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MassFighter [Deleted]

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Nov 5, 2014
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505
I've updated MassFighter:

Known Problems: Instant crash when powerfighting, I've uploaded a fix for this and it will be resolved as soon as Cloud gets chance to review it, so sorry about that.

Here's what is new:

- Adding loot is no longer case sensitive
- You can can now choose how to limit NPCs(Attack nearest 1,2,3 etc.),
- Banking now deposits unwanted items
- Added new profiles (Hill Giants & Taverly Wolves banking)
- Added area swapping
- Added forced model for aviansies
 
Joined
Dec 18, 2014
Messages
145
Taverly wolves profile seems kinda useless atm, way too much running around not enough killing/looting.
 
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Dec 17, 2014
Messages
351
Taverly wolves profile seems kinda useless atm, way too much running around not enough killing/looting.
This, it sometimes looks more like a looting bot instead of a fighting script. Maybe it should somehow only pickup the loot from the npc's it killed. (and wait for the loot to spawn, more human-like)
 
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great script!!!!!!

can you make a chicken killer that loots raw chickens and eggs as its 400k an hour on rs3

Thanks, sure that would be no problem. I'll get one together for you.

Please please please please Implement a preset for loot options, such a head fuck typing everything in, all the time. Even if you make a loot charm button like on supreme fighter (but actually works!) would be great thanks!

Yep I'll add an Add Charms button and also look into saving user settings.

Randomly stops fighting after about 15 gelatinous abomination kills.. Powerfighting - looting charms - no food.

Should be fixed in the update I just did, waiting for it to be approved.

Taverly wolves profile seems kinda useless atm, way too much running around not enough killing/looting.

Yeah that was my worry, the problem is there are 3 sets of wolves are quite spread out, would you prefer if the profile just camped a set? Possibly the one to the far north?

This, it sometimes looks more like a looting bot instead of a fighting script. Maybe it should somehow only pickup the loot from the npc's it killed. (and wait for the loot to spawn, more human-like)

As I just mentioned above I wasn't that happy with it, but didn't know if that was just what that spot was like. I'll have a play about and possibly make it wait a bit longer before attacking another NPC if the player is looting as that's what I would do if I was playing legit as you said.

I'm also really sorry that Powerfighting is broken at the moment, I'm not sure how I allowed that to happen as I test for several hours before uploading updates. I'm guessing I just added in a quick idea I had and totally forgot about it before sending the update, nevertheless it will be fixed as soon as Cloud allows my latest update. Thanks again for the feedback everyone. :D
 
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Thanks, sure that would be no problem. I'll get one together for you.



Yep I'll add an Add Charms button and also look into saving user settings.



Should be fixed in the update I just did, waiting for it to be approved.



Yeah that was my worry, the problem is there are 3 sets of wolves are quite spread out, would you prefer if the profile just camped a set? Possibly the one to the far north?



As I just mentioned above I wasn't that happy with it, but didn't know if that was just what that spot was like. I'll have a play about and possibly make it wait a bit longer before attacking another NPC if the player is looting as that's what I would do if I was playing legit as you said.

I'm also really sorry that Powerfighting is broken at the moment, I'm not sure how I allowed that to happen as I test for several hours before uploading updates. I'm guessing I just added in a quick idea I had and totally forgot about it before sending the update, nevertheless it will be fixed as soon as Cloud allows my latest update. Thanks again for the feedback everyone. :D
\

Would be great if you could add a prioritise fighting button, seems the mouse wanders around a lot. I don't know if that's because it's checking loot or not but a lot of the time I don't use my 100% ability because it just stands still and waits till around 60-70% adrenaline before attacking another monster.
 
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Nov 5, 2014
Messages
157
If you could make a dust devil profile in the chaos tunnels that would be great.
 
Joined
Nov 5, 2014
Messages
505
If you could make a dust devil profile in the chaos tunnels that would be great.

Would you need it to bank? because the chaos tunnels are a pain when the portals change destinations.
 
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Nov 5, 2014
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Would you need it to bank? because the chaos tunnels are a pain when the portals change destinations.
Guess its not that big of a deal not to bank. But could you add support for rare drop table casue i saw an effigy but he didn't pick it up cause rare drop table is way too big to type.
 
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Guess its not that big of a deal not to bank. But could you add support for rare drop table casue i saw an effigy but he didn't pick it up cause rare drop table is way too big to type.

Okay that's a good idea and it wouldn't be that difficult to just add an option to loot the whole rare drop table, I'll have a look and see if I can find a way of automatically pulling the drops of an NPC from the wiki and adding an option to pick from them to save typing them in each time.
 
Joined
Dec 25, 2014
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Idea, you could add a list of profiles for leveling your combat stats to level 99 and label them. Adding an auto walk feature so the bot will do all the walking between farm areas would be cool.

For example
* Goblins (1-10)
* Guards (11-20)
* Hill Giants (21-30)

then just have the bot run through all the profiles one by one till it gets to 99 or as far as you want to go. (You could probably just label it as a 1-99 profile instead to save space)
 
Joined
Jul 24, 2014
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Idea, you could add a list of profiles for leveling your combat stats to level 99 and label them. Adding an auto walk feature so the bot will do all the walking between farm areas would be cool.

For example
* Goblins (1-10)
* Guards (11-20)
* Hill Giants (21-30)

then just have the bot run through all the profiles one by one till it gets to 99 or as far as you want to go. (You could probably just label it as a 1-99 profile instead to save space)
I like the idea, however, will you do 1-99 using bronze weapons? You will need to stop the script sometimes to equip better weapons.
 
Joined
Dec 17, 2014
Messages
836
Idea, you could add a list of profiles for leveling your combat stats to level 99 and label them. Adding an auto walk feature so the bot will do all the walking between farm areas would be cool.

For example
* Goblins (1-10)
* Guards (11-20)
* Hill Giants (21-30)

then just have the bot run through all the profiles one by one till it gets to 99 or as far as you want to go. (You could probably just label it as a 1-99 profile instead to save space)

That's a lot of work, he has a lot of better things to do first. If you're so keen on it, you could help him.
 
Joined
Dec 28, 2014
Messages
10
When I start the bot in the burthope mines attempting to bot troll brute kills, the bot stays on the 'Setting up' task status and doesn't do anything.
 
Joined
Nov 5, 2014
Messages
505
When I start the bot in the burthope mines attempting to bot troll brute kills, the bot stays on the 'Setting up' task status and doesn't do anything.

Did you set the hitpoints value correctly?
 
Joined
Nov 5, 2014
Messages
505
Here's a sneak peek at the new UI, I'm moving it over to JavaFX so that it looks nicer and is easier for me to expand. I'm going to focus on this and fine tuning what I have for now, if there's any major bugs or issues please let me know.

qJT5wLX.png
 
Joined
Dec 17, 2014
Messages
836
Here's a sneak peek at the new UI, I'm moving it over to JavaFX so that it looks nicer and is easier for me to expand. I'm going to focus on this and fine tuning what I have for now, if there's any major bugs or issues please let me know.

qJT5wLX.png

It's beautiful :cool:(y)
 
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