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MassFighter [Deleted]

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Joined
Nov 5, 2014
Messages
505
Sometimes, if the bot is in the middle of eating and using an ability at the same time, it sometimes drags the food into the action bar replacing the ability.

idk if it happens to anyone else but it's kinda annoying

Lock your action bar to prevent that.
 
Joined
Jan 11, 2015
Messages
79
Sometimes, if the bot is in the middle of eating and using an ability at the same time, it sometimes drags the food into the action bar replacing the ability.

idk if it happens to anyone else but it's kinda annoying
Had this problem as well, not with food but with abilities getting thrown of the ability bar. Try locking the action bar, that should prevent it.
 

rob

Joined
Jun 24, 2014
Messages
238
OSRS like after an hour it starts attacking everything at the same time


This is not fancy.
 
Joined
Sep 6, 2014
Messages
244
When starting bot it will just run around trying to loot, but it won't pick anything up - Could you take a look at it? =)
 
Joined
Nov 5, 2014
Messages
505
OSRS like after an hour it starts attacking everything at the same time


This is not fancy.

When starting bot it will just run around trying to loot, but it won't pick anything up - Could you take a look at it? =)

Could you add super prayer renewal and super prayer renewal please?

I'll be taking a look at all of these problems/suggestions as soon as I get chance, been really busy lately with something personal so I haven't got round to it sorry.
 
Joined
Jan 11, 2015
Messages
79
When starting bot it will just run around trying to loot, but it won't pick anything up - Could you take a look at it? =)
Have this sometimes as well.

Another thing, sometimes it says ''In Combat'' when it actually isn't.
 
Joined
Mar 9, 2015
Messages
13
You should make the information bar in OSRS moveable, it takes up 40% of your screen and its annoying to babysit. Other than this small suggestion, this bot works so great. I have basically completely botted a str pure to 60 attack, 75 str and 1 def. Keep up the good work, and i cant wait to see this project grow.
 
Joined
Nov 5, 2014
Messages
505
Have this sometimes as well.

Another thing, sometimes it says ''In Combat'' when it actually isn't.

You should make the information bar in OSRS moveable, it takes up 40% of your screen and its annoying to babysit. Other than this small suggestion, this bot works so great. I have basically completely botted a str pure to 60 attack, 75 str and 1 def. Keep up the good work, and i cant wait to see this project grow.

Just got back from a break and I'm now working on reworking a vast amount of the bot, I'll get what you both mentioned and many more issues sorted out. I'm just cleaning up the way I load profiles because it is pretty error prone at the moment.
 
Joined
Mar 9, 2015
Messages
13
First time trying to use the boost option today on OSRS, didn't turn out so great :p For some reason it just drank every dose of potion i had, 4 super attack potions used up and then it started attacking. Ive tried to use boost before and always have the same problem, its really broken.
 
Joined
Mar 3, 2015
Messages
10
How do you "draw" the areas? I've clicked on the mouse wheel and nothing seems to be drawn for my fighting area.
 
Joined
Mar 9, 2015
Messages
13
How do you "draw" the areas? I've clicked on the mouse wheel and nothing seems to be drawn for my fighting area.

Make sure your mouse is enabled after you have the massfighter screen open, then hold down your middle mouse button for 3-4 seconds and a tile should show up, it marks the perimeter of the area, so make the tiles at the edge ofc.
 
Joined
Jan 11, 2015
Messages
79
Not sure if you updated the bot or anything but for me it's working A LOT better now, thanks if you did!
 

lad

Joined
Feb 6, 2015
Messages
241
Just thought i'd point out that it throws an error while attempting to draw the fighting area.
Suggestion: safe spot support?
 
Joined
Mar 9, 2015
Messages
13
Just thought i'd point out that it throws an error while attempting to draw the fighting area.
Suggestion: safe spot support?

Safe spot support would be one of the best implementations this bot could have. It would make it usable at any location.
 
Joined
Nov 5, 2014
Messages
505
Just thought i'd point out that it throws an error while attempting to draw the fighting area.
Suggestion: safe spot support?

I didn't have anything come through to the log and cannot seem to reproduce it, where were you when this happened?

Safe spot support would be one of the best implementations this bot could have. It would make it usable at any location.

Expect safe spot support in the next update, along with many other improvements. I'm getting there slowly but steadily :)
 
Joined
Mar 29, 2015
Messages
606
a small almost 8 hr proggy, wanted to do a longer one however i needed to heal cuz u was running out of hp :/ trying to get that juicy 24hr str8 proggy for u mate

zeB8pIa.png
 
Joined
Nov 5, 2014
Messages
505
a small almost 8 hr proggy, wanted to do a longer one however i needed to heal cuz u was running out of hp :/ trying to get that juicy 24hr str8 proggy for u mate

zeB8pIa.png

Awesome :D
 
Joined
Mar 13, 2015
Messages
151
I'm getting this whenever I try to draw an area of fighting

Code:
java.lang.NullPointerException
    at sun.java2d.pipe.LoopPipe.fillSpans(Unknown Source)
    at sun.java2d.pipe.LoopPipe.fillPolygon(Unknown Source)
    at sun.java2d.SunGraphics2D.fillPolygon(Unknown Source)
    at java.awt.Graphics.fillPolygon(Unknown Source)
    at com.runemate.game.api.hybrid.location.Coordinate.render(uob:560)
    at scripts.MassFighter.GUI.Controller.lambda$onPaint$47(Controller.java:975)
    at scripts.MassFighter.GUI.Controller$$Lambda$669/563167677.accept(Unknown Source)
    at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
    at java.util.Spliterators$ArraySpliterator.forEachRemaining(Unknown Source)
    at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
    at java.util.stream.ForEachOps$ForEachTask.compute(Unknown Source)
    at java.util.concurrent.CountedCompleter.exec(Unknown Source)
    at java.util.concurrent.ForkJoinTask.doExec(Unknown Source)
    at java.util.concurrent.ForkJoinPool.helpComplete(Unknown Source)
    at java.util.concurrent.ForkJoinPool.externalHelpComplete(Unknown Source)
    at java.util.concurrent.ForkJoinTask.externalAwaitDone(Unknown Source)
    at java.util.concurrent.ForkJoinTask.doInvoke(Unknown Source)
    at java.util.concurrent.ForkJoinTask.invoke(Unknown Source)
    at java.util.stream.ForEachOps$ForEachOp.evaluateParallel(Unknown Source)
    at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateParallel(Unknown Source)
    at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
    at java.util.stream.ReferencePipeline.forEach(Unknown Source)
    at java.util.stream.ReferencePipeline$Head.forEach(Unknown Source)
    at scripts.MassFighter.GUI.Controller.onPaint(Controller.java:973)
    at com.runemate.game.api.script.framework.core.EventDispatcher.process(ntb:126)
    at app.aK.paintComponent(wjb:351)
    at javax.swing.JComponent.paint(Unknown Source)
    at javax.swing.JComponent.paintChildren(Unknown Source)
    at javax.swing.JComponent.paint(Unknown Source)
    at javax.swing.JLayeredPane.paint(Unknown Source)
    at javax.swing.JComponent.paintChildren(Unknown Source)
    at javax.swing.JComponent.paintToOffscreen(Unknown Source)
    at javax.swing.RepaintManager.paint(Unknown Source)
    at javax.swing.JComponent.paint(Unknown Source)
    at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
    at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
    at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
    at java.awt.Container.paint(Unknown Source)
    at java.awt.Window.paint(Unknown Source)
    at javax.swing.RepaintManager$4.run(Unknown Source)
    at javax.swing.RepaintManager$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
    at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
    at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
    at javax.swing.RepaintManager.access$1300(Unknown Source)
    at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
 
Joined
Nov 5, 2014
Messages
505
I'm getting this whenever I try to draw an area of fighting

Code:
java.lang.NullPointerException
    at sun.java2d.pipe.LoopPipe.fillSpans(Unknown Source)
    at sun.java2d.pipe.LoopPipe.fillPolygon(Unknown Source)
    at sun.java2d.SunGraphics2D.fillPolygon(Unknown Source)
    at java.awt.Graphics.fillPolygon(Unknown Source)
    at com.runemate.game.api.hybrid.location.Coordinate.render(uob:560)
    at scripts.MassFighter.GUI.Controller.lambda$onPaint$47(Controller.java:975)
    at scripts.MassFighter.GUI.Controller$$Lambda$669/563167677.accept(Unknown Source)
    at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
    at java.util.Spliterators$ArraySpliterator.forEachRemaining(Unknown Source)
    at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
    at java.util.stream.ForEachOps$ForEachTask.compute(Unknown Source)
    at java.util.concurrent.CountedCompleter.exec(Unknown Source)
    at java.util.concurrent.ForkJoinTask.doExec(Unknown Source)
    at java.util.concurrent.ForkJoinPool.helpComplete(Unknown Source)
    at java.util.concurrent.ForkJoinPool.externalHelpComplete(Unknown Source)
    at java.util.concurrent.ForkJoinTask.externalAwaitDone(Unknown Source)
    at java.util.concurrent.ForkJoinTask.doInvoke(Unknown Source)
    at java.util.concurrent.ForkJoinTask.invoke(Unknown Source)
    at java.util.stream.ForEachOps$ForEachOp.evaluateParallel(Unknown Source)
    at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateParallel(Unknown Source)
    at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
    at java.util.stream.ReferencePipeline.forEach(Unknown Source)
    at java.util.stream.ReferencePipeline$Head.forEach(Unknown Source)
    at scripts.MassFighter.GUI.Controller.onPaint(Controller.java:973)
    at com.runemate.game.api.script.framework.core.EventDispatcher.process(ntb:126)
    at app.aK.paintComponent(wjb:351)
    at javax.swing.JComponent.paint(Unknown Source)
    at javax.swing.JComponent.paintChildren(Unknown Source)
    at javax.swing.JComponent.paint(Unknown Source)
    at javax.swing.JLayeredPane.paint(Unknown Source)
    at javax.swing.JComponent.paintChildren(Unknown Source)
    at javax.swing.JComponent.paintToOffscreen(Unknown Source)
    at javax.swing.RepaintManager.paint(Unknown Source)
    at javax.swing.JComponent.paint(Unknown Source)
    at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
    at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
    at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
    at java.awt.Container.paint(Unknown Source)
    at java.awt.Window.paint(Unknown Source)
    at javax.swing.RepaintManager$4.run(Unknown Source)
    at javax.swing.RepaintManager$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
    at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
    at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
    at javax.swing.RepaintManager.access$1300(Unknown Source)
    at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

I'll look into that, thanks.
 
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