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Alpha Divination [Deleted]

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Joined
Apr 16, 2016
Messages
34
@SlashnHax

Hey man, thanks for the great div bot.

I went through the Divination Training guide on runescape wikia and they mentioned 40-50 (Sparkling Wisps) would be around 25-28k exp/hr. I'm only currently getting around 14k, wondering if the numbers they have are heavily inflated or maybe I'm doing something incorrectly.

Thanks.
 
Joined
Dec 10, 2014
Messages
3,255
Awesome bot @SlashnHax . Became a Supporter to use this bot and it hasn't let me down yet, one thing I am currently waiting for is the inclusion of picking up Chronicles though :)
That's most likely the next thing on the list, then I'll tackle transmutation :)
@SlashnHax

Hey man, thanks for the great div bot.

I went through the Divination Training guide on runescape wikia and they mentioned 40-50 (Sparkling Wisps) would be around 25-28k exp/hr. I'm only currently getting around 14k, wondering if the numbers they have are heavily inflated or maybe I'm doing something incorrectly.

Thanks.

28k/hr is with buying energies.
I assume the numbers on the forums would be hard to reach even playing legit. There's also the fact that the bot still isn't perfect, I have some improvements in mind but for now I'm focused on functionality. I'll make the bot smarter in the future so that it'll be able to make better decisions, like not harvesting another wisp for a few memories.
 
Joined
Apr 16, 2016
Messages
34
That's most likely the next thing on the list, then I'll tackle transmutation :)


28k/hr is with buying energies.
I assume the numbers on the forums would be hard to reach even playing legit. There's also the fact that the bot still isn't perfect, I have some improvements in mind but for now I'm focused on functionality. I'll make the bot smarter in the future so that it'll be able to make better decisions, like not harvesting another wisp for a few memories.

No worries, works great still. Look forward to seeing the revisions. I suppose Divination as a whole just takes a while to level up? It's pretty slow I've noticed compared to others. I'm just lookin forward to be making 700k+ gp/hr, some of the screenshots in this thread got me excited haha.
 
Joined
Dec 10, 2014
Messages
3,255
hey man, what's new in this update? when I click your link I see no new details.
Profile saving/loading
 
brchl4.png
 
Joined
Jun 9, 2015
Messages
3,723
Game: RS3

Method:
Task type - Harvest Wisps
Wisp - Vibrant Wisp (60)
Conversion - Enhanced experience

Location:
South of Mobilising Armies

Time:
01:02:27

Bot was harvesting wisps, inventory was full, so status switched to "Converting Memories to Enhanced experience". Bot idles about 10 tiles away from the energy rift. Location of idling: "North east, about 10 tiles away (diagonally) from the energy rift. Bot could see the energy rift. There was no walking needed in order to see the energy rift.

How to reproduce:
No idea. Never happened to me before.

Solution:
Restarted the bot, problem was solved.

This is all the information I have, not sure if any of this is of use.
As I said, first time this happened to me. Worked flawless for the past 60 levels.
 
Last edited:
Joined
Dec 10, 2014
Messages
3,255
Game: RS3

Method:
Task type - Harvest Wisps
Wisp - Vibrant Wisp (60)
Conversion - Enhanced experience

Location:
South of Mobilising Armies

Time:
01:02:27

Bot was harvesting wisps, inventory was full, so status switched to "Converting Memories to Enhanced experience". Bot idles about 10 tiles away from the energy rift. Location of idling: "North east, about 10 tiles away (diagonally) from the energy rift.

How to reproduce:
No idea. Never happened to me before.

Solution:
Restarted the bot, problem was solved.

This is all the information I have, not sure if any of this is of use.
As I said, first time this happened to me. Worked flawless for the past 60 levels.
Very strange. Maybe something in the client bugged and it couldn't move the camera? I'm not entirely sure what would cause that.

Very nice bug report though :)
 
Joined
Jun 9, 2015
Messages
3,723
Very strange. Maybe something in the client bugged and it couldn't move the camera? I'm not entirely sure what would cause that.

Very nice bug report though :)
Oh , forgot to add that. Energy rift was in sight. Bot only had to move the mouse to the right and click it.
 
Joined
Apr 13, 2016
Messages
100
@SlashnHax

Harvesting Bright Wisp, RS3. The bot starts and runs normally for a few minutes, then stops entirely until it logs out (does not crash though) and ends itself determining "the player is idle". I only started having this issues at Bright Wisps.

00:00:00 [STATUS] Starting Alpha Divination (Beta)
00:00:09 [STATUS] Harvesting Glowing wisp
00:00:10 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2722, 3415, 0)
00:00:11 [DEBUG] Interaction failed on new entity
00:00:19 [STATUS] Harvesting Glowing wisp
00:00:20 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3407, 0)
00:00:23 [DEBUG] Interaction failed on old entity 2
00:00:31 [STATUS] Harvesting Glowing wisp
00:00:31 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2729, 3410, 0)
00:00:33 [DEBUG] Interaction failed on old entity 3
00:00:41 [STATUS] Harvesting Glowing wisp
00:00:41 [DEBUG] Glowing wisp(level: 0, position: 2729, 3406, 0) not visible, turning camera
00:00:41 [DEBUG] Distance greater than trigger, walking
00:00:43 [DEBUG] Interaction failed on old entity 4
00:00:52 [STATUS] Harvesting Glowing wisp
00:00:53 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3409, 0)
00:00:56 [DEBUG] Interaction failed on old entity 5
00:01:05 [STATUS] Harvesting Glowing wisp
00:01:05 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2724, 3411, 0)
00:01:06 [DEBUG] Interaction failed on old entity 6
00:01:15 [STATUS] Harvesting Glowing wisp
00:01:15 [DEBUG] Fail count > trigger, walking and randomly moving camera
00:01:26 [STATUS] Harvesting Glowing wisp
00:01:27 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3417, 0)
00:01:29 [DEBUG] Interaction successful on old entity
Lobby handler has been activated!
00:07:16 [STATUS] Player has been idle for 5 MINUTES, stopping bot.
00:07:17 [STATUS] Time ran: 00:07:17
Method Timings
query results (Enriched wisp profile): 153 average, 17 min, 437 max (17 samples)
query results (Wisp profile): 206 average, 20 min, 754 max (10 samples)
getVisibility (Npc): 441 average, 59 min, 870 max (7 samples)
custom interaction fail (Npc): 2384 average, 1452 min, 4279 max (7 samples)
interact success (Npc): 2407 average, 2407 min, 2407 max (1 samples)
custom interaction success (Npc): 2824 average, 2824 min, 2824 max (1 samples)
getModel().projectBoundingRectancle().getCenterPoint() not null (Npc): 2298 average, 22 min, 4574 max (2 samples)
getNextEntry (Npc): 6457 average, 6457 min, 6457 max (1 samples)
getNextEntry (null): 11352 average, 420 min, 16986 max (26 samples)
interact fail (Npc): 2032 average, 863 min, 3839 max (5 samples)
00:07:17 [STATUS] Profit:
00:07:17 [STATUS] Total - 5 items: 240 gp
00:07:17 [STATUS] Glowing energy 3 items, 240 gp
00:07:17 [STATUS] Enriched glowing memory 1 items, 0 gp
00:07:17 [STATUS] Glowing memory 1 items, 0 gp
00:07:17 [STATUS] Skills:
00:07:17 [STATUS] Total - Levels: 0 Experience: 16
00:07:17 [STATUS] Divination Levels: 0, Experience: 16
00:07:17 [STATUS] Thanks for using Alpha Divination (Beta)

A second issue that I noticed while checking the logs is quite a few nullpointer issues (in different instances of the bot than the above instance, as soon as I reloaded the bot actually) which I believe are also causing it to terminate.

May 11, 2016 1:38:43 AM javafx.beans.binding.Bindings$7 computeValue
WARNING: Exception while evaluating binding
java.lang.NullPointerException
at bot.con.false(y:17)
at javafx.beans.binding.Bindings$7.computeValue(Bindings.java:379)
at javafx.beans.binding.StringBinding.get(StringBinding.java:152)
at javafx.beans.binding.StringBinding.get(StringBinding.java:61)
at javafx.beans.binding.StringExpression.getValue(StringExpression.java:51)
at javafx.beans.binding.StringExpression.getValue(StringExpression.java:47)
at com.sun.javafx.binding.ExpressionHelper$SingleChange.<init>(ExpressionHelper.java:152)
at com.sun.javafx.binding.ExpressionHelper$SingleChange.<init>(ExpressionHelper.java:144)
at com.sun.javafx.binding.ExpressionHelper.addListener(ExpressionHelper.java:69)
at javafx.beans.binding.StringBinding.addListener(StringBinding.java:81)
at bot.CoM1.try(jb:366)
at java.lang.Iterable.forEach(Iterable.java:75)
at bot.CoM1.initialize(jb:87)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2548)
at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2425)
at bot.CoM6.try(eb:185)
at bot.CoM1.<init>(jb:118)
at com.slashnhax.bots.alpha.alpha_divination.AlphaDivination.final(l:170)
at bot.auX.onStart(x:172)
at com.runemate.game.api.script.framework.AbstractScript.start(irb:117)
at nul.iiiIiIiIiiIi.run(izb:9)
 
Joined
Dec 10, 2014
Messages
3,255
@SlashnHax

Harvesting Bright Wisp, RS3. The bot starts and runs normally for a few minutes, then stops entirely until it logs out (does not crash though) and ends itself determining "the player is idle". I only started having this issues at Bright Wisps.

00:00:00 [STATUS] Starting Alpha Divination (Beta)
00:00:09 [STATUS] Harvesting Glowing wisp
00:00:10 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2722, 3415, 0)
00:00:11 [DEBUG] Interaction failed on new entity
00:00:19 [STATUS] Harvesting Glowing wisp
00:00:20 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3407, 0)
00:00:23 [DEBUG] Interaction failed on old entity 2
00:00:31 [STATUS] Harvesting Glowing wisp
00:00:31 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2729, 3410, 0)
00:00:33 [DEBUG] Interaction failed on old entity 3
00:00:41 [STATUS] Harvesting Glowing wisp
00:00:41 [DEBUG] Glowing wisp(level: 0, position: 2729, 3406, 0) not visible, turning camera
00:00:41 [DEBUG] Distance greater than trigger, walking
00:00:43 [DEBUG] Interaction failed on old entity 4
00:00:52 [STATUS] Harvesting Glowing wisp
00:00:53 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3409, 0)
00:00:56 [DEBUG] Interaction failed on old entity 5
00:01:05 [STATUS] Harvesting Glowing wisp
00:01:05 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2724, 3411, 0)
00:01:06 [DEBUG] Interaction failed on old entity 6
00:01:15 [STATUS] Harvesting Glowing wisp
00:01:15 [DEBUG] Fail count > trigger, walking and randomly moving camera
00:01:26 [STATUS] Harvesting Glowing wisp
00:01:27 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3417, 0)
00:01:29 [DEBUG] Interaction successful on old entity
Lobby handler has been activated!
00:07:16 [STATUS] Player has been idle for 5 MINUTES, stopping bot.
00:07:17 [STATUS] Time ran: 00:07:17
Method Timings
query results (Enriched wisp profile): 153 average, 17 min, 437 max (17 samples)
query results (Wisp profile): 206 average, 20 min, 754 max (10 samples)
getVisibility (Npc): 441 average, 59 min, 870 max (7 samples)
custom interaction fail (Npc): 2384 average, 1452 min, 4279 max (7 samples)
interact success (Npc): 2407 average, 2407 min, 2407 max (1 samples)
custom interaction success (Npc): 2824 average, 2824 min, 2824 max (1 samples)
getModel().projectBoundingRectancle().getCenterPoint() not null (Npc): 2298 average, 22 min, 4574 max (2 samples)
getNextEntry (Npc): 6457 average, 6457 min, 6457 max (1 samples)
getNextEntry (null): 11352 average, 420 min, 16986 max (26 samples)
interact fail (Npc): 2032 average, 863 min, 3839 max (5 samples)
00:07:17 [STATUS] Profit:
00:07:17 [STATUS] Total - 5 items: 240 gp
00:07:17 [STATUS] Glowing energy 3 items, 240 gp
00:07:17 [STATUS] Enriched glowing memory 1 items, 0 gp
00:07:17 [STATUS] Glowing memory 1 items, 0 gp
00:07:17 [STATUS] Skills:
00:07:17 [STATUS] Total - Levels: 0 Experience: 16
00:07:17 [STATUS] Divination Levels: 0, Experience: 16
00:07:17 [STATUS] Thanks for using Alpha Divination (Beta)

A second issue that I noticed while checking the logs is quite a few nullpointer issues (in different instances of the bot than the above instance, as soon as I reloaded the bot actually) which I believe are also causing it to terminate.

May 11, 2016 1:38:43 AM javafx.beans.binding.Bindings$7 computeValue
WARNING: Exception while evaluating binding
java.lang.NullPointerException
at bot.con.false(y:17)
at javafx.beans.binding.Bindings$7.computeValue(Bindings.java:379)
at javafx.beans.binding.StringBinding.get(StringBinding.java:152)
at javafx.beans.binding.StringBinding.get(StringBinding.java:61)
at javafx.beans.binding.StringExpression.getValue(StringExpression.java:51)
at javafx.beans.binding.StringExpression.getValue(StringExpression.java:47)
at com.sun.javafx.binding.ExpressionHelper$SingleChange.<init>(ExpressionHelper.java:152)
at com.sun.javafx.binding.ExpressionHelper$SingleChange.<init>(ExpressionHelper.java:144)
at com.sun.javafx.binding.ExpressionHelper.addListener(ExpressionHelper.java:69)
at javafx.beans.binding.StringBinding.addListener(StringBinding.java:81)
at bot.CoM1.try(jb:366)
at java.lang.Iterable.forEach(Iterable.java:75)
at bot.CoM1.initialize(jb:87)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2548)
at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2425)
at bot.CoM6.try(eb:185)
at bot.CoM1.<init>(jb:118)
at com.slashnhax.bots.alpha.alpha_divination.AlphaDivination.final(l:170)
at bot.auX.onStart(x:172)
at com.runemate.game.api.script.framework.AbstractScript.start(irb:117)
at nul.iiiIiIiIiiIi.run(izb:9)

Hmm that's really strange. I'll look into them both, I think I know what's causing the nullpointer.
 
Joined
Apr 13, 2016
Messages
100
@SlashnHax

Harvesting Bright Wisp, RS3. The bot starts and runs normally for a few minutes, then stops entirely until it logs out (does not crash though) and ends itself determining "the player is idle". I only started having this issues at Bright Wisps.

00:00:00 [STATUS] Starting Alpha Divination (Beta)
00:00:09 [STATUS] Harvesting Glowing wisp
00:00:10 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2722, 3415, 0)
00:00:11 [DEBUG] Interaction failed on new entity
00:00:19 [STATUS] Harvesting Glowing wisp
00:00:20 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3407, 0)
00:00:23 [DEBUG] Interaction failed on old entity 2
00:00:31 [STATUS] Harvesting Glowing wisp
00:00:31 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2729, 3410, 0)
00:00:33 [DEBUG] Interaction failed on old entity 3
00:00:41 [STATUS] Harvesting Glowing wisp
00:00:41 [DEBUG] Glowing wisp(level: 0, position: 2729, 3406, 0) not visible, turning camera
00:00:41 [DEBUG] Distance greater than trigger, walking
00:00:43 [DEBUG] Interaction failed on old entity 4
00:00:52 [STATUS] Harvesting Glowing wisp
00:00:53 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3409, 0)
00:00:56 [DEBUG] Interaction failed on old entity 5
00:01:05 [STATUS] Harvesting Glowing wisp
00:01:05 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2724, 3411, 0)
00:01:06 [DEBUG] Interaction failed on old entity 6
00:01:15 [STATUS] Harvesting Glowing wisp
00:01:15 [DEBUG] Fail count > trigger, walking and randomly moving camera
00:01:26 [STATUS] Harvesting Glowing wisp
00:01:27 [DEBUG] Interacting with Glowing wisp(level: 0, position: 2726, 3417, 0)
00:01:29 [DEBUG] Interaction successful on old entity
Lobby handler has been activated!
00:07:16 [STATUS] Player has been idle for 5 MINUTES, stopping bot.
00:07:17 [STATUS] Time ran: 00:07:17
Method Timings
query results (Enriched wisp profile): 153 average, 17 min, 437 max (17 samples)
query results (Wisp profile): 206 average, 20 min, 754 max (10 samples)
getVisibility (Npc): 441 average, 59 min, 870 max (7 samples)
custom interaction fail (Npc): 2384 average, 1452 min, 4279 max (7 samples)
interact success (Npc): 2407 average, 2407 min, 2407 max (1 samples)
custom interaction success (Npc): 2824 average, 2824 min, 2824 max (1 samples)
getModel().projectBoundingRectancle().getCenterPoint() not null (Npc): 2298 average, 22 min, 4574 max (2 samples)
getNextEntry (Npc): 6457 average, 6457 min, 6457 max (1 samples)
getNextEntry (null): 11352 average, 420 min, 16986 max (26 samples)
interact fail (Npc): 2032 average, 863 min, 3839 max (5 samples)
00:07:17 [STATUS] Profit:
00:07:17 [STATUS] Total - 5 items: 240 gp
00:07:17 [STATUS] Glowing energy 3 items, 240 gp
00:07:17 [STATUS] Enriched glowing memory 1 items, 0 gp
00:07:17 [STATUS] Glowing memory 1 items, 0 gp
00:07:17 [STATUS] Skills:
00:07:17 [STATUS] Total - Levels: 0 Experience: 16
00:07:17 [STATUS] Divination Levels: 0, Experience: 16
00:07:17 [STATUS] Thanks for using Alpha Divination (Beta)

A second issue that I noticed while checking the logs is quite a few nullpointer issues (in different instances of the bot than the above instance, as soon as I reloaded the bot actually) which I believe are also causing it to terminate.

May 11, 2016 1:38:43 AM javafx.beans.binding.Bindings$7 computeValue
WARNING: Exception while evaluating binding
java.lang.NullPointerException
at bot.con.false(y:17)
at javafx.beans.binding.Bindings$7.computeValue(Bindings.java:379)
at javafx.beans.binding.StringBinding.get(StringBinding.java:152)
at javafx.beans.binding.StringBinding.get(StringBinding.java:61)
at javafx.beans.binding.StringExpression.getValue(StringExpression.java:51)
at javafx.beans.binding.StringExpression.getValue(StringExpression.java:47)
at com.sun.javafx.binding.ExpressionHelper$SingleChange.<init>(ExpressionHelper.java:152)
at com.sun.javafx.binding.ExpressionHelper$SingleChange.<init>(ExpressionHelper.java:144)
at com.sun.javafx.binding.ExpressionHelper.addListener(ExpressionHelper.java:69)
at javafx.beans.binding.StringBinding.addListener(StringBinding.java:81)
at bot.CoM1.try(jb:366)
at java.lang.Iterable.forEach(Iterable.java:75)
at bot.CoM1.initialize(jb:87)
at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2548)
at javafx.fxml.FXMLLoader.load(FXMLLoader.java:2425)
at bot.CoM6.try(eb:185)
at bot.CoM1.<init>(jb:118)
at com.slashnhax.bots.alpha.alpha_divination.AlphaDivination.final(l:170)
at bot.auX.onStart(x:172)
at com.runemate.game.api.script.framework.AbstractScript.start(irb:117)
at nul.iiiIiIiIiiIi.run(izb:9)

@SlashnHax

This issue still persists. I have managed to recreate it. I think it is somehow coming from having a profile for one type of wisp, then changing the type of wisp and starting at the new area (so when I get from level 30 to 40 for example, I have to restart the bot, remove the settings profile and set it up again for sparkling wisps)
 
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