00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\matt\RuneMate\logs\ApexCrabber PRO 4-06 13-32-21.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Root -> Waiting on GUI... true
00:00:01 DEBUG Root -> Waiting on GUI... true
00:00:03 DEBUG Root -> Waiting on GUI... true
00:00:05 DEBUG Root -> Waiting on GUI... true
00:00:07 DEBUG Root -> Waiting on GUI... true
00:00:08 DEBUG Root -> Waiting on GUI... true
00:00:10 DEBUG Root -> Waiting on GUI... true
00:00:12 DEBUG Root -> Waiting on GUI... true
00:00:14 DEBUG Root -> Waiting on GUI... true
00:00:15 DEBUG Root -> Waiting on GUI... true
00:00:17 DEBUG Root -> Waiting on GUI... true
00:00:19 DEBUG Root -> Waiting on GUI... true
00:00:21 DEBUG Root -> Waiting on GUI... true
00:00:22 DEBUG Root -> Waiting on GUI... true
00:00:24 DEBUG Root -> Waiting on GUI... true
00:00:26 DEBUG Root -> Waiting on GUI... true
00:00:28 DEBUG Root -> Waiting on GUI... false
00:00:28 DEBUG Attempting to update statistics...
00:00:28 DEBUG Forum Name: Randy32
00:00:28 DEBUG Sessions Settings:
00:00:28 DEBUG Game: OSRS
00:00:28 DEBUG Break Enabled: false
00:00:28 DEBUG StopAfterMinutes: 0
00:00:28 DEBUG Location: CRAB_ISLAND
00:00:28 DEBUG PlayStyle: STAND_STILL
00:00:28 DEBUG StandStill Coord: Coordinate(1764, 3445, 0)
00:00:28 DEBUG HP Level: 60
00:00:28 DEBUG Heal Percent: 50.0
00:00:28 DEBUG Using Food: false
00:00:28 DEBUG Food Type:
00:00:28 DEBUG Food Quantity: 10
00:00:28 DEBUG Using Potions: true
00:00:28 DEBUG Potion Type: SP_STR
00:00:28 DEBUG Potion Quantity: 10
00:00:28 DEBUG Stop Out Of Potions: false
00:00:28 DEBUG Pickup Range Equipment: false
00:00:28 DEBUG Player Run Count: 2
00:00:28 DEBUG World Hop: false
00:00:28 DEBUG Player Position: Coordinate(1764, 3445, 0)
00:00:29 DEBUG checkSpecialTimer.remainingTime: 206
00:00:29 DEBUG checkSpecialTimer: 30000 - 300001
00:00:29 DEBUG specialDrainPercentage: 100
00:00:29 DEBUG currentSpecial: 10
00:00:29 DEBUG Root Branch: IsHealingNeeded: false
00:00:29 DEBUG Branch: InventoryHasEquipment: false
00:00:29 DEBUG Branch: AreSkillsLow: false
00:00:31 DEBUG Branch: IsAttacking: true
00:00:31 INFO Currently Attacking. Delaying next action...
00:00:33 DEBUG Root -> Waiting on GUI... false
00:00:33 DEBUG checkSpecialTimer.remainingTime: 202
00:00:33 DEBUG checkSpecialTimer: 30000 - 300001
00:00:33 DEBUG specialDrainPercentage: 100
00:00:33 DEBUG currentSpecial: 10
00:00:33 INFO Currently Attacking. Delaying next action...
00:00:38 DEBUG Root -> Waiting on GUI... false
00:00:38 DEBUG checkSpecialTimer.remainingTime: 197
00:00:38 DEBUG checkSpecialTimer: 30000 - 300001
00:00:38 DEBUG specialDrainPercentage: 100
00:00:38 DEBUG currentSpecial: 20
00:00:38 DEBUG Root Branch: IsHealingNeeded: false
00:00:38 DEBUG Branch: InventoryHasEquipment: false
00:00:38 DEBUG Branch: AreSkillsLow: false
00:00:38 DEBUG Branch: IsAttacking: true
00:00:38 INFO Currently Attacking. Delaying next action...
00:00:43 DEBUG Root -> Waiting on GUI... false
00:00:43 DEBUG checkSpecialTimer.remainingTime: 192
00:00:43 DEBUG checkSpecialTimer: 30000 - 300001
00:00:43 DEBUG specialDrainPercentage: 100
00:00:43 DEBUG currentSpecial: 20
00:00:43 INFO Currently Attacking. Delaying next action...
00:00:45 DEBUG Root -> Waiting on GUI... false
00:00:45 DEBUG checkSpecialTimer.remainingTime: 190
00:00:45 DEBUG checkSpecialTimer: 30000 - 300001
00:00:45 DEBUG specialDrainPercentage: 100
00:00:45 DEBUG currentSpecial: 20
00:00:45 DEBUG Root Branch: IsHealingNeeded: false
00:00:45 DEBUG Branch: InventoryHasEquipment: false
00:00:45 DEBUG Branch: AreSkillsLow: false
00:00:45 DEBUG Branch: IsAttacking: true
00:00:45 INFO Currently Attacking. Delaying next action...
00:00:49 DEBUG Root -> Waiting on GUI... false
00:00:49 DEBUG checkSpecialTimer.remainingTime: 186
00:00:49 DEBUG checkSpecialTimer: 30000 - 300001
00:00:49 DEBUG specialDrainPercentage: 100
00:00:49 DEBUG currentSpecial: 20
00:00:49 INFO Currently Attacking. Delaying next action...
00:00:52 DEBUG Root -> Waiting on GUI... false
00:00:52 DEBUG checkSpecialTimer.remainingTime: 183
00:00:52 DEBUG checkSpecialTimer: 30000 - 300001
00:00:52 DEBUG specialDrainPercentage: 100
00:00:52 DEBUG currentSpecial: 20
00:00:52 INFO Currently Attacking. Delaying next action...
00:00:53 DEBUG Root -> Waiting on GUI... false
00:00:53 DEBUG checkSpecialTimer.remainingTime: 181
00:00:53 DEBUG checkSpecialTimer: 30000 - 300001
00:00:53 DEBUG specialDrainPercentage: 100
00:00:53 DEBUG currentSpecial: 20
00:00:53 DEBUG Root Branch: IsHealingNeeded: false
00:00:53 DEBUG Branch: InventoryHasEquipment: false
00:00:53 DEBUG Branch: AreSkillsLow: false
00:00:54 DEBUG Branch: IsAttacking: true
00:00:54 INFO Currently Attacking. Delaying next action...
00:00:58 DEBUG Root -> Waiting on GUI... false
00:00:58 DEBUG checkSpecialTimer.remainingTime: 177
00:00:58 DEBUG checkSpecialTimer: 30000 - 300001
00:00:58 DEBUG specialDrainPercentage: 100
00:00:58 DEBUG currentSpecial: 20
00:00:58 INFO Currently Attacking. Delaying next action...
00:01:03 DEBUG Root -> Waiting on GUI... false
00:01:03 DEBUG checkSpecialTimer.remainingTime: 171
00:01:03 DEBUG checkSpecialTimer: 30000 - 300001
00:01:03 DEBUG specialDrainPercentage: 100
00:01:03 DEBUG currentSpecial: 20
00:01:03 DEBUG Root Branch: IsHealingNeeded: false
00:01:03 DEBUG Branch: InventoryHasEquipment: false
00:01:03 DEBUG Branch: AreSkillsLow: false
00:01:03 DEBUG Branch: IsAttacking: true
00:01:03 INFO Currently Attacking. Delaying next action...
00:01:08 DEBUG Root -> Waiting on GUI... false
00:01:08 DEBUG checkSpecialTimer.remainingTime: 167
00:01:08 DEBUG checkSpecialTimer: 30000 - 300001
00:01:08 DEBUG specialDrainPercentage: 100
00:01:08 DEBUG currentSpecial: 30
00:01:08 INFO Currently Attacking. Delaying next action...
00:01:12 DEBUG Root -> Waiting on GUI... false
00:01:12 DEBUG checkSpecialTimer.remainingTime: 162
00:01:12 DEBUG checkSpecialTimer: 30000 - 300001
00:01:12 DEBUG specialDrainPercentage: 100
00:01:12 DEBUG currentSpecial: 30
00:01:12 DEBUG Root Branch: IsHealingNeeded: false
00:01:12 DEBUG Branch: InventoryHasEquipment: false
00:01:12 DEBUG Branch: AreSkillsLow: false
00:01:12 DEBUG Branch: IsAttacking: true
00:01:12 INFO Currently Attacking. Delaying next action...
00:01:16 DEBUG Root -> Waiting on GUI... false
00:01:16 DEBUG checkSpecialTimer.remainingTime: 159
00:01:16 DEBUG checkSpecialTimer: 30000 - 300001
00:01:16 DEBUG specialDrainPercentage: 100
00:01:16 DEBUG currentSpecial: 30
00:01:16 INFO Currently Attacking. Delaying next action...
00:01:18 DEBUG Root -> Waiting on GUI... false
00:01:18 DEBUG checkSpecialTimer.remainingTime: 157
00:01:18 DEBUG checkSpecialTimer: 30000 - 300001
00:01:18 DEBUG specialDrainPercentage: 100
00:01:18 DEBUG currentSpecial: 30
00:01:18 DEBUG Root Branch: IsHealingNeeded: false
00:01:18 DEBUG Branch: InventoryHasEquipment: false
00:01:18 DEBUG Branch: AreSkillsLow: false
00:01:18 DEBUG Branch: IsAttacking: true
00:01:18 INFO Currently Attacking. Delaying next action...
00:01:21 DEBUG Root -> Waiting on GUI... false
00:01:21 DEBUG checkSpecialTimer.remainingTime: 154
00:01:21 DEBUG checkSpecialTimer: 30000 - 300001
00:01:21 DEBUG specialDrainPercentage: 100
00:01:21 DEBUG currentSpecial: 30
00:01:21 INFO Currently Attacking. Delaying next action...
00:01:22 DEBUG Root -> Waiting on GUI... false
00:01:22 DEBUG checkSpecialTimer.remainingTime: 152
00:01:22 DEBUG checkSpecialTimer: 30000 - 300001
00:01:22 DEBUG specialDrainPercentage: 100
00:01:22 DEBUG currentSpecial: 30
00:01:22 DEBUG Root Branch: IsHealingNeeded: false
00:01:22 DEBUG Branch: InventoryHasEquipment: false
00:01:22 DEBUG Branch: AreSkillsLow: false
00:01:23 DEBUG Branch: IsAttacking: true
00:01:23 INFO Currently Attacking. Delaying next action...
00:01:27 DEBUG Root -> Waiting on GUI... false
00:01:27 DEBUG Executing Humanizer...
00:01:27 INFO Humanizer Timer reset. Will perform Humanizer again in 60 seconds
00:01:27 DEBUG checkSpecialTimer.remainingTime: 147
00:01:27 DEBUG checkSpecialTimer: 30000 - 300001
00:01:27 DEBUG specialDrainPercentage: 100
00:01:27 DEBUG currentSpecial: 30
00:01:27 INFO Currently Attacking. Delaying next action...
00:01:30 DEBUG Root -> Waiting on GUI... false
00:01:30 DEBUG checkSpecialTimer.remainingTime: 145
00:01:30 DEBUG checkSpecialTimer: 30000 - 300001
00:01:30 DEBUG specialDrainPercentage: 100
00:01:30 DEBUG currentSpecial: 30
00:01:30 DEBUG Root Branch: IsHealingNeeded: false
00:01:30 DEBUG Branch: InventoryHasEquipment: false
00:01:30 DEBUG Branch: AreSkillsLow: false
00:01:30 DEBUG Branch: IsAttacking: true
00:01:30 INFO Currently Attacking. Delaying next action...
00:01:34 DEBUG Root -> Waiting on GUI... false
00:01:34 DEBUG checkSpecialTimer.remainingTime: 140
00:01:34 DEBUG checkSpecialTimer: 30000 - 300001
00:01:34 DEBUG specialDrainPercentage: 100
00:01:34 DEBUG currentSpecial: 30
00:01:34 INFO Currently Attacking. Delaying next action...
00:01:35 DEBUG Root -> Waiting on GUI... false
00:01:35 DEBUG checkSpecialTimer.remainingTime: 139
00:01:35 DEBUG checkSpecialTimer: 30000 - 300001
00:01:35 DEBUG specialDrainPercentage: 100
00:01:35 DEBUG currentSpecial: 30
00:01:35 INFO Currently Attacking. Delaying next action...
00:01:37 DEBUG Root -> Waiting on GUI... false
00:01:37 DEBUG checkSpecialTimer.remainingTime: 137
00:01:37 DEBUG checkSpecialTimer: 30000 - 300001
00:01:37 DEBUG specialDrainPercentage: 100
00:01:37 DEBUG currentSpecial: 40
00:01:37 DEBUG Root Branch: IsHealingNeeded: false
00:01:37 DEBUG Branch: InventoryHasEquipment: false
00:01:37 DEBUG Branch: AreSkillsLow: false
00:01:37 DEBUG Branch: IsAttacking: true
00:01:37 INFO Currently Attacking. Delaying next action...
00:01:41 DEBUG Root -> Waiting on GUI... false
00:01:41 DEBUG checkSpecialTimer.remainingTime: 133
00:01:41 DEBUG checkSpecialTimer: 30000 - 300001
00:01:41 DEBUG specialDrainPercentage: 100
00:01:41 DEBUG currentSpecial: 40
00:01:41 INFO Currently Attacking. Delaying next action...
00:01:44 DEBUG Root -> Waiting on GUI... false
00:01:44 DEBUG checkSpecialTimer.remainingTime: 131
00:01:44 DEBUG checkSpecialTimer: 30000 - 300001
00:01:44 DEBUG specialDrainPercentage: 100
00:01:44 DEBUG currentSpecial: 40
00:01:44 DEBUG Root Branch: IsHealingNeeded: false
00:01:44 DEBUG Branch: InventoryHasEquipment: false
00:01:44 DEBUG Branch: AreSkillsLow: false
00:01:44 DEBUG Branch: IsAttacking: true
00:01:44 INFO Currently Attacking. Delaying next action...
00:01:49 DEBUG Root -> Waiting on GUI... false
00:01:49 DEBUG checkSpecialTimer.remainingTime: 126
00:01:49 DEBUG checkSpecialTimer: 30000 - 300001
00:01:49 DEBUG specialDrainPercentage: 100
00:01:49 DEBUG currentSpecial: 40
00:01:49 INFO Currently Attacking. Delaying next action...
00:01:53 DEBUG Root -> Waiting on GUI... false
00:01:53 DEBUG checkSpecialTimer.remainingTime: 122
00:01:53 DEBUG checkSpecialTimer: 30000 - 300001
00:01:53 DEBUG specialDrainPercentage: 100
00:01:53 DEBUG currentSpecial: 40
00:01:53 DEBUG Root Branch: IsHealingNeeded: false
00:01:53 DEBUG Branch: InventoryHasEquipment: false
00:01:53 DEBUG Branch: AreSkillsLow: false
00:01:53 DEBUG Branch: IsAttacking: true
00:01:53 INFO Currently Attacking. Delaying next action...
00:01:55 DEBUG Root -> Waiting on GUI... false
00:01:55 DEBUG checkSpecialTimer.remainingTime: 119
00:01:55 DEBUG checkSpecialTimer: 30000 - 300001
00:01:55 DEBUG specialDrainPercentage: 100
00:01:55 DEBUG currentSpecial: 40
00:01:55 INFO Currently Attacking. Delaying next action...
00:01:56 DEBUG Root -> Waiting on GUI... false
00:01:56 DEBUG checkSpecialTimer.remainingTime: 118
00:01:56 DEBUG checkSpecialTimer: 30000 - 300001
00:01:56 DEBUG specialDrainPercentage: 100
00:01:56 DEBUG currentSpecial: 40
00:01:56 DEBUG Root Branch: IsHealingNeeded: false
00:01:56 DEBUG Branch: InventoryHasEquipment: false
00:01:56 DEBUG Branch: AreSkillsLow: false
00:01:56 DEBUG Branch: IsAttacking: true
00:01:56 INFO Currently Attacking. Delaying next action...
00:02:00 DEBUG Root -> Waiting on GUI... false
00:02:00 DEBUG checkSpecialTimer.remainingTime: 114
00:02:00 DEBUG checkSpecialTimer: 30000 - 300001
00:02:00 DEBUG specialDrainPercentage: 100
00:02:00 DEBUG currentSpecial: 40
00:02:00 INFO Currently Attacking. Delaying next action...
00:02:06 DEBUG Root -> Waiting on GUI... false
00:02:06 DEBUG checkSpecialTimer.remainingTime: 108
00:02:06 DEBUG checkSpecialTimer: 30000 - 300001
00:02:06 DEBUG specialDrainPercentage: 100
00:02:06 DEBUG currentSpecial: 40
00:02:06 INFO Currently Attacking. Delaying next action...
00:02:07 DEBUG Root -> Waiting on GUI... false
00:02:07 DEBUG checkSpecialTimer.remainingTime: 108
00:02:07 DEBUG checkSpecialTimer: 30000 - 300001
00:02:07 DEBUG specialDrainPercentage: 100
00:02:07 DEBUG currentSpecial: 50
00:02:07 DEBUG Root Branch: IsHealingNeeded: false
00:02:07 DEBUG Branch: InventoryHasEquipment: false
00:02:07 DEBUG Branch: AreSkillsLow: false
00:02:07 DEBUG Branch: IsAttacking: true
00:02:07 INFO Currently Attacking. Delaying next action...
00:02:12 DEBUG Root -> Waiting on GUI... false
00:02:12 DEBUG checkSpecialTimer.remainingTime: 103
00:02:12 DEBUG checkSpecialTimer: 30000 - 300001
00:02:12 DEBUG specialDrainPercentage: 100
00:02:12 DEBUG currentSpecial: 50
00:02:12 INFO Currently Attacking. Delaying next action...
00:02:16 DEBUG Root -> Waiting on GUI... false
00:02:16 DEBUG checkSpecialTimer.remainingTime: 98
00:02:16 DEBUG checkSpecialTimer: 30000 - 300001
00:02:16 DEBUG specialDrainPercentage: 100
00:02:16 DEBUG currentSpecial: 50
00:02:16 DEBUG Root Branch: IsHealingNeeded: false
00:02:16 DEBUG Branch: InventoryHasEquipment: false
00:02:16 DEBUG Branch: AreSkillsLow: false
00:02:17 DEBUG Branch: IsAttacking: true
00:02:17 INFO Currently Attacking. Delaying next action...
00:02:20 DEBUG Root -> Waiting on GUI... false
00:02:20 DEBUG checkSpecialTimer.remainingTime: 95
00:02:20 DEBUG checkSpecialTimer: 30000 - 300001
00:02:20 DEBUG specialDrainPercentage: 100
00:02:20 DEBUG currentSpecial: 50
00:02:20 INFO Currently Attacking. Delaying next action...
00:02:21 DEBUG Root -> Waiting on GUI... false
00:02:21 DEBUG checkSpecialTimer.remainingTime: 94
00:02:21 DEBUG checkSpecialTimer: 30000 - 300001
00:02:21 DEBUG specialDrainPercentage: 100
00:02:21 DEBUG currentSpecial: 50
00:02:21 DEBUG Root Branch: IsHealingNeeded: false
00:02:21 DEBUG Branch: InventoryHasEquipment: false
00:02:21 DEBUG Branch: AreSkillsLow: false
00:02:21 DEBUG Branch: IsAttacking: true
00:02:21 INFO Currently Attacking. Delaying next action...
00:02:24 DEBUG Root -> Waiting on GUI... false
00:02:24 DEBUG checkSpecialTimer.remainingTime: 91
00:02:24 DEBUG checkSpecialTimer: 30000 - 300001
00:02:24 DEBUG specialDrainPercentage: 100
00:02:24 DEBUG currentSpecial: 50
00:02:24 INFO Currently Attacking. Delaying next action...
00:02:25 DEBUG Root -> Waiting on GUI... false
00:02:25 DEBUG checkSpecialTimer.remainingTime: 90
00:02:25 DEBUG checkSpecialTimer: 30000 - 300001
00:02:25 DEBUG specialDrainPercentage: 100
00:02:25 DEBUG currentSpecial: 50
00:02:25 DEBUG Root Branch: IsHealingNeeded: false
00:02:25 DEBUG Branch: InventoryHasEquipment: false
00:02:25 DEBUG Branch: AreSkillsLow: false
00:02:25 DEBUG Branch: IsAttacking: true
00:02:25 INFO Currently Attacking. Delaying next action...
00:02:27 DEBUG Root -> Waiting on GUI... false
00:02:27 DEBUG checkSpecialTimer.remainingTime: 88
00:02:27 DEBUG checkSpecialTimer: 30000 - 300001
00:02:27 DEBUG specialDrainPercentage: 100
00:02:27 DEBUG currentSpecial: 50
00:02:27 INFO Currently Attacking. Delaying next action...
00:02:29 DEBUG Root -> Waiting on GUI... false
00:02:29 DEBUG Executing Humanizer...
00:02:29 INFO Moving mouse to edge of screen.
00:02:30 INFO Humanizer Timer reset. Will perform Humanizer again in 33 seconds
00:02:30 DEBUG checkSpecialTimer.remainingTime: 84
00:02:30 DEBUG checkSpecialTimer: 30000 - 300001
00:02:30 DEBUG specialDrainPercentage: 100
00:02:30 DEBUG currentSpecial: 50
00:02:30 DEBUG Root Branch: IsHealingNeeded: false
00:02:30 DEBUG Root Branch: CrabArea!ContainsPlayer: true
00:02:30 INFO Traveling to boat guy.
00:02:31 DEBUG That bitch be null, walking with bresenham
00:02:34 DEBUG Root -> Waiting on GUI... false
00:02:34 DEBUG checkSpecialTimer.remainingTime: 81
00:02:34 DEBUG checkSpecialTimer: 30000 - 300001
00:02:34 DEBUG specialDrainPercentage: 100
00:02:34 DEBUG currentSpecial: 50
00:02:34 DEBUG Root Branch: IsHealingNeeded: false
00:02:34 DEBUG Root Branch: OffSpotCoord: true
00:02:34 INFO Traveling to crab spot.
00:02:34 DEBUG RegionPath added: Path[Coordinate(1770, 3447, 0) -> Coordinate(1769, 3447, 0) -> Coordinate(1768, 3447, 0) -> Coordinate(1767, 3447, 0) -> Coordinate(1767, 3446, 0) -> Coordinate(1766, 3446, 0) -> Coordinate(1766, 3445, 0) -> Coordinate(1765, 3445, 0) -> Coordinate(1764, 3445, 0)]
00:02:37 DEBUG Root -> Waiting on GUI... false
00:02:37 DEBUG checkSpecialTimer.remainingTime: 78
00:02:37 DEBUG checkSpecialTimer: 30000 - 300001
00:02:37 DEBUG specialDrainPercentage: 100
00:02:37 DEBUG currentSpecial: 60
00:02:37 DEBUG Root Branch: IsHealingNeeded: false
00:02:37 DEBUG Root Branch: OffSpotCoord: true
00:02:37 INFO Traveling to crab spot.
00:02:37 DEBUG Path[Coordinate(1770, 3447, 0) -> Coordinate(1769, 3447, 0) -> Coordinate(1768, 3447, 0) -> Coordinate(1767, 3447, 0) -> Coordinate(1767, 3446, 0) -> Coordinate(1766, 3446, 0) -> Coordinate(1766, 3445, 0) -> Coordinate(1765, 3445, 0) -> Coordinate(1764, 3445, 0)]
00:02:38 DEBUG Root -> Waiting on GUI... false
00:02:38 DEBUG checkSpecialTimer.remainingTime: 76
00:02:38 DEBUG checkSpecialTimer: 30000 - 300001
00:02:38 DEBUG specialDrainPercentage: 100
00:02:38 DEBUG currentSpecial: 60
00:02:38 DEBUG Root Branch: IsHealingNeeded: false
00:02:38 DEBUG Root Branch: OffSpotCoord: true
00:02:38 INFO Traveling to crab spot.
00:02:40 DEBUG Root -> Waiting on GUI... false
00:02:40 DEBUG checkSpecialTimer.remainingTime: 74
00:02:40 DEBUG checkSpecialTimer: 30000 - 300001
00:02:40 DEBUG specialDrainPercentage: 100
00:02:40 DEBUG currentSpecial: 60
00:02:40 DEBUG Root Branch: IsHealingNeeded: false
00:02:40 DEBUG Branch: InventoryHasEquipment: false
00:02:40 DEBUG Branch: AreSkillsLow: false
00:02:40 DEBUG Branch: IsAttacking: true
00:02:40 INFO Currently Attacking. Delaying next action...
00:02:43 DEBUG Root -> Waiting on GUI... false
00:02:43 DEBUG checkSpecialTimer.remainingTime: 72
00:02:43 DEBUG checkSpecialTimer: 30000 - 300001
00:02:43 DEBUG specialDrainPercentage: 100
00:02:43 DEBUG currentSpecial: 60
00:02:43 INFO Currently Attacking. Delaying next action...
00:02:44 DEBUG Root -> Waiting on GUI... false
00:02:44 DEBUG checkSpecialTimer.remainingTime: 71
00:02:44 DEBUG checkSpecialTimer: 30000 - 300001
00:02:44 DEBUG specialDrainPercentage: 100
00:02:44 DEBUG currentSpecial: 60
00:02:44 DEBUG Root Branch: IsHealingNeeded: false
00:02:44 DEBUG Branch: InventoryHasEquipment: false
00:02:44 DEBUG Branch: AreSkillsLow: false
00:02:44 DEBUG Branch: IsAttacking: true
00:02:44 INFO Currently Attacking. Delaying next action...
00:02:48 DEBUG Root -> Waiting on GUI... false
00:02:48 DEBUG checkSpecialTimer.remainingTime: 67
00:02:48 DEBUG checkSpecialTimer: 30000 - 300001
00:02:48 DEBUG specialDrainPercentage: 100
00:02:48 DEBUG currentSpecial: 60
00:02:48 INFO Currently Attacking. Delaying next action...
00:02:49 DEBUG Root -> Waiting on GUI... false
00:02:49 DEBUG checkSpecialTimer.remainingTime: 66
00:02:49 DEBUG checkSpecialTimer: 30000 - 300001
00:02:49 DEBUG specialDrainPercentage: 100
00:02:49 DEBUG currentSpecial: 60
00:02:49 DEBUG Root Branch: IsHealingNeeded: false
00:02:49 DEBUG Branch: InventoryHasEquipment: false
00:02:49 DEBUG Branch: AreSkillsLow: false
00:02:49 DEBUG Branch: IsAttacking: true
00:02:49 INFO Currently Attacking. Delaying next action...
00:02:53 DEBUG Root -> Waiting on GUI... false
00:02:53 DEBUG checkSpecialTimer.remainingTime: 62
00:02:53 DEBUG checkSpecialTimer: 30000 - 300001
00:02:53 DEBUG specialDrainPercentage: 100
00:02:53 DEBUG currentSpecial: 60
00:02:53 INFO Currently Attacking. Delaying next action...
00:02:54 DEBUG Root -> Waiting on GUI... false
00:02:54 DEBUG checkSpecialTimer.remainingTime: 61
00:02:54 DEBUG checkSpecialTimer: 30000 - 300001
00:02:54 DEBUG specialDrainPercentage: 100
00:02:54 DEBUG currentSpecial: 60
00:02:54 DEBUG Root Branch: IsHealingNeeded: false
00:02:54 DEBUG Root Branch: OffSpotCoord: true
00:02:54 INFO Traveling to crab spot.
00:02:55 DEBUG Root -> Waiting on GUI... false
00:02:55 DEBUG checkSpecialTimer.remainingTime: 59
00:02:55 DEBUG checkSpecialTimer: 30000 - 300001
00:02:55 DEBUG specialDrainPercentage: 100
00:02:55 DEBUG currentSpecial: 60
00:02:55 DEBUG Root Branch: IsHealingNeeded: false
00:02:55 DEBUG Root Branch: OffSpotCoord: true
00:02:55 INFO Traveling to crab spot.
00:02:57 DEBUG Root -> Waiting on GUI... false
00:02:57 DEBUG checkSpecialTimer.remainingTime: 58
00:02:57 DEBUG checkSpecialTimer: 30000 - 300001
00:02:57 DEBUG specialDrainPercentage: 100
00:02:57 DEBUG currentSpecial: 60
00:02:57 DEBUG Root Branch: IsHealingNeeded: false
00:02:57 DEBUG Root Branch: OffSpotCoord: true
00:02:57 INFO Traveling to crab spot.
00:02:58 DEBUG Root -> Waiting on GUI... false
00:02:58 DEBUG checkSpecialTimer.remainingTime: 57
00:02:58 DEBUG checkSpecialTimer: 30000 - 300001
00:02:58 DEBUG specialDrainPercentage: 100
00:02:58 DEBUG currentSpecial: 60
00:02:58 DEBUG Root Branch: IsHealingNeeded: false
00:02:58 DEBUG Root Branch: OffSpotCoord: true
00:02:58 INFO Traveling to crab spot.
00:02:59 DEBUG Root -> Waiting on GUI... false
00:02:59 DEBUG Attempting to update statistics...
00:03:00 DEBUG Successfully updated user statistics.
00:03:00 DEBUG checkSpecialTimer.remainingTime: 55
00:03:00 DEBUG checkSpecialTimer: 30000 - 300001
00:03:00 DEBUG specialDrainPercentage: 100
00:03:00 DEBUG currentSpecial: 60
00:03:00 DEBUG Root Branch: IsHealingNeeded: false
00:03:00 DEBUG Root Branch: OffSpotCoord: true
00:03:00 INFO Traveling to crab spot.
00:03:01 DEBUG Root -> Waiting on GUI... false
00:03:01 DEBUG checkSpecialTimer.remainingTime: 53
00:03:01 DEBUG checkSpecialTimer: 30000 - 300001
00:03:01 DEBUG specialDrainPercentage: 100
00:03:01 DEBUG currentSpecial: 60
00:03:01 DEBUG Root Branch: IsHealingNeeded: false
00:03:01 DEBUG Root Branch: OffSpotCoord: true
00:03:01 INFO Traveling to crab spot.
00:03:03 DEBUG Root -> Waiting on GUI... false
00:03:03 DEBUG checkSpecialTimer.remainingTime: 52
00:03:03 DEBUG checkSpecialTimer: 30000 - 300001
00:03:03 DEBUG specialDrainPercentage: 100
00:03:03 DEBUG currentSpecial: 60
00:03:03 DEBUG Root Branch: IsHealingNeeded: false
00:03:03 DEBUG Branch: InventoryHasEquipment: false
00:03:03 DEBUG Branch: AreSkillsLow: false
00:03:03 DEBUG Branch: IsAttacking: true
00:03:03 INFO Currently Attacking. Delaying next action...
00:03:09 DEBUG Root -> Waiting on GUI... false
00:03:09 DEBUG Executing Humanizer...
00:03:09 INFO Hovering over an NPC: Sand Crab
00:03:11 INFO Humanizer Timer reset. Will perform Humanizer again in 10 seconds
00:03:11 DEBUG checkSpecialTimer.remainingTime: 44
00:03:11 DEBUG checkSpecialTimer: 30000 - 300001
00:03:11 DEBUG specialDrainPercentage: 100
00:03:11 DEBUG currentSpecial: 70
00:03:11 INFO Currently Attacking. Delaying next action...
00:03:12 DEBUG Root -> Waiting on GUI... false
00:03:12 DEBUG checkSpecialTimer.remainingTime: 42
00:03:12 DEBUG checkSpecialTimer: 30000 - 300001
00:03:12 DEBUG specialDrainPercentage: 100
00:03:12 DEBUG currentSpecial: 70
00:03:12 DEBUG Root Branch: IsHealingNeeded: false
00:03:12 DEBUG Branch: InventoryHasEquipment: false
00:03:12 DEBUG Branch: AreSkillsLow: false
00:03:13 DEBUG Branch: IsAttacking: true
00:03:13 INFO Currently Attacking. Delaying next action...
00:03:16 DEBUG Root -> Waiting on GUI... false
00:03:16 DEBUG checkSpecialTimer.remainingTime: 38
00:03:16 DEBUG checkSpecialTimer: 30000 - 300001
00:03:16 DEBUG specialDrainPercentage: 100
00:03:16 DEBUG currentSpecial: 70
00:03:16 INFO Currently Attacking. Delaying next action...
00:03:19 DEBUG Root -> Waiting on GUI... false
00:03:19 DEBUG checkSpecialTimer.remainingTime: 36
00:03:19 DEBUG checkSpecialTimer: 30000 - 300001
00:03:19 DEBUG specialDrainPercentage: 100
00:03:19 DEBUG currentSpecial: 70
00:03:19 DEBUG Root Branch: IsHealingNeeded: false
00:03:19 DEBUG Branch: InventoryHasEquipment: false
00:03:19 DEBUG Branch: AreSkillsLow: false
00:03:19 DEBUG Branch: IsAttacking: true
00:03:19 INFO Currently Attacking. Delaying next action...
00:03:22 DEBUG Root -> Waiting on GUI... false
00:03:22 DEBUG Executing Humanizer...
00:03:22 INFO Right-Clicking NPC: Sand Crab
00:03:24 INFO Humanizer Timer reset. Will perform Humanizer again in 43 seconds
00:03:24 DEBUG checkSpecialTimer.remainingTime: 30
00:03:24 DEBUG checkSpecialTimer: 30000 - 300001
00:03:24 DEBUG specialDrainPercentage: 100
00:03:24 DEBUG currentSpecial: 70
00:03:24 INFO Currently Attacking. Delaying next action...
00:03:27 DEBUG Root -> Waiting on GUI... false
00:03:27 DEBUG checkSpecialTimer.remainingTime: 28
00:03:27 DEBUG checkSpecialTimer: 30000 - 300001
00:03:27 DEBUG specialDrainPercentage: 100
00:03:27 DEBUG currentSpecial: 70
00:03:27 DEBUG Root Branch: IsHealingNeeded: false
00:03:27 DEBUG Branch: InventoryHasEquipment: false
00:03:27 DEBUG Branch: AreSkillsLow: false
00:03:27 DEBUG Branch: IsAttacking: true
00:03:27 INFO Currently Attacking. Delaying next action...
00:03:33 DEBUG Root -> Waiting on GUI... false
00:03:33 DEBUG checkSpecialTimer.remainingTime: 22
00:03:33 DEBUG checkSpecialTimer: 30000 - 300001
00:03:33 DEBUG specialDrainPercentage: 100
00:03:33 DEBUG currentSpecial: 70
00:03:33 INFO Currently Attacking. Delaying next action...
00:03:37 DEBUG Root -> Waiting on GUI... false
00:03:37 DEBUG checkSpecialTimer.remainingTime: 18
00:03:37 DEBUG checkSpecialTimer: 30000 - 300001
00:03:37 DEBUG specialDrainPercentage: 100
00:03:37 DEBUG currentSpecial: 80
00:03:37 DEBUG Root Branch: IsHealingNeeded: false
00:03:37 DEBUG Branch: InventoryHasEquipment: false
00:03:37 DEBUG Branch: AreSkillsLow: false
00:03:37 DEBUG Branch: IsAttacking: true
00:03:37 INFO Currently Attacking. Delaying next action...
00:03:40 DEBUG Root -> Waiting on GUI... false
00:03:40 DEBUG checkSpecialTimer.remainingTime: 15
00:03:40 DEBUG checkSpecialTimer: 30000 - 300001
00:03:40 DEBUG specialDrainPercentage: 100
00:03:40 DEBUG currentSpecial: 80
00:03:40 INFO Currently Attacking. Delaying next action...
00:03:43 DEBUG Root -> Waiting on GUI... false
00:03:43 DEBUG checkSpecialTimer.remainingTime: 12
00:03:43 DEBUG checkSpecialTimer: 30000 - 300001
00:03:43 DEBUG specialDrainPercentage: 100
00:03:43 DEBUG currentSpecial: 80
00:03:43 INFO Currently Attacking. Delaying next action...
00:03:44 DEBUG Root -> Waiting on GUI... false
00:03:44 DEBUG checkSpecialTimer.remainingTime: 10
00:03:44 DEBUG checkSpecialTimer: 30000 - 300001
00:03:44 DEBUG specialDrainPercentage: 100
00:03:44 DEBUG currentSpecial: 80
00:03:44 DEBUG Root Branch: IsHealingNeeded: false
00:03:45 DEBUG Branch: InventoryHasEquipment: false
00:03:45 DEBUG Branch: AreSkillsLow: false
00:03:45 DEBUG Branch: IsAttacking: true
00:03:45 INFO Currently Attacking. Delaying next action...
00:03:51 DEBUG Root -> Waiting on GUI... false
00:03:51 DEBUG checkSpecialTimer.remainingTime: 4
00:03:51 DEBUG checkSpecialTimer: 30000 - 300001
00:03:51 DEBUG specialDrainPercentage: 100
00:03:51 DEBUG currentSpecial: 80
00:03:51 INFO Currently Attacking. Delaying next action...
00:03:54 DEBUG Root -> Waiting on GUI... false
00:03:54 DEBUG checkSpecialTimer.remainingTime: 1
00:03:54 DEBUG checkSpecialTimer: 30000 - 300001
00:03:54 DEBUG specialDrainPercentage: 100
00:03:54 DEBUG currentSpecial: 80
00:03:54 DEBUG Root Branch: IsHealingNeeded: false
00:03:54 DEBUG Branch: InventoryHasEquipment: false
00:03:54 DEBUG Branch: AreSkillsLow: false
00:03:54 DEBUG Branch: IsAttacking: true
00:03:54 INFO Currently Attacking. Delaying next action...
00:03:58 DEBUG Root -> Waiting on GUI... false
00:03:58 DEBUG checkSpecialTimer.remainingTime: 0
00:03:58 DEBUG checkSpecialTimer: 30000 - 300001
00:03:58 DEBUG specialDrainPercentage: 100
00:03:58 DEBUG currentSpecial: 80
00:03:58 INFO Currently Attacking. Delaying next action...
00:04:02 DEBUG Root -> Waiting on GUI... false
00:04:02 DEBUG checkSpecialTimer.remainingTime: 0
00:04:02 DEBUG checkSpecialTimer: 30000 - 300001
00:04:02 DEBUG specialDrainPercentage: 100
00:04:02 DEBUG currentSpecial: 80
00:04:02 DEBUG Root Branch: IsHealingNeeded: false
00:04:02 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:02 DEBUG Special recharging. Reopening Inventory
00:04:02 DEBUG Root -> Waiting on GUI... false
00:04:02 DEBUG checkSpecialTimer.remainingTime: 0
00:04:02 DEBUG checkSpecialTimer: 30000 - 300001
00:04:02 DEBUG specialDrainPercentage: 100
00:04:02 DEBUG currentSpecial: 80
00:04:02 DEBUG Root Branch: IsHealingNeeded: false
00:04:02 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:02 DEBUG Special recharging. Reopening Inventory
00:04:03 DEBUG Root -> Waiting on GUI... false
00:04:03 DEBUG checkSpecialTimer.remainingTime: 0
00:04:03 DEBUG checkSpecialTimer: 30000 - 300001
00:04:03 DEBUG specialDrainPercentage: 100
00:04:03 DEBUG currentSpecial: 80
00:04:03 DEBUG Root Branch: IsHealingNeeded: false
00:04:03 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:03 DEBUG Special recharging. Reopening Inventory
00:04:04 DEBUG Root -> Waiting on GUI... false
00:04:04 DEBUG checkSpecialTimer.remainingTime: 0
00:04:04 DEBUG checkSpecialTimer: 30000 - 300001
00:04:04 DEBUG specialDrainPercentage: 100
00:04:04 DEBUG currentSpecial: 80
00:04:04 DEBUG Root Branch: IsHealingNeeded: false
00:04:04 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:04 DEBUG Special recharging. Reopening Inventory
00:04:04 DEBUG Root -> Waiting on GUI... false
00:04:04 DEBUG checkSpecialTimer.remainingTime: 0
00:04:04 DEBUG checkSpecialTimer: 30000 - 300001
00:04:04 DEBUG specialDrainPercentage: 100
00:04:04 DEBUG currentSpecial: 80
00:04:04 DEBUG Root Branch: IsHealingNeeded: false
00:04:04 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:04 DEBUG Special recharging. Reopening Inventory
00:04:05 DEBUG Root -> Waiting on GUI... false
00:04:05 DEBUG checkSpecialTimer.remainingTime: 0
00:04:05 DEBUG checkSpecialTimer: 30000 - 300001
00:04:05 DEBUG specialDrainPercentage: 100
00:04:05 DEBUG currentSpecial: 80
00:04:05 DEBUG Root Branch: IsHealingNeeded: false
00:04:05 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:05 DEBUG Special recharging. Reopening Inventory
00:04:06 DEBUG Root -> Waiting on GUI... false
00:04:06 DEBUG checkSpecialTimer.remainingTime: 0
00:04:06 DEBUG checkSpecialTimer: 30000 - 300001
00:04:06 DEBUG specialDrainPercentage: 100
00:04:06 DEBUG currentSpecial: 80
00:04:06 DEBUG Root Branch: IsHealingNeeded: false
00:04:06 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:06 DEBUG Special recharging. Reopening Inventory
00:04:06 DEBUG Root -> Waiting on GUI... false
00:04:06 DEBUG checkSpecialTimer.remainingTime: 0
00:04:06 DEBUG checkSpecialTimer: 30000 - 300001
00:04:06 DEBUG specialDrainPercentage: 100
00:04:06 DEBUG currentSpecial: 80
00:04:06 DEBUG Root Branch: IsHealingNeeded: false
00:04:06 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:06 DEBUG Special recharging. Reopening Inventory
00:04:07 DEBUG Root -> Waiting on GUI... false
00:04:07 DEBUG checkSpecialTimer.remainingTime: 0
00:04:07 DEBUG checkSpecialTimer: 30000 - 300001
00:04:07 DEBUG specialDrainPercentage: 100
00:04:07 DEBUG currentSpecial: 90
00:04:07 DEBUG Root Branch: IsHealingNeeded: false
00:04:07 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:07 DEBUG Special recharging. Reopening Inventory
00:04:07 DEBUG Root -> Waiting on GUI... false
00:04:07 DEBUG checkSpecialTimer.remainingTime: 0
00:04:07 DEBUG checkSpecialTimer: 30000 - 300001
00:04:07 DEBUG specialDrainPercentage: 100
00:04:07 DEBUG currentSpecial: 90
00:04:07 DEBUG Root Branch: IsHealingNeeded: false
00:04:08 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:08 DEBUG Special recharging. Reopening Inventory
00:04:08 DEBUG Root -> Waiting on GUI... false
00:04:08 DEBUG Executing Humanizer...
00:04:10 INFO Hovering over random Game Object: null
00:04:11 INFO Humanizer Timer reset. Will perform Humanizer again in 60 seconds
00:04:11 DEBUG checkSpecialTimer.remainingTime: 0
00:04:11 DEBUG checkSpecialTimer: 30000 - 300001
00:04:11 DEBUG specialDrainPercentage: 100
00:04:11 DEBUG currentSpecial: 90
00:04:11 DEBUG Root Branch: IsHealingNeeded: false
00:04:11 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:11 DEBUG Special recharging. Reopening Inventory
00:04:12 DEBUG Root -> Waiting on GUI... false
00:04:12 DEBUG checkSpecialTimer.remainingTime: 0
00:04:12 DEBUG checkSpecialTimer: 30000 - 300001
00:04:12 DEBUG specialDrainPercentage: 100
00:04:12 DEBUG currentSpecial: 90
00:04:12 DEBUG Root Branch: IsHealingNeeded: false
00:04:12 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:12 DEBUG Special recharging. Reopening Inventory
00:04:13 DEBUG Root -> Waiting on GUI... false
00:04:13 DEBUG checkSpecialTimer.remainingTime: 0
00:04:13 DEBUG checkSpecialTimer: 30000 - 300001
00:04:13 DEBUG specialDrainPercentage: 100
00:04:13 DEBUG currentSpecial: 90
00:04:13 DEBUG Root Branch: IsHealingNeeded: false
00:04:13 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:13 DEBUG Special recharging. Reopening Inventory
00:04:13 DEBUG Root -> Waiting on GUI... false
00:04:13 DEBUG checkSpecialTimer.remainingTime: 0
00:04:13 DEBUG checkSpecialTimer: 30000 - 300001
00:04:13 DEBUG specialDrainPercentage: 100
00:04:13 DEBUG currentSpecial: 90
00:04:13 DEBUG Root Branch: IsHealingNeeded: false
00:04:13 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:13 DEBUG Special recharging. Reopening Inventory
00:04:14 DEBUG Root -> Waiting on GUI... false
00:04:14 DEBUG checkSpecialTimer.remainingTime: 0
00:04:14 DEBUG checkSpecialTimer: 30000 - 300001
00:04:14 DEBUG specialDrainPercentage: 100
00:04:14 DEBUG currentSpecial: 90
00:04:14 DEBUG Root Branch: IsHealingNeeded: false
00:04:14 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:14 DEBUG Special recharging. Reopening Inventory
00:04:15 DEBUG Root -> Waiting on GUI... false
00:04:15 DEBUG checkSpecialTimer.remainingTime: 0
00:04:15 DEBUG checkSpecialTimer: 30000 - 300001
00:04:15 DEBUG specialDrainPercentage: 100
00:04:15 DEBUG currentSpecial: 90
00:04:15 DEBUG Root Branch: IsHealingNeeded: false
00:04:15 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:15 DEBUG Special recharging. Reopening Inventory
00:04:15 DEBUG Root -> Waiting on GUI... false
00:04:15 DEBUG checkSpecialTimer.remainingTime: 0
00:04:15 DEBUG checkSpecialTimer: 30000 - 300001
00:04:15 DEBUG specialDrainPercentage: 100
00:04:15 DEBUG currentSpecial: 90
00:04:15 DEBUG Root Branch: IsHealingNeeded: false
00:04:15 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:15 DEBUG Special recharging. Reopening Inventory
00:04:16 DEBUG Root -> Waiting on GUI... false
00:04:16 DEBUG checkSpecialTimer.remainingTime: 0
00:04:16 DEBUG checkSpecialTimer: 30000 - 300001
00:04:16 DEBUG specialDrainPercentage: 100
00:04:16 DEBUG currentSpecial: 90
00:04:16 DEBUG Root Branch: IsHealingNeeded: false
00:04:16 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:16 DEBUG Special recharging. Reopening Inventory
00:04:17 DEBUG Root -> Waiting on GUI... false
00:04:17 DEBUG checkSpecialTimer.remainingTime: 0
00:04:17 DEBUG checkSpecialTimer: 30000 - 300001
00:04:17 DEBUG specialDrainPercentage: 100
00:04:17 DEBUG currentSpecial: 90
00:04:17 DEBUG Root Branch: IsHealingNeeded: false
00:04:17 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:17 DEBUG Special recharging. Reopening Inventory
00:04:17 DEBUG Root -> Waiting on GUI... false
00:04:17 DEBUG checkSpecialTimer.remainingTime: 0
00:04:17 DEBUG checkSpecialTimer: 30000 - 300001
00:04:17 DEBUG specialDrainPercentage: 100
00:04:17 DEBUG currentSpecial: 90
00:04:17 DEBUG Root Branch: IsHealingNeeded: false
00:04:17 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:17 DEBUG Special recharging. Reopening Inventory
00:04:18 DEBUG Root -> Waiting on GUI... false
00:04:18 DEBUG checkSpecialTimer.remainingTime: 0
00:04:18 DEBUG checkSpecialTimer: 30000 - 300001
00:04:18 DEBUG specialDrainPercentage: 100
00:04:18 DEBUG currentSpecial: 90
00:04:18 DEBUG Root Branch: IsHealingNeeded: false
00:04:18 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:18 DEBUG Special recharging. Reopening Inventory
00:04:19 DEBUG Root -> Waiting on GUI... false
00:04:19 DEBUG checkSpecialTimer.remainingTime: 0
00:04:19 DEBUG checkSpecialTimer: 30000 - 300001
00:04:19 DEBUG specialDrainPercentage: 100
00:04:19 DEBUG currentSpecial: 90
00:04:19 DEBUG Root Branch: IsHealingNeeded: false
00:04:19 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:19 DEBUG Special recharging. Reopening Inventory
00:04:19 DEBUG Root -> Waiting on GUI... false
00:04:19 DEBUG checkSpecialTimer.remainingTime: 0
00:04:19 DEBUG checkSpecialTimer: 30000 - 300001
00:04:19 DEBUG specialDrainPercentage: 100
00:04:19 DEBUG currentSpecial: 90
00:04:19 DEBUG Root Branch: IsHealingNeeded: false
00:04:19 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:19 DEBUG Special recharging. Reopening Inventory
00:04:20 DEBUG Root -> Waiting on GUI... false
00:04:20 DEBUG checkSpecialTimer.remainingTime: 0
00:04:20 DEBUG checkSpecialTimer: 30000 - 300001
00:04:20 DEBUG specialDrainPercentage: 100
00:04:20 DEBUG currentSpecial: 90
00:04:20 DEBUG Root Branch: IsHealingNeeded: false
00:04:20 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:20 DEBUG Special recharging. Reopening Inventory
00:04:21 DEBUG Root -> Waiting on GUI... false
00:04:21 DEBUG checkSpecialTimer.remainingTime: 0
00:04:21 DEBUG checkSpecialTimer: 30000 - 300001
00:04:21 DEBUG specialDrainPercentage: 100
00:04:21 DEBUG currentSpecial: 90
00:04:21 DEBUG Root Branch: IsHealingNeeded: false
00:04:21 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:21 DEBUG Special recharging. Reopening Inventory
00:04:21 DEBUG Root -> Waiting on GUI... false
00:04:21 DEBUG checkSpecialTimer.remainingTime: 0
00:04:21 DEBUG checkSpecialTimer: 30000 - 300001
00:04:21 DEBUG specialDrainPercentage: 100
00:04:21 DEBUG currentSpecial: 90
00:04:21 DEBUG Root Branch: IsHealingNeeded: false
00:04:21 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:21 DEBUG Special recharging. Reopening Inventory
00:04:22 DEBUG Root -> Waiting on GUI... false
00:04:22 DEBUG checkSpecialTimer.remainingTime: 0
00:04:22 DEBUG checkSpecialTimer: 30000 - 300001
00:04:22 DEBUG specialDrainPercentage: 100
00:04:22 DEBUG currentSpecial: 90
00:04:22 DEBUG Root Branch: IsHealingNeeded: false
00:04:22 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:22 DEBUG Special recharging. Reopening Inventory
00:04:23 DEBUG Root -> Waiting on GUI... false
00:04:23 DEBUG checkSpecialTimer.remainingTime: 0
00:04:23 DEBUG checkSpecialTimer: 30000 - 300001
00:04:23 DEBUG specialDrainPercentage: 100
00:04:23 DEBUG currentSpecial: 90
00:04:23 DEBUG Root Branch: IsHealingNeeded: false
00:04:23 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:23 DEBUG Special recharging. Reopening Inventory
00:04:23 DEBUG Root -> Waiting on GUI... false
00:04:23 DEBUG checkSpecialTimer.remainingTime: 0
00:04:23 DEBUG checkSpecialTimer: 30000 - 300001
00:04:23 DEBUG specialDrainPercentage: 100
00:04:23 DEBUG currentSpecial: 90
00:04:23 DEBUG Root Branch: IsHealingNeeded: false
00:04:23 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:23 DEBUG Special recharging. Reopening Inventory
00:04:24 DEBUG Root -> Waiting on GUI... false
00:04:24 DEBUG checkSpecialTimer.remainingTime: 0
00:04:24 DEBUG checkSpecialTimer: 30000 - 300001
00:04:24 DEBUG specialDrainPercentage: 100
00:04:24 DEBUG currentSpecial: 90
00:04:24 DEBUG Root Branch: IsHealingNeeded: false
00:04:24 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:24 DEBUG Special recharging. Reopening Inventory
00:04:25 DEBUG Root -> Waiting on GUI... false
00:04:25 DEBUG checkSpecialTimer.remainingTime: 0
00:04:25 DEBUG checkSpecialTimer: 30000 - 300001
00:04:25 DEBUG specialDrainPercentage: 100
00:04:25 DEBUG currentSpecial: 90
00:04:25 DEBUG Root Branch: IsHealingNeeded: false
00:04:25 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:25 DEBUG Special recharging. Reopening Inventory
00:04:25 DEBUG Root -> Waiting on GUI... false
00:04:25 DEBUG checkSpecialTimer.remainingTime: 0
00:04:25 DEBUG checkSpecialTimer: 30000 - 300001
00:04:25 DEBUG specialDrainPercentage: 100
00:04:25 DEBUG currentSpecial: 90
00:04:25 DEBUG Root Branch: IsHealingNeeded: false
00:04:25 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:25 DEBUG Special recharging. Reopening Inventory
00:04:26 DEBUG Root -> Waiting on GUI... false
00:04:26 DEBUG checkSpecialTimer.remainingTime: 0
00:04:26 DEBUG checkSpecialTimer: 30000 - 300001
00:04:26 DEBUG specialDrainPercentage: 100
00:04:26 DEBUG currentSpecial: 90
00:04:26 DEBUG Root Branch: IsHealingNeeded: false
00:04:26 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:26 DEBUG Special recharging. Reopening Inventory
00:04:27 DEBUG Root -> Waiting on GUI... false
00:04:27 DEBUG checkSpecialTimer.remainingTime: 0
00:04:27 DEBUG checkSpecialTimer: 30000 - 300001
00:04:27 DEBUG specialDrainPercentage: 100
00:04:27 DEBUG currentSpecial: 90
00:04:27 DEBUG Root Branch: IsHealingNeeded: false
00:04:27 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:27 DEBUG Special recharging. Reopening Inventory
00:04:27 DEBUG Root -> Waiting on GUI... false
00:04:27 DEBUG checkSpecialTimer.remainingTime: 0
00:04:27 DEBUG checkSpecialTimer: 30000 - 300001
00:04:27 DEBUG specialDrainPercentage: 100
00:04:27 DEBUG currentSpecial: 90
00:04:27 DEBUG Root Branch: IsHealingNeeded: false
00:04:27 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:27 DEBUG Special recharging. Reopening Inventory
00:04:28 DEBUG Root -> Waiting on GUI... false
00:04:28 DEBUG checkSpecialTimer.remainingTime: 0
00:04:28 DEBUG checkSpecialTimer: 30000 - 300001
00:04:28 DEBUG specialDrainPercentage: 100
00:04:28 DEBUG currentSpecial: 90
00:04:28 DEBUG Root Branch: IsHealingNeeded: false
00:04:28 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:28 DEBUG Special recharging. Reopening Inventory
00:04:29 DEBUG Root -> Waiting on GUI... false
00:04:29 DEBUG checkSpecialTimer.remainingTime: 0
00:04:29 DEBUG checkSpecialTimer: 30000 - 300001
00:04:29 DEBUG specialDrainPercentage: 100
00:04:29 DEBUG currentSpecial: 90
00:04:29 DEBUG Root Branch: IsHealingNeeded: false
00:04:29 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:29 DEBUG Special recharging. Reopening Inventory
00:04:29 DEBUG Root -> Waiting on GUI... false
00:04:29 DEBUG checkSpecialTimer.remainingTime: 0
00:04:29 DEBUG checkSpecialTimer: 30000 - 300001
00:04:29 DEBUG specialDrainPercentage: 100
00:04:29 DEBUG currentSpecial: 90
00:04:29 DEBUG Root Branch: IsHealingNeeded: false
00:04:29 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:29 DEBUG Special recharging. Reopening Inventory
00:04:30 DEBUG Root -> Waiting on GUI... false
00:04:30 DEBUG checkSpecialTimer.remainingTime: 0
00:04:30 DEBUG checkSpecialTimer: 30000 - 300001
00:04:30 DEBUG specialDrainPercentage: 100
00:04:30 DEBUG currentSpecial: 90
00:04:30 DEBUG Root Branch: IsHealingNeeded: false
00:04:30 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:30 DEBUG Special recharging. Reopening Inventory
00:04:31 DEBUG Root -> Waiting on GUI... false
00:04:31 DEBUG checkSpecialTimer.remainingTime: 0
00:04:31 DEBUG checkSpecialTimer: 30000 - 300001
00:04:31 DEBUG specialDrainPercentage: 100
00:04:31 DEBUG currentSpecial: 90
00:04:31 DEBUG Root Branch: IsHealingNeeded: false
00:04:31 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:31 DEBUG Special recharging. Reopening Inventory
00:04:31 DEBUG Root -> Waiting on GUI... false
00:04:31 DEBUG checkSpecialTimer.remainingTime: 0
00:04:31 DEBUG checkSpecialTimer: 30000 - 300001
00:04:31 DEBUG specialDrainPercentage: 100
00:04:31 DEBUG currentSpecial: 90
00:04:31 DEBUG Root Branch: IsHealingNeeded: false
00:04:31 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:31 DEBUG Special recharging. Reopening Inventory
00:04:32 DEBUG Root -> Waiting on GUI... false
00:04:32 DEBUG checkSpecialTimer.remainingTime: 0
00:04:32 DEBUG checkSpecialTimer: 30000 - 300001
00:04:32 DEBUG specialDrainPercentage: 100
00:04:32 DEBUG currentSpecial: 90
00:04:32 DEBUG Root Branch: IsHealingNeeded: false
00:04:32 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:32 DEBUG Special recharging. Reopening Inventory
00:04:32 DEBUG Root -> Waiting on GUI... false
00:04:32 DEBUG checkSpecialTimer.remainingTime: 0
00:04:32 DEBUG checkSpecialTimer: 30000 - 300001
00:04:32 DEBUG specialDrainPercentage: 100
00:04:32 DEBUG currentSpecial: 90
00:04:32 DEBUG Root Branch: IsHealingNeeded: false
00:04:33 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:33 DEBUG Special recharging. Reopening Inventory
00:04:33 DEBUG Root -> Waiting on GUI... false
00:04:33 DEBUG checkSpecialTimer.remainingTime: 0
00:04:33 DEBUG checkSpecialTimer: 30000 - 300001
00:04:33 DEBUG specialDrainPercentage: 100
00:04:33 DEBUG currentSpecial: 90
00:04:33 DEBUG Root Branch: IsHealingNeeded: false
00:04:33 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:33 DEBUG Special recharging. Reopening Inventory
00:04:34 DEBUG Root -> Waiting on GUI... false
00:04:34 DEBUG checkSpecialTimer.remainingTime: 0
00:04:34 DEBUG checkSpecialTimer: 30000 - 300001
00:04:34 DEBUG specialDrainPercentage: 100
00:04:34 DEBUG currentSpecial: 90
00:04:34 DEBUG Root Branch: IsHealingNeeded: false
00:04:34 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:34 DEBUG Special recharging. Reopening Inventory
00:04:35 DEBUG Root -> Waiting on GUI... false
00:04:35 DEBUG checkSpecialTimer.remainingTime: 0
00:04:35 DEBUG checkSpecialTimer: 30000 - 300001
00:04:35 DEBUG specialDrainPercentage: 100
00:04:35 DEBUG currentSpecial: 90
00:04:35 DEBUG Root Branch: IsHealingNeeded: false
00:04:35 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:35 DEBUG Special recharging. Reopening Inventory
00:04:35 DEBUG Root -> Waiting on GUI... false
00:04:35 DEBUG checkSpecialTimer.remainingTime: 0
00:04:35 DEBUG checkSpecialTimer: 30000 - 300001
00:04:35 DEBUG specialDrainPercentage: 100
00:04:35 DEBUG currentSpecial: 90
00:04:35 DEBUG Root Branch: IsHealingNeeded: false
00:04:35 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:35 DEBUG Special recharging. Reopening Inventory
00:04:36 DEBUG Root -> Waiting on GUI... false
00:04:36 DEBUG checkSpecialTimer.remainingTime: 0
00:04:36 DEBUG checkSpecialTimer: 30000 - 300001
00:04:36 DEBUG specialDrainPercentage: 100
00:04:36 DEBUG currentSpecial: 90
00:04:36 DEBUG Root Branch: IsHealingNeeded: false
00:04:36 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:36 DEBUG Special recharging. Reopening Inventory
00:04:37 DEBUG Root -> Waiting on GUI... false
00:04:37 DEBUG checkSpecialTimer.remainingTime: 0
00:04:37 DEBUG checkSpecialTimer: 30000 - 300001
00:04:37 DEBUG specialDrainPercentage: 100
00:04:37 DEBUG currentSpecial: 100
00:04:37 DEBUG Root Branch: IsHealingNeeded: false
00:04:37 DEBUG Root Branch: ReadyToUseSpecial: true
00:04:37 INFO Attempting to use Special Ability
00:04:37 DEBUG Opening Combat Options
00:04:42 DEBUG Root -> Waiting on GUI... false
00:04:42 DEBUG checkSpecialTimer.remainingTime: 103
00:04:42 DEBUG checkSpecialTimer: 30000 - 300001
00:04:42 DEBUG specialDrainPercentage: 100
00:04:42 DEBUG currentSpecial: 75
00:04:42 DEBUG Root Branch: IsHealingNeeded: false
00:04:42 DEBUG Branch: InventoryHasEquipment: false
00:04:42 DEBUG Branch: AreSkillsLow: false
00:04:42 DEBUG Branch: IsAttacking: true
00:04:42 INFO Currently Attacking. Delaying next action...
00:04:47 DEBUG Root -> Waiting on GUI... false
00:04:47 DEBUG checkSpecialTimer.remainingTime: 98
00:04:47 DEBUG checkSpecialTimer: 30000 - 300001
00:04:47 DEBUG specialDrainPercentage: 100
00:04:47 DEBUG currentSpecial: 75
00:04:47 INFO Currently Attacking. Delaying next action...
00:04:51 DEBUG Root -> Waiting on GUI... false
00:04:51 DEBUG checkSpecialTimer.remainingTime: 94
00:04:51 DEBUG checkSpecialTimer: 30000 - 300001
00:04:51 DEBUG specialDrainPercentage: 100
00:04:51 DEBUG currentSpecial: 75
00:04:51 INFO Currently Attacking. Delaying next action...
00:04:51 DEBUG Root -> Waiting on GUI... false
00:04:51 DEBUG checkSpecialTimer.remainingTime: 94
00:04:51 DEBUG checkSpecialTimer: 30000 - 300001
00:04:51 DEBUG specialDrainPercentage: 100
00:04:51 DEBUG currentSpecial: 75
00:04:51 DEBUG Root Branch: IsHealingNeeded: false
00:04:51 DEBUG Branch: InventoryHasEquipment: false
00:04:51 DEBUG Branch: AreSkillsLow: true
00:04:51 INFO Attempting to drink potion
00:04:53 DEBUG Root -> Waiting on GUI... false
00:04:53 DEBUG checkSpecialTimer.remainingTime: 92
00:04:53 DEBUG checkSpecialTimer: 30000 - 300001
00:04:53 DEBUG specialDrainPercentage: 100
00:04:53 DEBUG currentSpecial: 75
00:04:53 DEBUG Root Branch: IsHealingNeeded: false
00:04:53 DEBUG Branch: InventoryHasEquipment: false
00:04:53 DEBUG Branch: AreSkillsLow: false
00:04:53 DEBUG Branch: IsAttacking: true
00:04:53 INFO Currently Attacking. Delaying next action...
00:04:55 DEBUG Root -> Waiting on GUI... false
00:04:55 DEBUG checkSpecialTimer.remainingTime: 90
00:04:55 DEBUG checkSpecialTimer: 30000 - 300001
00:04:55 DEBUG specialDrainPercentage: 100
00:04:55 DEBUG currentSpecial: 75
00:04:55 INFO Currently Attacking. Delaying next action...
00:04:57 DEBUG Root -> Waiting on GUI... false
00:04:57 DEBUG checkSpecialTimer.remainingTime: 88
00:04:57 DEBUG checkSpecialTimer: 30000 - 300001
00:04:57 DEBUG specialDrainPercentage: 100
00:04:57 DEBUG currentSpecial: 75
00:04:57 INFO Currently Attacking. Delaying next action...
00:04:58 DEBUG Root -> Waiting on GUI... false
00:04:58 DEBUG checkSpecialTimer.remainingTime: 87
00:04:58 DEBUG checkSpecialTimer: 30000 - 300001
00:04:58 DEBUG specialDrainPercentage: 100
00:04:58 DEBUG currentSpecial: 75
00:04:58 INFO Currently Attacking. Delaying next action...
00:05:00 DEBUG Root -> Waiting on GUI... false
00:05:00 DEBUG checkSpecialTimer.remainingTime: 85
00:05:00 DEBUG checkSpecialTimer: 30000 - 300001
00:05:00 DEBUG specialDrainPercentage: 100
00:05:00 DEBUG currentSpecial: 75
00:05:00 DEBUG Root Branch: IsHealingNeeded: false
00:05:00 DEBUG Branch: InventoryHasEquipment: false
00:05:00 DEBUG Branch: AreSkillsLow: false
00:05:00 DEBUG Branch: IsAttacking: true
00:05:00 INFO Currently Attacking. Delaying next action...
00:05:06 DEBUG Root -> Waiting on GUI... false
00:05:06 DEBUG checkSpecialTimer.remainingTime: 79
00:05:06 DEBUG checkSpecialTimer: 30000 - 300001
00:05:06 DEBUG specialDrainPercentage: 100
00:05:06 DEBUG currentSpecial: 75
00:05:06 INFO Currently Attacking. Delaying next action...
00:05:09 DEBUG Root -> Waiting on GUI... false
00:05:09 DEBUG checkSpecialTimer.remainingTime: 75
00:05:09 DEBUG checkSpecialTimer: 30000 - 300001
00:05:09 DEBUG specialDrainPercentage: 100
00:05:09 DEBUG currentSpecial: 75
00:05:09 DEBUG Root Branch: IsHealingNeeded: false
00:05:09 DEBUG Branch: InventoryHasEquipment: false
00:05:09 DEBUG Branch: AreSkillsLow: false
00:05:09 DEBUG Branch: IsAttacking: false
00:05:09 DEBUG Branch: IsCrabShell!Null: false
00:05:09 DEBUG Branch: IsActivePlaystyle: false
00:05:09 DEBUG Branch: IsAnotherOnSpot: false
00:05:09 DEBUG Branch: AttackBranch: true
00:05:09 INFO Attempting to attack crab
00:05:12 DEBUG Root -> Waiting on GUI... false
00:05:12 DEBUG Executing Humanizer...
00:05:12 INFO Moving mouse to edge of screen.
00:05:13 INFO Humanizer Timer reset. Will perform Humanizer again in 51 seconds
00:05:13 DEBUG checkSpecialTimer.remainingTime: 71
00:05:13 DEBUG checkSpecialTimer: 30000 - 300001
00:05:13 DEBUG specialDrainPercentage: 100
00:05:13 DEBUG currentSpecial: 85
00:05:13 DEBUG Root Branch: IsHealingNeeded: false
00:05:13 DEBUG Root Branch: CrabArea!ContainsPlayer: true
00:05:13 INFO Traveling to boat guy.
00:05:13 DEBUG That bitch be null, walking with bresenham
00:05:18 DEBUG Root -> Waiting on GUI... false
00:05:18 DEBUG checkSpecialTimer.remainingTime: 67
00:05:18 DEBUG checkSpecialTimer: 30000 - 300001
00:05:18 DEBUG specialDrainPercentage: 100
00:05:18 DEBUG currentSpecial: 85
00:05:18 DEBUG Root Branch: IsHealingNeeded: false
00:05:18 DEBUG Root Branch: OffSpotCoord: true
00:05:18 INFO Traveling to crab spot.
00:05:18 DEBUG Path[Coordinate(1770, 3447, 0) -> Coordinate(1769, 3447, 0) -> Coordinate(1768, 3447, 0) -> Coordinate(1767, 3447, 0) -> Coordinate(1767, 3446, 0) -> Coordinate(1766, 3446, 0) -> Coordinate(1766, 3445, 0) -> Coordinate(1765, 3445, 0) -> Coordinate(1764, 3445, 0)]
00:05:20 DEBUG Root -> Waiting on GUI... false
00:05:20 DEBUG checkSpecialTimer.remainingTime: 65
00:05:20 DEBUG checkSpecialTimer: 30000 - 300001
00:05:20 DEBUG specialDrainPercentage: 100
00:05:20 DEBUG currentSpecial: 85
00:05:20 DEBUG Root Branch: IsHealingNeeded: false
00:05:20 DEBUG Root Branch: OffSpotCoord: true
00:05:20 INFO Traveling to crab spot.
00:05:20 DEBUG Path[Coordinate(1770, 3447, 0) -> Coordinate(1769, 3447, 0) -> Coordinate(1768, 3447, 0) -> Coordinate(1767, 3447, 0) -> Coordinate(1767, 3446, 0) -> Coordinate(1766, 3446, 0) -> Coordinate(1766, 3445, 0) -> Coordinate(1765, 3445, 0) -> Coordinate(1764, 3445, 0)]
00:05:22 DEBUG Root -> Waiting on GUI... false
00:05:22 DEBUG checkSpecialTimer.remainingTime: 63
00:05:22 DEBUG checkSpecialTimer: 30000 - 300001
00:05:22 DEBUG specialDrainPercentage: 100
00:05:22 DEBUG currentSpecial: 85
00:05:22 DEBUG Root Branch: IsHealingNeeded: false
00:05:22 DEBUG Branch: InventoryHasEquipment: false
00:05:22 DEBUG Branch: AreSkillsLow: false
00:05:22 DEBUG Branch: IsAttacking: false
00:05:22 DEBUG Branch: IsCrabShell!Null: false
00:05:22 DEBUG Branch: IsActivePlaystyle: false
00:05:22 DEBUG Branch: IsAnotherOnSpot: false
00:05:22 DEBUG Branch: AttackBranch: false
00:05:22 INFO Waiting for respawn...
00:05:23 DEBUG Root -> Waiting on GUI... false
00:05:23 DEBUG checkSpecialTimer.remainingTime: 61
00:05:23 DEBUG checkSpecialTimer: 30000 - 300001
00:05:23 DEBUG specialDrainPercentage: 100
00:05:23 DEBUG currentSpecial: 85
00:05:23 DEBUG Root Branch: IsHealingNeeded: false
00:05:23 DEBUG Branch: InventoryHasEquipment: false
00:05:23 DEBUG Branch: AreSkillsLow: false
00:05:24 DEBUG Branch: IsAttacking: true
00:05:24 INFO Currently Attacking. Delaying next action...