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Cuppa Moons of Peril

Joined
Jun 27, 2024
Messages
19
A couple issues i wanted to point out to see if you can fix or at least give explanation as to why this may happen?

1. when entering the blue cave, it switches to abyssal bludgeon per my settings but then it gets stuck there. the correct weapon and correct style, but if I don't unpause and enter, it will not go in by itself.
2. how come the script does not try to take the weapon out of the ice during one of the blue phases? it just sits around while everyone else is doing the phase correctly, so it kinda makes it feel obvious that I'm botting
 
cuppa.drink(java);
Joined
Mar 13, 2018
Messages
7,689
1. when entering the blue cave, it switches to abyssal bludgeon per my settings but then it gets stuck there. the correct weapon and correct style, but if I don't unpause and enter, it will not go in by itself.
I think there might specifically be an issue with Bludgeon for attack styles, but since they're all Crush anyway I think it should be okay just to leave it blank for bludgeon attack styles? Since there's no benefit to swapping it I think


2. how come the script does not try to take the weapon out of the ice during one of the blue phases? it just sits around while everyone else is doing the phase correctly, so it kinda makes it feel obvious that I'm botting
Attacking the ice doesn't speed up kills at all, and only negates about 1 fish worth of damage max which is why the bot skips it; This was a recommendation I saw on the 2007scape subreddit on release.

That being said I do plan to add support for it as an option eventually, I just haven't actually found the way in the code to tell which has the weapon and it's somewhat lower priority imo. That being said it's certainly possible
 
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