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ApexCrabber PRO

Joined
Apr 15, 2019
Messages
5
Log is to big to post or upload it here or pastebin.. so i put in the last 5 minutes of it, if you need more we will try to find a way to get it to you lol.

Also out of curiousity is there anyway to make the bot loot charms? i didn't notice one but figured id ask just incase im blind lol.



01:01:02 DEBUG Root -> Waiting on GUI... false
01:01:02 DEBUG checkSpecialTimer.remainingTime: 0
01:01:02 DEBUG checkSpecialTimer: 30000 - 300000
01:01:02 DEBUG specialDrainPercentage: 100
01:01:02 DEBUG currentSpecial: 0
01:01:02 DEBUG Root Branch: ShouldBank: true
01:01:02 DEBUG Branch: IsInBankArea: false
01:01:02 INFO Traveling to bank.
01:01:03 DEBUG WebPath added: WebPath[Cost: 116.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0)]
01:01:03 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:08 DEBUG Root -> Waiting on GUI... false
01:01:08 DEBUG checkSpecialTimer.remainingTime: 0
01:01:08 DEBUG checkSpecialTimer: 30000 - 300000
01:01:08 DEBUG specialDrainPercentage: 100
01:01:08 DEBUG currentSpecial: 0
01:01:08 DEBUG Root Branch: ShouldBank: true
01:01:08 DEBUG Branch: IsInBankArea: false
01:01:08 INFO Traveling to bank.
01:01:09 DEBUG WebPath added: WebPath[Cost: 111.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0)]
01:01:09 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:13 DEBUG Root -> Waiting on GUI... false
01:01:13 DEBUG checkSpecialTimer.remainingTime: 0
01:01:13 DEBUG checkSpecialTimer: 30000 - 300000
01:01:13 DEBUG specialDrainPercentage: 100
01:01:13 DEBUG currentSpecial: 0
01:01:13 DEBUG Root Branch: ShouldBank: true
01:01:13 DEBUG Branch: IsInBankArea: false
01:01:13 INFO Traveling to bank.
01:01:14 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3490, plane=0) -> CoordinateVertex(x=2728, y=3490, plane=0)]
01:01:14 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:19 DEBUG Root -> Waiting on GUI... false
01:01:19 DEBUG checkSpecialTimer.remainingTime: 0
01:01:19 DEBUG checkSpecialTimer: 30000 - 300000
01:01:19 DEBUG specialDrainPercentage: 100
01:01:19 DEBUG currentSpecial: 0
01:01:19 DEBUG Root Branch: ShouldBank: true
01:01:19 DEBUG Branch: IsInBankArea: false
01:01:19 INFO Traveling to bank.
01:01:20 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0) -> CoordinateVertex(x=2726, y=3491, plane=0)]
01:01:20 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:24 DEBUG Root -> Waiting on GUI... false
01:01:24 DEBUG checkSpecialTimer.remainingTime: 0
01:01:25 DEBUG checkSpecialTimer: 30000 - 300000
01:01:25 DEBUG specialDrainPercentage: 100
01:01:25 DEBUG currentSpecial: 0
01:01:25 DEBUG Root Branch: ShouldBank: true
01:01:25 DEBUG Branch: IsInBankArea: false
01:01:25 INFO Traveling to bank.
01:01:26 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3493, plane=0)]
01:01:26 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:30 DEBUG Root -> Waiting on GUI... false
01:01:30 DEBUG checkSpecialTimer.remainingTime: 0
01:01:30 DEBUG checkSpecialTimer: 30000 - 300000
01:01:30 DEBUG specialDrainPercentage: 100
01:01:30 DEBUG currentSpecial: 0
01:01:30 DEBUG Root Branch: ShouldBank: true
01:01:30 DEBUG Branch: IsInBankArea: false
01:01:30 INFO Traveling to bank.
01:01:31 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3490, plane=0) -> CoordinateVertex(x=2728, y=3490, plane=0)]
01:01:31 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:36 DEBUG Root -> Waiting on GUI... false
01:01:36 DEBUG checkSpecialTimer.remainingTime: 0
01:01:36 DEBUG checkSpecialTimer: 30000 - 300000
01:01:36 DEBUG specialDrainPercentage: 100
01:01:36 DEBUG currentSpecial: 0
01:01:36 DEBUG Root Branch: ShouldBank: true
01:01:36 DEBUG Branch: IsInBankArea: false
01:01:36 INFO Traveling to bank.
01:01:37 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
01:01:37 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:41 DEBUG Root -> Waiting on GUI... false
01:01:41 DEBUG checkSpecialTimer.remainingTime: 0
01:01:41 DEBUG checkSpecialTimer: 30000 - 300000
01:01:41 DEBUG specialDrainPercentage: 100
01:01:41 DEBUG currentSpecial: 0
01:01:41 DEBUG Root Branch: ShouldBank: true
01:01:41 DEBUG Branch: IsInBankArea: false
01:01:41 INFO Traveling to bank.
01:01:42 DEBUG WebPath added: WebPath[Cost: 115.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2725, y=3490, plane=0)]
01:01:42 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:47 DEBUG Root -> Waiting on GUI... false
01:01:47 DEBUG checkSpecialTimer.remainingTime: 0
01:01:47 DEBUG checkSpecialTimer: 30000 - 300000
01:01:47 DEBUG specialDrainPercentage: 100
01:01:47 DEBUG currentSpecial: 0
01:01:47 DEBUG Root Branch: ShouldBank: true
01:01:47 DEBUG Branch: IsInBankArea: false
01:01:47 INFO Traveling to bank.
01:01:48 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
01:01:48 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:52 DEBUG Root -> Waiting on GUI... false
01:01:52 DEBUG checkSpecialTimer.remainingTime: 0
01:01:52 DEBUG checkSpecialTimer: 30000 - 300000
01:01:52 DEBUG specialDrainPercentage: 100
01:01:52 DEBUG currentSpecial: 0
01:01:52 DEBUG Root Branch: ShouldBank: true
01:01:52 DEBUG Branch: IsInBankArea: false
01:01:52 INFO Traveling to bank.
01:01:53 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
01:01:53 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:58 DEBUG Root -> Waiting on GUI... false
01:01:58 DEBUG checkSpecialTimer.remainingTime: 0
01:01:58 DEBUG checkSpecialTimer: 30000 - 300000
01:01:58 DEBUG specialDrainPercentage: 100
01:01:58 DEBUG currentSpecial: 0
01:01:58 DEBUG Root Branch: ShouldBank: true
01:01:58 DEBUG Branch: IsInBankArea: false
01:01:58 INFO Traveling to bank.
01:01:59 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
01:01:59 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:03 DEBUG Root -> Waiting on GUI... false
01:02:03 DEBUG Executing Humanizer...
01:02:03 INFO Hovering over random player
01:02:04 INFO Humanizer Timer reset. Will perform Humanizer again in 54 seconds
01:02:04 DEBUG checkSpecialTimer.remainingTime: 0
01:02:04 DEBUG checkSpecialTimer: 30000 - 300000
01:02:04 DEBUG specialDrainPercentage: 100
01:02:04 DEBUG currentSpecial: 0
01:02:04 DEBUG Root Branch: ShouldBank: true
01:02:04 DEBUG Branch: IsInBankArea: false
01:02:04 INFO Traveling to bank.
01:02:06 DEBUG WebPath added: WebPath[Cost: 114.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0)]
01:02:06 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:10 DEBUG Root -> Waiting on GUI... false
01:02:10 DEBUG checkSpecialTimer.remainingTime: 0
01:02:10 DEBUG checkSpecialTimer: 30000 - 300000
01:02:11 DEBUG specialDrainPercentage: 100
01:02:11 DEBUG currentSpecial: 0
01:02:11 DEBUG Root Branch: ShouldBank: true
01:02:11 DEBUG Branch: IsInBankArea: false
01:02:11 INFO Traveling to bank.
01:02:12 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3493, plane=0)]
01:02:12 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:15 DEBUG Root -> Waiting on GUI... false
01:02:16 DEBUG checkSpecialTimer.remainingTime: 0
01:02:16 DEBUG checkSpecialTimer: 30000 - 300000
01:02:16 DEBUG specialDrainPercentage: 100
01:02:16 DEBUG currentSpecial: 0
01:02:16 DEBUG Root Branch: ShouldBank: true
01:02:16 DEBUG Branch: IsInBankArea: false
01:02:16 INFO Traveling to bank.
01:02:17 DEBUG WebPath added: WebPath[Cost: 113.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0)]
01:02:17 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:21 DEBUG Root -> Waiting on GUI... false
01:02:21 DEBUG checkSpecialTimer.remainingTime: 0
01:02:21 DEBUG checkSpecialTimer: 30000 - 300000
01:02:21 DEBUG specialDrainPercentage: 100
01:02:21 DEBUG currentSpecial: 0
01:02:21 DEBUG Root Branch: ShouldBank: true
01:02:21 DEBUG Branch: IsInBankArea: false
01:02:21 INFO Traveling to bank.
01:02:22 DEBUG WebPath added: WebPath[Cost: 112.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2724, y=3488, plane=0)]
01:02:22 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:26 DEBUG Root -> Waiting on GUI... false
01:02:26 DEBUG checkSpecialTimer.remainingTime: 0
01:02:26 DEBUG checkSpecialTimer: 30000 - 300000
01:02:26 DEBUG specialDrainPercentage: 100
01:02:26 DEBUG currentSpecial: 0
01:02:26 DEBUG Root Branch: ShouldBank: true
01:02:26 DEBUG Branch: IsInBankArea: false
01:02:26 INFO Traveling to bank.
01:02:27 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0) -> CoordinateVertex(x=2726, y=3491, plane=0)]
01:02:27 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:32 DEBUG Root -> Waiting on GUI... false
01:02:32 DEBUG checkSpecialTimer.remainingTime: 0
01:02:32 DEBUG checkSpecialTimer: 30000 - 300000
01:02:32 DEBUG specialDrainPercentage: 100
01:02:32 DEBUG currentSpecial: 0
01:02:32 DEBUG Root Branch: ShouldBank: true
01:02:32 DEBUG Branch: IsInBankArea: false
01:02:32 INFO Traveling to bank.
01:02:33 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
01:02:33 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:37 DEBUG Root -> Waiting on GUI... false
01:02:37 DEBUG checkSpecialTimer.remainingTime: 0
01:02:37 DEBUG checkSpecialTimer: 30000 - 300000
01:02:37 DEBUG specialDrainPercentage: 100
01:02:37 DEBUG currentSpecial: 0
01:02:37 DEBUG Root Branch: ShouldBank: true
01:02:37 DEBUG Branch: IsInBankArea: false
01:02:37 INFO Traveling to bank.
01:02:39 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0) -> CoordinateVertex(x=2722, y=3490, plane=0)]
01:02:39 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:43 DEBUG Root -> Waiting on GUI... false
01:02:43 DEBUG checkSpecialTimer.remainingTime: 0
01:02:43 DEBUG checkSpecialTimer: 30000 - 300000
01:02:43 DEBUG specialDrainPercentage: 100
01:02:43 DEBUG currentSpecial: 0
01:02:43 DEBUG Root Branch: ShouldBank: true
01:02:43 DEBUG Branch: IsInBankArea: false
01:02:43 INFO Traveling to bank.
01:02:44 DEBUG WebPath added: WebPath[Cost: 113.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0)]
01:02:44 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:49 DEBUG Root -> Waiting on GUI... false
01:02:49 DEBUG checkSpecialTimer.remainingTime: 0
01:02:49 DEBUG checkSpecialTimer: 30000 - 300000
01:02:49 DEBUG specialDrainPercentage: 100
01:02:49 DEBUG currentSpecial: 0
01:02:49 DEBUG Root Branch: ShouldBank: true
01:02:49 DEBUG Branch: IsInBankArea: false
01:02:49 INFO Traveling to bank.
01:02:50 DEBUG WebPath added: WebPath[Cost: 111.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2722, y=3489, plane=0) -> CoordinateVertex(x=2723, y=3489, plane=0)]
01:02:50 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:55 DEBUG Root -> Waiting on GUI... false
01:02:55 DEBUG checkSpecialTimer.remainingTime: 0
01:02:55 DEBUG checkSpecialTimer: 30000 - 300000
01:02:55 DEBUG specialDrainPercentage: 100
01:02:55 DEBUG currentSpecial: 0
01:02:55 DEBUG Root Branch: ShouldBank: true
01:02:55 DEBUG Branch: IsInBankArea: false
01:02:55 INFO Traveling to bank.
01:02:56 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
01:02:56 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:00 DEBUG Root -> Waiting on GUI... false
01:03:00 DEBUG Executing Humanizer...
01:03:00 INFO Moving mouse to edge of screen.
01:03:02 INFO Humanizer Timer reset. Will perform Humanizer again in 19 seconds
01:03:02 DEBUG checkSpecialTimer.remainingTime: 0
01:03:02 DEBUG checkSpecialTimer: 30000 - 300000
01:03:02 DEBUG specialDrainPercentage: 100
01:03:02 DEBUG currentSpecial: 0
01:03:02 DEBUG Root Branch: ShouldBank: true
01:03:02 DEBUG Branch: IsInBankArea: false
01:03:02 INFO Traveling to bank.
01:03:03 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
01:03:03 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:08 DEBUG Root -> Waiting on GUI... false
01:03:08 DEBUG checkSpecialTimer.remainingTime: 0
01:03:08 DEBUG checkSpecialTimer: 30000 - 300000
01:03:08 DEBUG specialDrainPercentage: 100
01:03:08 DEBUG currentSpecial: 0
01:03:08 DEBUG Root Branch: ShouldBank: true
01:03:08 DEBUG Branch: IsInBankArea: false
01:03:08 INFO Traveling to bank.
01:03:09 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0) -> CoordinateVertex(x=2722, y=3490, plane=0)]
01:03:09 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:21 DEBUG Root -> Waiting on GUI... false
01:03:21 DEBUG checkSpecialTimer.remainingTime: 0
01:03:21 DEBUG checkSpecialTimer: 30000 - 300000
01:03:21 DEBUG specialDrainPercentage: 100
01:03:21 DEBUG currentSpecial: 0
01:03:21 DEBUG Root Branch: ShouldBank: true
01:03:21 DEBUG Branch: IsInBankArea: false
01:03:21 INFO Traveling to bank.
01:03:22 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3493, plane=0)]
01:03:22 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:26 DEBUG Root -> Waiting on GUI... false
01:03:26 DEBUG Executing Humanizer...
01:03:26 INFO Hovering over an NPC: Rocks
01:03:27 INFO Humanizer Timer reset. Will perform Humanizer again in 29 seconds
01:03:27 DEBUG checkSpecialTimer.remainingTime: 0
01:03:27 DEBUG checkSpecialTimer: 30000 - 300000
01:03:27 DEBUG specialDrainPercentage: 100
01:03:27 DEBUG currentSpecial: 0
01:03:27 DEBUG Root Branch: ShouldBank: true
01:03:27 DEBUG Branch: IsInBankArea: false
01:03:27 INFO Traveling to bank.
01:03:29 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
01:03:29 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:34 DEBUG Root -> Waiting on GUI... false
01:03:34 DEBUG Attempting to update statistics...
01:03:34 DEBUG Successfully updated user statistics.
01:03:34 DEBUG checkSpecialTimer.remainingTime: 0
01:03:34 DEBUG checkSpecialTimer: 30000 - 300000
01:03:34 DEBUG specialDrainPercentage: 100
01:03:34 DEBUG currentSpecial: 0
01:03:34 DEBUG Root Branch: ShouldBank: true
01:03:34 DEBUG Branch: IsInBankArea: false
01:03:34 INFO Traveling to bank.
01:03:35 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0) -> CoordinateVertex(x=2722, y=3490, plane=0)]
01:03:35 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:39 DEBUG Root -> Waiting on GUI... false
01:03:39 DEBUG checkSpecialTimer.remainingTime: 0
01:03:39 DEBUG checkSpecialTimer: 30000 - 300000
01:03:39 DEBUG specialDrainPercentage: 100
01:03:39 DEBUG currentSpecial: 0
01:03:40 DEBUG Root Branch: ShouldBank: true
01:03:40 DEBUG Branch: IsInBankArea: false
01:03:40 INFO Traveling to bank.
01:03:41 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0)]
01:03:41 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:45 DEBUG Root -> Waiting on GUI... false
01:03:45 DEBUG checkSpecialTimer.remainingTime: 0
01:03:45 DEBUG checkSpecialTimer: 30000 - 300000
01:03:45 DEBUG specialDrainPercentage: 100
01:03:45 DEBUG currentSpecial: 0
01:03:45 DEBUG Root Branch: ShouldBank: true
01:03:45 DEBUG Branch: IsInBankArea: false
01:03:45 INFO Traveling to bank.
01:03:46 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0) -> CoordinateVertex(x=2726, y=3491, plane=0)]
01:03:46 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:03 DEBUG [WebPath] Incremented the last successful step index cache to 0.
01:04:04 DEBUG Root -> Waiting on GUI... false
01:04:04 DEBUG Executing Humanizer...
01:04:04 INFO Right-Clicking random player: raygerd
01:04:05 INFO Humanizer Timer reset. Will perform Humanizer again in 62 seconds
01:04:05 DEBUG checkSpecialTimer.remainingTime: 0
01:04:05 DEBUG checkSpecialTimer: 30000 - 300000
01:04:05 DEBUG specialDrainPercentage: 100
01:04:05 DEBUG currentSpecial: 0
01:04:05 DEBUG Root Branch: ShouldBank: true
01:04:05 DEBUG Branch: IsInBankArea: false
01:04:05 INFO Traveling to bank.
01:04:06 DEBUG Timed action (WebPath#getNext()) took 962ms
01:04:06 DEBUG [WebPath] getNext() returned null after analyzing 27 steps, resetting.
01:04:08 DEBUG Root -> Waiting on GUI... false
01:04:08 DEBUG checkSpecialTimer.remainingTime: 0
01:04:08 DEBUG checkSpecialTimer: 30000 - 300000
01:04:08 DEBUG specialDrainPercentage: 100
01:04:08 DEBUG currentSpecial: 0
01:04:08 DEBUG Root Branch: ShouldBank: true
01:04:08 DEBUG Branch: IsInBankArea: false
01:04:08 INFO Traveling to bank.
01:04:09 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:09 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:10 DEBUG Root -> Waiting on GUI... false
01:04:10 DEBUG checkSpecialTimer.remainingTime: 0
01:04:10 DEBUG checkSpecialTimer: 30000 - 300000
01:04:10 DEBUG specialDrainPercentage: 100
01:04:10 DEBUG currentSpecial: 0
01:04:10 DEBUG Root Branch: ShouldBank: true
01:04:10 DEBUG Branch: IsInBankArea: false
01:04:10 INFO Traveling to bank.
01:04:11 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:11 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:13 DEBUG Root -> Waiting on GUI... false
01:04:13 DEBUG checkSpecialTimer.remainingTime: 0
01:04:13 DEBUG checkSpecialTimer: 30000 - 300000
01:04:13 DEBUG specialDrainPercentage: 100
01:04:13 DEBUG currentSpecial: 0
01:04:13 DEBUG Root Branch: ShouldBank: true
01:04:13 DEBUG Branch: IsInBankArea: false
01:04:13 INFO Traveling to bank.
01:04:14 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:14 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:15 DEBUG Root -> Waiting on GUI... false
01:04:15 DEBUG checkSpecialTimer.remainingTime: 0
01:04:15 DEBUG checkSpecialTimer: 30000 - 300000
01:04:15 DEBUG specialDrainPercentage: 100
01:04:15 DEBUG currentSpecial: 0
01:04:15 DEBUG Root Branch: ShouldBank: true
01:04:15 DEBUG Branch: IsInBankArea: false
01:04:15 INFO Traveling to bank.
01:04:16 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:16 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:17 DEBUG Root -> Waiting on GUI... false
01:04:17 DEBUG checkSpecialTimer.remainingTime: 0
01:04:17 DEBUG checkSpecialTimer: 30000 - 300000
01:04:17 DEBUG specialDrainPercentage: 100
01:04:17 DEBUG currentSpecial: 0
01:04:17 DEBUG Root Branch: ShouldBank: true
01:04:17 DEBUG Branch: IsInBankArea: false
01:04:17 INFO Traveling to bank.
01:04:18 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:18 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:20 DEBUG Root -> Waiting on GUI... false
01:04:20 DEBUG checkSpecialTimer.remainingTime: 0
01:04:20 DEBUG checkSpecialTimer: 30000 - 300000
01:04:20 DEBUG specialDrainPercentage: 100
01:04:20 DEBUG currentSpecial: 0
01:04:20 DEBUG Root Branch: ShouldBank: true
01:04:20 DEBUG Branch: IsInBankArea: false
01:04:20 INFO Traveling to bank.
01:04:21 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:21 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:22 DEBUG Root -> Waiting on GUI... false
01:04:22 DEBUG checkSpecialTimer.remainingTime: 0
01:04:22 DEBUG checkSpecialTimer: 30000 - 300000
01:04:22 DEBUG specialDrainPercentage: 100
01:04:22 DEBUG currentSpecial: 0
01:04:22 DEBUG Root Branch: ShouldBank: true
01:04:22 DEBUG Branch: IsInBankArea: false
01:04:22 INFO Traveling to bank.
01:04:23 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:23 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:24 DEBUG Root -> Waiting on GUI... false
01:04:24 DEBUG checkSpecialTimer.remainingTime: 0
01:04:24 DEBUG checkSpecialTimer: 30000 - 300000
01:04:24 DEBUG specialDrainPercentage: 100
01:04:24 DEBUG currentSpecial: 0
01:04:24 DEBUG Root Branch: ShouldBank: true
01:04:24 DEBUG Branch: IsInBankArea: false
01:04:24 INFO Traveling to bank.
01:04:25 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:26 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:27 DEBUG Root -> Waiting on GUI... false
01:04:27 DEBUG checkSpecialTimer.remainingTime: 0
01:04:27 DEBUG checkSpecialTimer: 30000 - 300000
01:04:27 DEBUG specialDrainPercentage: 100
01:04:27 DEBUG currentSpecial: 0
01:04:27 DEBUG Root Branch: ShouldBank: true
01:04:27 DEBUG Branch: IsInBankArea: false
01:04:27 INFO Traveling to bank.
01:04:28 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:28 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:29 DEBUG Root -> Waiting on GUI... false
01:04:29 DEBUG checkSpecialTimer.remainingTime: 0
01:04:29 DEBUG checkSpecialTimer: 30000 - 300000
01:04:29 DEBUG specialDrainPercentage: 100
01:04:29 DEBUG currentSpecial: 0
01:04:29 DEBUG Root Branch: ShouldBank: true
01:04:29 DEBUG Branch: IsInBankArea: false
01:04:29 INFO Traveling to bank.
01:04:30 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:30 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:31 DEBUG Root -> Waiting on GUI... false
01:04:31 DEBUG checkSpecialTimer.remainingTime: 0
01:04:31 DEBUG checkSpecialTimer: 30000 - 300000
01:04:31 DEBUG specialDrainPercentage: 100
01:04:31 DEBUG currentSpecial: 0
01:04:31 DEBUG Root Branch: ShouldBank: true
01:04:31 DEBUG Branch: IsInBankArea: false
01:04:31 INFO Traveling to bank.
01:04:32 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:32 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:34 DEBUG Root -> Waiting on GUI... false
01:04:34 DEBUG checkSpecialTimer.remainingTime: 0
01:04:34 DEBUG checkSpecialTimer: 30000 - 300000
01:04:34 DEBUG specialDrainPercentage: 100
01:04:34 DEBUG currentSpecial: 0
01:04:34 DEBUG Root Branch: ShouldBank: true
01:04:34 DEBUG Branch: IsInBankArea: false
01:04:34 INFO Traveling to bank.
01:04:35 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:35 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:36 DEBUG Root -> Waiting on GUI... false
01:04:36 DEBUG checkSpecialTimer.remainingTime: 0
01:04:36 DEBUG checkSpecialTimer: 30000 - 300000
01:04:36 DEBUG specialDrainPercentage: 100
01:04:36 DEBUG currentSpecial: 0
01:04:36 DEBUG Root Branch: ShouldBank: true
01:04:36 DEBUG Branch: IsInBankArea: false
01:04:36 INFO Traveling to bank.
01:04:37 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:37 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:39 DEBUG Root -> Waiting on GUI... false
01:04:39 DEBUG checkSpecialTimer.remainingTime: 0
01:04:39 DEBUG checkSpecialTimer: 30000 - 300000
01:04:39 DEBUG specialDrainPercentage: 100
01:04:39 DEBUG currentSpecial: 0
01:04:39 DEBUG Root Branch: ShouldBank: true
01:04:39 DEBUG Branch: IsInBankArea: false
01:04:39 INFO Traveling to bank.
01:04:40 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:40 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:41 DEBUG Root -> Waiting on GUI... false
01:04:41 DEBUG checkSpecialTimer.remainingTime: 0
01:04:41 DEBUG checkSpecialTimer: 30000 - 300000
01:04:41 DEBUG specialDrainPercentage: 100
01:04:41 DEBUG currentSpecial: 0
01:04:41 DEBUG Root Branch: ShouldBank: true
01:04:41 DEBUG Branch: IsInBankArea: false
01:04:41 INFO Traveling to bank.
01:04:42 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:42 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:43 DEBUG Root -> Waiting on GUI... false
01:04:43 DEBUG checkSpecialTimer.remainingTime: 0
01:04:43 DEBUG checkSpecialTimer: 30000 - 300000
01:04:43 DEBUG specialDrainPercentage: 100
01:04:43 DEBUG currentSpecial: 0
01:04:43 DEBUG Root Branch: ShouldBank: true
01:04:43 DEBUG Branch: IsInBankArea: false
01:04:43 INFO Traveling to bank.
01:04:44 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:44 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:45 DEBUG Root -> Waiting on GUI... false
01:04:45 DEBUG checkSpecialTimer.remainingTime: 0
01:04:45 DEBUG checkSpecialTimer: 30000 - 300000
01:04:45 DEBUG specialDrainPercentage: 100
01:04:46 DEBUG currentSpecial: 0
01:04:46 DEBUG Root Branch: ShouldBank: true
01:04:46 DEBUG Branch: IsInBankArea: false
01:04:46 INFO Traveling to bank.
01:04:46 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:47 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:48 DEBUG Root -> Waiting on GUI... false
01:04:48 DEBUG checkSpecialTimer.remainingTime: 0
01:04:48 DEBUG checkSpecialTimer: 30000 - 300000
01:04:48 DEBUG specialDrainPercentage: 100
01:04:48 DEBUG currentSpecial: 0
01:04:48 DEBUG Root Branch: ShouldBank: true
01:04:48 DEBUG Branch: IsInBankArea: false
01:04:48 INFO Traveling to bank.
01:04:49 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:49 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:50 DEBUG Root -> Waiting on GUI... false
01:04:50 DEBUG checkSpecialTimer.remainingTime: 0
01:04:50 DEBUG checkSpecialTimer: 30000 - 300000
01:04:50 DEBUG specialDrainPercentage: 100
01:04:50 DEBUG currentSpecial: 0
01:04:50 DEBUG Root Branch: ShouldBank: true
01:04:50 DEBUG Branch: IsInBankArea: false
01:04:50 INFO Traveling to bank.
01:04:51 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:51 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:52 DEBUG Root -> Waiting on GUI... false
01:04:52 DEBUG checkSpecialTimer.remainingTime: 0
01:04:52 DEBUG checkSpecialTimer: 30000 - 300000
01:04:52 DEBUG specialDrainPercentage: 100
01:04:52 DEBUG currentSpecial: 0
01:04:52 DEBUG Root Branch: ShouldBank: true
01:04:52 DEBUG Branch: IsInBankArea: false
01:04:52 INFO Traveling to bank.
01:04:53 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:53 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:54 DEBUG Root -> Waiting on GUI... false
01:04:54 DEBUG checkSpecialTimer.remainingTime: 0
01:04:54 DEBUG checkSpecialTimer: 30000 - 300000
01:04:54 DEBUG specialDrainPercentage: 100
01:04:54 DEBUG currentSpecial: 0
01:04:54 DEBUG Root Branch: ShouldBank: true
01:04:55 DEBUG Branch: IsInBankArea: false
01:04:55 INFO Traveling to bank.
01:04:55 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:56 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:57 DEBUG Root -> Waiting on GUI... false
01:04:57 DEBUG checkSpecialTimer.remainingTime: 0
01:04:57 DEBUG checkSpecialTimer: 30000 - 300000
01:04:57 DEBUG specialDrainPercentage: 100
01:04:57 DEBUG currentSpecial: 0
01:04:57 DEBUG Root Branch: ShouldBank: true
01:04:57 DEBUG Branch: IsInBankArea: false
01:04:57 INFO Traveling to bank.
01:04:58 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:58 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:59 DEBUG Root -> Waiting on GUI... false
01:04:59 DEBUG checkSpecialTimer.remainingTime: 0
01:04:59 DEBUG checkSpecialTimer: 30000 - 300000
01:04:59 DEBUG specialDrainPercentage: 100
01:04:59 DEBUG currentSpecial: 0
01:04:59 DEBUG Root Branch: ShouldBank: true
01:04:59 DEBUG Branch: IsInBankArea: false
01:04:59 INFO Traveling to bank.
01:05:00 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:00 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:01 DEBUG Root -> Waiting on GUI... false
01:05:01 DEBUG checkSpecialTimer.remainingTime: 0
01:05:01 DEBUG checkSpecialTimer: 30000 - 300000
01:05:01 DEBUG specialDrainPercentage: 100
01:05:01 DEBUG currentSpecial: 0
01:05:01 DEBUG Root Branch: ShouldBank: true
01:05:01 DEBUG Branch: IsInBankArea: false
01:05:01 INFO Traveling to bank.
01:05:02 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:02 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:04 DEBUG Root -> Waiting on GUI... false
01:05:04 DEBUG checkSpecialTimer.remainingTime: 0
01:05:04 DEBUG checkSpecialTimer: 30000 - 300000
01:05:04 DEBUG specialDrainPercentage: 100
01:05:04 DEBUG currentSpecial: 0
01:05:04 DEBUG Root Branch: ShouldBank: true
01:05:04 DEBUG Branch: IsInBankArea: false
01:05:04 INFO Traveling to bank.
01:05:05 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:05 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:06 DEBUG Root -> Waiting on GUI... false
01:05:06 DEBUG checkSpecialTimer.remainingTime: 0
01:05:06 DEBUG checkSpecialTimer: 30000 - 300000
01:05:06 DEBUG specialDrainPercentage: 100
01:05:06 DEBUG currentSpecial: 0
01:05:06 DEBUG Root Branch: ShouldBank: true
01:05:06 DEBUG Branch: IsInBankArea: false
01:05:06 INFO Traveling to bank.
01:05:07 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:07 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:09 DEBUG Root -> Waiting on GUI... false
01:05:09 DEBUG Executing Humanizer...
01:05:09 INFO Hovering over an NPC: Tramp
01:05:10 INFO Humanizer Timer reset. Will perform Humanizer again in 48 seconds
01:05:10 DEBUG checkSpecialTimer.remainingTime: 0
01:05:10 DEBUG checkSpecialTimer: 30000 - 300000
01:05:10 DEBUG specialDrainPercentage: 100
01:05:10 DEBUG currentSpecial: 0
01:05:10 DEBUG Root Branch: ShouldBank: true
01:05:10 DEBUG Branch: IsInBankArea: false
01:05:10 INFO Traveling to bank.
01:05:11 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:11 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:12 DEBUG Root -> Waiting on GUI... false
01:05:12 DEBUG checkSpecialTimer.remainingTime: 0
01:05:12 DEBUG checkSpecialTimer: 30000 - 300000
01:05:12 DEBUG specialDrainPercentage: 100
01:05:12 DEBUG currentSpecial: 0
01:05:12 DEBUG Root Branch: ShouldBank: true
01:05:12 DEBUG Branch: IsInBankArea: false
01:05:12 INFO Traveling to bank.
01:05:13 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:13 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:14 DEBUG Root -> Waiting on GUI... false
01:05:14 DEBUG checkSpecialTimer.remainingTime: 0
01:05:14 DEBUG checkSpecialTimer: 30000 - 300000
01:05:14 DEBUG specialDrainPercentage: 100
01:05:14 DEBUG currentSpecial: 0
01:05:14 DEBUG Root Branch: ShouldBank: true
01:05:14 DEBUG Branch: IsInBankArea: false
01:05:14 INFO Traveling to bank.
01:05:15 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:15 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:17 DEBUG Root -> Waiting on GUI... false
01:05:17 DEBUG checkSpecialTimer.remainingTime: 0
01:05:17 DEBUG checkSpecialTimer: 30000 - 300000
01:05:17 DEBUG specialDrainPercentage: 100
01:05:17 DEBUG currentSpecial: 0
01:05:17 DEBUG Root Branch: ShouldBank: true
01:05:17 DEBUG Branch: IsInBankArea: false
01:05:17 INFO Traveling to bank.
01:05:18 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:18 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:19 DEBUG Root -> Waiting on GUI... false
01:05:19 DEBUG checkSpecialTimer.remainingTime: 0
01:05:19 DEBUG checkSpecialTimer: 30000 - 300000
01:05:19 DEBUG specialDrainPercentage: 100
01:05:19 DEBUG currentSpecial: 0
01:05:19 DEBUG Root Branch: ShouldBank: true
01:05:19 DEBUG Branch: IsInBankArea: false
01:05:19 INFO Traveling to bank.
01:05:20 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:20 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:22 DEBUG Root -> Waiting on GUI... false
01:05:22 DEBUG checkSpecialTimer.remainingTime: 0
01:05:22 DEBUG checkSpecialTimer: 30000 - 300000
01:05:22 DEBUG specialDrainPercentage: 100
01:05:22 DEBUG currentSpecial: 0
01:05:22 DEBUG Root Branch: ShouldBank: true
01:05:22 DEBUG Branch: IsInBankArea: false
01:05:22 INFO Traveling to bank.
01:05:23 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:23 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:24 DEBUG Root -> Waiting on GUI... false
01:05:24 DEBUG checkSpecialTimer.remainingTime: 0
01:05:24 DEBUG checkSpecialTimer: 30000 - 300000
01:05:24 DEBUG specialDrainPercentage: 100
01:05:24 DEBUG currentSpecial: 0
01:05:24 DEBUG Root Branch: ShouldBank: true
01:05:24 DEBUG Branch: IsInBankArea: false
01:05:24 INFO Traveling to bank.
01:05:25 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:25 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:27 DEBUG Root -> Waiting on GUI... false
01:05:27 DEBUG checkSpecialTimer.remainingTime: 0
01:05:27 DEBUG checkSpecialTimer: 30000 - 300000
01:05:27 DEBUG specialDrainPercentage: 100
01:05:27 DEBUG currentSpecial: 0
01:05:27 DEBUG Root Branch: ShouldBank: true
01:05:27 DEBUG Branch: IsInBankArea: false
01:05:27 INFO Traveling to bank.
01:05:28 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:28 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:29 DEBUG Root -> Waiting on GUI... false
01:05:29 DEBUG checkSpecialTimer.remainingTime: 0
01:05:29 DEBUG checkSpecialTimer: 30000 - 300000
01:05:29 DEBUG specialDrainPercentage: 100
01:05:29 DEBUG currentSpecial: 0
01:05:29 DEBUG Root Branch: ShouldBank: true
01:05:29 DEBUG Branch: IsInBankArea: false
01:05:29 INFO Traveling to bank.
01:05:30 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:30 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:31 DEBUG Root -> Waiting on GUI... false
01:05:31 DEBUG checkSpecialTimer.remainingTime: 0
01:05:31 DEBUG checkSpecialTimer: 30000 - 300000
01:05:31 DEBUG specialDrainPercentage: 100
01:05:31 DEBUG currentSpecial: 0
01:05:31 DEBUG Root Branch: ShouldBank: true
01:05:31 DEBUG Branch: IsInBankArea: false
01:05:31 INFO Traveling to bank.
01:05:32 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:32 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:33 DEBUG Root -> Waiting on GUI... false
01:05:33 DEBUG checkSpecialTimer.remainingTime: 0
01:05:33 DEBUG checkSpecialTimer: 30000 - 300000
01:05:33 DEBUG specialDrainPercentage: 100
01:05:33 DEBUG currentSpecial: 0
01:05:33 DEBUG Root Branch: ShouldBank: true
01:05:33 DEBUG Branch: IsInBankArea: false
01:05:33 INFO Traveling to bank.
01:05:34 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:34 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:36 DEBUG Root -> Waiting on GUI... false
01:05:36 DEBUG checkSpecialTimer.remainingTime: 0
01:05:36 DEBUG checkSpecialTimer: 30000 - 300000
01:05:36 DEBUG specialDrainPercentage: 100
01:05:36 DEBUG currentSpecial: 0
01:05:36 DEBUG Root Branch: ShouldBank: true
01:05:36 DEBUG Branch: IsInBankArea: false
01:05:36 INFO Traveling to bank.
01:05:37 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:37 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:38 DEBUG Root -> Waiting on GUI... false
01:05:38 DEBUG checkSpecialTimer.remainingTime: 0
01:05:38 DEBUG checkSpecialTimer: 30000 - 300000
01:05:38 DEBUG specialDrainPercentage: 100
01:05:38 DEBUG currentSpecial: 0
01:05:38 DEBUG Root Branch: ShouldBank: true
01:05:38 DEBUG Branch: IsInBankArea: false
01:05:38 INFO Traveling to bank.
01:05:39 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:39 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:40 DEBUG Root -> Waiting on GUI... false
01:05:40 DEBUG checkSpecialTimer.remainingTime: 0
01:05:40 DEBUG checkSpecialTimer: 30000 - 300000
01:05:40 DEBUG specialDrainPercentage: 100
01:05:40 DEBUG currentSpecial: 0
01:05:40 DEBUG Root Branch: ShouldBank: true
01:05:40 DEBUG Branch: IsInBankArea: false
01:05:40 INFO Traveling to bank.
01:05:41 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:41 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:43 DEBUG Root -> Waiting on GUI... false
01:05:43 DEBUG checkSpecialTimer.remainingTime: 0
01:05:43 DEBUG checkSpecialTimer: 30000 - 300000
01:05:43 DEBUG specialDrainPercentage: 100
01:05:43 DEBUG currentSpecial: 0
01:05:43 DEBUG Root Branch: ShouldBank: true
01:05:43 DEBUG Branch: IsInBankArea: false
01:05:43 INFO Traveling to bank.
01:05:44 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:44 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:45 DEBUG Root -> Waiting on GUI... false
01:05:45 DEBUG checkSpecialTimer.remainingTime: 0
01:05:45 DEBUG checkSpecialTimer: 30000 - 300000
01:05:45 DEBUG specialDrainPercentage: 100
01:05:45 DEBUG currentSpecial: 0
01:05:45 DEBUG Root Branch: ShouldBank: true
01:05:45 DEBUG Branch: IsInBankArea: false
01:05:45 INFO Traveling to bank.
01:05:46 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:46 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:47 DEBUG Root -> Waiting on GUI... false
01:05:48 DEBUG checkSpecialTimer.remainingTime: 0
01:05:48 DEBUG checkSpecialTimer: 30000 - 300000
01:05:48 DEBUG specialDrainPercentage: 100
01:05:48 DEBUG currentSpecial: 0
01:05:48 DEBUG Root Branch: ShouldBank: true
01:05:48 DEBUG Branch: IsInBankArea: false
01:05:48 INFO Traveling to bank.
01:05:48 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:49 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:50 DEBUG Root -> Waiting on GUI... false
01:05:50 DEBUG checkSpecialTimer.remainingTime: 0
01:05:50 DEBUG checkSpecialTimer: 30000 - 300000
01:05:50 DEBUG specialDrainPercentage: 100
01:05:50 DEBUG currentSpecial: 0
01:05:50 DEBUG Root Branch: ShouldBank: true
01:05:50 DEBUG Branch: IsInBankArea: false
01:05:50 INFO Traveling to bank.
01:05:51 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:51 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:52 DEBUG Root -> Waiting on GUI... false
01:05:52 INFO Bot has gotten stuck and triggered failsafe. Session will now stop to prevent further charges.
01:05:53 INFO Please inform Proxi of the issue in the discussion thread and link your log file.
01:05:54 INFO Bot has gotten stuck and triggered failsafe. Session will now stop to prevent further charges. Please inform Proxi of the issue in the discussion thread and link your log file.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Log is to big to post or upload it here or pastebin.. so i put in the last 5 minutes of it, if you need more we will try to find a way to get it to you lol.

Also out of curiousity is there anyway to make the bot loot charms? i didn't notice one but figured id ask just incase im blind lol.
Loot charms? Are you on RS3?
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
yeah im on rs3 but it doesnt pick up any charms.
lol I know it doesn't. I'm actually just surprised someone uses this for rs3 xD The majority of the usage is from osrs.

I'll see if I can reproduce your issue. I've been doing all of my testing on osrs.
 
Joined
Apr 15, 2019
Messages
5
lol I know it doesn't. I'm actually just surprised someone uses this for rs3 xD The majority of the usage is from osrs.

I'll see if I can reproduce your issue. I've been doing all of my testing on osrs.

haha thnaks and yeah, i understand that lol just wasnt sure if you were planning to add the loot option or what not lol would be really handy lol. If not its cool
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Last edited:
Joined
Feb 4, 2019
Messages
10
Since yesterday, when i press the 'start' button, it doenst start. It doenst do anything. What im doing wrong? It had ripped 2 euro off me already for this joke..
 
Joined
Apr 15, 2019
Messages
6
proxi updated ApexCrabber PRO with a new update entry:

ApexCrabber PRO v1.4.0 Released!


  • Bot settings now persist through client sessions.
  • Addressed issue that was causing bot the prematurely spot hop when using the spot-hop playstyle. This was also one of the contributors to the bot running around trying to find an available spot.
Read the rest of this update entry...
Since yesterday, when i press the 'start' button, it doenst start. It doenst do anything. What im doing wrong? It had ripped 2 euro off me already for this joke..
same ive started mine over over 10 times but nothing
 
Joined
Feb 4, 2019
Messages
10
No messages, cuz it doesnt go further then the 'start-page'. I can press the startbutton many times as i want, but nothing happens. The bot simple doesnt start.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
No messages, cuz it doesnt go further then the 'start-page'. I can press the startbutton many times as i want, but nothing happens. The bot simple doesnt start.
What is in your actual log file?
 
Joined
Apr 15, 2019
Messages
6
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Chris\RuneMate\logs\ApexCrabber PRO 5-21 15-14-35.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Login Handler has been activated!
00:00:00 DEBUG Checking for existing settings in location: C:\Users\Chris\RuneMate\bots\storage\ApexCrabberPRO\ApexCrabbersettings.json
00:00:00 DEBUG Settings file exists, attempting to read settings.
00:00:06 DEBUG Root -> Waiting on GUI... true
00:00:07 DEBUG Interface Closer - Play Button has been activated!
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Chris\RuneMate\logs\ApexCrabber PRO 5-21 15-14-35.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Login Handler has been activated!
00:00:00 DEBUG Checking for existing settings in location: C:\Users\Chris\RuneMate\bots\storage\ApexCrabberPRO\ApexCrabbersettings.json
00:00:00 DEBUG Settings file exists, attempting to read settings.
00:00:06 DEBUG Root -> Waiting on GUI... true
00:00:07 DEBUG Interface Closer - Play Button has been activated!
I'm going to need more info. Can you send your settings? Can you attach the log file? I doubt this is the full log.
No messages, cuz it doesnt go further then the 'start-page'. I can press the startbutton many times as i want, but nothing happens. The bot simple doesnt start.
It doesn't appear to affect all of the users as the bot is still getting usage. I'm all for fixing the issue, but in order to do so I will need some more info. Are you claiming that the bot hasn't worked once since the last update? Have you tried deleting the settings file? Have you tried selecting different settings?
Can you please provide your log and settings file?
(If I'm coming across as rude, I don't mean it! I'm just wanting to get to the bottom of what's going on)

Thanks :)
 
Joined
Apr 15, 2019
Messages
6
That is the full log, I was able to run it once for about 30 minutes since the last update. Now when i try to load ApexCrabber, I choose my profile, the script remembers the last settings i used and when i click start nothing happens. Im stuck at the setup screen.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
That is the full log, I was able to run it once for about 30 minutes since the last update. Now when i try to load ApexCrabber, I choose my profile, the script remembers the last settings i used and when i click start nothing happens. Im stuck at the setup screen.
Well at least it's loading the settings properly. Would you mind sending me your settings file?
 
Joined
Feb 17, 2019
Messages
15
Is anyone else having issues with the bot not working? I've been using it for a month with no problems at all running for days with breaks and now all of a sudden it just completely shitted out. :(
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Is anyone else having issues with the bot not working? I've been using it for a month with no problems at all running for days with breaks and now all of a sudden it just completely shitted out. :(
Please provide more details. What exactly are you doing and how can I reproduce it. Provide as much detail as possible. Attach your log and settings file please.
 
Joined
Apr 24, 2018
Messages
18
Haven't tested yet but does the bot recognise that the bank has been moved for the Crab Claw cave section? i was there earlier and was like wtf happened here. i think they moved the bank purely because of the bots.
 
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