FFS!
Been using this bot, atm the bot won't go to reset. It will go right , than stay there and won't do anything!
PLEASE LOOK INTO THIS WASTER £0.40
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Karolis Justina ir D\RuneMate\logs\ApexCrabber PRO 3-30 22-09-35.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:01 DEBUG Checking for existing settings in location: C:\Users\Karolis Justina ir D\RuneMate\bots\storage\ApexCrabberPRO\ApexCrabbersettings.json
00:00:01 DEBUG Settings file exists, attempting to read settings.
00:00:01 DEBUG Root -> Waiting on GUI... true
00:00:03 DEBUG Root -> Waiting on GUI... true
00:00:05 DEBUG Root -> Waiting on GUI... true
00:00:07 DEBUG Root -> Waiting on GUI... true
00:00:09 DEBUG Root -> Waiting on GUI... true
00:00:10 DEBUG Root -> Waiting on GUI... true
00:00:12 DEBUG Root -> Waiting on GUI... true
00:00:14 DEBUG Root -> Waiting on GUI... true
00:00:16 DEBUG Root -> Waiting on GUI... true
00:00:18 DEBUG Root -> Waiting on GUI... true
00:00:19 DEBUG Root -> Waiting on GUI... true
00:00:21 DEBUG Root -> Waiting on GUI... true
00:00:23 DEBUG Root -> Waiting on GUI... true
00:00:25 DEBUG Root -> Waiting on GUI... true
00:00:27 DEBUG Root -> Waiting on GUI... true
00:00:28 DEBUG Root -> Waiting on GUI... true
00:00:30 DEBUG Root -> Waiting on GUI... true
00:00:32 DEBUG Root -> Waiting on GUI... true
00:00:34 DEBUG Root -> Waiting on GUI... true
00:00:36 DEBUG Root -> Waiting on GUI... true
00:00:37 DEBUG Root -> Waiting on GUI... true
00:00:39 DEBUG Root -> Waiting on GUI... true
00:00:41 DEBUG Root -> Waiting on GUI... true
00:00:43 DEBUG Root -> Waiting on GUI... true
00:00:45 DEBUG Root -> Waiting on GUI... true
00:00:46 DEBUG Root -> Waiting on GUI... true
00:00:48 DEBUG Root -> Waiting on GUI... true
00:00:50 DEBUG Root -> Waiting on GUI... true
00:00:52 DEBUG Root -> Waiting on GUI... true
00:00:53 DEBUG Root -> Waiting on GUI... true
00:00:55 DEBUG Root -> Waiting on GUI... true
00:00:57 DEBUG Root -> Waiting on GUI... true
00:00:59 DEBUG Root -> Waiting on GUI... true
00:01:01 DEBUG Root -> Waiting on GUI... true
00:01:02 DEBUG Root -> Waiting on GUI... true
00:01:04 DEBUG Root -> Waiting on GUI... true
00:01:06 DEBUG Root -> Waiting on GUI... true
00:01:08 DEBUG Root -> Waiting on GUI... true
00:01:10 DEBUG Root -> Waiting on GUI... true
00:01:11 DEBUG Root -> Waiting on GUI... true
00:01:13 DEBUG Root -> Waiting on GUI... true
00:01:15 DEBUG Root -> Waiting on GUI... true
00:01:17 DEBUG Root -> Waiting on GUI... true
00:01:19 DEBUG Root -> Waiting on GUI... true
00:01:20 DEBUG Root -> Waiting on GUI... true
00:01:22 DEBUG Root -> Waiting on GUI... true
00:01:24 DEBUG Root -> Waiting on GUI... true
00:01:26 DEBUG Root -> Waiting on GUI... true
00:01:28 DEBUG Root -> Waiting on GUI... true
00:01:29 DEBUG Root -> Waiting on GUI... true
00:01:31 DEBUG Root -> Waiting on GUI... true
00:01:33 DEBUG Root -> Waiting on GUI... true
00:01:35 DEBUG Root -> Waiting on GUI... true
00:01:36 DEBUG Root -> Waiting on GUI... true
00:01:38 DEBUG Root -> Waiting on GUI... true
00:01:40 DEBUG Root -> Waiting on GUI... true
00:01:42 DEBUG Root -> Waiting on GUI... true
00:01:44 DEBUG Root -> Waiting on GUI... true
00:01:45 DEBUG Root -> Waiting on GUI... true
00:01:47 DEBUG Root -> Waiting on GUI... true
00:01:49 DEBUG Root -> Waiting on GUI... true
00:01:51 DEBUG Root -> Waiting on GUI... true
00:01:51 INFO Next break will occur once Runtime reaches: 01:04:29
00:01:53 DEBUG Root -> Waiting on GUI... false
00:01:53 DEBUG Attempting to update statistics...
00:01:53 DEBUG Forum Name: KingKarolis
00:01:53 DEBUG Sessions Settings:
00:01:53 DEBUG Game: OSRS
00:01:53 DEBUG Break Enabled: true
00:01:53 DEBUG Break Duration: 900000 - 7200000
00:01:53 DEBUG Play Duration: 3600000 - 7860000
00:01:53 DEBUG StopAfterMinutes: 0
00:01:53 DEBUG Location: ZEAH_SHORE
00:01:53 DEBUG PlayStyle: STAND_STILL
00:01:53 DEBUG StandStill Coord: Coordinate(1773, 3461, 0)
00:01:53 DEBUG HP Level: 37
00:01:53 DEBUG Heal Percent: 35.88333333333333
00:01:53 DEBUG Using Food: true
00:01:53 DEBUG Food Type: Manta ray
00:01:53 DEBUG Food Quantity: 24
00:01:53 DEBUG Using Potions: true
00:01:53 DEBUG Potion Type: SP_STR
00:01:53 DEBUG Potion Quantity: 3
00:01:53 DEBUG Stop Out Of Potions: false
00:01:53 DEBUG Pickup Range Equipment: false
00:01:53 DEBUG Player Run Count: 2
00:01:53 DEBUG World Hop: true
00:01:53 DEBUG Player Position: Coordinate(1773, 3461, 0)
00:01:53 DEBUG checkSpecialTimer.remainingTime: 183
00:01:53 DEBUG checkSpecialTimer: 30000 - 300000
00:01:53 DEBUG specialDrainPercentage: 100
00:01:53 DEBUG currentSpecial: 100
00:02:00 DEBUG Root Branch: IsHealingNeeded: false
00:02:00 DEBUG Branch: InventoryHasEquipment: false
00:02:00 DEBUG Branch: AreSkillsLow: false
00:02:05 DEBUG Branch: IsAttacking: true
00:02:05 INFO Currently Attacking. Delaying next action...
00:02:09 DEBUG Root -> Waiting on GUI... false
00:02:10 DEBUG checkSpecialTimer.remainingTime: 166
00:02:10 DEBUG checkSpecialTimer: 30000 - 300000
00:02:10 DEBUG specialDrainPercentage: 100
00:02:10 DEBUG currentSpecial: 100
00:02:10 INFO Currently Attacking. Delaying next action...
00:02:10 DEBUG Root -> Waiting on GUI... false
00:02:11 DEBUG checkSpecialTimer.remainingTime: 166
00:02:11 DEBUG checkSpecialTimer: 30000 - 300000
00:02:11 DEBUG specialDrainPercentage: 100
00:02:11 DEBUG currentSpecial: 100
00:02:11 INFO Currently Attacking. Delaying next action...
00:02:11 DEBUG Root -> Waiting on GUI... false
00:02:11 DEBUG checkSpecialTimer.remainingTime: 165
00:02:11 DEBUG checkSpecialTimer: 30000 - 300000
00:02:11 DEBUG specialDrainPercentage: 100
00:02:11 DEBUG currentSpecial: 100
00:02:11 INFO Currently Attacking. Delaying next action...
00:02:14 DEBUG Root -> Waiting on GUI... false
00:02:14 DEBUG checkSpecialTimer.remainingTime: 162
00:02:14 DEBUG checkSpecialTimer: 30000 - 300000
00:02:14 DEBUG specialDrainPercentage: 100
00:02:14 DEBUG currentSpecial: 100
00:02:15 DEBUG Root Branch: IsHealingNeeded: false
00:02:15 DEBUG Branch: InventoryHasEquipment: false
00:02:15 DEBUG Branch: AreSkillsLow: false
00:02:20 DEBUG Branch: IsAttacking: true
00:02:20 INFO Currently Attacking. Delaying next action...
00:02:21 DEBUG Root -> Waiting on GUI... false
00:02:21 DEBUG checkSpecialTimer.remainingTime: 155
00:02:21 DEBUG checkSpecialTimer: 30000 - 300000
00:02:21 DEBUG specialDrainPercentage: 100
00:02:21 DEBUG currentSpecial: 100
00:02:21 INFO Currently Attacking. Delaying next action...
00:02:23 DEBUG Root -> Waiting on GUI... false
00:02:23 DEBUG checkSpecialTimer.remainingTime: 153
00:02:23 DEBUG checkSpecialTimer: 30000 - 300000
00:02:23 DEBUG specialDrainPercentage: 100
00:02:23 DEBUG currentSpecial: 100
00:02:24 DEBUG Root Branch: IsHealingNeeded: false
00:02:24 DEBUG Branch: InventoryHasEquipment: false
00:02:24 DEBUG Branch: AreSkillsLow: false
00:02:28 DEBUG Branch: IsAttacking: true
00:02:28 INFO Currently Attacking. Delaying next action...
00:02:32 DEBUG Root -> Waiting on GUI... false
00:02:32 DEBUG Executing Humanizer...
00:02:32 INFO Hovering over an NPC: Sandy rocks
00:02:33 INFO Next break will occur once Runtime reaches: 02:19:54
00:02:40 INFO Humanizer Timer reset. Will perform Humanizer again in 50 seconds
00:02:40 DEBUG Location: ZEAH_SHORE
00:02:40 DEBUG PlayStyle: STAND_STILL
00:02:40 DEBUG StandStill Coord: Coordinate(1773, 3461, 0)
00:02:40 DEBUG HP Level: 33
00:02:40 DEBUG Heal Percent: 35.88333333333333
00:02:40 DEBUG Using Food: true
00:02:40 DEBUG Food Type: Manta ray
00:02:40 DEBUG Food Quantity: 24
00:02:40 DEBUG Using Potions: true
00:02:40 DEBUG Potion Type: SP_STR
00:02:40 DEBUG Potion Quantity: 3
00:02:40 DEBUG Stop Out Of Potions: false
00:02:40 DEBUG Pickup Range Equipment: false
00:02:40 DEBUG Player Run Count: 2
00:02:40 DEBUG World Hop: true
00:02:40 DEBUG Player Position: Coordinate(1773, 3461, 0)
00:02:40 DEBUG checkSpecialTimer.remainingTime: 136
00:02:40 DEBUG checkSpecialTimer: 30000 - 300000
00:02:40 DEBUG specialDrainPercentage: 100
00:02:40 DEBUG currentSpecial: 100
00:02:41 DEBUG Root Branch: IsHealingNeeded: false
00:02:41 DEBUG Branch: InventoryHasEquipment: false
00:02:41 DEBUG Branch: AreSkillsLow: false
00:02:45 DEBUG Branch: IsAttacking: true
00:02:45 INFO Currently Attacking. Delaying next action...
00:02:50 DEBUG Root -> Waiting on GUI... false
00:02:50 DEBUG checkSpecialTimer.remainingTime: 126
00:02:50 DEBUG checkSpecialTimer: 30000 - 300000
00:02:50 DEBUG specialDrainPercentage: 100
00:02:50 DEBUG currentSpecial: 100
00:02:50 INFO Currently Attacking. Delaying next action...
00:02:52 DEBUG Root -> Waiting on GUI... false
00:02:52 DEBUG checkSpecialTimer.remainingTime: 124
00:02:52 DEBUG checkSpecialTimer: 30000 - 300000
00:02:52 DEBUG specialDrainPercentage: 100
00:02:52 DEBUG currentSpecial: 100
00:02:52 INFO Currently Attacking. Delaying next action...
00:02:53 DEBUG Root -> Waiting on GUI... false
00:02:54 DEBUG checkSpecialTimer.remainingTime: 122
00:02:54 DEBUG checkSpecialTimer: 30000 - 300000
00:02:54 DEBUG specialDrainPercentage: 100
00:02:54 DEBUG currentSpecial: 100
00:02:54 DEBUG Root Branch: IsHealingNeeded: false
00:02:54 DEBUG Branch: InventoryHasEquipment: false
00:02:54 DEBUG Branch: AreSkillsLow: false
00:02:58 DEBUG Branch: IsAttacking: true
00:02:58 INFO Currently Attacking. Delaying next action...
00:03:01 DEBUG Root -> Waiting on GUI... false
00:03:01 DEBUG Attempting to update statistics...
00:03:01 DEBUG checkSpecialTimer.remainingTime: 115
00:03:01 DEBUG checkSpecialTimer: 30000 - 300000
00:03:01 DEBUG specialDrainPercentage: 100
00:03:01 DEBUG currentSpecial: 100
00:03:01 INFO Currently Attacking. Delaying next action...
00:03:04 DEBUG Root -> Waiting on GUI... false
00:03:04 DEBUG checkSpecialTimer.remainingTime: 112
00:03:04 DEBUG checkSpecialTimer: 30000 - 300000
00:03:04 DEBUG specialDrainPercentage: 100
00:03:04 DEBUG currentSpecial: 100
00:03:04 INFO Currently Attacking. Delaying next action...
00:03:07 DEBUG Root -> Waiting on GUI... false
00:03:07 DEBUG checkSpecialTimer.remainingTime: 109
00:03:07 DEBUG checkSpecialTimer: 30000 - 300000
00:03:07 DEBUG specialDrainPercentage: 100
00:03:07 DEBUG currentSpecial: 100
00:03:08 DEBUG Root Branch: IsHealingNeeded: false
00:03:08 DEBUG Branch: InventoryHasEquipment: false
00:03:08 DEBUG Branch: AreSkillsLow: false
00:03:13 DEBUG Branch: IsAttacking: true
00:03:13 INFO Currently Attacking. Delaying next action...
00:03:16 DEBUG Root -> Waiting on GUI... false
00:03:16 DEBUG checkSpecialTimer.remainingTime: 100
00:03:16 DEBUG checkSpecialTimer: 30000 - 300000
00:03:16 DEBUG specialDrainPercentage: 100
00:03:16 DEBUG currentSpecial: 100
00:03:16 INFO Currently Attacking. Delaying next action...
00:03:19 DEBUG Root -> Waiting on GUI... false
00:03:19 DEBUG checkSpecialTimer.remainingTime: 97
00:03:19 DEBUG checkSpecialTimer: 30000 - 300000
00:03:19 DEBUG specialDrainPercentage: 100
00:03:19 DEBUG currentSpecial: 100
00:03:19 INFO Currently Attacking. Delaying next action...
00:03:20 DEBUG Root -> Waiting on GUI... false
00:03:20 DEBUG checkSpecialTimer.remainingTime: 96
00:03:20 DEBUG checkSpecialTimer: 30000 - 300000
00:03:20 DEBUG specialDrainPercentage: 100
00:03:20 DEBUG currentSpecial: 100
00:03:21 DEBUG Root Branch: IsHealingNeeded: false
00:03:21 DEBUG Branch: InventoryHasEquipment: false
00:03:21 DEBUG Branch: AreSkillsLow: false
00:03:26 DEBUG Branch: IsAttacking: true
00:03:26 INFO Currently Attacking. Delaying next action...
00:03:31 DEBUG Root -> Waiting on GUI... false
00:03:32 DEBUG Executing Humanizer...
00:03:32 INFO Turning camera with Middle-Mouse Button
00:03:48 INFO Humanizer Timer reset. Will perform Humanizer again in 78 seconds
00:03:48 DEBUG checkSpecialTimer.remainingTime: 69
00:03:48 DEBUG checkSpecialTimer: 30000 - 300000
00:03:48 DEBUG specialDrainPercentage: 100
00:03:48 DEBUG currentSpecial: 100
00:03:48 DEBUG Root Branch: IsHealingNeeded: false
00:03:48 DEBUG Branch: InventoryHasEquipment: false
00:03:48 DEBUG Branch: AreSkillsLow: false
00:03:53 DEBUG Branch: IsAttacking: true
00:03:53 INFO Currently Attacking. Delaying next action...
00:03:54 DEBUG Root -> Waiting on GUI... false
00:03:54 DEBUG checkSpecialTimer.remainingTime: 62
00:03:54 DEBUG checkSpecialTimer: 30000 - 300000
00:03:54 DEBUG specialDrainPercentage: 100
00:03:54 DEBUG currentSpecial: 100
00:03:54 INFO Currently Attacking. Delaying next action...
00:03:55 DEBUG Root -> Waiting on GUI... false
00:03:55 DEBUG checkSpecialTimer.remainingTime: 61
00:03:55 DEBUG checkSpecialTimer: 30000 - 300000
00:03:55 DEBUG specialDrainPercentage: 100
00:03:55 DEBUG currentSpecial: 100
00:03:55 INFO Currently Attacking. Delaying next action...
00:03:56 DEBUG Root -> Waiting on GUI... false
00:03:56 DEBUG checkSpecialTimer.remainingTime: 60
00:03:56 DEBUG checkSpecialTimer: 30000 - 300000
00:03:56 DEBUG specialDrainPercentage: 100
00:03:56 DEBUG currentSpecial: 100
00:03:57 DEBUG Root Branch: IsHealingNeeded: false
00:03:57 DEBUG Branch: InventoryHasEquipment: false
00:03:57 DEBUG Branch: AreSkillsLow: false
00:04:01 DEBUG Branch: IsAttacking: true
00:04:01 INFO Currently Attacking. Delaying next action...
00:04:04 DEBUG Root -> Waiting on GUI... false
00:04:05 DEBUG checkSpecialTimer.remainingTime: 52
00:04:05 DEBUG checkSpecialTimer: 30000 - 300000
00:04:05 DEBUG specialDrainPercentage: 100
00:04:05 DEBUG currentSpecial: 100
00:04:05 INFO Currently Attacking. Delaying next action...
00:04:06 DEBUG Root -> Waiting on GUI... false
00:04:07 DEBUG checkSpecialTimer.remainingTime: 50
00:04:07 DEBUG checkSpecialTimer: 30000 - 300000
00:04:07 DEBUG specialDrainPercentage: 100
00:04:07 DEBUG currentSpecial: 100
00:04:07 INFO Currently Attacking. Delaying next action...
00:04:09 DEBUG Root -> Waiting on GUI... false
00:04:09 DEBUG checkSpecialTimer.remainingTime: 47
00:04:09 DEBUG checkSpecialTimer: 30000 - 300000
00:04:09 DEBUG specialDrainPercentage: 100
00:04:09 DEBUG currentSpecial: 100
00:04:10 DEBUG Root Branch: IsHealingNeeded: false
00:04:10 DEBUG Branch: InventoryHasEquipment: false
00:04:10 DEBUG Branch: AreSkillsLow: false
00:04:14 DEBUG Branch: IsAttacking: true
00:04:14 INFO Currently Attacking. Delaying next action...
00:04:22 DEBUG Root -> Waiting on GUI... false
00:04:22 DEBUG checkSpecialTimer.remainingTime: 34
00:04:22 DEBUG checkSpecialTimer: 30000 - 300000
00:04:22 DEBUG specialDrainPercentage: 100
00:04:22 DEBUG currentSpecial: 100
00:04:22 INFO Currently Attacking. Delaying next action...
00:04:24 DEBUG Root -> Waiting on GUI... false
00:04:25 DEBUG checkSpecialTimer.remainingTime: 32
00:04:25 DEBUG checkSpecialTimer: 30000 - 300000
00:04:25 DEBUG specialDrainPercentage: 100
00:04:25 DEBUG currentSpecial: 100
00:04:25 DEBUG Root Branch: IsHealingNeeded: false
00:04:25 DEBUG Branch: InventoryHasEquipment: false
00:04:25 DEBUG Branch: AreSkillsLow: false
00:04:29 DEBUG Branch: IsAttacking: true
00:04:29 INFO Currently Attacking. Delaying next action...
00:04:31 DEBUG Root -> Waiting on GUI... false
00:04:32 DEBUG checkSpecialTimer.remainingTime: 25
00:04:32 DEBUG checkSpecialTimer: 30000 - 300000
00:04:32 DEBUG specialDrainPercentage: 100
00:04:32 DEBUG currentSpecial: 100
00:04:32 INFO Currently Attacking. Delaying next action...
00:04:37 DEBUG Root -> Waiting on GUI... false
00:04:38 DEBUG checkSpecialTimer.remainingTime: 19
00:04:38 DEBUG checkSpecialTimer: 30000 - 300000
00:04:38 DEBUG specialDrainPercentage: 100
00:04:38 DEBUG currentSpecial: 100
00:04:38 INFO Currently Attacking. Delaying next action...
00:04:39 DEBUG Root -> Waiting on GUI... false
00:04:39 DEBUG checkSpecialTimer.remainingTime: 17
00:04:39 DEBUG checkSpecialTimer: 30000 - 300000
00:04:39 DEBUG specialDrainPercentage: 100
00:04:39 DEBUG currentSpecial: 100
00:04:40 DEBUG Root Branch: IsHealingNeeded: false
00:04:40 DEBUG Branch: InventoryHasEquipment: false
00:04:40 DEBUG Branch: AreSkillsLow: false
00:04:45 DEBUG Branch: IsAttacking: true
00:04:45 INFO Currently Attacking. Delaying next action...
00:04:48 DEBUG Root -> Waiting on GUI... false
00:04:48 DEBUG checkSpecialTimer.remainingTime: 8
00:04:48 DEBUG checkSpecialTimer: 30000 - 300000
00:04:48 DEBUG specialDrainPercentage: 100
00:04:48 DEBUG currentSpecial: 100
00:04:48 INFO Currently Attacking. Delaying next action...
00:04:49 DEBUG Root -> Waiting on GUI... false
00:04:49 DEBUG checkSpecialTimer.remainingTime: 7
00:04:49 DEBUG checkSpecialTimer: 30000 - 300000
00:04:49 DEBUG specialDrainPercentage: 100
00:04:49 DEBUG currentSpecial: 100
00:04:50 DEBUG Root Branch: IsHealingNeeded: false
00:04:50 DEBUG Branch: InventoryHasEquipment: false
00:04:50 DEBUG Branch: AreSkillsLow: false
00:04:55 DEBUG Branch: IsAttacking: true
00:04:55 INFO Currently Attacking. Delaying next action...
00:04:59 DEBUG Root -> Waiting on GUI... false
00:04:59 DEBUG checkSpecialTimer.remainingTime: 0
00:04:59 DEBUG checkSpecialTimer: 30000 - 300000
00:04:59 DEBUG specialDrainPercentage: 100
00:04:59 DEBUG currentSpecial: 100
00:04:59 INFO Currently Attacking. Delaying next action...
00:05:02 DEBUG Root -> Waiting on GUI... false
00:05:02 DEBUG checkSpecialTimer.remainingTime: 0
00:05:02 DEBUG checkSpecialTimer: 30000 - 300000
00:05:02 DEBUG specialDrainPercentage: 100
00:05:02 DEBUG currentSpecial: 100
00:05:03 DEBUG Root Branch: IsHealingNeeded: false
00:05:03 DEBUG Branch: InventoryHasEquipment: false
00:05:03 DEBUG Branch: AreSkillsLow: false
00:05:09 DEBUG Branch: IsAttacking: true
00:05:09 INFO Currently Attacking. Delaying next action...
00:05:11 DEBUG Root -> Waiting on GUI... false
00:05:11 DEBUG Executing Humanizer...
00:05:11 INFO Right-Clicking NPC: Sand Crab
00:05:19 INFO Humanizer Timer reset. Will perform Humanizer again in 14 seconds
00:05:19 DEBUG checkSpecialTimer.remainingTime: 0
00:05:19 DEBUG checkSpecialTimer: 30000 - 300000
00:05:19 DEBUG specialDrainPercentage: 100
00:05:19 DEBUG currentSpecial: 100
00:05:21 DEBUG Root Branch: IsHealingNeeded: false
00:05:21 DEBUG Branch: InventoryHasEquipment: false
00:05:21 DEBUG Branch: AreSkillsLow: false
00:05:26 DEBUG Branch: IsAttacking: true
00:05:26 INFO Currently Attacking. Delaying next action...
00:05:31 DEBUG Root -> Waiting on GUI... false
00:05:31 DEBUG checkSpecialTimer.remainingTime: 0
00:05:31 DEBUG checkSpecialTimer: 30000 - 300000
00:05:31 DEBUG specialDrainPercentage: 100
00:05:31 DEBUG currentSpecial: 100
00:05:31 INFO Currently Attacking. Delaying next action...
00:05:33 DEBUG Root -> Waiting on GUI... false
00:05:34 DEBUG checkSpecialTimer.remainingTime: 0
00:05:34 DEBUG checkSpecialTimer: 30000 - 300000
00:05:34 DEBUG specialDrainPercentage: 100
00:05:34 DEBUG currentSpecial: 100
00:05:34 DEBUG Root Branch: IsHealingNeeded: false
00:05:35 DEBUG Branch: InventoryHasEquipment: false
00:05:35 DEBUG Branch: AreSkillsLow: false
00:05:39 DEBUG Branch: IsAttacking: true
00:05:39 INFO Currently Attacking. Delaying next action...
00:05:40 DEBUG Root -> Waiting on GUI... false
00:05:40 DEBUG Executing Humanizer...
00:05:40 INFO Hovering over random player
00:06:09 INFO Humanizer Timer reset. Will perform Humanizer again in 29 seconds
00:06:09 DEBUG checkSpecialTimer.remainingTime: 0
00:06:09 DEBUG checkSpecialTimer: 30000 - 300000
00:06:09 DEBUG specialDrainPercentage: 100
00:06:09 DEBUG currentSpecial: 100
00:06:10 DEBUG Root Branch: IsHealingNeeded: false
00:06:10 DEBUG Branch: InventoryHasEquipment: false
00:06:10 DEBUG Branch: AreSkillsLow: true
00:06:10 INFO Attempting to drink potion
00:06:13 DEBUG An error has occurred.
00:06:14 DEBUG Root -> Waiting on GUI... false
00:06:14 DEBUG Attempting to update statistics...
00:06:14 DEBUG checkSpecialTimer.remainingTime: 0
00:06:14 DEBUG checkSpecialTimer: 30000 - 300000
00:06:14 DEBUG specialDrainPercentage: 100
00:06:14 DEBUG currentSpecial: 100
00:06:15 DEBUG Root Branch: IsHealingNeeded: false
00:06:15 DEBUG Branch: InventoryHasEquipment: false
00:06:15 DEBUG Branch: AreSkillsLow: false
00:06:19 DEBUG Branch: IsAttacking: true
00:06:19 INFO Currently Attacking. Delaying next action...
00:06:21 DEBUG Root -> Waiting on GUI... false
00:06:21 DEBUG checkSpecialTimer.remainingTime: 0
00:06:21 DEBUG checkSpecialTimer: 30000 - 300000
00:06:21 DEBUG specialDrainPercentage: 100
00:06:21 DEBUG currentSpecial: 100
00:06:21 INFO Currently Attacking. Delaying next action...
00:06:25 DEBUG Root -> Waiting on GUI... false
00:06:25 DEBUG checkSpecialTimer.remainingTime: 0
00:06:25 DEBUG checkSpecialTimer: 30000 - 300000
00:06:25 DEBUG specialDrainPercentage: 100
00:06:25 DEBUG currentSpecial: 100
00:06:25 INFO Currently Attacking. Delaying next action...
00:06:29 DEBUG Root -> Waiting on GUI... false
00:06:29 DEBUG checkSpecialTimer.remainingTime: 0
00:06:29 DEBUG checkSpecialTimer: 30000 - 300000
00:06:29 DEBUG specialDrainPercentage: 100
00:06:29 DEBUG currentSpecial: 100
00:06:30 DEBUG Root Branch: IsHealingNeeded: false
00:06:30 DEBUG Branch: InventoryHasEquipment: false
00:06:30 DEBUG Branch: AreSkillsLow: false
00:06:34 DEBUG Branch: IsAttacking: true
00:06:34 INFO Currently Attacking. Delaying next action...
00:06:37 DEBUG Root -> Waiting on GUI... false
00:06:37 DEBUG checkSpecialTimer.remainingTime: 0
00:06:37 DEBUG checkSpecialTimer: 30000 - 300000
00:06:37 DEBUG specialDrainPercentage: 100
00:06:37 DEBUG currentSpecial: 100
00:06:37 INFO Currently Attacking. Delaying next action...
00:06:39 DEBUG Root -> Waiting on GUI... false
00:06:39 DEBUG Executing Humanizer...
00:06:42 INFO Hovering over random Game Object: null
00:06:44 INFO Humanizer Timer reset. Will perform Humanizer again in 6 seconds
00:06:44 DEBUG checkSpecialTimer.remainingTime: 0
00:06:44 DEBUG checkSpecialTimer: 30000 - 300000
00:06:44 DEBUG specialDrainPercentage: 100
00:06:44 DEBUG currentSpecial: 100
00:06:45 DEBUG Root Branch: IsHealingNeeded: false
00:06:46 DEBUG Branch: InventoryHasEquipment: false
00:06:46 DEBUG Branch: AreSkillsLow: false
00:06:50 DEBUG Branch: IsAttacking: true
00:06:50 INFO Currently Attacking. Delaying next action...
00:06:53 DEBUG Root -> Waiting on GUI... false
00:06:53 DEBUG Executing Humanizer...
00:06:53 INFO Right-Clicking NPC: Sand Crab
00:07:05 INFO Humanizer Timer reset. Will perform Humanizer again in 82 seconds
00:07:05 DEBUG checkSpecialTimer.remainingTime: 0
00:07:05 DEBUG checkSpecialTimer: 30000 - 300000
00:07:05 DEBUG specialDrainPercentage: 100
00:07:05 DEBUG currentSpecial: 100
00:07:06 DEBUG Root Branch: IsHealingNeeded: true
00:07:06 DEBUG Branch: HealBranch: true
00:07:06 INFO Health tolerance exceeded, eating food...
00:07:09 INFO Eating successful, new health tolerance is 42.30473259230805
00:07:09 DEBUG Root -> Waiting on GUI... false
00:07:09 DEBUG checkSpecialTimer.remainingTime: 0
00:07:09 DEBUG checkSpecialTimer: 30000 - 300000
00:07:09 DEBUG specialDrainPercentage: 100
00:07:09 DEBUG currentSpecial: 100
00:07:10 DEBUG Root Branch: IsHealingNeeded: false
00:07:10 DEBUG Branch: InventoryHasEquipment: false
00:07:10 DEBUG Branch: AreSkillsLow: false
00:07:10 DEBUG Branch: IsAttacking: false
00:07:11 DEBUG Crab Distance: 17.804493814764857
00:07:11 DEBUG Crab Distance: 13.92838827718412
00:07:11 DEBUG Crab Distance: 4.123105625617661
00:07:11 DEBUG Branch: IsCrabShell!Null: false
00:07:11 DEBUG Branch: AttackBranch: true
00:07:11 INFO Attempting to attack crab
00:07:21 DEBUG Root -> Waiting on GUI... false
00:07:21 DEBUG checkSpecialTimer.remainingTime: 0
00:07:21 DEBUG checkSpecialTimer: 30000 - 300000
00:07:21 DEBUG specialDrainPercentage: 100
00:07:21 DEBUG currentSpecial: 100
00:07:21 DEBUG Root Branch: IsHealingNeeded: false
00:07:22 DEBUG Branch: InventoryHasEquipment: false
00:07:22 DEBUG Branch: AreSkillsLow: false
00:07:25 DEBUG Branch: IsAttacking: true
00:07:25 INFO Currently Attacking. Delaying next action...
00:07:27 DEBUG Root -> Waiting on GUI... false
00:07:28 DEBUG checkSpecialTimer.remainingTime: 0
00:07:28 DEBUG checkSpecialTimer: 30000 - 300000
00:07:28 DEBUG specialDrainPercentage: 100
00:07:28 DEBUG currentSpecial: 100
00:07:28 INFO Currently Attacking. Delaying next action...
00:07:29 DEBUG Root -> Waiting on GUI... false
00:07:30 DEBUG checkSpecialTimer.remainingTime: 0
00:07:30 DEBUG checkSpecialTimer: 30000 - 300000
00:07:30 DEBUG specialDrainPercentage: 100
00:07:30 DEBUG currentSpecial: 100
00:07:30 INFO Currently Attacking. Delaying next action...
00:07:31 DEBUG Root -> Waiting on GUI... false
00:07:32 DEBUG checkSpecialTimer.remainingTime: 0
00:07:32 DEBUG checkSpecialTimer: 30000 - 300000
00:07:32 DEBUG specialDrainPercentage: 100
00:07:32 DEBUG currentSpecial: 100
00:07:32 DEBUG Root Branch: IsHealingNeeded: false
00:07:32 DEBUG Branch: InventoryHasEquipment: false
00:07:32 DEBUG Branch: AreSkillsLow: false
00:07:37 DEBUG Branch: IsAttacking: true
00:07:37 INFO Currently Attacking. Delaying next action...
00:07:41 DEBUG Root -> Waiting on GUI... false
00:07:42 DEBUG checkSpecialTimer.remainingTime: 0
00:07:42 DEBUG checkSpecialTimer: 30000 - 300000
00:07:42 DEBUG specialDrainPercentage: 100
00:07:42 DEBUG currentSpecial: 100
00:07:42 INFO Currently Attacking. Delaying next action...
00:07:47 DEBUG Root -> Waiting on GUI... false
00:07:47 DEBUG checkSpecialTimer.remainingTime: 0
00:07:47 DEBUG checkSpecialTimer: 30000 - 300000
00:07:47 DEBUG specialDrainPercentage: 100
00:07:47 DEBUG currentSpecial: 100
00:07:48 DEBUG Root Branch: IsHealingNeeded: false
00:07:48 DEBUG Branch: InventoryHasEquipment: false
00:07:48 DEBUG Branch: AreSkillsLow: false
00:07:54 DEBUG Branch: IsAttacking: true
00:07:54 INFO Currently Attacking. Delaying next action...
00:07:55 DEBUG Root -> Waiting on GUI... false
00:07:55 DEBUG checkSpecialTimer.remainingTime: 0
00:07:55 DEBUG checkSpecialTimer: 30000 - 300000
00:07:55 DEBUG specialDrainPercentage: 100
00:07:55 DEBUG currentSpecial: 100
00:07:55 INFO Currently Attacking. Delaying next action...
00:07:56 DEBUG Root -> Waiting on GUI... false
00:07:56 DEBUG checkSpecialTimer.remainingTime: 0
00:07:56 DEBUG checkSpecialTimer: 30000 - 300000
00:07:56 DEBUG specialDrainPercentage: 100
00:07:56 DEBUG currentSpecial: 100
00:07:56 INFO Currently Attacking. Delaying next action...
00:07:58 DEBUG Root -> Waiting on GUI... false
00:07:58 DEBUG checkSpecialTimer.remainingTime: 0
00:07:58 DEBUG checkSpecialTimer: 30000 - 300000
00:07:58 DEBUG specialDrainPercentage: 100
00:07:58 DEBUG currentSpecial: 100
00:07:58 DEBUG Root Branch: IsHealingNeeded: false
00:07:59 DEBUG Branch: InventoryHasEquipment: false
00:07:59 DEBUG Branch: AreSkillsLow: false
00:07:59 DEBUG Branch: IsAttacking: false
00:07:59 DEBUG Crab Distance: 13.92838827718412
00:07:59 DEBUG Crab Distance: 4.123105625617661
00:07:59 DEBUG Crab Distance: 17.804493814764857
00:07:59 DEBUG Branch: IsCrabShell!Null: false
00:07:59 DEBUG Branch: AttackBranch: true
00:07:59 INFO Attempting to attack crab
00:08:10 DEBUG Root -> Waiting on GUI... false
00:08:10 DEBUG checkSpecialTimer.remainingTime: 0
00:08:10 DEBUG checkSpecialTimer: 30000 - 300000
00:08:10 DEBUG specialDrainPercentage: 100
00:08:10 DEBUG currentSpecial: 100
00:08:11 DEBUG Root Branch: IsHealingNeeded: false
00:08:11 DEBUG Branch: InventoryHasEquipment: false
00:08:11 DEBUG Branch: AreSkillsLow: false
00:08:15 DEBUG Branch: IsAttacking: true
00:08:15 INFO Currently Attacking. Delaying next action...
00:08:17 DEBUG Root -> Waiting on GUI... false
00:08:18 DEBUG checkSpecialTimer.remainingTime: 0
00:08:18 DEBUG checkSpecialTimer: 30000 - 300000
00:08:18 DEBUG specialDrainPercentage: 100
00:08:18 DEBUG currentSpecial: 100
00:08:18 INFO Currently Attacking. Delaying next action...
00:08:20 DEBUG Root -> Waiting on GUI... false
00:08:21 DEBUG checkSpecialTimer.remainingTime: 0
00:08:21 DEBUG checkSpecialTimer: 30000 - 300000
00:08:21 DEBUG specialDrainPercentage: 100
00:08:21 DEBUG currentSpecial: 100
00:08:21 DEBUG Root Branch: IsHealingNeeded: false
00:08:21 DEBUG Branch: InventoryHasEquipment: false
00:08:22 DEBUG Branch: AreSkillsLow: false
00:08:25 DEBUG Branch: IsAttacking: true
00:08:25 INFO Currently Attacking. Delaying next action...
00:08:28 DEBUG Root -> Waiting on GUI... false
00:08:28 DEBUG Executing Humanizer...
00:08:29 INFO Hovering over random player
00:08:57 INFO Humanizer Timer reset. Will perform Humanizer again in 75 seconds
00:08:57 DEBUG checkSpecialTimer.remainingTime: 0
00:08:57 DEBUG checkSpecialTimer: 30000 - 300000
00:08:57 DEBUG specialDrainPercentage: 100
00:08:57 DEBUG currentSpecial: 100
00:08:58 DEBUG Root Branch: IsHealingNeeded: false
00:08:58 DEBUG Branch: InventoryHasEquipment: false
00:08:58 DEBUG Branch: AreSkillsLow: false
00:09:02 DEBUG Branch: IsAttacking: true
00:09:02 INFO Currently Attacking. Delaying next action...
00:09:02 DEBUG Root -> Waiting on GUI... false
00:09:02 DEBUG checkSpecialTimer.remainingTime: 0
00:09:02 DEBUG checkSpecialTimer: 30000 - 300000
00:09:02 DEBUG specialDrainPercentage: 100
00:09:02 DEBUG currentSpecial: 100
00:09:02 INFO Currently Attacking. Delaying next action...
00:09:07 DEBUG Root -> Waiting on GUI... false
00:09:07 DEBUG checkSpecialTimer.remainingTime: 0
00:09:07 DEBUG checkSpecialTimer: 30000 - 300000
00:09:07 DEBUG specialDrainPercentage: 100
00:09:07 DEBUG currentSpecial: 100
00:09:07 INFO Currently Attacking. Delaying next action...
00:09:10 DEBUG Root -> Waiting on GUI... false
00:09:10 DEBUG checkSpecialTimer.remainingTime: 0
00:09:10 DEBUG checkSpecialTimer: 30000 - 300000
00:09:10 DEBUG specialDrainPercentage: 100
00:09:10 DEBUG currentSpecial: 100
00:09:10 DEBUG Root Branch: IsHealingNeeded: false
00:09:10 DEBUG Branch: InventoryHasEquipment: false
00:09:11 DEBUG Branch: AreSkillsLow: false
00:09:14 DEBUG Branch: IsAttacking: true
00:09:14 INFO Currently Attacking. Delaying next action...
00:09:16 DEBUG Root -> Waiting on GUI... false
00:09:16 DEBUG Attempting to update statistics...
00:09:16 DEBUG checkSpecialTimer.remainingTime: 0
00:09:16 DEBUG checkSpecialTimer: 30000 - 300000
00:09:16 DEBUG specialDrainPercentage: 100
00:09:16 DEBUG currentSpecial: 100
00:09:16 INFO Currently Attacking. Delaying next action...
00:09:18 DEBUG Root -> Waiting on GUI... false
00:09:18 DEBUG checkSpecialTimer.remainingTime: 0
00:09:18 DEBUG checkSpecialTimer: 30000 - 300000
00:09:18 DEBUG specialDrainPercentage: 100
00:09:18 DEBUG currentSpecial: 100
00:09:18 INFO Currently Attacking. Delaying next action...
00:09:22 DEBUG Root -> Waiting on GUI... false
00:09:22 DEBUG checkSpecialTimer.remainingTime: 0
00:09:22 DEBUG checkSpecialTimer: 30000 - 300000
00:09:22 DEBUG specialDrainPercentage: 100
00:09:22 DEBUG currentSpecial: 100
00:09:23 DEBUG Root Branch: IsHealingNeeded: true
00:09:23 DEBUG Branch: HealBranch: true
00:09:23 INFO Health tolerance exceeded, eating food...
00:09:26 DEBUG Root -> Waiting on GUI... false
00:09:26 DEBUG checkSpecialTimer.remainingTime: 0
00:09:26 DEBUG checkSpecialTimer: 30000 - 300000
00:09:26 DEBUG specialDrainPercentage: 100
00:09:26 DEBUG currentSpecial: 100
00:09:26 DEBUG Root Branch: IsHealingNeeded: true
00:09:26 DEBUG Branch: HealBranch: true
00:09:26 INFO Health tolerance exceeded, eating food...
00:09:28 INFO Eating successful, new health tolerance is 35.84186249205046
00:09:28 DEBUG Root -> Waiting on GUI... false
00:09:28 DEBUG checkSpecialTimer.remainingTime: 0
00:09:28 DEBUG checkSpecialTimer: 30000 - 300000
00:09:28 DEBUG specialDrainPercentage: 100
00:09:28 DEBUG currentSpecial: 100
00:09:29 DEBUG Root Branch: IsHealingNeeded: false
00:09:29 DEBUG Branch: InventoryHasEquipment: false
00:09:29 DEBUG Branch: AreSkillsLow: false
00:09:29 DEBUG Branch: IsAttacking: false
00:09:29 DEBUG Crab Distance: 1.4142135623730951
00:09:29 DEBUG Crab Distance: 1.4142135623730951
00:09:29 DEBUG Crab Distance: 13.92838827718412
00:09:29 DEBUG Crab Distance: 17.804493814764857
00:09:29 DEBUG Crab Distance: 4.123105625617661
00:09:29 DEBUG Branch: IsCrabShell!Null: true
00:09:29 DEBUG Branch: CrabShellNearby(0): false
00:09:29 DEBUG Root -> Waiting on GUI... false
00:09:30 DEBUG checkSpecialTimer.remainingTime: 0
00:09:30 DEBUG checkSpecialTimer: 30000 - 300000
00:09:30 DEBUG specialDrainPercentage: 100
00:09:30 DEBUG currentSpecial: 100
00:09:30 DEBUG Root Branch: IsHealingNeeded: false
00:09:30 DEBUG Branch: InventoryHasEquipment: false
00:09:30 DEBUG Branch: AreSkillsLow: false
00:09:30 DEBUG Branch: IsAttacking: false
00:09:30 DEBUG Crab Distance: 13.92838827718412
00:09:30 DEBUG Crab Distance: 17.804493814764857
00:09:30 DEBUG Crab Distance: 4.123105625617661
00:09:30 DEBUG Crab Distance: 1.4142135623730951
00:09:30 DEBUG Crab Distance: 1.4142135623730951
00:09:30 DEBUG Branch: IsCrabShell!Null: true
00:09:30 DEBUG Branch: CrabShellNearby(1): false
00:09:31 DEBUG Root -> Waiting on GUI... false
00:09:31 DEBUG checkSpecialTimer.remainingTime: 0
00:09:31 DEBUG checkSpecialTimer: 30000 - 300000
00:09:31 DEBUG specialDrainPercentage: 100
00:09:31 DEBUG currentSpecial: 100
00:09:32 DEBUG Root Branch: IsHealingNeeded: false
00:09:32 DEBUG Branch: InventoryHasEquipment: false
00:09:32 DEBUG Branch: AreSkillsLow: false
00:09:32 DEBUG Branch: IsAttacking: false
00:09:32 DEBUG Crab Distance: 1.4142135623730951
00:09:32 DEBUG Crab Distance: 1.4142135623730951
00:09:32 DEBUG Crab Distance: 13.92838827718412
00:09:32 DEBUG Crab Distance: 17.804493814764857
00:09:32 DEBUG Crab Distance: 7.280109889280518
00:09:32 DEBUG Crab Distance: 4.123105625617661
00:09:32 DEBUG Branch: IsCrabShell!Null: true
00:09:32 DEBUG Branch: CrabShellNearby(2): false
00:09:33 DEBUG Root -> Waiting on GUI... false
00:09:33 DEBUG checkSpecialTimer.remainingTime: 0
00:09:33 DEBUG checkSpecialTimer: 30000 - 300000
00:09:33 DEBUG specialDrainPercentage: 100
00:09:33 DEBUG currentSpecial: 100
00:09:34 DEBUG Root Branch: IsHealingNeeded: false
00:09:34 DEBUG Branch: InventoryHasEquipment: false
00:09:34 DEBUG Branch: AreSkillsLow: false
00:09:34 DEBUG Branch: IsAttacking: false
00:09:34 DEBUG Crab Distance: 1.4142135623730951
00:09:34 DEBUG Crab Distance: 1.4142135623730951
00:09:34 DEBUG Crab Distance: 13.92838827718412
00:09:34 DEBUG Crab Distance: 17.804493814764857
00:09:34 DEBUG Crab Distance: 4.123105625617661
00:09:34 DEBUG Branch: IsCrabShell!Null: true
00:09:34 DEBUG Branch: CrabShellNearby(3): false
00:09:34 INFO Crab no longer aggressive, refreshing zone
00:09:34 DEBUG Root -> Waiting on GUI... false
00:09:34 DEBUG checkSpecialTimer.remainingTime: 0
00:09:34 DEBUG checkSpecialTimer: 30000 - 300000
00:09:34 DEBUG specialDrainPercentage: 100
00:09:34 DEBUG currentSpecial: 100
00:09:35 DEBUG Root Branch: IsHealingNeeded: false
00:09:35 DEBUG Root Branch: ResetRun: true
00:09:35 DEBUG Root Branch: Refresh Contains Player: false
00:09:35 DEBUG P0sh Pure -> Reached empty leaf
00:09:36 DEBUG Root -> Waiting on GUI... false
00:09:36 DEBUG checkSpecialTimer.remainingTime: 0
00:09:36 DEBUG checkSpecialTimer: 30000 - 300000
00:09:36 DEBUG specialDrainPercentage: 100
00:09:36 DEBUG currentSpecial: 100
00:09:37 DEBUG Root Branch: IsHealingNeeded: false
00:09:37 DEBUG Root Branch: ResetRun: true
00:09:37 DEBUG Root Branch: Refresh Contains Player: false
00:09:37 INFO Traveling to refresh area.
00:09:37 DEBUG That bitch be null, walking with bresenham
00:10:03 DEBUG Root -> Waiting on GUI... false
00:10:03 DEBUG checkSpecialTimer.remainingTime: 0
00:10:03 DEBUG checkSpecialTimer: 30000 - 300000
00:10:03 DEBUG specialDrainPercentage: 100
00:10:03 DEBUG currentSpecial: 100
00:10:04 DEBUG Root Branch: IsHealingNeeded: false
00:10:04 DEBUG Root Branch: ResetRun: true
00:10:04 DEBUG Root Branch: Refresh Contains Player: false
00:10:04 INFO Traveling to refresh area.
00:10:04 DEBUG That bitch be null, walking with bresenham
00:10:22 DEBUG Root -> Waiting on GUI... false
00:10:23 INFO Player is moving. Skipping Humanizer this round.
00:10:23 INFO Humanizer Timer reset. Will perform Humanizer again in 3 seconds
00:10:23 DEBUG checkSpecialTimer.remainingTime: 0
00:10:23 DEBUG checkSpecialTimer: 30000 - 300000
00:10:23 DEBUG specialDrainPercentage: 100
00:10:23 DEBUG currentSpecial: 100
00:10:23 DEBUG Root Branch: IsHealingNeeded: false
00:10:23 DEBUG Root Branch: ResetRun: true
00:10:23 DEBUG Root Branch: Refresh Contains Player: false
00:10:23 INFO Traveling to refresh area.
00:10:23 DEBUG That bitch be null, walking with bresenham
00:11:10 DEBUG Root -> Waiting on GUI... false
00:11:11 DEBUG Executing Humanizer...
00:11:13 INFO Hovering over random Game Object: null
00:11:15 INFO Humanizer Timer reset. Will perform Humanizer again in 43 seconds
00:11:15 DEBUG checkSpecialTimer.remainingTime: 0
00:11:15 DEBUG checkSpecialTimer: 30000 - 300000
00:11:15 DEBUG specialDrainPercentage: 100
00:11:15 DEBUG currentSpecial: 100
00:11:16 DEBUG Root Branch: IsHealingNeeded: false
00:11:16 DEBUG Root Branch: ResetRun: true
00:11:16 DEBUG Root Branch: Refresh Contains Player: false
00:11:16 INFO Traveling to refresh area.
00:11:16 DEBUG That bitch be null, walking with bresenham
00:11:41 DEBUG Root -> Waiting on GUI... false
00:11:41 DEBUG checkSpecialTimer.remainingTime: 0
00:11:41 DEBUG checkSpecialTimer: 30000 - 300000
00:11:41 DEBUG specialDrainPercentage: 100
00:11:41 DEBUG currentSpecial: 100
00:11:42 DEBUG Root Branch: IsHealingNeeded: false
00:11:42 DEBUG Root Branch: ResetRun: true
00:11:42 DEBUG Root Branch: Refresh Contains Player: false
00:11:42 INFO Traveling to refresh area.
00:11:42 DEBUG That bitch be null, walking with bresenham
I have the same issue, the bot will stand there, would go right and won't come back... please look into eat.. (sand crabs)
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Karolis Justina ir D\RuneMate\logs\ApexCrabber PRO 3-30 22-09-35.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:01 DEBUG Checking for existing settings in location: C:\Users\Karolis Justina ir D\RuneMate\bots\storage\ApexCrabberPRO\ApexCrabbersettings.json
00:00:01 DEBUG Settings file exists, attempting to read settings.
00:00:01 DEBUG Root -> Waiting on GUI... true
00:00:03 DEBUG Root -> Waiting on GUI... true
00:00:05 DEBUG Root -> Waiting on GUI... true
00:00:07 DEBUG Root -> Waiting on GUI... true
00:00:09 DEBUG Root -> Waiting on GUI... true
00:00:10 DEBUG Root -> Waiting on GUI... true
00:00:12 DEBUG Root -> Waiting on GUI... true
00:00:14 DEBUG Root -> Waiting on GUI... true
00:00:16 DEBUG Root -> Waiting on GUI... true
00:00:18 DEBUG Root -> Waiting on GUI... true
00:00:19 DEBUG Root -> Waiting on GUI... true
00:00:21 DEBUG Root -> Waiting on GUI... true
00:00:23 DEBUG Root -> Waiting on GUI... true
00:00:25 DEBUG Root -> Waiting on GUI... true
00:00:27 DEBUG Root -> Waiting on GUI... true
00:00:28 DEBUG Root -> Waiting on GUI... true
00:00:30 DEBUG Root -> Waiting on GUI... true
00:00:32 DEBUG Root -> Waiting on GUI... true
00:00:34 DEBUG Root -> Waiting on GUI... true
00:00:36 DEBUG Root -> Waiting on GUI... true
00:00:37 DEBUG Root -> Waiting on GUI... true
00:00:39 DEBUG Root -> Waiting on GUI... true
00:00:41 DEBUG Root -> Waiting on GUI... true
00:00:43 DEBUG Root -> Waiting on GUI... true
00:00:45 DEBUG Root -> Waiting on GUI... true
00:00:46 DEBUG Root -> Waiting on GUI... true
00:00:48 DEBUG Root -> Waiting on GUI... true
00:00:50 DEBUG Root -> Waiting on GUI... true
00:00:52 DEBUG Root -> Waiting on GUI... true
00:00:53 DEBUG Root -> Waiting on GUI... true
00:00:55 DEBUG Root -> Waiting on GUI... true
00:00:57 DEBUG Root -> Waiting on GUI... true
00:00:59 DEBUG Root -> Waiting on GUI... true
00:01:01 DEBUG Root -> Waiting on GUI... true
00:01:02 DEBUG Root -> Waiting on GUI... true
00:01:04 DEBUG Root -> Waiting on GUI... true
00:01:06 DEBUG Root -> Waiting on GUI... true
00:01:08 DEBUG Root -> Waiting on GUI... true
00:01:10 DEBUG Root -> Waiting on GUI... true
00:01:11 DEBUG Root -> Waiting on GUI... true
00:01:13 DEBUG Root -> Waiting on GUI... true
00:01:15 DEBUG Root -> Waiting on GUI... true
00:01:17 DEBUG Root -> Waiting on GUI... true
00:01:19 DEBUG Root -> Waiting on GUI... true
00:01:20 DEBUG Root -> Waiting on GUI... true
00:01:22 DEBUG Root -> Waiting on GUI... true
00:01:24 DEBUG Root -> Waiting on GUI... true
00:01:26 DEBUG Root -> Waiting on GUI... true
00:01:28 DEBUG Root -> Waiting on GUI... true
00:01:29 DEBUG Root -> Waiting on GUI... true
00:01:31 DEBUG Root -> Waiting on GUI... true
00:01:33 DEBUG Root -> Waiting on GUI... true
00:01:35 DEBUG Root -> Waiting on GUI... true
00:01:36 DEBUG Root -> Waiting on GUI... true
00:01:38 DEBUG Root -> Waiting on GUI... true
00:01:40 DEBUG Root -> Waiting on GUI... true
00:01:42 DEBUG Root -> Waiting on GUI... true
00:01:44 DEBUG Root -> Waiting on GUI... true
00:01:45 DEBUG Root -> Waiting on GUI... true
00:01:47 DEBUG Root -> Waiting on GUI... true
00:01:49 DEBUG Root -> Waiting on GUI... true
00:01:51 DEBUG Root -> Waiting on GUI... true
00:01:51 INFO Next break will occur once Runtime reaches: 01:04:29
00:01:53 DEBUG Root -> Waiting on GUI... false
00:01:53 DEBUG Attempting to update statistics...
00:01:53 DEBUG Forum Name: KingKarolis
00:01:53 DEBUG Sessions Settings:
00:01:53 DEBUG Game: OSRS
00:01:53 DEBUG Break Enabled: true
00:01:53 DEBUG Break Duration: 900000 - 7200000
00:01:53 DEBUG Play Duration: 3600000 - 7860000
00:01:53 DEBUG StopAfterMinutes: 0
00:01:53 DEBUG Location: ZEAH_SHORE
00:01:53 DEBUG PlayStyle: STAND_STILL
00:01:53 DEBUG StandStill Coord: Coordinate(1773, 3461, 0)
00:01:53 DEBUG HP Level: 37
00:01:53 DEBUG Heal Percent: 35.88333333333333
00:01:53 DEBUG Using Food: true
00:01:53 DEBUG Food Type: Manta ray
00:01:53 DEBUG Food Quantity: 24
00:01:53 DEBUG Using Potions: true
00:01:53 DEBUG Potion Type: SP_STR
00:01:53 DEBUG Potion Quantity: 3
00:01:53 DEBUG Stop Out Of Potions: false
00:01:53 DEBUG Pickup Range Equipment: false
00:01:53 DEBUG Player Run Count: 2
00:01:53 DEBUG World Hop: true
00:01:53 DEBUG Player Position: Coordinate(1773, 3461, 0)
00:01:53 DEBUG checkSpecialTimer.remainingTime: 183
00:01:53 DEBUG checkSpecialTimer: 30000 - 300000
00:01:53 DEBUG specialDrainPercentage: 100
00:01:53 DEBUG currentSpecial: 100
00:02:00 DEBUG Root Branch: IsHealingNeeded: false
00:02:00 DEBUG Branch: InventoryHasEquipment: false
00:02:00 DEBUG Branch: AreSkillsLow: false
00:02:05 DEBUG Branch: IsAttacking: true
00:02:05 INFO Currently Attacking. Delaying next action...
00:02:09 DEBUG Root -> Waiting on GUI... false
00:02:10 DEBUG checkSpecialTimer.remainingTime: 166
00:02:10 DEBUG checkSpecialTimer: 30000 - 300000
00:02:10 DEBUG specialDrainPercentage: 100
00:02:10 DEBUG currentSpecial: 100
00:02:10 INFO Currently Attacking. Delaying next action...
00:02:10 DEBUG Root -> Waiting on GUI... false
00:02:11 DEBUG checkSpecialTimer.remainingTime: 166
00:02:11 DEBUG checkSpecialTimer: 30000 - 300000
00:02:11 DEBUG specialDrainPercentage: 100
00:02:11 DEBUG currentSpecial: 100
00:02:11 INFO Currently Attacking. Delaying next action...
00:02:11 DEBUG Root -> Waiting on GUI... false
00:02:11 DEBUG checkSpecialTimer.remainingTime: 165
00:02:11 DEBUG checkSpecialTimer: 30000 - 300000
00:02:11 DEBUG specialDrainPercentage: 100
00:02:11 DEBUG currentSpecial: 100
00:02:11 INFO Currently Attacking. Delaying next action...
00:02:14 DEBUG Root -> Waiting on GUI... false
00:02:14 DEBUG checkSpecialTimer.remainingTime: 162
00:02:14 DEBUG checkSpecialTimer: 30000 - 300000
00:02:14 DEBUG specialDrainPercentage: 100
00:02:14 DEBUG currentSpecial: 100
00:02:15 DEBUG Root Branch: IsHealingNeeded: false
00:02:15 DEBUG Branch: InventoryHasEquipment: false
00:02:15 DEBUG Branch: AreSkillsLow: false
00:02:20 DEBUG Branch: IsAttacking: true
00:02:20 INFO Currently Attacking. Delaying next action...
00:02:21 DEBUG Root -> Waiting on GUI... false
00:02:21 DEBUG checkSpecialTimer.remainingTime: 155
00:02:21 DEBUG checkSpecialTimer: 30000 - 300000
00:02:21 DEBUG specialDrainPercentage: 100
00:02:21 DEBUG currentSpecial: 100
00:02:21 INFO Currently Attacking. Delaying next action...
00:02:23 DEBUG Root -> Waiting on GUI... false
00:02:23 DEBUG checkSpecialTimer.remainingTime: 153
00:02:23 DEBUG checkSpecialTimer: 30000 - 300000
00:02:23 DEBUG specialDrainPercentage: 100
00:02:23 DEBUG currentSpecial: 100
00:02:24 DEBUG Root Branch: IsHealingNeeded: false
00:02:24 DEBUG Branch: InventoryHasEquipment: false
00:02:24 DEBUG Branch: AreSkillsLow: false
00:02:28 DEBUG Branch: IsAttacking: true
00:02:28 INFO Currently Attacking. Delaying next action...
00:02:32 DEBUG Root -> Waiting on GUI... false
00:02:32 DEBUG Executing Humanizer...
00:02:32 INFO Hovering over an NPC: Sandy rocks
00:02:33 INFO Next break will occur once Runtime reaches: 02:19:54
00:02:40 INFO Humanizer Timer reset. Will perform Humanizer again in 50 seconds
00:02:40 DEBUG Location: ZEAH_SHORE
00:02:40 DEBUG PlayStyle: STAND_STILL
00:02:40 DEBUG StandStill Coord: Coordinate(1773, 3461, 0)
00:02:40 DEBUG HP Level: 33
00:02:40 DEBUG Heal Percent: 35.88333333333333
00:02:40 DEBUG Using Food: true
00:02:40 DEBUG Food Type: Manta ray
00:02:40 DEBUG Food Quantity: 24
00:02:40 DEBUG Using Potions: true
00:02:40 DEBUG Potion Type: SP_STR
00:02:40 DEBUG Potion Quantity: 3
00:02:40 DEBUG Stop Out Of Potions: false
00:02:40 DEBUG Pickup Range Equipment: false
00:02:40 DEBUG Player Run Count: 2
00:02:40 DEBUG World Hop: true
00:02:40 DEBUG Player Position: Coordinate(1773, 3461, 0)
00:02:40 DEBUG checkSpecialTimer.remainingTime: 136
00:02:40 DEBUG checkSpecialTimer: 30000 - 300000
00:02:40 DEBUG specialDrainPercentage: 100
00:02:40 DEBUG currentSpecial: 100
00:02:41 DEBUG Root Branch: IsHealingNeeded: false
00:02:41 DEBUG Branch: InventoryHasEquipment: false
00:02:41 DEBUG Branch: AreSkillsLow: false
00:02:45 DEBUG Branch: IsAttacking: true
00:02:45 INFO Currently Attacking. Delaying next action...
00:02:50 DEBUG Root -> Waiting on GUI... false
00:02:50 DEBUG checkSpecialTimer.remainingTime: 126
00:02:50 DEBUG checkSpecialTimer: 30000 - 300000
00:02:50 DEBUG specialDrainPercentage: 100
00:02:50 DEBUG currentSpecial: 100
00:02:50 INFO Currently Attacking. Delaying next action...
00:02:52 DEBUG Root -> Waiting on GUI... false
00:02:52 DEBUG checkSpecialTimer.remainingTime: 124
00:02:52 DEBUG checkSpecialTimer: 30000 - 300000
00:02:52 DEBUG specialDrainPercentage: 100
00:02:52 DEBUG currentSpecial: 100
00:02:52 INFO Currently Attacking. Delaying next action...
00:02:53 DEBUG Root -> Waiting on GUI... false
00:02:54 DEBUG checkSpecialTimer.remainingTime: 122
00:02:54 DEBUG checkSpecialTimer: 30000 - 300000
00:02:54 DEBUG specialDrainPercentage: 100
00:02:54 DEBUG currentSpecial: 100
00:02:54 DEBUG Root Branch: IsHealingNeeded: false
00:02:54 DEBUG Branch: InventoryHasEquipment: false
00:02:54 DEBUG Branch: AreSkillsLow: false
00:02:58 DEBUG Branch: IsAttacking: true
00:02:58 INFO Currently Attacking. Delaying next action...
00:03:01 DEBUG Root -> Waiting on GUI... false
00:03:01 DEBUG Attempting to update statistics...
00:03:01 DEBUG checkSpecialTimer.remainingTime: 115
00:03:01 DEBUG checkSpecialTimer: 30000 - 300000
00:03:01 DEBUG specialDrainPercentage: 100
00:03:01 DEBUG currentSpecial: 100
00:03:01 INFO Currently Attacking. Delaying next action...
00:03:04 DEBUG Root -> Waiting on GUI... false
00:03:04 DEBUG checkSpecialTimer.remainingTime: 112
00:03:04 DEBUG checkSpecialTimer: 30000 - 300000
00:03:04 DEBUG specialDrainPercentage: 100
00:03:04 DEBUG currentSpecial: 100
00:03:04 INFO Currently Attacking. Delaying next action...
00:03:07 DEBUG Root -> Waiting on GUI... false
00:03:07 DEBUG checkSpecialTimer.remainingTime: 109
00:03:07 DEBUG checkSpecialTimer: 30000 - 300000
00:03:07 DEBUG specialDrainPercentage: 100
00:03:07 DEBUG currentSpecial: 100
00:03:08 DEBUG Root Branch: IsHealingNeeded: false
00:03:08 DEBUG Branch: InventoryHasEquipment: false
00:03:08 DEBUG Branch: AreSkillsLow: false
00:03:13 DEBUG Branch: IsAttacking: true
00:03:13 INFO Currently Attacking. Delaying next action...
00:03:16 DEBUG Root -> Waiting on GUI... false
00:03:16 DEBUG checkSpecialTimer.remainingTime: 100
00:03:16 DEBUG checkSpecialTimer: 30000 - 300000
00:03:16 DEBUG specialDrainPercentage: 100
00:03:16 DEBUG currentSpecial: 100
00:03:16 INFO Currently Attacking. Delaying next action...
00:03:19 DEBUG Root -> Waiting on GUI... false
00:03:19 DEBUG checkSpecialTimer.remainingTime: 97
00:03:19 DEBUG checkSpecialTimer: 30000 - 300000
00:03:19 DEBUG specialDrainPercentage: 100
00:03:19 DEBUG currentSpecial: 100
00:03:19 INFO Currently Attacking. Delaying next action...
00:03:20 DEBUG Root -> Waiting on GUI... false
00:03:20 DEBUG checkSpecialTimer.remainingTime: 96
00:03:20 DEBUG checkSpecialTimer: 30000 - 300000
00:03:20 DEBUG specialDrainPercentage: 100
00:03:20 DEBUG currentSpecial: 100
00:03:21 DEBUG Root Branch: IsHealingNeeded: false
00:03:21 DEBUG Branch: InventoryHasEquipment: false
00:03:21 DEBUG Branch: AreSkillsLow: false
00:03:26 DEBUG Branch: IsAttacking: true
00:03:26 INFO Currently Attacking. Delaying next action...
00:03:31 DEBUG Root -> Waiting on GUI... false
00:03:32 DEBUG Executing Humanizer...
00:03:32 INFO Turning camera with Middle-Mouse Button
00:03:48 INFO Humanizer Timer reset. Will perform Humanizer again in 78 seconds
00:03:48 DEBUG checkSpecialTimer.remainingTime: 69
00:03:48 DEBUG checkSpecialTimer: 30000 - 300000
00:03:48 DEBUG specialDrainPercentage: 100
00:03:48 DEBUG currentSpecial: 100
00:03:48 DEBUG Root Branch: IsHealingNeeded: false
00:03:48 DEBUG Branch: InventoryHasEquipment: false
00:03:48 DEBUG Branch: AreSkillsLow: false
00:03:53 DEBUG Branch: IsAttacking: true
00:03:53 INFO Currently Attacking. Delaying next action...
00:03:54 DEBUG Root -> Waiting on GUI... false
00:03:54 DEBUG checkSpecialTimer.remainingTime: 62
00:03:54 DEBUG checkSpecialTimer: 30000 - 300000
00:03:54 DEBUG specialDrainPercentage: 100
00:03:54 DEBUG currentSpecial: 100
00:03:54 INFO Currently Attacking. Delaying next action...
00:03:55 DEBUG Root -> Waiting on GUI... false
00:03:55 DEBUG checkSpecialTimer.remainingTime: 61
00:03:55 DEBUG checkSpecialTimer: 30000 - 300000
00:03:55 DEBUG specialDrainPercentage: 100
00:03:55 DEBUG currentSpecial: 100
00:03:55 INFO Currently Attacking. Delaying next action...
00:03:56 DEBUG Root -> Waiting on GUI... false
00:03:56 DEBUG checkSpecialTimer.remainingTime: 60
00:03:56 DEBUG checkSpecialTimer: 30000 - 300000
00:03:56 DEBUG specialDrainPercentage: 100
00:03:56 DEBUG currentSpecial: 100
00:03:57 DEBUG Root Branch: IsHealingNeeded: false
00:03:57 DEBUG Branch: InventoryHasEquipment: false
00:03:57 DEBUG Branch: AreSkillsLow: false
00:04:01 DEBUG Branch: IsAttacking: true
00:04:01 INFO Currently Attacking. Delaying next action...
00:04:04 DEBUG Root -> Waiting on GUI... false
00:04:05 DEBUG checkSpecialTimer.remainingTime: 52
00:04:05 DEBUG checkSpecialTimer: 30000 - 300000
00:04:05 DEBUG specialDrainPercentage: 100
00:04:05 DEBUG currentSpecial: 100
00:04:05 INFO Currently Attacking. Delaying next action...
00:04:06 DEBUG Root -> Waiting on GUI... false
00:04:07 DEBUG checkSpecialTimer.remainingTime: 50
00:04:07 DEBUG checkSpecialTimer: 30000 - 300000
00:04:07 DEBUG specialDrainPercentage: 100
00:04:07 DEBUG currentSpecial: 100
00:04:07 INFO Currently Attacking. Delaying next action...
00:04:09 DEBUG Root -> Waiting on GUI... false
00:04:09 DEBUG checkSpecialTimer.remainingTime: 47
00:04:09 DEBUG checkSpecialTimer: 30000 - 300000
00:04:09 DEBUG specialDrainPercentage: 100
00:04:09 DEBUG currentSpecial: 100
00:04:10 DEBUG Root Branch: IsHealingNeeded: false
00:04:10 DEBUG Branch: InventoryHasEquipment: false
00:04:10 DEBUG Branch: AreSkillsLow: false
00:04:14 DEBUG Branch: IsAttacking: true
00:04:14 INFO Currently Attacking. Delaying next action...
00:04:22 DEBUG Root -> Waiting on GUI... false
00:04:22 DEBUG checkSpecialTimer.remainingTime: 34
00:04:22 DEBUG checkSpecialTimer: 30000 - 300000
00:04:22 DEBUG specialDrainPercentage: 100
00:04:22 DEBUG currentSpecial: 100
00:04:22 INFO Currently Attacking. Delaying next action...
00:04:24 DEBUG Root -> Waiting on GUI... false
00:04:25 DEBUG checkSpecialTimer.remainingTime: 32
00:04:25 DEBUG checkSpecialTimer: 30000 - 300000
00:04:25 DEBUG specialDrainPercentage: 100
00:04:25 DEBUG currentSpecial: 100
00:04:25 DEBUG Root Branch: IsHealingNeeded: false
00:04:25 DEBUG Branch: InventoryHasEquipment: false
00:04:25 DEBUG Branch: AreSkillsLow: false
00:04:29 DEBUG Branch: IsAttacking: true
00:04:29 INFO Currently Attacking. Delaying next action...
00:04:31 DEBUG Root -> Waiting on GUI... false
00:04:32 DEBUG checkSpecialTimer.remainingTime: 25
00:04:32 DEBUG checkSpecialTimer: 30000 - 300000
00:04:32 DEBUG specialDrainPercentage: 100
00:04:32 DEBUG currentSpecial: 100
00:04:32 INFO Currently Attacking. Delaying next action...
00:04:37 DEBUG Root -> Waiting on GUI... false
00:04:38 DEBUG checkSpecialTimer.remainingTime: 19
00:04:38 DEBUG checkSpecialTimer: 30000 - 300000
00:04:38 DEBUG specialDrainPercentage: 100
00:04:38 DEBUG currentSpecial: 100
00:04:38 INFO Currently Attacking. Delaying next action...
00:04:39 DEBUG Root -> Waiting on GUI... false
00:04:39 DEBUG checkSpecialTimer.remainingTime: 17
00:04:39 DEBUG checkSpecialTimer: 30000 - 300000
00:04:39 DEBUG specialDrainPercentage: 100
00:04:39 DEBUG currentSpecial: 100
00:04:40 DEBUG Root Branch: IsHealingNeeded: false
00:04:40 DEBUG Branch: InventoryHasEquipment: false
00:04:40 DEBUG Branch: AreSkillsLow: false
00:04:45 DEBUG Branch: IsAttacking: true
00:04:45 INFO Currently Attacking. Delaying next action...
00:04:48 DEBUG Root -> Waiting on GUI... false
00:04:48 DEBUG checkSpecialTimer.remainingTime: 8
00:04:48 DEBUG checkSpecialTimer: 30000 - 300000
00:04:48 DEBUG specialDrainPercentage: 100
00:04:48 DEBUG currentSpecial: 100
00:04:48 INFO Currently Attacking. Delaying next action...
00:04:49 DEBUG Root -> Waiting on GUI... false
00:04:49 DEBUG checkSpecialTimer.remainingTime: 7
00:04:49 DEBUG checkSpecialTimer: 30000 - 300000
00:04:49 DEBUG specialDrainPercentage: 100
00:04:49 DEBUG currentSpecial: 100
00:04:50 DEBUG Root Branch: IsHealingNeeded: false
00:04:50 DEBUG Branch: InventoryHasEquipment: false
00:04:50 DEBUG Branch: AreSkillsLow: false
00:04:55 DEBUG Branch: IsAttacking: true
00:04:55 INFO Currently Attacking. Delaying next action...
00:04:59 DEBUG Root -> Waiting on GUI... false
00:04:59 DEBUG checkSpecialTimer.remainingTime: 0
00:04:59 DEBUG checkSpecialTimer: 30000 - 300000
00:04:59 DEBUG specialDrainPercentage: 100
00:04:59 DEBUG currentSpecial: 100
00:04:59 INFO Currently Attacking. Delaying next action...
00:05:02 DEBUG Root -> Waiting on GUI... false
00:05:02 DEBUG checkSpecialTimer.remainingTime: 0
00:05:02 DEBUG checkSpecialTimer: 30000 - 300000
00:05:02 DEBUG specialDrainPercentage: 100
00:05:02 DEBUG currentSpecial: 100
00:05:03 DEBUG Root Branch: IsHealingNeeded: false
00:05:03 DEBUG Branch: InventoryHasEquipment: false
00:05:03 DEBUG Branch: AreSkillsLow: false
00:05:09 DEBUG Branch: IsAttacking: true
00:05:09 INFO Currently Attacking. Delaying next action...
00:05:11 DEBUG Root -> Waiting on GUI... false
00:05:11 DEBUG Executing Humanizer...
00:05:11 INFO Right-Clicking NPC: Sand Crab
00:05:19 INFO Humanizer Timer reset. Will perform Humanizer again in 14 seconds
00:05:19 DEBUG checkSpecialTimer.remainingTime: 0
00:05:19 DEBUG checkSpecialTimer: 30000 - 300000
00:05:19 DEBUG specialDrainPercentage: 100
00:05:19 DEBUG currentSpecial: 100
00:05:21 DEBUG Root Branch: IsHealingNeeded: false
00:05:21 DEBUG Branch: InventoryHasEquipment: false
00:05:21 DEBUG Branch: AreSkillsLow: false
00:05:26 DEBUG Branch: IsAttacking: true
00:05:26 INFO Currently Attacking. Delaying next action...
00:05:31 DEBUG Root -> Waiting on GUI... false
00:05:31 DEBUG checkSpecialTimer.remainingTime: 0
00:05:31 DEBUG checkSpecialTimer: 30000 - 300000
00:05:31 DEBUG specialDrainPercentage: 100
00:05:31 DEBUG currentSpecial: 100
00:05:31 INFO Currently Attacking. Delaying next action...
00:05:33 DEBUG Root -> Waiting on GUI... false
00:05:34 DEBUG checkSpecialTimer.remainingTime: 0
00:05:34 DEBUG checkSpecialTimer: 30000 - 300000
00:05:34 DEBUG specialDrainPercentage: 100
00:05:34 DEBUG currentSpecial: 100
00:05:34 DEBUG Root Branch: IsHealingNeeded: false
00:05:35 DEBUG Branch: InventoryHasEquipment: false
00:05:35 DEBUG Branch: AreSkillsLow: false
00:05:39 DEBUG Branch: IsAttacking: true
00:05:39 INFO Currently Attacking. Delaying next action...
00:05:40 DEBUG Root -> Waiting on GUI... false
00:05:40 DEBUG Executing Humanizer...
00:05:40 INFO Hovering over random player
00:06:09 INFO Humanizer Timer reset. Will perform Humanizer again in 29 seconds
00:06:09 DEBUG checkSpecialTimer.remainingTime: 0
00:06:09 DEBUG checkSpecialTimer: 30000 - 300000
00:06:09 DEBUG specialDrainPercentage: 100
00:06:09 DEBUG currentSpecial: 100
00:06:10 DEBUG Root Branch: IsHealingNeeded: false
00:06:10 DEBUG Branch: InventoryHasEquipment: false
00:06:10 DEBUG Branch: AreSkillsLow: true
00:06:10 INFO Attempting to drink potion
00:06:13 DEBUG An error has occurred.
00:06:14 DEBUG Root -> Waiting on GUI... false
00:06:14 DEBUG Attempting to update statistics...
00:06:14 DEBUG checkSpecialTimer.remainingTime: 0
00:06:14 DEBUG checkSpecialTimer: 30000 - 300000
00:06:14 DEBUG specialDrainPercentage: 100
00:06:14 DEBUG currentSpecial: 100
00:06:15 DEBUG Root Branch: IsHealingNeeded: false
00:06:15 DEBUG Branch: InventoryHasEquipment: false
00:06:15 DEBUG Branch: AreSkillsLow: false
00:06:19 DEBUG Branch: IsAttacking: true
00:06:19 INFO Currently Attacking. Delaying next action...
00:06:21 DEBUG Root -> Waiting on GUI... false
00:06:21 DEBUG checkSpecialTimer.remainingTime: 0
00:06:21 DEBUG checkSpecialTimer: 30000 - 300000
00:06:21 DEBUG specialDrainPercentage: 100
00:06:21 DEBUG currentSpecial: 100
00:06:21 INFO Currently Attacking. Delaying next action...
00:06:25 DEBUG Root -> Waiting on GUI... false
00:06:25 DEBUG checkSpecialTimer.remainingTime: 0
00:06:25 DEBUG checkSpecialTimer: 30000 - 300000
00:06:25 DEBUG specialDrainPercentage: 100
00:06:25 DEBUG currentSpecial: 100
00:06:25 INFO Currently Attacking. Delaying next action...
00:06:29 DEBUG Root -> Waiting on GUI... false
00:06:29 DEBUG checkSpecialTimer.remainingTime: 0
00:06:29 DEBUG checkSpecialTimer: 30000 - 300000
00:06:29 DEBUG specialDrainPercentage: 100
00:06:29 DEBUG currentSpecial: 100
00:06:30 DEBUG Root Branch: IsHealingNeeded: false
00:06:30 DEBUG Branch: InventoryHasEquipment: false
00:06:30 DEBUG Branch: AreSkillsLow: false
00:06:34 DEBUG Branch: IsAttacking: true
00:06:34 INFO Currently Attacking. Delaying next action...
00:06:37 DEBUG Root -> Waiting on GUI... false
00:06:37 DEBUG checkSpecialTimer.remainingTime: 0
00:06:37 DEBUG checkSpecialTimer: 30000 - 300000
00:06:37 DEBUG specialDrainPercentage: 100
00:06:37 DEBUG currentSpecial: 100
00:06:37 INFO Currently Attacking. Delaying next action...
00:06:39 DEBUG Root -> Waiting on GUI... false
00:06:39 DEBUG Executing Humanizer...
00:06:42 INFO Hovering over random Game Object: null
00:06:44 INFO Humanizer Timer reset. Will perform Humanizer again in 6 seconds
00:06:44 DEBUG checkSpecialTimer.remainingTime: 0
00:06:44 DEBUG checkSpecialTimer: 30000 - 300000
00:06:44 DEBUG specialDrainPercentage: 100
00:06:44 DEBUG currentSpecial: 100
00:06:45 DEBUG Root Branch: IsHealingNeeded: false
00:06:46 DEBUG Branch: InventoryHasEquipment: false
00:06:46 DEBUG Branch: AreSkillsLow: false
00:06:50 DEBUG Branch: IsAttacking: true
00:06:50 INFO Currently Attacking. Delaying next action...
00:06:53 DEBUG Root -> Waiting on GUI... false
00:06:53 DEBUG Executing Humanizer...
00:06:53 INFO Right-Clicking NPC: Sand Crab
00:07:05 INFO Humanizer Timer reset. Will perform Humanizer again in 82 seconds
00:07:05 DEBUG checkSpecialTimer.remainingTime: 0
00:07:05 DEBUG checkSpecialTimer: 30000 - 300000
00:07:05 DEBUG specialDrainPercentage: 100
00:07:05 DEBUG currentSpecial: 100
00:07:06 DEBUG Root Branch: IsHealingNeeded: true
00:07:06 DEBUG Branch: HealBranch: true
00:07:06 INFO Health tolerance exceeded, eating food...
00:07:09 INFO Eating successful, new health tolerance is 42.30473259230805
00:07:09 DEBUG Root -> Waiting on GUI... false
00:07:09 DEBUG checkSpecialTimer.remainingTime: 0
00:07:09 DEBUG checkSpecialTimer: 30000 - 300000
00:07:09 DEBUG specialDrainPercentage: 100
00:07:09 DEBUG currentSpecial: 100
00:07:10 DEBUG Root Branch: IsHealingNeeded: false
00:07:10 DEBUG Branch: InventoryHasEquipment: false
00:07:10 DEBUG Branch: AreSkillsLow: false
00:07:10 DEBUG Branch: IsAttacking: false
00:07:11 DEBUG Crab Distance: 17.804493814764857
00:07:11 DEBUG Crab Distance: 13.92838827718412
00:07:11 DEBUG Crab Distance: 4.123105625617661
00:07:11 DEBUG Branch: IsCrabShell!Null: false
00:07:11 DEBUG Branch: AttackBranch: true
00:07:11 INFO Attempting to attack crab
00:07:21 DEBUG Root -> Waiting on GUI... false
00:07:21 DEBUG checkSpecialTimer.remainingTime: 0
00:07:21 DEBUG checkSpecialTimer: 30000 - 300000
00:07:21 DEBUG specialDrainPercentage: 100
00:07:21 DEBUG currentSpecial: 100
00:07:21 DEBUG Root Branch: IsHealingNeeded: false
00:07:22 DEBUG Branch: InventoryHasEquipment: false
00:07:22 DEBUG Branch: AreSkillsLow: false
00:07:25 DEBUG Branch: IsAttacking: true
00:07:25 INFO Currently Attacking. Delaying next action...
00:07:27 DEBUG Root -> Waiting on GUI... false
00:07:28 DEBUG checkSpecialTimer.remainingTime: 0
00:07:28 DEBUG checkSpecialTimer: 30000 - 300000
00:07:28 DEBUG specialDrainPercentage: 100
00:07:28 DEBUG currentSpecial: 100
00:07:28 INFO Currently Attacking. Delaying next action...
00:07:29 DEBUG Root -> Waiting on GUI... false
00:07:30 DEBUG checkSpecialTimer.remainingTime: 0
00:07:30 DEBUG checkSpecialTimer: 30000 - 300000
00:07:30 DEBUG specialDrainPercentage: 100
00:07:30 DEBUG currentSpecial: 100
00:07:30 INFO Currently Attacking. Delaying next action...
00:07:31 DEBUG Root -> Waiting on GUI... false
00:07:32 DEBUG checkSpecialTimer.remainingTime: 0
00:07:32 DEBUG checkSpecialTimer: 30000 - 300000
00:07:32 DEBUG specialDrainPercentage: 100
00:07:32 DEBUG currentSpecial: 100
00:07:32 DEBUG Root Branch: IsHealingNeeded: false
00:07:32 DEBUG Branch: InventoryHasEquipment: false
00:07:32 DEBUG Branch: AreSkillsLow: false
00:07:37 DEBUG Branch: IsAttacking: true
00:07:37 INFO Currently Attacking. Delaying next action...
00:07:41 DEBUG Root -> Waiting on GUI... false
00:07:42 DEBUG checkSpecialTimer.remainingTime: 0
00:07:42 DEBUG checkSpecialTimer: 30000 - 300000
00:07:42 DEBUG specialDrainPercentage: 100
00:07:42 DEBUG currentSpecial: 100
00:07:42 INFO Currently Attacking. Delaying next action...
00:07:47 DEBUG Root -> Waiting on GUI... false
00:07:47 DEBUG checkSpecialTimer.remainingTime: 0
00:07:47 DEBUG checkSpecialTimer: 30000 - 300000
00:07:47 DEBUG specialDrainPercentage: 100
00:07:47 DEBUG currentSpecial: 100
00:07:48 DEBUG Root Branch: IsHealingNeeded: false
00:07:48 DEBUG Branch: InventoryHasEquipment: false
00:07:48 DEBUG Branch: AreSkillsLow: false
00:07:54 DEBUG Branch: IsAttacking: true
00:07:54 INFO Currently Attacking. Delaying next action...
00:07:55 DEBUG Root -> Waiting on GUI... false
00:07:55 DEBUG checkSpecialTimer.remainingTime: 0
00:07:55 DEBUG checkSpecialTimer: 30000 - 300000
00:07:55 DEBUG specialDrainPercentage: 100
00:07:55 DEBUG currentSpecial: 100
00:07:55 INFO Currently Attacking. Delaying next action...
00:07:56 DEBUG Root -> Waiting on GUI... false
00:07:56 DEBUG checkSpecialTimer.remainingTime: 0
00:07:56 DEBUG checkSpecialTimer: 30000 - 300000
00:07:56 DEBUG specialDrainPercentage: 100
00:07:56 DEBUG currentSpecial: 100
00:07:56 INFO Currently Attacking. Delaying next action...
00:07:58 DEBUG Root -> Waiting on GUI... false
00:07:58 DEBUG checkSpecialTimer.remainingTime: 0
00:07:58 DEBUG checkSpecialTimer: 30000 - 300000
00:07:58 DEBUG specialDrainPercentage: 100
00:07:58 DEBUG currentSpecial: 100
00:07:58 DEBUG Root Branch: IsHealingNeeded: false
00:07:59 DEBUG Branch: InventoryHasEquipment: false
00:07:59 DEBUG Branch: AreSkillsLow: false
00:07:59 DEBUG Branch: IsAttacking: false
00:07:59 DEBUG Crab Distance: 13.92838827718412
00:07:59 DEBUG Crab Distance: 4.123105625617661
00:07:59 DEBUG Crab Distance: 17.804493814764857
00:07:59 DEBUG Branch: IsCrabShell!Null: false
00:07:59 DEBUG Branch: AttackBranch: true
00:07:59 INFO Attempting to attack crab
00:08:10 DEBUG Root -> Waiting on GUI... false
00:08:10 DEBUG checkSpecialTimer.remainingTime: 0
00:08:10 DEBUG checkSpecialTimer: 30000 - 300000
00:08:10 DEBUG specialDrainPercentage: 100
00:08:10 DEBUG currentSpecial: 100
00:08:11 DEBUG Root Branch: IsHealingNeeded: false
00:08:11 DEBUG Branch: InventoryHasEquipment: false
00:08:11 DEBUG Branch: AreSkillsLow: false
00:08:15 DEBUG Branch: IsAttacking: true
00:08:15 INFO Currently Attacking. Delaying next action...
00:08:17 DEBUG Root -> Waiting on GUI... false
00:08:18 DEBUG checkSpecialTimer.remainingTime: 0
00:08:18 DEBUG checkSpecialTimer: 30000 - 300000
00:08:18 DEBUG specialDrainPercentage: 100
00:08:18 DEBUG currentSpecial: 100
00:08:18 INFO Currently Attacking. Delaying next action...
00:08:20 DEBUG Root -> Waiting on GUI... false
00:08:21 DEBUG checkSpecialTimer.remainingTime: 0
00:08:21 DEBUG checkSpecialTimer: 30000 - 300000
00:08:21 DEBUG specialDrainPercentage: 100
00:08:21 DEBUG currentSpecial: 100
00:08:21 DEBUG Root Branch: IsHealingNeeded: false
00:08:21 DEBUG Branch: InventoryHasEquipment: false
00:08:22 DEBUG Branch: AreSkillsLow: false
00:08:25 DEBUG Branch: IsAttacking: true
00:08:25 INFO Currently Attacking. Delaying next action...
00:08:28 DEBUG Root -> Waiting on GUI... false
00:08:28 DEBUG Executing Humanizer...
00:08:29 INFO Hovering over random player
00:08:57 INFO Humanizer Timer reset. Will perform Humanizer again in 75 seconds
00:08:57 DEBUG checkSpecialTimer.remainingTime: 0
00:08:57 DEBUG checkSpecialTimer: 30000 - 300000
00:08:57 DEBUG specialDrainPercentage: 100
00:08:57 DEBUG currentSpecial: 100
00:08:58 DEBUG Root Branch: IsHealingNeeded: false
00:08:58 DEBUG Branch: InventoryHasEquipment: false
00:08:58 DEBUG Branch: AreSkillsLow: false
00:09:02 DEBUG Branch: IsAttacking: true
00:09:02 INFO Currently Attacking. Delaying next action...
00:09:02 DEBUG Root -> Waiting on GUI... false
00:09:02 DEBUG checkSpecialTimer.remainingTime: 0
00:09:02 DEBUG checkSpecialTimer: 30000 - 300000
00:09:02 DEBUG specialDrainPercentage: 100
00:09:02 DEBUG currentSpecial: 100
00:09:02 INFO Currently Attacking. Delaying next action...
00:09:07 DEBUG Root -> Waiting on GUI... false
00:09:07 DEBUG checkSpecialTimer.remainingTime: 0
00:09:07 DEBUG checkSpecialTimer: 30000 - 300000
00:09:07 DEBUG specialDrainPercentage: 100
00:09:07 DEBUG currentSpecial: 100
00:09:07 INFO Currently Attacking. Delaying next action...
00:09:10 DEBUG Root -> Waiting on GUI... false
00:09:10 DEBUG checkSpecialTimer.remainingTime: 0
00:09:10 DEBUG checkSpecialTimer: 30000 - 300000
00:09:10 DEBUG specialDrainPercentage: 100
00:09:10 DEBUG currentSpecial: 100
00:09:10 DEBUG Root Branch: IsHealingNeeded: false
00:09:10 DEBUG Branch: InventoryHasEquipment: false
00:09:11 DEBUG Branch: AreSkillsLow: false
00:09:14 DEBUG Branch: IsAttacking: true
00:09:14 INFO Currently Attacking. Delaying next action...
00:09:16 DEBUG Root -> Waiting on GUI... false
00:09:16 DEBUG Attempting to update statistics...
00:09:16 DEBUG checkSpecialTimer.remainingTime: 0
00:09:16 DEBUG checkSpecialTimer: 30000 - 300000
00:09:16 DEBUG specialDrainPercentage: 100
00:09:16 DEBUG currentSpecial: 100
00:09:16 INFO Currently Attacking. Delaying next action...
00:09:18 DEBUG Root -> Waiting on GUI... false
00:09:18 DEBUG checkSpecialTimer.remainingTime: 0
00:09:18 DEBUG checkSpecialTimer: 30000 - 300000
00:09:18 DEBUG specialDrainPercentage: 100
00:09:18 DEBUG currentSpecial: 100
00:09:18 INFO Currently Attacking. Delaying next action...
00:09:22 DEBUG Root -> Waiting on GUI... false
00:09:22 DEBUG checkSpecialTimer.remainingTime: 0
00:09:22 DEBUG checkSpecialTimer: 30000 - 300000
00:09:22 DEBUG specialDrainPercentage: 100
00:09:22 DEBUG currentSpecial: 100
00:09:23 DEBUG Root Branch: IsHealingNeeded: true
00:09:23 DEBUG Branch: HealBranch: true
00:09:23 INFO Health tolerance exceeded, eating food...
00:09:26 DEBUG Root -> Waiting on GUI... false
00:09:26 DEBUG checkSpecialTimer.remainingTime: 0
00:09:26 DEBUG checkSpecialTimer: 30000 - 300000
00:09:26 DEBUG specialDrainPercentage: 100
00:09:26 DEBUG currentSpecial: 100
00:09:26 DEBUG Root Branch: IsHealingNeeded: true
00:09:26 DEBUG Branch: HealBranch: true
00:09:26 INFO Health tolerance exceeded, eating food...
00:09:28 INFO Eating successful, new health tolerance is 35.84186249205046
00:09:28 DEBUG Root -> Waiting on GUI... false
00:09:28 DEBUG checkSpecialTimer.remainingTime: 0
00:09:28 DEBUG checkSpecialTimer: 30000 - 300000
00:09:28 DEBUG specialDrainPercentage: 100
00:09:28 DEBUG currentSpecial: 100
00:09:29 DEBUG Root Branch: IsHealingNeeded: false
00:09:29 DEBUG Branch: InventoryHasEquipment: false
00:09:29 DEBUG Branch: AreSkillsLow: false
00:09:29 DEBUG Branch: IsAttacking: false
00:09:29 DEBUG Crab Distance: 1.4142135623730951
00:09:29 DEBUG Crab Distance: 1.4142135623730951
00:09:29 DEBUG Crab Distance: 13.92838827718412
00:09:29 DEBUG Crab Distance: 17.804493814764857
00:09:29 DEBUG Crab Distance: 4.123105625617661
00:09:29 DEBUG Branch: IsCrabShell!Null: true
00:09:29 DEBUG Branch: CrabShellNearby(0): false
00:09:29 DEBUG Root -> Waiting on GUI... false
00:09:30 DEBUG checkSpecialTimer.remainingTime: 0
00:09:30 DEBUG checkSpecialTimer: 30000 - 300000
00:09:30 DEBUG specialDrainPercentage: 100
00:09:30 DEBUG currentSpecial: 100
00:09:30 DEBUG Root Branch: IsHealingNeeded: false
00:09:30 DEBUG Branch: InventoryHasEquipment: false
00:09:30 DEBUG Branch: AreSkillsLow: false
00:09:30 DEBUG Branch: IsAttacking: false
00:09:30 DEBUG Crab Distance: 13.92838827718412
00:09:30 DEBUG Crab Distance: 17.804493814764857
00:09:30 DEBUG Crab Distance: 4.123105625617661
00:09:30 DEBUG Crab Distance: 1.4142135623730951
00:09:30 DEBUG Crab Distance: 1.4142135623730951
00:09:30 DEBUG Branch: IsCrabShell!Null: true
00:09:30 DEBUG Branch: CrabShellNearby(1): false
00:09:31 DEBUG Root -> Waiting on GUI... false
00:09:31 DEBUG checkSpecialTimer.remainingTime: 0
00:09:31 DEBUG checkSpecialTimer: 30000 - 300000
00:09:31 DEBUG specialDrainPercentage: 100
00:09:31 DEBUG currentSpecial: 100
00:09:32 DEBUG Root Branch: IsHealingNeeded: false
00:09:32 DEBUG Branch: InventoryHasEquipment: false
00:09:32 DEBUG Branch: AreSkillsLow: false
00:09:32 DEBUG Branch: IsAttacking: false
00:09:32 DEBUG Crab Distance: 1.4142135623730951
00:09:32 DEBUG Crab Distance: 1.4142135623730951
00:09:32 DEBUG Crab Distance: 13.92838827718412
00:09:32 DEBUG Crab Distance: 17.804493814764857
00:09:32 DEBUG Crab Distance: 7.280109889280518
00:09:32 DEBUG Crab Distance: 4.123105625617661
00:09:32 DEBUG Branch: IsCrabShell!Null: true
00:09:32 DEBUG Branch: CrabShellNearby(2): false
00:09:33 DEBUG Root -> Waiting on GUI... false
00:09:33 DEBUG checkSpecialTimer.remainingTime: 0
00:09:33 DEBUG checkSpecialTimer: 30000 - 300000
00:09:33 DEBUG specialDrainPercentage: 100
00:09:33 DEBUG currentSpecial: 100
00:09:34 DEBUG Root Branch: IsHealingNeeded: false
00:09:34 DEBUG Branch: InventoryHasEquipment: false
00:09:34 DEBUG Branch: AreSkillsLow: false
00:09:34 DEBUG Branch: IsAttacking: false
00:09:34 DEBUG Crab Distance: 1.4142135623730951
00:09:34 DEBUG Crab Distance: 1.4142135623730951
00:09:34 DEBUG Crab Distance: 13.92838827718412
00:09:34 DEBUG Crab Distance: 17.804493814764857
00:09:34 DEBUG Crab Distance: 4.123105625617661
00:09:34 DEBUG Branch: IsCrabShell!Null: true
00:09:34 DEBUG Branch: CrabShellNearby(3): false
00:09:34 INFO Crab no longer aggressive, refreshing zone
00:09:34 DEBUG Root -> Waiting on GUI... false
00:09:34 DEBUG checkSpecialTimer.remainingTime: 0
00:09:34 DEBUG checkSpecialTimer: 30000 - 300000
00:09:34 DEBUG specialDrainPercentage: 100
00:09:34 DEBUG currentSpecial: 100
00:09:35 DEBUG Root Branch: IsHealingNeeded: false
00:09:35 DEBUG Root Branch: ResetRun: true
00:09:35 DEBUG Root Branch: Refresh Contains Player: false
00:09:35 DEBUG P0sh Pure -> Reached empty leaf
00:09:36 DEBUG Root -> Waiting on GUI... false
00:09:36 DEBUG checkSpecialTimer.remainingTime: 0
00:09:36 DEBUG checkSpecialTimer: 30000 - 300000
00:09:36 DEBUG specialDrainPercentage: 100
00:09:36 DEBUG currentSpecial: 100
00:09:37 DEBUG Root Branch: IsHealingNeeded: false
00:09:37 DEBUG Root Branch: ResetRun: true
00:09:37 DEBUG Root Branch: Refresh Contains Player: false
00:09:37 INFO Traveling to refresh area.
00:09:37 DEBUG That bitch be null, walking with bresenham
00:10:03 DEBUG Root -> Waiting on GUI... false
00:10:03 DEBUG checkSpecialTimer.remainingTime: 0
00:10:03 DEBUG checkSpecialTimer: 30000 - 300000
00:10:03 DEBUG specialDrainPercentage: 100
00:10:03 DEBUG currentSpecial: 100
00:10:04 DEBUG Root Branch: IsHealingNeeded: false
00:10:04 DEBUG Root Branch: ResetRun: true
00:10:04 DEBUG Root Branch: Refresh Contains Player: false
00:10:04 INFO Traveling to refresh area.
00:10:04 DEBUG That bitch be null, walking with bresenham
00:10:22 DEBUG Root -> Waiting on GUI... false
00:10:23 INFO Player is moving. Skipping Humanizer this round.
00:10:23 INFO Humanizer Timer reset. Will perform Humanizer again in 3 seconds
00:10:23 DEBUG checkSpecialTimer.remainingTime: 0
00:10:23 DEBUG checkSpecialTimer: 30000 - 300000
00:10:23 DEBUG specialDrainPercentage: 100
00:10:23 DEBUG currentSpecial: 100
00:10:23 DEBUG Root Branch: IsHealingNeeded: false
00:10:23 DEBUG Root Branch: ResetRun: true
00:10:23 DEBUG Root Branch: Refresh Contains Player: false
00:10:23 INFO Traveling to refresh area.
00:10:23 DEBUG That bitch be null, walking with bresenham
00:11:10 DEBUG Root -> Waiting on GUI... false
00:11:11 DEBUG Executing Humanizer...
00:11:13 INFO Hovering over random Game Object: null
00:11:15 INFO Humanizer Timer reset. Will perform Humanizer again in 43 seconds
00:11:15 DEBUG checkSpecialTimer.remainingTime: 0
00:11:15 DEBUG checkSpecialTimer: 30000 - 300000
00:11:15 DEBUG specialDrainPercentage: 100
00:11:15 DEBUG currentSpecial: 100
00:11:16 DEBUG Root Branch: IsHealingNeeded: false
00:11:16 DEBUG Root Branch: ResetRun: true
00:11:16 DEBUG Root Branch: Refresh Contains Player: false
00:11:16 INFO Traveling to refresh area.
00:11:16 DEBUG That bitch be null, walking with bresenham
00:11:41 DEBUG Root -> Waiting on GUI... false
00:11:41 DEBUG checkSpecialTimer.remainingTime: 0
00:11:41 DEBUG checkSpecialTimer: 30000 - 300000
00:11:41 DEBUG specialDrainPercentage: 100
00:11:41 DEBUG currentSpecial: 100
00:11:42 DEBUG Root Branch: IsHealingNeeded: false
00:11:42 DEBUG Root Branch: ResetRun: true
00:11:42 DEBUG Root Branch: Refresh Contains Player: false
00:11:42 INFO Traveling to refresh area.
00:11:42 DEBUG That bitch be null, walking with bresenham