 DEBUG    [PlayerSense] key="p_async_action_sync_chance" value=15
00:00:00 DEBUG    [PlayerSense] key="p_async_action_key_first" value=0.5305150208521188
00:00:00 DEBUG    Startup onStart executing
00:00:00 INFO    Waiting for user input...
00:00:00 DEBUG    [PlayerSense] key="p_f1d1_afk_chance" value=0.06481766860669659
00:00:00 DEBUG    [PlayerSense] key="p_inaccurate_inventory_count_chance" value=0.08927254459649786
00:00:00 DEBUG    [PlayerSense] key="p_bank_distance" value=10
00:00:00 DEBUG    [PlayerSense] key="p_fish_distance" value=5
00:00:00 DEBUG    [PlayerSense] key="p_afk_threshold" value=9294.767300712472
00:00:00 DEBUG    [PlayerSense] key="p_post_afk_delay" value=3299
00:00:00 DEBUG    [PlayerSense] key="p_pre_action_delay2" value=1447
00:00:00 DEBUG    Startup completed!
00:00:00 DEBUG    Bot interface property called!
00:00:00 DEBUG    UI loaded in 3 milliseconds
00:00:00 DEBUG    Executing: Empty Leaf.
00:00:00 DEBUG    file:/C:/Users/jiffypop/RuneMate/bots/storage/PrimeFishing/primera.css
00:00:00 DEBUG    Executing: Empty Leaf.
00:00:01 DEBUG    Executing: Empty Leaf.
00:00:01 DEBUG    Executing: Empty Leaf.
00:00:02 DEBUG    Executing: Empty Leaf.
00:00:03 DEBUG    Executing: Empty Leaf.
00:00:03 DEBUG    Executing: Empty Leaf.
00:00:04 DEBUG    Executing: Empty Leaf.
00:00:04 DEBUG    Executing: Empty Leaf.
00:00:05 DEBUG    Executing: Empty Leaf.
00:00:06 DEBUG    Executing: Empty Leaf.
00:00:06 DEBUG    Executing: Empty Leaf.
00:00:07 DEBUG    Executing: Empty Leaf.
00:00:07 DEBUG    Start button pushed
00:00:07 INFO    Starting
00:00:07 DEBUG    [withdrawMoreBait=false, shiftDrop=true, sign=None, barehanded=false, familiar=None, withdrawMorePouches=false, banking=false, urn=None, killEnemies=false, gutFish=false, useJuju=false, withdrawMoreUrns=false, fish=Leaping sturgeon, f1d1=false, location=Baxtorian Falls, withdrawMoreJuju=false, dropOtherFish=false, specialAttack=false]
00:00:07 DEBUG    successfully invoked start
00:00:09 DEBUG    Invalidated
00:00:09 DEBUG    Invalidated
00:00:09 INFO    Interacting with fishing spot
00:00:11 INFO    Idling
00:00:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13021, index: 1,  origin: INVENTORY)"})
00:00:16 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 2,  origin: INVENTORY)"})
00:00:19 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13020, index: 1,  origin: INVENTORY)"})
00:00:19 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:00:22 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13019, index: 1,  origin: INVENTORY)"})
00:00:22 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:00:31 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13018, index: 1,  origin: INVENTORY)"})
00:00:31 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)"})
00:00:34 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13017, index: 1,  origin: INVENTORY)"})
00:00:34 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 6,  origin: INVENTORY)"})
00:00:40 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13016, index: 1,  origin: INVENTORY)"})
00:00:40 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 7,  origin: INVENTORY)"})
00:00:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13015, index: 1,  origin: INVENTORY)"})
00:00:43 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8,  origin: INVENTORY)"})
00:00:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13014, index: 1,  origin: INVENTORY)"})
00:00:46 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 9,  origin: INVENTORY)"})
00:00:49 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13013, index: 1,  origin: INVENTORY)"})
00:00:49 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 10,  origin: INVENTORY)"})
00:00:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13012, index: 1,  origin: INVENTORY)"})
00:00:52 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 11,  origin: INVENTORY)"})
00:00:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13011, index: 1,  origin: INVENTORY)"})
00:00:55 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:00:58 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13010, index: 1,  origin: INVENTORY)"})
00:00:58 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 13,  origin: INVENTORY)"})
00:01:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13009, index: 1,  origin: INVENTORY)"})
00:01:04 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:01:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13008, index: 1,  origin: INVENTORY)"})
00:01:13 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:01:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13007, index: 1,  origin: INVENTORY)"})
00:01:16 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:01:22 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13006, index: 1,  origin: INVENTORY)"})
00:01:22 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 17,  origin: INVENTORY)"})
00:01:25 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13005, index: 1,  origin: INVENTORY)"})
00:01:25 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:01:28 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13004, index: 1,  origin: INVENTORY)"})
00:01:28 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)"})
00:01:31 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13003, index: 1,  origin: INVENTORY)"})
00:01:31 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:01:34 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13002, index: 1,  origin: INVENTORY)"})
00:01:34 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:01:37 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13001, index: 1,  origin: INVENTORY)"})
00:01:37 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:01:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 13000, index: 1,  origin: INVENTORY)"})
00:01:46 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 23,  origin: INVENTORY)"})
00:01:49 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12999, index: 1,  origin: INVENTORY)"})
00:01:49 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:01:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12998, index: 1,  origin: INVENTORY)"})
00:01:52 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:01:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12997, index: 1,  origin: INVENTORY)"})
00:01:55 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 26,  origin: INVENTORY)"})
00:02:01 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12996, index: 1,  origin: INVENTORY)"})
00:02:01 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 27,  origin: INVENTORY)"})
00:02:01 INFO    Dropping fish
00:02:02 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 2,  origin: INVENTORY)
00:02:02 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)
00:02:02 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)
00:02:02 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)
00:02:02 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 2,  origin: INVENTORY)"})
00:02:02 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:02:03 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 6,  origin: INVENTORY)
00:02:03 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 7,  origin: INVENTORY)
00:02:03 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 8,  origin: INVENTORY)
00:02:03 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:02:03 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)"})
00:02:03 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 6,  origin: INVENTORY)"})
00:02:03 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 9,  origin: INVENTORY)
00:02:03 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 10,  origin: INVENTORY)
00:02:04 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 11,  origin: INVENTORY)
00:02:04 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)
00:02:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 7,  origin: INVENTORY)"})
00:02:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8,  origin: INVENTORY)"})
00:02:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 9,  origin: INVENTORY)"})
00:02:04 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 13,  origin: INVENTORY)
00:02:04 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)
00:02:04 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 15,  origin: INVENTORY)
00:02:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 10,  origin: INVENTORY)"})
00:02:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 11,  origin: INVENTORY)"})
00:02:04 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 16,  origin: INVENTORY)
00:02:05 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 17,  origin: INVENTORY)
00:02:05 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)
00:02:05 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:02:05 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 13,  origin: INVENTORY)"})
00:02:05 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:02:05 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:02:05 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)
00:02:05 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)
00:02:05 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 21,  origin: INVENTORY)
00:02:05 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:02:05 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 17,  origin: INVENTORY)"})
00:02:05 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:02:06 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)
00:02:06 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 23,  origin: INVENTORY)
00:02:06 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 24,  origin: INVENTORY)
00:02:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)"})
00:02:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:02:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:02:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:02:06 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)
00:02:06 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 26,  origin: INVENTORY)
00:02:07 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 27,  origin: INVENTORY)
00:02:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 23,  origin: INVENTORY)"})
00:02:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:02:07 DEBUG    Invalidated
00:02:07 DEBUG    Invalidated
00:02:07 INFO    Interacting with fishing spot
00:02:07 DEBUG    Invalidated
00:02:07 DEBUG    Invalidated
00:02:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:02:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 26,  origin: INVENTORY)"})
00:02:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 27,  origin: INVENTORY)"})
00:02:10 INFO    Idling
00:02:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12995, index: 1,  origin: INVENTORY)"})
00:02:10 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:02:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12994, index: 1,  origin: INVENTORY)"})
00:02:13 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:02:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12993, index: 1,  origin: INVENTORY)"})
00:02:16 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:02:19 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12992, index: 1,  origin: INVENTORY)"})
00:02:19 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5,  origin: INVENTORY)"})
00:02:22 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12991, index: 1,  origin: INVENTORY)"})
00:02:22 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 6,  origin: INVENTORY)"})
00:02:25 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12990, index: 1,  origin: INVENTORY)"})
00:02:25 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7,  origin: INVENTORY)"})
00:02:28 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12989, index: 1,  origin: INVENTORY)"})
00:02:28 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 8,  origin: INVENTORY)"})
00:02:31 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12988, index: 1,  origin: INVENTORY)"})
00:02:31 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 9,  origin: INVENTORY)"})
00:02:34 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12987, index: 1,  origin: INVENTORY)"})
00:02:34 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 10,  origin: INVENTORY)"})
00:02:37 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12986, index: 1,  origin: INVENTORY)"})
00:02:37 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)"})
00:02:40 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12985, index: 1,  origin: INVENTORY)"})
00:02:40 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 12,  origin: INVENTORY)"})
00:02:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12984, index: 1,  origin: INVENTORY)"})
00:02:43 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 13,  origin: INVENTORY)"})
00:02:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12983, index: 1,  origin: INVENTORY)"})
00:02:46 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:02:49 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12982, index: 1,  origin: INVENTORY)"})
00:02:49 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 15,  origin: INVENTORY)"})
00:02:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12981, index: 1,  origin: INVENTORY)"})
00:02:52 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:02:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12980, index: 1,  origin: INVENTORY)"})
00:02:55 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:02:58 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12979, index: 1,  origin: INVENTORY)"})
00:02:58 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:03:01 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12978, index: 1,  origin: INVENTORY)"})
00:03:01 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 19,  origin: INVENTORY)"})
00:03:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12977, index: 1,  origin: INVENTORY)"})
00:03:04 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:03:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12976, index: 1,  origin: INVENTORY)"})
00:03:07 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:03:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12975, index: 1,  origin: INVENTORY)"})
00:03:10 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:03:10 INFO    Dropping fish
00:03:11 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 2,  origin: INVENTORY)
00:03:11 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)
00:03:12 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)
00:03:12 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5,  origin: INVENTORY)
00:03:12 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:03:12 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:03:12 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 6,  origin: INVENTORY)
00:03:12 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 7,  origin: INVENTORY)
00:03:13 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 8,  origin: INVENTORY)
00:03:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:03:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5,  origin: INVENTORY)"})
00:03:13 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 9,  origin: INVENTORY)
00:03:13 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 10,  origin: INVENTORY)
00:03:13 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)
00:03:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 6,  origin: INVENTORY)"})
00:03:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7,  origin: INVENTORY)"})
00:03:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 8,  origin: INVENTORY)"})
00:03:13 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 12,  origin: INVENTORY)
00:03:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 9,  origin: INVENTORY)"})
00:03:14 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 13,  origin: INVENTORY)
00:03:14 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)
00:03:14 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 10,  origin: INVENTORY)"})
00:03:14 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)"})
00:03:14 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 12,  origin: INVENTORY)"})
00:03:14 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 15,  origin: INVENTORY)
00:03:14 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)
00:03:14 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)
00:03:14 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)
00:03:15 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 13,  origin: INVENTORY)"})
00:03:15 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:03:15 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 15,  origin: INVENTORY)"})
00:03:15 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 19,  origin: INVENTORY)
00:03:15 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 20,  origin: INVENTORY)
00:03:15 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21,  origin: INVENTORY)
00:03:15 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:03:15 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:03:15 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:03:15 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)
00:03:15 DEBUG    Invalidated
00:03:15 DEBUG    Invalidated
00:03:15 INFO    Interacting with fishing spot
00:03:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 19,  origin: INVENTORY)"})
00:03:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:03:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:03:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:03:16 INFO    Idling
00:03:19 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12974, index: 1,  origin: INVENTORY)"})
00:03:19 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:03:22 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12973, index: 1,  origin: INVENTORY)"})
00:03:22 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:03:25 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12972, index: 1,  origin: INVENTORY)"})
00:03:25 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:03:28 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12971, index: 1,  origin: INVENTORY)"})
00:03:28 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5,  origin: INVENTORY)"})
00:03:31 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12970, index: 1,  origin: INVENTORY)"})
00:03:31 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6,  origin: INVENTORY)"})
00:03:34 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12969, index: 1,  origin: INVENTORY)"})
00:03:34 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7,  origin: INVENTORY)"})
00:03:40 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12968, index: 1,  origin: INVENTORY)"})
00:03:40 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8,  origin: INVENTORY)"})
00:03:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12967, index: 1,  origin: INVENTORY)"})
00:03:43 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 9,  origin: INVENTORY)"})
00:03:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12966, index: 1,  origin: INVENTORY)"})
00:03:46 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 10,  origin: INVENTORY)"})
00:03:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12965, index: 1,  origin: INVENTORY)"})
00:03:55 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 11,  origin: INVENTORY)"})
00:04:01 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12964, index: 1,  origin: INVENTORY)"})
00:04:01 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:04:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12963, index: 1,  origin: INVENTORY)"})
00:04:04 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 13,  origin: INVENTORY)"})
00:04:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12962, index: 1,  origin: INVENTORY)"})
00:04:07 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:04:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12961, index: 1,  origin: INVENTORY)"})
00:04:10 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:04:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12960, index: 1,  origin: INVENTORY)"})
00:04:13 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 16,  origin: INVENTORY)"})
00:04:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12959, index: 1,  origin: INVENTORY)"})
00:04:16 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:04:19 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12958, index: 1,  origin: INVENTORY)"})
00:04:19 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:04:22 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12957, index: 1,  origin: INVENTORY)"})
00:04:22 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)"})
00:04:34 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12956, index: 1,  origin: INVENTORY)"})
00:04:34 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:04:37 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12955, index: 1,  origin: INVENTORY)"})
00:04:37 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:04:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12954, index: 1,  origin: INVENTORY)"})
00:04:43 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:04:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12953, index: 1,  origin: INVENTORY)"})
00:04:46 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 23,  origin: INVENTORY)"})
00:04:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12952, index: 1,  origin: INVENTORY)"})
00:04:52 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:04:58 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12951, index: 1,  origin: INVENTORY)"})
00:04:58 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:05:01 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12950, index: 1,  origin: INVENTORY)"})
00:05:01 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 26,  origin: INVENTORY)"})
00:05:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12949, index: 1,  origin: INVENTORY)"})
00:05:04 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 27,  origin: INVENTORY)"})
00:05:04 INFO    Dropping fish
00:05:05 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 2,  origin: INVENTORY)
00:05:05 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 3,  origin: INVENTORY)
00:05:05 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)
00:05:05 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5,  origin: INVENTORY)
00:05:05 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 6,  origin: INVENTORY)
00:05:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:05:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:05:06 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 7,  origin: INVENTORY)
00:05:06 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8,  origin: INVENTORY)
00:05:06 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 9,  origin: INVENTORY)
00:05:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:05:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 5,  origin: INVENTORY)"})
00:05:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6,  origin: INVENTORY)"})
00:05:06 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 10,  origin: INVENTORY)
00:05:06 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 11,  origin: INVENTORY)
00:05:07 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)
00:05:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 7,  origin: INVENTORY)"})
00:05:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 9,  origin: INVENTORY)"})
00:05:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 8,  origin: INVENTORY)"})
00:05:07 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 13,  origin: INVENTORY)
00:05:07 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)
00:05:07 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)
00:05:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 10,  origin: INVENTORY)"})
00:05:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:05:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 11,  origin: INVENTORY)"})
00:05:07 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 16,  origin: INVENTORY)
00:05:08 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)
00:05:08 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 18,  origin: INVENTORY)
00:05:08 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 13,  origin: INVENTORY)"})
00:05:08 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:05:08 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:05:08 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)
00:05:08 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)
00:05:09 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 21,  origin: INVENTORY)
00:05:09 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 16,  origin: INVENTORY)"})
00:05:09 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:05:09 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:05:09 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)
00:05:09 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 23,  origin: INVENTORY)
00:05:09 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)"})
00:05:09 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:05:09 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24,  origin: INVENTORY)
00:05:09 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)
00:05:10 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 26,  origin: INVENTORY)
00:05:10 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 27,  origin: INVENTORY)
00:05:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:05:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:05:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 23,  origin: INVENTORY)"})
00:05:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:05:10 DEBUG    Invalidated
00:05:10 DEBUG    Invalidated
00:05:10 INFO    Walking to Coordinate(2504, 3516, 0)
00:05:10 INFO    Opening the quest list to check quest completion state.
00:05:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 26,  origin: INVENTORY)"})
00:05:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:05:11 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:11 INFO    Opening the quest list to check quest completion state.
00:05:11 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:11 INFO    Opening the quest list to check quest completion state.
00:05:11 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:11 INFO    Opening the quest list to check quest completion state.
00:05:11 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 27,  origin: INVENTORY)"})
00:05:11 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:11 INFO    Opening the quest list to check quest completion state.
00:05:11 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:11 INFO    Opening the quest list to check quest completion state.
00:05:11 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:11 INFO    Opening the quest list to check quest completion state.
00:05:11 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:11 INFO    Opening the quest list to check quest completion state.
00:05:12 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:12 INFO    Opening the quest list to check quest completion state.
00:05:12 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:12 INFO    Opening the quest list to check quest completion state.
00:05:12 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:12 INFO    Opening the quest list to check quest completion state.
00:05:12 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:12 INFO    Opening the quest list to check quest completion state.
00:05:12 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:13 DEBUG    Timed action (WebPath#getNext()) took 76ms
00:05:13 DEBUG    [WebPath] Incremented the last successful step index cache to 9.
00:05:13 DEBUG    Invalidated
00:05:13 DEBUG    Invalidated
00:05:13 DEBUG    Timed action (WebPath#getNext()) took 65ms
00:05:13 DEBUG    [WebPath] Incremented the last successful step index cache to 9.
00:05:14 DEBUG    Invalidated
00:05:14 DEBUG    Invalidated
00:05:14 DEBUG    Timed action (WebPath#getNext()) took 62ms
00:05:14 DEBUG    [WebPath] Incremented the last successful step index cache to 9.
00:05:14 DEBUG    Invalidated
00:05:14 DEBUG    Invalidated
00:05:14 INFO    Opening the quest list to check quest completion state.
00:05:15 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:15 INFO    Opening the quest list to check quest completion state.
00:05:15 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:15 INFO    Opening the quest list to check quest completion state.
00:05:15 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:15 INFO    Opening the quest list to check quest completion state.
00:05:15 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:15 INFO    Opening the quest list to check quest completion state.
00:05:15 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:15 INFO    Opening the quest list to check quest completion state.
00:05:15 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:15 INFO    Opening the quest list to check quest completion state.
00:05:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:16 INFO    Opening the quest list to check quest completion state.
00:05:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:16 INFO    Opening the quest list to check quest completion state.
00:05:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:16 INFO    Opening the quest list to check quest completion state.
00:05:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:16 INFO    Opening the quest list to check quest completion state.
00:05:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:16 INFO    Opening the quest list to check quest completion state.
00:05:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:05:17 DEBUG    Timed action (WebPath#getNext()) took 71ms
00:05:17 DEBUG    Invalidated
00:05:17 DEBUG    Invalidated
00:05:17 INFO    Interacting with fishing spot
00:05:18 DEBUG    Invalidated
00:05:18 DEBUG    Invalidated
00:05:19 INFO    Idling
00:05:21 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12948, index: 1,  origin: INVENTORY)"})
00:05:21 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:05:24 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:05:24 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12947, index: 1,  origin: INVENTORY)"})
00:05:27 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12946, index: 1,  origin: INVENTORY)"})
00:05:27 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:05:30 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12945, index: 1,  origin: INVENTORY)"})
00:05:30 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)"})
00:05:36 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12944, index: 1,  origin: INVENTORY)"})
00:05:36 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6,  origin: INVENTORY)"})
00:05:39 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12943, index: 1,  origin: INVENTORY)"})
00:05:39 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 7,  origin: INVENTORY)"})
00:05:42 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12942, index: 1,  origin: INVENTORY)"})
00:05:42 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 8,  origin: INVENTORY)"})
00:05:45 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12941, index: 1,  origin: INVENTORY)"})
00:05:45 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 9,  origin: INVENTORY)"})
00:05:48 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12940, index: 1,  origin: INVENTORY)"})
00:05:48 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 10,  origin: INVENTORY)"})
00:05:51 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12939, index: 1,  origin: INVENTORY)"})
00:05:51 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)"})
00:05:54 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12938, index: 1,  origin: INVENTORY)"})
00:05:54 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:05:57 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12937, index: 1,  origin: INVENTORY)"})
00:05:57 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 13,  origin: INVENTORY)"})
00:06:00 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12936, index: 1,  origin: INVENTORY)"})
00:06:00 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:06:03 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12935, index: 1,  origin: INVENTORY)"})
00:06:03 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:06:06 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12934, index: 1,  origin: INVENTORY)"})
00:06:06 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:06:09 DEBUG    Valid
00:06:09 DEBUG    Delaying before action
00:06:11 DEBUG    Invalidated
00:06:11 INFO    Interacting with fishing spot
00:06:13 INFO    Idling
00:06:15 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12933, index: 1,  origin: INVENTORY)"})
00:06:15 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:06:21 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12932, index: 1,  origin: INVENTORY)"})
00:06:21 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 18,  origin: INVENTORY)"})
00:06:27 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12931, index: 1,  origin: INVENTORY)"})
00:06:27 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 19,  origin: INVENTORY)"})
00:06:30 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12930, index: 1,  origin: INVENTORY)"})
00:06:30 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 20,  origin: INVENTORY)"})
00:06:33 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12929, index: 1,  origin: INVENTORY)"})
00:06:33 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:06:36 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12928, index: 1,  origin: INVENTORY)"})
00:06:36 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:06:39 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12927, index: 1,  origin: INVENTORY)"})
00:06:39 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 23,  origin: INVENTORY)"})
00:06:42 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12926, index: 1,  origin: INVENTORY)"})
00:06:42 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:06:45 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12925, index: 1,  origin: INVENTORY)"})
00:06:45 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:06:48 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12924, index: 1,  origin: INVENTORY)"})
00:06:48 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 26,  origin: INVENTORY)"})
00:06:51 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12923, index: 1,  origin: INVENTORY)"})
00:06:51 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 27,  origin: INVENTORY)"})
00:06:51 INFO    Dropping fish
00:06:51 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 2,  origin: INVENTORY)
00:06:52 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 3,  origin: INVENTORY)
00:06:52 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)
00:06:52 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)
00:06:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:06:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:06:52 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 6,  origin: INVENTORY)
00:06:53 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 7,  origin: INVENTORY)
00:06:53 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 8,  origin: INVENTORY)
00:06:53 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:06:53 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)"})
00:06:53 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 9,  origin: INVENTORY)
00:06:53 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 10,  origin: INVENTORY)
00:06:53 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)
00:06:54 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 6,  origin: INVENTORY)"})
00:06:54 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 7,  origin: INVENTORY)"})
00:06:54 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 8,  origin: INVENTORY)"})
00:06:54 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)
00:06:54 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 13,  origin: INVENTORY)
00:06:54 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 14,  origin: INVENTORY)
00:06:54 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 9,  origin: INVENTORY)"})
00:06:54 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 10,  origin: INVENTORY)"})
00:06:54 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)"})
00:06:54 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)
00:06:54 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)
00:06:55 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)
00:06:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:06:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 13,  origin: INVENTORY)"})
00:06:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 14,  origin: INVENTORY)"})
00:06:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:06:55 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 18,  origin: INVENTORY)
00:06:55 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 19,  origin: INVENTORY)
00:06:55 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 20,  origin: INVENTORY)
00:06:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:06:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:06:56 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21,  origin: INVENTORY)
00:06:56 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 22,  origin: INVENTORY)
00:06:56 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 18,  origin: INVENTORY)"})
00:06:56 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 20,  origin: INVENTORY)"})
00:06:56 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 19,  origin: INVENTORY)"})
00:06:56 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 23,  origin: INVENTORY)
00:06:56 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 24,  origin: INVENTORY)
00:06:56 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)
00:06:57 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 21,  origin: INVENTORY)"})
00:06:57 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 23,  origin: INVENTORY)"})
00:06:57 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 22,  origin: INVENTORY)"})
00:06:57 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 26,  origin: INVENTORY)
00:06:57 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 27,  origin: INVENTORY)
00:06:57 DEBUG    Invalidated
00:06:57 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:06:57 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:06:57 DEBUG    Invalidated
00:06:57 INFO    Interacting with fishing spot
00:06:58 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 27,  origin: INVENTORY)"})
00:06:58 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 26,  origin: INVENTORY)"})
00:06:58 INFO    Idling
00:07:01 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12922, index: 1,  origin: INVENTORY)"})
00:07:01 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:07:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12921, index: 1,  origin: INVENTORY)"})
00:07:04 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:07:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12920, index: 1,  origin: INVENTORY)"})
00:07:07 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:07:13 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12919, index: 1,  origin: INVENTORY)"})
00:07:13 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)"})
00:07:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12918, index: 1,  origin: INVENTORY)"})
00:07:16 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 6,  origin: INVENTORY)"})
00:07:19 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12917, index: 1,  origin: INVENTORY)"})
00:07:19 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 7,  origin: INVENTORY)"})
00:07:28 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12916, index: 1,  origin: INVENTORY)"})
00:07:28 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8,  origin: INVENTORY)"})
00:07:34 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12915, index: 1,  origin: INVENTORY)"})
00:07:34 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 9,  origin: INVENTORY)"})
00:07:37 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12914, index: 1,  origin: INVENTORY)"})
00:07:37 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 10,  origin: INVENTORY)"})
00:07:40 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12913, index: 1,  origin: INVENTORY)"})
00:07:40 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)"})
00:07:43 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:07:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12912, index: 1,  origin: INVENTORY)"})
00:07:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12911, index: 1,  origin: INVENTORY)"})
00:07:46 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 13,  origin: INVENTORY)"})
00:07:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12910, index: 1,  origin: INVENTORY)"})
00:07:52 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 14,  origin: INVENTORY)"})
00:07:55 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12909, index: 1,  origin: INVENTORY)"})
00:07:55 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:07:58 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12908, index: 1,  origin: INVENTORY)"})
00:07:58 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:08:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12907, index: 1,  origin: INVENTORY)"})
00:08:04 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:08:07 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12906, index: 1,  origin: INVENTORY)"})
00:08:07 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:08:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12905, index: 1,  origin: INVENTORY)"})
00:08:10 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)"})
00:08:16 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12904, index: 1,  origin: INVENTORY)"})
00:08:16 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:08:19 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12903, index: 1,  origin: INVENTORY)"})
00:08:19 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 21,  origin: INVENTORY)"})
00:08:22 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12902, index: 1,  origin: INVENTORY)"})
00:08:22 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 22,  origin: INVENTORY)"})
00:08:28 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12901, index: 1,  origin: INVENTORY)"})
00:08:28 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 23,  origin: INVENTORY)"})
00:08:31 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12900, index: 1,  origin: INVENTORY)"})
00:08:31 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:08:34 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12899, index: 1,  origin: INVENTORY)"})
00:08:34 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:08:37 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12898, index: 1,  origin: INVENTORY)"})
00:08:37 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 26,  origin: INVENTORY)"})
00:08:40 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12897, index: 1,  origin: INVENTORY)"})
00:08:40 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 27,  origin: INVENTORY)"})
00:08:40 INFO    Dropping fish
00:08:41 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 2,  origin: INVENTORY)
00:08:41 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)
00:08:41 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)
00:08:41 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)
00:08:42 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 6,  origin: INVENTORY)
00:08:42 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 2,  origin: INVENTORY)"})
00:08:42 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:08:42 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 7,  origin: INVENTORY)
00:08:42 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 8,  origin: INVENTORY)
00:08:42 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 9,  origin: INVENTORY)
00:08:42 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 4,  origin: INVENTORY)"})
00:08:42 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)"})
00:08:42 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 6,  origin: INVENTORY)"})
00:08:42 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 10,  origin: INVENTORY)
00:08:43 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)
00:08:43 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)
00:08:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 7,  origin: INVENTORY)"})
00:08:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 8,  origin: INVENTORY)"})
00:08:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 9,  origin: INVENTORY)"})
00:08:43 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 13,  origin: INVENTORY)
00:08:43 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 14,  origin: INVENTORY)
00:08:43 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)
00:08:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 10,  origin: INVENTORY)"})
00:08:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 12,  origin: INVENTORY)"})
00:08:43 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 11,  origin: INVENTORY)"})
00:08:43 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)
00:08:44 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)
00:08:44 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)
00:08:44 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 13,  origin: INVENTORY)"})
00:08:44 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 14,  origin: INVENTORY)"})
00:08:44 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 15,  origin: INVENTORY)"})
00:08:44 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)
00:08:44 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)
00:08:45 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 16,  origin: INVENTORY)"})
00:08:45 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 18,  origin: INVENTORY)"})
00:08:45 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 17,  origin: INVENTORY)"})
00:08:45 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 21,  origin: INVENTORY)
00:08:45 INFO    Dropping: SpriteItem(name:Leaping trout, quantity: 1, index: 22,  origin: INVENTORY)
00:08:45 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 23,  origin: INVENTORY)
00:08:45 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 19,  origin: INVENTORY)"})
00:08:45 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 20,  origin: INVENTORY)"})
00:08:45 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24,  origin: INVENTORY)
00:08:46 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 25,  origin: INVENTORY)
00:08:46 INFO    Dropping: SpriteItem(name:Leaping salmon, quantity: 1, index: 26,  origin: INVENTORY)
00:08:46 INFO    Dropping: SpriteItem(name:Leaping sturgeon, quantity: 1, index: 27,  origin: INVENTORY)
00:08:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 21,  origin: INVENTORY)"})
00:08:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 23,  origin: INVENTORY)"})
00:08:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 22,  origin: INVENTORY)"})
00:08:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 24,  origin: INVENTORY)"})
00:08:46 DEBUG    Invalidated
00:08:46 DEBUG    Invalidated
00:08:46 INFO    Interacting with fishing spot
00:08:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 25,  origin: INVENTORY)"})
00:08:46 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 26,  origin: INVENTORY)"})
00:08:47 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 27,  origin: INVENTORY)"})
00:08:47 INFO    Idling
00:08:49 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12896, index: 1,  origin: INVENTORY)"})
00:08:49 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 2,  origin: INVENTORY)"})
00:08:52 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12895, index: 1,  origin: INVENTORY)"})
00:08:52 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping sturgeon, quantity: 1, index: 3,  origin: INVENTORY)"})
00:08:58 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12894, index: 1,  origin: INVENTORY)"})
00:08:58 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 4,  origin: INVENTORY)"})
00:09:04 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12893, index: 1,  origin: INVENTORY)"})
00:09:04 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping trout, quantity: 1, index: 5,  origin: INVENTORY)"})
00:09:10 DEBUG    [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Feather, quantity: 12892, index: 1,  origin: INVENTORY)"})
00:09:10 DEBUG    [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Leaping salmon, quantity: 1, index: 6,  origin: INVENTORY)"})
00:09:14 DEBUG    Valid
00:09:14 DEBUG    Delaying before action
00:09:16 DEBUG    Invalidated
00:09:16 INFO    Walking to Coordinate(2500, 3507, 0)
00:09:16 INFO    Opening the quest list to check quest completion state.
00:09:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:16 INFO    Opening the quest list to check quest completion state.
00:09:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:16 INFO    Opening the quest list to check quest completion state.
00:09:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:16 INFO    Opening the quest list to check quest completion state.
00:09:16 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:16 INFO    Opening the quest list to check quest completion state.
00:09:17 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:17 INFO    Opening the quest list to check quest completion state.
00:09:17 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:17 INFO    Opening the quest list to check quest completion state.
00:09:17 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:17 INFO    Opening the quest list to check quest completion state.
00:09:17 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:17 INFO    Opening the quest list to check quest completion state.
00:09:17 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:17 INFO    Opening the quest list to check quest completion state.
00:09:17 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:17 INFO    Opening the quest list to check quest completion state.
00:09:18 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:18 INFO    Opening the quest list to check quest completion state.
00:09:18 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:18 DEBUG    Timed action (WebPath#getNext()) took 89ms
00:09:18 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:09:18 DEBUG    Invalidated
00:09:18 DEBUG    Invalidated
00:09:19 DEBUG    Timed action (WebPath#getNext()) took 64ms
00:09:19 DEBUG    Invalidated
00:09:19 DEBUG    Invalidated
00:09:19 INFO    Opening the quest list to check quest completion state.
00:09:19 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:19 INFO    Opening the quest list to check quest completion state.
00:09:20 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:20 INFO    Opening the quest list to check quest completion state.
00:09:20 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:20 INFO    Opening the quest list to check quest completion state.
00:09:20 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:20 INFO    Opening the quest list to check quest completion state.
00:09:20 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:20 INFO    Opening the quest list to check quest completion state.
00:09:20 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
00:09:20 INFO    Opening the quest list to check quest completion state.
00:09:20 WARN    [Quests.getAll) After attempting to open the Quest tab (Unsuccessfully, we then queries for the quest status a second time and unsuccessfully only gathered 0 quests states.
Thanks for reporting. Checking this tab is done by the client in order to figure out quest requirements for traversal. I'm sure the client will receive an update soon. :)
 
Joined
Mar 22, 2019
Messages
6
Thank you for this bot ! Got me 1 - 87 fish in 4 sessions. The bot is great. 99/120 here i come

Is there a option to select bank all while fishing swarm at deep sea? Because once i receive a parcel it stops using bank all.
 
Joined
Mar 6, 2018
Messages
19
This bot has been great but there is one thing that would make it perfect. Please add the ability to pickup Seren Spirits at all deep sea fishing locations. I noticed this bot only picks up seren spirits at the Priff waterfall. Seren sprits picked up at every spot would be the best! Thanks for the amazing work, Savior!
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
This bot has been great but there is one thing that would make it perfect. Please add the ability to pickup Seren Spirits at all deep sea fishing locations. I noticed this bot only picks up seren spirits at the Priff waterfall. Seren sprits picked up at every spot would be the best! Thanks for the amazing work, Savior!
Sorry I wasnt aware that they could come up anywhere else but Prif. Are there any other spots then? Or can they come up literally anywhere?
 
Joined
Nov 27, 2018
Messages
2
So a little bug that I found is when trying to bank in edgeville it doesn't happen everytime but when getting up by the bank the camera will start rapidly spinning around and get stuck in that spot, and another small bug is also in edgeville when you walk into the bank he will get stuck on the wall by the first 2 bank booths and you have to pause and help out, It's not showing up any errors on the code section.
 
Joined
Dec 27, 2017
Messages
27
@Savior - I recently updated my RuneMate and now every time I attempt to start Prime Fishing, I get this:
upload_2019-4-9_22-23-41.png
upload_2019-4-9_22-34-28.png
I have two requests:
Can I get a refund on the 3 times I've attempted to connect, but have failed at the first second
And two, do you know what's causing this?

Thanks
 

Attachments

  • Prime Fishing 4-09 22-32-55.log
    5.2 KB · Views: 2
Last edited:
Joined
Apr 6, 2019
Messages
3
With minnows on the fishing guild platform, fishes a couple of minnows and then the bot takes the boat and tries to fish at a big net spot.
First time trying out Premium so not sure what the go is with that?
*EDIT*
Also keeps using any skills necklace I have on me, and teleporting to a guild. Came back after about an hour and had wound up in Ardougne somehow.
Might be worth looking in to.
 
Joined
Jan 9, 2018
Messages
24
yo when on the fishing platform at the fishing guild, it will fish for like 2 rounds then it clicks on the boat to leave the platform.
 
Joined
Apr 13, 2019
Messages
10
Works very well for barbarian fishing, got from 70-82 in just a few days doing 2-3 hour shifts twice a day with no issues.
 
Joined
Apr 10, 2019
Messages
3
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\jwcoo\RuneMate\logs\Prime Fishing 5-06 0-46-37.log
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG RS3
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=337
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.08287753128403338
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.7907740572482251
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.11839930113934455
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.5598669920430899
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=35
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=138
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=4
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=22
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=27
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=107
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=6.1242007279879385
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=292.1488321184519
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=582.6189581237984
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=2
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=40.697857630615815
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=69.21644683753011
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=77
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=78
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=86.60072695073173
00:00:00 DEBUG [PlayerSense] key="p_async_action_delay" value=651.2759336609668
00:00:00 DEBUG [PlayerSense] key="p_async_action_sync_chance" value=17
00:00:00 DEBUG [PlayerSense] key="p_async_action_key_first" value=0.6658868749007989
00:00:00 DEBUG Startup onStart executing
00:00:00 DEBUG [PlayerSense] key="p_f1d1_afk_chance" value=0.055329735766874784
00:00:00 DEBUG [PlayerSense] key="p_inaccurate_inventory_count_chance" value=0.04960874402454775
00:00:00 DEBUG [PlayerSense] key="p_bank_distance" value=6
00:00:00 DEBUG [PlayerSense] key="p_fish_distance" value=9
00:00:00 DEBUG [PlayerSense] key="p_afk_threshold" value=11566.863361996193
00:00:00 DEBUG [PlayerSense] key="p_post_afk_delay" value=2872
00:00:00 DEBUG [PlayerSense] key="p_pre_action_delay2" value=1414
00:00:00 DEBUG Startup completed!
00:00:00 DEBUG Bot interface property called!
00:00:00 INFO Waiting for user input...
00:00:00 DEBUG UI loaded in 35 milliseconds
00:00:00 DEBUG file:/C:/Users/jwcoo/RuneMate/bots/storage/PrimeFishing/primera.css
00:00:01 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:07 DEBUG Executing: Empty Leaf.
00:00:08 DEBUG Executing: Empty Leaf.
00:00:09 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:10 DEBUG Executing: Empty Leaf.
00:00:11 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:12 DEBUG Executing: Empty Leaf.
00:00:13 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:14 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG Executing: Empty Leaf.
00:00:15 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 11, index: 5, origin: INVENTORY)"})
00:00:16 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG Executing: Empty Leaf.
00:00:17 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 13, index: 5, origin: INVENTORY)"})
00:00:18 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:19 DEBUG Executing: Empty Leaf.
00:00:20 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 16, index: 5, origin: INVENTORY)"})
00:00:20 DEBUG Executing: Empty Leaf.
00:00:21 DEBUG Executing: Empty Leaf.
00:00:21 DEBUG Executing: Empty Leaf.
00:00:22 DEBUG Executing: Empty Leaf.
00:00:23 DEBUG Executing: Empty Leaf.
00:00:23 DEBUG Executing: Empty Leaf.
00:00:24 DEBUG Executing: Empty Leaf.
00:00:25 DEBUG Executing: Empty Leaf.
00:00:26 DEBUG Executing: Empty Leaf.
00:00:27 DEBUG Executing: Empty Leaf.
00:00:27 DEBUG Executing: Empty Leaf.
00:00:28 DEBUG Executing: Empty Leaf.
00:00:29 DEBUG Executing: Empty Leaf.
00:00:29 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 17, index: 5, origin: INVENTORY)"})
00:00:29 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:prawn balls, quantity: 1, index: 7, origin: INVENTORY)"})
00:00:29 DEBUG Executing: Empty Leaf.
00:00:30 DEBUG Executing: Empty Leaf.
00:00:31 DEBUG Executing: Empty Leaf.
00:00:32 DEBUG Executing: Empty Leaf.
00:00:32 DEBUG Executing: Empty Leaf.
00:00:33 DEBUG Executing: Empty Leaf.
00:00:34 DEBUG Executing: Empty Leaf.
00:00:34 DEBUG Executing: Empty Leaf.
00:00:35 DEBUG Start button pushed
00:00:35 INFO Starting
00:00:35 DEBUG [withdrawMoreBait=false, shiftDrop=false, sign=None, barehanded=false, familiar=None, withdrawMorePouches=false, banking=false, urn=Decorated, killEnemies=false, gutFish=false, useJuju=true, withdrawMoreUrns=false, fish=Magnetic minnow, f1d1=false, location=Deep Sea Fishing, withdrawMoreJuju=false, dropOtherFish=false, specialAttack=false]
00:00:35 DEBUG Executing: Empty Leaf.
00:00:35 DEBUG successfully invoked start
00:00:37 DEBUG Invalidated
00:00:37 DEBUG Invalidated
00:00:37 INFO Interacting with fishing spot
00:00:41 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 19, index: 5, origin: INVENTORY)"})
00:00:44 DEBUG Invalidated
00:00:45 DEBUG Invalidated
00:00:49 INFO Idling
00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 22, index: 5, origin: INVENTORY)"})
00:00:56 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 23, index: 5, origin: INVENTORY)"})
00:01:01 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 26, index: 5, origin: INVENTORY)"})
00:01:03 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 27, index: 5, origin: INVENTORY)"})
00:01:08 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 28, index: 5, origin: INVENTORY)"})
00:01:13 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 29, index: 5, origin: INVENTORY)"})
00:01:17 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 31, index: 5, origin: INVENTORY)"})
00:01:22 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 32, index: 5, origin: INVENTORY)"})
00:01:25 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 35, index: 5, origin: INVENTORY)"})
00:01:29 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 38, index: 5, origin: INVENTORY)"})
00:01:29 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Sealed clue scroll (easy), quantity: 1, index: 8, origin: INVENTORY)"})
00:01:39 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 39, index: 5, origin: INVENTORY)"})
00:01:45 DEBUG Valid
00:01:45 DEBUG Delaying before action
00:01:47 DEBUG Invalidated
00:01:47 INFO Interacting with fishing spot
00:01:49 DEBUG Invalidated
00:01:49 DEBUG Invalidated
00:01:55 INFO Idling
00:02:01 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 40, index: 5, origin: INVENTORY)"})
00:02:06 DEBUG Start button pushed
00:02:06 INFO Starting
00:02:06 DEBUG [withdrawMoreBait=false, shiftDrop=false, sign=None, barehanded=false, familiar=None, withdrawMorePouches=false, banking=false, urn=Decorated, killEnemies=false, gutFish=false, useJuju=true, withdrawMoreUrns=false, fish=Magnetic minnow, f1d1=false, location=Deep Sea Fishing, withdrawMoreJuju=false, dropOtherFish=false, specialAttack=false]
00:02:06 DEBUG successfully invoked start
00:02:07 DEBUG Invalidated
00:02:07 DEBUG Invalidated
00:02:07 INFO Interacting with fishing spot
00:02:11 INFO Idling
00:02:25 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 41, index: 5, origin: INVENTORY)"})
00:02:34 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 44, index: 5, origin: INVENTORY)"})
00:02:37 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 46, index: 5, origin: INVENTORY)"})
00:03:04 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 49, index: 5, origin: INVENTORY)"})
00:03:17 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 50, index: 5, origin: INVENTORY)"})
00:03:46 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 51, index: 5, origin: INVENTORY)"})
00:03:51 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 53, index: 5, origin: INVENTORY)"})
00:04:06 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 55, index: 5, origin: INVENTORY)"})
00:04:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:prawn balls, quantity: 2, index: 7, origin: INVENTORY)"})
00:04:11 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 57, index: 5, origin: INVENTORY)"})
00:04:22 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 60, index: 5, origin: INVENTORY)"})
00:04:25 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 61, index: 5, origin: INVENTORY)"})
00:04:30 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 62, index: 5, origin: INVENTORY)"})
00:04:51 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 65, index: 5, origin: INVENTORY)"})
00:04:56 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 67, index: 5, origin: INVENTORY)"})
00:05:08 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 69, index: 5, origin: INVENTORY)"})
00:05:13 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 72, index: 5, origin: INVENTORY)"})
00:05:15 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 75, index: 5, origin: INVENTORY)"})
00:05:17 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 77, index: 5, origin: INVENTORY)"})
00:05:46 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 78, index: 5, origin: INVENTORY)"})
00:05:54 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 79, index: 5, origin: INVENTORY)"})
00:06:05 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 81, index: 5, origin: INVENTORY)"})
00:06:08 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 84, index: 5, origin: INVENTORY)"})
00:06:25 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 85, index: 5, origin: INVENTORY)"})
00:06:39 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 86, index: 5, origin: INVENTORY)"})
00:06:44 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 89, index: 5, origin: INVENTORY)"})
00:06:46 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 92, index: 5, origin: INVENTORY)"})
00:07:06 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 94, index: 5, origin: INVENTORY)"})
00:07:08 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 96, index: 5, origin: INVENTORY)"})
00:07:10 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 99, index: 5, origin: INVENTORY)"})
00:07:10 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:prawn balls, quantity: 3, index: 7, origin: INVENTORY)"})
00:07:34 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 101, index: 5, origin: INVENTORY)"})
00:07:58 DEBUG Valid
00:07:58 DEBUG Delaying before action
00:08:00 DEBUG Invalidated
00:08:00 INFO Interacting with fishing spot
00:08:02 DEBUG Invalidated
00:08:03 DEBUG Invalidated
00:08:09 INFO Idling
00:08:15 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 102, index: 5, origin: INVENTORY)"})
00:08:29 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 103, index: 5, origin: INVENTORY)"})
00:08:39 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 105, index: 5, origin: INVENTORY)"})
00:08:41 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 106, index: 5, origin: INVENTORY)"})
00:08:46 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 109, index: 5, origin: INVENTORY)"})
00:08:49 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 110, index: 5, origin: INVENTORY)"})
00:08:51 DEBUG [ItemEvent] ItemEvent(quantity={2}, item={"SpriteItem(name:Magnetic minnow, quantity: 112, index: 5, origin: INVENTORY)"})
00:08:53 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Magnetic minnow, quantity: 113, index: 5, origin: INVENTORY)"})
00:08:56 DEBUG [ItemEvent] ItemEvent(quantity={3}, item={"SpriteItem(name:Magnetic minnow, quantity: 116, index: 5, origin: INVENTORY)"})
00:08:59 DEBUG Valid
00:08:59 DEBUG Delaying before action
00:09:01 DEBUG Invalidated
00:09:01 INFO Interacting with fishing spot
00:09:04 DEBUG Invalidated
00:09:04 DEBUG Invalidated
00:09:06 DEBUG Invalidated
00:09:07 DEBUG Invalidated
00:09:09 DEBUG Invalidated
00:09:09 DEBUG Invalidated
00:09:11 DEBUG Invalidated
00:09:12 DEBUG Invalidated
00:09:14 DEBUG Invalidated
00:09:14 DEBUG Invalidated
00:09:16 DEBUG Invalidated
00:09:16 DEBUG Invalidated
00:09:18 DEBUG Invalidated
00:09:19 DEBUG Invalidated
00:09:21 DEBUG Invalidated
00:09:21 DEBUG Invalidated
00:09:23 DEBUG Invalidated
00:09:24 DEBUG Invalidated
00:09:26 DEBUG Invalidated
00:09:26 DEBUG Invalidated
00:09:28 DEBUG Invalidated
00:09:29 DEBUG Invalidated
00:09:31 DEBUG Invalidated
00:09:31 DEBUG Invalidated
00:09:33 DEBUG Invalidated
00:09:34 DEBUG Invalidated
00:09:36 DEBUG Invalidated
00:09:36 DEBUG Invalidated
00:09:38 DEBUG Invalidated
00:09:38 DEBUG Invalidated
00:09:40 DEBUG Invalidated
00:09:40 DEBUG Invalidated
00:09:42 DEBUG Invalidated
00:09:43 DEBUG Invalidated
00:09:44 DEBUG Invalidated
00:09:45 DEBUG Invalidated
00:09:47 DEBUG Invalidated
00:09:47 DEBUG Invalidated
00:09:49 DEBUG Invalidated
00:09:49 DEBUG Invalidated
00:09:51 DEBUG Invalidated
00:09:51 DEBUG Invalidated
00:09:53 DEBUG Invalidated
00:09:53 DEBUG Invalidated
00:09:56 DEBUG Invalidated
00:09:56 DEBUG Invalidated
00:09:58 DEBUG Invalidated
00:09:58 DEBUG Invalidated
00:10:01 DEBUG Invalidated
00:10:01 DEBUG Invalidated
00:10:02 DEBUG Invalidated
00:10:02 DEBUG Invalidated
00:10:04 DEBUG Invalidated
00:10:04 DEBUG Invalidated
00:10:06 DEBUG Invalidated
00:10:06 DEBUG Invalidated
00:10:09 DEBUG Invalidated
00:10:09 DEBUG Invalidated
00:10:12 DEBUG Invalidated
00:10:12 DEBUG Invalidated
00:10:14 DEBUG Invalidated
00:10:14 DEBUG Invalidated
00:10:15 DEBUG Invalidated
00:10:16 DEBUG Invalidated
00:10:19 DEBUG Invalidated
00:10:19 DEBUG Invalidated
00:10:21 DEBUG Invalidated
00:10:21 DEBUG Invalidated
00:10:24 DEBUG Invalidated
00:10:24 DEBUG Invalidated
00:10:27 DEBUG Invalidated
00:10:27 DEBUG Invalidated
00:10:29 DEBUG Invalidated
00:10:29 DEBUG Invalidated
00:10:31 DEBUG Invalidated
00:10:31 DEBUG Invalidated
00:10:33 DEBUG Invalidated
00:10:33 DEBUG Invalidated
00:10:35 DEBUG Invalidated
00:10:35 DEBUG Invalidated
00:10:37 DEBUG Invalidated
00:10:37 DEBUG Invalidated
00:10:39 DEBUG Invalidated
00:10:39 DEBUG Invalidated
00:10:41 DEBUG Invalidated
00:10:41 DEBUG Invalidated
00:10:43 DEBUG Invalidated
00:10:43 DEBUG Invalidated
00:10:46 DEBUG Invalidated
00:10:46 DEBUG Invalidated
00:10:49 DEBUG Invalidated
00:10:49 DEBUG Invalidated
00:10:51 DEBUG Invalidated
00:10:52 DEBUG Invalidated
00:10:54 DEBUG Invalidated
00:10:54 DEBUG Invalidated
00:10:56 DEBUG Invalidated
00:10:56 DEBUG Invalidated
00:10:58 DEBUG Invalidated
00:10:59 DEBUG Invalidated
00:11:00 DEBUG Invalidated
00:11:01 DEBUG Invalidated
00:11:03 DEBUG Invalidated
00:11:03 DEBUG Invalidated
00:11:05 DEBUG Invalidated
00:11:05 DEBUG Invalidated
00:11:07 DEBUG Invalidated
00:11:08 DEBUG Invalidated
00:11:09 DEBUG Invalidated
00:11:09 DEBUG Invalidated
00:11:11 DEBUG Invalidated
00:11:12 DEBUG Invalidated
00:11:14 DEBUG Invalidated
00:11:14 DEBUG Invalidated


The bot doesn't work well with fishing urns and juju potion at deep sea on RS3.
 
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