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NMZ Mate

Joined
Jan 18, 2018
Messages
47
I won't leave a review as it's not fair yet, but when I started the bot with quick prayer flick enabled it just entered the dream and started spamming the quick prayer flicking without doing anything else except going back onto inventory.
 
Joined
Oct 29, 2019
Messages
1
Bot is advertised at .05 p/h, but it took .17 so far in my first hour, aside from that it's a great bot, has 1t prayer flicking for fresh to nmz accs or if you wanna save points on absorbs. Gonna keep running and see if it continues taking more money than it should.
 
Joined
Aug 3, 2023
Messages
4
Bot works fine 90% of the time. A few issues, if starting the bot without the proper gear on, the bot will head to the bank in yanile, grab the item and get stuck and idle. Another issue I've ran into is that if some how the bot accidentally picks up items outside the NMZ area or bones from inside, it will get stuck when trying to withdraw the proper amount of overloads and absorptions. Last issue that I've encountered is that sometimes the bot will zoom in the camera too much and will not be able to take potions from the barrels outside of NMZ. Aside from this, a few failsafes would be nice to have.
 
Joined
Aug 22, 2023
Messages
12
When using super ranging potions, the bot just drank all of my potions at the start for no reason

Also it tries to take potions from the bank instead of barrel and doesn't buy any new potions? :S which causes the bot to stop
 
Last edited:
Joined
Nov 18, 2023
Messages
2
It seems to work for the most part but it doesn't let me deselect the Bouncer npc. I click save but it's still checked when I open NPC selection.

Also, I just had this very strange bug where it kept trying to drink an absorption potion when I was already at over 900. Just spam clicking over and over again. I paused it for a bit, rock caked back to 1 hp and then it stopped spam clicking.

Code:
12:07:12 [DEBUG] [                Menu] Clicking '^Use$' '^Special Attack$' on InterfaceComponent [160, 35]
12:07:13 [INFO ] [       NightmareZone] Equipping loadout
12:07:13 [INFO ] [     ControlPanelTab] Opening INVENTORY
12:07:13 [DEBUG] [                Menu] Clicking '^Equip|Wear|Wield|Carry$' 'null' on SpriteItem(name:Dragon scimitar, quantity: 1, index: 0,  origin: INVENTORY)
12:07:15 [INFO ] [       NightmareZone] Attacking The Kendal
12:07:15 [DEBUG] [                Menu] Clicking '^Attack$' 'null' on The Kendal(level: 70, position: 16112, 2407, 3)
12:07:15 [DEBUG] [            MenuItem] Desired target was The Kendal(level: 70, position: 16112, 2407, 3) but actual target was InterfaceComponent [149, 0, 0]
12:07:15 [DEBUG] [            MenuItem] Desired target was The Kendal(level: 70, position: 16112, 2407, 3) but actual target was InterfaceComponent [149, 0, 0]
12:07:15 [DEBUG] [            MenuItem] Desired target was The Kendal(level: 70, position: 16112, 2407, 3) but actual target was InterfaceComponent [149, 0, 0]
12:07:15 [DEBUG] [            MenuItem] Desired target was The Kendal(level: 70, position: 16112, 2407, 3) but actual target was InterfaceComponent [149, 0, 0]
12:07:15 [TRACE] [         RemoteModel] Determining interaction point of The Kendal(level: 70, position: 16112, 2407, 3) using remote model
12:07:15 [TRACE] [         RemoteModel] Selecting point InteractablePoint(282, 177)
12:07:16 [INFO ] [          Absorption] Establishing new upper threshold 972, lower at 317
12:07:16 [INFO ] [       NightmareZone] Drinking Absorption potion
12:07:16 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (4), quantity: 1, index: 19,  origin: INVENTORY)
12:07:16 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (4), quantity: 1, index: 19,  origin: INVENTORY)
12:07:16 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (4), quantity: 1, index: 19,  origin: INVENTORY)
12:07:17 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 19,  origin: INVENTORY)
12:07:17 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 19,  origin: INVENTORY)
12:07:18 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (2), quantity: 1, index: 19,  origin: INVENTORY)
12:07:18 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (2), quantity: 1, index: 19,  origin: INVENTORY)
12:07:18 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (1), quantity: 1, index: 19,  origin: INVENTORY)
12:07:18 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (1), quantity: 1, index: 19,  origin: INVENTORY)
12:07:19 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (4), quantity: 1, index: 20,  origin: INVENTORY)
12:07:19 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (4), quantity: 1, index: 20,  origin: INVENTORY)
12:07:19 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (4), quantity: 1, index: 20,  origin: INVENTORY)
12:07:20 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 20,  origin: INVENTORY)
12:07:20 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 20,  origin: INVENTORY)
12:07:20 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 20,  origin: INVENTORY)
12:07:21 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (2), quantity: 1, index: 20,  origin: INVENTORY)
12:07:21 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (1), quantity: 1, index: 20,  origin: INVENTORY)
12:07:21 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (1), quantity: 1, index: 20,  origin: INVENTORY)
12:07:22 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (4), quantity: 1, index: 21,  origin: INVENTORY)
12:07:22 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (4), quantity: 1, index: 21,  origin: INVENTORY)
12:07:22 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 21,  origin: INVENTORY)
12:07:23 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 21,  origin: INVENTORY)
12:07:23 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (2), quantity: 1, index: 21,  origin: INVENTORY)
12:07:23 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (2), quantity: 1, index: 21,  origin: INVENTORY)
12:07:23 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (1), quantity: 1, index: 21,  origin: INVENTORY)
12:07:24 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (1), quantity: 1, index: 21,  origin: INVENTORY)
12:07:24 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (4), quantity: 1, index: 22,  origin: INVENTORY)
12:07:25 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:25 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:25 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:26 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:26 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:26 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:27 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:27 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:27 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:28 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:28 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:28 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:29 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:29 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:29 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:30 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:30 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:30 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:31 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:31 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:31 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:31 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:32 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:32 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:33 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:33 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:33 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:34 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:34 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:34 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:35 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:35 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:35 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:36 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:36 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:36 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:37 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:37 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:37 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:38 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:38 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:38 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:39 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:39 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:39 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:40 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:40 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:40 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:41 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:41 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:41 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:42 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:42 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:42 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:43 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:43 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:43 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:44 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:44 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:44 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:45 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:45 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:45 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:46 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:07:46 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:08:14 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:08:15 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:08:15 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:08:15 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:08:15 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:08:16 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:08:16 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:08:17 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:08:17 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:08:17 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:08:17 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:08:18 [DEBUG] [                Menu] Clicking '^Drink$' 'null' on SpriteItem(name:Absorption (3), quantity: 1, index: 22,  origin: INVENTORY)
12:08:28 [INFO ] [              Prayer] Deactivating Rapid Heal
12:08:28 [INFO ] [              Prayer] Deactivating Rapid Heal
12:08:49 [INFO ] [       NightmareZone] Start button pressed...
12:08:49 [INFO ] [       NightmareZone] Configuration validated!
12:08:49 [INFO ] [       NightmareZone] Updating settings...
12:08:49 [INFO ] [       NightmareZone] Snapshot: com.runemate.bot.nmz.config.IIIiiIIiiI@5e975ad2
12:08:49 [INFO ] [       NightmareZone] Removing existing prayer handler
12:08:49 [INFO ] [       NightmareZone] Registering new prayer handler
12:08:49 [WARN ] [             Loadout] Equipment loadout already has an item with key 'Pattern: ^Helm ?of ?neitiznot$', skipping this item
 
Joined
Jan 14, 2019
Messages
47
just started, it's running really well so far, no complaints!

One thing I would love to see is an option to buy and "bank all" herb boxes each day/time limit (1.28m every 7 days for people with a ton of nmz points).

It's common for a lot of folks to have upwards of 15m - 30m points near the end of a single 99 grind, which equates to about 20m-40m GP if cashed out with herb boxes.
 
Joined
Nov 29, 2023
Messages
1
Idk what is wrong with it. worked well before, now it only enters dream en directly leaves. its a loop... Refunds would be great.
 

Attachments

  • nmz_mate_pure_16012024_194855.log
    54.1 KB · Views: 0
  • nmz_mate_pure_16012024_195438.log
    9.2 KB · Views: 0
Joined
Nov 5, 2019
Messages
1
Auto retaliete is on, i dont see a reason why it has to click on monsters after each kill, nmz is afk thing, clicking every monster after kill is not human like, why cant you make an option that would just afk with prayer flicks
 
Joined
Feb 8, 2024
Messages
4
This bot is really temperamental. I have wasted hours of time and money on it. I'd like the author to enter a discussion to refund me once i show evidence but perhaps I am too ambitious.

A few issues I have encountered:
1. When doing either Prayer mode or absorption method it DOES NOT drink prayer pots. As a result, only absorption method with 'prayer flick' mode is possible.
2. If it is not properly zoomed out, it will get stuck outside NMZ, unable to take potions from the barrels.
3. The most recent issue I have had is for no reason at all (was seemingly working ok last 2 hours) it then spam leaves and spam enters the dream. Wasting 26k each go. This drained my whole coffer in a couple of minutes.- UPDATE: This was my fault, armour was at 0 and needed repairing. But still a note, if you're expecting your armour to degrade, it will run through the entirety of your coffer until you get back.

Babysit this bot at ALL times. It can really let you down at the moment. Hoping Prime can see these updates and action. His scripts are usually pretty flawless imo.
 
Last edited:
Joined
Jan 17, 2024
Messages
2
ABSOLUTELY do not let your Dharok's break. Once that happened, it literally sat and entered and exited the dream and drained 10M GP out of my coffers.

Also, use direct input. I wasn't, it accidentally picked up bones, and since I didn't have enough free inventory slots, it spammed trying to pull out absorptions for 30 minutes. Cannot believe I wasn't banned.
 
Joined
Apr 13, 2019
Messages
9
Same issue here with the prayer pots not being drunk.

Fix this and it would be perfect for the Prayer option.

As it is i'm babysitting it and I may aswell not use the bot.
 
Joined
Oct 31, 2018
Messages
1
im having issues selecting bosses, everytime i select the bosses i want and click save it would just go back to the original (hard "customizable") preset.. probably a bug? or user error idk
 
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