First of all, after I wrote this post I've made a lot of progress doing other things. Some things still elude me (For example easy inventory checking, ended up just making a boolean to be set to true if preset has been used, otherwise push preset and if inventory then empty = pause.)
Issues I have:
1) utility remembering boolean values. I don't know if I'm completely blind or if it's not there, please add "Reset variables" button so I don't have to save and reload all the time.
2) Boxes sometimes hard to move, move too fast and they f*** up.
Questions:
1) Why does booleanchecker have to have variables made for true or false? There's literally only true or false. (When setting a boolean)
If you do not already have so, you should have a BTC address for donations.
wdym stuck on the the last action?
By stuck I mean it does not only trigger on the text in I've set in the box. It also triggers those dialog boxes where there's only "Continue"
So instead fo checking "Should we do something else when the NPC says X" it just keeps clicking untill next multiple choice, or untill convo is complete.
Let's say I wanted to do something when dialog said "Thanks", that's not possible right now, at least not as far as I can see.
I've uploaded a picture:
(Not marked) 1st box-> First thing NPC says. works fine
A) First selection, for some reason also clicks "Continue" in preceeding dialog boxes
B) Second selection, for some reason also clicks "Continue" in preceeding dialog boxes, one of which I want to do an action at C to make seem more legit. I've never waited the entire conversation to reclick NPC, and I want to reclick when it says "Thanks".