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Hexis Wintertodt

Joined
Dec 9, 2016
Messages
3,930

@anon1336 @DirtMcGirtus @iamzebby @eatdirtfool @stinky bits @BannedBefore @henry95 You'll find the bot works as usual since this update, feel free to give it another go and let me know how you find it. You should use the lite version if you still have usage left on it just to make sure it's working for you.

If you are one of those who gave a negative review and find that it works after this update I'd be very grateful for an updated review. Happy to provide support where possible as long as you collaborate with me :) Thanks!
 
Joined
Jan 27, 2023
Messages
9
@anon1336 @DirtMcGirtus @iamzebby @eatdirtfool @stinky bits @BannedBefore @henry95 You'll find the bot works as usual since this update, feel free to give it another go and let me know how you find it. You should use the lite version if you still have usage left on it just to make sure it's working for you.

If you are one of those who gave a negative review and find that it works after this update I'd be very grateful for an updated review. Happy to provide support where possible as long as you collaborate with me :) Thanks!


sorry still having the same problem. after banking and grabbing food it just stands there
 
Joined
Dec 9, 2016
Messages
3,930
Your reviews say otherwise bud . Spent over 5 bucks stopping and restarting. Good job
Reviews on previous versions which have since been fixed lol. I'm not arguing with you, I'm telling you it's something on your end or the client's end, nothing to do with my bot.
 
Joined
Dec 9, 2016
Messages
3,930
Fair enough , but weird when every other bot works lmao.
I can't really help any further, try reading the bot logs and seeing if it's something on your end. Post your bot settings and your bot logs and I can try and help but there's not much more I can do
 
Joined
Sep 21, 2020
Messages
8
Code:
07:31:24 [INFO ] [Hexis Wintertodt PRO] Closing bank, it's time to head to Wintertodt
07:31:24 [INFO ] [            OSRSBank] Closing bank
07:31:24 [DEBUG] [Hexis Wintertodt PRO] Inventory setup: [Rune axe, Knife, Hammer, Lobster, Lobster]
07:31:24 [DEBUG] [Hexis Wintertodt PRO] Equipment setup: [Pyromancer hood, Games necklace(1), Bruma torch, Pyromancer garb, Pyromancer robe, Warm gloves, Pyromancer boots]
07:31:24 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing iIiIiiiiII
07:31:24 [DEBUG] [Hexis Wintertodt PRO] [EnterBossArena] Executing task
07:31:24 [TRACE] [         RemoteModel] Determining interaction point of Doors of Dinh [1627, 3964, 0] using remote model
07:31:30 [DEBUG] [                 MLP] We're not hovering InteractablePoint(3664, 3902) according to Interactable#isHovered() but our position does equal the desired target.
07:31:30 [DEBUG] [                Menu] Clicking '^Enter$' 'null' on Doors of Dinh [1627, 3964, 0]
07:31:30 [TRACE] [         RemoteModel] Determining interaction point of Doors of Dinh [1627, 3964, 0] using remote model
07:31:36 [DEBUG] [                 MLP] We're not hovering InteractablePoint(5262, 5925) according to Interactable#isHovered() but our position does equal the desired target.
07:31:37 [DEBUG] [                 MLP] We're not hovering InteractablePoint(1840, 67) according to Interactable#isHovered() but our position does equal the desired target.
07:31:37 [INFO ] [Hexis Wintertodt PRO] Walking to the Doors of Dinh
07:31:37 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing iIiIiiiiII
07:31:37 [DEBUG] [Hexis Wintertodt PRO] [EnterBossArena] Executing task
07:31:37 [DEBUG] [                Menu] Clicking '^Enter$' 'null' on Doors of Dinh [1627, 3964, 0]
07:31:44 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing IIIiiiIIii
07:31:44 [DEBUG] [Hexis Wintertodt PRO] [ResetPosition] Executing task
07:31:45 [INFO ] [Hexis Wintertodt PRO] Resetting our position before the next round begins

Maybe this can help troubleshoot. At the top, the bot already has all the items ready and closed the bank. Then it loses about 20 seconds just moving from the bank to the door which sometimes can be even longer causing it to miss a round.
Another example of exactly what I mentioned:

Code:
07:37:08 [DEBUG] [Hexis Wintertodt PRO] Inventory setup: [Rune axe, Knife, Hammer, Lobster, Lobster]
07:37:08 [DEBUG] [Hexis Wintertodt PRO] Equipment setup: [Pyromancer hood, Games necklace(1), Bruma torch, Pyromancer garb, Pyromancer robe, Warm gloves, Pyromancer boots]
07:37:08 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing iIiIiiiiII
07:37:08 [DEBUG] [Hexis Wintertodt PRO] [EnterBossArena] Executing task
07:37:08 [TRACE] [         RemoteModel] Determining interaction point of Doors of Dinh [1627, 3964, 0] using remote model
07:37:31 [DEBUG] [                 MLP] We're not hovering InteractablePoint(8153, 9880) according to Interactable#isHovered() but our position does equal the desired target.
07:37:31 [DEBUG] [                Menu] Clicking '^Enter$' 'null' on Doors of Dinh [1627, 3964, 0]
07:37:31 [TRACE] [         RemoteModel] Determining interaction point of Doors of Dinh [1627, 3964, 0] using remote model
07:37:53 [DEBUG] [                 MLP] We're not hovering InteractablePoint(10320, 13061) according to Interactable#isHovered() but our position does equal the desired target.
07:37:55 [INFO ] [Hexis Wintertodt PRO] Walking to the Doors of Dinh
07:37:55 [DEBUG] [              Camera] Pressing Left to change yaw to 33 from 167 [LEFT]
07:37:55 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing iIiIiiiiII
07:37:55 [DEBUG] [Hexis Wintertodt PRO] [EnterBossArena] Executing task
07:37:55 [TRACE] [         RemoteModel] Determining interaction point of Doors of Dinh [1627, 3964, 0] using remote model
07:37:57 [DEBUG] [              Camera] Releasing LEFT key 
07:38:18 [DEBUG] [                 MLP] We're not hovering InteractablePoint(10533, 13439) according to Interactable#isHovered() but our position does equal the desired target.
07:38:18 [DEBUG] [                Menu] Clicking '^Enter$' 'null' on Doors of Dinh [1627, 3964, 0]
07:38:18 [TRACE] [         RemoteModel] Determining interaction point of Doors of Dinh [1627, 3964, 0] using remote model
07:38:18 [TRACE] [         RemoteModel] Selecting point InteractablePoint(904, 85)
07:38:24 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing IIIiiiIIii
07:38:24 [DEBUG] [Hexis Wintertodt PRO] [IdleUntilNextRound] Executing task
07:38:24 [INFO ] [Hexis Wintertodt PRO] Joined a game that was in progress, waiting until next round

This is a great script and I am just 8 hours short of hitting 99 so 5 stars from me, but I hope this helps troubleshoot this issue for others.
 
Joined
Jan 27, 2023
Messages
9
Yo i'm not sure if this will help but here are the logs
Also just to reiterate, the bot works a few times and then stops. It stops once with X button is pressed in the bank after grabbing more food.
Does playing in Fixed or resizable change anything ? Or if i'm not in fullscreen or something , thanks mate
 

Attachments

  • hexis_wintertodt_pro_mainmain_29042023_135844.log
    659.7 KB · Views: 1
Joined
Apr 19, 2023
Messages
13
having a few issues with this, *note that the bot runs flawlessly, relogs when i click logout, and connection issues it relogs fine BUT it does not relog after the 6h forced logout timer, any thoughts?

examples

Code:
20:58:58 [DEBUG] [Hexis Wintertodt PRO] [BurnLogs] Executing task
20:58:58 [INFO ] [Hexis Wintertodt PRO] Burning logs...
20:59:03 [DEBUG] [GameEventControllerImpl] Login Handler has been activated!
20:59:03 [DEBUG] [    OSRSLoginHandler] You were disconnected from the server. Clicking ok and logging back in.
20:59:03 [DEBUG] [    OSRSLoginHandler] Pressing Existing User
20:59:04 [DEBUG] [    OSRSLoginHandler] Entering password
20:59:05 [DEBUG] [    OSRSLoginHandler] Logging in
20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing IiiiIiiiIi
20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BurnLogs] Executing task
20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing IiiiIiiiIi
20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BurnLogs] Executing task

Code:
11:00:18 [INFO ] [Hexis Wintertodt PRO] Leaving the arena
11:00:24 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing iIIIiiIiii
11:00:24 [DEBUG] [                Menu] Clicking '^Eat$' 'null' on SpriteItem(name:Tuna, quantity: 1, index: 4,  origin: INVENTORY)
11:00:24 [DEBUG] [GameEventControllerImpl] Login Handler has been activated!
11:00:24 [DEBUG] [    OSRSLoginHandler] You were disconnected from the server. Clicking ok and logging back in.
11:00:25 [DEBUG] [    OSRSLoginHandler] Pressing Existing User
11:00:25 [DEBUG] [    OSRSLoginHandler] Entering password
11:00:27 [DEBUG] [    OSRSLoginHandler] Logging in
11:00:32 [DEBUG] [    OSRSLoginHandler] Logging in
11:01:46 [DEBUG] [    OSRSLoginHandler] Logging in
11:01:52 [DEBUG] [    OSRSLoginHandler] Logging in
11:02:33 [DEBUG] [    OSRSLoginHandler] Logging in
11:02:39 [DEBUG] [    OSRSLoginHandler] Logging in
11:03:42 [DEBUG] [    OSRSLoginHandler] Logging in
11:03:47 [DEBUG] [    OSRSLoginHandler] Logging in
11:03:50 [INFO ] [            RuneMate] Login blocked: Couldn't connect to server
11:03:50 [INFO ] [         AbstractBot] Login blocked: Couldn't connect to server
11:04:33 [INFO ] [Hexis Wintertodt PRO] [ReflexManager] Shutting down executor as bot is no longer running

note that the bot dosent "stop" and still drains credits
 
Joined
Dec 9, 2016
Messages
3,930
having a few issues with this, *note that the bot runs flawlessly, relogs when i click logout, and connection issues it relogs fine BUT it does not relog after the 6h forced logout timer, any thoughts?

examples

Code:
20:58:58 [DEBUG] [Hexis Wintertodt PRO] [BurnLogs] Executing task
20:58:58 [INFO ] [Hexis Wintertodt PRO] Burning logs...
20:59:03 [DEBUG] [GameEventControllerImpl] Login Handler has been activated!
20:59:03 [DEBUG] [    OSRSLoginHandler] You were disconnected from the server. Clicking ok and logging back in.
20:59:03 [DEBUG] [    OSRSLoginHandler] Pressing Existing User
20:59:04 [DEBUG] [    OSRSLoginHandler] Entering password
20:59:05 [DEBUG] [    OSRSLoginHandler] Logging in
20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing IiiiIiiiIi
20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BurnLogs] Executing task
20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing IiiiIiiiIi
20:59:15 [DEBUG] [Hexis Wintertodt PRO] [BurnLogs] Executing task

Code:
11:00:18 [INFO ] [Hexis Wintertodt PRO] Leaving the arena
11:00:24 [DEBUG] [Hexis Wintertodt PRO] [BossArenaRouter] Executing iIIIiiIiii
11:00:24 [DEBUG] [                Menu] Clicking '^Eat$' 'null' on SpriteItem(name:Tuna, quantity: 1, index: 4,  origin: INVENTORY)
11:00:24 [DEBUG] [GameEventControllerImpl] Login Handler has been activated!
11:00:24 [DEBUG] [    OSRSLoginHandler] You were disconnected from the server. Clicking ok and logging back in.
11:00:25 [DEBUG] [    OSRSLoginHandler] Pressing Existing User
11:00:25 [DEBUG] [    OSRSLoginHandler] Entering password
11:00:27 [DEBUG] [    OSRSLoginHandler] Logging in
11:00:32 [DEBUG] [    OSRSLoginHandler] Logging in
11:01:46 [DEBUG] [    OSRSLoginHandler] Logging in
11:01:52 [DEBUG] [    OSRSLoginHandler] Logging in
11:02:33 [DEBUG] [    OSRSLoginHandler] Logging in
11:02:39 [DEBUG] [    OSRSLoginHandler] Logging in
11:03:42 [DEBUG] [    OSRSLoginHandler] Logging in
11:03:47 [DEBUG] [    OSRSLoginHandler] Logging in
11:03:50 [INFO ] [            RuneMate] Login blocked: Couldn't connect to server
11:03:50 [INFO ] [         AbstractBot] Login blocked: Couldn't connect to server
11:04:33 [INFO ] [Hexis Wintertodt PRO] [ReflexManager] Shutting down executor as bot is no longer running

note that the bot dosent "stop" and still drains credits
That's nothing to do with my bot, the runemate client handles relogging and stopping on events like this.
 
Joined
Mar 15, 2021
Messages
1
Plain runelite plugin with everything disabled and bot just goes in and out of the door no matter what settings i enable or disable in the runemate plugin.
 
Joined
Dec 9, 2016
Messages
3,930
Plain runelite plugin with everything disabled and bot just goes in and out of the door no matter what settings i enable or disable in the runemate plugin.
I'm not sure what to suggest, seems like something else is going on here. The door interaction code is plain and simple, no reason it would get stuck without something being wrong somewhere else
 
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