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Hexis Pest Control

Joined
Dec 9, 2016
Messages
3,930
I've been suiciding this bot for days now, just got to Veteran last night and woke up with 1500 points. What are your settings looking like? I agree the bot can be slow at times on mob detection and I would like to see that improved as well but it gets the job done.
Good to hear, glad it works well for you, please bot safely though!
 
Joined
Nov 16, 2020
Messages
2
I've watched it attempt to cross the gangplank 5 times before finally corssing it, after games already left of course. ill also watch it sit infront of mobs and do nothing. sit 8 tiles away from the void knight when "defend knight" option is on and continue to do nothing. it will also sit between yellow and red portals and not attack anything because there are no monsters there.
 
just watched it get red barred on activity meter by sitting beside the void knight not fast enough to attack anything and losing the game, how the fuck do you charge for this trash? And you dont even have the balls to reply to me
 
I've now tried all 3 setting.

if youd like your guy to stand 8 tiles away from the void knight and not attack anything or get you any points, use that one.

if youd like your guys to stand between the red and yellow portal and hover over monsters but fail to click on anything and lose the game, use that one.

if youd like your guy to stand 4 tiles away from the portal and fail to attack anything and lose the game, use the one.

each option also comes with the ability to take 45 seconds to re-enter the boat after gaining you no points and costing you money!

if youd like a better version of this bot please shit in your hands and clap as it has nearly the same effect as the current version, but saves you money and time.
 
Joined
Dec 9, 2016
Messages
3,930
I've watched it attempt to cross the gangplank 5 times before finally corssing it, after games already left of course. ill also watch it sit infront of mobs and do nothing. sit 8 tiles away from the void knight when "defend knight" option is on and continue to do nothing. it will also sit between yellow and red portals and not attack anything because there are no monsters there.
 
just watched it get red barred on activity meter by sitting beside the void knight not fast enough to attack anything and losing the game, how the fuck do you charge for this trash? And you dont even have the balls to reply to me
 
I've now tried all 3 setting.

if youd like your guy to stand 8 tiles away from the void knight and not attack anything or get you any points, use that one.

if youd like your guys to stand between the red and yellow portal and hover over monsters but fail to click on anything and lose the game, use that one.

if youd like your guy to stand 4 tiles away from the portal and fail to attack anything and lose the game, use the one.

each option also comes with the ability to take 45 seconds to re-enter the boat after gaining you no points and costing you money!

if youd like a better version of this bot please shit in your hands and clap as it has nearly the same effect as the current version, but saves you money and time.
lol you're a cancer
 
Joined
Dec 9, 2016
Messages
3,930
you mad because im calling you out on your garbage script that u have the balls to charge for? maybe learn to basics before trying to pass the garbage as premium content bro this is actually embarrassing. you attach your name to this trash and consider it to be the best work youre capable of? oof, hope you didn't quit at walmart thinking you were going to make it big off this pile of crap
cry harder
 
Joined
Nov 19, 2020
Messages
33
Bot runs fine for about 3 games, then either starts to spin the camera non-stop or doesn't get back on the boat not sure what causes it, using pest hunter setting, nothing else.

00:00:00 INFO Configuring internal settings
00:00:00 DEBUG [ReflexManager] New loop delay determined at 0 minutes
00:00:00 DEBUG [ReflexManager] Generated fatigue at current interval is 126
00:00:00 DEBUG [HexisBot] Changing our delay from 0 to 126
00:00:00 INFO Waiting for the UI to start
00:00:05 INFO Waiting for the UI to start
00:00:09 DEBUG Hovered Gangplank [2658, 2639, 0] on the first attempt.
00:00:10 DEBUG Hovered Gangplank [2658, 2639, 0] on the first attempt.
00:00:11 INFO Waiting for the game to start
00:00:16 INFO Waiting for the game to start
00:00:21 INFO Waiting for the game to start
00:00:26 INFO Waiting for the game to start
00:00:31 INFO Waiting for the game to start
00:00:36 INFO Waiting for the game to start
00:00:41 INFO Waiting for the game to start
00:00:46 INFO Waiting for the game to start
00:00:51 INFO Waiting for the game to start
00:00:56 INFO Waiting for the game to start
00:01:01 INFO Waiting for the game to start
00:01:06 INFO Waiting for the game to start
00:01:11 INFO Waiting for the game to start
00:01:16 INFO Waiting for the game to start
00:01:21 INFO Waiting for the game to start
00:01:26 INFO Waiting for the game to start
00:01:31 INFO Waiting for the game to start
00:01:36 INFO Waiting for the game to start
00:01:41 INFO Waiting for the game to start
00:01:45 DEBUG Instance cached, Region base identified at Coordinate(6448, 1792, 0)
00:01:46 DEBUG Attempting to hover Coordinate.Minimap(6497, 1826, 0) since the target of InteractablePoint(700, 130) is less then 4 pixels away.
00:01:46 DEBUG Attempted to hover Coordinate.Minimap(6497, 1826, 0) since InteractablePoint(700, 130) was less than 4 pixels away (success: true)
00:01:46 INFO Walking to the Southwest portal
00:01:46 DEBUG Hovered Coordinate.Minimap(6497, 1826, 0) on the first attempt.
00:01:46 INFO Walking to the Southwest portal
00:01:46 DEBUG Hovered Coordinate.Minimap(6497, 1826, 0) on the first attempt.
00:01:46 INFO Walking to the Southwest portal
00:01:49 DEBUG Attempting to hover Gate [6496, 1817, 0] since the target of InteractablePoint(29, 270) is less then 4 pixels away.
00:01:49 DEBUG Attempted to hover Gate [6496, 1817, 0] since InteractablePoint(29, 270) was less than 4 pixels away (success: false)
00:01:49 DEBUG We're not hovering Gate [6496, 1817, 0] according to Interactable#isHovered() but our position does equal the desired target.
00:01:49 DEBUG Attempting to hover Gate [6496, 1817, 0] since the target of InteractablePoint(300, 204) is less then 4 pixels away.
00:01:50 DEBUG Attempted to hover Gate [6496, 1817, 0] since InteractablePoint(300, 204) was less than 4 pixels away (success: false)
00:01:50 DEBUG We're not hovering Gate [6496, 1817, 0] according to Interactable#isHovered() but our position does equal the desired target.
00:01:50 DEBUG Hovered Gate [6496, 1817, 0] on the first attempt.
00:01:50 DEBUG Hovered Gate [6496, 1817, 0] on the first attempt.
00:01:51 INFO Walking to the Southwest portal
00:01:51 DEBUG Hovered Gate [6496, 1817, 0] on the first attempt.
00:01:51 INFO Walking to the Southwest portal
00:01:51 INFO Walking to the Southwest portal
00:01:52 INFO Walking to the Southwest portal
00:01:52 INFO Walking to the Southwest portal
00:01:52 INFO Walking to the Southwest portal
00:01:54 INFO Walking to the Southwest portal
00:01:55 DEBUG Attempting to hover Coordinate.Minimap(6486, 1808, 0) since the target of InteractablePoint(765, 35) is less then 4 pixels away.
00:01:55 DEBUG Attempted to hover Coordinate.Minimap(6486, 1808, 0) since InteractablePoint(765, 35) was less than 4 pixels away (success: true)
00:01:55 INFO Walking to the Southwest portal
00:01:55 DEBUG Hovered Coordinate.Minimap(6486, 1807, 0) on the first attempt.
00:01:55 INFO Walking to the Southwest portal
00:01:55 DEBUG Hovered Coordinate.Minimap(6486, 1807, 0) on the first attempt.
00:01:55 INFO Walking to the Southwest portal
00:01:55 DEBUG Hovered Coordinate.Minimap(6486, 1807, 0) on the first attempt.
00:01:56 INFO Walking to the Southwest portal
00:01:58 DEBUG Attempting to hover Coordinate.Minimap(6486, 1805, 0) since the target of InteractablePoint(751, 59) is less then 4 pixels away.
00:01:58 DEBUG Attempted to hover Coordinate.Minimap(6486, 1805, 0) since InteractablePoint(751, 59) was less than 4 pixels away (success: true)
00:01:58 INFO Walking to the Southwest portal
00:01:58 DEBUG Attempting to hover Coordinate.Minimap(6486, 1805, 0) since the target of InteractablePoint(748, 64) is less then 4 pixels away.
00:01:58 DEBUG Attempted to hover Coordinate.Minimap(6486, 1805, 0) since InteractablePoint(748, 64) was less than 4 pixels away (success: true)
00:01:58 INFO Walking to the Southwest portal
00:02:00 DEBUG Hovered Spinner(level: 55, position: 6485, 1804, 0) on the first attempt.
00:02:00 DEBUG [CombatHandler] No tasks available to execute
00:02:00 DEBUG [CombatHandler] No tasks available to execute
00:02:01 DEBUG [CombatHandler] No tasks available to execute
00:02:01 DEBUG [CombatHandler] No tasks available to execute
00:02:01 DEBUG [CombatHandler] No tasks available to execute
00:02:01 INFO Killing Spinner
00:02:02 DEBUG Detected West dropped. Removing from list of shielded portals.
00:02:02 DEBUG Detected West dropped. Removing from list of shielded portals.
00:02:02 INFO Killing Spinner
00:02:04 INFO Killing Spinner
00:02:05 INFO Killing Spinner
00:02:07 INFO Killing Spinner
00:02:09 INFO Killing Spinner
00:02:11 INFO Killing Spinner
00:02:13 INFO Killing Spinner
00:02:15 INFO Killing Spinner
00:02:16 DEBUG Attempting to hover Spinner(level: 36, position: 6486, 1804, 0) since the target of InteractablePoint(398, 316) is less then 4 pixels away.
00:02:16 DEBUG Attempted to hover Spinner(level: 36, position: 6486, 1804, 0) since InteractablePoint(398, 316) was less than 4 pixels away (success: false)
00:02:16 DEBUG We're not hovering Spinner(level: 36, position: 6486, 1804, 0) according to Interactable#isHovered() but our position does equal the desired target.
00:02:17 DEBUG [CombatHandler] No tasks available to execute
00:02:17 DEBUG [CombatHandler] No tasks available to execute
00:02:17 DEBUG [CombatHandler] No tasks available to execute
00:02:17 DEBUG [CombatHandler] No tasks available to execute
00:02:17 DEBUG [CombatHandler] No tasks available to execute
00:02:17 DEBUG [CombatHandler] No tasks available to execute
00:02:17 DEBUG [CombatHandler] No tasks available to execute
00:02:17 DEBUG [CombatHandler] No tasks available to execute
00:02:18 DEBUG [CombatHandler] No tasks available to execute
00:02:18 DEBUG [CombatHandler] No tasks available to execute
00:02:18 INFO Killing Spinner
00:02:19 INFO Killing Spinner
00:02:21 INFO Killing Spinner
00:02:22 DEBUG Attempting to hover Shifter(level: 38, position: 6486, 1804, 0) since the target of InteractablePoint(405, 336) is less then 4 pixels away.
00:02:22 DEBUG Attempted to hover Shifter(level: 38, position: 6486, 1804, 0) since InteractablePoint(405, 336) was less than 4 pixels away (success: false)
00:02:22 DEBUG We're not hovering Shifter(level: 38, position: 6486, 1804, 0) according to Interactable#isHovered() but our position does equal the desired target.
00:02:22 DEBUG Hovered MenuItem{1 : "Attack" : "Shifter" : Shifter(level: 38, position: 6486, 1804, 0)} on the first attempt.
00:02:23 DEBUG [CombatHandler] No tasks available to execute
00:02:23 DEBUG [CombatHandler] No tasks available to execute
00:02:23 DEBUG [CombatHandler] No tasks available to execute
00:02:23 DEBUG [CombatHandler] No tasks available to execute
00:02:23 DEBUG [CombatHandler] No tasks available to execute
00:02:23 DEBUG [CombatHandler] No tasks available to execute
00:02:23 DEBUG [CombatHandler] No tasks available to execute
00:02:23 DEBUG [CombatHandler] No tasks available to execute
00:02:24 DEBUG [CombatHandler] No tasks available to execute
00:02:24 INFO Killing Shifter
00:02:25 INFO Killing Shifter
00:02:26 INFO Killing Shifter
00:02:28 INFO Killing Shifter
00:02:30 DEBUG Hovered Defiler(level: 50, position: 6487, 1805, 0) on the first attempt.
00:02:30 DEBUG Hovered MenuItem{1 : "Attack" : "Defiler" : Defiler(level: 50, position: 6487, 1805, 0)} on the first attempt.
00:02:30 DEBUG [CombatHandler] No tasks available to execute
00:02:30 DEBUG [CombatHandler] No tasks available to execute
00:02:31 DEBUG [CombatHandler] No tasks available to execute
00:02:31 DEBUG [CombatHandler] No tasks available to execute
00:02:31 DEBUG [CombatHandler] No tasks available to execute
00:02:31 DEBUG [CombatHandler] No tasks available to execute
00:02:31 DEBUG [CombatHandler] No tasks available to execute
00:02:31 DEBUG [CombatHandler] No tasks available to execute
00:02:31 DEBUG [CombatHandler] No tasks available to execute
00:02:31 DEBUG Detected Southeast dropped. Removing from list of shielded portals.
00:02:31 DEBUG Detected Southeast dropped. Removing from list of shielded portals.
00:02:32 INFO Killing Defiler
00:02:33 INFO Killing Defiler
00:02:35 INFO Killing Defiler
00:02:36 INFO Killing Defiler
00:02:38 INFO Killing Defiler
00:02:39 INFO Killing Defiler
 
Joined
Jun 10, 2019
Messages
89
For me, it rarely attacks on guard protection mode, and gets thrown out of the minigame.
else, on the attack portal, it just running around back an forth between mobs, very botlike.
 
Joined
May 22, 2020
Messages
3
Had an error when trying to use range potions, the bot said no
Bastion potion in inventory and quicky closed down. I lost some credit trying to use this. Please fix the range potion option please! ☺ Thanks <3
 
Joined
Apr 2, 2019
Messages
8
Bot does not work, please refund money
 
tried to run it multiple times and did not work and lost 40 odd cent in this process please refund my money as this script does not work
 
Joined
Dec 9, 2016
Messages
3,930
Bot does not work, please refund money
 
tried to run it multiple times and did not work and lost 40 odd cent in this process please refund my money as this script does not work
Hi the bot works so use it properly. No refund given sorry : )
 
Joined
Apr 2, 2019
Messages
8
IT does i tried it, multiple times as you can see that it took 50 cents for 2 minutes of using what kind of script does that? if it was working it would work normally without me having to keep trying, it does not work
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
6,966
IT does i tried it, multiple times as you can see that it took 50 cents for 2 minutes of using what kind of script does that? if it was working it would work normally without me having to keep trying, it does not work
I'd recommend testing using the lite version (15 min free trial apparently) so you don't get charged while debugging btw
 
Joined
Jul 11, 2016
Messages
6
IT does i tried it, multiple times as you can see that it took 50 cents for 2 minutes of using what kind of script does that? if it was working it would work normally without me having to keep trying, it does not work
LISTEN EVERYONE.... IF YOU START YOU BOT AND STOP IT.... IT WILL CHARGE YOU EVERYTIME.... BOT......SMART... IS NOT JUST ABOUT GETTING BANNED... stop spamming your bots start and stop and you'll stop loosing money!
:):):L):):):):):):) hope this helps
 
Joined
Apr 2, 2019
Messages
8
LISTEN EVERYONE.... IF YOU START YOU BOT AND STOP IT.... IT WILL CHARGE YOU EVERYTIME.... BOT......SMART... IS NOT JUST ABOUT GETTING BANNED... stop spamming your bots start and stop and you'll stop loosing money!
:):):L):):):):):):) hope this helps
I would not have to start again and again if it did something , for me it just stood there doing nothing.
 
Joined
Dec 9, 2016
Messages
3,930
Broke today, stuck on walking to bank even if you don't have it set to withdraw anything from the bank.
Only reason it would go to the bank is if you've told the bot to bring potions or a special attack weapon and you've not got it equipped or in your inventory.
 
Joined
Jun 15, 2015
Messages
13
Not sure what happened but only botted with this for two hours and then 3 and a half hours the following day. Got a temp botting ban. One thing I did notice it does click quite fast on NPC's to my usual speed so maybe that.
 
Joined
Dec 20, 2020
Messages
2
bot not working at all for me. my character just runs up to the portal and stands there..could use a refund please.
 
Joined
Oct 25, 2017
Messages
19
Having an issue with the bot. It isn't doing anything at the plank. I only have quick prayers enabled and tried each mode. I am also in fixed classic mode.
EDIT: It's working now, unlocked zoom and start it in bank, so not sure which was it.
 
Last edited:
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