Calculation node does not have such parametrs to check if a NPC occupies SPECIFIED tile. There is only distance to NPC. Position= parametr is attatched to player only, so I do not think that calculation node would help here.
The problem is that bot needs to attack the monster which will step on specified tile, so bot needs to check tiles, not monsters and it looks like there is no easy way to do that. There is no coord check node which would work like bot would be checking all the time same tile and then you would have to set action which bot has to do when certain item/npc/whatever will find itself on described tile, with described action.
Okay, I figured it out, you was right.
I've setted the calculation node to: reachable -> NPC -> Ankou, and then setted "on coo:" coordinates. Then in the Interaction node I've setted to: NPC -> Ankou -> Attack and again setted "on coo:" to the same coordinates as in the Calculation node. Everything works.
I have another two problems, I'm kinda new to this.
1. How to set node to check if ability is ready to use? I've seen that there is ability variable aviable to set, but I can't find a node with options to check if certain ability is ready to use.
2. I can't set loot pickup nodes properly. If there is a stack of loot, lets say cow's loot (bone, meat, cowhide), and I want my bot to pick only cowhide so I'm setting nodes to check if cowhide is on the ground and if it is then pick it. Everything works until bot has to pick up loot. For some reasons it does not right click on loot stack and then select "take cowhide", but instead it just keep left clicking on loot stack.
RS3