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Prime Agility [Deleted]

Status
Not open for further replies.
Joined
Apr 21, 2017
Messages
29
i can spot an obvious pattern at gnome stronghold. after climbing the 2nd obstacle net (the 2nd to last obstacle) it will misclick on the net again, and then click on the right pipe to finish the course. it always chooses the same side to climb on, it will always misclick after passing the net, and it will always choose the right (sided) pipe to finish the course (which is weird by itself, since why choose the right one after climbing the left side of the net)
 
Joined
Dec 31, 2015
Messages
602
i can spot an obvious pattern at gnome stronghold. after climbing the 2nd obstacle net (the 2nd to last obstacle) it will misclick on the net again, and then click on the right pipe to finish the course. it always chooses the same side to climb on, it will always misclick after passing the net, and it will always choose the right (sided) pipe to finish the course (which is weird by itself, since why choose the right one after climbing the left side of the net)
Will take a look, that course is a really weird course.
 
Joined
Jan 23, 2017
Messages
391
When i select fletch bolts it doesnt seem to work
0:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=323
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.06053774063574771
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.8632370019105506
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.6800789027454798
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.4704597415233983
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=51
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=133
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=6
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=25
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=24
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=36
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=5.186896727841043
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=221.57988936981485
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=436.1005510365437
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=3
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=40.461020337100194
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=66.99772196420234
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=33
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=46
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=69.62648759503249
00:00:00 DEBUG UI loaded in 3 milliseconds
00:00:00 DEBUG file:/C:/Users/famil/RuneMate/bots/storage/PrimeAgility/primera.css
00:00:00 INFO Initializing Player Sense
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 INFO Waiting for start...
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
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00:00:00 DEBUG Executing: Empty Leaf.
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00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
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00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
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00:00:01 DEBUG Executing: Empty Leaf.
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00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
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00:00:01 DEBUG Executing: Empty Leaf.
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00:00:02 DEBUG Executing: Empty Leaf.
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00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
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00:00:02 DEBUG Executing: Empty Leaf.
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00:00:02 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
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00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
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00:00:03 DEBUG Executing: Empty Leaf.
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00:00:03 DEBUG Executing: Empty Leaf.
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00:00:03 DEBUG Executing: Empty Leaf.
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00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
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00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
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00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
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00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
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00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
 
Joined
Dec 31, 2015
Messages
602
When i select fletch bolts it doesnt seem to work
0:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=323
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.06053774063574771
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.8632370019105506
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.6800789027454798
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.4704597415233983
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=51
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=133
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=6
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=25
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=24
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=36
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=5.186896727841043
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=221.57988936981485
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=436.1005510365437
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=3
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=40.461020337100194
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=66.99772196420234
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=33
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=46
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=69.62648759503249
00:00:00 DEBUG UI loaded in 3 milliseconds
00:00:00 DEBUG file:/C:/Users/famil/RuneMate/bots/storage/PrimeAgility/primera.css
00:00:00 INFO Initializing Player Sense
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 INFO Waiting for start...
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:00 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:01 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
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00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:02 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:03 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
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00:00:04 DEBUG Executing: Empty Leaf.
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00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:04 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:05 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
00:00:06 DEBUG Executing: Empty Leaf.
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00:00:06 DEBUG Executing: Empty Leaf.
You have to attach log files. It doesn't give me the full log when you copy paste
 
Joined
Dec 31, 2015
Messages
602
Is it not working at all or is it just working really bad?
 
Joined
Mar 21, 2016
Messages
59
Just thought you should know, if you withdraw full invent of food and you pick up mark of grace. It will spam click the mark of grace while the inventory is full and there doesn't seem to be a fail safe for it.
 
Joined
Dec 31, 2015
Messages
602
Just thought you should know, if you withdraw full invent of food and you pick up mark of grace. It will spam click the mark of grace while the inventory is full and there doesn't seem to be a fail safe for it.
Will fix thanks.
 
Joined
Aug 11, 2016
Messages
778
Why does this bot turn the camera around so much? Most legit players barely turn around the camera. They only turn it around if needed in order to click an obstacle
 
Joined
May 17, 2017
Messages
49
great bot so far but at canifis it keeps messing up clicking the big tree, it instead stands in the building next to it and clicks the wrong place, does this every 1/2 runs whilst alching

image won't show mayb it's because i'm not a supporter, its imgur/uNBX3nm.png

uNBX3nm.png
 
Joined
Dec 31, 2015
Messages
602
great bot so far but at canifis it keeps messing up clicking the big tree, it instead stands in the building next to it and clicks the wrong place, does this every 1/2 runs whilst alching

image won't show mayb it's because i'm not a supporter, its imgur/uNBX3nm.png

uNBX3nm.png

What do you mean it clicks the wrong place? Like it tries to interact with something else or? I'm not exactly sure what you mean.
 
Joined
May 17, 2017
Messages
49
What do you mean it clicks the wrong place? Like it tries to interact with something else or? I'm not exactly sure what you mean.

i ran it and watched to see where it messed up, and the problem happens when it falls between a building with the camera pointed towards the wall instead of the normal angle it would be facing the tree, it tries to click the tree but just clicks the wall and the floor next to the wall
 
Joined
Feb 14, 2017
Messages
60
this bot runs way well thank you so much for the release happy to use it :D
 
this bot is working great on the seers course have noticed one small problem with the script, it will get stuck after catching a high alchemy spell and will miss click spells some times or even double click that spell leaving it outlined and afk in one spot
 
Joined
Dec 31, 2015
Messages
602
this bot runs way well thank you so much for the release happy to use it :D
 
this bot is working great on the seers course have noticed one small problem with the script, it will get stuck after catching a high alchemy spell and will miss click spells some times or even double click that spell leaving it outlined and afk in one spot
How exactly does it get stuck after casting alch?
 
Joined
Feb 14, 2017
Messages
60
it will either click another spell and leave it highlighted and miss clicks the same spell or it will do it after a alching spell and rehighlight it leaving it unable to realch again the bot will jst stay focused trying to fix the alching but it just repeats same step
 
Joined
Dec 31, 2015
Messages
602
it will either click another spell and leave it highlighted and miss clicks the same spell or it will do it after a alching spell and rehighlight it leaving it unable to realch again the bot will jst stay focused trying to fix the alching but it just repeats same step
Should maybe be fixed in next update when it comes out.

Let me know with another detailed description if not, thanks!
 
Joined
Sep 3, 2014
Messages
27
What are the differences between the Agility lite and non lite? Also Is the paid for version working yet? no settings are showing when starting it up.
 
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