Hey guys, I did a bit of testing, and it SEEMS like the default web is fixed, but I can't be certain, so keep me updated and feel free to post
here with your specific location and the lodestone it is teleing to so that the admins can debug the problem with more test cases and get it fully fixed.
On another note, I finally started work on power mining again since I now have a reasonable testing account. I'll hopefully have that done pretty quick.
A new release should be actually be out soon, but here is my to do list before that update hits:
- Finish Power mining
- Figure out sandstone/granite's multiple exp rates
- Finalize and recheck OSRS
- Finalize and recheck OSRS location data
- Recheck East/West Varrock
- Grab data for Rimmington
- Recheck Shillo Village since it was buggy (I need to finish the quest for this one, so I might skip it)
So, I've gotten power mining finished now. I've got a couple of hours of testing left to go for RS3 and I haven't even tried OSRS yet.
I also figured out mostly how I'm going to handle granite and sandstone which have multiple ore types, again, just needs testing.
West varrock seems like it's good, but I'll have to go over East as well.
I also have now added the Desert Quarry as a location, I'll have to figure out were the best bank is though.
So I guess check bad tomorrow night, hopefully I'll have it done by then
Oh, one more thing, the name of the script will be changing, but that should effect anything for people who are already users.
So, powermining is done with some cool features like: it will set the action bar up for you if it isn't correct when the script is started.
One issue is with granite and sandstone. Currently there is no good way to drop off the action bar using keys (if you know a way, let me know so I can put it in). This means that the action bar is pretty much useless for those two ores. I have optimized the mine one drop one, so it will hover the inventory where it expects the item to pop up at.
Also, I'm still working out a way for the ores/hr display to work for granite/sandstone since each ore actually gives multiple exp rates. This only effects the paint, so no worries there.
These are all of the ores that it will support at release:
Clay
Copper
Tin
Limestone
Bluerite
Iron
Elemental
Daeyalt
Silver
Essence
Coal
Pay-Dirt
Sandstone
Gems
Gold
Granite
Mithril
Adamantite
Bane
Living rock remains
Concentrated Coal
Concentrated Gold
Runite
Seren
The higher level ores, I won't be able to test since my account is only ~lvl50 mining, so I'm going to leave that up to you guy to test out and report back.
If you want to try this release out early, PM me, and I'll send you a copy, but you will have to keep in mind that it is still not completely tested.
Hit me up with any suggestions that you might have.