By registering with us, you'll be able to discuss, share and private message with other members of our community.
Sign up now!Swych updated Hexis Wintertodt PRO with a new update entry:
Hexis Wintertodt PRO v1.6.6 Released!
Read the rest of this update entry...
Hexis Wintertodt PRO updated to v1.6.7.
@anon1336 @DirtMcGirtus @iamzebby @eatdirtfool @stinky bits @BannedBefore @henry95 You'll find the bot works as usual since this update, feel free to give it another go and let me know how you find it. You should use the lite version if you still have usage left on it just to make sure it's working for you.
If you are one of those who gave a negative review and find that it works after this update I'd be very grateful for an updated review. Happy to provide support where possible as long as you collaborate with me Thanks!
Turn off all of your Runelite plugins.sorry still having the same problem. after banking and grabbing food it just stands there
Turn off all of your Runelite plugins.
Sounds like an issue on your end then, works fine for me and others. Sorrymate c'mon i have had them all off since staring runemate, every other bot works .
Sounds like an issue on your end then, works fine for me and others. Sorry
Reviews on previous versions which have since been fixed lol. I'm not arguing with you, I'm telling you it's something on your end or the client's end, nothing to do with my bot.Your reviews say otherwise bud . Spent over 5 bucks stopping and restarting. Good job
Reviews on previous versions which have since been fixed lol. I'm not arguing with you, I'm telling you it's something on your end or the client's end, nothing to do with my bot.
I can't really help any further, try reading the bot logs and seeing if it's something on your end. Post your bot settings and your bot logs and I can try and help but there's not much more I can doFair enough , but weird when every other bot works lmao.
07:31:24 [INFO ] [Hexis Wintertodt PRO] Closing bank, it's time to head to Wintertodt
07:31:24 [INFO ] [ OSRSBank] Closing bank
07:31:24 [DEBUG] [Hexis Wintertodt PRO] Inventory setup: [Rune axe, Knife, Hammer, Lobster, Lobster]
07:31:24 [DEBUG] [Hexis Wintertodt PRO] Equipment setup: [Pyromancer hood, Games necklace(1), Bruma torch, Pyromancer garb, Pyromancer robe, Warm gloves, Pyromancer boots]
07:31:24 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing iIiIiiiiII
07:31:24 [DEBUG] [Hexis Wintertodt PRO] [EnterBossArena] Executing task
07:31:24 [TRACE] [ RemoteModel] Determining interaction point of Doors of Dinh [1627, 3964, 0] using remote model
07:31:30 [DEBUG] [ MLP] We're not hovering InteractablePoint(3664, 3902) according to Interactable#isHovered() but our position does equal the desired target.
07:31:30 [DEBUG] [ Menu] Clicking '^Enter$' 'null' on Doors of Dinh [1627, 3964, 0]
07:31:30 [TRACE] [ RemoteModel] Determining interaction point of Doors of Dinh [1627, 3964, 0] using remote model
07:31:36 [DEBUG] [ MLP] We're not hovering InteractablePoint(5262, 5925) according to Interactable#isHovered() but our position does equal the desired target.
07:31:37 [DEBUG] [ MLP] We're not hovering InteractablePoint(1840, 67) according to Interactable#isHovered() but our position does equal the desired target.
07:31:37 [INFO ] [Hexis Wintertodt PRO] Walking to the Doors of Dinh
07:31:37 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing iIiIiiiiII
07:31:37 [DEBUG] [Hexis Wintertodt PRO] [EnterBossArena] Executing task
07:31:37 [DEBUG] [ Menu] Clicking '^Enter$' 'null' on Doors of Dinh [1627, 3964, 0]
07:31:44 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing IIIiiiIIii
07:31:44 [DEBUG] [Hexis Wintertodt PRO] [ResetPosition] Executing task
07:31:45 [INFO ] [Hexis Wintertodt PRO] Resetting our position before the next round begins
07:37:08 [DEBUG] [Hexis Wintertodt PRO] Inventory setup: [Rune axe, Knife, Hammer, Lobster, Lobster]
07:37:08 [DEBUG] [Hexis Wintertodt PRO] Equipment setup: [Pyromancer hood, Games necklace(1), Bruma torch, Pyromancer garb, Pyromancer robe, Warm gloves, Pyromancer boots]
07:37:08 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing iIiIiiiiII
07:37:08 [DEBUG] [Hexis Wintertodt PRO] [EnterBossArena] Executing task
07:37:08 [TRACE] [ RemoteModel] Determining interaction point of Doors of Dinh [1627, 3964, 0] using remote model
07:37:31 [DEBUG] [ MLP] We're not hovering InteractablePoint(8153, 9880) according to Interactable#isHovered() but our position does equal the desired target.
07:37:31 [DEBUG] [ Menu] Clicking '^Enter$' 'null' on Doors of Dinh [1627, 3964, 0]
07:37:31 [TRACE] [ RemoteModel] Determining interaction point of Doors of Dinh [1627, 3964, 0] using remote model
07:37:53 [DEBUG] [ MLP] We're not hovering InteractablePoint(10320, 13061) according to Interactable#isHovered() but our position does equal the desired target.
07:37:55 [INFO ] [Hexis Wintertodt PRO] Walking to the Doors of Dinh
07:37:55 [DEBUG] [ Camera] Pressing Left to change yaw to 33 from 167 [LEFT]
07:37:55 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing iIiIiiiiII
07:37:55 [DEBUG] [Hexis Wintertodt PRO] [EnterBossArena] Executing task
07:37:55 [TRACE] [ RemoteModel] Determining interaction point of Doors of Dinh [1627, 3964, 0] using remote model
07:37:57 [DEBUG] [ Camera] Releasing LEFT key
07:38:18 [DEBUG] [ MLP] We're not hovering InteractablePoint(10533, 13439) according to Interactable#isHovered() but our position does equal the desired target.
07:38:18 [DEBUG] [ Menu] Clicking '^Enter$' 'null' on Doors of Dinh [1627, 3964, 0]
07:38:18 [TRACE] [ RemoteModel] Determining interaction point of Doors of Dinh [1627, 3964, 0] using remote model
07:38:18 [TRACE] [ RemoteModel] Selecting point InteractablePoint(904, 85)
07:38:24 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing IIIiiiIIii
07:38:24 [DEBUG] [Hexis Wintertodt PRO] [IdleUntilNextRound] Executing task
07:38:24 [INFO ] [Hexis Wintertodt PRO] Joined a game that was in progress, waiting until next round
20:58:58 [DEBUG] [Hexis Wintertodt PRO] [BurnLogs] Executing task
20:58:58 [INFO ] [Hexis Wintertodt PRO] Burning logs...
20:59:03 [DEBUG] [GameEventControllerImpl] Login Handler has been activated!
20:59:03 [DEBUG] [ OSRSLoginHandler] You were disconnected from the server. Clicking ok and logging back in.
20:59:03 [DEBUG] [ OSRSLoginHandler] Pressing Existing User
20:59:04 [DEBUG] [ OSRSLoginHandler] Entering password
20:59:05 [DEBUG] [ OSRSLoginHandler] Logging in
20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing IiiiIiiiIi
20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BurnLogs] Executing task
20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing IiiiIiiiIi
20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BurnLogs] Executing task
11:00:18 [INFO ] [Hexis Wintertodt PRO] Leaving the arena
11:00:24 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing iIIIiiIiii
11:00:24 [DEBUG] [ Menu] Clicking '^Eat$' 'null' on SpriteItem(name:Tuna, quantity: 1, index: 4, origin: INVENTORY)
11:00:24 [DEBUG] [GameEventControllerImpl] Login Handler has been activated!
11:00:24 [DEBUG] [ OSRSLoginHandler] You were disconnected from the server. Clicking ok and logging back in.
11:00:25 [DEBUG] [ OSRSLoginHandler] Pressing Existing User
11:00:25 [DEBUG] [ OSRSLoginHandler] Entering password
11:00:27 [DEBUG] [ OSRSLoginHandler] Logging in
11:00:32 [DEBUG] [ OSRSLoginHandler] Logging in
11:01:46 [DEBUG] [ OSRSLoginHandler] Logging in
11:01:52 [DEBUG] [ OSRSLoginHandler] Logging in
11:02:33 [DEBUG] [ OSRSLoginHandler] Logging in
11:02:39 [DEBUG] [ OSRSLoginHandler] Logging in
11:03:42 [DEBUG] [ OSRSLoginHandler] Logging in
11:03:47 [DEBUG] [ OSRSLoginHandler] Logging in
11:03:50 [INFO ] [ RuneMate] Login blocked: Couldn't connect to server
11:03:50 [INFO ] [ AbstractBot] Login blocked: Couldn't connect to server
11:04:33 [INFO ] [Hexis Wintertodt PRO] [ReflexManager] Shutting down executor as bot is no longer running
That's nothing to do with my bot, the runemate client handles relogging and stopping on events like this.having a few issues with this, *note that the bot runs flawlessly, relogs when i click logout, and connection issues it relogs fine BUT it does not relog after the 6h forced logout timer, any thoughts?
examples
Code:20:58:58 [DEBUG] [Hexis Wintertodt PRO] [BurnLogs] Executing task 20:58:58 [INFO ] [Hexis Wintertodt PRO] Burning logs... 20:59:03 [DEBUG] [GameEventControllerImpl] Login Handler has been activated! 20:59:03 [DEBUG] [ OSRSLoginHandler] You were disconnected from the server. Clicking ok and logging back in. 20:59:03 [DEBUG] [ OSRSLoginHandler] Pressing Existing User 20:59:04 [DEBUG] [ OSRSLoginHandler] Entering password 20:59:05 [DEBUG] [ OSRSLoginHandler] Logging in 20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing IiiiIiiiIi 20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BurnLogs] Executing task 20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing IiiiIiiiIi 20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BurnLogs] Executing task
Code:11:00:18 [INFO ] [Hexis Wintertodt PRO] Leaving the arena 11:00:24 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing iIIIiiIiii 11:00:24 [DEBUG] [ Menu] Clicking '^Eat$' 'null' on SpriteItem(name:Tuna, quantity: 1, index: 4, origin: INVENTORY) 11:00:24 [DEBUG] [GameEventControllerImpl] Login Handler has been activated! 11:00:24 [DEBUG] [ OSRSLoginHandler] You were disconnected from the server. Clicking ok and logging back in. 11:00:25 [DEBUG] [ OSRSLoginHandler] Pressing Existing User 11:00:25 [DEBUG] [ OSRSLoginHandler] Entering password 11:00:27 [DEBUG] [ OSRSLoginHandler] Logging in 11:00:32 [DEBUG] [ OSRSLoginHandler] Logging in 11:01:46 [DEBUG] [ OSRSLoginHandler] Logging in 11:01:52 [DEBUG] [ OSRSLoginHandler] Logging in 11:02:33 [DEBUG] [ OSRSLoginHandler] Logging in 11:02:39 [DEBUG] [ OSRSLoginHandler] Logging in 11:03:42 [DEBUG] [ OSRSLoginHandler] Logging in 11:03:47 [DEBUG] [ OSRSLoginHandler] Logging in 11:03:50 [INFO ] [ RuneMate] Login blocked: Couldn't connect to server 11:03:50 [INFO ] [ AbstractBot] Login blocked: Couldn't connect to server 11:04:33 [INFO ] [Hexis Wintertodt PRO] [ReflexManager] Shutting down executor as bot is no longer running
note that the bot dosent "stop" and still drains credits
ah ok thanks, sorry.That's nothing to do with my bot, the runemate client handles relogging and stopping on events like this.
Hexis Wintertodt PRO updated to v2.0.0.
I'm not sure what to suggest, seems like something else is going on here. The door interaction code is plain and simple, no reason it would get stuck without something being wrong somewhere elsePlain runelite plugin with everything disabled and bot just goes in and out of the door no matter what settings i enable or disable in the runemate plugin.
Hexis Wintertodt PRO updated to v2.0.1.
We use essential cookies to make this site work, and optional cookies to enhance your experience.