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Alpha Divination [Deleted]

Status
Not open for further replies.
Joined
Dec 9, 2015
Messages
152
Love this bot, currently getting 16k/hr at gleaming wisps which isn't far off what the wiki states! Will post proggy when I wake up tomorrow.

Edit:
I just checked and there is a issue with the chronicles. My chat log tells me one escaped from a spring however none are in my inventory and neither I have gotten hunter xp.
Just picked up 2 of them, but apparently it sometimes misses one.
 
Last edited:
Joined
Dec 10, 2014
Messages
3,255
after more testing the enlightenment scroll can be expected to increase xp/hr by anywhere from 25%-75%

Resposting so it doesn't get lost.

Thanks Slash. Atm I'm getting about 50k xp per hour babysitting with the scrolls. So about twice as much as normal
Proooooof
 
Also, if you need an acc to test out the high level summoning creatures message me and we can do that. :)

Summoning support will be added very soon :)
 
Joined
Mar 29, 2015
Messages
606
Bot is pretty smooth dude :D , love how well the break system works and that u can personalize the settings of the breaks!! took me a while to understand how to personalize it but got it done XD
 
Joined
Mar 29, 2015
Messages
606
i tried to run it overnight, when i woke up it gave me the message that it crashed and i had to submit the error report.

anyways. my log ends with this:

09:28:05 [STATUS] Capturing Chronicle fragment
java.lang.OutOfMemoryError: Java heap space
at sun.misc.Cleaner.create(Cleaner.java:133)
at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:139)
at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
at com.sun.prism.impl.BufferUtil.newByteBuffer(BufferUtil.java:90)
at com.sun.prism.impl.BufferUtil.newIntBuffer(BufferUtil.java:121)
at com.sun.prism.impl.QueuedPixelSource.getUnusedPixels(QueuedPixelSource.java:153)
at com.sun.javafx.tk.quantum.UploadingPainter.run(UploadingPainter.java:147)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
at java.lang.Thread.run(Thread.java:745)
java.lang.OutOfMemoryError: Java heap space
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2701)
at java.lang.Class.getDeclaredMethod(Class.java:2128)
at java.io_ObjectStreamClass.getPrivateMethod(ObjectStreamClass.java:1475)
at java.io_ObjectStreamClass.access$1700(ObjectStreamClass.java:72)
at java.io_ObjectStreamClass$2.run(ObjectStreamClass.java:498)
at java.io_ObjectStreamClass$2.run(ObjectStreamClass.java:472)
at java.security.AccessController.doPrivileged(Native Method)
at java.io_ObjectStreamClass.<init>(ObjectStreamClass.java:472)
at java.io_ObjectStreamClass.lookup(ObjectStreamClass.java:369)
at java.io_ObjectOutputStream.writeObject0(ObjectOutputStream.java:1134)
at java.io_ObjectOutputStream.writeObject(ObjectOutputStream.java:348)
at sun.rmi.server.UnicastRef.marshalValue(UnicastRef.java:294)
at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:153)
at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:227)
at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:179)
at com.sun.proxy.$Proxy7.serialize(Unknown Source)
at nul.iiiIiIiIiIiI.try(evb:39)
at nul.iiiIiIiIiIiI.try(evb:108)
at com.runemate.game.api.hybrid.local.hud.interfaces.Chatbox.getMessages(ehc:1)
at nul.iIIiiIiiIiII.try(mec:263)
at nul.iIiIIIiIiiiI.run(xcc:222)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:294)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
java.lang.OutOfMemoryError: Java heap space
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2701)
at java.lang.Class.getDeclaredMethod(Class.java:2128)
at java.io_ObjectStreamClass.getPrivateMethod(ObjectStreamClass.java:1475)
at java.io_ObjectStreamClass.access$1700(ObjectStreamClass.java:72)
at java.io_ObjectStreamClass$2.run(ObjectStreamClass.java:498)
at java.io_ObjectStreamClass$2.run(ObjectStreamClass.java:472)
at java.security.AccessController.doPrivileged(Native Method)
at java.io_ObjectStreamClass.<init>(ObjectStreamClass.java:472)
at java.io_ObjectStreamClass.lookup(ObjectStreamClass.java:369)
at java.io_ObjectOutputStream.writeObject0(ObjectOutputStream.java:1134)
at java.io_ObjectOutputStream.writeObject(ObjectOutputStream.java:348)
at sun.rmi.server.UnicastRef.marshalValue(UnicastRef.java:294)
at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:153)
at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:227)
at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:179)
at com.sun.proxy.$Proxy7.serialize(Unknown Source)
at nul.iiiIiIiIiIiI.try(evb:39)
at nul.iiiIiIiIiIiI.try(evb:108)
at com.runemate.game.api.hybrid.local.hud.interfaces.Chatbox.getMessages(ehc:1)
at nul.iIIiiIiiIiII.try(mec:263)
at nul.iIiIIIiIiiiI.run(xcc:222)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:294)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
java.lang.OutOfMemoryError: Java heap space
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2701)
at java.lang.Class.getDeclaredMethod(Class.java:2128)
at java.io_ObjectStreamClass.getPrivateMethod(ObjectStreamClass.java:1475)
at java.io_ObjectStreamClass.access$1700(ObjectStreamClass.java:72)
at java.io_ObjectStreamClass$2.run(ObjectStreamClass.java:498)
at java.io_ObjectStreamClass$2.run(ObjectStreamClass.java:472)
at java.security.AccessController.doPrivileged(Native Method)
at java.io_ObjectStreamClass.<init>(ObjectStreamClass.java:472)
at java.io_ObjectStreamClass.lookup(ObjectStreamClass.java:369)
at java.io_ObjectOutputStream.writeObject0(ObjectOutputStream.java:1134)
at java.io_ObjectOutputStream.writeObject(ObjectOutputStream.java:348)
at sun.rmi.server.UnicastRef.marshalValue(UnicastRef.java:294)
at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:153)
at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:227)
at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:179)
at com.sun.proxy.$Proxy7.serialize(Unknown Source)
at nul.iiiIiIiIiIiI.try(evb:39)
at nul.iiiIiIiIiIiI.try(evb:108)
at com.runemate.game.api.hybrid.local.hud.interfaces.Chatbox.getMessages(ehc:1)
at nul.iIIiiIiiIiII.try(mec:263)
at nul.iIiIIIiIiiiI.run(xcc:222)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:294)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)

do u know what caused it? is it on my side?
 
Joined
Dec 9, 2015
Messages
152
i tried to run it overnight, when i woke up it gave me the message that it crashed and i had to submit the error report.

anyways. my log ends with this:

09:28:05 [STATUS] Capturing Chronicle fragment
java.lang.OutOfMemoryError: Java heap space
at sun.misc.Cleaner.create(Cleaner.java:133)
at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:139)
at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
at com.sun.prism.impl.BufferUtil.newByteBuffer(BufferUtil.java:90)
at com.sun.prism.impl.BufferUtil.newIntBuffer(BufferUtil.java:121)
at com.sun.prism.impl.QueuedPixelSource.getUnusedPixels(QueuedPixelSource.java:153)
at com.sun.javafx.tk.quantum.UploadingPainter.run(UploadingPainter.java:147)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
at java.lang.Thread.run(Thread.java:745)
java.lang.OutOfMemoryError: Java heap space
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2701)
at java.lang.Class.getDeclaredMethod(Class.java:2128)
at java.io_ObjectStreamClass.getPrivateMethod(ObjectStreamClass.java:1475)
at java.io_ObjectStreamClass.access$1700(ObjectStreamClass.java:72)
at java.io_ObjectStreamClass$2.run(ObjectStreamClass.java:498)
at java.io_ObjectStreamClass$2.run(ObjectStreamClass.java:472)
at java.security.AccessController.doPrivileged(Native Method)
at java.io_ObjectStreamClass.<init>(ObjectStreamClass.java:472)
at java.io_ObjectStreamClass.lookup(ObjectStreamClass.java:369)
at java.io_ObjectOutputStream.writeObject0(ObjectOutputStream.java:1134)
at java.io_ObjectOutputStream.writeObject(ObjectOutputStream.java:348)
at sun.rmi.server.UnicastRef.marshalValue(UnicastRef.java:294)
at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:153)
at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:227)
at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:179)
at com.sun.proxy.$Proxy7.serialize(Unknown Source)
at nul.iiiIiIiIiIiI.try(evb:39)
at nul.iiiIiIiIiIiI.try(evb:108)
at com.runemate.game.api.hybrid.local.hud.interfaces.Chatbox.getMessages(ehc:1)
at nul.iIIiiIiiIiII.try(mec:263)
at nul.iIiIIIiIiiiI.run(xcc:222)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:294)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
java.lang.OutOfMemoryError: Java heap space
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2701)
at java.lang.Class.getDeclaredMethod(Class.java:2128)
at java.io_ObjectStreamClass.getPrivateMethod(ObjectStreamClass.java:1475)
at java.io_ObjectStreamClass.access$1700(ObjectStreamClass.java:72)
at java.io_ObjectStreamClass$2.run(ObjectStreamClass.java:498)
at java.io_ObjectStreamClass$2.run(ObjectStreamClass.java:472)
at java.security.AccessController.doPrivileged(Native Method)
at java.io_ObjectStreamClass.<init>(ObjectStreamClass.java:472)
at java.io_ObjectStreamClass.lookup(ObjectStreamClass.java:369)
at java.io_ObjectOutputStream.writeObject0(ObjectOutputStream.java:1134)
at java.io_ObjectOutputStream.writeObject(ObjectOutputStream.java:348)
at sun.rmi.server.UnicastRef.marshalValue(UnicastRef.java:294)
at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:153)
at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:227)
at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:179)
at com.sun.proxy.$Proxy7.serialize(Unknown Source)
at nul.iiiIiIiIiIiI.try(evb:39)
at nul.iiiIiIiIiIiI.try(evb:108)
at com.runemate.game.api.hybrid.local.hud.interfaces.Chatbox.getMessages(ehc:1)
at nul.iIIiiIiiIiII.try(mec:263)
at nul.iIiIIIiIiiiI.run(xcc:222)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:294)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
Signature update was sent, but failed. This could be due to invalid authorisation, or a server failure.
java.lang.OutOfMemoryError: Java heap space
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java:2701)
at java.lang.Class.getDeclaredMethod(Class.java:2128)
at java.io_ObjectStreamClass.getPrivateMethod(ObjectStreamClass.java:1475)
at java.io_ObjectStreamClass.access$1700(ObjectStreamClass.java:72)
at java.io_ObjectStreamClass$2.run(ObjectStreamClass.java:498)
at java.io_ObjectStreamClass$2.run(ObjectStreamClass.java:472)
at java.security.AccessController.doPrivileged(Native Method)
at java.io_ObjectStreamClass.<init>(ObjectStreamClass.java:472)
at java.io_ObjectStreamClass.lookup(ObjectStreamClass.java:369)
at java.io_ObjectOutputStream.writeObject0(ObjectOutputStream.java:1134)
at java.io_ObjectOutputStream.writeObject(ObjectOutputStream.java:348)
at sun.rmi.server.UnicastRef.marshalValue(UnicastRef.java:294)
at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:153)
at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:227)
at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:179)
at com.sun.proxy.$Proxy7.serialize(Unknown Source)
at nul.iiiIiIiIiIiI.try(evb:39)
at nul.iiiIiIiIiIiI.try(evb:108)
at com.runemate.game.api.hybrid.local.hud.interfaces.Chatbox.getMessages(ehc:1)
at nul.iIIiiIiiIiII.try(mec:263)
at nul.iIiIIIiIiiiI.run(xcc:222)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:294)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)

do u know what caused it? is it on my side?

This means Spectre exceeds the Java heap size seen at top of the log. Try increasing it.

Edit:
Enriched springs should both be added and prioritized, hmm

I always have to manually click them. Also, when others do target the enriched spring this bot ignores it. When I click the spring myself it won't change to another wisp/spring.
Nonetheless it's a great bot. Made it from 53 to 65 today! (still going)
8M3oMUv.jpg
 
Last edited:
Joined
Jun 9, 2015
Messages
3,708
Game Mode: RS3
Bot settings: Harvet Brilliant Wisp (80) to Enhanced experience
Bot run duration: 00:19:10

Bug description:

Bot is unable to see new wisps because of the render distance. Wisps are located further north, but aren't visible on screen as well on minimap. Bot starts to idle while status remains on "Harvesting Wisps".

Steps to reproduce:
Tricky one to reproduce. I would say harvest all wisps on one side, and leave the ones on the other side. Then make sure the bot is unable to see the wisps, and there you go ;)

Have you found a work-around (manual):
Manually walk towards the place where the wisps are located.

Please attach log files & screenshots:
I don't think you need any logs for this. But here's a screenshot.

*That weird blue thing in the middle is me :p Don't want to take any risks, hehe.
 

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Joined
Dec 10, 2014
Messages
3,255
Game Mode: RS3
Bot settings: Harvet Brilliant Wisp (80) to Enhanced experience
Bot run duration: 00:19:10

Bug description:

Bot is unable to see new wisps because of the render distance. Wisps are located further north, but aren't visible on screen as well on minimap. Bot starts to idle while status remains on "Harvesting Wisps".

Steps to reproduce:
Tricky one to reproduce. I would say harvest all wisps on one side, and leave the ones on the other side. Then make sure the bot is unable to see the wisps, and there you go ;)

Have you found a work-around (manual):
Manually walk towards the place where the wisps are located.

Please attach log files & screenshots:
I don't think you need any logs for this. But here's a screenshot.

*That weird blue thing in the middle is me :p Don't want to take any risks, hehe.
Hmmm, would walking towards the Rift fix this?
 
This means Spectre exceeds the Java heap size seen at top of the log. Try increasing it.

Edit:


I always have to manually click them. Also, when others do target the enriched spring this bot ignores it. When I click the spring myself it won't change to another wisp/spring.
Nonetheless it's a great bot. Made it from 53 to 65 today! (still going)
8M3oMUv.jpg
The fact that it ignores it when other people are targetting it is the info I needed, I changed the way my NpcProfiles handled targetting and forgot to change the wisp profiles to reflect the changes xD
 
Joined
Dec 10, 2014
Messages
3,255
I think so, yes :)
I think this will solve it 99/100 times.
I'll think about adding then, currently it will walk to the defined wisp area, but if the wisps are really spread out then it can technically be in the area with no wisps loaded in D:
 
Joined
Mar 29, 2015
Messages
606
can you make it run to a safe place once it gets into combat @ mobi armies and canifis? else it probably suicides every now and then, preventing it from running a long period.
 
Joined
Dec 9, 2015
Messages
152
can you make it run to a safe place once it gets into combat @ mobi armies and canifis? else it probably suicides every now and then, preventing it from running a long period.
No probs at either canifis or armies. At armies it does sometimes get hit but I've never dieddied, never got attacked at canifis
 
Joined
Sep 4, 2015
Messages
348
How worth it is it, money making wise, to start using this bot on a level 3, and train div to higher levels for profit. Do i profit at lower levels or nah? Havent played rs3 in a while
 
Joined
Mar 29, 2015
Messages
606
No probs at either canifis or armies. At armies it does sometimes get hit but I've never dieddied, never got attacked at canifis

that u have no problems doesnt mean i dont have them xD , it ran too close to the ghouls @ canifis (lv 3 skiller) so i got aggro'd. if i didnt babysit i wouldve died, and @ mobilising armies i died like 3 times when i didnt babysit.
 
How worth it is it, money making wise, to start using this bot on a level 3, and train div to higher levels for profit. Do i profit at lower levels or nah? Havent played rs3 in a while

i made like 5m from 1-75 atm. in 2-3 days. but the big money is @ 90 or 95+ (not sure which one)
 
Joined
Dec 9, 2015
Messages
152
How worth it is it, money making wise, to start using this bot on a level 3, and train div to higher levels for profit. Do i profit at lower levels or nah? Havent played rs3 in a while

It all depends on how you train, if you go enhanced experience you'll make nothing. If you decide to go for money solely you'll make 150k hr at lv 1. I made about 2m from 1 to 30. Currently I make about 550k hr at lv 70 divination although I prefer to go enhanced experience so I'll get to 95 faster. Do note that you can sell each wisp for around 140 gp each no matter what the guide tells you. This will enhance your profits by alot. Eg, the bot tells me I'm making 400k hr, 3800 wisps @90 each. But I sell them for 150 and thus make a lot more money.
 
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Sep 4, 2015
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@Dryrr how many hrs a day? But interesting, makes me wanna do it... & @Devphreak thanks for response also bro! This is a paid bot tho right? Does that come into affect? 1-99 hm it cost
 
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