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VisualRM [DEV]

Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Hey, it could be me, however the popup that should be visible when creating a banking preset is absent..
Screenshot
Don't open up de drop-down when hovering it. Also make sure you have the enable pop-ups toggle in the inspector tab
 
Joined
May 6, 2015
Messages
38
hey thanks for ur quick reply, however that wasnt the case....
upload_2020-11-4_22-30-46.png
as u see the mouse islocated at the dropdown menu....
 
Joined
May 6, 2015
Messages
38
01:09:40 DEBUG SelectedbotNode switched from Bank withdraw action to Bank withdraw action
01:09:42 DEBUG PREVIOSLY CHECKED ITEMS: []ListProperty [bound, value: [#4 strength potion, #24 Trout]]
01:09:42 DEBUG SETTING type to Inventory preset
01:09:42 DEBUG PREVIOSLY CHECKED ITEMS: []ListProperty [value: [pots]]

This is the only thing it says... So not so much :(

edit:

How does the other preset option work with preset (#) ?
 
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Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
01:09:40 DEBUG SelectedbotNode switched from Bank withdraw action to Bank withdraw action
01:09:42 DEBUG PREVIOSLY CHECKED ITEMS: []ListProperty [bound, value: [#4 strength potion, #24 Trout]]
01:09:42 DEBUG SETTING type to Inventory preset
01:09:42 DEBUG PREVIOSLY CHECKED ITEMS: []ListProperty [value: [pots]]

This is the only thing it says... So not so much :(

edit:

How does the other preset option work with preset (#) ?
Preset# was for RS3. I cannot replicate the issue locally. Does it keep happening? Is there anyone else noticing this issue?.
 
Joined
May 6, 2015
Messages
38
Hey, @tyb51 I investigated the problem a little bit and I can conclude this:
-On my old laptop this function works fine
-On my current laptop it doesn't work

Can this have to do with the fact that it uses some resources from older versions that are still present on the old laptop, but not included in the newer installation?
Or do I miss a checkbox somewhere on my new laptop that gives permission to these such popups?
Thanks in advance.
 
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eat

Joined
Oct 10, 2015
Messages
7
I have to say, in my entire history of botting this has been my favourite discovery.

I have ran into a couple problems however. I've found that world hopper attempts to join bronze league worlds. Causing it to get stuck if they're not unlocked. As well as this, I can't seem to figure out a way to use the grand exchange teleport from the regular spellbook.
 
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Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
I have to say, in my entire history of botting this has been my favourite discovery.

I have ran into a couple problems however. I've found that world hopper attempts to join bronze league worlds. Causing it to get stuck if they're not unlocked. As well as this, I can't seem to figure out a way to use the grand exchange teleport from the regular spellbook.
What do you mean with "bronze league worlds". Did you use the League filter in blacklist? And for teleport try the Special interaction node
 
Joined
Aug 5, 2017
Messages
74
Hello @tyb51 , I would like to report a bug:
The bug is that the interaction node does not work when interacting with items that require using an action, so if lets say i have a ring of dueling on my inventory if i try to use the action "Rub" with the interaction node it just looks and the items and does nothing, i have tried several configurations and items, none work.

Please take a look

Thank you!
 
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Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Hello @tyb51 , I would like to report a bug:
The bug is that the interaction node does not work when interacting with items that require using an action, so if lets say i have a ring of dueling on my inventory if i try to use the action "Rub" with the interaction node it just looks and the items and does nothing, i have tried several configurations and items, none work.

Please take a look

Thank you!
Show a screenshot of your node and your variable list in the inspector. It is very unlikely that it fails.
 
Joined
Mar 26, 2018
Messages
3
Hello @tyb51 , there's a bug on variable table list when you have "too many" variables. When you have like +300 variables, Visual Dev runs just fine aslong you haven't opened your variable table. You're able to add even more variables if you don't do anything else than add variables and then save file, then close Visual Dev and reopen it without opening variable tab. But if you open variable table when having +300 variables and you attempt to add any nodes, Runemate will always crash. Size of file doesn't seem to be the matter (I've tested to build +300kt files and they run just fine), only the amount of variables.
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Hello @tyb51 , there's a bug on variable table list when you have "too many" variables. When you have like +300 variables, Visual Dev runs just fine aslong you haven't opened your variable table. You're able to add even more variables if you don't do anything else than add variables and then save file, then close Visual Dev and reopen it without opening variable tab. But if you open variable table when having +300 variables and you attempt to add any nodes, Runemate will always crash. Size of file doesn't seem to be the matter (I've tested to build +300kt files and they run just fine), only the amount of variables.
Yeah Runemate runs in some severe issues with bigger bots. It's the limitation of running within runemate. What bot are you trying to make?
 
Joined
Mar 26, 2018
Messages
3
Yeah Runemate runs in some severe issues with bigger bots. It's the limitation of running within runemate. What bot are you trying to make?

My customer asked to do zulrah bot. I've been using Visual Dev to build bots for customers because I like how fast it is to build private bots with it. Now my zulrah bot is already able to kill it in 3 rotations, but now I'm running to this issue.

As in larger bots with my experience the issue seems to be only while building and testing the bot (Visual DEV), as I can still run my bot perfectly and it doesn't crash while running (Visual Bot). And I'm running Visual DEV with my better computer (Intel i7 etc.) and testing the bots on my lower performance computer (Intel i5 etc.) so I'm able to see that customers may run the bot with lower performance computers too.

@tyb51 Does allowing RM to use more RAM help on this issue at all? Atleast raising it from 512mb to 1024mb doesn't seem to help.. Is it possible to make parts to diffrent .json files and paste them together to get the full bot in 1 file and run it? Like if I make all variables ready to 1 .json file, then build parts with nodes with other .json files and finally paste those .json file to the main project?
 
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Joined
Aug 5, 2017
Messages
74
Show a screenshot of your node and your variable list in the inspector. It is very unlikely that it fails.
Maybe it was just some wierd bug after osrs update, 2 days later seems to be okay

thank you
 
@tyb51
Hello man i got some issues that you could take a look at:

Bug: if you have a single item on the bank and use the bank withdrawal node with the option to withdraw all it gets stuck(link since i cant upload to forum, also this bug is very old):

bandicam 2020-12-01 10-05-47-675

Request:
Add the option to withdraw x items from the bank using the bank withdrawal node without using the VisualRM preset option, because without it does not work, i also tried using Interface condition to try the same thing in several ways and none worked(not shown in the video, because it would be too long):

bandicam 2020-12-01 10-39-00-822

Why this? If for example i have a item with charges on the inventory when i try to use visualrm it then tries to get another item with the same charges because the item name changes because it has less charges

Request2: add the option to logout, or and hop world(when logged out) can be very useful when a player shows up on the wilderness


Thank you and have a nice day
 
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