Completely removed web walking from the bot since it was performing so poorly. Traversals have been replaced with a mixture of region and bresenham pathing.
Fixed an issue that was allowing existing bresenham and region paths to generate steps that were too large in tile lengths.
Region paths will now only be calculated if the destination is further than ~18 coordinate lengths.
Some other small changes, should provide a quicker overall traversal experience.
Added support for picking up "Unidentified rare fossil", and Clue Scrolls. (Please let me know if you see these work, I haven't gotten one to drop yet.)
Improved logic for detecting nearby Ammonite crabs and when agro is lost on them.