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MassFighter [Deleted]

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Dec 28, 2014
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Did you set the hitpoints value correctly?
After seeing this I checked the GUI for a hitpoints field but there wasn't one, so I resized the menu and it popped out from beneath two others. I would say it would be something to look in to, but the GUI you're working on now looks brilliant.

Thanks for the response.
 
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Dec 28, 2014
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I'm having one more problem. Shortly after starting the bot, and after a few kills, the bot tries to attack an enemy, but my player doesn't actually go to attack it. The status says 'attacking' but because I'm not actually attacking it, it doesn't die so I stay still. The cursor doesn't move, and even if an enemy walks directly under my frozen cursor, it doesn't unfreeze. If I enable my mouse and walk a few tiles, it readjusts, but that kind of defeats the purpose of botting imo XD

I'm open to bug testing if you'd like to contact me :)
 
Joined
Dec 17, 2014
Messages
836
I'm having one more problem. Shortly after starting the bot, and after a few kills, the bot tries to attack an enemy, but my player doesn't actually go to attack it. The status says 'attacking' but because I'm not actually attacking it, it doesn't die so I stay still. The cursor doesn't move, and even if an enemy walks directly under my frozen cursor, it doesn't unfreeze. If I enable my mouse and walk a few tiles, it readjusts, but that kind of defeats the purpose of botting imo XD

I'm open to bug testing if you'd like to contact me :)

I have experienced this as well but only at Turoths, maybe because there are two different sizes of Turthos, I don't think that would effect it but Im not a coder.
 
Joined
Nov 5, 2014
Messages
505
I'm having one more problem. Shortly after starting the bot, and after a few kills, the bot tries to attack an enemy, but my player doesn't actually go to attack it. The status says 'attacking' but because I'm not actually attacking it, it doesn't die so I stay still. The cursor doesn't move, and even if an enemy walks directly under my frozen cursor, it doesn't unfreeze. If I enable my mouse and walk a few tiles, it readjusts, but that kind of defeats the purpose of botting imo XD

I'm open to bug testing if you'd like to contact me :)

I have experienced this as well but only at Turoths, maybe because there are two different sizes of Turthos, I don't think that would effect it but Im not a coder.

That's really weird, I'll have a look into it thanks for letting me know.
 
Joined
Dec 17, 2014
Messages
836
That's really weird, I'll have a look into it thanks for letting me know.

I think it's due to the thing you implemented where its suppose to attack the closest monster (which it doesn't still runs halfway across the map) whenever I move it off the "1" setting I get an instant error.
 
Joined
Nov 5, 2014
Messages
505
I think it's due to the thing you implemented where its suppose to attack the closest monster (which it doesn't still runs halfway across the map) whenever I move it off the "1" setting I get an instant error.

Fixed both of those problems this morning, I'll have the update finished soon.
 
Joined
Dec 17, 2014
Messages
836
Fixed both of those problems this morning, I'll have the update finished soon.

Damn just wasted two and a bit hours ahah

anyway was just doing a lot of testing found that increasing the radius from 10 to 20 has fixed 99% of all the problems I was having, only probably is it still runs across the map when there is a monster next to me, anyway thanks for the good news and good work, keep it up!
 
Joined
Dec 28, 2014
Messages
10
Damn just wasted two and a bit hours ahah

anyway was just doing a lot of testing found that increasing the radius from 10 to 20 has fixed 99% of all the problems I was having, only probably is it still runs across the map when there is a monster next to me, anyway thanks for the good news and good work, keep it up!
I'll give that a shot now and post my results.
 
Joined
Nov 5, 2014
Messages
505
Damn just wasted two and a bit hours ahah

anyway was just doing a lot of testing found that increasing the radius from 10 to 20 has fixed 99% of all the problems I was having, only probably is it still runs across the map when there is a monster next to me, anyway thanks for the good news and good work, keep it up!

Thanks for looking into that for me and you definitely found the problem; I've sorted it out now. The problem I have at the moment is the clicking through interfaces (standing still doing nothing as it tries to pick up loot behind the action bar for example), it's a client issue but I'm trying to put together a temporary workaround for it.
 
Joined
Jul 24, 2014
Messages
633
Thanks for looking into that for me and you definitely found the problem; I've sorted it out now. The problem I have at the moment is the clicking through interfaces (standing still doing nothing as it tries to pick up loot behind the action bar for example), it's a client issue but I'm trying to put together a temporary workaround for it.
A quick solution for when the script tries to click loot behind any interface: make no interface block your screen at all :)
Use the Old School layout, then make the chat box lower so your action bar fits above without blocking any of your playing screen ;)
 
Joined
Nov 5, 2014
Messages
505
A quick solution for when the script tries to click loot behind any interface: make no interface block your screen at all :)
Use the Old School layout, then make the chat box lower so your action bar fits above without blocking any of your playing screen ;)

Good idea, also if possible try to resize the game window so that more game is visible like the RS3 screenshot in the main post.
 
Joined
Nov 5, 2014
Messages
505
Awesome work! I've also figured that increasing the range of the bot eliminates the problems I was having earlier, it's running beautifully.

Good to hear :)

However it looks there has been a problem with the latest update, it doesn't seem to load the UI when on the bot store but it does locally. I'm totally confusing and looking for a solution :/
 
Joined
Dec 17, 2014
Messages
836
Good to hear :)

However it looks there has been a problem with the latest update, it doesn't seem to load the UI when on the bot store but it does locally. I'm totally confusing and looking for a solution :/

Yeah I'm getting a "null" error.
 
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