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VisualRM [DEV]

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Feb 14, 2020
Messages
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Do you get the Preset Config Popup to show up? (It is visualised here: GIF). Or don't you see anything when you hover over the withdraw box?
I'll look into it!

In any case: since the update several things have broken in RM. We'll have to wait for an update


Thanks for the reply Tyb! After I press load inventory I get the error "failed to load a resource" although it appears that the items are indeed being added to the preset config popup when I'm hovering over it. Though when I attempt to run the bot it will say that no items have been assigned to the preset which in this case I've called "Harralander"


Screenshot (9).png
 
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Joined
Dec 22, 2018
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Thanks for the reply Tyb! After I press load inventory I get the error "failed to load a resource" although it appears that the items are indeed being added to the preset config popup when I'm hovering over it. Though when I attempt to run the bot it will say that no items have been assigned to the preset which in this case I've called "Harralander"

If you haven't checked off each item in the PopUp then you'll get the "No items assigned" notification. You need to check them off like so:

Preset test.PNG

Then make sure you save the preset again since it won't do it automatically.
 
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If you haven't checked off each item in the PopUp then you'll get the "No items assigned" notification. You need to check them off like so:

View attachment 10731

Then make sure you save the preset again since it won't do it automatically.


Screenshot (12).png

Thanks for the tip. I wasn't re saving the preset once selecting my items. The problem I'm having here with what I posted is it will open the bank and scroll past the selected item to the very bottom of the bank not withdrawing any items and occasionally moving the mouse.
 
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Thanks for the tip. I wasn't re saving the preset once selecting my items. The problem I'm having here with what I posted is it will open the bank and scroll past the selected item to the very bottom of the bank not withdrawing any items and occasionally moving the mouse.

This issue is occurring for me as well. I suspect it may be a client issue due to the update.
 
Joined
Dec 22, 2018
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View attachment 10733

Thanks for the tip. I wasn't re saving the preset once selecting my items. The problem I'm having here with what I posted is it will open the bank and scroll past the selected item to the very bottom of the bank not withdrawing any items and occasionally moving the mouse.

Sounds like what is happening to the world hop action so it might be because of the update. If you haven't already, try putting them in a new tab by themselves so that it isn't possible to scroll down. When I tested it, it worked fine but I also only had like 4 items in my bank lol.

If it swaps back to the main bank tab then try putting it either at the very top of your bank so that it's visible when you open it; or at the very bottom so that it's visible when it scrolls to the very bottom.
 
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Anyone know what class a Teak tree in a hardwood patch would be? Trying to get it to chop them, but it doesn't register anything. I've tried Game object, Ground item, NPC even lol.

Also trying to find the ID in Devkit but I'm failing for some reason
 
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Dec 22, 2018
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Anyone know what class a Teak tree in a hardwood patch would be? Trying to get it to chop them, but it doesn't register anything. I've tried Game object, Ground item, NPC even lol.

Also trying to find the ID in Devkit but I'm failing for some reason

Game objects appear too broken as a result of the update. I tried doors, furnaces, bank booths, and G.E. None of them worked.

NPCs worked for me, but I never tried ground items so those might be broken as well.
 
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Weird. I was able to get furnaces to work (Not banks, but bankers worked).

It probably is due to the update. :)
 
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@tyb51, Traversal to area always returns to the same square even with a large radius set. Is this broken?


Also, it would be nice if on the "Player condition" you could set it to Area not only a single coordinate tile.
 
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@tyb51, Traversal to area always returns to the same square even with a large radius set. Is this broken?


Also, it would be nice if on the "Player condition" you could set it to Area not only a single coordinate tile.
In next update It will be a random coordinate. It's just the runemate api
 
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In next update It will be a random coordinate. It's just the runemate api

Thanks for the reply!

Would you be able to explain to me how to get the Bot to click on Skills tab for example or inventory? Currently I use a work around for inventory by getting it to hover an inventory item, but that doesn't work for other tabs.

Also want to use booleans but can't understand the right Strings to put in them. Lol

Really loving the bot and I've made multiple scripts for it now, but I'm running into walls where I don't understand things and It's been hard to find resources
 
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Thanks for the reply!

Would you be able to explain to me how to get the Bot to click on Skills tab for example or inventory? Currently I use a work around for inventory by getting it to hover an inventory item, but that doesn't work for other tabs.

Also want to use booleans but can't understand the right Strings to put in them. Lol

Really loving the bot and I've made multiple scripts for it now, but I'm running into walls where I don't understand things and It's been hard to find resources
No use for you to hover anything. if you're trying antiban, you're just adding more patterns for jagex to detect.
As for help on nodes use the documentation button in the UI or in your case:
https://atlasbots.wixsite.com/visualrm/nodeType/Modulators
 
Joined
Dec 22, 2018
Messages
15
Thanks for the reply!

Would you be able to explain to me how to get the Bot to click on Skills tab for example or inventory? Currently I use a work around for inventory by getting it to hover an inventory item, but that doesn't work for other tabs.

Also want to use booleans but can't understand the right Strings to put in them. Lol

Really loving the bot and I've made multiple scripts for it now, but I'm running into walls where I don't understand things and It's been hard to find resources

As tyb said, doing excess movements like having the bot hover over a skill to "check" the exp remaining isn't really a form of antiban. You're just giving Jagex move information for them to review to determine if you're a bot so it's not really advisable.

As for how you'd go about doing it, you'll need to learn how to use interface nodes. The condition node can be found here: https://atlasbots.wixsite.com/visualrm/nodeType/Conditions The action node is pretty straight forward so it shouldn't be a problem.

To get the container ID and children, I'd recommend using visual developer: Visual Developer Any additional information can be found using the built-in DevKit on VRM.
 
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No use for you to hover anything. if you're trying antiban, you're just adding more patterns for jagex to detect.
As for help on nodes use the documentation button in the UI or in your case:
https://atlasbots.wixsite.com/visualrm/nodeType/Modulators

As tyb said, doing excess movements like having the bot hover over a skill to "check" the exp remaining isn't really a form of antiban. You're just giving Jagex move information for them to review to determine if you're a bot so it's not really advisable.

As for how you'd go about doing it, you'll need to learn how to use interface nodes. The condition node can be found here: https://atlasbots.wixsite.com/visualrm/nodeType/Conditions The action node is pretty straight forward so it shouldn't be a problem.

To get the container ID and children, I'd recommend using visual developer: Visual Developer Any additional information can be found using the built-in DevKit on VRM.

Alright thank you both. I was attempting to add in antiban. Appreciate the help!
 
Is there any way to get a script to move the camera to view a game object automatically?

Currently, I have to use a Game Object condition (checkmark visible) and then use a Keyboard Action to move the Camera X seconds until it becomes visible. This method has major shortcomings though.
 
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@tyb51, what ya update? =D
 
I've been trying for so long to get the deposit box to work, but I can't.

Opening it is easy, but I can't get it to press any buttons inside. I'm wanting to hit "Deposit inventory" and then close the window.

Would someone please help me? :'(
 
Joined
Feb 14, 2020
Messages
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@tyb51, what ya update? =D
 
I've been trying for so long to get the deposit box to work, but I can't.

Opening it is easy, but I can't get it to press any buttons inside. I'm wanting to hit "Deposit inventory" and then close the window.

Would someone please help me? :'(

Hey Dingo I'm not really sure if im the best one to answer your question, as I need some help with bank withdraws as well lmao, but I was able to work out what you're talking about and I believe it should look something like this if you're wanting to use the bank deposit box node.

Screenshot (24).png

I used the Interface condition node to detect when the Bank deposit screen was open. You can see when its not it interacts with the deposit box and if it is it will deposit the whole inventory.
 
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Thank you man. I'll give that a go!

What banking issues are you having?



edit: That worked great for the deposit box! Thank you so much man. I was trying to input a string into the interface condition before your idea.
You made my day much better! Lol
 
UPDATE:
So using that logic does work sometimes, but i'm running into issues.
It will sometimes click the bank instead of deposit box (not that big of a deal).
But sometimes when using deposit box, it will get stuck and won't deposit/close interface.

There's something which causes the interface condition before banking to almost never return a false value.
 
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