- Joined
- Apr 15, 2019
- Messages
- 5
Log is to big to post or upload it here or pastebin.. so i put in the last 5 minutes of it, if you need more we will try to find a way to get it to you lol.
Also out of curiousity is there anyway to make the bot loot charms? i didn't notice one but figured id ask just incase im blind lol.
Also out of curiousity is there anyway to make the bot loot charms? i didn't notice one but figured id ask just incase im blind lol.
01:01:02 DEBUG Root -> Waiting on GUI... false
01:01:02 DEBUG checkSpecialTimer.remainingTime: 0
01:01:02 DEBUG checkSpecialTimer: 30000 - 300000
01:01:02 DEBUG specialDrainPercentage: 100
01:01:02 DEBUG currentSpecial: 0
01:01:02 DEBUG Root Branch: ShouldBank: true
01:01:02 DEBUG Branch: IsInBankArea: false
01:01:02 INFO Traveling to bank.
01:01:03 DEBUG WebPath added: WebPath[Cost: 116.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0)]
01:01:03 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:08 DEBUG Root -> Waiting on GUI... false
01:01:08 DEBUG checkSpecialTimer.remainingTime: 0
01:01:08 DEBUG checkSpecialTimer: 30000 - 300000
01:01:08 DEBUG specialDrainPercentage: 100
01:01:08 DEBUG currentSpecial: 0
01:01:08 DEBUG Root Branch: ShouldBank: true
01:01:08 DEBUG Branch: IsInBankArea: false
01:01:08 INFO Traveling to bank.
01:01:09 DEBUG WebPath added: WebPath[Cost: 111.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0)]
01:01:09 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:13 DEBUG Root -> Waiting on GUI... false
01:01:13 DEBUG checkSpecialTimer.remainingTime: 0
01:01:13 DEBUG checkSpecialTimer: 30000 - 300000
01:01:13 DEBUG specialDrainPercentage: 100
01:01:13 DEBUG currentSpecial: 0
01:01:13 DEBUG Root Branch: ShouldBank: true
01:01:13 DEBUG Branch: IsInBankArea: false
01:01:13 INFO Traveling to bank.
01:01:14 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3490, plane=0) -> CoordinateVertex(x=2728, y=3490, plane=0)]
01:01:14 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:19 DEBUG Root -> Waiting on GUI... false
01:01:19 DEBUG checkSpecialTimer.remainingTime: 0
01:01:19 DEBUG checkSpecialTimer: 30000 - 300000
01:01:19 DEBUG specialDrainPercentage: 100
01:01:19 DEBUG currentSpecial: 0
01:01:19 DEBUG Root Branch: ShouldBank: true
01:01:19 DEBUG Branch: IsInBankArea: false
01:01:19 INFO Traveling to bank.
01:01:20 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0) -> CoordinateVertex(x=2726, y=3491, plane=0)]
01:01:20 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:24 DEBUG Root -> Waiting on GUI... false
01:01:24 DEBUG checkSpecialTimer.remainingTime: 0
01:01:25 DEBUG checkSpecialTimer: 30000 - 300000
01:01:25 DEBUG specialDrainPercentage: 100
01:01:25 DEBUG currentSpecial: 0
01:01:25 DEBUG Root Branch: ShouldBank: true
01:01:25 DEBUG Branch: IsInBankArea: false
01:01:25 INFO Traveling to bank.
01:01:26 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3493, plane=0)]
01:01:26 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:30 DEBUG Root -> Waiting on GUI... false
01:01:30 DEBUG checkSpecialTimer.remainingTime: 0
01:01:30 DEBUG checkSpecialTimer: 30000 - 300000
01:01:30 DEBUG specialDrainPercentage: 100
01:01:30 DEBUG currentSpecial: 0
01:01:30 DEBUG Root Branch: ShouldBank: true
01:01:30 DEBUG Branch: IsInBankArea: false
01:01:30 INFO Traveling to bank.
01:01:31 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3490, plane=0) -> CoordinateVertex(x=2728, y=3490, plane=0)]
01:01:31 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:36 DEBUG Root -> Waiting on GUI... false
01:01:36 DEBUG checkSpecialTimer.remainingTime: 0
01:01:36 DEBUG checkSpecialTimer: 30000 - 300000
01:01:36 DEBUG specialDrainPercentage: 100
01:01:36 DEBUG currentSpecial: 0
01:01:36 DEBUG Root Branch: ShouldBank: true
01:01:36 DEBUG Branch: IsInBankArea: false
01:01:36 INFO Traveling to bank.
01:01:37 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
01:01:37 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:41 DEBUG Root -> Waiting on GUI... false
01:01:41 DEBUG checkSpecialTimer.remainingTime: 0
01:01:41 DEBUG checkSpecialTimer: 30000 - 300000
01:01:41 DEBUG specialDrainPercentage: 100
01:01:41 DEBUG currentSpecial: 0
01:01:41 DEBUG Root Branch: ShouldBank: true
01:01:41 DEBUG Branch: IsInBankArea: false
01:01:41 INFO Traveling to bank.
01:01:42 DEBUG WebPath added: WebPath[Cost: 115.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2725, y=3490, plane=0)]
01:01:42 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:47 DEBUG Root -> Waiting on GUI... false
01:01:47 DEBUG checkSpecialTimer.remainingTime: 0
01:01:47 DEBUG checkSpecialTimer: 30000 - 300000
01:01:47 DEBUG specialDrainPercentage: 100
01:01:47 DEBUG currentSpecial: 0
01:01:47 DEBUG Root Branch: ShouldBank: true
01:01:47 DEBUG Branch: IsInBankArea: false
01:01:47 INFO Traveling to bank.
01:01:48 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
01:01:48 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:52 DEBUG Root -> Waiting on GUI... false
01:01:52 DEBUG checkSpecialTimer.remainingTime: 0
01:01:52 DEBUG checkSpecialTimer: 30000 - 300000
01:01:52 DEBUG specialDrainPercentage: 100
01:01:52 DEBUG currentSpecial: 0
01:01:52 DEBUG Root Branch: ShouldBank: true
01:01:52 DEBUG Branch: IsInBankArea: false
01:01:52 INFO Traveling to bank.
01:01:53 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
01:01:53 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:58 DEBUG Root -> Waiting on GUI... false
01:01:58 DEBUG checkSpecialTimer.remainingTime: 0
01:01:58 DEBUG checkSpecialTimer: 30000 - 300000
01:01:58 DEBUG specialDrainPercentage: 100
01:01:58 DEBUG currentSpecial: 0
01:01:58 DEBUG Root Branch: ShouldBank: true
01:01:58 DEBUG Branch: IsInBankArea: false
01:01:58 INFO Traveling to bank.
01:01:59 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
01:01:59 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:03 DEBUG Root -> Waiting on GUI... false
01:02:03 DEBUG Executing Humanizer...
01:02:03 INFO Hovering over random player
01:02:04 INFO Humanizer Timer reset. Will perform Humanizer again in 54 seconds
01:02:04 DEBUG checkSpecialTimer.remainingTime: 0
01:02:04 DEBUG checkSpecialTimer: 30000 - 300000
01:02:04 DEBUG specialDrainPercentage: 100
01:02:04 DEBUG currentSpecial: 0
01:02:04 DEBUG Root Branch: ShouldBank: true
01:02:04 DEBUG Branch: IsInBankArea: false
01:02:04 INFO Traveling to bank.
01:02:06 DEBUG WebPath added: WebPath[Cost: 114.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0)]
01:02:06 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:10 DEBUG Root -> Waiting on GUI... false
01:02:10 DEBUG checkSpecialTimer.remainingTime: 0
01:02:10 DEBUG checkSpecialTimer: 30000 - 300000
01:02:11 DEBUG specialDrainPercentage: 100
01:02:11 DEBUG currentSpecial: 0
01:02:11 DEBUG Root Branch: ShouldBank: true
01:02:11 DEBUG Branch: IsInBankArea: false
01:02:11 INFO Traveling to bank.
01:02:12 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3493, plane=0)]
01:02:12 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:15 DEBUG Root -> Waiting on GUI... false
01:02:16 DEBUG checkSpecialTimer.remainingTime: 0
01:02:16 DEBUG checkSpecialTimer: 30000 - 300000
01:02:16 DEBUG specialDrainPercentage: 100
01:02:16 DEBUG currentSpecial: 0
01:02:16 DEBUG Root Branch: ShouldBank: true
01:02:16 DEBUG Branch: IsInBankArea: false
01:02:16 INFO Traveling to bank.
01:02:17 DEBUG WebPath added: WebPath[Cost: 113.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0)]
01:02:17 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:21 DEBUG Root -> Waiting on GUI... false
01:02:21 DEBUG checkSpecialTimer.remainingTime: 0
01:02:21 DEBUG checkSpecialTimer: 30000 - 300000
01:02:21 DEBUG specialDrainPercentage: 100
01:02:21 DEBUG currentSpecial: 0
01:02:21 DEBUG Root Branch: ShouldBank: true
01:02:21 DEBUG Branch: IsInBankArea: false
01:02:21 INFO Traveling to bank.
01:02:22 DEBUG WebPath added: WebPath[Cost: 112.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2724, y=3488, plane=0)]
01:02:22 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:26 DEBUG Root -> Waiting on GUI... false
01:02:26 DEBUG checkSpecialTimer.remainingTime: 0
01:02:26 DEBUG checkSpecialTimer: 30000 - 300000
01:02:26 DEBUG specialDrainPercentage: 100
01:02:26 DEBUG currentSpecial: 0
01:02:26 DEBUG Root Branch: ShouldBank: true
01:02:26 DEBUG Branch: IsInBankArea: false
01:02:26 INFO Traveling to bank.
01:02:27 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0) -> CoordinateVertex(x=2726, y=3491, plane=0)]
01:02:27 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:32 DEBUG Root -> Waiting on GUI... false
01:02:32 DEBUG checkSpecialTimer.remainingTime: 0
01:02:32 DEBUG checkSpecialTimer: 30000 - 300000
01:02:32 DEBUG specialDrainPercentage: 100
01:02:32 DEBUG currentSpecial: 0
01:02:32 DEBUG Root Branch: ShouldBank: true
01:02:32 DEBUG Branch: IsInBankArea: false
01:02:32 INFO Traveling to bank.
01:02:33 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
01:02:33 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:37 DEBUG Root -> Waiting on GUI... false
01:02:37 DEBUG checkSpecialTimer.remainingTime: 0
01:02:37 DEBUG checkSpecialTimer: 30000 - 300000
01:02:37 DEBUG specialDrainPercentage: 100
01:02:37 DEBUG currentSpecial: 0
01:02:37 DEBUG Root Branch: ShouldBank: true
01:02:37 DEBUG Branch: IsInBankArea: false
01:02:37 INFO Traveling to bank.
01:02:39 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0) -> CoordinateVertex(x=2722, y=3490, plane=0)]
01:02:39 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:43 DEBUG Root -> Waiting on GUI... false
01:02:43 DEBUG checkSpecialTimer.remainingTime: 0
01:02:43 DEBUG checkSpecialTimer: 30000 - 300000
01:02:43 DEBUG specialDrainPercentage: 100
01:02:43 DEBUG currentSpecial: 0
01:02:43 DEBUG Root Branch: ShouldBank: true
01:02:43 DEBUG Branch: IsInBankArea: false
01:02:43 INFO Traveling to bank.
01:02:44 DEBUG WebPath added: WebPath[Cost: 113.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0)]
01:02:44 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:49 DEBUG Root -> Waiting on GUI... false
01:02:49 DEBUG checkSpecialTimer.remainingTime: 0
01:02:49 DEBUG checkSpecialTimer: 30000 - 300000
01:02:49 DEBUG specialDrainPercentage: 100
01:02:49 DEBUG currentSpecial: 0
01:02:49 DEBUG Root Branch: ShouldBank: true
01:02:49 DEBUG Branch: IsInBankArea: false
01:02:49 INFO Traveling to bank.
01:02:50 DEBUG WebPath added: WebPath[Cost: 111.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2722, y=3489, plane=0) -> CoordinateVertex(x=2723, y=3489, plane=0)]
01:02:50 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:55 DEBUG Root -> Waiting on GUI... false
01:02:55 DEBUG checkSpecialTimer.remainingTime: 0
01:02:55 DEBUG checkSpecialTimer: 30000 - 300000
01:02:55 DEBUG specialDrainPercentage: 100
01:02:55 DEBUG currentSpecial: 0
01:02:55 DEBUG Root Branch: ShouldBank: true
01:02:55 DEBUG Branch: IsInBankArea: false
01:02:55 INFO Traveling to bank.
01:02:56 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
01:02:56 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:00 DEBUG Root -> Waiting on GUI... false
01:03:00 DEBUG Executing Humanizer...
01:03:00 INFO Moving mouse to edge of screen.
01:03:02 INFO Humanizer Timer reset. Will perform Humanizer again in 19 seconds
01:03:02 DEBUG checkSpecialTimer.remainingTime: 0
01:03:02 DEBUG checkSpecialTimer: 30000 - 300000
01:03:02 DEBUG specialDrainPercentage: 100
01:03:02 DEBUG currentSpecial: 0
01:03:02 DEBUG Root Branch: ShouldBank: true
01:03:02 DEBUG Branch: IsInBankArea: false
01:03:02 INFO Traveling to bank.
01:03:03 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
01:03:03 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:08 DEBUG Root -> Waiting on GUI... false
01:03:08 DEBUG checkSpecialTimer.remainingTime: 0
01:03:08 DEBUG checkSpecialTimer: 30000 - 300000
01:03:08 DEBUG specialDrainPercentage: 100
01:03:08 DEBUG currentSpecial: 0
01:03:08 DEBUG Root Branch: ShouldBank: true
01:03:08 DEBUG Branch: IsInBankArea: false
01:03:08 INFO Traveling to bank.
01:03:09 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0) -> CoordinateVertex(x=2722, y=3490, plane=0)]
01:03:09 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:21 DEBUG Root -> Waiting on GUI... false
01:03:21 DEBUG checkSpecialTimer.remainingTime: 0
01:03:21 DEBUG checkSpecialTimer: 30000 - 300000
01:03:21 DEBUG specialDrainPercentage: 100
01:03:21 DEBUG currentSpecial: 0
01:03:21 DEBUG Root Branch: ShouldBank: true
01:03:21 DEBUG Branch: IsInBankArea: false
01:03:21 INFO Traveling to bank.
01:03:22 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3493, plane=0)]
01:03:22 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:26 DEBUG Root -> Waiting on GUI... false
01:03:26 DEBUG Executing Humanizer...
01:03:26 INFO Hovering over an NPC: Rocks
01:03:27 INFO Humanizer Timer reset. Will perform Humanizer again in 29 seconds
01:03:27 DEBUG checkSpecialTimer.remainingTime: 0
01:03:27 DEBUG checkSpecialTimer: 30000 - 300000
01:03:27 DEBUG specialDrainPercentage: 100
01:03:27 DEBUG currentSpecial: 0
01:03:27 DEBUG Root Branch: ShouldBank: true
01:03:27 DEBUG Branch: IsInBankArea: false
01:03:27 INFO Traveling to bank.
01:03:29 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
01:03:29 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:34 DEBUG Root -> Waiting on GUI... false
01:03:34 DEBUG Attempting to update statistics...
01:03:34 DEBUG Successfully updated user statistics.
01:03:34 DEBUG checkSpecialTimer.remainingTime: 0
01:03:34 DEBUG checkSpecialTimer: 30000 - 300000
01:03:34 DEBUG specialDrainPercentage: 100
01:03:34 DEBUG currentSpecial: 0
01:03:34 DEBUG Root Branch: ShouldBank: true
01:03:34 DEBUG Branch: IsInBankArea: false
01:03:34 INFO Traveling to bank.
01:03:35 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0) -> CoordinateVertex(x=2722, y=3490, plane=0)]
01:03:35 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:39 DEBUG Root -> Waiting on GUI... false
01:03:39 DEBUG checkSpecialTimer.remainingTime: 0
01:03:39 DEBUG checkSpecialTimer: 30000 - 300000
01:03:39 DEBUG specialDrainPercentage: 100
01:03:39 DEBUG currentSpecial: 0
01:03:40 DEBUG Root Branch: ShouldBank: true
01:03:40 DEBUG Branch: IsInBankArea: false
01:03:40 INFO Traveling to bank.
01:03:41 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0)]
01:03:41 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:45 DEBUG Root -> Waiting on GUI... false
01:03:45 DEBUG checkSpecialTimer.remainingTime: 0
01:03:45 DEBUG checkSpecialTimer: 30000 - 300000
01:03:45 DEBUG specialDrainPercentage: 100
01:03:45 DEBUG currentSpecial: 0
01:03:45 DEBUG Root Branch: ShouldBank: true
01:03:45 DEBUG Branch: IsInBankArea: false
01:03:45 INFO Traveling to bank.
01:03:46 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0) -> CoordinateVertex(x=2726, y=3491, plane=0)]
01:03:46 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:03 DEBUG [WebPath] Incremented the last successful step index cache to 0.
01:04:04 DEBUG Root -> Waiting on GUI... false
01:04:04 DEBUG Executing Humanizer...
01:04:04 INFO Right-Clicking random player: raygerd
01:04:05 INFO Humanizer Timer reset. Will perform Humanizer again in 62 seconds
01:04:05 DEBUG checkSpecialTimer.remainingTime: 0
01:04:05 DEBUG checkSpecialTimer: 30000 - 300000
01:04:05 DEBUG specialDrainPercentage: 100
01:04:05 DEBUG currentSpecial: 0
01:04:05 DEBUG Root Branch: ShouldBank: true
01:04:05 DEBUG Branch: IsInBankArea: false
01:04:05 INFO Traveling to bank.
01:04:06 DEBUG Timed action (WebPath#getNext()) took 962ms
01:04:06 DEBUG [WebPath] getNext() returned null after analyzing 27 steps, resetting.
01:04:08 DEBUG Root -> Waiting on GUI... false
01:04:08 DEBUG checkSpecialTimer.remainingTime: 0
01:04:08 DEBUG checkSpecialTimer: 30000 - 300000
01:04:08 DEBUG specialDrainPercentage: 100
01:04:08 DEBUG currentSpecial: 0
01:04:08 DEBUG Root Branch: ShouldBank: true
01:04:08 DEBUG Branch: IsInBankArea: false
01:04:08 INFO Traveling to bank.
01:04:09 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:09 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:10 DEBUG Root -> Waiting on GUI... false
01:04:10 DEBUG checkSpecialTimer.remainingTime: 0
01:04:10 DEBUG checkSpecialTimer: 30000 - 300000
01:04:10 DEBUG specialDrainPercentage: 100
01:04:10 DEBUG currentSpecial: 0
01:04:10 DEBUG Root Branch: ShouldBank: true
01:04:10 DEBUG Branch: IsInBankArea: false
01:04:10 INFO Traveling to bank.
01:04:11 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:11 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:13 DEBUG Root -> Waiting on GUI... false
01:04:13 DEBUG checkSpecialTimer.remainingTime: 0
01:04:13 DEBUG checkSpecialTimer: 30000 - 300000
01:04:13 DEBUG specialDrainPercentage: 100
01:04:13 DEBUG currentSpecial: 0
01:04:13 DEBUG Root Branch: ShouldBank: true
01:04:13 DEBUG Branch: IsInBankArea: false
01:04:13 INFO Traveling to bank.
01:04:14 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:14 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:15 DEBUG Root -> Waiting on GUI... false
01:04:15 DEBUG checkSpecialTimer.remainingTime: 0
01:04:15 DEBUG checkSpecialTimer: 30000 - 300000
01:04:15 DEBUG specialDrainPercentage: 100
01:04:15 DEBUG currentSpecial: 0
01:04:15 DEBUG Root Branch: ShouldBank: true
01:04:15 DEBUG Branch: IsInBankArea: false
01:04:15 INFO Traveling to bank.
01:04:16 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:16 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:17 DEBUG Root -> Waiting on GUI... false
01:04:17 DEBUG checkSpecialTimer.remainingTime: 0
01:04:17 DEBUG checkSpecialTimer: 30000 - 300000
01:04:17 DEBUG specialDrainPercentage: 100
01:04:17 DEBUG currentSpecial: 0
01:04:17 DEBUG Root Branch: ShouldBank: true
01:04:17 DEBUG Branch: IsInBankArea: false
01:04:17 INFO Traveling to bank.
01:04:18 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:18 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:20 DEBUG Root -> Waiting on GUI... false
01:04:20 DEBUG checkSpecialTimer.remainingTime: 0
01:04:20 DEBUG checkSpecialTimer: 30000 - 300000
01:04:20 DEBUG specialDrainPercentage: 100
01:04:20 DEBUG currentSpecial: 0
01:04:20 DEBUG Root Branch: ShouldBank: true
01:04:20 DEBUG Branch: IsInBankArea: false
01:04:20 INFO Traveling to bank.
01:04:21 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:21 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:22 DEBUG Root -> Waiting on GUI... false
01:04:22 DEBUG checkSpecialTimer.remainingTime: 0
01:04:22 DEBUG checkSpecialTimer: 30000 - 300000
01:04:22 DEBUG specialDrainPercentage: 100
01:04:22 DEBUG currentSpecial: 0
01:04:22 DEBUG Root Branch: ShouldBank: true
01:04:22 DEBUG Branch: IsInBankArea: false
01:04:22 INFO Traveling to bank.
01:04:23 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:23 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:24 DEBUG Root -> Waiting on GUI... false
01:04:24 DEBUG checkSpecialTimer.remainingTime: 0
01:04:24 DEBUG checkSpecialTimer: 30000 - 300000
01:04:24 DEBUG specialDrainPercentage: 100
01:04:24 DEBUG currentSpecial: 0
01:04:24 DEBUG Root Branch: ShouldBank: true
01:04:24 DEBUG Branch: IsInBankArea: false
01:04:24 INFO Traveling to bank.
01:04:25 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:26 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:27 DEBUG Root -> Waiting on GUI... false
01:04:27 DEBUG checkSpecialTimer.remainingTime: 0
01:04:27 DEBUG checkSpecialTimer: 30000 - 300000
01:04:27 DEBUG specialDrainPercentage: 100
01:04:27 DEBUG currentSpecial: 0
01:04:27 DEBUG Root Branch: ShouldBank: true
01:04:27 DEBUG Branch: IsInBankArea: false
01:04:27 INFO Traveling to bank.
01:04:28 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:28 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:29 DEBUG Root -> Waiting on GUI... false
01:04:29 DEBUG checkSpecialTimer.remainingTime: 0
01:04:29 DEBUG checkSpecialTimer: 30000 - 300000
01:04:29 DEBUG specialDrainPercentage: 100
01:04:29 DEBUG currentSpecial: 0
01:04:29 DEBUG Root Branch: ShouldBank: true
01:04:29 DEBUG Branch: IsInBankArea: false
01:04:29 INFO Traveling to bank.
01:04:30 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:30 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:31 DEBUG Root -> Waiting on GUI... false
01:04:31 DEBUG checkSpecialTimer.remainingTime: 0
01:04:31 DEBUG checkSpecialTimer: 30000 - 300000
01:04:31 DEBUG specialDrainPercentage: 100
01:04:31 DEBUG currentSpecial: 0
01:04:31 DEBUG Root Branch: ShouldBank: true
01:04:31 DEBUG Branch: IsInBankArea: false
01:04:31 INFO Traveling to bank.
01:04:32 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:32 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:34 DEBUG Root -> Waiting on GUI... false
01:04:34 DEBUG checkSpecialTimer.remainingTime: 0
01:04:34 DEBUG checkSpecialTimer: 30000 - 300000
01:04:34 DEBUG specialDrainPercentage: 100
01:04:34 DEBUG currentSpecial: 0
01:04:34 DEBUG Root Branch: ShouldBank: true
01:04:34 DEBUG Branch: IsInBankArea: false
01:04:34 INFO Traveling to bank.
01:04:35 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:35 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:36 DEBUG Root -> Waiting on GUI... false
01:04:36 DEBUG checkSpecialTimer.remainingTime: 0
01:04:36 DEBUG checkSpecialTimer: 30000 - 300000
01:04:36 DEBUG specialDrainPercentage: 100
01:04:36 DEBUG currentSpecial: 0
01:04:36 DEBUG Root Branch: ShouldBank: true
01:04:36 DEBUG Branch: IsInBankArea: false
01:04:36 INFO Traveling to bank.
01:04:37 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:37 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:39 DEBUG Root -> Waiting on GUI... false
01:04:39 DEBUG checkSpecialTimer.remainingTime: 0
01:04:39 DEBUG checkSpecialTimer: 30000 - 300000
01:04:39 DEBUG specialDrainPercentage: 100
01:04:39 DEBUG currentSpecial: 0
01:04:39 DEBUG Root Branch: ShouldBank: true
01:04:39 DEBUG Branch: IsInBankArea: false
01:04:39 INFO Traveling to bank.
01:04:40 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:40 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:41 DEBUG Root -> Waiting on GUI... false
01:04:41 DEBUG checkSpecialTimer.remainingTime: 0
01:04:41 DEBUG checkSpecialTimer: 30000 - 300000
01:04:41 DEBUG specialDrainPercentage: 100
01:04:41 DEBUG currentSpecial: 0
01:04:41 DEBUG Root Branch: ShouldBank: true
01:04:41 DEBUG Branch: IsInBankArea: false
01:04:41 INFO Traveling to bank.
01:04:42 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:42 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:43 DEBUG Root -> Waiting on GUI... false
01:04:43 DEBUG checkSpecialTimer.remainingTime: 0
01:04:43 DEBUG checkSpecialTimer: 30000 - 300000
01:04:43 DEBUG specialDrainPercentage: 100
01:04:43 DEBUG currentSpecial: 0
01:04:43 DEBUG Root Branch: ShouldBank: true
01:04:43 DEBUG Branch: IsInBankArea: false
01:04:43 INFO Traveling to bank.
01:04:44 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:44 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:45 DEBUG Root -> Waiting on GUI... false
01:04:45 DEBUG checkSpecialTimer.remainingTime: 0
01:04:45 DEBUG checkSpecialTimer: 30000 - 300000
01:04:45 DEBUG specialDrainPercentage: 100
01:04:46 DEBUG currentSpecial: 0
01:04:46 DEBUG Root Branch: ShouldBank: true
01:04:46 DEBUG Branch: IsInBankArea: false
01:04:46 INFO Traveling to bank.
01:04:46 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:47 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:48 DEBUG Root -> Waiting on GUI... false
01:04:48 DEBUG checkSpecialTimer.remainingTime: 0
01:04:48 DEBUG checkSpecialTimer: 30000 - 300000
01:04:48 DEBUG specialDrainPercentage: 100
01:04:48 DEBUG currentSpecial: 0
01:04:48 DEBUG Root Branch: ShouldBank: true
01:04:48 DEBUG Branch: IsInBankArea: false
01:04:48 INFO Traveling to bank.
01:04:49 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:49 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:50 DEBUG Root -> Waiting on GUI... false
01:04:50 DEBUG checkSpecialTimer.remainingTime: 0
01:04:50 DEBUG checkSpecialTimer: 30000 - 300000
01:04:50 DEBUG specialDrainPercentage: 100
01:04:50 DEBUG currentSpecial: 0
01:04:50 DEBUG Root Branch: ShouldBank: true
01:04:50 DEBUG Branch: IsInBankArea: false
01:04:50 INFO Traveling to bank.
01:04:51 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:51 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:52 DEBUG Root -> Waiting on GUI... false
01:04:52 DEBUG checkSpecialTimer.remainingTime: 0
01:04:52 DEBUG checkSpecialTimer: 30000 - 300000
01:04:52 DEBUG specialDrainPercentage: 100
01:04:52 DEBUG currentSpecial: 0
01:04:52 DEBUG Root Branch: ShouldBank: true
01:04:52 DEBUG Branch: IsInBankArea: false
01:04:52 INFO Traveling to bank.
01:04:53 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:53 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:54 DEBUG Root -> Waiting on GUI... false
01:04:54 DEBUG checkSpecialTimer.remainingTime: 0
01:04:54 DEBUG checkSpecialTimer: 30000 - 300000
01:04:54 DEBUG specialDrainPercentage: 100
01:04:54 DEBUG currentSpecial: 0
01:04:54 DEBUG Root Branch: ShouldBank: true
01:04:55 DEBUG Branch: IsInBankArea: false
01:04:55 INFO Traveling to bank.
01:04:55 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:56 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:57 DEBUG Root -> Waiting on GUI... false
01:04:57 DEBUG checkSpecialTimer.remainingTime: 0
01:04:57 DEBUG checkSpecialTimer: 30000 - 300000
01:04:57 DEBUG specialDrainPercentage: 100
01:04:57 DEBUG currentSpecial: 0
01:04:57 DEBUG Root Branch: ShouldBank: true
01:04:57 DEBUG Branch: IsInBankArea: false
01:04:57 INFO Traveling to bank.
01:04:58 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:58 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:59 DEBUG Root -> Waiting on GUI... false
01:04:59 DEBUG checkSpecialTimer.remainingTime: 0
01:04:59 DEBUG checkSpecialTimer: 30000 - 300000
01:04:59 DEBUG specialDrainPercentage: 100
01:04:59 DEBUG currentSpecial: 0
01:04:59 DEBUG Root Branch: ShouldBank: true
01:04:59 DEBUG Branch: IsInBankArea: false
01:04:59 INFO Traveling to bank.
01:05:00 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:00 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:01 DEBUG Root -> Waiting on GUI... false
01:05:01 DEBUG checkSpecialTimer.remainingTime: 0
01:05:01 DEBUG checkSpecialTimer: 30000 - 300000
01:05:01 DEBUG specialDrainPercentage: 100
01:05:01 DEBUG currentSpecial: 0
01:05:01 DEBUG Root Branch: ShouldBank: true
01:05:01 DEBUG Branch: IsInBankArea: false
01:05:01 INFO Traveling to bank.
01:05:02 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:02 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:04 DEBUG Root -> Waiting on GUI... false
01:05:04 DEBUG checkSpecialTimer.remainingTime: 0
01:05:04 DEBUG checkSpecialTimer: 30000 - 300000
01:05:04 DEBUG specialDrainPercentage: 100
01:05:04 DEBUG currentSpecial: 0
01:05:04 DEBUG Root Branch: ShouldBank: true
01:05:04 DEBUG Branch: IsInBankArea: false
01:05:04 INFO Traveling to bank.
01:05:05 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:05 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:06 DEBUG Root -> Waiting on GUI... false
01:05:06 DEBUG checkSpecialTimer.remainingTime: 0
01:05:06 DEBUG checkSpecialTimer: 30000 - 300000
01:05:06 DEBUG specialDrainPercentage: 100
01:05:06 DEBUG currentSpecial: 0
01:05:06 DEBUG Root Branch: ShouldBank: true
01:05:06 DEBUG Branch: IsInBankArea: false
01:05:06 INFO Traveling to bank.
01:05:07 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:07 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:09 DEBUG Root -> Waiting on GUI... false
01:05:09 DEBUG Executing Humanizer...
01:05:09 INFO Hovering over an NPC: Tramp
01:05:10 INFO Humanizer Timer reset. Will perform Humanizer again in 48 seconds
01:05:10 DEBUG checkSpecialTimer.remainingTime: 0
01:05:10 DEBUG checkSpecialTimer: 30000 - 300000
01:05:10 DEBUG specialDrainPercentage: 100
01:05:10 DEBUG currentSpecial: 0
01:05:10 DEBUG Root Branch: ShouldBank: true
01:05:10 DEBUG Branch: IsInBankArea: false
01:05:10 INFO Traveling to bank.
01:05:11 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:11 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:12 DEBUG Root -> Waiting on GUI... false
01:05:12 DEBUG checkSpecialTimer.remainingTime: 0
01:05:12 DEBUG checkSpecialTimer: 30000 - 300000
01:05:12 DEBUG specialDrainPercentage: 100
01:05:12 DEBUG currentSpecial: 0
01:05:12 DEBUG Root Branch: ShouldBank: true
01:05:12 DEBUG Branch: IsInBankArea: false
01:05:12 INFO Traveling to bank.
01:05:13 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:13 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:14 DEBUG Root -> Waiting on GUI... false
01:05:14 DEBUG checkSpecialTimer.remainingTime: 0
01:05:14 DEBUG checkSpecialTimer: 30000 - 300000
01:05:14 DEBUG specialDrainPercentage: 100
01:05:14 DEBUG currentSpecial: 0
01:05:14 DEBUG Root Branch: ShouldBank: true
01:05:14 DEBUG Branch: IsInBankArea: false
01:05:14 INFO Traveling to bank.
01:05:15 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:15 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:17 DEBUG Root -> Waiting on GUI... false
01:05:17 DEBUG checkSpecialTimer.remainingTime: 0
01:05:17 DEBUG checkSpecialTimer: 30000 - 300000
01:05:17 DEBUG specialDrainPercentage: 100
01:05:17 DEBUG currentSpecial: 0
01:05:17 DEBUG Root Branch: ShouldBank: true
01:05:17 DEBUG Branch: IsInBankArea: false
01:05:17 INFO Traveling to bank.
01:05:18 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:18 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:19 DEBUG Root -> Waiting on GUI... false
01:05:19 DEBUG checkSpecialTimer.remainingTime: 0
01:05:19 DEBUG checkSpecialTimer: 30000 - 300000
01:05:19 DEBUG specialDrainPercentage: 100
01:05:19 DEBUG currentSpecial: 0
01:05:19 DEBUG Root Branch: ShouldBank: true
01:05:19 DEBUG Branch: IsInBankArea: false
01:05:19 INFO Traveling to bank.
01:05:20 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:20 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:22 DEBUG Root -> Waiting on GUI... false
01:05:22 DEBUG checkSpecialTimer.remainingTime: 0
01:05:22 DEBUG checkSpecialTimer: 30000 - 300000
01:05:22 DEBUG specialDrainPercentage: 100
01:05:22 DEBUG currentSpecial: 0
01:05:22 DEBUG Root Branch: ShouldBank: true
01:05:22 DEBUG Branch: IsInBankArea: false
01:05:22 INFO Traveling to bank.
01:05:23 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:23 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:24 DEBUG Root -> Waiting on GUI... false
01:05:24 DEBUG checkSpecialTimer.remainingTime: 0
01:05:24 DEBUG checkSpecialTimer: 30000 - 300000
01:05:24 DEBUG specialDrainPercentage: 100
01:05:24 DEBUG currentSpecial: 0
01:05:24 DEBUG Root Branch: ShouldBank: true
01:05:24 DEBUG Branch: IsInBankArea: false
01:05:24 INFO Traveling to bank.
01:05:25 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:25 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:27 DEBUG Root -> Waiting on GUI... false
01:05:27 DEBUG checkSpecialTimer.remainingTime: 0
01:05:27 DEBUG checkSpecialTimer: 30000 - 300000
01:05:27 DEBUG specialDrainPercentage: 100
01:05:27 DEBUG currentSpecial: 0
01:05:27 DEBUG Root Branch: ShouldBank: true
01:05:27 DEBUG Branch: IsInBankArea: false
01:05:27 INFO Traveling to bank.
01:05:28 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:28 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:29 DEBUG Root -> Waiting on GUI... false
01:05:29 DEBUG checkSpecialTimer.remainingTime: 0
01:05:29 DEBUG checkSpecialTimer: 30000 - 300000
01:05:29 DEBUG specialDrainPercentage: 100
01:05:29 DEBUG currentSpecial: 0
01:05:29 DEBUG Root Branch: ShouldBank: true
01:05:29 DEBUG Branch: IsInBankArea: false
01:05:29 INFO Traveling to bank.
01:05:30 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:30 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:31 DEBUG Root -> Waiting on GUI... false
01:05:31 DEBUG checkSpecialTimer.remainingTime: 0
01:05:31 DEBUG checkSpecialTimer: 30000 - 300000
01:05:31 DEBUG specialDrainPercentage: 100
01:05:31 DEBUG currentSpecial: 0
01:05:31 DEBUG Root Branch: ShouldBank: true
01:05:31 DEBUG Branch: IsInBankArea: false
01:05:31 INFO Traveling to bank.
01:05:32 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:32 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:33 DEBUG Root -> Waiting on GUI... false
01:05:33 DEBUG checkSpecialTimer.remainingTime: 0
01:05:33 DEBUG checkSpecialTimer: 30000 - 300000
01:05:33 DEBUG specialDrainPercentage: 100
01:05:33 DEBUG currentSpecial: 0
01:05:33 DEBUG Root Branch: ShouldBank: true
01:05:33 DEBUG Branch: IsInBankArea: false
01:05:33 INFO Traveling to bank.
01:05:34 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:34 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:36 DEBUG Root -> Waiting on GUI... false
01:05:36 DEBUG checkSpecialTimer.remainingTime: 0
01:05:36 DEBUG checkSpecialTimer: 30000 - 300000
01:05:36 DEBUG specialDrainPercentage: 100
01:05:36 DEBUG currentSpecial: 0
01:05:36 DEBUG Root Branch: ShouldBank: true
01:05:36 DEBUG Branch: IsInBankArea: false
01:05:36 INFO Traveling to bank.
01:05:37 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:37 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:38 DEBUG Root -> Waiting on GUI... false
01:05:38 DEBUG checkSpecialTimer.remainingTime: 0
01:05:38 DEBUG checkSpecialTimer: 30000 - 300000
01:05:38 DEBUG specialDrainPercentage: 100
01:05:38 DEBUG currentSpecial: 0
01:05:38 DEBUG Root Branch: ShouldBank: true
01:05:38 DEBUG Branch: IsInBankArea: false
01:05:38 INFO Traveling to bank.
01:05:39 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:39 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:40 DEBUG Root -> Waiting on GUI... false
01:05:40 DEBUG checkSpecialTimer.remainingTime: 0
01:05:40 DEBUG checkSpecialTimer: 30000 - 300000
01:05:40 DEBUG specialDrainPercentage: 100
01:05:40 DEBUG currentSpecial: 0
01:05:40 DEBUG Root Branch: ShouldBank: true
01:05:40 DEBUG Branch: IsInBankArea: false
01:05:40 INFO Traveling to bank.
01:05:41 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:41 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:43 DEBUG Root -> Waiting on GUI... false
01:05:43 DEBUG checkSpecialTimer.remainingTime: 0
01:05:43 DEBUG checkSpecialTimer: 30000 - 300000
01:05:43 DEBUG specialDrainPercentage: 100
01:05:43 DEBUG currentSpecial: 0
01:05:43 DEBUG Root Branch: ShouldBank: true
01:05:43 DEBUG Branch: IsInBankArea: false
01:05:43 INFO Traveling to bank.
01:05:44 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:44 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:45 DEBUG Root -> Waiting on GUI... false
01:05:45 DEBUG checkSpecialTimer.remainingTime: 0
01:05:45 DEBUG checkSpecialTimer: 30000 - 300000
01:05:45 DEBUG specialDrainPercentage: 100
01:05:45 DEBUG currentSpecial: 0
01:05:45 DEBUG Root Branch: ShouldBank: true
01:05:45 DEBUG Branch: IsInBankArea: false
01:05:45 INFO Traveling to bank.
01:05:46 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:46 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:47 DEBUG Root -> Waiting on GUI... false
01:05:48 DEBUG checkSpecialTimer.remainingTime: 0
01:05:48 DEBUG checkSpecialTimer: 30000 - 300000
01:05:48 DEBUG specialDrainPercentage: 100
01:05:48 DEBUG currentSpecial: 0
01:05:48 DEBUG Root Branch: ShouldBank: true
01:05:48 DEBUG Branch: IsInBankArea: false
01:05:48 INFO Traveling to bank.
01:05:48 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:49 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:50 DEBUG Root -> Waiting on GUI... false
01:05:50 DEBUG checkSpecialTimer.remainingTime: 0
01:05:50 DEBUG checkSpecialTimer: 30000 - 300000
01:05:50 DEBUG specialDrainPercentage: 100
01:05:50 DEBUG currentSpecial: 0
01:05:50 DEBUG Root Branch: ShouldBank: true
01:05:50 DEBUG Branch: IsInBankArea: false
01:05:50 INFO Traveling to bank.
01:05:51 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:51 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:52 DEBUG Root -> Waiting on GUI... false
01:05:52 INFO Bot has gotten stuck and triggered failsafe. Session will now stop to prevent further charges.
01:05:53 INFO Please inform Proxi of the issue in the discussion thread and link your log file.
01:05:54 INFO Bot has gotten stuck and triggered failsafe. Session will now stop to prevent further charges. Please inform Proxi of the issue in the discussion thread and link your log file.
01:01:02 DEBUG checkSpecialTimer.remainingTime: 0
01:01:02 DEBUG checkSpecialTimer: 30000 - 300000
01:01:02 DEBUG specialDrainPercentage: 100
01:01:02 DEBUG currentSpecial: 0
01:01:02 DEBUG Root Branch: ShouldBank: true
01:01:02 DEBUG Branch: IsInBankArea: false
01:01:02 INFO Traveling to bank.
01:01:03 DEBUG WebPath added: WebPath[Cost: 116.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0)]
01:01:03 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:08 DEBUG Root -> Waiting on GUI... false
01:01:08 DEBUG checkSpecialTimer.remainingTime: 0
01:01:08 DEBUG checkSpecialTimer: 30000 - 300000
01:01:08 DEBUG specialDrainPercentage: 100
01:01:08 DEBUG currentSpecial: 0
01:01:08 DEBUG Root Branch: ShouldBank: true
01:01:08 DEBUG Branch: IsInBankArea: false
01:01:08 INFO Traveling to bank.
01:01:09 DEBUG WebPath added: WebPath[Cost: 111.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0)]
01:01:09 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:13 DEBUG Root -> Waiting on GUI... false
01:01:13 DEBUG checkSpecialTimer.remainingTime: 0
01:01:13 DEBUG checkSpecialTimer: 30000 - 300000
01:01:13 DEBUG specialDrainPercentage: 100
01:01:13 DEBUG currentSpecial: 0
01:01:13 DEBUG Root Branch: ShouldBank: true
01:01:13 DEBUG Branch: IsInBankArea: false
01:01:13 INFO Traveling to bank.
01:01:14 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3490, plane=0) -> CoordinateVertex(x=2728, y=3490, plane=0)]
01:01:14 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:19 DEBUG Root -> Waiting on GUI... false
01:01:19 DEBUG checkSpecialTimer.remainingTime: 0
01:01:19 DEBUG checkSpecialTimer: 30000 - 300000
01:01:19 DEBUG specialDrainPercentage: 100
01:01:19 DEBUG currentSpecial: 0
01:01:19 DEBUG Root Branch: ShouldBank: true
01:01:19 DEBUG Branch: IsInBankArea: false
01:01:19 INFO Traveling to bank.
01:01:20 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0) -> CoordinateVertex(x=2726, y=3491, plane=0)]
01:01:20 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:24 DEBUG Root -> Waiting on GUI... false
01:01:24 DEBUG checkSpecialTimer.remainingTime: 0
01:01:25 DEBUG checkSpecialTimer: 30000 - 300000
01:01:25 DEBUG specialDrainPercentage: 100
01:01:25 DEBUG currentSpecial: 0
01:01:25 DEBUG Root Branch: ShouldBank: true
01:01:25 DEBUG Branch: IsInBankArea: false
01:01:25 INFO Traveling to bank.
01:01:26 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3493, plane=0)]
01:01:26 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:30 DEBUG Root -> Waiting on GUI... false
01:01:30 DEBUG checkSpecialTimer.remainingTime: 0
01:01:30 DEBUG checkSpecialTimer: 30000 - 300000
01:01:30 DEBUG specialDrainPercentage: 100
01:01:30 DEBUG currentSpecial: 0
01:01:30 DEBUG Root Branch: ShouldBank: true
01:01:30 DEBUG Branch: IsInBankArea: false
01:01:30 INFO Traveling to bank.
01:01:31 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3490, plane=0) -> CoordinateVertex(x=2728, y=3490, plane=0)]
01:01:31 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:36 DEBUG Root -> Waiting on GUI... false
01:01:36 DEBUG checkSpecialTimer.remainingTime: 0
01:01:36 DEBUG checkSpecialTimer: 30000 - 300000
01:01:36 DEBUG specialDrainPercentage: 100
01:01:36 DEBUG currentSpecial: 0
01:01:36 DEBUG Root Branch: ShouldBank: true
01:01:36 DEBUG Branch: IsInBankArea: false
01:01:36 INFO Traveling to bank.
01:01:37 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
01:01:37 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:41 DEBUG Root -> Waiting on GUI... false
01:01:41 DEBUG checkSpecialTimer.remainingTime: 0
01:01:41 DEBUG checkSpecialTimer: 30000 - 300000
01:01:41 DEBUG specialDrainPercentage: 100
01:01:41 DEBUG currentSpecial: 0
01:01:41 DEBUG Root Branch: ShouldBank: true
01:01:41 DEBUG Branch: IsInBankArea: false
01:01:41 INFO Traveling to bank.
01:01:42 DEBUG WebPath added: WebPath[Cost: 115.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2725, y=3490, plane=0)]
01:01:42 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:47 DEBUG Root -> Waiting on GUI... false
01:01:47 DEBUG checkSpecialTimer.remainingTime: 0
01:01:47 DEBUG checkSpecialTimer: 30000 - 300000
01:01:47 DEBUG specialDrainPercentage: 100
01:01:47 DEBUG currentSpecial: 0
01:01:47 DEBUG Root Branch: ShouldBank: true
01:01:47 DEBUG Branch: IsInBankArea: false
01:01:47 INFO Traveling to bank.
01:01:48 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
01:01:48 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:52 DEBUG Root -> Waiting on GUI... false
01:01:52 DEBUG checkSpecialTimer.remainingTime: 0
01:01:52 DEBUG checkSpecialTimer: 30000 - 300000
01:01:52 DEBUG specialDrainPercentage: 100
01:01:52 DEBUG currentSpecial: 0
01:01:52 DEBUG Root Branch: ShouldBank: true
01:01:52 DEBUG Branch: IsInBankArea: false
01:01:52 INFO Traveling to bank.
01:01:53 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
01:01:53 DEBUG Timed action (WebPath#getNext()) took 0ms
01:01:58 DEBUG Root -> Waiting on GUI... false
01:01:58 DEBUG checkSpecialTimer.remainingTime: 0
01:01:58 DEBUG checkSpecialTimer: 30000 - 300000
01:01:58 DEBUG specialDrainPercentage: 100
01:01:58 DEBUG currentSpecial: 0
01:01:58 DEBUG Root Branch: ShouldBank: true
01:01:58 DEBUG Branch: IsInBankArea: false
01:01:58 INFO Traveling to bank.
01:01:59 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
01:01:59 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:03 DEBUG Root -> Waiting on GUI... false
01:02:03 DEBUG Executing Humanizer...
01:02:03 INFO Hovering over random player
01:02:04 INFO Humanizer Timer reset. Will perform Humanizer again in 54 seconds
01:02:04 DEBUG checkSpecialTimer.remainingTime: 0
01:02:04 DEBUG checkSpecialTimer: 30000 - 300000
01:02:04 DEBUG specialDrainPercentage: 100
01:02:04 DEBUG currentSpecial: 0
01:02:04 DEBUG Root Branch: ShouldBank: true
01:02:04 DEBUG Branch: IsInBankArea: false
01:02:04 INFO Traveling to bank.
01:02:06 DEBUG WebPath added: WebPath[Cost: 114.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0)]
01:02:06 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:10 DEBUG Root -> Waiting on GUI... false
01:02:10 DEBUG checkSpecialTimer.remainingTime: 0
01:02:10 DEBUG checkSpecialTimer: 30000 - 300000
01:02:11 DEBUG specialDrainPercentage: 100
01:02:11 DEBUG currentSpecial: 0
01:02:11 DEBUG Root Branch: ShouldBank: true
01:02:11 DEBUG Branch: IsInBankArea: false
01:02:11 INFO Traveling to bank.
01:02:12 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3493, plane=0)]
01:02:12 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:15 DEBUG Root -> Waiting on GUI... false
01:02:16 DEBUG checkSpecialTimer.remainingTime: 0
01:02:16 DEBUG checkSpecialTimer: 30000 - 300000
01:02:16 DEBUG specialDrainPercentage: 100
01:02:16 DEBUG currentSpecial: 0
01:02:16 DEBUG Root Branch: ShouldBank: true
01:02:16 DEBUG Branch: IsInBankArea: false
01:02:16 INFO Traveling to bank.
01:02:17 DEBUG WebPath added: WebPath[Cost: 113.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0)]
01:02:17 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:21 DEBUG Root -> Waiting on GUI... false
01:02:21 DEBUG checkSpecialTimer.remainingTime: 0
01:02:21 DEBUG checkSpecialTimer: 30000 - 300000
01:02:21 DEBUG specialDrainPercentage: 100
01:02:21 DEBUG currentSpecial: 0
01:02:21 DEBUG Root Branch: ShouldBank: true
01:02:21 DEBUG Branch: IsInBankArea: false
01:02:21 INFO Traveling to bank.
01:02:22 DEBUG WebPath added: WebPath[Cost: 112.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2724, y=3488, plane=0)]
01:02:22 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:26 DEBUG Root -> Waiting on GUI... false
01:02:26 DEBUG checkSpecialTimer.remainingTime: 0
01:02:26 DEBUG checkSpecialTimer: 30000 - 300000
01:02:26 DEBUG specialDrainPercentage: 100
01:02:26 DEBUG currentSpecial: 0
01:02:26 DEBUG Root Branch: ShouldBank: true
01:02:26 DEBUG Branch: IsInBankArea: false
01:02:26 INFO Traveling to bank.
01:02:27 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0) -> CoordinateVertex(x=2726, y=3491, plane=0)]
01:02:27 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:32 DEBUG Root -> Waiting on GUI... false
01:02:32 DEBUG checkSpecialTimer.remainingTime: 0
01:02:32 DEBUG checkSpecialTimer: 30000 - 300000
01:02:32 DEBUG specialDrainPercentage: 100
01:02:32 DEBUG currentSpecial: 0
01:02:32 DEBUG Root Branch: ShouldBank: true
01:02:32 DEBUG Branch: IsInBankArea: false
01:02:32 INFO Traveling to bank.
01:02:33 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0)]
01:02:33 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:37 DEBUG Root -> Waiting on GUI... false
01:02:37 DEBUG checkSpecialTimer.remainingTime: 0
01:02:37 DEBUG checkSpecialTimer: 30000 - 300000
01:02:37 DEBUG specialDrainPercentage: 100
01:02:37 DEBUG currentSpecial: 0
01:02:37 DEBUG Root Branch: ShouldBank: true
01:02:37 DEBUG Branch: IsInBankArea: false
01:02:37 INFO Traveling to bank.
01:02:39 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0) -> CoordinateVertex(x=2722, y=3490, plane=0)]
01:02:39 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:43 DEBUG Root -> Waiting on GUI... false
01:02:43 DEBUG checkSpecialTimer.remainingTime: 0
01:02:43 DEBUG checkSpecialTimer: 30000 - 300000
01:02:43 DEBUG specialDrainPercentage: 100
01:02:43 DEBUG currentSpecial: 0
01:02:43 DEBUG Root Branch: ShouldBank: true
01:02:43 DEBUG Branch: IsInBankArea: false
01:02:43 INFO Traveling to bank.
01:02:44 DEBUG WebPath added: WebPath[Cost: 113.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0)]
01:02:44 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:49 DEBUG Root -> Waiting on GUI... false
01:02:49 DEBUG checkSpecialTimer.remainingTime: 0
01:02:49 DEBUG checkSpecialTimer: 30000 - 300000
01:02:49 DEBUG specialDrainPercentage: 100
01:02:49 DEBUG currentSpecial: 0
01:02:49 DEBUG Root Branch: ShouldBank: true
01:02:49 DEBUG Branch: IsInBankArea: false
01:02:49 INFO Traveling to bank.
01:02:50 DEBUG WebPath added: WebPath[Cost: 111.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2722, y=3489, plane=0) -> CoordinateVertex(x=2723, y=3489, plane=0)]
01:02:50 DEBUG Timed action (WebPath#getNext()) took 0ms
01:02:55 DEBUG Root -> Waiting on GUI... false
01:02:55 DEBUG checkSpecialTimer.remainingTime: 0
01:02:55 DEBUG checkSpecialTimer: 30000 - 300000
01:02:55 DEBUG specialDrainPercentage: 100
01:02:55 DEBUG currentSpecial: 0
01:02:55 DEBUG Root Branch: ShouldBank: true
01:02:55 DEBUG Branch: IsInBankArea: false
01:02:55 INFO Traveling to bank.
01:02:56 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
01:02:56 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:00 DEBUG Root -> Waiting on GUI... false
01:03:00 DEBUG Executing Humanizer...
01:03:00 INFO Moving mouse to edge of screen.
01:03:02 INFO Humanizer Timer reset. Will perform Humanizer again in 19 seconds
01:03:02 DEBUG checkSpecialTimer.remainingTime: 0
01:03:02 DEBUG checkSpecialTimer: 30000 - 300000
01:03:02 DEBUG specialDrainPercentage: 100
01:03:02 DEBUG currentSpecial: 0
01:03:02 DEBUG Root Branch: ShouldBank: true
01:03:02 DEBUG Branch: IsInBankArea: false
01:03:02 INFO Traveling to bank.
01:03:03 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
01:03:03 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:08 DEBUG Root -> Waiting on GUI... false
01:03:08 DEBUG checkSpecialTimer.remainingTime: 0
01:03:08 DEBUG checkSpecialTimer: 30000 - 300000
01:03:08 DEBUG specialDrainPercentage: 100
01:03:08 DEBUG currentSpecial: 0
01:03:08 DEBUG Root Branch: ShouldBank: true
01:03:08 DEBUG Branch: IsInBankArea: false
01:03:08 INFO Traveling to bank.
01:03:09 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0) -> CoordinateVertex(x=2722, y=3490, plane=0)]
01:03:09 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:21 DEBUG Root -> Waiting on GUI... false
01:03:21 DEBUG checkSpecialTimer.remainingTime: 0
01:03:21 DEBUG checkSpecialTimer: 30000 - 300000
01:03:21 DEBUG specialDrainPercentage: 100
01:03:21 DEBUG currentSpecial: 0
01:03:21 DEBUG Root Branch: ShouldBank: true
01:03:21 DEBUG Branch: IsInBankArea: false
01:03:21 INFO Traveling to bank.
01:03:22 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2725, y=3493, plane=0)]
01:03:22 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:26 DEBUG Root -> Waiting on GUI... false
01:03:26 DEBUG Executing Humanizer...
01:03:26 INFO Hovering over an NPC: Rocks
01:03:27 INFO Humanizer Timer reset. Will perform Humanizer again in 29 seconds
01:03:27 DEBUG checkSpecialTimer.remainingTime: 0
01:03:27 DEBUG checkSpecialTimer: 30000 - 300000
01:03:27 DEBUG specialDrainPercentage: 100
01:03:27 DEBUG currentSpecial: 0
01:03:27 DEBUG Root Branch: ShouldBank: true
01:03:27 DEBUG Branch: IsInBankArea: false
01:03:27 INFO Traveling to bank.
01:03:29 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3491, plane=0)]
01:03:29 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:34 DEBUG Root -> Waiting on GUI... false
01:03:34 DEBUG Attempting to update statistics...
01:03:34 DEBUG Successfully updated user statistics.
01:03:34 DEBUG checkSpecialTimer.remainingTime: 0
01:03:34 DEBUG checkSpecialTimer: 30000 - 300000
01:03:34 DEBUG specialDrainPercentage: 100
01:03:34 DEBUG currentSpecial: 0
01:03:34 DEBUG Root Branch: ShouldBank: true
01:03:34 DEBUG Branch: IsInBankArea: false
01:03:34 INFO Traveling to bank.
01:03:35 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2723, y=3490, plane=0) -> CoordinateVertex(x=2722, y=3490, plane=0)]
01:03:35 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:39 DEBUG Root -> Waiting on GUI... false
01:03:39 DEBUG checkSpecialTimer.remainingTime: 0
01:03:39 DEBUG checkSpecialTimer: 30000 - 300000
01:03:39 DEBUG specialDrainPercentage: 100
01:03:39 DEBUG currentSpecial: 0
01:03:40 DEBUG Root Branch: ShouldBank: true
01:03:40 DEBUG Branch: IsInBankArea: false
01:03:40 INFO Traveling to bank.
01:03:41 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2725, y=3487, plane=0) -> CoordinateVertex(x=2725, y=3488, plane=0) -> CoordinateVertex(x=2725, y=3489, plane=0) -> CoordinateVertex(x=2724, y=3490, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0) -> CoordinateVertex(x=2723, y=3491, plane=0) -> CoordinateVertex(x=2724, y=3492, plane=0)]
01:03:41 DEBUG Timed action (WebPath#getNext()) took 0ms
01:03:45 DEBUG Root -> Waiting on GUI... false
01:03:45 DEBUG checkSpecialTimer.remainingTime: 0
01:03:45 DEBUG checkSpecialTimer: 30000 - 300000
01:03:45 DEBUG specialDrainPercentage: 100
01:03:45 DEBUG currentSpecial: 0
01:03:45 DEBUG Root Branch: ShouldBank: true
01:03:45 DEBUG Branch: IsInBankArea: false
01:03:45 INFO Traveling to bank.
01:03:46 DEBUG WebPath added: WebPath[Cost: 117.0, Requirements: [ItemRequirement(INVENTORY ^Cursed energy$ 1), MembersRequirement[F2P:false P2P:true], WildernessRequirement{minimumLevel=0, maximumLevel=20}, VarpRequirement(3 & 0x200 == 512)], Vertices: LodestoneVertex(lodestone=SEERS_VILLAGE, x=2689, y=3483, plane=0) -> CoordinateVertex(x=2690, y=3483, plane=0) -> CoordinateVertex(x=2694, y=3483, plane=0) -> CoordinateVertex(x=2695, y=3483, plane=0) -> CoordinateVertex(x=2696, y=3483, plane=0) -> CoordinateVertex(x=2699, y=3482, plane=0) -> CoordinateVertex(x=2700, y=3483, plane=0) -> CoordinateVertex(x=2701, y=3483, plane=0) -> CoordinateVertex(x=2702, y=3485, plane=0) -> CoordinateVertex(x=2703, y=3485, plane=0) -> CoordinateVertex(x=2704, y=3485, plane=0) -> CoordinateVertex(x=2706, y=3486, plane=0) -> CoordinateVertex(x=2707, y=3486, plane=0) -> CoordinateVertex(x=2708, y=3486, plane=0) -> CoordinateVertex(x=2711, y=3486, plane=0) -> CoordinateVertex(x=2712, y=3486, plane=0) -> CoordinateVertex(x=2714, y=3486, plane=0) -> CoordinateVertex(x=2715, y=3486, plane=0) -> CoordinateVertex(x=2718, y=3486, plane=0) -> CoordinateVertex(x=2720, y=3486, plane=0) -> CoordinateVertex(x=2721, y=3486, plane=0) -> CoordinateVertex(x=2724, y=3486, plane=0) -> CoordinateVertex(x=2726, y=3487, plane=0) -> CoordinateVertex(x=2726, y=3488, plane=0) -> CoordinateVertex(x=2726, y=3489, plane=0) -> CoordinateVertex(x=2727, y=3491, plane=0) -> CoordinateVertex(x=2726, y=3491, plane=0)]
01:03:46 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:03 DEBUG [WebPath] Incremented the last successful step index cache to 0.
01:04:04 DEBUG Root -> Waiting on GUI... false
01:04:04 DEBUG Executing Humanizer...
01:04:04 INFO Right-Clicking random player: raygerd
01:04:05 INFO Humanizer Timer reset. Will perform Humanizer again in 62 seconds
01:04:05 DEBUG checkSpecialTimer.remainingTime: 0
01:04:05 DEBUG checkSpecialTimer: 30000 - 300000
01:04:05 DEBUG specialDrainPercentage: 100
01:04:05 DEBUG currentSpecial: 0
01:04:05 DEBUG Root Branch: ShouldBank: true
01:04:05 DEBUG Branch: IsInBankArea: false
01:04:05 INFO Traveling to bank.
01:04:06 DEBUG Timed action (WebPath#getNext()) took 962ms
01:04:06 DEBUG [WebPath] getNext() returned null after analyzing 27 steps, resetting.
01:04:08 DEBUG Root -> Waiting on GUI... false
01:04:08 DEBUG checkSpecialTimer.remainingTime: 0
01:04:08 DEBUG checkSpecialTimer: 30000 - 300000
01:04:08 DEBUG specialDrainPercentage: 100
01:04:08 DEBUG currentSpecial: 0
01:04:08 DEBUG Root Branch: ShouldBank: true
01:04:08 DEBUG Branch: IsInBankArea: false
01:04:08 INFO Traveling to bank.
01:04:09 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:09 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:10 DEBUG Root -> Waiting on GUI... false
01:04:10 DEBUG checkSpecialTimer.remainingTime: 0
01:04:10 DEBUG checkSpecialTimer: 30000 - 300000
01:04:10 DEBUG specialDrainPercentage: 100
01:04:10 DEBUG currentSpecial: 0
01:04:10 DEBUG Root Branch: ShouldBank: true
01:04:10 DEBUG Branch: IsInBankArea: false
01:04:10 INFO Traveling to bank.
01:04:11 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:11 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:13 DEBUG Root -> Waiting on GUI... false
01:04:13 DEBUG checkSpecialTimer.remainingTime: 0
01:04:13 DEBUG checkSpecialTimer: 30000 - 300000
01:04:13 DEBUG specialDrainPercentage: 100
01:04:13 DEBUG currentSpecial: 0
01:04:13 DEBUG Root Branch: ShouldBank: true
01:04:13 DEBUG Branch: IsInBankArea: false
01:04:13 INFO Traveling to bank.
01:04:14 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:14 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:15 DEBUG Root -> Waiting on GUI... false
01:04:15 DEBUG checkSpecialTimer.remainingTime: 0
01:04:15 DEBUG checkSpecialTimer: 30000 - 300000
01:04:15 DEBUG specialDrainPercentage: 100
01:04:15 DEBUG currentSpecial: 0
01:04:15 DEBUG Root Branch: ShouldBank: true
01:04:15 DEBUG Branch: IsInBankArea: false
01:04:15 INFO Traveling to bank.
01:04:16 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:16 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:17 DEBUG Root -> Waiting on GUI... false
01:04:17 DEBUG checkSpecialTimer.remainingTime: 0
01:04:17 DEBUG checkSpecialTimer: 30000 - 300000
01:04:17 DEBUG specialDrainPercentage: 100
01:04:17 DEBUG currentSpecial: 0
01:04:17 DEBUG Root Branch: ShouldBank: true
01:04:17 DEBUG Branch: IsInBankArea: false
01:04:17 INFO Traveling to bank.
01:04:18 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:18 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:20 DEBUG Root -> Waiting on GUI... false
01:04:20 DEBUG checkSpecialTimer.remainingTime: 0
01:04:20 DEBUG checkSpecialTimer: 30000 - 300000
01:04:20 DEBUG specialDrainPercentage: 100
01:04:20 DEBUG currentSpecial: 0
01:04:20 DEBUG Root Branch: ShouldBank: true
01:04:20 DEBUG Branch: IsInBankArea: false
01:04:20 INFO Traveling to bank.
01:04:21 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:21 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:22 DEBUG Root -> Waiting on GUI... false
01:04:22 DEBUG checkSpecialTimer.remainingTime: 0
01:04:22 DEBUG checkSpecialTimer: 30000 - 300000
01:04:22 DEBUG specialDrainPercentage: 100
01:04:22 DEBUG currentSpecial: 0
01:04:22 DEBUG Root Branch: ShouldBank: true
01:04:22 DEBUG Branch: IsInBankArea: false
01:04:22 INFO Traveling to bank.
01:04:23 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:23 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:24 DEBUG Root -> Waiting on GUI... false
01:04:24 DEBUG checkSpecialTimer.remainingTime: 0
01:04:24 DEBUG checkSpecialTimer: 30000 - 300000
01:04:24 DEBUG specialDrainPercentage: 100
01:04:24 DEBUG currentSpecial: 0
01:04:24 DEBUG Root Branch: ShouldBank: true
01:04:24 DEBUG Branch: IsInBankArea: false
01:04:24 INFO Traveling to bank.
01:04:25 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:26 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:27 DEBUG Root -> Waiting on GUI... false
01:04:27 DEBUG checkSpecialTimer.remainingTime: 0
01:04:27 DEBUG checkSpecialTimer: 30000 - 300000
01:04:27 DEBUG specialDrainPercentage: 100
01:04:27 DEBUG currentSpecial: 0
01:04:27 DEBUG Root Branch: ShouldBank: true
01:04:27 DEBUG Branch: IsInBankArea: false
01:04:27 INFO Traveling to bank.
01:04:28 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:28 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:29 DEBUG Root -> Waiting on GUI... false
01:04:29 DEBUG checkSpecialTimer.remainingTime: 0
01:04:29 DEBUG checkSpecialTimer: 30000 - 300000
01:04:29 DEBUG specialDrainPercentage: 100
01:04:29 DEBUG currentSpecial: 0
01:04:29 DEBUG Root Branch: ShouldBank: true
01:04:29 DEBUG Branch: IsInBankArea: false
01:04:29 INFO Traveling to bank.
01:04:30 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:30 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:31 DEBUG Root -> Waiting on GUI... false
01:04:31 DEBUG checkSpecialTimer.remainingTime: 0
01:04:31 DEBUG checkSpecialTimer: 30000 - 300000
01:04:31 DEBUG specialDrainPercentage: 100
01:04:31 DEBUG currentSpecial: 0
01:04:31 DEBUG Root Branch: ShouldBank: true
01:04:31 DEBUG Branch: IsInBankArea: false
01:04:31 INFO Traveling to bank.
01:04:32 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:32 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:34 DEBUG Root -> Waiting on GUI... false
01:04:34 DEBUG checkSpecialTimer.remainingTime: 0
01:04:34 DEBUG checkSpecialTimer: 30000 - 300000
01:04:34 DEBUG specialDrainPercentage: 100
01:04:34 DEBUG currentSpecial: 0
01:04:34 DEBUG Root Branch: ShouldBank: true
01:04:34 DEBUG Branch: IsInBankArea: false
01:04:34 INFO Traveling to bank.
01:04:35 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:35 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:36 DEBUG Root -> Waiting on GUI... false
01:04:36 DEBUG checkSpecialTimer.remainingTime: 0
01:04:36 DEBUG checkSpecialTimer: 30000 - 300000
01:04:36 DEBUG specialDrainPercentage: 100
01:04:36 DEBUG currentSpecial: 0
01:04:36 DEBUG Root Branch: ShouldBank: true
01:04:36 DEBUG Branch: IsInBankArea: false
01:04:36 INFO Traveling to bank.
01:04:37 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:37 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:39 DEBUG Root -> Waiting on GUI... false
01:04:39 DEBUG checkSpecialTimer.remainingTime: 0
01:04:39 DEBUG checkSpecialTimer: 30000 - 300000
01:04:39 DEBUG specialDrainPercentage: 100
01:04:39 DEBUG currentSpecial: 0
01:04:39 DEBUG Root Branch: ShouldBank: true
01:04:39 DEBUG Branch: IsInBankArea: false
01:04:39 INFO Traveling to bank.
01:04:40 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:40 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:41 DEBUG Root -> Waiting on GUI... false
01:04:41 DEBUG checkSpecialTimer.remainingTime: 0
01:04:41 DEBUG checkSpecialTimer: 30000 - 300000
01:04:41 DEBUG specialDrainPercentage: 100
01:04:41 DEBUG currentSpecial: 0
01:04:41 DEBUG Root Branch: ShouldBank: true
01:04:41 DEBUG Branch: IsInBankArea: false
01:04:41 INFO Traveling to bank.
01:04:42 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:42 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:43 DEBUG Root -> Waiting on GUI... false
01:04:43 DEBUG checkSpecialTimer.remainingTime: 0
01:04:43 DEBUG checkSpecialTimer: 30000 - 300000
01:04:43 DEBUG specialDrainPercentage: 100
01:04:43 DEBUG currentSpecial: 0
01:04:43 DEBUG Root Branch: ShouldBank: true
01:04:43 DEBUG Branch: IsInBankArea: false
01:04:43 INFO Traveling to bank.
01:04:44 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:44 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:45 DEBUG Root -> Waiting on GUI... false
01:04:45 DEBUG checkSpecialTimer.remainingTime: 0
01:04:45 DEBUG checkSpecialTimer: 30000 - 300000
01:04:45 DEBUG specialDrainPercentage: 100
01:04:46 DEBUG currentSpecial: 0
01:04:46 DEBUG Root Branch: ShouldBank: true
01:04:46 DEBUG Branch: IsInBankArea: false
01:04:46 INFO Traveling to bank.
01:04:46 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:47 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:48 DEBUG Root -> Waiting on GUI... false
01:04:48 DEBUG checkSpecialTimer.remainingTime: 0
01:04:48 DEBUG checkSpecialTimer: 30000 - 300000
01:04:48 DEBUG specialDrainPercentage: 100
01:04:48 DEBUG currentSpecial: 0
01:04:48 DEBUG Root Branch: ShouldBank: true
01:04:48 DEBUG Branch: IsInBankArea: false
01:04:48 INFO Traveling to bank.
01:04:49 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:49 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:50 DEBUG Root -> Waiting on GUI... false
01:04:50 DEBUG checkSpecialTimer.remainingTime: 0
01:04:50 DEBUG checkSpecialTimer: 30000 - 300000
01:04:50 DEBUG specialDrainPercentage: 100
01:04:50 DEBUG currentSpecial: 0
01:04:50 DEBUG Root Branch: ShouldBank: true
01:04:50 DEBUG Branch: IsInBankArea: false
01:04:50 INFO Traveling to bank.
01:04:51 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:51 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:52 DEBUG Root -> Waiting on GUI... false
01:04:52 DEBUG checkSpecialTimer.remainingTime: 0
01:04:52 DEBUG checkSpecialTimer: 30000 - 300000
01:04:52 DEBUG specialDrainPercentage: 100
01:04:52 DEBUG currentSpecial: 0
01:04:52 DEBUG Root Branch: ShouldBank: true
01:04:52 DEBUG Branch: IsInBankArea: false
01:04:52 INFO Traveling to bank.
01:04:53 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:53 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:54 DEBUG Root -> Waiting on GUI... false
01:04:54 DEBUG checkSpecialTimer.remainingTime: 0
01:04:54 DEBUG checkSpecialTimer: 30000 - 300000
01:04:54 DEBUG specialDrainPercentage: 100
01:04:54 DEBUG currentSpecial: 0
01:04:54 DEBUG Root Branch: ShouldBank: true
01:04:55 DEBUG Branch: IsInBankArea: false
01:04:55 INFO Traveling to bank.
01:04:55 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:56 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:57 DEBUG Root -> Waiting on GUI... false
01:04:57 DEBUG checkSpecialTimer.remainingTime: 0
01:04:57 DEBUG checkSpecialTimer: 30000 - 300000
01:04:57 DEBUG specialDrainPercentage: 100
01:04:57 DEBUG currentSpecial: 0
01:04:57 DEBUG Root Branch: ShouldBank: true
01:04:57 DEBUG Branch: IsInBankArea: false
01:04:57 INFO Traveling to bank.
01:04:58 DEBUG Timed action (WebPath#getNext()) took 0ms
01:04:58 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:04:59 DEBUG Root -> Waiting on GUI... false
01:04:59 DEBUG checkSpecialTimer.remainingTime: 0
01:04:59 DEBUG checkSpecialTimer: 30000 - 300000
01:04:59 DEBUG specialDrainPercentage: 100
01:04:59 DEBUG currentSpecial: 0
01:04:59 DEBUG Root Branch: ShouldBank: true
01:04:59 DEBUG Branch: IsInBankArea: false
01:04:59 INFO Traveling to bank.
01:05:00 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:00 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:01 DEBUG Root -> Waiting on GUI... false
01:05:01 DEBUG checkSpecialTimer.remainingTime: 0
01:05:01 DEBUG checkSpecialTimer: 30000 - 300000
01:05:01 DEBUG specialDrainPercentage: 100
01:05:01 DEBUG currentSpecial: 0
01:05:01 DEBUG Root Branch: ShouldBank: true
01:05:01 DEBUG Branch: IsInBankArea: false
01:05:01 INFO Traveling to bank.
01:05:02 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:02 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:04 DEBUG Root -> Waiting on GUI... false
01:05:04 DEBUG checkSpecialTimer.remainingTime: 0
01:05:04 DEBUG checkSpecialTimer: 30000 - 300000
01:05:04 DEBUG specialDrainPercentage: 100
01:05:04 DEBUG currentSpecial: 0
01:05:04 DEBUG Root Branch: ShouldBank: true
01:05:04 DEBUG Branch: IsInBankArea: false
01:05:04 INFO Traveling to bank.
01:05:05 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:05 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:06 DEBUG Root -> Waiting on GUI... false
01:05:06 DEBUG checkSpecialTimer.remainingTime: 0
01:05:06 DEBUG checkSpecialTimer: 30000 - 300000
01:05:06 DEBUG specialDrainPercentage: 100
01:05:06 DEBUG currentSpecial: 0
01:05:06 DEBUG Root Branch: ShouldBank: true
01:05:06 DEBUG Branch: IsInBankArea: false
01:05:06 INFO Traveling to bank.
01:05:07 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:07 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:09 DEBUG Root -> Waiting on GUI... false
01:05:09 DEBUG Executing Humanizer...
01:05:09 INFO Hovering over an NPC: Tramp
01:05:10 INFO Humanizer Timer reset. Will perform Humanizer again in 48 seconds
01:05:10 DEBUG checkSpecialTimer.remainingTime: 0
01:05:10 DEBUG checkSpecialTimer: 30000 - 300000
01:05:10 DEBUG specialDrainPercentage: 100
01:05:10 DEBUG currentSpecial: 0
01:05:10 DEBUG Root Branch: ShouldBank: true
01:05:10 DEBUG Branch: IsInBankArea: false
01:05:10 INFO Traveling to bank.
01:05:11 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:11 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:12 DEBUG Root -> Waiting on GUI... false
01:05:12 DEBUG checkSpecialTimer.remainingTime: 0
01:05:12 DEBUG checkSpecialTimer: 30000 - 300000
01:05:12 DEBUG specialDrainPercentage: 100
01:05:12 DEBUG currentSpecial: 0
01:05:12 DEBUG Root Branch: ShouldBank: true
01:05:12 DEBUG Branch: IsInBankArea: false
01:05:12 INFO Traveling to bank.
01:05:13 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:13 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:14 DEBUG Root -> Waiting on GUI... false
01:05:14 DEBUG checkSpecialTimer.remainingTime: 0
01:05:14 DEBUG checkSpecialTimer: 30000 - 300000
01:05:14 DEBUG specialDrainPercentage: 100
01:05:14 DEBUG currentSpecial: 0
01:05:14 DEBUG Root Branch: ShouldBank: true
01:05:14 DEBUG Branch: IsInBankArea: false
01:05:14 INFO Traveling to bank.
01:05:15 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:15 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:17 DEBUG Root -> Waiting on GUI... false
01:05:17 DEBUG checkSpecialTimer.remainingTime: 0
01:05:17 DEBUG checkSpecialTimer: 30000 - 300000
01:05:17 DEBUG specialDrainPercentage: 100
01:05:17 DEBUG currentSpecial: 0
01:05:17 DEBUG Root Branch: ShouldBank: true
01:05:17 DEBUG Branch: IsInBankArea: false
01:05:17 INFO Traveling to bank.
01:05:18 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:18 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:19 DEBUG Root -> Waiting on GUI... false
01:05:19 DEBUG checkSpecialTimer.remainingTime: 0
01:05:19 DEBUG checkSpecialTimer: 30000 - 300000
01:05:19 DEBUG specialDrainPercentage: 100
01:05:19 DEBUG currentSpecial: 0
01:05:19 DEBUG Root Branch: ShouldBank: true
01:05:19 DEBUG Branch: IsInBankArea: false
01:05:19 INFO Traveling to bank.
01:05:20 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:20 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:22 DEBUG Root -> Waiting on GUI... false
01:05:22 DEBUG checkSpecialTimer.remainingTime: 0
01:05:22 DEBUG checkSpecialTimer: 30000 - 300000
01:05:22 DEBUG specialDrainPercentage: 100
01:05:22 DEBUG currentSpecial: 0
01:05:22 DEBUG Root Branch: ShouldBank: true
01:05:22 DEBUG Branch: IsInBankArea: false
01:05:22 INFO Traveling to bank.
01:05:23 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:23 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:24 DEBUG Root -> Waiting on GUI... false
01:05:24 DEBUG checkSpecialTimer.remainingTime: 0
01:05:24 DEBUG checkSpecialTimer: 30000 - 300000
01:05:24 DEBUG specialDrainPercentage: 100
01:05:24 DEBUG currentSpecial: 0
01:05:24 DEBUG Root Branch: ShouldBank: true
01:05:24 DEBUG Branch: IsInBankArea: false
01:05:24 INFO Traveling to bank.
01:05:25 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:25 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:27 DEBUG Root -> Waiting on GUI... false
01:05:27 DEBUG checkSpecialTimer.remainingTime: 0
01:05:27 DEBUG checkSpecialTimer: 30000 - 300000
01:05:27 DEBUG specialDrainPercentage: 100
01:05:27 DEBUG currentSpecial: 0
01:05:27 DEBUG Root Branch: ShouldBank: true
01:05:27 DEBUG Branch: IsInBankArea: false
01:05:27 INFO Traveling to bank.
01:05:28 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:28 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:29 DEBUG Root -> Waiting on GUI... false
01:05:29 DEBUG checkSpecialTimer.remainingTime: 0
01:05:29 DEBUG checkSpecialTimer: 30000 - 300000
01:05:29 DEBUG specialDrainPercentage: 100
01:05:29 DEBUG currentSpecial: 0
01:05:29 DEBUG Root Branch: ShouldBank: true
01:05:29 DEBUG Branch: IsInBankArea: false
01:05:29 INFO Traveling to bank.
01:05:30 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:30 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:31 DEBUG Root -> Waiting on GUI... false
01:05:31 DEBUG checkSpecialTimer.remainingTime: 0
01:05:31 DEBUG checkSpecialTimer: 30000 - 300000
01:05:31 DEBUG specialDrainPercentage: 100
01:05:31 DEBUG currentSpecial: 0
01:05:31 DEBUG Root Branch: ShouldBank: true
01:05:31 DEBUG Branch: IsInBankArea: false
01:05:31 INFO Traveling to bank.
01:05:32 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:32 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:33 DEBUG Root -> Waiting on GUI... false
01:05:33 DEBUG checkSpecialTimer.remainingTime: 0
01:05:33 DEBUG checkSpecialTimer: 30000 - 300000
01:05:33 DEBUG specialDrainPercentage: 100
01:05:33 DEBUG currentSpecial: 0
01:05:33 DEBUG Root Branch: ShouldBank: true
01:05:33 DEBUG Branch: IsInBankArea: false
01:05:33 INFO Traveling to bank.
01:05:34 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:34 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:36 DEBUG Root -> Waiting on GUI... false
01:05:36 DEBUG checkSpecialTimer.remainingTime: 0
01:05:36 DEBUG checkSpecialTimer: 30000 - 300000
01:05:36 DEBUG specialDrainPercentage: 100
01:05:36 DEBUG currentSpecial: 0
01:05:36 DEBUG Root Branch: ShouldBank: true
01:05:36 DEBUG Branch: IsInBankArea: false
01:05:36 INFO Traveling to bank.
01:05:37 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:37 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:38 DEBUG Root -> Waiting on GUI... false
01:05:38 DEBUG checkSpecialTimer.remainingTime: 0
01:05:38 DEBUG checkSpecialTimer: 30000 - 300000
01:05:38 DEBUG specialDrainPercentage: 100
01:05:38 DEBUG currentSpecial: 0
01:05:38 DEBUG Root Branch: ShouldBank: true
01:05:38 DEBUG Branch: IsInBankArea: false
01:05:38 INFO Traveling to bank.
01:05:39 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:39 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:40 DEBUG Root -> Waiting on GUI... false
01:05:40 DEBUG checkSpecialTimer.remainingTime: 0
01:05:40 DEBUG checkSpecialTimer: 30000 - 300000
01:05:40 DEBUG specialDrainPercentage: 100
01:05:40 DEBUG currentSpecial: 0
01:05:40 DEBUG Root Branch: ShouldBank: true
01:05:40 DEBUG Branch: IsInBankArea: false
01:05:40 INFO Traveling to bank.
01:05:41 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:41 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:43 DEBUG Root -> Waiting on GUI... false
01:05:43 DEBUG checkSpecialTimer.remainingTime: 0
01:05:43 DEBUG checkSpecialTimer: 30000 - 300000
01:05:43 DEBUG specialDrainPercentage: 100
01:05:43 DEBUG currentSpecial: 0
01:05:43 DEBUG Root Branch: ShouldBank: true
01:05:43 DEBUG Branch: IsInBankArea: false
01:05:43 INFO Traveling to bank.
01:05:44 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:44 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:45 DEBUG Root -> Waiting on GUI... false
01:05:45 DEBUG checkSpecialTimer.remainingTime: 0
01:05:45 DEBUG checkSpecialTimer: 30000 - 300000
01:05:45 DEBUG specialDrainPercentage: 100
01:05:45 DEBUG currentSpecial: 0
01:05:45 DEBUG Root Branch: ShouldBank: true
01:05:45 DEBUG Branch: IsInBankArea: false
01:05:45 INFO Traveling to bank.
01:05:46 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:46 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:47 DEBUG Root -> Waiting on GUI... false
01:05:48 DEBUG checkSpecialTimer.remainingTime: 0
01:05:48 DEBUG checkSpecialTimer: 30000 - 300000
01:05:48 DEBUG specialDrainPercentage: 100
01:05:48 DEBUG currentSpecial: 0
01:05:48 DEBUG Root Branch: ShouldBank: true
01:05:48 DEBUG Branch: IsInBankArea: false
01:05:48 INFO Traveling to bank.
01:05:48 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:49 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:50 DEBUG Root -> Waiting on GUI... false
01:05:50 DEBUG checkSpecialTimer.remainingTime: 0
01:05:50 DEBUG checkSpecialTimer: 30000 - 300000
01:05:50 DEBUG specialDrainPercentage: 100
01:05:50 DEBUG currentSpecial: 0
01:05:50 DEBUG Root Branch: ShouldBank: true
01:05:50 DEBUG Branch: IsInBankArea: false
01:05:50 INFO Traveling to bank.
01:05:51 DEBUG Timed action (WebPath#getNext()) took 0ms
01:05:51 DEBUG [WebPath] Incremented the last successful step index cache to 14.
01:05:52 DEBUG Root -> Waiting on GUI... false
01:05:52 INFO Bot has gotten stuck and triggered failsafe. Session will now stop to prevent further charges.
01:05:53 INFO Please inform Proxi of the issue in the discussion thread and link your log file.
01:05:54 INFO Bot has gotten stuck and triggered failsafe. Session will now stop to prevent further charges. Please inform Proxi of the issue in the discussion thread and link your log file.