Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!

Atlas Slayer [LITE] [Deleted]

Status
Not open for further replies.
Joined
Oct 13, 2017
Messages
19
oki, anyway I would support even if it becomes paid script :D I was looking for rs3 slayer for long time..
 
Joined
Jun 5, 2016
Messages
26
Can you focus on Vannaka, Summona and Kuradal?
I believe focusing on all the masters would be unnecessary effort as some masters are not used too much.
Vannaka requires the minimal requirement of 40 combat, Summona is critical for slayer , requiring level 90/35 and Kuradal is the best slayer master assuming the botter is not botting on a account which has unlocked priffdinas.

All the best.
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
I can not configure it, it does not have a task selected, but I already have a task

Crashes when I select the ability bar of the gear preset.

As opieopie pointed out, currently non fucntional status. Just recently I discovered it was due to RM using obfuscation which conflicted with how I save settings. Expect a running version in the next update or the one after.

Can you focus on Vannaka, Summona and Kuradal?
I believe focusing on all the masters would be unnecessary effort as some masters are not used too much.
Vannaka requires the minimal requirement of 40 combat, Summona is critical for slayer , requiring level 90/35 and Kuradal is the best slayer master assuming the botter is not botting on a account which has unlocked priffdinas.

All the best.
Summona is almost completely supported. The tasks that are now supported are ones I encountered myself. I have been focusing on getting core functionality going first (that's why this is an alfa) before adding more tasks. The latter shouldn't be that hard.
And supporting the lower masters would allow new characters to easily level there slayer without doing it manually.
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
tyb51 updated Atlas Slayer [ALPHA RELEASE] with a new update entry:

Atlas Slayer [ALPHA RELEASE] v0.0.0.5 Released!

Atlas Slayer [ALPHA RELEASE] updated to v0.0.0.5.

Read the rest of this update entry...
 
CURRENT UPDATE: Still trying work around RM obfuscation. Bot is currently semi-functional:
Things that need fixing:
- Gear and inventory selection in the targeting tab (dropdowns not showing up in the tableview)
- In gear and inventory selection: cannot change action bar (this is the biggest problem, as bot will try to set it to another
- Recharging prayer not working on all altars
- Things I have yet to run in to
 
Last edited:
Joined
Apr 2, 2016
Messages
24
upload_2017-10-22_9-11-57.png

Sorry to bother, but I am not able to run the bot, it does not start, and already the error, I tried to run other bots and they worked, (I did this to check if the problem was not runemate)
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
View attachment 4130

Sorry to bother, but I am not able to run the bot, it does not start, and already the error, I tried to run other bots and they worked, (I did this to check if the problem was not runemate)

You'll have to give me more information:
- What OS are you on?
- Would you call your computer and internet fast, slow or average. The bot seems to take quite a long time to load because of the way RM loads/saves data. Might be it crashes because of time outs
- Do you see anything popup before the crash, or is it still a black screen
- What does your log say?
 
Joined
Apr 2, 2016
Messages
24
You'll have to give me more information:
- What OS are you on?
- Would you call your computer and internet fast, slow or average. The bot seems to take quite a long time to load because of the way RM loads/saves data. Might be it crashes because of time outs
- Do you see anything popup before the crash, or is it still a black screen
- What does your log say?

use windows 10, internet 120 megs, the screen did not appear pop up, it was exactly as shown in the print, and I received the log I just submitted, I'll be trying tonight again anything I get the log and lap here but thanks attention, and excuse the lack of information
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
use windows 10, internet 120 megs, the screen did not appear pop up, it was exactly as shown in the print, and I received the log I just submitted, I'll be trying tonight again anything I get the log and lap here but thanks attention, and excuse the lack of information
Yeah keep sending those reports. And also maybe check your log in C:\Users\[USER]\RuneMate\logs and send me that log
 
Joined
Apr 2, 2016
Messages
24
[QUOTE = "tyb51, pós: 147784, membro: 29074"] Sim manter o envio desses relatórios. E talvez também verificar o seu log em C: \ Users \ [usuário] \ RuneMate \ logs e me enviar o log [/ QUOTE]
00:00:00 INFO Logger Inicializado - este arquivo de log podem ser encontradas em C: \ Users \ marsu \ RuneMate \ Logs \ 10-23 12-03-46 - Atlas do Slayer [RELEASE ALPHA] .txt
00:00:00 INFO Logging nível pode ser ajustado na guia Preferências.
00:00:00 DEBUG Criado seguinte diretório: C: \ Users \ marsu \ RuneMate \ bots \ storage \ AtlasSlayerALPHARELEASE \ Cache
00:00:00 arquivo de depuração: / C: /Users/marsu/RuneMate/bots/storage/AtlasSlayerALPHARELEASE/ExtendedUiStyle.css
00:00:00 DEPURAR [PopUp] Inicializar PopUp
00:00:00 dados de depuração já foi liberado
00:00:00 DEBUG mestre matador selecionada: Vannaka
00:00:00 DEBUG
00:00:01 DEBUG spellType atual: Terra
00:00:01 DEBUG [Ver Equipamentos] Inicializar Equipment Ver
00:00:06 DEPURAR Houve 7 predefinições em loadfile
00:00:06 DEPURAR Encontrado predefinido: Magic
00:00:06 DEPURAR predefinido Encontrado: facada Refrega
00:00:06 DEPURAR predefinido Encontrado: barra Refrega
00:00:06 DEPURAR predefinido Encontrado: esmagamento Refrega
00:00:06 DEPURAR predefinido Encontrado: setas de longo alcance
00:00:06 DEPURAR predefinido Encontrado: parafusos Variando
00:00:06 DEPURAR Encontrado predefinido: Variando jogado
00:00:06 DEBUG [Ver Equipamentos] Definir todas as predefinições para gearPresetStrings: [Magia, corpo a corpo facada, corpo a corpo cortar, corpo a corpo paixão, setas de longo alcance, parafusos Ranging, que vão jogado]
00:00:06 DEPURAR [vista Equipamento] Gearlist suspensa contém os seguintes itens: [mágica, Refrega facada, Refrega corte, esmagamento Refrega, setas de longo alcance, parafusos Variando, variando jogado]
00:00:06 DEBUG [Ver Inventory] Inicializar inventário Ver
00:00:06 DEBUG [Ver Inventory] Não presets inventário encontrados.
00:00:11 DEPURAR []
00:00:15 INFO banco selecionado: Burthrope Banco
00:00:16 arquivo de depuração: / C: /Users/marsu/RuneMate/bots/storage/AtlasSlayerALPHARELEASE/rangeslider.css
00:00:16 DEBUG file:/C:/Users/marsu/RuneMate/bots/storage/AtlasSlayerALPHARELEASE/toggleswitch.css
00:00:17 DEBUG [TARGETING PANE] Initialising targeting pane
00:00:18 DEBUG There were 79 enemies in loadfile, but data avaialble for 79
 
easily triggered ✌
Joined
Dec 31, 2015
Messages
4,583
[QUOTE = "tyb51, pós: 147784, membro: 29074"] Sim manter o envio desses relatórios. E talvez também verificar o seu log em C: \ Users \ [usuário] \ RuneMate \ logs e me enviar o log [/ QUOTE]
00:00:00 INFO Logger Inicializado - este arquivo de log podem ser encontradas em C: \ Users \ marsu \ RuneMate \ Logs \ 10-23 12-03-46 - Atlas do Slayer [RELEASE ALPHA] .txt
00:00:00 INFO Logging nível pode ser ajustado na guia Preferências.
00:00:00 DEBUG Criado seguinte diretório: C: \ Users \ marsu \ RuneMate \ bots \ storage \ AtlasSlayerALPHARELEASE \ Cache
00:00:00 arquivo de depuração: / C: /Users/marsu/RuneMate/bots/storage/AtlasSlayerALPHARELEASE/ExtendedUiStyle.css
00:00:00 DEPURAR [PopUp] Inicializar PopUp
00:00:00 dados de depuração já foi liberado
00:00:00 DEBUG mestre matador selecionada: Vannaka
00:00:00 DEBUG
00:00:01 DEBUG spellType atual: Terra
00:00:01 DEBUG [Ver Equipamentos] Inicializar Equipment Ver
00:00:06 DEPURAR Houve 7 predefinições em loadfile
00:00:06 DEPURAR Encontrado predefinido: Magic
00:00:06 DEPURAR predefinido Encontrado: facada Refrega
00:00:06 DEPURAR predefinido Encontrado: barra Refrega
00:00:06 DEPURAR predefinido Encontrado: esmagamento Refrega
00:00:06 DEPURAR predefinido Encontrado: setas de longo alcance
00:00:06 DEPURAR predefinido Encontrado: parafusos Variando
00:00:06 DEPURAR Encontrado predefinido: Variando jogado
00:00:06 DEBUG [Ver Equipamentos] Definir todas as predefinições para gearPresetStrings: [Magia, corpo a corpo facada, corpo a corpo cortar, corpo a corpo paixão, setas de longo alcance, parafusos Ranging, que vão jogado]
00:00:06 DEPURAR [vista Equipamento] Gearlist suspensa contém os seguintes itens: [mágica, Refrega facada, Refrega corte, esmagamento Refrega, setas de longo alcance, parafusos Variando, variando jogado]
00:00:06 DEBUG [Ver Inventory] Inicializar inventário Ver
00:00:06 DEBUG [Ver Inventory] Não presets inventário encontrados.
00:00:11 DEPURAR []
00:00:15 INFO banco selecionado: Burthrope Banco
00:00:16 arquivo de depuração: / C: /Users/marsu/RuneMate/bots/storage/AtlasSlayerALPHARELEASE/rangeslider.css
00:00:16 DEBUG file:/C:/Users/marsu/RuneMate/bots/storage/AtlasSlayerALPHARELEASE/toggleswitch.css
00:00:17 DEBUG [TARGETING PANE] Initialising targeting pane
00:00:18 DEBUG There were 79 enemies in loadfile, but data avaialble for 79
Goodluck with this one LOL
 
Joined
Apr 2, 2016
Messages
24
java.lang.NullPointerException
em robot.iiIIIIIiII.this (W: 133)
em javafx.scene.control.TableColumn.getCellObservableValue (TableColumn.java:578)
em javafx.scene.control.TableColumn.getCellObservableValue (TableColumn.java:563)
em javafx.scene.control.TableCell.updateItem (TableCell.java:644)
em javafx.scene.control.TableCell.indexChanged (TableCell.java:468)
em javafx.scene.control.IndexedCell.updateIndex (IndexedCell.java:116)
em com.sun.javafx.scene.control.skin.TableRowSkinBase.updateCells (TableRowSkinBase.java:533)
em com.sun.javafx.scene.control.skin.TableRowSkinBase.init (TableRowSkinBase.java:147)
em com.sun.javafx.scene.control.skin.TableRowSkin. <o init> (TableRowSkin.java:64)
em javafx.scene.control.TableRow.createDefaultSkin (TableRow.java:212)
em javafx.scene.control.Control.impl_processCSS (Control.java:872)
em javafx.scene.Node.processCSS (Node.java:9058)
em javafx.scene.Node.applyCss (Node.java:9155)
em com.sun.javafx.scene.control.skin.VirtualFlow.setCellIndex (VirtualFlow.java:1964)
em com.sun.javafx.scene.control.skin.VirtualFlow.addLeadingCells (VirtualFlow.java:1246)
em com.sun.javafx.scene.control.skin.VirtualFlow.layoutChildren (VirtualFlow.java:1194)
em javafx.scene.Parent.layout (Parent.java:1087)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Parent.layout (Parent.java:1093)
em javafx.scene.Scene.doLayoutPass (Scene.java:552)
em javafx.scene.Scene $ ScenePulseListener.pulse (Scene.java:2397)
em com.sun.javafx.tk.Toolkit.lambda $ runPulse $ 30 (Toolkit.java:355)
em java.security.AccessController.doPrivileged (Método Nativo)
em com.sun.javafx.tk.Toolkit.runPulse (Toolkit.java:354)
em com.sun.javafx.tk.Toolkit.firePulse (Toolkit.java:381)
at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:510)
at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:490)
at com.sun.javafx.tk.quantum.QuantumToolkit.lambda$runToolkit$404(QuantumToolkit.java:319)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Thread.java:745)
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
First of all please edit above posts where you put the tekst into a Spoiler. you are cluttering the thread. (Or even better use the link at the top of the description to report bugs.)
And, The log itself shows nothing wrong, but there seems to be a problem with javaFX, can you send the report when it crashed (push the send button like you did before)

Goodluck with this one LOL
Why the hell are my debug lines translated in spenglish?? :p
 
Status
Not open for further replies.
Top