it worked for me abit today but kept getting stuck on the first roof sectionnot working for hefin
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Sign up now!it worked for me abit today but kept getting stuck on the first roof sectionnot working for hefin
HaxAgility updated to v1.7.1.
testing on hefin and so far has been perfect thx for fix
Let me know if it happens again, I'm pretty sure I didn't make any major changes to the running code, just mainly the GUI and some small optimizations.
Could you give it a run with the "Draw Obstacles" checkbox checked in the GUI and let me know if the box seems off to you? I just managed to find some that were bugged in the Wilderness course.I dont know if it's fixed however, have had this problem getting stuck all the time at the gnome stronghold.
It occurs when you cross the line and need to climb down the tree to keep on. I seems as it doesn't know where to click even.
You know what? I'll start working on that right now, just for youNo summer pie support yet?
HaxAgility updated to v1.8.
You know what? I'll start working on that right now, just for you
In what way? hahaThis script reminds me of a drunk person playing runescape.
Very very very buggy at gnome stronghold basic course. First it doesn't even run just says instalissing so I overtook mouse movement and clicked the first obstacle, then it started running however it climbed up and just hovered with mouse over next obstacle... Please fix the stability of the script.
HaxAgility updated to v1.8.1.
Thank you very much, fixed for next update.Gets stuck at barbarian agility course after it fails the rope swing.
I get this message:
(10:03:37) Null obstacle/definition: Trap ladder
(10:03:37) Null obstacle/definition: Trap ladder
The object (on RS3) is just "Ladder" and it's action is "Climb-up".
script isn't good in wilderness course idk how to explain it just start it there for 10 mins and u will seeThank you very much, fixed for next update.
We know, its a bug with models.script isn't good in wilderness course idk how to explain it just start it there for 10 mins and u will see
script isn't good in wilderness course idk how to explain it just start it there for 10 mins and u will see
We know, its a bug with models.
not only that but the way it moves the camera is really weirdJust adding forced bounds as a temp fix.
Is is only the log that it's consistently having trouble with? The stepping stones still work fine don't they?
That's also already fixed for next update.not only that but the way it moves the camera is really weird
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