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Divine NMZ Lite [Deleted]

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Client Developer
Joined
Oct 12, 2015
Messages
3,763
Holy crap, not even pNightmareZone has that logic :O
It does check the coffer, but doesn't actually log you out when it's depleted. @Party

Will there be an option to stop the bot after the dream is finished? I only like to do 1 run at a time sometimes, not on an eternal loop.
The bot break function after X amount of hours doesn't cut it for me, except for making the bot miss a HP flick on purpose for anti-bot pattern of course.

The reason I don't check that is because the amount it costs you per game decreases as your QP goes up. It reads how much is stored in your coffer, but it won't do anything with it at present.
It does check & account for pots left over from previous runs, and even used to decant them, but it was a hacky implementation and needed smoothing out.

If mine is not working properly, drop me a bug report, because I'm not seeing any of this.
 
( ͡° ͜ʖ ͡°)
Joined
Mar 30, 2015
Messages
2,410
Ran one instance for 2 dreams on a 1 def pure, using ovls/abs. Added an update for custom bosses, custom dreams, and leaving when out of arrows. Still fixing a couple of things, but going to roll out the update soon. When done the bot will be supporter+, or premium later on if accepted.

Also still trying to decide on the UI. It looks really cluttered atm, but offers the most customize-ability.

vE7e01O

iKhHCls.png
 
Last edited:
( ͡° ͜ʖ ͡°)
Joined
Mar 30, 2015
Messages
2,410
i got banned by using this one :\ runned 6 hours thankgod its just a 48 hours ban

Botting 6hrs straight isn't safe botting. Also there's no way to say it's this bot for sure. I've been running it for ~4hrs daily and still am not banned. That's including the v2.0 update where I don't have to restart it after every game (truly running it non-stop).

Edit: 4hr proggy:

ns4oBIH
 
Last edited:
Joined
Aug 18, 2015
Messages
77
Will there be an option to choose how many dream runs you wish to do in a row?
Let's say I don't want to come back to the bot making 5-7 dream runs lol

Amazing work so far! Looks dope!
 
( ͡° ͜ʖ ͡°)
Joined
Mar 30, 2015
Messages
2,410
Nope. It'll be based on coffer points/equipment and supply availability. So if you don't have enough to make the next dream then it'll log off, whether that be the right amount of money in the coffer or enough ppots/absorbs/ovls. If you only want 3 dreams, put enough in the coffer for 3 dreams and then it'll stop for you after that. Or buy enough ovls/absorbs for 3 dreams.
 
Joined
Aug 18, 2015
Messages
77
When restarting the bot. dropdown list is stuck on prayer potion. switching to prayer crashes the bot.
284b44e6a9.png

 
[Debug] RuneMate Version: 2.3.3
[Debug] Java Version: 8u92 x86 (Oracle Corporation)
[Debug] Operating System: Windows 10 x64
Incorrect password. Please try again.
Incorrect password. Please try again.
DivineNMZ v2.0.0-beta1 started!
java.lang.NullPointerException
at bot.NUl.short(e:126)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Node.fireEvent(Node.java:8411)
at javafx.scene.control.ChoiceBox$4.invalidated(ChoiceBox.java:327)
at javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java:111)
at javafx.beans.property.ObjectPropertyBase.set(ObjectPropertyBase.java:146)
at javafx.scene.control.ChoiceBox.setValue(ChoiceBox.java:336)
at javafx.scene.control.ChoiceBox.lambda$new$137(ChoiceBox.java:190)
at com.sun.javafx.binding.ExpressionHelper$Generic.fireValueChangedEvent(ExpressionHelper.java:361)
at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81)
at javafx.beans.property.ReadOnlyObjectPropertyBase.fireValueChangedEvent(ReadOnlyObjectPropertyBase.java:74)
at javafx.beans.property.ReadOnlyObjectWrapper.fireValueChangedEvent(ReadOnlyObjectWrapper.java:102)
at javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java:112)
at javafx.beans.property.ObjectPropertyBase.set(ObjectPropertyBase.java:146)
at javafx.scene.control.SelectionModel.setSelectedItem(SelectionModel.java:102)
at javafx.scene.control.SingleSelectionModel.updateSelectedIndex(SingleSelectionModel.java:223)
at javafx.scene.control.SingleSelectionModel.select(SingleSelectionModel.java:149)
at javafx.scene.control.ChoiceBox$ChoiceBoxSelectionModel.select(ChoiceBox.java:573)
at com.sun.javafx.scene.control.skin.ChoiceBoxSkin.lambda$addPopupItem$284(ChoiceBoxSkin.java:261)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.control.MenuItem.fire(MenuItem.java:462)
at com.sun.javafx.scene.control.skin.ContextMenuContent$MenuItemContainer.doSelect(ContextMenuContent.java:1405)
at com.sun.javafx.scene.control.skin.ContextMenuContent$MenuItemContainer.lambda$createChildren$343(ContextMenuContent.java:1358)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:380)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:294)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:416)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:415)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Thread.java:745)
Total runtime: 00:00:00
 
( ͡° ͜ʖ ͡°)
Joined
Mar 30, 2015
Messages
2,410
When restarting the bot. dropdown list is stuck on prayer potion. switching to prayer crashes the bot.
284b44e6a9.png

Edit: Nvm. Fixed in next release. Ppots unusable until then.
 
Last edited:
Joined
Aug 18, 2015
Messages
77
It's stuck on abs. When I restarted it for the 3rd time, it's stuck on prayer :D
Whatever I do, it crashes when trying to select either.

Potion choice: nothing. is always there
 
Joined
Jun 7, 2016
Messages
37
@Serene Just finished a dream, now i cant start the bot again , would appreciate it if you took a look at it :D
 

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Last edited:
Joined
Apr 17, 2016
Messages
20
bot dosnt work with new update should of left the same was perfect now it keep flicking to prayer ecven tho I have full absorbtion pots wont even start with absorbtion in option until you press prayer then sends mesg saying its messed
 
useless update serene for such a great bot working fine who cares but guthans ppl can easily just use absorbtion pot into it... anyways bot dosnt work for absorbtion look into it
 
( ͡° ͜ʖ ͡°)
Joined
Mar 30, 2015
Messages
2,410
@Serene Just finished a dream, now i cant start the bot again , would appreciate it if you took a look at it :D

Yeah, fixed in the next update. Try toggling a different stat and then rechoosing absorption potions to enable the start button.
 
bot dosnt work with new update should of left the same was perfect now it keep flicking to prayer ecven tho I have full absorbtion pots wont even start with absorbtion in option until you press prayer then sends mesg saying its messed
 
useless update serene for such a great bot working fine who cares but guthans ppl can easily just use absorbtion pot into it... anyways bot dosnt work for absorbtion look into it

If you're talking about the UI option for prayer pots, please read the thread next time - that has already been addressed.

Next time submit a useful review & follow the UI guide for submitting a bug report. Also why are you mentioning guthan's mode if it is disabled for free users?
 
Last edited:
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