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- Dec 10, 2014
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- Thread Author
- #81
yescan u add transmutation?
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Sign up now!yescan u add transmutation?
That's most likely the next thing on the list, then I'll tackle transmutationAwesome bot @SlashnHax . Became a Supporter to use this bot and it hasn't let me down yet, one thing I am currently waiting for is the inclusion of picking up Chronicles though
@SlashnHax
Hey man, thanks for the great div bot.
I went through the Divination Training guide on runescape wikia and they mentioned 40-50 (Sparkling Wisps) would be around 25-28k exp/hr. I'm only currently getting around 14k, wondering if the numbers they have are heavily inflated or maybe I'm doing something incorrectly.
Thanks.
That's most likely the next thing on the list, then I'll tackle transmutation
28k/hr is with buying energies.
I assume the numbers on the forums would be hard to reach even playing legit. There's also the fact that the bot still isn't perfect, I have some improvements in mind but for now I'm focused on functionality. I'll make the bot smarter in the future so that it'll be able to make better decisions, like not harvesting another wisp for a few memories.
Alpha Divination (Beta) updated to v2.1.0.
SlashnHax updated Alpha Divination (Beta) with a new update entry:
Alpha Divination (Beta) v2.1.0 Released!
Read the rest of this update entry...
Profile saving/loadinghey man, what's new in this update? when I click your link I see no new details.
Very strange. Maybe something in the client bugged and it couldn't move the camera? I'm not entirely sure what would cause that.Game: RS3
Method:
Task type - Harvest Wisps
Wisp - Vibrant Wisp (60)
Conversion - Enhanced experience
Location:
South of Mobilising Armies
Time:
01:02:27
Bot was harvesting wisps, inventory was full, so status switched to "Converting Memories to Enhanced experience". Bot idles about 10 tiles away from the energy rift. Location of idling: "North east, about 10 tiles away (diagonally) from the energy rift.
How to reproduce:
No idea. Never happened to me before.
Solution:
Restarted the bot, problem was solved.
This is all the information I have, not sure if any of this is of use.
As I said, first time this happened to me. Worked flawless for the past 60 levels.
Oh , forgot to add that. Energy rift was in sight. Bot only had to move the mouse to the right and click it.Very strange. Maybe something in the client bugged and it couldn't move the camera? I'm not entirely sure what would cause that.
Very nice bug report though
@SlashnHax
Harvesting Bright Wisp, RS3. The bot starts and runs normally for a few minutes, then stops entirely until it logs out (does not crash though) and ends itself determining "the player is idle". I only started having this issues at Bright Wisps.
00:00:00 [STATUS] Starting Alpha Divination (Beta)
00:00:09 [STATUS] Harvesting Glowing wisp
00:00:10 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2722, 3415, 0)
00:00:11 [DEBUG] Interaction failed on new entity
00:00:19 [STATUS] Harvesting Glowing wisp
00:00:20 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3407, 0)
00:00:23 [DEBUG] Interaction failed on old entity 2
00:00:31 [STATUS] Harvesting Glowing wisp
00:00:31 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2729, 3410, 0)
00:00:33 [DEBUG] Interaction failed on old entity 3
00:00:41 [STATUS] Harvesting Glowing wisp
00:00:41 [DEBUG] Glowing wisp(level: 0, position: 2729, 3406, 0) not visible, turning camera
00:00:41 [DEBUG] Distance greater than trigger, walking
00:00:43 [DEBUG] Interaction failed on old entity 4
00:00:52 [STATUS] Harvesting Glowing wisp
00:00:53 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3409, 0)
00:00:56 [DEBUG] Interaction failed on old entity 5
00:01:05 [STATUS] Harvesting Glowing wisp
00:01:05 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2724, 3411, 0)
00:01:06 [DEBUG] Interaction failed on old entity 6
00:01:15 [STATUS] Harvesting Glowing wisp
00:01:15 [DEBUG] Fail count > trigger, walking and randomly moving camera
00:01:26 [STATUS] Harvesting Glowing wisp
00:01:27 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3417, 0)
00:01:29 [DEBUG] Interaction successful on old entity
Lobby handler has been activated!
00:07:16 [STATUS] Player has been idle for 5 MINUTES, stopping bot.
00:07:17 [STATUS] Time ran: 00:07:17
Method Timings
query results (Enriched wisp profile): 153 average, 17 min, 437 max (17 samples)
query results (Wisp profile): 206 average, 20 min, 754 max (10 samples)
getVisibility (Npc): 441 average, 59 min, 870 max (7 samples)
custom interaction fail (Npc): 2384 average, 1452 min, 4279 max (7 samples)
interact success (Npc): 2407 average, 2407 min, 2407 max (1 samples)
custom interaction success (Npc): 2824 average, 2824 min, 2824 max (1 samples)
getModel().projectBoundingRectancle().getCenterPoint() not null (Npc): 2298 average, 22 min, 4574 max (2 samples)
getNextEntry (Npc): 6457 average, 6457 min, 6457 max (1 samples)
getNextEntry (null): 11352 average, 420 min, 16986 max (26 samples)
interact fail (Npc): 2032 average, 863 min, 3839 max (5 samples)
00:07:17 [STATUS] Profit:
00:07:17 [STATUS] Total - 5 items: 240 gp
00:07:17 [STATUS] Glowing energy 3 items, 240 gp
00:07:17 [STATUS] Enriched glowing memory 1 items, 0 gp
00:07:17 [STATUS] Glowing memory 1 items, 0 gp
00:07:17 [STATUS] Skills:
00:07:17 [STATUS] Total - Levels: 0 Experience: 16
00:07:17 [STATUS] Divination Levels: 0, Experience: 16
00:07:17 [STATUS] Thanks for using Alpha Divination (Beta)
A second issue that I noticed while checking the logs is quite a few nullpointer issues (in different instances of the bot than the above instance, as soon as I reloaded the bot actually) which I believe are also causing it to terminate.
May 11, 2016 1:38:43 AM javafx.beans.binding.Bindings$7 computeValue
WARNING: Exception while evaluating binding
java.lang.NullPointerException
at bot.con.false(y:17)
at javafx.beans.binding.Bindings$7.computeValue(Bindings.java:379)
at javafx.beans.binding.StringBinding.get(StringBinding.java:152)
at javafx.beans.binding.StringBinding.get(StringBinding.java:61)
at javafx.beans.binding.StringExpression.getValue(StringExpression.java:51)
at javafx.beans.binding.StringExpression.getValue(StringExpression.java:47)
at com.sun.javafx.binding.ExpressionHelper$SingleChange.<init>(ExpressionHelper.java:152)
at com.sun.javafx.binding.ExpressionHelper$SingleChange.<init>(ExpressionHelper.java:144)
at com.sun.javafx.binding.ExpressionHelper.addListener(ExpressionHelper.java:69)
at javafx.beans.binding.StringBinding.addListener(StringBinding.java:81)
at bot.CoM1.try(jb:366)
at java.lang.Iterable.forEach(Iterable.java:75)
at bot.CoM1.initialize(jb:87)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2548)
at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2425)
at bot.CoM6.try(eb:185)
at bot.CoM1.<init>(jb:118)
at com.slashnhax.bots.alpha.alpha_divination.AlphaDivination.final(l:170)
at bot.auX.onStart(x:172)
at com.runemate.game.api.script.framework.AbstractScript.start(irb:117)
at nul.iiiIiIiIiiIi.run(izb:9)
Hmm that's really strange. I'll look into them both, I think I know what's causing the nullpointer.
Alpha Divination (Beta) updated to v2.1.1.
Pretty sure it was just the nullpointer with the StringBinding@SlashnHax what'd ya patch.
@SlashnHax
Harvesting Bright Wisp, RS3. The bot starts and runs normally for a few minutes, then stops entirely until it logs out (does not crash though) and ends itself determining "the player is idle". I only started having this issues at Bright Wisps.
00:00:00 [STATUS] Starting Alpha Divination (Beta)
00:00:09 [STATUS] Harvesting Glowing wisp
00:00:10 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2722, 3415, 0)
00:00:11 [DEBUG] Interaction failed on new entity
00:00:19 [STATUS] Harvesting Glowing wisp
00:00:20 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3407, 0)
00:00:23 [DEBUG] Interaction failed on old entity 2
00:00:31 [STATUS] Harvesting Glowing wisp
00:00:31 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2729, 3410, 0)
00:00:33 [DEBUG] Interaction failed on old entity 3
00:00:41 [STATUS] Harvesting Glowing wisp
00:00:41 [DEBUG] Glowing wisp(level: 0, position: 2729, 3406, 0) not visible, turning camera
00:00:41 [DEBUG] Distance greater than trigger, walking
00:00:43 [DEBUG] Interaction failed on old entity 4
00:00:52 [STATUS] Harvesting Glowing wisp
00:00:53 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3409, 0)
00:00:56 [DEBUG] Interaction failed on old entity 5
00:01:05 [STATUS] Harvesting Glowing wisp
00:01:05 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2724, 3411, 0)
00:01:06 [DEBUG] Interaction failed on old entity 6
00:01:15 [STATUS] Harvesting Glowing wisp
00:01:15 [DEBUG] Fail count > trigger, walking and randomly moving camera
00:01:26 [STATUS] Harvesting Glowing wisp
00:01:27 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3417, 0)
00:01:29 [DEBUG] Interaction successful on old entity
Lobby handler has been activated!
00:07:16 [STATUS] Player has been idle for 5 MINUTES, stopping bot.
00:07:17 [STATUS] Time ran: 00:07:17
Method Timings
query results (Enriched wisp profile): 153 average, 17 min, 437 max (17 samples)
query results (Wisp profile): 206 average, 20 min, 754 max (10 samples)
getVisibility (Npc): 441 average, 59 min, 870 max (7 samples)
custom interaction fail (Npc): 2384 average, 1452 min, 4279 max (7 samples)
interact success (Npc): 2407 average, 2407 min, 2407 max (1 samples)
custom interaction success (Npc): 2824 average, 2824 min, 2824 max (1 samples)
getModel().projectBoundingRectancle().getCenterPoint() not null (Npc): 2298 average, 22 min, 4574 max (2 samples)
getNextEntry (Npc): 6457 average, 6457 min, 6457 max (1 samples)
getNextEntry (null): 11352 average, 420 min, 16986 max (26 samples)
interact fail (Npc): 2032 average, 863 min, 3839 max (5 samples)
00:07:17 [STATUS] Profit:
00:07:17 [STATUS] Total - 5 items: 240 gp
00:07:17 [STATUS] Glowing energy 3 items, 240 gp
00:07:17 [STATUS] Enriched glowing memory 1 items, 0 gp
00:07:17 [STATUS] Glowing memory 1 items, 0 gp
00:07:17 [STATUS] Skills:
00:07:17 [STATUS] Total - Levels: 0 Experience: 16
00:07:17 [STATUS] Divination Levels: 0, Experience: 16
00:07:17 [STATUS] Thanks for using Alpha Divination (Beta)
A second issue that I noticed while checking the logs is quite a few nullpointer issues (in different instances of the bot than the above instance, as soon as I reloaded the bot actually) which I believe are also causing it to terminate.
May 11, 2016 1:38:43 AM javafx.beans.binding.Bindings$7 computeValue
WARNING: Exception while evaluating binding
java.lang.NullPointerException
at bot.con.false(y:17)
at javafx.beans.binding.Bindings$7.computeValue(Bindings.java:379)
at javafx.beans.binding.StringBinding.get(StringBinding.java:152)
at javafx.beans.binding.StringBinding.get(StringBinding.java:61)
at javafx.beans.binding.StringExpression.getValue(StringExpression.java:51)
at javafx.beans.binding.StringExpression.getValue(StringExpression.java:47)
at com.sun.javafx.binding.ExpressionHelper$SingleChange.<init>(ExpressionHelper.java:152)
at com.sun.javafx.binding.ExpressionHelper$SingleChange.<init>(ExpressionHelper.java:144)
at com.sun.javafx.binding.ExpressionHelper.addListener(ExpressionHelper.java:69)
at javafx.beans.binding.StringBinding.addListener(StringBinding.java:81)
at bot.CoM1.try(jb:366)
at java.lang.Iterable.forEach(Iterable.java:75)
at bot.CoM1.initialize(jb:87)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2548)
at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2425)
at bot.CoM6.try(eb:185)
at bot.CoM1.<init>(jb:118)
at com.slashnhax.bots.alpha.alpha_divination.AlphaDivination.final(l:170)
at bot.auX.onStart(x:172)
at com.runemate.game.api.script.framework.AbstractScript.start(irb:117)
at nul.iiiIiIiIiiIi.run(izb:9)
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