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Sign up now!after more testing the enlightenment scroll can be expected to increase xp/hr by anywhere from 25%-75%
Resposting so it doesn't get lost.
Thanks Slash. Atm I'm getting about 50k xp per hour babysitting with the scrolls. So about twice as much as normal
Proooooof
Also, if you need an acc to test out the high level summoning creatures message me and we can do that.
Enriched springs should both be added and prioritized, hmm28k/hr! Doesn't seem to spot enriched Springs though, any chance you'll add these later?
i tried to run it overnight, when i woke up it gave me the message that it crashed and i had to submit the error report.
anyways. my log ends with this:
09:28:05 [STATUS] Capturing Chronicle fragment
java.lang.OutOfMemoryError: Java heap space
at sun.misc.Cleaner.create(Cleaner.java:133)
at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:139)
at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
at com.sun.prism.impl.BufferUtil.newByteBuffer(BufferUtil.java:90)
at com.sun.prism.impl.BufferUtil.newIntBuffer(BufferUtil.java:121)
at com.sun.prism.impl.QueuedPixelSource.getUnusedPixels(QueuedPixelSource.java:153)
at com.sun.javafx.tk.quantum.UploadingPainter.run(UploadingPainter.java:147)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
at java.lang.Thread.run(Thread.java:745)
java.lang.OutOfMemoryError: Java heap space
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2701)
at java.lang.Class.getDeclaredMethod(Class.java:2128)
at java.ibjectStreamClass.getPrivateMethod(ObjectStreamClass.java:1475)
at java.ibjectStreamClass.access$1700(ObjectStreamClass.java:72)
at java.ibjectStreamClass$2.run(ObjectStreamClass.java:498)
at java.ibjectStreamClass$2.run(ObjectStreamClass.java:472)
at java.security.AccessController.doPrivileged(Native Method)
at java.ibjectStreamClass.<init>(ObjectStreamClass.java:472)
at java.ibjectStreamClass.lookup(ObjectStreamClass.java:369)
at java.ibjectOutputStream.writeObject0(ObjectOutputStream.java:1134)
at java.ibjectOutputStream.writeObject(ObjectOutputStream.java:348)
at sun.rmi.server.UnicastRef.marshalValue(UnicastRef.java:294)
at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:153)
at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:227)
at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:179)
at com.sun.proxy.$Proxy7.serialize(Unknown Source)
at nul.iiiIiIiIiIiI.try(evb:39)
at nul.iiiIiIiIiIiI.try(evb:108)
at com.runemate.game.api.hybrid.local.hud.interfaces.Chatbox.getMessages(ehc:1)
at nul.iIIiiIiiIiII.try(mec:263)
at nul.iIiIIIiIiiiI.run(xcc:222)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:294)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
java.lang.OutOfMemoryError: Java heap space
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2701)
at java.lang.Class.getDeclaredMethod(Class.java:2128)
at java.ibjectStreamClass.getPrivateMethod(ObjectStreamClass.java:1475)
at java.ibjectStreamClass.access$1700(ObjectStreamClass.java:72)
at java.ibjectStreamClass$2.run(ObjectStreamClass.java:498)
at java.ibjectStreamClass$2.run(ObjectStreamClass.java:472)
at java.security.AccessController.doPrivileged(Native Method)
at java.ibjectStreamClass.<init>(ObjectStreamClass.java:472)
at java.ibjectStreamClass.lookup(ObjectStreamClass.java:369)
at java.ibjectOutputStream.writeObject0(ObjectOutputStream.java:1134)
at java.ibjectOutputStream.writeObject(ObjectOutputStream.java:348)
at sun.rmi.server.UnicastRef.marshalValue(UnicastRef.java:294)
at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:153)
at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:227)
at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:179)
at com.sun.proxy.$Proxy7.serialize(Unknown Source)
at nul.iiiIiIiIiIiI.try(evb:39)
at nul.iiiIiIiIiIiI.try(evb:108)
at com.runemate.game.api.hybrid.local.hud.interfaces.Chatbox.getMessages(ehc:1)
at nul.iIIiiIiiIiII.try(mec:263)
at nul.iIiIIIiIiiiI.run(xcc:222)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:294)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
java.lang.OutOfMemoryError: Java heap space
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2701)
at java.lang.Class.getDeclaredMethod(Class.java:2128)
at java.ibjectStreamClass.getPrivateMethod(ObjectStreamClass.java:1475)
at java.ibjectStreamClass.access$1700(ObjectStreamClass.java:72)
at java.ibjectStreamClass$2.run(ObjectStreamClass.java:498)
at java.ibjectStreamClass$2.run(ObjectStreamClass.java:472)
at java.security.AccessController.doPrivileged(Native Method)
at java.ibjectStreamClass.<init>(ObjectStreamClass.java:472)
at java.ibjectStreamClass.lookup(ObjectStreamClass.java:369)
at java.ibjectOutputStream.writeObject0(ObjectOutputStream.java:1134)
at java.ibjectOutputStream.writeObject(ObjectOutputStream.java:348)
at sun.rmi.server.UnicastRef.marshalValue(UnicastRef.java:294)
at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:153)
at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:227)
at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:179)
at com.sun.proxy.$Proxy7.serialize(Unknown Source)
at nul.iiiIiIiIiIiI.try(evb:39)
at nul.iiiIiIiIiIiI.try(evb:108)
at com.runemate.game.api.hybrid.local.hud.interfaces.Chatbox.getMessages(ehc:1)
at nul.iIIiiIiiIiII.try(mec:263)
at nul.iIiIIIiIiiiI.run(xcc:222)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:294)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
do u know what caused it? is it on my side?
Enriched springs should both be added and prioritized, hmm
Hmmm, would walking towards the Rift fix this?Game Mode: RS3
Bot settings: Harvet Brilliant Wisp (80) to Enhanced experience
Bot run duration: 00:19:10
Bug description:
Bot is unable to see new wisps because of the render distance. Wisps are located further north, but aren't visible on screen as well on minimap. Bot starts to idle while status remains on "Harvesting Wisps".
Steps to reproduce:
Tricky one to reproduce. I would say harvest all wisps on one side, and leave the ones on the other side. Then make sure the bot is unable to see the wisps, and there you go
Have you found a work-around (manual):
Manually walk towards the place where the wisps are located.
Please attach log files & screenshots:
I don't think you need any logs for this. But here's a screenshot.
*That weird blue thing in the middle is me Don't want to take any risks, hehe.
The fact that it ignores it when other people are targetting it is the info I needed, I changed the way my NpcProfiles handled targetting and forgot to change the wisp profiles to reflect the changes xDThis means Spectre exceeds the Java heap size seen at top of the log. Try increasing it.
Edit:
I always have to manually click them. Also, when others do target the enriched spring this bot ignores it. When I click the spring myself it won't change to another wisp/spring.
Nonetheless it's a great bot. Made it from 53 to 65 today! (still going)
Hmmm, would walking towards the Rift fix this?
I'll think about adding then, currently it will walk to the defined wisp area, but if the wisps are really spread out then it can technically be in the area with no wisps loaded in D:I think so, yes
I think this will solve it 99/100 times.
No probs at either canifis or armies. At armies it does sometimes get hit but I've never dieddied, never got attacked at canifiscan you make it run to a safe place once it gets into combat @ mobi armies and canifis? else it probably suicides every now and then, preventing it from running a long period.
No probs at either canifis or armies. At armies it does sometimes get hit but I've never dieddied, never got attacked at canifis
How worth it is it, money making wise, to start using this bot on a level 3, and train div to higher levels for profit. Do i profit at lower levels or nah? Havent played rs3 in a while
How worth it is it, money making wise, to start using this bot on a level 3, and train div to higher levels for profit. Do i profit at lower levels or nah? Havent played rs3 in a while
@Dryrr how many hrs a day? But interesting, makes me wanna do it... & @Devphreak thanks for response also bro! This is a paid bot tho right? Does that come into affect? 1-99 hm it cost
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