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ApexFisher LITE

Joined
Oct 1, 2015
Messages
39
Musa Point works and enters Tazhaar City. On the way out it gets stuck at the city exit. This is for Darkscape.
 
Joined
Sep 24, 2015
Messages
7
Awesome script, too bad it worked better before the last update :(

Did you test the update before releasing it mate? :)
Anyways, great job. appreciate it!
 
Joined
Sep 23, 2015
Messages
3
You should add burgh de rott support for darkscape. It has big net fishing and shark harpooning locations.
 
Joined
Sep 29, 2015
Messages
132
Thanks
 
Update: Still dropping lobsters after 2-3 inventories for whatever reason.

(Darkscape : Fishing Guild : Lobbies)
 
Update 2: Now it's not giving me this issue, so we'll see. Currently at 196 successfully fished / banked lobsters @ fishing guild in Darkscape.

Update 3: Returns to Fishing Guild post death just fine, no gate issues.
 
Joined
Sep 20, 2015
Messages
12
Thank you so much Proxi! This latest update seemed to fix all the bugs I encountered, it banks properly and opens the gate. I haven't died using it but I think it will be handled correctly.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Thank you so much Proxi! This latest update seemed to fix all the bugs I encountered, it banks properly and opens the gate. I haven't died using it but I think it will be handled correctly.
Good to hear! Sorry about the bugs. Everything should be well now :)
 
Thanks
 
Update: Still dropping lobsters after 2-3 inventories for whatever reason.

(Darkscape : Fishing Guild : Lobbies)
 
Update 2: Now it's not giving me this issue, so we'll see. Currently at 196 successfully fished / banked lobsters @ fishing guild in Darkscape.

Update 3: Returns to Fishing Guild post death just fine, no gate issues.
try again :)
 
Joined
Sep 29, 2015
Messages
132
Thanks guys :)

Already breaking the DarkScape Economy with 6k Lobbies so far. I average 10k lobbies per 24 hours with your client including 1 death per hour, which has gone down since I sheathed my fists.

There is still minor bugs I can tell you about to help you improve even more. Occasionally the bot will run to the outside of the bank and the problem with that is because when multiple people use your bot, and all do it at the same time, it's a dead give away. It doesn't look natural because of it's frequency and lack of randomness, if this is intentional it should be removed, if not than fixed.

Another minor bug, occasionally it will try to pickpocket the man on the docks, which for someone like myself, who's keeping level 1 in many skills (intentionally) watching this happen can be quite scary. How many times does it happen while I'm away? Do i need to check my thief exp? Does this draw attention to me because other people will comment on this mistake without my response? (Incites paranoia)

An additional feature you could add which I think would be welcomed on darkscape, would be world hopping after >3 deaths in <60minutes.

Another minor bug, is it will often run to the second dock, then run straight back to the main dock where everyone else is. I'd say limiting the bots range to surround the primary dock (the one infront of the bank) would be an improvement.

All of these are minor things, that I'm sure everyone would appreciate being fixed, because for the most part your bot is very realistic. Which helps prevent us from being outliers from a heuristics perspective.

I hope I've provided valuable feedback in a constructive way, if you have any questions feel free to ask.
 
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