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ApexCrabber PRO

s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Wow, Crab Island is much better. I'm a newcomer to the new OSRS so still learning about this whole new continent. Thanks for the prompt advice and the script, top notch service!
No problem man! Glad I could help! Happy botting :)
 
Last edited:
Joined
Aug 14, 2018
Messages
9
hey bro, bot is getting stuck when it refreshing out of area and is attempting to come back to the sand crabs on the coast. seems to be trying to head east instead of back south. hopefully you an get this sorted soon!
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
hey bro, bot is getting stuck when it refreshing out of area and is attempting to come back to the sand crabs on the coast. seems to be trying to head east instead of back south. hopefully you an get this sorted soon!
By get stuck what exactly do you mean? He is going further to refresh then you're expecting? He never goes back to his spot? What playstyle are you using? I will try to reproduce this and fix the issue, but any extra details you can provide will help :)

thanks!
 
Joined
Aug 14, 2018
Messages
9
By get stuck what exactly do you mean? He is going further to refresh then you're expecting? He never goes back to his spot? What playstyle are you using? I will try to reproduce this and fix the issue, but any extra details you can provide will help :)

thanks!

Hey proxi, used both active and spot hop. When he runs to refresh crab aggro he leave beach runs north then fails to return. clicks down then back, east then back the client says successful refresh but after a bit of that the bot says stuck shutting down.

If I restart the bot without moving him etc. It starts right up no problem and runs down to the crabs.
 
Joined
Feb 4, 2019
Messages
10
ran it for 8 hours, now try to setup again. its only says "no collumns in table" and "runtime: ??". i did exactly the same thing as earlier. its only eating my money at the time xd
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
ran it for 8 hours, now try to setup again. its only says "no collumns in table" and "runtime: ??". i did exactly the same thing as earlier. its only eating my money at the time xd
Try restarting your client and/or PC. That'd be on the client's end in loading the GUI.

Hey proxi, used both active and spot hop. When he runs to refresh crab aggro he leave beach runs north then fails to return. clicks down then back, east then back the client says successful refresh but after a bit of that the bot says stuck shutting down.

If I restart the bot without moving him etc. It starts right up no problem and runs down to the crabs.
Thanks for the info! I'll work on reproducing on my end :) In the meantime, I'd suggest using the standstill playstyle. Not only is it the preferred playstyle by the majority of people using the bot, but it also has a higher xp/hr when you set your location to a coordinate with 3+ crabs at the location.

Happy botting!
 
Joined
Aug 14, 2018
Messages
9
Try restarting your client and/or PC. That'd be on the client's end in loading the GUI.


Thanks for the info! I'll work on reproducing on my end :) In the meantime, I'd suggest using the standstill playstyle. Not only is it the preferred playstyle by the majority of people using the bot, but it also has a higher xp/hr when you set your location to a coordinate with 3+ crabs at the location.

Happy botting!


Thank for the tip I'll try stand still, also I have restarted pc/client and went through all the "I'm a dumb ass" standard tests haha
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
Thank for the tip I'll try stand still, also I have restarted pc/client and went through all the "I'm a dumb ass" standard tests haha
I don't know if I would quite call it that, but did those tests fix everything? xD
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
proxi updated ApexCrabber PRO with a new update entry:

ApexCrabber PRO v1.3.9 Released!

ApexCrabber PRO updated to v1.3.9.
  • Completely rewrote Spot-hop logic.
    • Playstyle is now back to its original glory. Fully utilizing predefined locations that will put the player around 2 or more crabs.
    • Added some extra predefined 'hotspot' locations for the Zeah Shore location.
    • Fixed issue with playstyle that was causing it to act very similar to Active playstyle.
  • Revamped refresh logic for the part of the Crab Claw Cave location.
    • The bot will now exit the cave if botting within 35 tiles from the cave exit.
  • Finally identified and fixed an issue that was causing the bot to think Combat Potions were Attack Potions.
Read the rest of this update entry...
 
Last edited:
Joined
Aug 30, 2017
Messages
10
why does it keep trying to go to boat guy on crab island when it has 15 sup str and all in gui is set right. it would say going to boat guy then click the water couple times then run back to the crab spot


Code:
00:00:00 INFO    Logger Initialised - this log file can be found at C:\Users\matt\RuneMate\logs\ApexCrabber PRO 4-06 13-32-21.log
00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG    Root -> Waiting on GUI...  true
00:00:01 DEBUG    Root -> Waiting on GUI...  true
00:00:03 DEBUG    Root -> Waiting on GUI...  true
00:00:05 DEBUG    Root -> Waiting on GUI...  true
00:00:07 DEBUG    Root -> Waiting on GUI...  true
00:00:08 DEBUG    Root -> Waiting on GUI...  true
00:00:10 DEBUG    Root -> Waiting on GUI...  true
00:00:12 DEBUG    Root -> Waiting on GUI...  true
00:00:14 DEBUG    Root -> Waiting on GUI...  true
00:00:15 DEBUG    Root -> Waiting on GUI...  true
00:00:17 DEBUG    Root -> Waiting on GUI...  true
00:00:19 DEBUG    Root -> Waiting on GUI...  true
00:00:21 DEBUG    Root -> Waiting on GUI...  true
00:00:22 DEBUG    Root -> Waiting on GUI...  true
00:00:24 DEBUG    Root -> Waiting on GUI...  true
00:00:26 DEBUG    Root -> Waiting on GUI...  true
00:00:28 DEBUG    Root -> Waiting on GUI...  false
00:00:28 DEBUG    Attempting to update statistics...
00:00:28 DEBUG    Forum Name: Randy32
00:00:28 DEBUG    Sessions Settings:
00:00:28 DEBUG    Game: OSRS
00:00:28 DEBUG    Break Enabled: false
00:00:28 DEBUG    StopAfterMinutes: 0
00:00:28 DEBUG    Location: CRAB_ISLAND
00:00:28 DEBUG    PlayStyle: STAND_STILL
00:00:28 DEBUG    StandStill Coord: Coordinate(1764, 3445, 0)
00:00:28 DEBUG    HP Level: 60
00:00:28 DEBUG    Heal Percent: 50.0
00:00:28 DEBUG    Using Food: false
00:00:28 DEBUG    Food Type:
00:00:28 DEBUG    Food Quantity: 10
00:00:28 DEBUG    Using Potions: true
00:00:28 DEBUG    Potion Type: SP_STR
00:00:28 DEBUG    Potion Quantity: 10
00:00:28 DEBUG    Stop Out Of Potions: false
00:00:28 DEBUG    Pickup Range Equipment: false
00:00:28 DEBUG    Player Run Count: 2
00:00:28 DEBUG    World Hop: false
00:00:28 DEBUG    Player Position: Coordinate(1764, 3445, 0)
00:00:29 DEBUG    checkSpecialTimer.remainingTime: 206
00:00:29 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:29 DEBUG    specialDrainPercentage: 100
00:00:29 DEBUG    currentSpecial: 10
00:00:29 DEBUG    Root Branch: IsHealingNeeded: false
00:00:29 DEBUG    Branch: InventoryHasEquipment: false
00:00:29 DEBUG    Branch: AreSkillsLow: false
00:00:31 DEBUG    Branch: IsAttacking: true
00:00:31 INFO    Currently Attacking. Delaying next action...
00:00:33 DEBUG    Root -> Waiting on GUI...  false
00:00:33 DEBUG    checkSpecialTimer.remainingTime: 202
00:00:33 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:33 DEBUG    specialDrainPercentage: 100
00:00:33 DEBUG    currentSpecial: 10
00:00:33 INFO    Currently Attacking. Delaying next action...
00:00:38 DEBUG    Root -> Waiting on GUI...  false
00:00:38 DEBUG    checkSpecialTimer.remainingTime: 197
00:00:38 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:38 DEBUG    specialDrainPercentage: 100
00:00:38 DEBUG    currentSpecial: 20
00:00:38 DEBUG    Root Branch: IsHealingNeeded: false
00:00:38 DEBUG    Branch: InventoryHasEquipment: false
00:00:38 DEBUG    Branch: AreSkillsLow: false
00:00:38 DEBUG    Branch: IsAttacking: true
00:00:38 INFO    Currently Attacking. Delaying next action...
00:00:43 DEBUG    Root -> Waiting on GUI...  false
00:00:43 DEBUG    checkSpecialTimer.remainingTime: 192
00:00:43 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:43 DEBUG    specialDrainPercentage: 100
00:00:43 DEBUG    currentSpecial: 20
00:00:43 INFO    Currently Attacking. Delaying next action...
00:00:45 DEBUG    Root -> Waiting on GUI...  false
00:00:45 DEBUG    checkSpecialTimer.remainingTime: 190
00:00:45 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:45 DEBUG    specialDrainPercentage: 100
00:00:45 DEBUG    currentSpecial: 20
00:00:45 DEBUG    Root Branch: IsHealingNeeded: false
00:00:45 DEBUG    Branch: InventoryHasEquipment: false
00:00:45 DEBUG    Branch: AreSkillsLow: false
00:00:45 DEBUG    Branch: IsAttacking: true
00:00:45 INFO    Currently Attacking. Delaying next action...
00:00:49 DEBUG    Root -> Waiting on GUI...  false
00:00:49 DEBUG    checkSpecialTimer.remainingTime: 186
00:00:49 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:49 DEBUG    specialDrainPercentage: 100
00:00:49 DEBUG    currentSpecial: 20
00:00:49 INFO    Currently Attacking. Delaying next action...
00:00:52 DEBUG    Root -> Waiting on GUI...  false
00:00:52 DEBUG    checkSpecialTimer.remainingTime: 183
00:00:52 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:52 DEBUG    specialDrainPercentage: 100
00:00:52 DEBUG    currentSpecial: 20
00:00:52 INFO    Currently Attacking. Delaying next action...
00:00:53 DEBUG    Root -> Waiting on GUI...  false
00:00:53 DEBUG    checkSpecialTimer.remainingTime: 181
00:00:53 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:53 DEBUG    specialDrainPercentage: 100
00:00:53 DEBUG    currentSpecial: 20
00:00:53 DEBUG    Root Branch: IsHealingNeeded: false
00:00:53 DEBUG    Branch: InventoryHasEquipment: false
00:00:53 DEBUG    Branch: AreSkillsLow: false
00:00:54 DEBUG    Branch: IsAttacking: true
00:00:54 INFO    Currently Attacking. Delaying next action...
00:00:58 DEBUG    Root -> Waiting on GUI...  false
00:00:58 DEBUG    checkSpecialTimer.remainingTime: 177
00:00:58 DEBUG    checkSpecialTimer: 30000 - 300001
00:00:58 DEBUG    specialDrainPercentage: 100
00:00:58 DEBUG    currentSpecial: 20
00:00:58 INFO    Currently Attacking. Delaying next action...
00:01:03 DEBUG    Root -> Waiting on GUI...  false
00:01:03 DEBUG    checkSpecialTimer.remainingTime: 171
00:01:03 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:03 DEBUG    specialDrainPercentage: 100
00:01:03 DEBUG    currentSpecial: 20
00:01:03 DEBUG    Root Branch: IsHealingNeeded: false
00:01:03 DEBUG    Branch: InventoryHasEquipment: false
00:01:03 DEBUG    Branch: AreSkillsLow: false
00:01:03 DEBUG    Branch: IsAttacking: true
00:01:03 INFO    Currently Attacking. Delaying next action...
00:01:08 DEBUG    Root -> Waiting on GUI...  false
00:01:08 DEBUG    checkSpecialTimer.remainingTime: 167
00:01:08 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:08 DEBUG    specialDrainPercentage: 100
00:01:08 DEBUG    currentSpecial: 30
00:01:08 INFO    Currently Attacking. Delaying next action...
00:01:12 DEBUG    Root -> Waiting on GUI...  false
00:01:12 DEBUG    checkSpecialTimer.remainingTime: 162
00:01:12 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:12 DEBUG    specialDrainPercentage: 100
00:01:12 DEBUG    currentSpecial: 30
00:01:12 DEBUG    Root Branch: IsHealingNeeded: false
00:01:12 DEBUG    Branch: InventoryHasEquipment: false
00:01:12 DEBUG    Branch: AreSkillsLow: false
00:01:12 DEBUG    Branch: IsAttacking: true
00:01:12 INFO    Currently Attacking. Delaying next action...
00:01:16 DEBUG    Root -> Waiting on GUI...  false
00:01:16 DEBUG    checkSpecialTimer.remainingTime: 159
00:01:16 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:16 DEBUG    specialDrainPercentage: 100
00:01:16 DEBUG    currentSpecial: 30
00:01:16 INFO    Currently Attacking. Delaying next action...
00:01:18 DEBUG    Root -> Waiting on GUI...  false
00:01:18 DEBUG    checkSpecialTimer.remainingTime: 157
00:01:18 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:18 DEBUG    specialDrainPercentage: 100
00:01:18 DEBUG    currentSpecial: 30
00:01:18 DEBUG    Root Branch: IsHealingNeeded: false
00:01:18 DEBUG    Branch: InventoryHasEquipment: false
00:01:18 DEBUG    Branch: AreSkillsLow: false
00:01:18 DEBUG    Branch: IsAttacking: true
00:01:18 INFO    Currently Attacking. Delaying next action...
00:01:21 DEBUG    Root -> Waiting on GUI...  false
00:01:21 DEBUG    checkSpecialTimer.remainingTime: 154
00:01:21 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:21 DEBUG    specialDrainPercentage: 100
00:01:21 DEBUG    currentSpecial: 30
00:01:21 INFO    Currently Attacking. Delaying next action...
00:01:22 DEBUG    Root -> Waiting on GUI...  false
00:01:22 DEBUG    checkSpecialTimer.remainingTime: 152
00:01:22 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:22 DEBUG    specialDrainPercentage: 100
00:01:22 DEBUG    currentSpecial: 30
00:01:22 DEBUG    Root Branch: IsHealingNeeded: false
00:01:22 DEBUG    Branch: InventoryHasEquipment: false
00:01:22 DEBUG    Branch: AreSkillsLow: false
00:01:23 DEBUG    Branch: IsAttacking: true
00:01:23 INFO    Currently Attacking. Delaying next action...
00:01:27 DEBUG    Root -> Waiting on GUI...  false
00:01:27 DEBUG    Executing Humanizer...
00:01:27 INFO    Humanizer Timer reset. Will perform Humanizer again in 60 seconds
00:01:27 DEBUG    checkSpecialTimer.remainingTime: 147
00:01:27 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:27 DEBUG    specialDrainPercentage: 100
00:01:27 DEBUG    currentSpecial: 30
00:01:27 INFO    Currently Attacking. Delaying next action...
00:01:30 DEBUG    Root -> Waiting on GUI...  false
00:01:30 DEBUG    checkSpecialTimer.remainingTime: 145
00:01:30 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:30 DEBUG    specialDrainPercentage: 100
00:01:30 DEBUG    currentSpecial: 30
00:01:30 DEBUG    Root Branch: IsHealingNeeded: false
00:01:30 DEBUG    Branch: InventoryHasEquipment: false
00:01:30 DEBUG    Branch: AreSkillsLow: false
00:01:30 DEBUG    Branch: IsAttacking: true
00:01:30 INFO    Currently Attacking. Delaying next action...
00:01:34 DEBUG    Root -> Waiting on GUI...  false
00:01:34 DEBUG    checkSpecialTimer.remainingTime: 140
00:01:34 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:34 DEBUG    specialDrainPercentage: 100
00:01:34 DEBUG    currentSpecial: 30
00:01:34 INFO    Currently Attacking. Delaying next action...
00:01:35 DEBUG    Root -> Waiting on GUI...  false
00:01:35 DEBUG    checkSpecialTimer.remainingTime: 139
00:01:35 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:35 DEBUG    specialDrainPercentage: 100
00:01:35 DEBUG    currentSpecial: 30
00:01:35 INFO    Currently Attacking. Delaying next action...
00:01:37 DEBUG    Root -> Waiting on GUI...  false
00:01:37 DEBUG    checkSpecialTimer.remainingTime: 137
00:01:37 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:37 DEBUG    specialDrainPercentage: 100
00:01:37 DEBUG    currentSpecial: 40
00:01:37 DEBUG    Root Branch: IsHealingNeeded: false
00:01:37 DEBUG    Branch: InventoryHasEquipment: false
00:01:37 DEBUG    Branch: AreSkillsLow: false
00:01:37 DEBUG    Branch: IsAttacking: true
00:01:37 INFO    Currently Attacking. Delaying next action...
00:01:41 DEBUG    Root -> Waiting on GUI...  false
00:01:41 DEBUG    checkSpecialTimer.remainingTime: 133
00:01:41 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:41 DEBUG    specialDrainPercentage: 100
00:01:41 DEBUG    currentSpecial: 40
00:01:41 INFO    Currently Attacking. Delaying next action...
00:01:44 DEBUG    Root -> Waiting on GUI...  false
00:01:44 DEBUG    checkSpecialTimer.remainingTime: 131
00:01:44 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:44 DEBUG    specialDrainPercentage: 100
00:01:44 DEBUG    currentSpecial: 40
00:01:44 DEBUG    Root Branch: IsHealingNeeded: false
00:01:44 DEBUG    Branch: InventoryHasEquipment: false
00:01:44 DEBUG    Branch: AreSkillsLow: false
00:01:44 DEBUG    Branch: IsAttacking: true
00:01:44 INFO    Currently Attacking. Delaying next action...
00:01:49 DEBUG    Root -> Waiting on GUI...  false
00:01:49 DEBUG    checkSpecialTimer.remainingTime: 126
00:01:49 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:49 DEBUG    specialDrainPercentage: 100
00:01:49 DEBUG    currentSpecial: 40
00:01:49 INFO    Currently Attacking. Delaying next action...
00:01:53 DEBUG    Root -> Waiting on GUI...  false
00:01:53 DEBUG    checkSpecialTimer.remainingTime: 122
00:01:53 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:53 DEBUG    specialDrainPercentage: 100
00:01:53 DEBUG    currentSpecial: 40
00:01:53 DEBUG    Root Branch: IsHealingNeeded: false
00:01:53 DEBUG    Branch: InventoryHasEquipment: false
00:01:53 DEBUG    Branch: AreSkillsLow: false
00:01:53 DEBUG    Branch: IsAttacking: true
00:01:53 INFO    Currently Attacking. Delaying next action...
00:01:55 DEBUG    Root -> Waiting on GUI...  false
00:01:55 DEBUG    checkSpecialTimer.remainingTime: 119
00:01:55 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:55 DEBUG    specialDrainPercentage: 100
00:01:55 DEBUG    currentSpecial: 40
00:01:55 INFO    Currently Attacking. Delaying next action...
00:01:56 DEBUG    Root -> Waiting on GUI...  false
00:01:56 DEBUG    checkSpecialTimer.remainingTime: 118
00:01:56 DEBUG    checkSpecialTimer: 30000 - 300001
00:01:56 DEBUG    specialDrainPercentage: 100
00:01:56 DEBUG    currentSpecial: 40
00:01:56 DEBUG    Root Branch: IsHealingNeeded: false
00:01:56 DEBUG    Branch: InventoryHasEquipment: false
00:01:56 DEBUG    Branch: AreSkillsLow: false
00:01:56 DEBUG    Branch: IsAttacking: true
00:01:56 INFO    Currently Attacking. Delaying next action...
00:02:00 DEBUG    Root -> Waiting on GUI...  false
00:02:00 DEBUG    checkSpecialTimer.remainingTime: 114
00:02:00 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:00 DEBUG    specialDrainPercentage: 100
00:02:00 DEBUG    currentSpecial: 40
00:02:00 INFO    Currently Attacking. Delaying next action...
00:02:06 DEBUG    Root -> Waiting on GUI...  false
00:02:06 DEBUG    checkSpecialTimer.remainingTime: 108
00:02:06 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:06 DEBUG    specialDrainPercentage: 100
00:02:06 DEBUG    currentSpecial: 40
00:02:06 INFO    Currently Attacking. Delaying next action...
00:02:07 DEBUG    Root -> Waiting on GUI...  false
00:02:07 DEBUG    checkSpecialTimer.remainingTime: 108
00:02:07 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:07 DEBUG    specialDrainPercentage: 100
00:02:07 DEBUG    currentSpecial: 50
00:02:07 DEBUG    Root Branch: IsHealingNeeded: false
00:02:07 DEBUG    Branch: InventoryHasEquipment: false
00:02:07 DEBUG    Branch: AreSkillsLow: false
00:02:07 DEBUG    Branch: IsAttacking: true
00:02:07 INFO    Currently Attacking. Delaying next action...
00:02:12 DEBUG    Root -> Waiting on GUI...  false
00:02:12 DEBUG    checkSpecialTimer.remainingTime: 103
00:02:12 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:12 DEBUG    specialDrainPercentage: 100
00:02:12 DEBUG    currentSpecial: 50
00:02:12 INFO    Currently Attacking. Delaying next action...
00:02:16 DEBUG    Root -> Waiting on GUI...  false
00:02:16 DEBUG    checkSpecialTimer.remainingTime: 98
00:02:16 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:16 DEBUG    specialDrainPercentage: 100
00:02:16 DEBUG    currentSpecial: 50
00:02:16 DEBUG    Root Branch: IsHealingNeeded: false
00:02:16 DEBUG    Branch: InventoryHasEquipment: false
00:02:16 DEBUG    Branch: AreSkillsLow: false
00:02:17 DEBUG    Branch: IsAttacking: true
00:02:17 INFO    Currently Attacking. Delaying next action...
00:02:20 DEBUG    Root -> Waiting on GUI...  false
00:02:20 DEBUG    checkSpecialTimer.remainingTime: 95
00:02:20 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:20 DEBUG    specialDrainPercentage: 100
00:02:20 DEBUG    currentSpecial: 50
00:02:20 INFO    Currently Attacking. Delaying next action...
00:02:21 DEBUG    Root -> Waiting on GUI...  false
00:02:21 DEBUG    checkSpecialTimer.remainingTime: 94
00:02:21 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:21 DEBUG    specialDrainPercentage: 100
00:02:21 DEBUG    currentSpecial: 50
00:02:21 DEBUG    Root Branch: IsHealingNeeded: false
00:02:21 DEBUG    Branch: InventoryHasEquipment: false
00:02:21 DEBUG    Branch: AreSkillsLow: false
00:02:21 DEBUG    Branch: IsAttacking: true
00:02:21 INFO    Currently Attacking. Delaying next action...
00:02:24 DEBUG    Root -> Waiting on GUI...  false
00:02:24 DEBUG    checkSpecialTimer.remainingTime: 91
00:02:24 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:24 DEBUG    specialDrainPercentage: 100
00:02:24 DEBUG    currentSpecial: 50
00:02:24 INFO    Currently Attacking. Delaying next action...
00:02:25 DEBUG    Root -> Waiting on GUI...  false
00:02:25 DEBUG    checkSpecialTimer.remainingTime: 90
00:02:25 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:25 DEBUG    specialDrainPercentage: 100
00:02:25 DEBUG    currentSpecial: 50
00:02:25 DEBUG    Root Branch: IsHealingNeeded: false
00:02:25 DEBUG    Branch: InventoryHasEquipment: false
00:02:25 DEBUG    Branch: AreSkillsLow: false
00:02:25 DEBUG    Branch: IsAttacking: true
00:02:25 INFO    Currently Attacking. Delaying next action...
00:02:27 DEBUG    Root -> Waiting on GUI...  false
00:02:27 DEBUG    checkSpecialTimer.remainingTime: 88
00:02:27 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:27 DEBUG    specialDrainPercentage: 100
00:02:27 DEBUG    currentSpecial: 50
00:02:27 INFO    Currently Attacking. Delaying next action...
00:02:29 DEBUG    Root -> Waiting on GUI...  false
00:02:29 DEBUG    Executing Humanizer...
00:02:29 INFO    Moving mouse to edge of screen.
00:02:30 INFO    Humanizer Timer reset. Will perform Humanizer again in 33 seconds
00:02:30 DEBUG    checkSpecialTimer.remainingTime: 84
00:02:30 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:30 DEBUG    specialDrainPercentage: 100
00:02:30 DEBUG    currentSpecial: 50
00:02:30 DEBUG    Root Branch: IsHealingNeeded: false
00:02:30 DEBUG    Root Branch: CrabArea!ContainsPlayer: true
00:02:30 INFO    Traveling to boat guy.
00:02:31 DEBUG    That bitch be null, walking with bresenham
00:02:34 DEBUG    Root -> Waiting on GUI...  false
00:02:34 DEBUG    checkSpecialTimer.remainingTime: 81
00:02:34 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:34 DEBUG    specialDrainPercentage: 100
00:02:34 DEBUG    currentSpecial: 50
00:02:34 DEBUG    Root Branch: IsHealingNeeded: false
00:02:34 DEBUG    Root Branch: OffSpotCoord: true
00:02:34 INFO    Traveling to crab spot.
00:02:34 DEBUG    RegionPath added: Path[Coordinate(1770, 3447, 0) -> Coordinate(1769, 3447, 0) -> Coordinate(1768, 3447, 0) -> Coordinate(1767, 3447, 0) -> Coordinate(1767, 3446, 0) -> Coordinate(1766, 3446, 0) -> Coordinate(1766, 3445, 0) -> Coordinate(1765, 3445, 0) -> Coordinate(1764, 3445, 0)]
00:02:37 DEBUG    Root -> Waiting on GUI...  false
00:02:37 DEBUG    checkSpecialTimer.remainingTime: 78
00:02:37 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:37 DEBUG    specialDrainPercentage: 100
00:02:37 DEBUG    currentSpecial: 60
00:02:37 DEBUG    Root Branch: IsHealingNeeded: false
00:02:37 DEBUG    Root Branch: OffSpotCoord: true
00:02:37 INFO    Traveling to crab spot.
00:02:37 DEBUG    Path[Coordinate(1770, 3447, 0) -> Coordinate(1769, 3447, 0) -> Coordinate(1768, 3447, 0) -> Coordinate(1767, 3447, 0) -> Coordinate(1767, 3446, 0) -> Coordinate(1766, 3446, 0) -> Coordinate(1766, 3445, 0) -> Coordinate(1765, 3445, 0) -> Coordinate(1764, 3445, 0)]
00:02:38 DEBUG    Root -> Waiting on GUI...  false
00:02:38 DEBUG    checkSpecialTimer.remainingTime: 76
00:02:38 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:38 DEBUG    specialDrainPercentage: 100
00:02:38 DEBUG    currentSpecial: 60
00:02:38 DEBUG    Root Branch: IsHealingNeeded: false
00:02:38 DEBUG    Root Branch: OffSpotCoord: true
00:02:38 INFO    Traveling to crab spot.
00:02:40 DEBUG    Root -> Waiting on GUI...  false
00:02:40 DEBUG    checkSpecialTimer.remainingTime: 74
00:02:40 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:40 DEBUG    specialDrainPercentage: 100
00:02:40 DEBUG    currentSpecial: 60
00:02:40 DEBUG    Root Branch: IsHealingNeeded: false
00:02:40 DEBUG    Branch: InventoryHasEquipment: false
00:02:40 DEBUG    Branch: AreSkillsLow: false
00:02:40 DEBUG    Branch: IsAttacking: true
00:02:40 INFO    Currently Attacking. Delaying next action...
00:02:43 DEBUG    Root -> Waiting on GUI...  false
00:02:43 DEBUG    checkSpecialTimer.remainingTime: 72
00:02:43 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:43 DEBUG    specialDrainPercentage: 100
00:02:43 DEBUG    currentSpecial: 60
00:02:43 INFO    Currently Attacking. Delaying next action...
00:02:44 DEBUG    Root -> Waiting on GUI...  false
00:02:44 DEBUG    checkSpecialTimer.remainingTime: 71
00:02:44 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:44 DEBUG    specialDrainPercentage: 100
00:02:44 DEBUG    currentSpecial: 60
00:02:44 DEBUG    Root Branch: IsHealingNeeded: false
00:02:44 DEBUG    Branch: InventoryHasEquipment: false
00:02:44 DEBUG    Branch: AreSkillsLow: false
00:02:44 DEBUG    Branch: IsAttacking: true
00:02:44 INFO    Currently Attacking. Delaying next action...
00:02:48 DEBUG    Root -> Waiting on GUI...  false
00:02:48 DEBUG    checkSpecialTimer.remainingTime: 67
00:02:48 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:48 DEBUG    specialDrainPercentage: 100
00:02:48 DEBUG    currentSpecial: 60
00:02:48 INFO    Currently Attacking. Delaying next action...
00:02:49 DEBUG    Root -> Waiting on GUI...  false
00:02:49 DEBUG    checkSpecialTimer.remainingTime: 66
00:02:49 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:49 DEBUG    specialDrainPercentage: 100
00:02:49 DEBUG    currentSpecial: 60
00:02:49 DEBUG    Root Branch: IsHealingNeeded: false
00:02:49 DEBUG    Branch: InventoryHasEquipment: false
00:02:49 DEBUG    Branch: AreSkillsLow: false
00:02:49 DEBUG    Branch: IsAttacking: true
00:02:49 INFO    Currently Attacking. Delaying next action...
00:02:53 DEBUG    Root -> Waiting on GUI...  false
00:02:53 DEBUG    checkSpecialTimer.remainingTime: 62
00:02:53 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:53 DEBUG    specialDrainPercentage: 100
00:02:53 DEBUG    currentSpecial: 60
00:02:53 INFO    Currently Attacking. Delaying next action...
00:02:54 DEBUG    Root -> Waiting on GUI...  false
00:02:54 DEBUG    checkSpecialTimer.remainingTime: 61
00:02:54 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:54 DEBUG    specialDrainPercentage: 100
00:02:54 DEBUG    currentSpecial: 60
00:02:54 DEBUG    Root Branch: IsHealingNeeded: false
00:02:54 DEBUG    Root Branch: OffSpotCoord: true
00:02:54 INFO    Traveling to crab spot.
00:02:55 DEBUG    Root -> Waiting on GUI...  false
00:02:55 DEBUG    checkSpecialTimer.remainingTime: 59
00:02:55 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:55 DEBUG    specialDrainPercentage: 100
00:02:55 DEBUG    currentSpecial: 60
00:02:55 DEBUG    Root Branch: IsHealingNeeded: false
00:02:55 DEBUG    Root Branch: OffSpotCoord: true
00:02:55 INFO    Traveling to crab spot.
00:02:57 DEBUG    Root -> Waiting on GUI...  false
00:02:57 DEBUG    checkSpecialTimer.remainingTime: 58
00:02:57 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:57 DEBUG    specialDrainPercentage: 100
00:02:57 DEBUG    currentSpecial: 60
00:02:57 DEBUG    Root Branch: IsHealingNeeded: false
00:02:57 DEBUG    Root Branch: OffSpotCoord: true
00:02:57 INFO    Traveling to crab spot.
00:02:58 DEBUG    Root -> Waiting on GUI...  false
00:02:58 DEBUG    checkSpecialTimer.remainingTime: 57
00:02:58 DEBUG    checkSpecialTimer: 30000 - 300001
00:02:58 DEBUG    specialDrainPercentage: 100
00:02:58 DEBUG    currentSpecial: 60
00:02:58 DEBUG    Root Branch: IsHealingNeeded: false
00:02:58 DEBUG    Root Branch: OffSpotCoord: true
00:02:58 INFO    Traveling to crab spot.
00:02:59 DEBUG    Root -> Waiting on GUI...  false
00:02:59 DEBUG    Attempting to update statistics...
00:03:00 DEBUG    Successfully updated user statistics.
00:03:00 DEBUG    checkSpecialTimer.remainingTime: 55
00:03:00 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:00 DEBUG    specialDrainPercentage: 100
00:03:00 DEBUG    currentSpecial: 60
00:03:00 DEBUG    Root Branch: IsHealingNeeded: false
00:03:00 DEBUG    Root Branch: OffSpotCoord: true
00:03:00 INFO    Traveling to crab spot.
00:03:01 DEBUG    Root -> Waiting on GUI...  false
00:03:01 DEBUG    checkSpecialTimer.remainingTime: 53
00:03:01 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:01 DEBUG    specialDrainPercentage: 100
00:03:01 DEBUG    currentSpecial: 60
00:03:01 DEBUG    Root Branch: IsHealingNeeded: false
00:03:01 DEBUG    Root Branch: OffSpotCoord: true
00:03:01 INFO    Traveling to crab spot.
00:03:03 DEBUG    Root -> Waiting on GUI...  false
00:03:03 DEBUG    checkSpecialTimer.remainingTime: 52
00:03:03 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:03 DEBUG    specialDrainPercentage: 100
00:03:03 DEBUG    currentSpecial: 60
00:03:03 DEBUG    Root Branch: IsHealingNeeded: false
00:03:03 DEBUG    Branch: InventoryHasEquipment: false
00:03:03 DEBUG    Branch: AreSkillsLow: false
00:03:03 DEBUG    Branch: IsAttacking: true
00:03:03 INFO    Currently Attacking. Delaying next action...
00:03:09 DEBUG    Root -> Waiting on GUI...  false
00:03:09 DEBUG    Executing Humanizer...
00:03:09 INFO    Hovering over an NPC: Sand Crab
00:03:11 INFO    Humanizer Timer reset. Will perform Humanizer again in 10 seconds
00:03:11 DEBUG    checkSpecialTimer.remainingTime: 44
00:03:11 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:11 DEBUG    specialDrainPercentage: 100
00:03:11 DEBUG    currentSpecial: 70
00:03:11 INFO    Currently Attacking. Delaying next action...
00:03:12 DEBUG    Root -> Waiting on GUI...  false
00:03:12 DEBUG    checkSpecialTimer.remainingTime: 42
00:03:12 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:12 DEBUG    specialDrainPercentage: 100
00:03:12 DEBUG    currentSpecial: 70
00:03:12 DEBUG    Root Branch: IsHealingNeeded: false
00:03:12 DEBUG    Branch: InventoryHasEquipment: false
00:03:12 DEBUG    Branch: AreSkillsLow: false
00:03:13 DEBUG    Branch: IsAttacking: true
00:03:13 INFO    Currently Attacking. Delaying next action...
00:03:16 DEBUG    Root -> Waiting on GUI...  false
00:03:16 DEBUG    checkSpecialTimer.remainingTime: 38
00:03:16 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:16 DEBUG    specialDrainPercentage: 100
00:03:16 DEBUG    currentSpecial: 70
00:03:16 INFO    Currently Attacking. Delaying next action...
00:03:19 DEBUG    Root -> Waiting on GUI...  false
00:03:19 DEBUG    checkSpecialTimer.remainingTime: 36
00:03:19 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:19 DEBUG    specialDrainPercentage: 100
00:03:19 DEBUG    currentSpecial: 70
00:03:19 DEBUG    Root Branch: IsHealingNeeded: false
00:03:19 DEBUG    Branch: InventoryHasEquipment: false
00:03:19 DEBUG    Branch: AreSkillsLow: false
00:03:19 DEBUG    Branch: IsAttacking: true
00:03:19 INFO    Currently Attacking. Delaying next action...
00:03:22 DEBUG    Root -> Waiting on GUI...  false
00:03:22 DEBUG    Executing Humanizer...
00:03:22 INFO    Right-Clicking NPC: Sand Crab
00:03:24 INFO    Humanizer Timer reset. Will perform Humanizer again in 43 seconds
00:03:24 DEBUG    checkSpecialTimer.remainingTime: 30
00:03:24 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:24 DEBUG    specialDrainPercentage: 100
00:03:24 DEBUG    currentSpecial: 70
00:03:24 INFO    Currently Attacking. Delaying next action...
00:03:27 DEBUG    Root -> Waiting on GUI...  false
00:03:27 DEBUG    checkSpecialTimer.remainingTime: 28
00:03:27 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:27 DEBUG    specialDrainPercentage: 100
00:03:27 DEBUG    currentSpecial: 70
00:03:27 DEBUG    Root Branch: IsHealingNeeded: false
00:03:27 DEBUG    Branch: InventoryHasEquipment: false
00:03:27 DEBUG    Branch: AreSkillsLow: false
00:03:27 DEBUG    Branch: IsAttacking: true
00:03:27 INFO    Currently Attacking. Delaying next action...
00:03:33 DEBUG    Root -> Waiting on GUI...  false
00:03:33 DEBUG    checkSpecialTimer.remainingTime: 22
00:03:33 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:33 DEBUG    specialDrainPercentage: 100
00:03:33 DEBUG    currentSpecial: 70
00:03:33 INFO    Currently Attacking. Delaying next action...
00:03:37 DEBUG    Root -> Waiting on GUI...  false
00:03:37 DEBUG    checkSpecialTimer.remainingTime: 18
00:03:37 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:37 DEBUG    specialDrainPercentage: 100
00:03:37 DEBUG    currentSpecial: 80
00:03:37 DEBUG    Root Branch: IsHealingNeeded: false
00:03:37 DEBUG    Branch: InventoryHasEquipment: false
00:03:37 DEBUG    Branch: AreSkillsLow: false
00:03:37 DEBUG    Branch: IsAttacking: true
00:03:37 INFO    Currently Attacking. Delaying next action...
00:03:40 DEBUG    Root -> Waiting on GUI...  false
00:03:40 DEBUG    checkSpecialTimer.remainingTime: 15
00:03:40 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:40 DEBUG    specialDrainPercentage: 100
00:03:40 DEBUG    currentSpecial: 80
00:03:40 INFO    Currently Attacking. Delaying next action...
00:03:43 DEBUG    Root -> Waiting on GUI...  false
00:03:43 DEBUG    checkSpecialTimer.remainingTime: 12
00:03:43 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:43 DEBUG    specialDrainPercentage: 100
00:03:43 DEBUG    currentSpecial: 80
00:03:43 INFO    Currently Attacking. Delaying next action...
00:03:44 DEBUG    Root -> Waiting on GUI...  false
00:03:44 DEBUG    checkSpecialTimer.remainingTime: 10
00:03:44 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:44 DEBUG    specialDrainPercentage: 100
00:03:44 DEBUG    currentSpecial: 80
00:03:44 DEBUG    Root Branch: IsHealingNeeded: false
00:03:45 DEBUG    Branch: InventoryHasEquipment: false
00:03:45 DEBUG    Branch: AreSkillsLow: false
00:03:45 DEBUG    Branch: IsAttacking: true
00:03:45 INFO    Currently Attacking. Delaying next action...
00:03:51 DEBUG    Root -> Waiting on GUI...  false
00:03:51 DEBUG    checkSpecialTimer.remainingTime: 4
00:03:51 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:51 DEBUG    specialDrainPercentage: 100
00:03:51 DEBUG    currentSpecial: 80
00:03:51 INFO    Currently Attacking. Delaying next action...
00:03:54 DEBUG    Root -> Waiting on GUI...  false
00:03:54 DEBUG    checkSpecialTimer.remainingTime: 1
00:03:54 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:54 DEBUG    specialDrainPercentage: 100
00:03:54 DEBUG    currentSpecial: 80
00:03:54 DEBUG    Root Branch: IsHealingNeeded: false
00:03:54 DEBUG    Branch: InventoryHasEquipment: false
00:03:54 DEBUG    Branch: AreSkillsLow: false
00:03:54 DEBUG    Branch: IsAttacking: true
00:03:54 INFO    Currently Attacking. Delaying next action...
00:03:58 DEBUG    Root -> Waiting on GUI...  false
00:03:58 DEBUG    checkSpecialTimer.remainingTime: 0
00:03:58 DEBUG    checkSpecialTimer: 30000 - 300001
00:03:58 DEBUG    specialDrainPercentage: 100
00:03:58 DEBUG    currentSpecial: 80
00:03:58 INFO    Currently Attacking. Delaying next action...
00:04:02 DEBUG    Root -> Waiting on GUI...  false
00:04:02 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:02 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:02 DEBUG    specialDrainPercentage: 100
00:04:02 DEBUG    currentSpecial: 80
00:04:02 DEBUG    Root Branch: IsHealingNeeded: false
00:04:02 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:02 DEBUG    Special recharging. Reopening Inventory
00:04:02 DEBUG    Root -> Waiting on GUI...  false
00:04:02 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:02 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:02 DEBUG    specialDrainPercentage: 100
00:04:02 DEBUG    currentSpecial: 80
00:04:02 DEBUG    Root Branch: IsHealingNeeded: false
00:04:02 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:02 DEBUG    Special recharging. Reopening Inventory
00:04:03 DEBUG    Root -> Waiting on GUI...  false
00:04:03 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:03 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:03 DEBUG    specialDrainPercentage: 100
00:04:03 DEBUG    currentSpecial: 80
00:04:03 DEBUG    Root Branch: IsHealingNeeded: false
00:04:03 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:03 DEBUG    Special recharging. Reopening Inventory
00:04:04 DEBUG    Root -> Waiting on GUI...  false
00:04:04 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:04 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:04 DEBUG    specialDrainPercentage: 100
00:04:04 DEBUG    currentSpecial: 80
00:04:04 DEBUG    Root Branch: IsHealingNeeded: false
00:04:04 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:04 DEBUG    Special recharging. Reopening Inventory
00:04:04 DEBUG    Root -> Waiting on GUI...  false
00:04:04 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:04 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:04 DEBUG    specialDrainPercentage: 100
00:04:04 DEBUG    currentSpecial: 80
00:04:04 DEBUG    Root Branch: IsHealingNeeded: false
00:04:04 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:04 DEBUG    Special recharging. Reopening Inventory
00:04:05 DEBUG    Root -> Waiting on GUI...  false
00:04:05 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:05 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:05 DEBUG    specialDrainPercentage: 100
00:04:05 DEBUG    currentSpecial: 80
00:04:05 DEBUG    Root Branch: IsHealingNeeded: false
00:04:05 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:05 DEBUG    Special recharging. Reopening Inventory
00:04:06 DEBUG    Root -> Waiting on GUI...  false
00:04:06 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:06 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:06 DEBUG    specialDrainPercentage: 100
00:04:06 DEBUG    currentSpecial: 80
00:04:06 DEBUG    Root Branch: IsHealingNeeded: false
00:04:06 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:06 DEBUG    Special recharging. Reopening Inventory
00:04:06 DEBUG    Root -> Waiting on GUI...  false
00:04:06 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:06 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:06 DEBUG    specialDrainPercentage: 100
00:04:06 DEBUG    currentSpecial: 80
00:04:06 DEBUG    Root Branch: IsHealingNeeded: false
00:04:06 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:06 DEBUG    Special recharging. Reopening Inventory
00:04:07 DEBUG    Root -> Waiting on GUI...  false
00:04:07 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:07 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:07 DEBUG    specialDrainPercentage: 100
00:04:07 DEBUG    currentSpecial: 90
00:04:07 DEBUG    Root Branch: IsHealingNeeded: false
00:04:07 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:07 DEBUG    Special recharging. Reopening Inventory
00:04:07 DEBUG    Root -> Waiting on GUI...  false
00:04:07 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:07 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:07 DEBUG    specialDrainPercentage: 100
00:04:07 DEBUG    currentSpecial: 90
00:04:07 DEBUG    Root Branch: IsHealingNeeded: false
00:04:08 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:08 DEBUG    Special recharging. Reopening Inventory
00:04:08 DEBUG    Root -> Waiting on GUI...  false
00:04:08 DEBUG    Executing Humanizer...
00:04:10 INFO    Hovering over random Game Object: null
00:04:11 INFO    Humanizer Timer reset. Will perform Humanizer again in 60 seconds
00:04:11 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:11 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:11 DEBUG    specialDrainPercentage: 100
00:04:11 DEBUG    currentSpecial: 90
00:04:11 DEBUG    Root Branch: IsHealingNeeded: false
00:04:11 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:11 DEBUG    Special recharging. Reopening Inventory
00:04:12 DEBUG    Root -> Waiting on GUI...  false
00:04:12 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:12 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:12 DEBUG    specialDrainPercentage: 100
00:04:12 DEBUG    currentSpecial: 90
00:04:12 DEBUG    Root Branch: IsHealingNeeded: false
00:04:12 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:12 DEBUG    Special recharging. Reopening Inventory
00:04:13 DEBUG    Root -> Waiting on GUI...  false
00:04:13 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:13 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:13 DEBUG    specialDrainPercentage: 100
00:04:13 DEBUG    currentSpecial: 90
00:04:13 DEBUG    Root Branch: IsHealingNeeded: false
00:04:13 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:13 DEBUG    Special recharging. Reopening Inventory
00:04:13 DEBUG    Root -> Waiting on GUI...  false
00:04:13 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:13 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:13 DEBUG    specialDrainPercentage: 100
00:04:13 DEBUG    currentSpecial: 90
00:04:13 DEBUG    Root Branch: IsHealingNeeded: false
00:04:13 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:13 DEBUG    Special recharging. Reopening Inventory
00:04:14 DEBUG    Root -> Waiting on GUI...  false
00:04:14 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:14 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:14 DEBUG    specialDrainPercentage: 100
00:04:14 DEBUG    currentSpecial: 90
00:04:14 DEBUG    Root Branch: IsHealingNeeded: false
00:04:14 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:14 DEBUG    Special recharging. Reopening Inventory
00:04:15 DEBUG    Root -> Waiting on GUI...  false
00:04:15 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:15 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:15 DEBUG    specialDrainPercentage: 100
00:04:15 DEBUG    currentSpecial: 90
00:04:15 DEBUG    Root Branch: IsHealingNeeded: false
00:04:15 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:15 DEBUG    Special recharging. Reopening Inventory
00:04:15 DEBUG    Root -> Waiting on GUI...  false
00:04:15 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:15 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:15 DEBUG    specialDrainPercentage: 100
00:04:15 DEBUG    currentSpecial: 90
00:04:15 DEBUG    Root Branch: IsHealingNeeded: false
00:04:15 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:15 DEBUG    Special recharging. Reopening Inventory
00:04:16 DEBUG    Root -> Waiting on GUI...  false
00:04:16 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:16 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:16 DEBUG    specialDrainPercentage: 100
00:04:16 DEBUG    currentSpecial: 90
00:04:16 DEBUG    Root Branch: IsHealingNeeded: false
00:04:16 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:16 DEBUG    Special recharging. Reopening Inventory
00:04:17 DEBUG    Root -> Waiting on GUI...  false
00:04:17 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:17 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:17 DEBUG    specialDrainPercentage: 100
00:04:17 DEBUG    currentSpecial: 90
00:04:17 DEBUG    Root Branch: IsHealingNeeded: false
00:04:17 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:17 DEBUG    Special recharging. Reopening Inventory
00:04:17 DEBUG    Root -> Waiting on GUI...  false
00:04:17 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:17 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:17 DEBUG    specialDrainPercentage: 100
00:04:17 DEBUG    currentSpecial: 90
00:04:17 DEBUG    Root Branch: IsHealingNeeded: false
00:04:17 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:17 DEBUG    Special recharging. Reopening Inventory
00:04:18 DEBUG    Root -> Waiting on GUI...  false
00:04:18 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:18 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:18 DEBUG    specialDrainPercentage: 100
00:04:18 DEBUG    currentSpecial: 90
00:04:18 DEBUG    Root Branch: IsHealingNeeded: false
00:04:18 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:18 DEBUG    Special recharging. Reopening Inventory
00:04:19 DEBUG    Root -> Waiting on GUI...  false
00:04:19 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:19 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:19 DEBUG    specialDrainPercentage: 100
00:04:19 DEBUG    currentSpecial: 90
00:04:19 DEBUG    Root Branch: IsHealingNeeded: false
00:04:19 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:19 DEBUG    Special recharging. Reopening Inventory
00:04:19 DEBUG    Root -> Waiting on GUI...  false
00:04:19 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:19 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:19 DEBUG    specialDrainPercentage: 100
00:04:19 DEBUG    currentSpecial: 90
00:04:19 DEBUG    Root Branch: IsHealingNeeded: false
00:04:19 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:19 DEBUG    Special recharging. Reopening Inventory
00:04:20 DEBUG    Root -> Waiting on GUI...  false
00:04:20 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:20 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:20 DEBUG    specialDrainPercentage: 100
00:04:20 DEBUG    currentSpecial: 90
00:04:20 DEBUG    Root Branch: IsHealingNeeded: false
00:04:20 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:20 DEBUG    Special recharging. Reopening Inventory
00:04:21 DEBUG    Root -> Waiting on GUI...  false
00:04:21 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:21 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:21 DEBUG    specialDrainPercentage: 100
00:04:21 DEBUG    currentSpecial: 90
00:04:21 DEBUG    Root Branch: IsHealingNeeded: false
00:04:21 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:21 DEBUG    Special recharging. Reopening Inventory
00:04:21 DEBUG    Root -> Waiting on GUI...  false
00:04:21 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:21 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:21 DEBUG    specialDrainPercentage: 100
00:04:21 DEBUG    currentSpecial: 90
00:04:21 DEBUG    Root Branch: IsHealingNeeded: false
00:04:21 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:21 DEBUG    Special recharging. Reopening Inventory
00:04:22 DEBUG    Root -> Waiting on GUI...  false
00:04:22 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:22 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:22 DEBUG    specialDrainPercentage: 100
00:04:22 DEBUG    currentSpecial: 90
00:04:22 DEBUG    Root Branch: IsHealingNeeded: false
00:04:22 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:22 DEBUG    Special recharging. Reopening Inventory
00:04:23 DEBUG    Root -> Waiting on GUI...  false
00:04:23 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:23 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:23 DEBUG    specialDrainPercentage: 100
00:04:23 DEBUG    currentSpecial: 90
00:04:23 DEBUG    Root Branch: IsHealingNeeded: false
00:04:23 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:23 DEBUG    Special recharging. Reopening Inventory
00:04:23 DEBUG    Root -> Waiting on GUI...  false
00:04:23 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:23 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:23 DEBUG    specialDrainPercentage: 100
00:04:23 DEBUG    currentSpecial: 90
00:04:23 DEBUG    Root Branch: IsHealingNeeded: false
00:04:23 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:23 DEBUG    Special recharging. Reopening Inventory
00:04:24 DEBUG    Root -> Waiting on GUI...  false
00:04:24 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:24 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:24 DEBUG    specialDrainPercentage: 100
00:04:24 DEBUG    currentSpecial: 90
00:04:24 DEBUG    Root Branch: IsHealingNeeded: false
00:04:24 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:24 DEBUG    Special recharging. Reopening Inventory
00:04:25 DEBUG    Root -> Waiting on GUI...  false
00:04:25 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:25 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:25 DEBUG    specialDrainPercentage: 100
00:04:25 DEBUG    currentSpecial: 90
00:04:25 DEBUG    Root Branch: IsHealingNeeded: false
00:04:25 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:25 DEBUG    Special recharging. Reopening Inventory
00:04:25 DEBUG    Root -> Waiting on GUI...  false
00:04:25 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:25 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:25 DEBUG    specialDrainPercentage: 100
00:04:25 DEBUG    currentSpecial: 90
00:04:25 DEBUG    Root Branch: IsHealingNeeded: false
00:04:25 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:25 DEBUG    Special recharging. Reopening Inventory
00:04:26 DEBUG    Root -> Waiting on GUI...  false
00:04:26 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:26 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:26 DEBUG    specialDrainPercentage: 100
00:04:26 DEBUG    currentSpecial: 90
00:04:26 DEBUG    Root Branch: IsHealingNeeded: false
00:04:26 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:26 DEBUG    Special recharging. Reopening Inventory
00:04:27 DEBUG    Root -> Waiting on GUI...  false
00:04:27 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:27 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:27 DEBUG    specialDrainPercentage: 100
00:04:27 DEBUG    currentSpecial: 90
00:04:27 DEBUG    Root Branch: IsHealingNeeded: false
00:04:27 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:27 DEBUG    Special recharging. Reopening Inventory
00:04:27 DEBUG    Root -> Waiting on GUI...  false
00:04:27 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:27 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:27 DEBUG    specialDrainPercentage: 100
00:04:27 DEBUG    currentSpecial: 90
00:04:27 DEBUG    Root Branch: IsHealingNeeded: false
00:04:27 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:27 DEBUG    Special recharging. Reopening Inventory
00:04:28 DEBUG    Root -> Waiting on GUI...  false
00:04:28 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:28 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:28 DEBUG    specialDrainPercentage: 100
00:04:28 DEBUG    currentSpecial: 90
00:04:28 DEBUG    Root Branch: IsHealingNeeded: false
00:04:28 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:28 DEBUG    Special recharging. Reopening Inventory
00:04:29 DEBUG    Root -> Waiting on GUI...  false
00:04:29 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:29 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:29 DEBUG    specialDrainPercentage: 100
00:04:29 DEBUG    currentSpecial: 90
00:04:29 DEBUG    Root Branch: IsHealingNeeded: false
00:04:29 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:29 DEBUG    Special recharging. Reopening Inventory
00:04:29 DEBUG    Root -> Waiting on GUI...  false
00:04:29 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:29 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:29 DEBUG    specialDrainPercentage: 100
00:04:29 DEBUG    currentSpecial: 90
00:04:29 DEBUG    Root Branch: IsHealingNeeded: false
00:04:29 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:29 DEBUG    Special recharging. Reopening Inventory
00:04:30 DEBUG    Root -> Waiting on GUI...  false
00:04:30 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:30 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:30 DEBUG    specialDrainPercentage: 100
00:04:30 DEBUG    currentSpecial: 90
00:04:30 DEBUG    Root Branch: IsHealingNeeded: false
00:04:30 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:30 DEBUG    Special recharging. Reopening Inventory
00:04:31 DEBUG    Root -> Waiting on GUI...  false
00:04:31 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:31 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:31 DEBUG    specialDrainPercentage: 100
00:04:31 DEBUG    currentSpecial: 90
00:04:31 DEBUG    Root Branch: IsHealingNeeded: false
00:04:31 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:31 DEBUG    Special recharging. Reopening Inventory
00:04:31 DEBUG    Root -> Waiting on GUI...  false
00:04:31 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:31 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:31 DEBUG    specialDrainPercentage: 100
00:04:31 DEBUG    currentSpecial: 90
00:04:31 DEBUG    Root Branch: IsHealingNeeded: false
00:04:31 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:31 DEBUG    Special recharging. Reopening Inventory
00:04:32 DEBUG    Root -> Waiting on GUI...  false
00:04:32 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:32 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:32 DEBUG    specialDrainPercentage: 100
00:04:32 DEBUG    currentSpecial: 90
00:04:32 DEBUG    Root Branch: IsHealingNeeded: false
00:04:32 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:32 DEBUG    Special recharging. Reopening Inventory
00:04:32 DEBUG    Root -> Waiting on GUI...  false
00:04:32 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:32 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:32 DEBUG    specialDrainPercentage: 100
00:04:32 DEBUG    currentSpecial: 90
00:04:32 DEBUG    Root Branch: IsHealingNeeded: false
00:04:33 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:33 DEBUG    Special recharging. Reopening Inventory
00:04:33 DEBUG    Root -> Waiting on GUI...  false
00:04:33 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:33 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:33 DEBUG    specialDrainPercentage: 100
00:04:33 DEBUG    currentSpecial: 90
00:04:33 DEBUG    Root Branch: IsHealingNeeded: false
00:04:33 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:33 DEBUG    Special recharging. Reopening Inventory
00:04:34 DEBUG    Root -> Waiting on GUI...  false
00:04:34 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:34 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:34 DEBUG    specialDrainPercentage: 100
00:04:34 DEBUG    currentSpecial: 90
00:04:34 DEBUG    Root Branch: IsHealingNeeded: false
00:04:34 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:34 DEBUG    Special recharging. Reopening Inventory
00:04:35 DEBUG    Root -> Waiting on GUI...  false
00:04:35 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:35 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:35 DEBUG    specialDrainPercentage: 100
00:04:35 DEBUG    currentSpecial: 90
00:04:35 DEBUG    Root Branch: IsHealingNeeded: false
00:04:35 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:35 DEBUG    Special recharging. Reopening Inventory
00:04:35 DEBUG    Root -> Waiting on GUI...  false
00:04:35 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:35 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:35 DEBUG    specialDrainPercentage: 100
00:04:35 DEBUG    currentSpecial: 90
00:04:35 DEBUG    Root Branch: IsHealingNeeded: false
00:04:35 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:35 DEBUG    Special recharging. Reopening Inventory
00:04:36 DEBUG    Root -> Waiting on GUI...  false
00:04:36 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:36 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:36 DEBUG    specialDrainPercentage: 100
00:04:36 DEBUG    currentSpecial: 90
00:04:36 DEBUG    Root Branch: IsHealingNeeded: false
00:04:36 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:36 DEBUG    Special recharging. Reopening Inventory
00:04:37 DEBUG    Root -> Waiting on GUI...  false
00:04:37 DEBUG    checkSpecialTimer.remainingTime: 0
00:04:37 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:37 DEBUG    specialDrainPercentage: 100
00:04:37 DEBUG    currentSpecial: 100
00:04:37 DEBUG    Root Branch: IsHealingNeeded: false
00:04:37 DEBUG    Root Branch: ReadyToUseSpecial: true
00:04:37 INFO    Attempting to use Special Ability
00:04:37 DEBUG    Opening Combat Options
00:04:42 DEBUG    Root -> Waiting on GUI...  false
00:04:42 DEBUG    checkSpecialTimer.remainingTime: 103
00:04:42 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:42 DEBUG    specialDrainPercentage: 100
00:04:42 DEBUG    currentSpecial: 75
00:04:42 DEBUG    Root Branch: IsHealingNeeded: false
00:04:42 DEBUG    Branch: InventoryHasEquipment: false
00:04:42 DEBUG    Branch: AreSkillsLow: false
00:04:42 DEBUG    Branch: IsAttacking: true
00:04:42 INFO    Currently Attacking. Delaying next action...
00:04:47 DEBUG    Root -> Waiting on GUI...  false
00:04:47 DEBUG    checkSpecialTimer.remainingTime: 98
00:04:47 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:47 DEBUG    specialDrainPercentage: 100
00:04:47 DEBUG    currentSpecial: 75
00:04:47 INFO    Currently Attacking. Delaying next action...
00:04:51 DEBUG    Root -> Waiting on GUI...  false
00:04:51 DEBUG    checkSpecialTimer.remainingTime: 94
00:04:51 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:51 DEBUG    specialDrainPercentage: 100
00:04:51 DEBUG    currentSpecial: 75
00:04:51 INFO    Currently Attacking. Delaying next action...
00:04:51 DEBUG    Root -> Waiting on GUI...  false
00:04:51 DEBUG    checkSpecialTimer.remainingTime: 94
00:04:51 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:51 DEBUG    specialDrainPercentage: 100
00:04:51 DEBUG    currentSpecial: 75
00:04:51 DEBUG    Root Branch: IsHealingNeeded: false
00:04:51 DEBUG    Branch: InventoryHasEquipment: false
00:04:51 DEBUG    Branch: AreSkillsLow: true
00:04:51 INFO    Attempting to drink potion
00:04:53 DEBUG    Root -> Waiting on GUI...  false
00:04:53 DEBUG    checkSpecialTimer.remainingTime: 92
00:04:53 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:53 DEBUG    specialDrainPercentage: 100
00:04:53 DEBUG    currentSpecial: 75
00:04:53 DEBUG    Root Branch: IsHealingNeeded: false
00:04:53 DEBUG    Branch: InventoryHasEquipment: false
00:04:53 DEBUG    Branch: AreSkillsLow: false
00:04:53 DEBUG    Branch: IsAttacking: true
00:04:53 INFO    Currently Attacking. Delaying next action...
00:04:55 DEBUG    Root -> Waiting on GUI...  false
00:04:55 DEBUG    checkSpecialTimer.remainingTime: 90
00:04:55 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:55 DEBUG    specialDrainPercentage: 100
00:04:55 DEBUG    currentSpecial: 75
00:04:55 INFO    Currently Attacking. Delaying next action...
00:04:57 DEBUG    Root -> Waiting on GUI...  false
00:04:57 DEBUG    checkSpecialTimer.remainingTime: 88
00:04:57 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:57 DEBUG    specialDrainPercentage: 100
00:04:57 DEBUG    currentSpecial: 75
00:04:57 INFO    Currently Attacking. Delaying next action...
00:04:58 DEBUG    Root -> Waiting on GUI...  false
00:04:58 DEBUG    checkSpecialTimer.remainingTime: 87
00:04:58 DEBUG    checkSpecialTimer: 30000 - 300001
00:04:58 DEBUG    specialDrainPercentage: 100
00:04:58 DEBUG    currentSpecial: 75
00:04:58 INFO    Currently Attacking. Delaying next action...
00:05:00 DEBUG    Root -> Waiting on GUI...  false
00:05:00 DEBUG    checkSpecialTimer.remainingTime: 85
00:05:00 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:00 DEBUG    specialDrainPercentage: 100
00:05:00 DEBUG    currentSpecial: 75
00:05:00 DEBUG    Root Branch: IsHealingNeeded: false
00:05:00 DEBUG    Branch: InventoryHasEquipment: false
00:05:00 DEBUG    Branch: AreSkillsLow: false
00:05:00 DEBUG    Branch: IsAttacking: true
00:05:00 INFO    Currently Attacking. Delaying next action...
00:05:06 DEBUG    Root -> Waiting on GUI...  false
00:05:06 DEBUG    checkSpecialTimer.remainingTime: 79
00:05:06 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:06 DEBUG    specialDrainPercentage: 100
00:05:06 DEBUG    currentSpecial: 75
00:05:06 INFO    Currently Attacking. Delaying next action...
00:05:09 DEBUG    Root -> Waiting on GUI...  false
00:05:09 DEBUG    checkSpecialTimer.remainingTime: 75
00:05:09 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:09 DEBUG    specialDrainPercentage: 100
00:05:09 DEBUG    currentSpecial: 75
00:05:09 DEBUG    Root Branch: IsHealingNeeded: false
00:05:09 DEBUG    Branch: InventoryHasEquipment: false
00:05:09 DEBUG    Branch: AreSkillsLow: false
00:05:09 DEBUG    Branch: IsAttacking: false
00:05:09 DEBUG    Branch: IsCrabShell!Null: false
00:05:09 DEBUG    Branch: IsActivePlaystyle: false
00:05:09 DEBUG    Branch: IsAnotherOnSpot: false
00:05:09 DEBUG    Branch: AttackBranch: true
00:05:09 INFO    Attempting to attack crab
00:05:12 DEBUG    Root -> Waiting on GUI...  false
00:05:12 DEBUG    Executing Humanizer...
00:05:12 INFO    Moving mouse to edge of screen.
00:05:13 INFO    Humanizer Timer reset. Will perform Humanizer again in 51 seconds
00:05:13 DEBUG    checkSpecialTimer.remainingTime: 71
00:05:13 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:13 DEBUG    specialDrainPercentage: 100
00:05:13 DEBUG    currentSpecial: 85
00:05:13 DEBUG    Root Branch: IsHealingNeeded: false
00:05:13 DEBUG    Root Branch: CrabArea!ContainsPlayer: true
00:05:13 INFO    Traveling to boat guy.
00:05:13 DEBUG    That bitch be null, walking with bresenham
00:05:18 DEBUG    Root -> Waiting on GUI...  false
00:05:18 DEBUG    checkSpecialTimer.remainingTime: 67
00:05:18 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:18 DEBUG    specialDrainPercentage: 100
00:05:18 DEBUG    currentSpecial: 85
00:05:18 DEBUG    Root Branch: IsHealingNeeded: false
00:05:18 DEBUG    Root Branch: OffSpotCoord: true
00:05:18 INFO    Traveling to crab spot.
00:05:18 DEBUG    Path[Coordinate(1770, 3447, 0) -> Coordinate(1769, 3447, 0) -> Coordinate(1768, 3447, 0) -> Coordinate(1767, 3447, 0) -> Coordinate(1767, 3446, 0) -> Coordinate(1766, 3446, 0) -> Coordinate(1766, 3445, 0) -> Coordinate(1765, 3445, 0) -> Coordinate(1764, 3445, 0)]
00:05:20 DEBUG    Root -> Waiting on GUI...  false
00:05:20 DEBUG    checkSpecialTimer.remainingTime: 65
00:05:20 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:20 DEBUG    specialDrainPercentage: 100
00:05:20 DEBUG    currentSpecial: 85
00:05:20 DEBUG    Root Branch: IsHealingNeeded: false
00:05:20 DEBUG    Root Branch: OffSpotCoord: true
00:05:20 INFO    Traveling to crab spot.
00:05:20 DEBUG    Path[Coordinate(1770, 3447, 0) -> Coordinate(1769, 3447, 0) -> Coordinate(1768, 3447, 0) -> Coordinate(1767, 3447, 0) -> Coordinate(1767, 3446, 0) -> Coordinate(1766, 3446, 0) -> Coordinate(1766, 3445, 0) -> Coordinate(1765, 3445, 0) -> Coordinate(1764, 3445, 0)]
00:05:22 DEBUG    Root -> Waiting on GUI...  false
00:05:22 DEBUG    checkSpecialTimer.remainingTime: 63
00:05:22 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:22 DEBUG    specialDrainPercentage: 100
00:05:22 DEBUG    currentSpecial: 85
00:05:22 DEBUG    Root Branch: IsHealingNeeded: false
00:05:22 DEBUG    Branch: InventoryHasEquipment: false
00:05:22 DEBUG    Branch: AreSkillsLow: false
00:05:22 DEBUG    Branch: IsAttacking: false
00:05:22 DEBUG    Branch: IsCrabShell!Null: false
00:05:22 DEBUG    Branch: IsActivePlaystyle: false
00:05:22 DEBUG    Branch: IsAnotherOnSpot: false
00:05:22 DEBUG    Branch: AttackBranch: false
00:05:22 INFO    Waiting for respawn...
00:05:23 DEBUG    Root -> Waiting on GUI...  false
00:05:23 DEBUG    checkSpecialTimer.remainingTime: 61
00:05:23 DEBUG    checkSpecialTimer: 30000 - 300001
00:05:23 DEBUG    specialDrainPercentage: 100
00:05:23 DEBUG    currentSpecial: 85
00:05:23 DEBUG    Root Branch: IsHealingNeeded: false
00:05:23 DEBUG    Branch: InventoryHasEquipment: false
00:05:23 DEBUG    Branch: AreSkillsLow: false
00:05:24 DEBUG    Branch: IsAttacking: true
00:05:24 INFO    Currently Attacking. Delaying next action...
 
Last edited:
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
why does it keep trying to go to boat guy on crab island when it has 15 sup str and all in gui is set right. it would say going to boat guy then click the water couple times then run back to the crab spot
Please use Pastebin instead of posting that in the thread...

Additionally, I don't know your settings. Please provide the full log file so I can properly reproduce this issue. You can post this on PasteBin, PastieBin, hastebin, or many other text submission sites.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
is that what your talking about?sorry im a noob
That's one way to do it lol

Thanks for the info! I have what I need to reproduce your scenario and see if I can find out what's up. Thanks for reporting!
 
Joined
Apr 10, 2019
Messages
1
for some reason the bot is running a lot around the crabs. yesterday it killed 1 crab then runs to the next crab, now its running al over the place xd
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
for some reason the bot is running a lot around the crabs. yesterday it killed 1 crab then runs to the next crab, now its running al over the place xd
RuneMate update broke the bot. Should be working now if you restart your client.
 
s̶c̶r̶i̶p̶t̶ bot*
Joined
Aug 23, 2015
Messages
2,223
doesnt support osrs with new update
That's not the bot that doesn't support osrs, it's that RuneMate itself isn't updated for OSRS at the time. This is something completely out of my control.
 
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