Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!

Cru5tyFighter [Deleted]

Status
Not open for further replies.
Joined
Feb 7, 2017
Messages
269
Originally started as an antiban feature but I also now use it to speed up bone burying.
 


By default it will add trout if no food is selected and 1 if no qty is set, is it possible you did not set a food type? The bot requires atleast one food to be set.

Yes break handler will be added, is actually mostly done, I can activate it in my private version and it is functional, just got a couple changes I want to make to it. Ment to add it ages ago but got side tracked with other features.

Do you want it to attack both Giants/Warriors or only Giants once the warriors agro wears off? if you want it set to safe spot could you take a screen shot and mark the tile/tiles you want it to safe spot from? I can add it for next update...
If target specific is an option that would be insane. You mentioned giants/warriors but what comes to mind is in the yanille dungeon if you could somehow have an option where the bot would attack salarin the twisted whenever he spawns but if he is not spawned attack the chaos druids that would be amazing. In other words, have it if available attack this, if not available attack that.
 
its keeps trying to equip arrows it also says that the status =equiping arrows then its just doesent do anything
Just a thought if youre having an issue with equipping arrows why not talk to the lumby guide to have your account automatically put picked up arrows into your quiver?
 
Joined
Oct 30, 2018
Messages
125
okay this is it: i am training range and i use addy arrows i also added my arrows as loot to pick up and after it picked up the arrows and its out of combat it goes to the tab equipment and then puts the mouse pointer on my quiver and stays there the status of the bot is then equiping Arrows

I can confirm that it does the same thing for me crusty when it comes to range.
 
Joined
May 17, 2019
Messages
3
Great bot! when it works... the scripts seems to get stuck a lot when having to close the bank and walk back to target area. Currently trying in Draynor with the cow preset and it gets stuck at the bank.
Hope you can fix it because otherwise it is a great script.
 
Joined
Mar 12, 2019
Messages
61
okay this is it: i am training range and i use addy arrows i also added my arrows as loot to pick up and after it picked up the arrows and its out of combat it goes to the tab equipment and then puts the mouse pointer on my quiver and stays there the status of the bot is then equiping Arrows

I can confirm that it does the same thing for me crusty when it comes to range.

Thanks guys, I think I found the issue, will push an update shortly. Also there is no need to input your ammunition into the loot menu, it will automatically do this for you.

 
Great bot! when it works... the scripts seems to get stuck a lot when having to close the bank and walk back to target area. Currently trying in Draynor with the cow preset and it gets stuck at the bank.
Hope you can fix it because otherwise it is a great script.

Looking into this now, had issues with the Runemate API getting stuck when opening the bank so implemented a different method. Maybe the same issue with closing the bank.

EDIT: Can I ask if you remember what your health was at the time. There was an issue with the healing method when at the bank that would cause it to get stuck, with one condition telling it to eat and another telling it not to. have already fixed this in the next update. Wondering if it was that causing you issue?
 
If target specific is an option that would be insane. You mentioned giants/warriors but what comes to mind is in the yanille dungeon if you could somehow have an option where the bot would attack salarin the twisted whenever he spawns but if he is not spawned attack the chaos druids that would be amazing. In other words, have it if available attack this, if not available attack that

Yes this can be done easily, I can just add a target filter. Unfortunately I dont have a members acc at the moment so I couldnt collect the data I would need. If you are happy to collect what I need I could implement this as a pre-set.
 
Joined
May 17, 2019
Messages
3
EDIT: Can I ask if you remember what your health was at the time. There was an issue with the healing method when at the bank that would cause it to get stuck, with one condition telling it to eat and another telling it not to. have already fixed this in the next update. Wondering if it was that causing you issue?
 


I don't remember exactly but most likely I was at full health
 
Joined
Mar 12, 2019
Messages
61
EDIT: Can I ask if you remember what your health was at the time. There was an issue with the healing method when at the bank that would cause it to get stuck, with one condition telling it to eat and another telling it not to. have already fixed this in the next update. Wondering if it was that causing you issue?
 


I don't remember exactly but most likely I was at full health

Ok, I have been unable to replicate the issue, im hoping that it was the pre-mentioned issue. If it happens again could you please send your logs and screen shots of the settings you are using?
 
Just pushed an update to the bot store, will take a couple days to go live

Ver 1.0.6
- Fixed bug when equiping arrows
- Fixed a bug with eating at bank so it wont open to get food if is still has some.
- Added Ice giants to free version presets.
- Added high-alch option to loot tab (still under construction to add more options but functional)
- Added option to loot ammunition rather than auto adding it, for those that dont want to loot their ammo.
 
Last edited:
Joined
Dec 8, 2018
Messages
3
Ok, I have been unable to replicate the issue, im hoping that it was the pre-mentioned issue. If it happens again could you please send your logs and screen shots of the settings you are using?
 
Just pushed an update to the bot store, will take a couple days to go live

Ver 1.0.6
- Fixed bug when equiping arrows
- Fixed a bug with eating at bank so it wont open to get food if is still has some.
- Added Ice giants to free version presets.
- Added high-alch option to loot tab (still under construction to add more options but functional)
- Added option to loot ammunition rather than auto adding it, for those that dont want to loot their ammo.



Thank you so much man :))) appreciate it a lot
 
Joined
Oct 30, 2018
Messages
125
Originally started as an antiban feature but I also now use it to speed up bone burying.
 


By default it will add trout if no food is selected and 1 if no qty is set, is it possible you did not set a food type? The bot requires at least one food to be set.

Yes break handler will be added, is actually mostly done, I can activate it in my private version and it is functional, just got a couple changes I want to make to it. Ment to add it ages ago but got side tracked with other features.

Do you want it to attack both Giants/Warriors or only Giants once the warriors agro wears off? if you want it set to safe spot could you take a screen shot and mark the tile/tiles you want it to safe spot from? I can add it for next update...

Crusty first off I must say well done on the current work you are doing, fantastic job and cant wait for more features to roll out progressively.

Managed to sot out the food issue. In the next update do you think you can add the option to turn off food all together so i dont have to put any food in my inventory or bank.

Really appreciate to adding ice giants as quickly as you did I am sure there's more to come but great start. what feature option did you go with in the end at asganian ice dungeon? will it fight both warriors and giants or just giants. would be kwl if you could select either. I also presume that i can set this to either tele to fally/east or just walk back and fourth

I know you mentioned there is issues with the runemate api not closing or opening bank which does happen at draynor bank. it also uses the default lumbridge tele when going back to draynor bank with tele unticked on the UI. is this the web working and something out of your control also?
 
Joined
Mar 12, 2019
Messages
61
Crusty first off I must say well done on the current work you are doing, fantastic job and cant wait for more features to roll out progressively.

Managed to sot out the food issue. In the next update do you think you can add the option to turn off food all together so i dont have to put any food in my inventory or bank.

Really appreciate to adding ice giants as quickly as you did I am sure there's more to come but great start. what feature option did you go with in the end at asganian ice dungeon? will it fight both warriors and giants or just giants. would be kwl if you could select either. I also presume that i can set this to either tele to fally/east or just walk back and fourth

I know you mentioned there is issues with the runemate api not closing or opening bank which does happen at draynor bank. it also uses the default lumbridge tele when going back to draynor bank with tele unticked on the UI. is this the web working and something out of your control also?

I can indeed set it up to work with no food. Easy to do will just take awhile as there is many many conditions throughout the script that tells it to prioritize eating. It will involve changing each of these conditions to return false is no food is set. I will implement it when I get time.

I added the Asgarnian dungeon as a Safe spot for range or mage, it will attack an Ice warrior if it attacks you first but otherwise it will target only Ice Giants, if you want to kill warriors aswell simply add them to the targets list in the combat tab. The dungeon is not supported in the Runemate web so it will not transit between them without a pre-set path, and safe spot presets cannot be changed into a melee style. If you want to melee them I can add it in the next update.

The whole Lummy/Draynor area is very buggy with the Runemate web, the web has recently undergone a massive optimization process, it has a few bugs but once sorted will be much more efficient. If using the Lummy or Draynor banks it will do very weird things such as teleporting to Lummy to get to Draynor even if at wizards tower. This is something I cannot control unless using one of my pre-sets. I have developed my own traversal method which most of the pre-sets utilize, which allows me to create pre-sets in places the web does not support without creating defined repeating paths (would be very botlike and result in a ban). I did find a small bug in it which may in some cases end in it utilizing a web teleport, I have now fixed this.

Can you tell me if it was whilst using the cow pre-set that it teleported and/or got stuck? After how long? What settings?
This issue was reported before, I am debuging the cow path now.
 
Last edited:
Joined
Jun 30, 2019
Messages
1
Hi Cru5ty, thank you for the amazing bot. As with a previous commenter i've been having issues when using it to train range. The bot stops working while trying to equip arrows. I can see you've mentioned that you've pushed an update 1.0.6 but i've been checking the store the last couple days only to see version 1.0.5. Can you give us an update to when we're likely to expect the patch? Thanks again
 
Joined
Mar 12, 2019
Messages
61
Hi Cru5ty, thank you for the amazing bot. As with a previous commenter i've been having issues when using it to train range. The bot stops working while trying to equip arrows. I can see you've mentioned that you've pushed an update 1.0.6 but i've been checking the store the last couple days only to see version 1.0.5. Can you give us an update to when we're likely to expect the patch? Thanks again

Hi Muzz, sorry once I push the update to the que its in the hands of the Runemate Admins to review and approve. It should be no more than another couple days, I will ask today how far down the que it is.
 
Joined
Jun 21, 2019
Messages
6
Very slow while deciding to attack an npc or trying to figure out if the loot meets the requirements I entered. To be exact after it attacks an npc and runs to the safespot, it takes a while for the bot to click on the lured npc again.
 
Joined
Mar 12, 2019
Messages
61
Very slow while deciding to attack an npc or trying to figure out if the loot meets the requirements I entered. To be exact after it attacks an npc and runs to the safespot, it takes a while for the bot to click on the lured npc again.

This has to do with inCombat method, it takes a little while for the script to realize while it is in combat, it is not attacking. There is limited ways to check if the player is attacking and each of these need time to confirm. The alternative would be the bot spam clicking while already attacking.

It is on my to do list to try hone this as I use safe spot alot, but its going to take alot of debugging to get it better as I already use animation events and idle timers, aswell as player targets and a host of other conditions.
 
Last edited:
Joined
Mar 12, 2019
Messages
61
Cru5ty updated Cru5tyFighter with a new update entry:

Cru5tyFighter v1.0.6 Released!

Cru5tyFighter updated to v1.0.6.

Read the rest of this update entry...
 
Very slow while deciding to attack an npc or trying to figure out if the loot meets the requirements I entered. To be exact after it attacks an npc and runs to the safespot, it takes a while for the bot to click on the lured npc again.

I have been playing around a bit and have managed to speed up target selection and attack a bit, I will continue to try and get the times down but in the next update it should be a bit faster
 
Joined
Sep 7, 2015
Messages
1
Bot is frozen in "Starting..." phase, no matter what you do. Please update! This is the best fighter bot on RM.
 
Joined
Mar 12, 2019
Messages
61
Bot is frozen in "Starting..." phase, no matter what you do. Please update! This is the best fighter bot on RM.

Last night's Runescape update broke a few things in the client. The Runemate dev's are working on it but atm when checking if Runescape is logged in it is returning incorrect. That is the very first check the bot does and will only do background processes and won't run untill logged on. Will be sorted soon...
 
Last edited:
Joined
Mar 12, 2019
Messages
61
Has stopped working? Used to work now doesn't. Using monks preset
Read post above yours please.
 
Bot is frozen in "Starting..." phase, no matter what you do. Please update! This is the best fighter bot on RM.

Has stopped working? Used to work now doesn't. Using monks preset

I can confirm it is the login issue. I have just run the bot in dev mode and bypassed all the login checks and it runs fine. The Runemate devs are aware of the issue and are on it.
 
Login issues have been resolved. Bot will work again..
 
Update Pushed

Ver 1.0.7
- Made it easier to start bot, select bank, food, and target, then click start, will autofill the rest.
(For people not used to options yet)
- Added "Dont bank" option - will log out if health gets to low
- Changed layout of combat and bank tabs a little
- Break handler access added to free version.
- Food no longer required, select the "Dont eat" checkbox in bank tab, will log out if health to low.
 
Joined
Oct 30, 2018
Messages
125
Read post above yours please.
 




I can confirm it is the login issue. I have just run the bot in dev mode and bypassed all the login checks and it runs fine. The Runemate devs are aware of the issue and are on it.
 
Login issues have been resolved. Bot will work again..
 
Update Pushed

Ver 1.0.7
- Made it easier to start bot, select bank, food, and target, then click start, will autofill the rest.
(For people not used to options yet)
- Added "Dont bank" option - will log out if health gets to low
- Changed layout of combat and bank tabs a little
- Break handler access added to free version.
- Food no longer required, select the "Dont eat" checkbox in bank tab, will log out if health to low.


This update excites me!!!! :D
 
Joined
Jul 13, 2019
Messages
1
The reaction times are still very bad even after your update. It still takes a lot of time to attack the npc.
 
Status
Not open for further replies.
Top