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VisualRM [DEV]

Joined
Nov 2, 2020
Messages
1
Normally this should be very easy with web travel. However the web has been down for several months now. The cleanest option is to use the new support for custom webs. You need to use another bot first called custom Web builder or something. Then just run from point a to point B while regenerating the web everytime a a region loads (the little lag spike you notice in game). You could try enable auto generate while walking your path, but that often crashers for me.
Then save that file as .nav file and load it in VRM in the inspector tab.
Not the easiest thing but see if you can figure it out :p

Hopefully this is the right area to post this question. Please forgive me if I am mistaken. I'm currently encountering the null errors from the web pathing and would like to make a custom path. However I can not find any other bot with that sort of name to produce a .nav file. Any direction would be appreciated! Thank you.
 
Joined
Apr 20, 2021
Messages
62
So, I get the idea behind this absolute unit of a "Bot" However, when I try and do anything in the way of actually making something, I can't input any variables data, And that's kinda what I need to do to make an Ectofunctus Bucket filling Bot.

When I go to try and input anything into any fields that you need to put data in, they just stay blank and don't let me type anything into them. So I cant even run a basic test past it clicking the ectophial once to get to the altar.
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
So, I get the idea behind this absolute unit of a "Bot" However, when I try and do anything in the way of actually making something, I can't input any variables data, And that's kinda what I need to do to make an Ectofunctus Bucket filling Bot.

When I go to try and input anything into any fields that you need to put data in, they just stay blank and don't let me type anything into them. So I cant even run a basic test past it clicking the ectophial once to get to the altar.
I think you just might be confused on how to work with variables. On the website there is one written tutorial which I once started. I think it explains how to add variables
https://atlasbots.wixsite.com/visualrm/1-getting-started-the-interface
 
Joined
Jul 17, 2021
Messages
2
Hey, fantastic script so far but I have a few questions. How can I skip skill total worlds when world hopping? I thought maybe I could add a condition that checks chat dialogue for "you'd need a total level of..." but it doesn't loop and it keeps trying to perform the world hop action.

Also say I wanted a condition to trigger after a certain number of the same item is on the ground at a coordinate how would I get that to work? Not as a stack like (take item (x) ) but as something like (take item, take item, take item...) x number of times. I tried every combination in the groundItem condition using quantity, value, visible, unnoted,... etc. For example, I want the condition to trigger after there are 28 copies of an item at a coordinate.
 
Last edited:
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Hey, fantastic script so far but I have a few questions. How can I skip skill total worlds when world hopping? I thought maybe I could add a condition that checks chat dialogue for "you'd need a total level of..." but it doesn't loop and it keeps trying to perform the world hop action.

Also say I wanted a condition to trigger after a certain number of the same item is on the ground at a coordinate how would I get that to work? Not as a stack like (take item (x) ) but as something like (take item, take item, take item...) x number of times. I tried every combination in the groundItem condition using quantity, value, visible, unnoted,... etc. For example, I want the condition to trigger after there are 28 copies of an item at a coordinate.
By using the whitelist/blacklist filter you should be able to select which worlds to hop to. if you notice an issue with it hopping to certain worlds it shouldn't hop to, let me know.

As for your usecase. I could implement/adjust some of the query conditions. But can you specify exactly what you are trying to do?
 
Joined
Jul 17, 2021
Messages
2
By using the whitelist/blacklist filter you should be able to select which worlds to hop to. if you notice an issue with it hopping to certain worlds it shouldn't hop to, let me know.

As for your usecase. I could implement/adjust some of the query conditions. But can you specify exactly what you are trying to do?

Yeah, I just realized World Hop let you scroll further lol, was kinda hard to notice in the UI. I did try it and found that when I blacklist skill750 and skill500 and whitelist f2p it still tried to go to skill750 f2p worlds, but correctly skips skill500 worlds.

In the other script, I'm hesitant to post item because of its low trade volume, but I found a workaround using a timer.
 
Joined
Jun 17, 2019
Messages
2
Not that important but does anybody know why the the mouse marker on the OverlayToggle is offset from where the mouse actually is? It's displaying the movement properly just at the wrong place
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Does anyone know how I can find / use the Custom Web Maker.. it says to download it on the bot store but I cannot find it.
It indeed seems to have been removed. I wil think of an alternative to fix this is Runemate Web doesn't work.
Not that important but does anybody know why the the mouse marker on the OverlayToggle is offset from where the mouse actually is? It's displaying the movement properly just at the wrong place

That is weird. Is it every time you try out. Or just once?
 
Joined
Jun 17, 2019
Messages
2
Found the source of the problem which was a problem on my end. Had my custom display scaling on Windows set to 125% messing up the OverlayToggle. Not sure how to fix it though since my eyes start hurting really fast if the text is too small :(
 
Joined
Aug 4, 2019
Messages
4
Hey, yesterday I was trying to string together some banking logic for retrieving multiple items, i'm not sure if my implementation is correct but in trying multiple ways there seems to be an issue with withdrawing the Strength cape specifically. When set to withdraw all it seems to not be able to select the option and when using visual rm preset it will not do anything and restart the loop.
 
Joined
Nov 2, 2021
Messages
1
Is this bot still supported?
I cant post on the forum atlas bots as its locked down.

I'm getting issues, I'm guessing after the most recent osrs update.

Banking Error: There was an error in a bank withdrawal node, please retrieve stacktrace from logs and post them on forums

Also getting issues with regular actions, error: There was an unappointed value for an item interaction node, please retieve logs and post on forum
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Is this bot still supported?
I cant post on the forum atlas bots as its locked down.

I'm getting issues, I'm guessing after the most recent osrs update.

Banking Error: There was an error in a bank withdrawal node, please retrieve stacktrace from logs and post them on forums

Also getting issues with regular actions, error: There was an unappointed value for an item interaction node, please retieve logs and post on forum
The bot is supported as long as the RuneMate client works. The bot is just a bridge between the runemate api and a visual programming interface. But you might have noticed on other posts on the forum that the last update messed with the runemate client itself. So you'll just have to wait for some RM updates before everything will work again.
 
Joined
Nov 2, 2021
Messages
2
@tyb51 I know that runemate has had a lot of issues recently, almost all of which now are solved, so if this pertains to those problems apologies in advanced - I've been trying to make a herb run / tree run / giant seaweed / birdhouse bot, and I'm fairly close to finishing it. One issue I can't seem to figure out is special interactions are not working on herb patches, tree patches, or fruit tree patches. If this is a runemate related issue that would make sense, but given that all the other bots are now working I'm not sure why this one wouldn't be. The bot will click on the desired inventory (sprite) item and will hover over the patch but never actually click on it. I tried a work around where I would have the bot click on the inventory item and then the coordinate of the patch but the same problem occurs. If anyone has any insight on why this might be happening that'd be great.
 
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