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MassFighter [Deleted]

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Joined
Nov 5, 2014
Messages
505
Hi!
Me again, first of all GJ on the paint update on OSRS, really like it now, the old paint was really annoying because you couldn't see like 50 percent of your screen.
Is there any way you can add knife support?
It just stands still when i try to start the script with iron knifes equipped.

Anyways, a huge thanks for this script, appreciate everything you are doing for this community!

Hey thanks, there shouldn't be a reason why it wouldn't start with knives equipped, what does the status say?
 
Joined
Dec 27, 2014
Messages
287
@Ozzy, I've been using your script recently and it's really good. Could you add the amount of kills to the GUI? Thanks
 
Joined
Nov 5, 2014
Messages
505
@Ozzy, I've been using your script recently and it's really good. Could you add the amount of kills to the GUI? Thanks

Sure, I'm just working on adding more random features to greatly vary how the script runs each time and hopefully reduce ban potential to all MassFighter users further.

The "Distractions" I'm working on so far:

- Opening up the world map (when not in combat), closing it after a random amount of time (very rare)
- Checking random skills (more often)

I'm also making it so that sometimes multiple food/potions are used by accident.

Any more ideas?
 
Joined
Aug 27, 2014
Messages
246
@Ozzy idk if u can add this as a feature but one of the best ways to train cb is hellhounds cause they're aggressive so I'm wondering if u can make the script leave the resource dungeon when they aren't aggressive and enter back and go to the same spot :p
 
Joined
Dec 27, 2014
Messages
287
Sure, I'm just working on adding more random features to greatly vary how the script runs each time and hopefully reduce ban potential to all MassFighter users further.

The "Distractions" I'm working on so far:

- Opening up the world map (when not in combat), closing it after a random amount of time (very rare)
- Checking random skills (more often)

I'm also making it so that sometimes multiple food/potions are used by accident.

Any more ideas?
If we level up, you could click on the attack icon and scroll down. Occasionally
 
Joined
Nov 5, 2014
Messages
505
@Ozzy idk if u can add this as a feature but one of the best ways to train cb is hellhounds cause they're aggressive so I'm wondering if u can make the script leave the resource dungeon when they aren't aggressive and enter back and go to the same spot :p

I've had a few requests for something like this so I'll have to think up a way of implementing it so it can be customised and used for lots of places. I'll probably make it so you can choose a tile and set how frequently the script will run to (when you're not in combat) and return from an area around that set tile.

If we level up, you could click on the attack icon and scroll down. Occasionally

Cool idea, thanks.
 
Joined
Dec 27, 2014
Messages
287
I've had a few requests for something like this so I'll have to think up a way of implementing it so it can be customised and used for lots of places. I'll probably make it so you can choose a tile and set how frequently the script will run to (when you're not in combat) and return from an area around that set tile.



Cool idea, thanks.
That tile idea is amazing. If you make it so that we can do a 4x4 area or something like that. The script can then choose a random tile. That's another anti ban ;)
 
Joined
Jan 11, 2015
Messages
79
java.lang.UnsupportedOperationException
at com.runemate.game.api.hybrid.location.Area.getArea(jxb:63)
at com.runemate.game.api.hybrid.util.calculations.Distance.between(ewb:179)
at com.runemate.game.api.hybrid.util.calculations.Distance.between(ewb:46)
at com.runemate.game.api.hybrid.util.calculations.Distance.to(ewb:8)
at com.runemate.game.api.hybrid.util.calculations.Distance.to(ewb:237)
at scripts.MassFighter.Framework.Spice.pathToLocatable(Spice.java:69)
at scripts.MassFighter.Tasks.Combat.execute(Combat.java:100)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(vqb:132)
at com.runemate.game.api.script.framework.LoopingScript.run(uvb:5)
at com.runemate.game.api.script.framework.AbstractScript.start(rvb:58)
at a.nj.run(gjb:122)


Using the exact same settings as yesterday yet it crashes the moment im not fighting now.
 
Joined
Nov 5, 2014
Messages
505
java.lang.UnsupportedOperationException
at com.runemate.game.api.hybrid.location.Area.getArea(jxb:63)
at com.runemate.game.api.hybrid.util.calculations.Distance.between(ewb:179)
at com.runemate.game.api.hybrid.util.calculations.Distance.between(ewb:46)
at com.runemate.game.api.hybrid.util.calculations.Distance.to(ewb:8)
at com.runemate.game.api.hybrid.util.calculations.Distance.to(ewb:237)
at scripts.MassFighter.Framework.Spice.pathToLocatable(Spice.java:69)
at scripts.MassFighter.Tasks.Combat.execute(Combat.java:100)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(vqb:132)
at com.runemate.game.api.script.framework.LoopingScript.run(uvb:5)
at com.runemate.game.api.script.framework.AbstractScript.start(rvb:58)
at a.nj.run(gjb:122)


Using the exact same settings as yesterday yet it crashes the moment im not fighting now.

Thanks for letting me know, luckily it seems rare. To work out why this happens for you could I get some info on the area you were fighting when this happened?
 
Joined
Jan 8, 2015
Messages
1,427
@Ozzy , I have submitted a crash report where it walked one tile out of my set fighting area and crashed. I hope you have gotten all the info you need.
 
Joined
Nov 5, 2014
Messages
505
@Ozzy , I have submitted a crash report where it walked one tile out of my set fighting area and crashed. I hope you have gotten all the info you need.

Thanks, luckily it doesn't seem to be occurring for everyone but I should be able to sort it out when I get home.
 
Joined
Feb 20, 2015
Messages
22
Any status update on the features to discriminate upon which npc's the script will attack? Very useful for experiments.
 
Joined
Nov 5, 2014
Messages
505
Any status update on the features to discriminate upon which npc's the script will attack? Very useful for experiments.

I'm going to have to rework a few things to implement that, I'll blacklist that NPC.

Edit:

Another small update that should be approved soon

- Added the first distraction, hovers over a random skill, I'll add to these in the future
- Blacklisted troublesome experiment
- Fixed a problem causing spam looting
- Hopefully solved a crash related to walking to NPC's
 
Last edited:
Joined
Feb 20, 2015
Messages
22
Did you mean distinguish instead of discriminate?
Lmao yes I did, I had been awake a while.

I'm going to have to rework a few things to implement that, I'll blacklist that NPC.

Edit:

Another small update that should be approved soon

- Added the first distraction, hovers over a random skill, I'll add to these in the future
- Blacklisted troublesome experiment
- Fixed a problem causing spam looting
- Hopefully solved a crash related to walking to NPC's

Great thanks ozzy!
 
Joined
Feb 24, 2015
Messages
2
It's not working for me, it stopped working today but has worked previously

java.lang.IllegalStateException: Expected a numerical value for Character.cycle but instead we received null (OSRS: 66bdcaf)
at a.qM.const(vbb:85)
at a.qM.const(vbb:188)
at a.ul.isValid(swb:8)
at a.gn.getHealthGauge(nqb:175)
at scripts.MassFighter.Tasks.Combat$1.accepts(Combat.java:33)
at scripts.MassFighter.Tasks.Combat$1.accepts(Combat.java:30)
at com.runemate.game.api.hybrid.util.Filter.getAccepted(mfb:271)
at com.runemate.game.api.hybrid.queries.QueryBuilder.results(cub:271)
at scripts.MassFighter.Tasks.Combat.execute(Combat.java:68)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(vqb:132)
at com.runemate.game.api.script.framework.LoopingScript.run(uvb:5)
at com.runemate.game.api.script.framework.AbstractScript.start(rvb:58)
at a.nj.run(gjb:122)

would really appreciate it if you could help me out man, please please please!

thanks -1990botting
 
Joined
Nov 5, 2014
Messages
505
It's not working for me, it stopped working today but has worked previously

java.lang.IllegalStateException: Expected a numerical value for Character.cycle but instead we received null (OSRS: 66bdcaf)
at a.qM.const(vbb:85)
at a.qM.const(vbb:188)
at a.ul.isValid(swb:8)
at a.gn.getHealthGauge(nqb:175)
at scripts.MassFighter.Tasks.Combat$1.accepts(Combat.java:33)
at scripts.MassFighter.Tasks.Combat$1.accepts(Combat.java:30)
at com.runemate.game.api.hybrid.util.Filter.getAccepted(mfb:271)
at com.runemate.game.api.hybrid.queries.QueryBuilder.results(cub:271)
at scripts.MassFighter.Tasks.Combat.execute(Combat.java:68)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(vqb:132)
at com.runemate.game.api.script.framework.LoopingScript.run(uvb:5)
at com.runemate.game.api.script.framework.AbstractScript.start(rvb:58)
at a.nj.run(gjb:122)

would really appreciate it if you could help me out man, please please please!

thanks -1990botting

Uploaded a fix for that just waiting on approval.
 
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