Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!

Cuppa Moons of Peril

Joined
Nov 15, 2024
Messages
1
tried the bot today and it would not attack the yellow moon just stood there eating food and player flicking only
dont have the log for it
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,449
tried the bot today and it would not attack the yellow moon just stood there eating food and player flicking only
dont have the log for it
The bot should exist in Help > View Logs; It's a bit hard to say why this might happen without it. If it persists please consider sending at least more info on your yellow moon settings (weapon, clone specific weapon, spec, etc), ideally with the log

I'll try to reproduce the bug either way
 
Joined
Jul 31, 2024
Messages
3
this bot is broken! has gotten me for atleast a dollar of credit without running for an hour each time.
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,449
this bot is broken! has gotten me for atleast a dollar of credit without running for an hour each time.
Can you please tell me more about what is broken, and send me a log from a session where it broke found in Help > View Logs?

If you want a refund you can send it via: Sign in to RuneMate
 
Joined
Sep 3, 2024
Messages
6
Hello,

I'm very much enjoying your work and was wondering the following:
- Is it possible to set a minimum amount of potions before entering a fight? Just like with food.
- Is it possible to determine the order in which to defeat the bosses?

Most often it attacks the blood moon last, which for my character is the most difficult with the fewest supplies.

Also, sometimes it heals during the blood moon fight in the 'normal' fighting part and thus healing the boss as well. Is this intended behavior?
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,449
Hi :)

- Is it possible to set a minimum amount of potions before entering a fight? Just like with food.
Honestly I'm not too keen to add this, mostly as I don't think it's too needed; Basically currently if it's in either room with grubs and it has less potions than the selected amount, it'll make more. I'm not too sure we'd want it to walk way out of the way for more potions as they're not as important as food. Also the potion handling logic is a bit messy and tbh this would be a bit tough to reliably add.

- Is it possible to determine the order in which to defeat the bosses?
Currently the bot basically just fights the closest boss every time which I think makes the most sense tbh. You could just raise the resources to collect generally so the bot will have more of a buffer?

Also, sometimes it heals during the blood moon fight in the 'normal' fighting part and thus healing the boss as well. Is this intended behavior?
This is a common misconception; The blood moon doesn't heal when you eat:
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

Tbh if the bot is struggling with blood moon, I'd just train combat levels a bit higher (especially def/str) and/or upgrade to more tanky gear if possible.
 
Top