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ApexCrabber PRO

Joined
Dec 31, 2017
Messages
80
Perm ban on a account.
Only lost about 15m bank and the bond i used on it.
And offcourse the RM credits but whatever.

I did not babysit it this time, i was playing guitar so i dont know what happend.
Gonna use it on a other acc soon.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
And we are back!
Other account mentioned above is now a afk alt. So we are back on a different acc.

What i noticed so far is it sometimes "click hovers" items in my inv. I assume this has to do with "looking like a human" but it scared me. So i moved the item to the last spot of my inv. Havnt seen the problem again.

Everything seems to be working. The Re-aggro path can be a bit long sometimes but that doesnt bother me to much.
Will see how far this account will get. Has to become a slayer alt for myself.

Great work!
Great to hear and thanks for the positive feedback :)
I will be looking at the pathing more, I just had to get a consistent fix out lol
 
Joined
Feb 20, 2020
Messages
3
You sent $3.20 to RuneMate
ApexCrabber PRO - $0.10 x 32 hours
Yesterday at 12:50 AM

Charged for a 32 hours stint that I didn't have, was barely using RM and when I was I was using a different bot through that time
 
Joined
Dec 27, 2018
Messages
5
FFS!
Been using this bot, atm the bot won't go to reset. It will go right , than stay there and won't do anything!


PLEASE LOOK INTO THIS WASTER £0.40



00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Karolis Justina ir D\RuneMate\logs\ApexCrabber PRO 3-30 22-09-35.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:01 DEBUG Checking for existing settings in location: C:\Users\Karolis Justina ir D\RuneMate\bots\storage\ApexCrabberPRO\ApexCrabbersettings.json
00:00:01 DEBUG Settings file exists, attempting to read settings.
00:00:01 DEBUG Root -> Waiting on GUI... true
00:00:03 DEBUG Root -> Waiting on GUI... true
00:00:05 DEBUG Root -> Waiting on GUI... true
00:00:07 DEBUG Root -> Waiting on GUI... true
00:00:09 DEBUG Root -> Waiting on GUI... true
00:00:10 DEBUG Root -> Waiting on GUI... true
00:00:12 DEBUG Root -> Waiting on GUI... true
00:00:14 DEBUG Root -> Waiting on GUI... true
00:00:16 DEBUG Root -> Waiting on GUI... true
00:00:18 DEBUG Root -> Waiting on GUI... true
00:00:19 DEBUG Root -> Waiting on GUI... true
00:00:21 DEBUG Root -> Waiting on GUI... true
00:00:23 DEBUG Root -> Waiting on GUI... true
00:00:25 DEBUG Root -> Waiting on GUI... true
00:00:27 DEBUG Root -> Waiting on GUI... true
00:00:28 DEBUG Root -> Waiting on GUI... true
00:00:30 DEBUG Root -> Waiting on GUI... true
00:00:32 DEBUG Root -> Waiting on GUI... true
00:00:34 DEBUG Root -> Waiting on GUI... true
00:00:36 DEBUG Root -> Waiting on GUI... true
00:00:37 DEBUG Root -> Waiting on GUI... true
00:00:39 DEBUG Root -> Waiting on GUI... true
00:00:41 DEBUG Root -> Waiting on GUI... true
00:00:43 DEBUG Root -> Waiting on GUI... true
00:00:45 DEBUG Root -> Waiting on GUI... true
00:00:46 DEBUG Root -> Waiting on GUI... true
00:00:48 DEBUG Root -> Waiting on GUI... true
00:00:50 DEBUG Root -> Waiting on GUI... true
00:00:52 DEBUG Root -> Waiting on GUI... true
00:00:53 DEBUG Root -> Waiting on GUI... true
00:00:55 DEBUG Root -> Waiting on GUI... true
00:00:57 DEBUG Root -> Waiting on GUI... true
00:00:59 DEBUG Root -> Waiting on GUI... true
00:01:01 DEBUG Root -> Waiting on GUI... true
00:01:02 DEBUG Root -> Waiting on GUI... true
00:01:04 DEBUG Root -> Waiting on GUI... true
00:01:06 DEBUG Root -> Waiting on GUI... true
00:01:08 DEBUG Root -> Waiting on GUI... true
00:01:10 DEBUG Root -> Waiting on GUI... true
00:01:11 DEBUG Root -> Waiting on GUI... true
00:01:13 DEBUG Root -> Waiting on GUI... true
00:01:15 DEBUG Root -> Waiting on GUI... true
00:01:17 DEBUG Root -> Waiting on GUI... true
00:01:19 DEBUG Root -> Waiting on GUI... true
00:01:20 DEBUG Root -> Waiting on GUI... true
00:01:22 DEBUG Root -> Waiting on GUI... true
00:01:24 DEBUG Root -> Waiting on GUI... true
00:01:26 DEBUG Root -> Waiting on GUI... true
00:01:28 DEBUG Root -> Waiting on GUI... true
00:01:29 DEBUG Root -> Waiting on GUI... true
00:01:31 DEBUG Root -> Waiting on GUI... true
00:01:33 DEBUG Root -> Waiting on GUI... true
00:01:35 DEBUG Root -> Waiting on GUI... true
00:01:36 DEBUG Root -> Waiting on GUI... true
00:01:38 DEBUG Root -> Waiting on GUI... true
00:01:40 DEBUG Root -> Waiting on GUI... true
00:01:42 DEBUG Root -> Waiting on GUI... true
00:01:44 DEBUG Root -> Waiting on GUI... true
00:01:45 DEBUG Root -> Waiting on GUI... true
00:01:47 DEBUG Root -> Waiting on GUI... true
00:01:49 DEBUG Root -> Waiting on GUI... true
00:01:51 DEBUG Root -> Waiting on GUI... true
00:01:51 INFO Next break will occur once Runtime reaches: 01:04:29
00:01:53 DEBUG Root -> Waiting on GUI... false
00:01:53 DEBUG Attempting to update statistics...
00:01:53 DEBUG Forum Name: KingKarolis
00:01:53 DEBUG Sessions Settings:
00:01:53 DEBUG Game: OSRS
00:01:53 DEBUG Break Enabled: true
00:01:53 DEBUG Break Duration: 900000 - 7200000
00:01:53 DEBUG Play Duration: 3600000 - 7860000
00:01:53 DEBUG StopAfterMinutes: 0
00:01:53 DEBUG Location: ZEAH_SHORE
00:01:53 DEBUG PlayStyle: STAND_STILL
00:01:53 DEBUG StandStill Coord: Coordinate(1773, 3461, 0)
00:01:53 DEBUG HP Level: 37
00:01:53 DEBUG Heal Percent: 35.88333333333333
00:01:53 DEBUG Using Food: true
00:01:53 DEBUG Food Type: Manta ray
00:01:53 DEBUG Food Quantity: 24
00:01:53 DEBUG Using Potions: true
00:01:53 DEBUG Potion Type: SP_STR
00:01:53 DEBUG Potion Quantity: 3
00:01:53 DEBUG Stop Out Of Potions: false
00:01:53 DEBUG Pickup Range Equipment: false
00:01:53 DEBUG Player Run Count: 2
00:01:53 DEBUG World Hop: true
00:01:53 DEBUG Player Position: Coordinate(1773, 3461, 0)
00:01:53 DEBUG checkSpecialTimer.remainingTime: 183
00:01:53 DEBUG checkSpecialTimer: 30000 - 300000
00:01:53 DEBUG specialDrainPercentage: 100
00:01:53 DEBUG currentSpecial: 100
00:02:00 DEBUG Root Branch: IsHealingNeeded: false
00:02:00 DEBUG Branch: InventoryHasEquipment: false
00:02:00 DEBUG Branch: AreSkillsLow: false
00:02:05 DEBUG Branch: IsAttacking: true
00:02:05 INFO Currently Attacking. Delaying next action...
00:02:09 DEBUG Root -> Waiting on GUI... false
00:02:10 DEBUG checkSpecialTimer.remainingTime: 166
00:02:10 DEBUG checkSpecialTimer: 30000 - 300000
00:02:10 DEBUG specialDrainPercentage: 100
00:02:10 DEBUG currentSpecial: 100
00:02:10 INFO Currently Attacking. Delaying next action...
00:02:10 DEBUG Root -> Waiting on GUI... false
00:02:11 DEBUG checkSpecialTimer.remainingTime: 166
00:02:11 DEBUG checkSpecialTimer: 30000 - 300000
00:02:11 DEBUG specialDrainPercentage: 100
00:02:11 DEBUG currentSpecial: 100
00:02:11 INFO Currently Attacking. Delaying next action...
00:02:11 DEBUG Root -> Waiting on GUI... false
00:02:11 DEBUG checkSpecialTimer.remainingTime: 165
00:02:11 DEBUG checkSpecialTimer: 30000 - 300000
00:02:11 DEBUG specialDrainPercentage: 100
00:02:11 DEBUG currentSpecial: 100
00:02:11 INFO Currently Attacking. Delaying next action...
00:02:14 DEBUG Root -> Waiting on GUI... false
00:02:14 DEBUG checkSpecialTimer.remainingTime: 162
00:02:14 DEBUG checkSpecialTimer: 30000 - 300000
00:02:14 DEBUG specialDrainPercentage: 100
00:02:14 DEBUG currentSpecial: 100
00:02:15 DEBUG Root Branch: IsHealingNeeded: false
00:02:15 DEBUG Branch: InventoryHasEquipment: false
00:02:15 DEBUG Branch: AreSkillsLow: false
00:02:20 DEBUG Branch: IsAttacking: true
00:02:20 INFO Currently Attacking. Delaying next action...
00:02:21 DEBUG Root -> Waiting on GUI... false
00:02:21 DEBUG checkSpecialTimer.remainingTime: 155
00:02:21 DEBUG checkSpecialTimer: 30000 - 300000
00:02:21 DEBUG specialDrainPercentage: 100
00:02:21 DEBUG currentSpecial: 100
00:02:21 INFO Currently Attacking. Delaying next action...
00:02:23 DEBUG Root -> Waiting on GUI... false
00:02:23 DEBUG checkSpecialTimer.remainingTime: 153
00:02:23 DEBUG checkSpecialTimer: 30000 - 300000
00:02:23 DEBUG specialDrainPercentage: 100
00:02:23 DEBUG currentSpecial: 100
00:02:24 DEBUG Root Branch: IsHealingNeeded: false
00:02:24 DEBUG Branch: InventoryHasEquipment: false
00:02:24 DEBUG Branch: AreSkillsLow: false
00:02:28 DEBUG Branch: IsAttacking: true
00:02:28 INFO Currently Attacking. Delaying next action...
00:02:32 DEBUG Root -> Waiting on GUI... false
00:02:32 DEBUG Executing Humanizer...
00:02:32 INFO Hovering over an NPC: Sandy rocks
00:02:33 INFO Next break will occur once Runtime reaches: 02:19:54
00:02:40 INFO Humanizer Timer reset. Will perform Humanizer again in 50 seconds
00:02:40 DEBUG Location: ZEAH_SHORE
00:02:40 DEBUG PlayStyle: STAND_STILL
00:02:40 DEBUG StandStill Coord: Coordinate(1773, 3461, 0)
00:02:40 DEBUG HP Level: 33
00:02:40 DEBUG Heal Percent: 35.88333333333333
00:02:40 DEBUG Using Food: true
00:02:40 DEBUG Food Type: Manta ray
00:02:40 DEBUG Food Quantity: 24
00:02:40 DEBUG Using Potions: true
00:02:40 DEBUG Potion Type: SP_STR
00:02:40 DEBUG Potion Quantity: 3
00:02:40 DEBUG Stop Out Of Potions: false
00:02:40 DEBUG Pickup Range Equipment: false
00:02:40 DEBUG Player Run Count: 2
00:02:40 DEBUG World Hop: true
00:02:40 DEBUG Player Position: Coordinate(1773, 3461, 0)
00:02:40 DEBUG checkSpecialTimer.remainingTime: 136
00:02:40 DEBUG checkSpecialTimer: 30000 - 300000
00:02:40 DEBUG specialDrainPercentage: 100
00:02:40 DEBUG currentSpecial: 100
00:02:41 DEBUG Root Branch: IsHealingNeeded: false
00:02:41 DEBUG Branch: InventoryHasEquipment: false
00:02:41 DEBUG Branch: AreSkillsLow: false
00:02:45 DEBUG Branch: IsAttacking: true
00:02:45 INFO Currently Attacking. Delaying next action...
00:02:50 DEBUG Root -> Waiting on GUI... false
00:02:50 DEBUG checkSpecialTimer.remainingTime: 126
00:02:50 DEBUG checkSpecialTimer: 30000 - 300000
00:02:50 DEBUG specialDrainPercentage: 100
00:02:50 DEBUG currentSpecial: 100
00:02:50 INFO Currently Attacking. Delaying next action...
00:02:52 DEBUG Root -> Waiting on GUI... false
00:02:52 DEBUG checkSpecialTimer.remainingTime: 124
00:02:52 DEBUG checkSpecialTimer: 30000 - 300000
00:02:52 DEBUG specialDrainPercentage: 100
00:02:52 DEBUG currentSpecial: 100
00:02:52 INFO Currently Attacking. Delaying next action...
00:02:53 DEBUG Root -> Waiting on GUI... false
00:02:54 DEBUG checkSpecialTimer.remainingTime: 122
00:02:54 DEBUG checkSpecialTimer: 30000 - 300000
00:02:54 DEBUG specialDrainPercentage: 100
00:02:54 DEBUG currentSpecial: 100
00:02:54 DEBUG Root Branch: IsHealingNeeded: false
00:02:54 DEBUG Branch: InventoryHasEquipment: false
00:02:54 DEBUG Branch: AreSkillsLow: false
00:02:58 DEBUG Branch: IsAttacking: true
00:02:58 INFO Currently Attacking. Delaying next action...
00:03:01 DEBUG Root -> Waiting on GUI... false
00:03:01 DEBUG Attempting to update statistics...
00:03:01 DEBUG checkSpecialTimer.remainingTime: 115
00:03:01 DEBUG checkSpecialTimer: 30000 - 300000
00:03:01 DEBUG specialDrainPercentage: 100
00:03:01 DEBUG currentSpecial: 100
00:03:01 INFO Currently Attacking. Delaying next action...
00:03:04 DEBUG Root -> Waiting on GUI... false
00:03:04 DEBUG checkSpecialTimer.remainingTime: 112
00:03:04 DEBUG checkSpecialTimer: 30000 - 300000
00:03:04 DEBUG specialDrainPercentage: 100
00:03:04 DEBUG currentSpecial: 100
00:03:04 INFO Currently Attacking. Delaying next action...
00:03:07 DEBUG Root -> Waiting on GUI... false
00:03:07 DEBUG checkSpecialTimer.remainingTime: 109
00:03:07 DEBUG checkSpecialTimer: 30000 - 300000
00:03:07 DEBUG specialDrainPercentage: 100
00:03:07 DEBUG currentSpecial: 100
00:03:08 DEBUG Root Branch: IsHealingNeeded: false
00:03:08 DEBUG Branch: InventoryHasEquipment: false
00:03:08 DEBUG Branch: AreSkillsLow: false
00:03:13 DEBUG Branch: IsAttacking: true
00:03:13 INFO Currently Attacking. Delaying next action...
00:03:16 DEBUG Root -> Waiting on GUI... false
00:03:16 DEBUG checkSpecialTimer.remainingTime: 100
00:03:16 DEBUG checkSpecialTimer: 30000 - 300000
00:03:16 DEBUG specialDrainPercentage: 100
00:03:16 DEBUG currentSpecial: 100
00:03:16 INFO Currently Attacking. Delaying next action...
00:03:19 DEBUG Root -> Waiting on GUI... false
00:03:19 DEBUG checkSpecialTimer.remainingTime: 97
00:03:19 DEBUG checkSpecialTimer: 30000 - 300000
00:03:19 DEBUG specialDrainPercentage: 100
00:03:19 DEBUG currentSpecial: 100
00:03:19 INFO Currently Attacking. Delaying next action...
00:03:20 DEBUG Root -> Waiting on GUI... false
00:03:20 DEBUG checkSpecialTimer.remainingTime: 96
00:03:20 DEBUG checkSpecialTimer: 30000 - 300000
00:03:20 DEBUG specialDrainPercentage: 100
00:03:20 DEBUG currentSpecial: 100
00:03:21 DEBUG Root Branch: IsHealingNeeded: false
00:03:21 DEBUG Branch: InventoryHasEquipment: false
00:03:21 DEBUG Branch: AreSkillsLow: false
00:03:26 DEBUG Branch: IsAttacking: true
00:03:26 INFO Currently Attacking. Delaying next action...
00:03:31 DEBUG Root -> Waiting on GUI... false
00:03:32 DEBUG Executing Humanizer...
00:03:32 INFO Turning camera with Middle-Mouse Button
00:03:48 INFO Humanizer Timer reset. Will perform Humanizer again in 78 seconds
00:03:48 DEBUG checkSpecialTimer.remainingTime: 69
00:03:48 DEBUG checkSpecialTimer: 30000 - 300000
00:03:48 DEBUG specialDrainPercentage: 100
00:03:48 DEBUG currentSpecial: 100
00:03:48 DEBUG Root Branch: IsHealingNeeded: false
00:03:48 DEBUG Branch: InventoryHasEquipment: false
00:03:48 DEBUG Branch: AreSkillsLow: false
00:03:53 DEBUG Branch: IsAttacking: true
00:03:53 INFO Currently Attacking. Delaying next action...
00:03:54 DEBUG Root -> Waiting on GUI... false
00:03:54 DEBUG checkSpecialTimer.remainingTime: 62
00:03:54 DEBUG checkSpecialTimer: 30000 - 300000
00:03:54 DEBUG specialDrainPercentage: 100
00:03:54 DEBUG currentSpecial: 100
00:03:54 INFO Currently Attacking. Delaying next action...
00:03:55 DEBUG Root -> Waiting on GUI... false
00:03:55 DEBUG checkSpecialTimer.remainingTime: 61
00:03:55 DEBUG checkSpecialTimer: 30000 - 300000
00:03:55 DEBUG specialDrainPercentage: 100
00:03:55 DEBUG currentSpecial: 100
00:03:55 INFO Currently Attacking. Delaying next action...
00:03:56 DEBUG Root -> Waiting on GUI... false
00:03:56 DEBUG checkSpecialTimer.remainingTime: 60
00:03:56 DEBUG checkSpecialTimer: 30000 - 300000
00:03:56 DEBUG specialDrainPercentage: 100
00:03:56 DEBUG currentSpecial: 100
00:03:57 DEBUG Root Branch: IsHealingNeeded: false
00:03:57 DEBUG Branch: InventoryHasEquipment: false
00:03:57 DEBUG Branch: AreSkillsLow: false
00:04:01 DEBUG Branch: IsAttacking: true
00:04:01 INFO Currently Attacking. Delaying next action...
00:04:04 DEBUG Root -> Waiting on GUI... false
00:04:05 DEBUG checkSpecialTimer.remainingTime: 52
00:04:05 DEBUG checkSpecialTimer: 30000 - 300000
00:04:05 DEBUG specialDrainPercentage: 100
00:04:05 DEBUG currentSpecial: 100
00:04:05 INFO Currently Attacking. Delaying next action...
00:04:06 DEBUG Root -> Waiting on GUI... false
00:04:07 DEBUG checkSpecialTimer.remainingTime: 50
00:04:07 DEBUG checkSpecialTimer: 30000 - 300000
00:04:07 DEBUG specialDrainPercentage: 100
00:04:07 DEBUG currentSpecial: 100
00:04:07 INFO Currently Attacking. Delaying next action...
00:04:09 DEBUG Root -> Waiting on GUI... false
00:04:09 DEBUG checkSpecialTimer.remainingTime: 47
00:04:09 DEBUG checkSpecialTimer: 30000 - 300000
00:04:09 DEBUG specialDrainPercentage: 100
00:04:09 DEBUG currentSpecial: 100
00:04:10 DEBUG Root Branch: IsHealingNeeded: false
00:04:10 DEBUG Branch: InventoryHasEquipment: false
00:04:10 DEBUG Branch: AreSkillsLow: false
00:04:14 DEBUG Branch: IsAttacking: true
00:04:14 INFO Currently Attacking. Delaying next action...
00:04:22 DEBUG Root -> Waiting on GUI... false
00:04:22 DEBUG checkSpecialTimer.remainingTime: 34
00:04:22 DEBUG checkSpecialTimer: 30000 - 300000
00:04:22 DEBUG specialDrainPercentage: 100
00:04:22 DEBUG currentSpecial: 100
00:04:22 INFO Currently Attacking. Delaying next action...
00:04:24 DEBUG Root -> Waiting on GUI... false
00:04:25 DEBUG checkSpecialTimer.remainingTime: 32
00:04:25 DEBUG checkSpecialTimer: 30000 - 300000
00:04:25 DEBUG specialDrainPercentage: 100
00:04:25 DEBUG currentSpecial: 100
00:04:25 DEBUG Root Branch: IsHealingNeeded: false
00:04:25 DEBUG Branch: InventoryHasEquipment: false
00:04:25 DEBUG Branch: AreSkillsLow: false
00:04:29 DEBUG Branch: IsAttacking: true
00:04:29 INFO Currently Attacking. Delaying next action...
00:04:31 DEBUG Root -> Waiting on GUI... false
00:04:32 DEBUG checkSpecialTimer.remainingTime: 25
00:04:32 DEBUG checkSpecialTimer: 30000 - 300000
00:04:32 DEBUG specialDrainPercentage: 100
00:04:32 DEBUG currentSpecial: 100
00:04:32 INFO Currently Attacking. Delaying next action...
00:04:37 DEBUG Root -> Waiting on GUI... false
00:04:38 DEBUG checkSpecialTimer.remainingTime: 19
00:04:38 DEBUG checkSpecialTimer: 30000 - 300000
00:04:38 DEBUG specialDrainPercentage: 100
00:04:38 DEBUG currentSpecial: 100
00:04:38 INFO Currently Attacking. Delaying next action...
00:04:39 DEBUG Root -> Waiting on GUI... false
00:04:39 DEBUG checkSpecialTimer.remainingTime: 17
00:04:39 DEBUG checkSpecialTimer: 30000 - 300000
00:04:39 DEBUG specialDrainPercentage: 100
00:04:39 DEBUG currentSpecial: 100
00:04:40 DEBUG Root Branch: IsHealingNeeded: false
00:04:40 DEBUG Branch: InventoryHasEquipment: false
00:04:40 DEBUG Branch: AreSkillsLow: false
00:04:45 DEBUG Branch: IsAttacking: true
00:04:45 INFO Currently Attacking. Delaying next action...
00:04:48 DEBUG Root -> Waiting on GUI... false
00:04:48 DEBUG checkSpecialTimer.remainingTime: 8
00:04:48 DEBUG checkSpecialTimer: 30000 - 300000
00:04:48 DEBUG specialDrainPercentage: 100
00:04:48 DEBUG currentSpecial: 100
00:04:48 INFO Currently Attacking. Delaying next action...
00:04:49 DEBUG Root -> Waiting on GUI... false
00:04:49 DEBUG checkSpecialTimer.remainingTime: 7
00:04:49 DEBUG checkSpecialTimer: 30000 - 300000
00:04:49 DEBUG specialDrainPercentage: 100
00:04:49 DEBUG currentSpecial: 100
00:04:50 DEBUG Root Branch: IsHealingNeeded: false
00:04:50 DEBUG Branch: InventoryHasEquipment: false
00:04:50 DEBUG Branch: AreSkillsLow: false
00:04:55 DEBUG Branch: IsAttacking: true
00:04:55 INFO Currently Attacking. Delaying next action...
00:04:59 DEBUG Root -> Waiting on GUI... false
00:04:59 DEBUG checkSpecialTimer.remainingTime: 0
00:04:59 DEBUG checkSpecialTimer: 30000 - 300000
00:04:59 DEBUG specialDrainPercentage: 100
00:04:59 DEBUG currentSpecial: 100
00:04:59 INFO Currently Attacking. Delaying next action...
00:05:02 DEBUG Root -> Waiting on GUI... false
00:05:02 DEBUG checkSpecialTimer.remainingTime: 0
00:05:02 DEBUG checkSpecialTimer: 30000 - 300000
00:05:02 DEBUG specialDrainPercentage: 100
00:05:02 DEBUG currentSpecial: 100
00:05:03 DEBUG Root Branch: IsHealingNeeded: false
00:05:03 DEBUG Branch: InventoryHasEquipment: false
00:05:03 DEBUG Branch: AreSkillsLow: false
00:05:09 DEBUG Branch: IsAttacking: true
00:05:09 INFO Currently Attacking. Delaying next action...
00:05:11 DEBUG Root -> Waiting on GUI... false
00:05:11 DEBUG Executing Humanizer...
00:05:11 INFO Right-Clicking NPC: Sand Crab
00:05:19 INFO Humanizer Timer reset. Will perform Humanizer again in 14 seconds
00:05:19 DEBUG checkSpecialTimer.remainingTime: 0
00:05:19 DEBUG checkSpecialTimer: 30000 - 300000
00:05:19 DEBUG specialDrainPercentage: 100
00:05:19 DEBUG currentSpecial: 100
00:05:21 DEBUG Root Branch: IsHealingNeeded: false
00:05:21 DEBUG Branch: InventoryHasEquipment: false
00:05:21 DEBUG Branch: AreSkillsLow: false
00:05:26 DEBUG Branch: IsAttacking: true
00:05:26 INFO Currently Attacking. Delaying next action...
00:05:31 DEBUG Root -> Waiting on GUI... false
00:05:31 DEBUG checkSpecialTimer.remainingTime: 0
00:05:31 DEBUG checkSpecialTimer: 30000 - 300000
00:05:31 DEBUG specialDrainPercentage: 100
00:05:31 DEBUG currentSpecial: 100
00:05:31 INFO Currently Attacking. Delaying next action...
00:05:33 DEBUG Root -> Waiting on GUI... false
00:05:34 DEBUG checkSpecialTimer.remainingTime: 0
00:05:34 DEBUG checkSpecialTimer: 30000 - 300000
00:05:34 DEBUG specialDrainPercentage: 100
00:05:34 DEBUG currentSpecial: 100
00:05:34 DEBUG Root Branch: IsHealingNeeded: false
00:05:35 DEBUG Branch: InventoryHasEquipment: false
00:05:35 DEBUG Branch: AreSkillsLow: false
00:05:39 DEBUG Branch: IsAttacking: true
00:05:39 INFO Currently Attacking. Delaying next action...
00:05:40 DEBUG Root -> Waiting on GUI... false
00:05:40 DEBUG Executing Humanizer...
00:05:40 INFO Hovering over random player
00:06:09 INFO Humanizer Timer reset. Will perform Humanizer again in 29 seconds
00:06:09 DEBUG checkSpecialTimer.remainingTime: 0
00:06:09 DEBUG checkSpecialTimer: 30000 - 300000
00:06:09 DEBUG specialDrainPercentage: 100
00:06:09 DEBUG currentSpecial: 100
00:06:10 DEBUG Root Branch: IsHealingNeeded: false
00:06:10 DEBUG Branch: InventoryHasEquipment: false
00:06:10 DEBUG Branch: AreSkillsLow: true
00:06:10 INFO Attempting to drink potion
00:06:13 DEBUG An error has occurred.
00:06:14 DEBUG Root -> Waiting on GUI... false
00:06:14 DEBUG Attempting to update statistics...
00:06:14 DEBUG checkSpecialTimer.remainingTime: 0
00:06:14 DEBUG checkSpecialTimer: 30000 - 300000
00:06:14 DEBUG specialDrainPercentage: 100
00:06:14 DEBUG currentSpecial: 100
00:06:15 DEBUG Root Branch: IsHealingNeeded: false
00:06:15 DEBUG Branch: InventoryHasEquipment: false
00:06:15 DEBUG Branch: AreSkillsLow: false
00:06:19 DEBUG Branch: IsAttacking: true
00:06:19 INFO Currently Attacking. Delaying next action...
00:06:21 DEBUG Root -> Waiting on GUI... false
00:06:21 DEBUG checkSpecialTimer.remainingTime: 0
00:06:21 DEBUG checkSpecialTimer: 30000 - 300000
00:06:21 DEBUG specialDrainPercentage: 100
00:06:21 DEBUG currentSpecial: 100
00:06:21 INFO Currently Attacking. Delaying next action...
00:06:25 DEBUG Root -> Waiting on GUI... false
00:06:25 DEBUG checkSpecialTimer.remainingTime: 0
00:06:25 DEBUG checkSpecialTimer: 30000 - 300000
00:06:25 DEBUG specialDrainPercentage: 100
00:06:25 DEBUG currentSpecial: 100
00:06:25 INFO Currently Attacking. Delaying next action...
00:06:29 DEBUG Root -> Waiting on GUI... false
00:06:29 DEBUG checkSpecialTimer.remainingTime: 0
00:06:29 DEBUG checkSpecialTimer: 30000 - 300000
00:06:29 DEBUG specialDrainPercentage: 100
00:06:29 DEBUG currentSpecial: 100
00:06:30 DEBUG Root Branch: IsHealingNeeded: false
00:06:30 DEBUG Branch: InventoryHasEquipment: false
00:06:30 DEBUG Branch: AreSkillsLow: false
00:06:34 DEBUG Branch: IsAttacking: true
00:06:34 INFO Currently Attacking. Delaying next action...
00:06:37 DEBUG Root -> Waiting on GUI... false
00:06:37 DEBUG checkSpecialTimer.remainingTime: 0
00:06:37 DEBUG checkSpecialTimer: 30000 - 300000
00:06:37 DEBUG specialDrainPercentage: 100
00:06:37 DEBUG currentSpecial: 100
00:06:37 INFO Currently Attacking. Delaying next action...
00:06:39 DEBUG Root -> Waiting on GUI... false
00:06:39 DEBUG Executing Humanizer...
00:06:42 INFO Hovering over random Game Object: null
00:06:44 INFO Humanizer Timer reset. Will perform Humanizer again in 6 seconds
00:06:44 DEBUG checkSpecialTimer.remainingTime: 0
00:06:44 DEBUG checkSpecialTimer: 30000 - 300000
00:06:44 DEBUG specialDrainPercentage: 100
00:06:44 DEBUG currentSpecial: 100
00:06:45 DEBUG Root Branch: IsHealingNeeded: false
00:06:46 DEBUG Branch: InventoryHasEquipment: false
00:06:46 DEBUG Branch: AreSkillsLow: false
00:06:50 DEBUG Branch: IsAttacking: true
00:06:50 INFO Currently Attacking. Delaying next action...
00:06:53 DEBUG Root -> Waiting on GUI... false
00:06:53 DEBUG Executing Humanizer...
00:06:53 INFO Right-Clicking NPC: Sand Crab
00:07:05 INFO Humanizer Timer reset. Will perform Humanizer again in 82 seconds
00:07:05 DEBUG checkSpecialTimer.remainingTime: 0
00:07:05 DEBUG checkSpecialTimer: 30000 - 300000
00:07:05 DEBUG specialDrainPercentage: 100
00:07:05 DEBUG currentSpecial: 100
00:07:06 DEBUG Root Branch: IsHealingNeeded: true
00:07:06 DEBUG Branch: HealBranch: true
00:07:06 INFO Health tolerance exceeded, eating food...
00:07:09 INFO Eating successful, new health tolerance is 42.30473259230805
00:07:09 DEBUG Root -> Waiting on GUI... false
00:07:09 DEBUG checkSpecialTimer.remainingTime: 0
00:07:09 DEBUG checkSpecialTimer: 30000 - 300000
00:07:09 DEBUG specialDrainPercentage: 100
00:07:09 DEBUG currentSpecial: 100
00:07:10 DEBUG Root Branch: IsHealingNeeded: false
00:07:10 DEBUG Branch: InventoryHasEquipment: false
00:07:10 DEBUG Branch: AreSkillsLow: false
00:07:10 DEBUG Branch: IsAttacking: false
00:07:11 DEBUG Crab Distance: 17.804493814764857
00:07:11 DEBUG Crab Distance: 13.92838827718412
00:07:11 DEBUG Crab Distance: 4.123105625617661
00:07:11 DEBUG Branch: IsCrabShell!Null: false
00:07:11 DEBUG Branch: AttackBranch: true
00:07:11 INFO Attempting to attack crab
00:07:21 DEBUG Root -> Waiting on GUI... false
00:07:21 DEBUG checkSpecialTimer.remainingTime: 0
00:07:21 DEBUG checkSpecialTimer: 30000 - 300000
00:07:21 DEBUG specialDrainPercentage: 100
00:07:21 DEBUG currentSpecial: 100
00:07:21 DEBUG Root Branch: IsHealingNeeded: false
00:07:22 DEBUG Branch: InventoryHasEquipment: false
00:07:22 DEBUG Branch: AreSkillsLow: false
00:07:25 DEBUG Branch: IsAttacking: true
00:07:25 INFO Currently Attacking. Delaying next action...
00:07:27 DEBUG Root -> Waiting on GUI... false
00:07:28 DEBUG checkSpecialTimer.remainingTime: 0
00:07:28 DEBUG checkSpecialTimer: 30000 - 300000
00:07:28 DEBUG specialDrainPercentage: 100
00:07:28 DEBUG currentSpecial: 100
00:07:28 INFO Currently Attacking. Delaying next action...
00:07:29 DEBUG Root -> Waiting on GUI... false
00:07:30 DEBUG checkSpecialTimer.remainingTime: 0
00:07:30 DEBUG checkSpecialTimer: 30000 - 300000
00:07:30 DEBUG specialDrainPercentage: 100
00:07:30 DEBUG currentSpecial: 100
00:07:30 INFO Currently Attacking. Delaying next action...
00:07:31 DEBUG Root -> Waiting on GUI... false
00:07:32 DEBUG checkSpecialTimer.remainingTime: 0
00:07:32 DEBUG checkSpecialTimer: 30000 - 300000
00:07:32 DEBUG specialDrainPercentage: 100
00:07:32 DEBUG currentSpecial: 100
00:07:32 DEBUG Root Branch: IsHealingNeeded: false
00:07:32 DEBUG Branch: InventoryHasEquipment: false
00:07:32 DEBUG Branch: AreSkillsLow: false
00:07:37 DEBUG Branch: IsAttacking: true
00:07:37 INFO Currently Attacking. Delaying next action...
00:07:41 DEBUG Root -> Waiting on GUI... false
00:07:42 DEBUG checkSpecialTimer.remainingTime: 0
00:07:42 DEBUG checkSpecialTimer: 30000 - 300000
00:07:42 DEBUG specialDrainPercentage: 100
00:07:42 DEBUG currentSpecial: 100
00:07:42 INFO Currently Attacking. Delaying next action...
00:07:47 DEBUG Root -> Waiting on GUI... false
00:07:47 DEBUG checkSpecialTimer.remainingTime: 0
00:07:47 DEBUG checkSpecialTimer: 30000 - 300000
00:07:47 DEBUG specialDrainPercentage: 100
00:07:47 DEBUG currentSpecial: 100
00:07:48 DEBUG Root Branch: IsHealingNeeded: false
00:07:48 DEBUG Branch: InventoryHasEquipment: false
00:07:48 DEBUG Branch: AreSkillsLow: false
00:07:54 DEBUG Branch: IsAttacking: true
00:07:54 INFO Currently Attacking. Delaying next action...
00:07:55 DEBUG Root -> Waiting on GUI... false
00:07:55 DEBUG checkSpecialTimer.remainingTime: 0
00:07:55 DEBUG checkSpecialTimer: 30000 - 300000
00:07:55 DEBUG specialDrainPercentage: 100
00:07:55 DEBUG currentSpecial: 100
00:07:55 INFO Currently Attacking. Delaying next action...
00:07:56 DEBUG Root -> Waiting on GUI... false
00:07:56 DEBUG checkSpecialTimer.remainingTime: 0
00:07:56 DEBUG checkSpecialTimer: 30000 - 300000
00:07:56 DEBUG specialDrainPercentage: 100
00:07:56 DEBUG currentSpecial: 100
00:07:56 INFO Currently Attacking. Delaying next action...
00:07:58 DEBUG Root -> Waiting on GUI... false
00:07:58 DEBUG checkSpecialTimer.remainingTime: 0
00:07:58 DEBUG checkSpecialTimer: 30000 - 300000
00:07:58 DEBUG specialDrainPercentage: 100
00:07:58 DEBUG currentSpecial: 100
00:07:58 DEBUG Root Branch: IsHealingNeeded: false
00:07:59 DEBUG Branch: InventoryHasEquipment: false
00:07:59 DEBUG Branch: AreSkillsLow: false
00:07:59 DEBUG Branch: IsAttacking: false
00:07:59 DEBUG Crab Distance: 13.92838827718412
00:07:59 DEBUG Crab Distance: 4.123105625617661
00:07:59 DEBUG Crab Distance: 17.804493814764857
00:07:59 DEBUG Branch: IsCrabShell!Null: false
00:07:59 DEBUG Branch: AttackBranch: true
00:07:59 INFO Attempting to attack crab
00:08:10 DEBUG Root -> Waiting on GUI... false
00:08:10 DEBUG checkSpecialTimer.remainingTime: 0
00:08:10 DEBUG checkSpecialTimer: 30000 - 300000
00:08:10 DEBUG specialDrainPercentage: 100
00:08:10 DEBUG currentSpecial: 100
00:08:11 DEBUG Root Branch: IsHealingNeeded: false
00:08:11 DEBUG Branch: InventoryHasEquipment: false
00:08:11 DEBUG Branch: AreSkillsLow: false
00:08:15 DEBUG Branch: IsAttacking: true
00:08:15 INFO Currently Attacking. Delaying next action...
00:08:17 DEBUG Root -> Waiting on GUI... false
00:08:18 DEBUG checkSpecialTimer.remainingTime: 0
00:08:18 DEBUG checkSpecialTimer: 30000 - 300000
00:08:18 DEBUG specialDrainPercentage: 100
00:08:18 DEBUG currentSpecial: 100
00:08:18 INFO Currently Attacking. Delaying next action...
00:08:20 DEBUG Root -> Waiting on GUI... false
00:08:21 DEBUG checkSpecialTimer.remainingTime: 0
00:08:21 DEBUG checkSpecialTimer: 30000 - 300000
00:08:21 DEBUG specialDrainPercentage: 100
00:08:21 DEBUG currentSpecial: 100
00:08:21 DEBUG Root Branch: IsHealingNeeded: false
00:08:21 DEBUG Branch: InventoryHasEquipment: false
00:08:22 DEBUG Branch: AreSkillsLow: false
00:08:25 DEBUG Branch: IsAttacking: true
00:08:25 INFO Currently Attacking. Delaying next action...
00:08:28 DEBUG Root -> Waiting on GUI... false
00:08:28 DEBUG Executing Humanizer...
00:08:29 INFO Hovering over random player
00:08:57 INFO Humanizer Timer reset. Will perform Humanizer again in 75 seconds
00:08:57 DEBUG checkSpecialTimer.remainingTime: 0
00:08:57 DEBUG checkSpecialTimer: 30000 - 300000
00:08:57 DEBUG specialDrainPercentage: 100
00:08:57 DEBUG currentSpecial: 100
00:08:58 DEBUG Root Branch: IsHealingNeeded: false
00:08:58 DEBUG Branch: InventoryHasEquipment: false
00:08:58 DEBUG Branch: AreSkillsLow: false
00:09:02 DEBUG Branch: IsAttacking: true
00:09:02 INFO Currently Attacking. Delaying next action...
00:09:02 DEBUG Root -> Waiting on GUI... false
00:09:02 DEBUG checkSpecialTimer.remainingTime: 0
00:09:02 DEBUG checkSpecialTimer: 30000 - 300000
00:09:02 DEBUG specialDrainPercentage: 100
00:09:02 DEBUG currentSpecial: 100
00:09:02 INFO Currently Attacking. Delaying next action...
00:09:07 DEBUG Root -> Waiting on GUI... false
00:09:07 DEBUG checkSpecialTimer.remainingTime: 0
00:09:07 DEBUG checkSpecialTimer: 30000 - 300000
00:09:07 DEBUG specialDrainPercentage: 100
00:09:07 DEBUG currentSpecial: 100
00:09:07 INFO Currently Attacking. Delaying next action...
00:09:10 DEBUG Root -> Waiting on GUI... false
00:09:10 DEBUG checkSpecialTimer.remainingTime: 0
00:09:10 DEBUG checkSpecialTimer: 30000 - 300000
00:09:10 DEBUG specialDrainPercentage: 100
00:09:10 DEBUG currentSpecial: 100
00:09:10 DEBUG Root Branch: IsHealingNeeded: false
00:09:10 DEBUG Branch: InventoryHasEquipment: false
00:09:11 DEBUG Branch: AreSkillsLow: false
00:09:14 DEBUG Branch: IsAttacking: true
00:09:14 INFO Currently Attacking. Delaying next action...
00:09:16 DEBUG Root -> Waiting on GUI... false
00:09:16 DEBUG Attempting to update statistics...
00:09:16 DEBUG checkSpecialTimer.remainingTime: 0
00:09:16 DEBUG checkSpecialTimer: 30000 - 300000
00:09:16 DEBUG specialDrainPercentage: 100
00:09:16 DEBUG currentSpecial: 100
00:09:16 INFO Currently Attacking. Delaying next action...
00:09:18 DEBUG Root -> Waiting on GUI... false
00:09:18 DEBUG checkSpecialTimer.remainingTime: 0
00:09:18 DEBUG checkSpecialTimer: 30000 - 300000
00:09:18 DEBUG specialDrainPercentage: 100
00:09:18 DEBUG currentSpecial: 100
00:09:18 INFO Currently Attacking. Delaying next action...
00:09:22 DEBUG Root -> Waiting on GUI... false
00:09:22 DEBUG checkSpecialTimer.remainingTime: 0
00:09:22 DEBUG checkSpecialTimer: 30000 - 300000
00:09:22 DEBUG specialDrainPercentage: 100
00:09:22 DEBUG currentSpecial: 100
00:09:23 DEBUG Root Branch: IsHealingNeeded: true
00:09:23 DEBUG Branch: HealBranch: true
00:09:23 INFO Health tolerance exceeded, eating food...
00:09:26 DEBUG Root -> Waiting on GUI... false
00:09:26 DEBUG checkSpecialTimer.remainingTime: 0
00:09:26 DEBUG checkSpecialTimer: 30000 - 300000
00:09:26 DEBUG specialDrainPercentage: 100
00:09:26 DEBUG currentSpecial: 100
00:09:26 DEBUG Root Branch: IsHealingNeeded: true
00:09:26 DEBUG Branch: HealBranch: true
00:09:26 INFO Health tolerance exceeded, eating food...
00:09:28 INFO Eating successful, new health tolerance is 35.84186249205046
00:09:28 DEBUG Root -> Waiting on GUI... false
00:09:28 DEBUG checkSpecialTimer.remainingTime: 0
00:09:28 DEBUG checkSpecialTimer: 30000 - 300000
00:09:28 DEBUG specialDrainPercentage: 100
00:09:28 DEBUG currentSpecial: 100
00:09:29 DEBUG Root Branch: IsHealingNeeded: false
00:09:29 DEBUG Branch: InventoryHasEquipment: false
00:09:29 DEBUG Branch: AreSkillsLow: false
00:09:29 DEBUG Branch: IsAttacking: false
00:09:29 DEBUG Crab Distance: 1.4142135623730951
00:09:29 DEBUG Crab Distance: 1.4142135623730951
00:09:29 DEBUG Crab Distance: 13.92838827718412
00:09:29 DEBUG Crab Distance: 17.804493814764857
00:09:29 DEBUG Crab Distance: 4.123105625617661
00:09:29 DEBUG Branch: IsCrabShell!Null: true
00:09:29 DEBUG Branch: CrabShellNearby(0): false
00:09:29 DEBUG Root -> Waiting on GUI... false
00:09:30 DEBUG checkSpecialTimer.remainingTime: 0
00:09:30 DEBUG checkSpecialTimer: 30000 - 300000
00:09:30 DEBUG specialDrainPercentage: 100
00:09:30 DEBUG currentSpecial: 100
00:09:30 DEBUG Root Branch: IsHealingNeeded: false
00:09:30 DEBUG Branch: InventoryHasEquipment: false
00:09:30 DEBUG Branch: AreSkillsLow: false
00:09:30 DEBUG Branch: IsAttacking: false
00:09:30 DEBUG Crab Distance: 13.92838827718412
00:09:30 DEBUG Crab Distance: 17.804493814764857
00:09:30 DEBUG Crab Distance: 4.123105625617661
00:09:30 DEBUG Crab Distance: 1.4142135623730951
00:09:30 DEBUG Crab Distance: 1.4142135623730951
00:09:30 DEBUG Branch: IsCrabShell!Null: true
00:09:30 DEBUG Branch: CrabShellNearby(1): false
00:09:31 DEBUG Root -> Waiting on GUI... false
00:09:31 DEBUG checkSpecialTimer.remainingTime: 0
00:09:31 DEBUG checkSpecialTimer: 30000 - 300000
00:09:31 DEBUG specialDrainPercentage: 100
00:09:31 DEBUG currentSpecial: 100
00:09:32 DEBUG Root Branch: IsHealingNeeded: false
00:09:32 DEBUG Branch: InventoryHasEquipment: false
00:09:32 DEBUG Branch: AreSkillsLow: false
00:09:32 DEBUG Branch: IsAttacking: false
00:09:32 DEBUG Crab Distance: 1.4142135623730951
00:09:32 DEBUG Crab Distance: 1.4142135623730951
00:09:32 DEBUG Crab Distance: 13.92838827718412
00:09:32 DEBUG Crab Distance: 17.804493814764857
00:09:32 DEBUG Crab Distance: 7.280109889280518
00:09:32 DEBUG Crab Distance: 4.123105625617661
00:09:32 DEBUG Branch: IsCrabShell!Null: true
00:09:32 DEBUG Branch: CrabShellNearby(2): false
00:09:33 DEBUG Root -> Waiting on GUI... false
00:09:33 DEBUG checkSpecialTimer.remainingTime: 0
00:09:33 DEBUG checkSpecialTimer: 30000 - 300000
00:09:33 DEBUG specialDrainPercentage: 100
00:09:33 DEBUG currentSpecial: 100
00:09:34 DEBUG Root Branch: IsHealingNeeded: false
00:09:34 DEBUG Branch: InventoryHasEquipment: false
00:09:34 DEBUG Branch: AreSkillsLow: false
00:09:34 DEBUG Branch: IsAttacking: false
00:09:34 DEBUG Crab Distance: 1.4142135623730951
00:09:34 DEBUG Crab Distance: 1.4142135623730951
00:09:34 DEBUG Crab Distance: 13.92838827718412
00:09:34 DEBUG Crab Distance: 17.804493814764857
00:09:34 DEBUG Crab Distance: 4.123105625617661
00:09:34 DEBUG Branch: IsCrabShell!Null: true
00:09:34 DEBUG Branch: CrabShellNearby(3): false
00:09:34 INFO Crab no longer aggressive, refreshing zone
00:09:34 DEBUG Root -> Waiting on GUI... false
00:09:34 DEBUG checkSpecialTimer.remainingTime: 0
00:09:34 DEBUG checkSpecialTimer: 30000 - 300000
00:09:34 DEBUG specialDrainPercentage: 100
00:09:34 DEBUG currentSpecial: 100
00:09:35 DEBUG Root Branch: IsHealingNeeded: false
00:09:35 DEBUG Root Branch: ResetRun: true
00:09:35 DEBUG Root Branch: Refresh Contains Player: false
00:09:35 DEBUG P0sh Pure -> Reached empty leaf
00:09:36 DEBUG Root -> Waiting on GUI... false
00:09:36 DEBUG checkSpecialTimer.remainingTime: 0
00:09:36 DEBUG checkSpecialTimer: 30000 - 300000
00:09:36 DEBUG specialDrainPercentage: 100
00:09:36 DEBUG currentSpecial: 100
00:09:37 DEBUG Root Branch: IsHealingNeeded: false
00:09:37 DEBUG Root Branch: ResetRun: true
00:09:37 DEBUG Root Branch: Refresh Contains Player: false
00:09:37 INFO Traveling to refresh area.
00:09:37 DEBUG That bitch be null, walking with bresenham
00:10:03 DEBUG Root -> Waiting on GUI... false
00:10:03 DEBUG checkSpecialTimer.remainingTime: 0
00:10:03 DEBUG checkSpecialTimer: 30000 - 300000
00:10:03 DEBUG specialDrainPercentage: 100
00:10:03 DEBUG currentSpecial: 100
00:10:04 DEBUG Root Branch: IsHealingNeeded: false
00:10:04 DEBUG Root Branch: ResetRun: true
00:10:04 DEBUG Root Branch: Refresh Contains Player: false
00:10:04 INFO Traveling to refresh area.
00:10:04 DEBUG That bitch be null, walking with bresenham
00:10:22 DEBUG Root -> Waiting on GUI... false
00:10:23 INFO Player is moving. Skipping Humanizer this round.
00:10:23 INFO Humanizer Timer reset. Will perform Humanizer again in 3 seconds
00:10:23 DEBUG checkSpecialTimer.remainingTime: 0
00:10:23 DEBUG checkSpecialTimer: 30000 - 300000
00:10:23 DEBUG specialDrainPercentage: 100
00:10:23 DEBUG currentSpecial: 100
00:10:23 DEBUG Root Branch: IsHealingNeeded: false
00:10:23 DEBUG Root Branch: ResetRun: true
00:10:23 DEBUG Root Branch: Refresh Contains Player: false
00:10:23 INFO Traveling to refresh area.
00:10:23 DEBUG That bitch be null, walking with bresenham
00:11:10 DEBUG Root -> Waiting on GUI... false
00:11:11 DEBUG Executing Humanizer...
00:11:13 INFO Hovering over random Game Object: null
00:11:15 INFO Humanizer Timer reset. Will perform Humanizer again in 43 seconds
00:11:15 DEBUG checkSpecialTimer.remainingTime: 0
00:11:15 DEBUG checkSpecialTimer: 30000 - 300000
00:11:15 DEBUG specialDrainPercentage: 100
00:11:15 DEBUG currentSpecial: 100
00:11:16 DEBUG Root Branch: IsHealingNeeded: false
00:11:16 DEBUG Root Branch: ResetRun: true
00:11:16 DEBUG Root Branch: Refresh Contains Player: false
00:11:16 INFO Traveling to refresh area.
00:11:16 DEBUG That bitch be null, walking with bresenham
00:11:41 DEBUG Root -> Waiting on GUI... false
00:11:41 DEBUG checkSpecialTimer.remainingTime: 0
00:11:41 DEBUG checkSpecialTimer: 30000 - 300000
00:11:41 DEBUG specialDrainPercentage: 100
00:11:41 DEBUG currentSpecial: 100
00:11:42 DEBUG Root Branch: IsHealingNeeded: false
00:11:42 DEBUG Root Branch: ResetRun: true
00:11:42 DEBUG Root Branch: Refresh Contains Player: false
00:11:42 INFO Traveling to refresh area.
00:11:42 DEBUG That bitch be null, walking with bresenham
 
I have the same issue, the bot will stand there, would go right and won't come back... please look into eat.. (sand crabs)

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Karolis Justina ir D\RuneMate\logs\ApexCrabber PRO 3-30 22-09-35.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:01 DEBUG Checking for existing settings in location: C:\Users\Karolis Justina ir D\RuneMate\bots\storage\ApexCrabberPRO\ApexCrabbersettings.json
00:00:01 DEBUG Settings file exists, attempting to read settings.
00:00:01 DEBUG Root -> Waiting on GUI... true
00:00:03 DEBUG Root -> Waiting on GUI... true
00:00:05 DEBUG Root -> Waiting on GUI... true
00:00:07 DEBUG Root -> Waiting on GUI... true
00:00:09 DEBUG Root -> Waiting on GUI... true
00:00:10 DEBUG Root -> Waiting on GUI... true
00:00:12 DEBUG Root -> Waiting on GUI... true
00:00:14 DEBUG Root -> Waiting on GUI... true
00:00:16 DEBUG Root -> Waiting on GUI... true
00:00:18 DEBUG Root -> Waiting on GUI... true
00:00:19 DEBUG Root -> Waiting on GUI... true
00:00:21 DEBUG Root -> Waiting on GUI... true
00:00:23 DEBUG Root -> Waiting on GUI... true
00:00:25 DEBUG Root -> Waiting on GUI... true
00:00:27 DEBUG Root -> Waiting on GUI... true
00:00:28 DEBUG Root -> Waiting on GUI... true
00:00:30 DEBUG Root -> Waiting on GUI... true
00:00:32 DEBUG Root -> Waiting on GUI... true
00:00:34 DEBUG Root -> Waiting on GUI... true
00:00:36 DEBUG Root -> Waiting on GUI... true
00:00:37 DEBUG Root -> Waiting on GUI... true
00:00:39 DEBUG Root -> Waiting on GUI... true
00:00:41 DEBUG Root -> Waiting on GUI... true
00:00:43 DEBUG Root -> Waiting on GUI... true
00:00:45 DEBUG Root -> Waiting on GUI... true
00:00:46 DEBUG Root -> Waiting on GUI... true
00:00:48 DEBUG Root -> Waiting on GUI... true
00:00:50 DEBUG Root -> Waiting on GUI... true
00:00:52 DEBUG Root -> Waiting on GUI... true
00:00:53 DEBUG Root -> Waiting on GUI... true
00:00:55 DEBUG Root -> Waiting on GUI... true
00:00:57 DEBUG Root -> Waiting on GUI... true
00:00:59 DEBUG Root -> Waiting on GUI... true
00:01:01 DEBUG Root -> Waiting on GUI... true
00:01:02 DEBUG Root -> Waiting on GUI... true
00:01:04 DEBUG Root -> Waiting on GUI... true
00:01:06 DEBUG Root -> Waiting on GUI... true
00:01:08 DEBUG Root -> Waiting on GUI... true
00:01:10 DEBUG Root -> Waiting on GUI... true
00:01:11 DEBUG Root -> Waiting on GUI... true
00:01:13 DEBUG Root -> Waiting on GUI... true
00:01:15 DEBUG Root -> Waiting on GUI... true
00:01:17 DEBUG Root -> Waiting on GUI... true
00:01:19 DEBUG Root -> Waiting on GUI... true
00:01:20 DEBUG Root -> Waiting on GUI... true
00:01:22 DEBUG Root -> Waiting on GUI... true
00:01:24 DEBUG Root -> Waiting on GUI... true
00:01:26 DEBUG Root -> Waiting on GUI... true
00:01:28 DEBUG Root -> Waiting on GUI... true
00:01:29 DEBUG Root -> Waiting on GUI... true
00:01:31 DEBUG Root -> Waiting on GUI... true
00:01:33 DEBUG Root -> Waiting on GUI... true
00:01:35 DEBUG Root -> Waiting on GUI... true
00:01:36 DEBUG Root -> Waiting on GUI... true
00:01:38 DEBUG Root -> Waiting on GUI... true
00:01:40 DEBUG Root -> Waiting on GUI... true
00:01:42 DEBUG Root -> Waiting on GUI... true
00:01:44 DEBUG Root -> Waiting on GUI... true
00:01:45 DEBUG Root -> Waiting on GUI... true
00:01:47 DEBUG Root -> Waiting on GUI... true
00:01:49 DEBUG Root -> Waiting on GUI... true
00:01:51 DEBUG Root -> Waiting on GUI... true
00:01:51 INFO Next break will occur once Runtime reaches: 01:04:29
00:01:53 DEBUG Root -> Waiting on GUI... false
00:01:53 DEBUG Attempting to update statistics...
00:01:53 DEBUG Forum Name: KingKarolis
00:01:53 DEBUG Sessions Settings:
00:01:53 DEBUG Game: OSRS
00:01:53 DEBUG Break Enabled: true
00:01:53 DEBUG Break Duration: 900000 - 7200000
00:01:53 DEBUG Play Duration: 3600000 - 7860000
00:01:53 DEBUG StopAfterMinutes: 0
00:01:53 DEBUG Location: ZEAH_SHORE
00:01:53 DEBUG PlayStyle: STAND_STILL
00:01:53 DEBUG StandStill Coord: Coordinate(1773, 3461, 0)
00:01:53 DEBUG HP Level: 37
00:01:53 DEBUG Heal Percent: 35.88333333333333
00:01:53 DEBUG Using Food: true
00:01:53 DEBUG Food Type: Manta ray
00:01:53 DEBUG Food Quantity: 24
00:01:53 DEBUG Using Potions: true
00:01:53 DEBUG Potion Type: SP_STR
00:01:53 DEBUG Potion Quantity: 3
00:01:53 DEBUG Stop Out Of Potions: false
00:01:53 DEBUG Pickup Range Equipment: false
00:01:53 DEBUG Player Run Count: 2
00:01:53 DEBUG World Hop: true
00:01:53 DEBUG Player Position: Coordinate(1773, 3461, 0)
00:01:53 DEBUG checkSpecialTimer.remainingTime: 183
00:01:53 DEBUG checkSpecialTimer: 30000 - 300000
00:01:53 DEBUG specialDrainPercentage: 100
00:01:53 DEBUG currentSpecial: 100
00:02:00 DEBUG Root Branch: IsHealingNeeded: false
00:02:00 DEBUG Branch: InventoryHasEquipment: false
00:02:00 DEBUG Branch: AreSkillsLow: false
00:02:05 DEBUG Branch: IsAttacking: true
00:02:05 INFO Currently Attacking. Delaying next action...
00:02:09 DEBUG Root -> Waiting on GUI... false
00:02:10 DEBUG checkSpecialTimer.remainingTime: 166
00:02:10 DEBUG checkSpecialTimer: 30000 - 300000
00:02:10 DEBUG specialDrainPercentage: 100
00:02:10 DEBUG currentSpecial: 100
00:02:10 INFO Currently Attacking. Delaying next action...
00:02:10 DEBUG Root -> Waiting on GUI... false
00:02:11 DEBUG checkSpecialTimer.remainingTime: 166
00:02:11 DEBUG checkSpecialTimer: 30000 - 300000
00:02:11 DEBUG specialDrainPercentage: 100
00:02:11 DEBUG currentSpecial: 100
00:02:11 INFO Currently Attacking. Delaying next action...
00:02:11 DEBUG Root -> Waiting on GUI... false
00:02:11 DEBUG checkSpecialTimer.remainingTime: 165
00:02:11 DEBUG checkSpecialTimer: 30000 - 300000
00:02:11 DEBUG specialDrainPercentage: 100
00:02:11 DEBUG currentSpecial: 100
00:02:11 INFO Currently Attacking. Delaying next action...
00:02:14 DEBUG Root -> Waiting on GUI... false
00:02:14 DEBUG checkSpecialTimer.remainingTime: 162
00:02:14 DEBUG checkSpecialTimer: 30000 - 300000
00:02:14 DEBUG specialDrainPercentage: 100
00:02:14 DEBUG currentSpecial: 100
00:02:15 DEBUG Root Branch: IsHealingNeeded: false
00:02:15 DEBUG Branch: InventoryHasEquipment: false
00:02:15 DEBUG Branch: AreSkillsLow: false
00:02:20 DEBUG Branch: IsAttacking: true
00:02:20 INFO Currently Attacking. Delaying next action...
00:02:21 DEBUG Root -> Waiting on GUI... false
00:02:21 DEBUG checkSpecialTimer.remainingTime: 155
00:02:21 DEBUG checkSpecialTimer: 30000 - 300000
00:02:21 DEBUG specialDrainPercentage: 100
00:02:21 DEBUG currentSpecial: 100
00:02:21 INFO Currently Attacking. Delaying next action...
00:02:23 DEBUG Root -> Waiting on GUI... false
00:02:23 DEBUG checkSpecialTimer.remainingTime: 153
00:02:23 DEBUG checkSpecialTimer: 30000 - 300000
00:02:23 DEBUG specialDrainPercentage: 100
00:02:23 DEBUG currentSpecial: 100
00:02:24 DEBUG Root Branch: IsHealingNeeded: false
00:02:24 DEBUG Branch: InventoryHasEquipment: false
00:02:24 DEBUG Branch: AreSkillsLow: false
00:02:28 DEBUG Branch: IsAttacking: true
00:02:28 INFO Currently Attacking. Delaying next action...
00:02:32 DEBUG Root -> Waiting on GUI... false
00:02:32 DEBUG Executing Humanizer...
00:02:32 INFO Hovering over an NPC: Sandy rocks
00:02:33 INFO Next break will occur once Runtime reaches: 02:19:54
00:02:40 INFO Humanizer Timer reset. Will perform Humanizer again in 50 seconds
00:02:40 DEBUG Location: ZEAH_SHORE
00:02:40 DEBUG PlayStyle: STAND_STILL
00:02:40 DEBUG StandStill Coord: Coordinate(1773, 3461, 0)
00:02:40 DEBUG HP Level: 33
00:02:40 DEBUG Heal Percent: 35.88333333333333
00:02:40 DEBUG Using Food: true
00:02:40 DEBUG Food Type: Manta ray
00:02:40 DEBUG Food Quantity: 24
00:02:40 DEBUG Using Potions: true
00:02:40 DEBUG Potion Type: SP_STR
00:02:40 DEBUG Potion Quantity: 3
00:02:40 DEBUG Stop Out Of Potions: false
00:02:40 DEBUG Pickup Range Equipment: false
00:02:40 DEBUG Player Run Count: 2
00:02:40 DEBUG World Hop: true
00:02:40 DEBUG Player Position: Coordinate(1773, 3461, 0)
00:02:40 DEBUG checkSpecialTimer.remainingTime: 136
00:02:40 DEBUG checkSpecialTimer: 30000 - 300000
00:02:40 DEBUG specialDrainPercentage: 100
00:02:40 DEBUG currentSpecial: 100
00:02:41 DEBUG Root Branch: IsHealingNeeded: false
00:02:41 DEBUG Branch: InventoryHasEquipment: false
00:02:41 DEBUG Branch: AreSkillsLow: false
00:02:45 DEBUG Branch: IsAttacking: true
00:02:45 INFO Currently Attacking. Delaying next action...
00:02:50 DEBUG Root -> Waiting on GUI... false
00:02:50 DEBUG checkSpecialTimer.remainingTime: 126
00:02:50 DEBUG checkSpecialTimer: 30000 - 300000
00:02:50 DEBUG specialDrainPercentage: 100
00:02:50 DEBUG currentSpecial: 100
00:02:50 INFO Currently Attacking. Delaying next action...
00:02:52 DEBUG Root -> Waiting on GUI... false
00:02:52 DEBUG checkSpecialTimer.remainingTime: 124
00:02:52 DEBUG checkSpecialTimer: 30000 - 300000
00:02:52 DEBUG specialDrainPercentage: 100
00:02:52 DEBUG currentSpecial: 100
00:02:52 INFO Currently Attacking. Delaying next action...
00:02:53 DEBUG Root -> Waiting on GUI... false
00:02:54 DEBUG checkSpecialTimer.remainingTime: 122
00:02:54 DEBUG checkSpecialTimer: 30000 - 300000
00:02:54 DEBUG specialDrainPercentage: 100
00:02:54 DEBUG currentSpecial: 100
00:02:54 DEBUG Root Branch: IsHealingNeeded: false
00:02:54 DEBUG Branch: InventoryHasEquipment: false
00:02:54 DEBUG Branch: AreSkillsLow: false
00:02:58 DEBUG Branch: IsAttacking: true
00:02:58 INFO Currently Attacking. Delaying next action...
00:03:01 DEBUG Root -> Waiting on GUI... false
00:03:01 DEBUG Attempting to update statistics...
00:03:01 DEBUG checkSpecialTimer.remainingTime: 115
00:03:01 DEBUG checkSpecialTimer: 30000 - 300000
00:03:01 DEBUG specialDrainPercentage: 100
00:03:01 DEBUG currentSpecial: 100
00:03:01 INFO Currently Attacking. Delaying next action...
00:03:04 DEBUG Root -> Waiting on GUI... false
00:03:04 DEBUG checkSpecialTimer.remainingTime: 112
00:03:04 DEBUG checkSpecialTimer: 30000 - 300000
00:03:04 DEBUG specialDrainPercentage: 100
00:03:04 DEBUG currentSpecial: 100
00:03:04 INFO Currently Attacking. Delaying next action...
00:03:07 DEBUG Root -> Waiting on GUI... false
00:03:07 DEBUG checkSpecialTimer.remainingTime: 109
00:03:07 DEBUG checkSpecialTimer: 30000 - 300000
00:03:07 DEBUG specialDrainPercentage: 100
00:03:07 DEBUG currentSpecial: 100
00:03:08 DEBUG Root Branch: IsHealingNeeded: false
00:03:08 DEBUG Branch: InventoryHasEquipment: false
00:03:08 DEBUG Branch: AreSkillsLow: false
00:03:13 DEBUG Branch: IsAttacking: true
00:03:13 INFO Currently Attacking. Delaying next action...
00:03:16 DEBUG Root -> Waiting on GUI... false
00:03:16 DEBUG checkSpecialTimer.remainingTime: 100
00:03:16 DEBUG checkSpecialTimer: 30000 - 300000
00:03:16 DEBUG specialDrainPercentage: 100
00:03:16 DEBUG currentSpecial: 100
00:03:16 INFO Currently Attacking. Delaying next action...
00:03:19 DEBUG Root -> Waiting on GUI... false
00:03:19 DEBUG checkSpecialTimer.remainingTime: 97
00:03:19 DEBUG checkSpecialTimer: 30000 - 300000
00:03:19 DEBUG specialDrainPercentage: 100
00:03:19 DEBUG currentSpecial: 100
00:03:19 INFO Currently Attacking. Delaying next action...
00:03:20 DEBUG Root -> Waiting on GUI... false
00:03:20 DEBUG checkSpecialTimer.remainingTime: 96
00:03:20 DEBUG checkSpecialTimer: 30000 - 300000
00:03:20 DEBUG specialDrainPercentage: 100
00:03:20 DEBUG currentSpecial: 100
00:03:21 DEBUG Root Branch: IsHealingNeeded: false
00:03:21 DEBUG Branch: InventoryHasEquipment: false
00:03:21 DEBUG Branch: AreSkillsLow: false
00:03:26 DEBUG Branch: IsAttacking: true
00:03:26 INFO Currently Attacking. Delaying next action...
00:03:31 DEBUG Root -> Waiting on GUI... false
00:03:32 DEBUG Executing Humanizer...
00:03:32 INFO Turning camera with Middle-Mouse Button
00:03:48 INFO Humanizer Timer reset. Will perform Humanizer again in 78 seconds
00:03:48 DEBUG checkSpecialTimer.remainingTime: 69
00:03:48 DEBUG checkSpecialTimer: 30000 - 300000
00:03:48 DEBUG specialDrainPercentage: 100
00:03:48 DEBUG currentSpecial: 100
00:03:48 DEBUG Root Branch: IsHealingNeeded: false
00:03:48 DEBUG Branch: InventoryHasEquipment: false
00:03:48 DEBUG Branch: AreSkillsLow: false
00:03:53 DEBUG Branch: IsAttacking: true
00:03:53 INFO Currently Attacking. Delaying next action...
00:03:54 DEBUG Root -> Waiting on GUI... false
00:03:54 DEBUG checkSpecialTimer.remainingTime: 62
00:03:54 DEBUG checkSpecialTimer: 30000 - 300000
00:03:54 DEBUG specialDrainPercentage: 100
00:03:54 DEBUG currentSpecial: 100
00:03:54 INFO Currently Attacking. Delaying next action...
00:03:55 DEBUG Root -> Waiting on GUI... false
00:03:55 DEBUG checkSpecialTimer.remainingTime: 61
00:03:55 DEBUG checkSpecialTimer: 30000 - 300000
00:03:55 DEBUG specialDrainPercentage: 100
00:03:55 DEBUG currentSpecial: 100
00:03:55 INFO Currently Attacking. Delaying next action...
00:03:56 DEBUG Root -> Waiting on GUI... false
00:03:56 DEBUG checkSpecialTimer.remainingTime: 60
00:03:56 DEBUG checkSpecialTimer: 30000 - 300000
00:03:56 DEBUG specialDrainPercentage: 100
00:03:56 DEBUG currentSpecial: 100
00:03:57 DEBUG Root Branch: IsHealingNeeded: false
00:03:57 DEBUG Branch: InventoryHasEquipment: false
00:03:57 DEBUG Branch: AreSkillsLow: false
00:04:01 DEBUG Branch: IsAttacking: true
00:04:01 INFO Currently Attacking. Delaying next action...
00:04:04 DEBUG Root -> Waiting on GUI... false
00:04:05 DEBUG checkSpecialTimer.remainingTime: 52
00:04:05 DEBUG checkSpecialTimer: 30000 - 300000
00:04:05 DEBUG specialDrainPercentage: 100
00:04:05 DEBUG currentSpecial: 100
00:04:05 INFO Currently Attacking. Delaying next action...
00:04:06 DEBUG Root -> Waiting on GUI... false
00:04:07 DEBUG checkSpecialTimer.remainingTime: 50
00:04:07 DEBUG checkSpecialTimer: 30000 - 300000
00:04:07 DEBUG specialDrainPercentage: 100
00:04:07 DEBUG currentSpecial: 100
00:04:07 INFO Currently Attacking. Delaying next action...
00:04:09 DEBUG Root -> Waiting on GUI... false
00:04:09 DEBUG checkSpecialTimer.remainingTime: 47
00:04:09 DEBUG checkSpecialTimer: 30000 - 300000
00:04:09 DEBUG specialDrainPercentage: 100
00:04:09 DEBUG currentSpecial: 100
00:04:10 DEBUG Root Branch: IsHealingNeeded: false
00:04:10 DEBUG Branch: InventoryHasEquipment: false
00:04:10 DEBUG Branch: AreSkillsLow: false
00:04:14 DEBUG Branch: IsAttacking: true
00:04:14 INFO Currently Attacking. Delaying next action...
00:04:22 DEBUG Root -> Waiting on GUI... false
00:04:22 DEBUG checkSpecialTimer.remainingTime: 34
00:04:22 DEBUG checkSpecialTimer: 30000 - 300000
00:04:22 DEBUG specialDrainPercentage: 100
00:04:22 DEBUG currentSpecial: 100
00:04:22 INFO Currently Attacking. Delaying next action...
00:04:24 DEBUG Root -> Waiting on GUI... false
00:04:25 DEBUG checkSpecialTimer.remainingTime: 32
00:04:25 DEBUG checkSpecialTimer: 30000 - 300000
00:04:25 DEBUG specialDrainPercentage: 100
00:04:25 DEBUG currentSpecial: 100
00:04:25 DEBUG Root Branch: IsHealingNeeded: false
00:04:25 DEBUG Branch: InventoryHasEquipment: false
00:04:25 DEBUG Branch: AreSkillsLow: false
00:04:29 DEBUG Branch: IsAttacking: true
00:04:29 INFO Currently Attacking. Delaying next action...
00:04:31 DEBUG Root -> Waiting on GUI... false
00:04:32 DEBUG checkSpecialTimer.remainingTime: 25
00:04:32 DEBUG checkSpecialTimer: 30000 - 300000
00:04:32 DEBUG specialDrainPercentage: 100
00:04:32 DEBUG currentSpecial: 100
00:04:32 INFO Currently Attacking. Delaying next action...
00:04:37 DEBUG Root -> Waiting on GUI... false
00:04:38 DEBUG checkSpecialTimer.remainingTime: 19
00:04:38 DEBUG checkSpecialTimer: 30000 - 300000
00:04:38 DEBUG specialDrainPercentage: 100
00:04:38 DEBUG currentSpecial: 100
00:04:38 INFO Currently Attacking. Delaying next action...
00:04:39 DEBUG Root -> Waiting on GUI... false
00:04:39 DEBUG checkSpecialTimer.remainingTime: 17
00:04:39 DEBUG checkSpecialTimer: 30000 - 300000
00:04:39 DEBUG specialDrainPercentage: 100
00:04:39 DEBUG currentSpecial: 100
00:04:40 DEBUG Root Branch: IsHealingNeeded: false
00:04:40 DEBUG Branch: InventoryHasEquipment: false
00:04:40 DEBUG Branch: AreSkillsLow: false
00:04:45 DEBUG Branch: IsAttacking: true
00:04:45 INFO Currently Attacking. Delaying next action...
00:04:48 DEBUG Root -> Waiting on GUI... false
00:04:48 DEBUG checkSpecialTimer.remainingTime: 8
00:04:48 DEBUG checkSpecialTimer: 30000 - 300000
00:04:48 DEBUG specialDrainPercentage: 100
00:04:48 DEBUG currentSpecial: 100
00:04:48 INFO Currently Attacking. Delaying next action...
00:04:49 DEBUG Root -> Waiting on GUI... false
00:04:49 DEBUG checkSpecialTimer.remainingTime: 7
00:04:49 DEBUG checkSpecialTimer: 30000 - 300000
00:04:49 DEBUG specialDrainPercentage: 100
00:04:49 DEBUG currentSpecial: 100
00:04:50 DEBUG Root Branch: IsHealingNeeded: false
00:04:50 DEBUG Branch: InventoryHasEquipment: false
00:04:50 DEBUG Branch: AreSkillsLow: false
00:04:55 DEBUG Branch: IsAttacking: true
00:04:55 INFO Currently Attacking. Delaying next action...
00:04:59 DEBUG Root -> Waiting on GUI... false
00:04:59 DEBUG checkSpecialTimer.remainingTime: 0
00:04:59 DEBUG checkSpecialTimer: 30000 - 300000
00:04:59 DEBUG specialDrainPercentage: 100
00:04:59 DEBUG currentSpecial: 100
00:04:59 INFO Currently Attacking. Delaying next action...
00:05:02 DEBUG Root -> Waiting on GUI... false
00:05:02 DEBUG checkSpecialTimer.remainingTime: 0
00:05:02 DEBUG checkSpecialTimer: 30000 - 300000
00:05:02 DEBUG specialDrainPercentage: 100
00:05:02 DEBUG currentSpecial: 100
00:05:03 DEBUG Root Branch: IsHealingNeeded: false
00:05:03 DEBUG Branch: InventoryHasEquipment: false
00:05:03 DEBUG Branch: AreSkillsLow: false
00:05:09 DEBUG Branch: IsAttacking: true
00:05:09 INFO Currently Attacking. Delaying next action...
00:05:11 DEBUG Root -> Waiting on GUI... false
00:05:11 DEBUG Executing Humanizer...
00:05:11 INFO Right-Clicking NPC: Sand Crab
00:05:19 INFO Humanizer Timer reset. Will perform Humanizer again in 14 seconds
00:05:19 DEBUG checkSpecialTimer.remainingTime: 0
00:05:19 DEBUG checkSpecialTimer: 30000 - 300000
00:05:19 DEBUG specialDrainPercentage: 100
00:05:19 DEBUG currentSpecial: 100
00:05:21 DEBUG Root Branch: IsHealingNeeded: false
00:05:21 DEBUG Branch: InventoryHasEquipment: false
00:05:21 DEBUG Branch: AreSkillsLow: false
00:05:26 DEBUG Branch: IsAttacking: true
00:05:26 INFO Currently Attacking. Delaying next action...
00:05:31 DEBUG Root -> Waiting on GUI... false
00:05:31 DEBUG checkSpecialTimer.remainingTime: 0
00:05:31 DEBUG checkSpecialTimer: 30000 - 300000
00:05:31 DEBUG specialDrainPercentage: 100
00:05:31 DEBUG currentSpecial: 100
00:05:31 INFO Currently Attacking. Delaying next action...
00:05:33 DEBUG Root -> Waiting on GUI... false
00:05:34 DEBUG checkSpecialTimer.remainingTime: 0
00:05:34 DEBUG checkSpecialTimer: 30000 - 300000
00:05:34 DEBUG specialDrainPercentage: 100
00:05:34 DEBUG currentSpecial: 100
00:05:34 DEBUG Root Branch: IsHealingNeeded: false
00:05:35 DEBUG Branch: InventoryHasEquipment: false
00:05:35 DEBUG Branch: AreSkillsLow: false
00:05:39 DEBUG Branch: IsAttacking: true
00:05:39 INFO Currently Attacking. Delaying next action...
00:05:40 DEBUG Root -> Waiting on GUI... false
00:05:40 DEBUG Executing Humanizer...
00:05:40 INFO Hovering over random player
00:06:09 INFO Humanizer Timer reset. Will perform Humanizer again in 29 seconds
00:06:09 DEBUG checkSpecialTimer.remainingTime: 0
00:06:09 DEBUG checkSpecialTimer: 30000 - 300000
00:06:09 DEBUG specialDrainPercentage: 100
00:06:09 DEBUG currentSpecial: 100
00:06:10 DEBUG Root Branch: IsHealingNeeded: false
00:06:10 DEBUG Branch: InventoryHasEquipment: false
00:06:10 DEBUG Branch: AreSkillsLow: true
00:06:10 INFO Attempting to drink potion
00:06:13 DEBUG An error has occurred.
00:06:14 DEBUG Root -> Waiting on GUI... false
00:06:14 DEBUG Attempting to update statistics...
00:06:14 DEBUG checkSpecialTimer.remainingTime: 0
00:06:14 DEBUG checkSpecialTimer: 30000 - 300000
00:06:14 DEBUG specialDrainPercentage: 100
00:06:14 DEBUG currentSpecial: 100
00:06:15 DEBUG Root Branch: IsHealingNeeded: false
00:06:15 DEBUG Branch: InventoryHasEquipment: false
00:06:15 DEBUG Branch: AreSkillsLow: false
00:06:19 DEBUG Branch: IsAttacking: true
00:06:19 INFO Currently Attacking. Delaying next action...
00:06:21 DEBUG Root -> Waiting on GUI... false
00:06:21 DEBUG checkSpecialTimer.remainingTime: 0
00:06:21 DEBUG checkSpecialTimer: 30000 - 300000
00:06:21 DEBUG specialDrainPercentage: 100
00:06:21 DEBUG currentSpecial: 100
00:06:21 INFO Currently Attacking. Delaying next action...
00:06:25 DEBUG Root -> Waiting on GUI... false
00:06:25 DEBUG checkSpecialTimer.remainingTime: 0
00:06:25 DEBUG checkSpecialTimer: 30000 - 300000
00:06:25 DEBUG specialDrainPercentage: 100
00:06:25 DEBUG currentSpecial: 100
00:06:25 INFO Currently Attacking. Delaying next action...
00:06:29 DEBUG Root -> Waiting on GUI... false
00:06:29 DEBUG checkSpecialTimer.remainingTime: 0
00:06:29 DEBUG checkSpecialTimer: 30000 - 300000
00:06:29 DEBUG specialDrainPercentage: 100
00:06:29 DEBUG currentSpecial: 100
00:06:30 DEBUG Root Branch: IsHealingNeeded: false
00:06:30 DEBUG Branch: InventoryHasEquipment: false
00:06:30 DEBUG Branch: AreSkillsLow: false
00:06:34 DEBUG Branch: IsAttacking: true
00:06:34 INFO Currently Attacking. Delaying next action...
00:06:37 DEBUG Root -> Waiting on GUI... false
00:06:37 DEBUG checkSpecialTimer.remainingTime: 0
00:06:37 DEBUG checkSpecialTimer: 30000 - 300000
00:06:37 DEBUG specialDrainPercentage: 100
00:06:37 DEBUG currentSpecial: 100
00:06:37 INFO Currently Attacking. Delaying next action...
00:06:39 DEBUG Root -> Waiting on GUI... false
00:06:39 DEBUG Executing Humanizer...
00:06:42 INFO Hovering over random Game Object: null
00:06:44 INFO Humanizer Timer reset. Will perform Humanizer again in 6 seconds
00:06:44 DEBUG checkSpecialTimer.remainingTime: 0
00:06:44 DEBUG checkSpecialTimer: 30000 - 300000
00:06:44 DEBUG specialDrainPercentage: 100
00:06:44 DEBUG currentSpecial: 100
00:06:45 DEBUG Root Branch: IsHealingNeeded: false
00:06:46 DEBUG Branch: InventoryHasEquipment: false
00:06:46 DEBUG Branch: AreSkillsLow: false
00:06:50 DEBUG Branch: IsAttacking: true
00:06:50 INFO Currently Attacking. Delaying next action...
00:06:53 DEBUG Root -> Waiting on GUI... false
00:06:53 DEBUG Executing Humanizer...
00:06:53 INFO Right-Clicking NPC: Sand Crab
00:07:05 INFO Humanizer Timer reset. Will perform Humanizer again in 82 seconds
00:07:05 DEBUG checkSpecialTimer.remainingTime: 0
00:07:05 DEBUG checkSpecialTimer: 30000 - 300000
00:07:05 DEBUG specialDrainPercentage: 100
00:07:05 DEBUG currentSpecial: 100
00:07:06 DEBUG Root Branch: IsHealingNeeded: true
00:07:06 DEBUG Branch: HealBranch: true
00:07:06 INFO Health tolerance exceeded, eating food...
00:07:09 INFO Eating successful, new health tolerance is 42.30473259230805
00:07:09 DEBUG Root -> Waiting on GUI... false
00:07:09 DEBUG checkSpecialTimer.remainingTime: 0
00:07:09 DEBUG checkSpecialTimer: 30000 - 300000
00:07:09 DEBUG specialDrainPercentage: 100
00:07:09 DEBUG currentSpecial: 100
00:07:10 DEBUG Root Branch: IsHealingNeeded: false
00:07:10 DEBUG Branch: InventoryHasEquipment: false
00:07:10 DEBUG Branch: AreSkillsLow: false
00:07:10 DEBUG Branch: IsAttacking: false
00:07:11 DEBUG Crab Distance: 17.804493814764857
00:07:11 DEBUG Crab Distance: 13.92838827718412
00:07:11 DEBUG Crab Distance: 4.123105625617661
00:07:11 DEBUG Branch: IsCrabShell!Null: false
00:07:11 DEBUG Branch: AttackBranch: true
00:07:11 INFO Attempting to attack crab
00:07:21 DEBUG Root -> Waiting on GUI... false
00:07:21 DEBUG checkSpecialTimer.remainingTime: 0
00:07:21 DEBUG checkSpecialTimer: 30000 - 300000
00:07:21 DEBUG specialDrainPercentage: 100
00:07:21 DEBUG currentSpecial: 100
00:07:21 DEBUG Root Branch: IsHealingNeeded: false
00:07:22 DEBUG Branch: InventoryHasEquipment: false
00:07:22 DEBUG Branch: AreSkillsLow: false
00:07:25 DEBUG Branch: IsAttacking: true
00:07:25 INFO Currently Attacking. Delaying next action...
00:07:27 DEBUG Root -> Waiting on GUI... false
00:07:28 DEBUG checkSpecialTimer.remainingTime: 0
00:07:28 DEBUG checkSpecialTimer: 30000 - 300000
00:07:28 DEBUG specialDrainPercentage: 100
00:07:28 DEBUG currentSpecial: 100
00:07:28 INFO Currently Attacking. Delaying next action...
00:07:29 DEBUG Root -> Waiting on GUI... false
00:07:30 DEBUG checkSpecialTimer.remainingTime: 0
00:07:30 DEBUG checkSpecialTimer: 30000 - 300000
00:07:30 DEBUG specialDrainPercentage: 100
00:07:30 DEBUG currentSpecial: 100
00:07:30 INFO Currently Attacking. Delaying next action...
00:07:31 DEBUG Root -> Waiting on GUI... false
00:07:32 DEBUG checkSpecialTimer.remainingTime: 0
00:07:32 DEBUG checkSpecialTimer: 30000 - 300000
00:07:32 DEBUG specialDrainPercentage: 100
00:07:32 DEBUG currentSpecial: 100
00:07:32 DEBUG Root Branch: IsHealingNeeded: false
00:07:32 DEBUG Branch: InventoryHasEquipment: false
00:07:32 DEBUG Branch: AreSkillsLow: false
00:07:37 DEBUG Branch: IsAttacking: true
00:07:37 INFO Currently Attacking. Delaying next action...
00:07:41 DEBUG Root -> Waiting on GUI... false
00:07:42 DEBUG checkSpecialTimer.remainingTime: 0
00:07:42 DEBUG checkSpecialTimer: 30000 - 300000
00:07:42 DEBUG specialDrainPercentage: 100
00:07:42 DEBUG currentSpecial: 100
00:07:42 INFO Currently Attacking. Delaying next action...
00:07:47 DEBUG Root -> Waiting on GUI... false
00:07:47 DEBUG checkSpecialTimer.remainingTime: 0
00:07:47 DEBUG checkSpecialTimer: 30000 - 300000
00:07:47 DEBUG specialDrainPercentage: 100
00:07:47 DEBUG currentSpecial: 100
00:07:48 DEBUG Root Branch: IsHealingNeeded: false
00:07:48 DEBUG Branch: InventoryHasEquipment: false
00:07:48 DEBUG Branch: AreSkillsLow: false
00:07:54 DEBUG Branch: IsAttacking: true
00:07:54 INFO Currently Attacking. Delaying next action...
00:07:55 DEBUG Root -> Waiting on GUI... false
00:07:55 DEBUG checkSpecialTimer.remainingTime: 0
00:07:55 DEBUG checkSpecialTimer: 30000 - 300000
00:07:55 DEBUG specialDrainPercentage: 100
00:07:55 DEBUG currentSpecial: 100
00:07:55 INFO Currently Attacking. Delaying next action...
00:07:56 DEBUG Root -> Waiting on GUI... false
00:07:56 DEBUG checkSpecialTimer.remainingTime: 0
00:07:56 DEBUG checkSpecialTimer: 30000 - 300000
00:07:56 DEBUG specialDrainPercentage: 100
00:07:56 DEBUG currentSpecial: 100
00:07:56 INFO Currently Attacking. Delaying next action...
00:07:58 DEBUG Root -> Waiting on GUI... false
00:07:58 DEBUG checkSpecialTimer.remainingTime: 0
00:07:58 DEBUG checkSpecialTimer: 30000 - 300000
00:07:58 DEBUG specialDrainPercentage: 100
00:07:58 DEBUG currentSpecial: 100
00:07:58 DEBUG Root Branch: IsHealingNeeded: false
00:07:59 DEBUG Branch: InventoryHasEquipment: false
00:07:59 DEBUG Branch: AreSkillsLow: false
00:07:59 DEBUG Branch: IsAttacking: false
00:07:59 DEBUG Crab Distance: 13.92838827718412
00:07:59 DEBUG Crab Distance: 4.123105625617661
00:07:59 DEBUG Crab Distance: 17.804493814764857
00:07:59 DEBUG Branch: IsCrabShell!Null: false
00:07:59 DEBUG Branch: AttackBranch: true
00:07:59 INFO Attempting to attack crab
00:08:10 DEBUG Root -> Waiting on GUI... false
00:08:10 DEBUG checkSpecialTimer.remainingTime: 0
00:08:10 DEBUG checkSpecialTimer: 30000 - 300000
00:08:10 DEBUG specialDrainPercentage: 100
00:08:10 DEBUG currentSpecial: 100
00:08:11 DEBUG Root Branch: IsHealingNeeded: false
00:08:11 DEBUG Branch: InventoryHasEquipment: false
00:08:11 DEBUG Branch: AreSkillsLow: false
00:08:15 DEBUG Branch: IsAttacking: true
00:08:15 INFO Currently Attacking. Delaying next action...
00:08:17 DEBUG Root -> Waiting on GUI... false
00:08:18 DEBUG checkSpecialTimer.remainingTime: 0
00:08:18 DEBUG checkSpecialTimer: 30000 - 300000
00:08:18 DEBUG specialDrainPercentage: 100
00:08:18 DEBUG currentSpecial: 100
00:08:18 INFO Currently Attacking. Delaying next action...
00:08:20 DEBUG Root -> Waiting on GUI... false
00:08:21 DEBUG checkSpecialTimer.remainingTime: 0
00:08:21 DEBUG checkSpecialTimer: 30000 - 300000
00:08:21 DEBUG specialDrainPercentage: 100
00:08:21 DEBUG currentSpecial: 100
00:08:21 DEBUG Root Branch: IsHealingNeeded: false
00:08:21 DEBUG Branch: InventoryHasEquipment: false
00:08:22 DEBUG Branch: AreSkillsLow: false
00:08:25 DEBUG Branch: IsAttacking: true
00:08:25 INFO Currently Attacking. Delaying next action...
00:08:28 DEBUG Root -> Waiting on GUI... false
00:08:28 DEBUG Executing Humanizer...
00:08:29 INFO Hovering over random player
00:08:57 INFO Humanizer Timer reset. Will perform Humanizer again in 75 seconds
00:08:57 DEBUG checkSpecialTimer.remainingTime: 0
00:08:57 DEBUG checkSpecialTimer: 30000 - 300000
00:08:57 DEBUG specialDrainPercentage: 100
00:08:57 DEBUG currentSpecial: 100
00:08:58 DEBUG Root Branch: IsHealingNeeded: false
00:08:58 DEBUG Branch: InventoryHasEquipment: false
00:08:58 DEBUG Branch: AreSkillsLow: false
00:09:02 DEBUG Branch: IsAttacking: true
00:09:02 INFO Currently Attacking. Delaying next action...
00:09:02 DEBUG Root -> Waiting on GUI... false
00:09:02 DEBUG checkSpecialTimer.remainingTime: 0
00:09:02 DEBUG checkSpecialTimer: 30000 - 300000
00:09:02 DEBUG specialDrainPercentage: 100
00:09:02 DEBUG currentSpecial: 100
00:09:02 INFO Currently Attacking. Delaying next action...
00:09:07 DEBUG Root -> Waiting on GUI... false
00:09:07 DEBUG checkSpecialTimer.remainingTime: 0
00:09:07 DEBUG checkSpecialTimer: 30000 - 300000
00:09:07 DEBUG specialDrainPercentage: 100
00:09:07 DEBUG currentSpecial: 100
00:09:07 INFO Currently Attacking. Delaying next action...
00:09:10 DEBUG Root -> Waiting on GUI... false
00:09:10 DEBUG checkSpecialTimer.remainingTime: 0
00:09:10 DEBUG checkSpecialTimer: 30000 - 300000
00:09:10 DEBUG specialDrainPercentage: 100
00:09:10 DEBUG currentSpecial: 100
00:09:10 DEBUG Root Branch: IsHealingNeeded: false
00:09:10 DEBUG Branch: InventoryHasEquipment: false
00:09:11 DEBUG Branch: AreSkillsLow: false
00:09:14 DEBUG Branch: IsAttacking: true
00:09:14 INFO Currently Attacking. Delaying next action...
00:09:16 DEBUG Root -> Waiting on GUI... false
00:09:16 DEBUG Attempting to update statistics...
00:09:16 DEBUG checkSpecialTimer.remainingTime: 0
00:09:16 DEBUG checkSpecialTimer: 30000 - 300000
00:09:16 DEBUG specialDrainPercentage: 100
00:09:16 DEBUG currentSpecial: 100
00:09:16 INFO Currently Attacking. Delaying next action...
00:09:18 DEBUG Root -> Waiting on GUI... false
00:09:18 DEBUG checkSpecialTimer.remainingTime: 0
00:09:18 DEBUG checkSpecialTimer: 30000 - 300000
00:09:18 DEBUG specialDrainPercentage: 100
00:09:18 DEBUG currentSpecial: 100
00:09:18 INFO Currently Attacking. Delaying next action...
00:09:22 DEBUG Root -> Waiting on GUI... false
00:09:22 DEBUG checkSpecialTimer.remainingTime: 0
00:09:22 DEBUG checkSpecialTimer: 30000 - 300000
00:09:22 DEBUG specialDrainPercentage: 100
00:09:22 DEBUG currentSpecial: 100
00:09:23 DEBUG Root Branch: IsHealingNeeded: true
00:09:23 DEBUG Branch: HealBranch: true
00:09:23 INFO Health tolerance exceeded, eating food...
00:09:26 DEBUG Root -> Waiting on GUI... false
00:09:26 DEBUG checkSpecialTimer.remainingTime: 0
00:09:26 DEBUG checkSpecialTimer: 30000 - 300000
00:09:26 DEBUG specialDrainPercentage: 100
00:09:26 DEBUG currentSpecial: 100
00:09:26 DEBUG Root Branch: IsHealingNeeded: true
00:09:26 DEBUG Branch: HealBranch: true
00:09:26 INFO Health tolerance exceeded, eating food...
00:09:28 INFO Eating successful, new health tolerance is 35.84186249205046
00:09:28 DEBUG Root -> Waiting on GUI... false
00:09:28 DEBUG checkSpecialTimer.remainingTime: 0
00:09:28 DEBUG checkSpecialTimer: 30000 - 300000
00:09:28 DEBUG specialDrainPercentage: 100
00:09:28 DEBUG currentSpecial: 100
00:09:29 DEBUG Root Branch: IsHealingNeeded: false
00:09:29 DEBUG Branch: InventoryHasEquipment: false
00:09:29 DEBUG Branch: AreSkillsLow: false
00:09:29 DEBUG Branch: IsAttacking: false
00:09:29 DEBUG Crab Distance: 1.4142135623730951
00:09:29 DEBUG Crab Distance: 1.4142135623730951
00:09:29 DEBUG Crab Distance: 13.92838827718412
00:09:29 DEBUG Crab Distance: 17.804493814764857
00:09:29 DEBUG Crab Distance: 4.123105625617661
00:09:29 DEBUG Branch: IsCrabShell!Null: true
00:09:29 DEBUG Branch: CrabShellNearby(0): false
00:09:29 DEBUG Root -> Waiting on GUI... false
00:09:30 DEBUG checkSpecialTimer.remainingTime: 0
00:09:30 DEBUG checkSpecialTimer: 30000 - 300000
00:09:30 DEBUG specialDrainPercentage: 100
00:09:30 DEBUG currentSpecial: 100
00:09:30 DEBUG Root Branch: IsHealingNeeded: false
00:09:30 DEBUG Branch: InventoryHasEquipment: false
00:09:30 DEBUG Branch: AreSkillsLow: false
00:09:30 DEBUG Branch: IsAttacking: false
00:09:30 DEBUG Crab Distance: 13.92838827718412
00:09:30 DEBUG Crab Distance: 17.804493814764857
00:09:30 DEBUG Crab Distance: 4.123105625617661
00:09:30 DEBUG Crab Distance: 1.4142135623730951
00:09:30 DEBUG Crab Distance: 1.4142135623730951
00:09:30 DEBUG Branch: IsCrabShell!Null: true
00:09:30 DEBUG Branch: CrabShellNearby(1): false
00:09:31 DEBUG Root -> Waiting on GUI... false
00:09:31 DEBUG checkSpecialTimer.remainingTime: 0
00:09:31 DEBUG checkSpecialTimer: 30000 - 300000
00:09:31 DEBUG specialDrainPercentage: 100
00:09:31 DEBUG currentSpecial: 100
00:09:32 DEBUG Root Branch: IsHealingNeeded: false
00:09:32 DEBUG Branch: InventoryHasEquipment: false
00:09:32 DEBUG Branch: AreSkillsLow: false
00:09:32 DEBUG Branch: IsAttacking: false
00:09:32 DEBUG Crab Distance: 1.4142135623730951
00:09:32 DEBUG Crab Distance: 1.4142135623730951
00:09:32 DEBUG Crab Distance: 13.92838827718412
00:09:32 DEBUG Crab Distance: 17.804493814764857
00:09:32 DEBUG Crab Distance: 7.280109889280518
00:09:32 DEBUG Crab Distance: 4.123105625617661
00:09:32 DEBUG Branch: IsCrabShell!Null: true
00:09:32 DEBUG Branch: CrabShellNearby(2): false
00:09:33 DEBUG Root -> Waiting on GUI... false
00:09:33 DEBUG checkSpecialTimer.remainingTime: 0
00:09:33 DEBUG checkSpecialTimer: 30000 - 300000
00:09:33 DEBUG specialDrainPercentage: 100
00:09:33 DEBUG currentSpecial: 100
00:09:34 DEBUG Root Branch: IsHealingNeeded: false
00:09:34 DEBUG Branch: InventoryHasEquipment: false
00:09:34 DEBUG Branch: AreSkillsLow: false
00:09:34 DEBUG Branch: IsAttacking: false
00:09:34 DEBUG Crab Distance: 1.4142135623730951
00:09:34 DEBUG Crab Distance: 1.4142135623730951
00:09:34 DEBUG Crab Distance: 13.92838827718412
00:09:34 DEBUG Crab Distance: 17.804493814764857
00:09:34 DEBUG Crab Distance: 4.123105625617661
00:09:34 DEBUG Branch: IsCrabShell!Null: true
00:09:34 DEBUG Branch: CrabShellNearby(3): false
00:09:34 INFO Crab no longer aggressive, refreshing zone
00:09:34 DEBUG Root -> Waiting on GUI... false
00:09:34 DEBUG checkSpecialTimer.remainingTime: 0
00:09:34 DEBUG checkSpecialTimer: 30000 - 300000
00:09:34 DEBUG specialDrainPercentage: 100
00:09:34 DEBUG currentSpecial: 100
00:09:35 DEBUG Root Branch: IsHealingNeeded: false
00:09:35 DEBUG Root Branch: ResetRun: true
00:09:35 DEBUG Root Branch: Refresh Contains Player: false
00:09:35 DEBUG P0sh Pure -> Reached empty leaf
00:09:36 DEBUG Root -> Waiting on GUI... false
00:09:36 DEBUG checkSpecialTimer.remainingTime: 0
00:09:36 DEBUG checkSpecialTimer: 30000 - 300000
00:09:36 DEBUG specialDrainPercentage: 100
00:09:36 DEBUG currentSpecial: 100
00:09:37 DEBUG Root Branch: IsHealingNeeded: false
00:09:37 DEBUG Root Branch: ResetRun: true
00:09:37 DEBUG Root Branch: Refresh Contains Player: false
00:09:37 INFO Traveling to refresh area.
00:09:37 DEBUG That bitch be null, walking with bresenham
00:10:03 DEBUG Root -> Waiting on GUI... false
00:10:03 DEBUG checkSpecialTimer.remainingTime: 0
00:10:03 DEBUG checkSpecialTimer: 30000 - 300000
00:10:03 DEBUG specialDrainPercentage: 100
00:10:03 DEBUG currentSpecial: 100
00:10:04 DEBUG Root Branch: IsHealingNeeded: false
00:10:04 DEBUG Root Branch: ResetRun: true
00:10:04 DEBUG Root Branch: Refresh Contains Player: false
00:10:04 INFO Traveling to refresh area.
00:10:04 DEBUG That bitch be null, walking with bresenham
00:10:22 DEBUG Root -> Waiting on GUI... false
00:10:23 INFO Player is moving. Skipping Humanizer this round.
00:10:23 INFO Humanizer Timer reset. Will perform Humanizer again in 3 seconds
00:10:23 DEBUG checkSpecialTimer.remainingTime: 0
00:10:23 DEBUG checkSpecialTimer: 30000 - 300000
00:10:23 DEBUG specialDrainPercentage: 100
00:10:23 DEBUG currentSpecial: 100
00:10:23 DEBUG Root Branch: IsHealingNeeded: false
00:10:23 DEBUG Root Branch: ResetRun: true
00:10:23 DEBUG Root Branch: Refresh Contains Player: false
00:10:23 INFO Traveling to refresh area.
00:10:23 DEBUG That bitch be null, walking with bresenham
00:11:10 DEBUG Root -> Waiting on GUI... false
00:11:11 DEBUG Executing Humanizer...
00:11:13 INFO Hovering over random Game Object: null
00:11:15 INFO Humanizer Timer reset. Will perform Humanizer again in 43 seconds
00:11:15 DEBUG checkSpecialTimer.remainingTime: 0
00:11:15 DEBUG checkSpecialTimer: 30000 - 300000
00:11:15 DEBUG specialDrainPercentage: 100
00:11:15 DEBUG currentSpecial: 100
00:11:16 DEBUG Root Branch: IsHealingNeeded: false
00:11:16 DEBUG Root Branch: ResetRun: true
00:11:16 DEBUG Root Branch: Refresh Contains Player: false
00:11:16 INFO Traveling to refresh area.
00:11:16 DEBUG That bitch be null, walking with bresenham
00:11:41 DEBUG Root -> Waiting on GUI... false
00:11:41 DEBUG checkSpecialTimer.remainingTime: 0
00:11:41 DEBUG checkSpecialTimer: 30000 - 300000
00:11:41 DEBUG specialDrainPercentage: 100
00:11:41 DEBUG currentSpecial: 100
00:11:42 DEBUG Root Branch: IsHealingNeeded: false
00:11:42 DEBUG Root Branch: ResetRun: true
00:11:42 DEBUG Root Branch: Refresh Contains Player: false
00:11:42 INFO Traveling to refresh area.
00:11:42 DEBUG That bitch be null, walking with bresenham
 
Joined
Apr 1, 2020
Messages
19
Anyone else using this successfully as of today? I tested this on sand crabs, and couldn't get it to even start.
 
Joined
Mar 16, 2020
Messages
10
Got banned using this as my last bot. I would babysit 80% of the time when botting.
Now, i've used several different bots so it's not necessarily this one but my friend who didn't bot for about 7-10 days got banned 5-6 hours into using this bot.

Edit: Just to be clear it wasn't his first time using the bot, i meant as in he used it after not using any bots for a week and then banned first time running it.

Maybe look into how the player banks and resets crabs, cause it looks very automated and slow.
 
Last edited:
Joined
Oct 23, 2019
Messages
10
Does this bot support food? Went down to like 15 hp before I manually ate.

Edit: just answered my own question, No food support as of 3/19/17, looking forward to using this bot when food support is enabled.

used this bot daily and loved it. asof last night I wasted almost half a dollar trying to get it to work. just stands there and dies doesnt eat or run away to respond crabs attacking you again what happened?
 
It worked flawlessly up to this morning. In the afternoon osrs updated, since then it stopped working :(
same! whats happened? just re bought membership
 
Joined
Jan 8, 2019
Messages
7
used this bot daily and loved it. asof last night I wasted almost half a dollar trying to get it to work. just stands there and dies doesnt eat or run away to respond crabs attacking you again what happened?
 

same! whats happened? just re bought membership
I got it working a few days later. Apparantly it could not find my lobsters in the bank. I was 1000% sure there were enough lobsters. Maybe try to readd the lobsters or food to your bank and make sure it is visible.
 
Joined
Mar 31, 2020
Messages
10
this bot used 24 hours worth of cash from my wallet and of my 200 allotted hours for the month. i definitely didn't use 24 hours of this bot, not even close I'm only lvl 60 attack and i didn't crab my way to 60 i crabbed from 48-60 in a few hours on one monitor while working on another, i didn't even leave it to run because i'm a paranoid noob. how can i get my money and time refunded?
 
Joined
Apr 30, 2020
Messages
1
Works amazing, I've just come from dreambot and the way this client runs is amazing! Only issue with this script is when doing rock crabs at relleka the bot gets stuck coming back from the bank everytime just north of the bank.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
this bot used 24 hours worth of cash from my wallet and of my 200 allotted hours for the month. i definitely didn't use 24 hours of this bot, not even close I'm only lvl 60 attack and i didn't crab my way to 60 i crabbed from 48-60 in a few hours on one monitor while working on another, i didn't even leave it to run because i'm a paranoid noob. how can i get my money and time refunded?
I'd suggest familiarizing yourself with how RuneMate charges you. This is not handled by the bot or myself, so I guarentee it wasn't the bot's actions specifically that consumed your hours and cash.

It worked flawlessly up to this morning. In the afternoon osrs updated, since then it stopped working :(

used this bot daily and loved it. asof last night I wasted almost half a dollar trying to get it to work. just stands there and dies doesnt eat or run away to respond crabs attacking you again what happened?
 

same! whats happened? just re bought membership

OSRS updates every single late Wednesday night to Thursday (depending on your timezone). When the game client updates, RuneMate then has to update. This is a weekly routine, so just be aware and wait for the RuneMate client to update when we're in this time of the week.
 
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