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VisualRM [DEV]

Mr. Roads
Joined
Apr 20, 2016
Messages
33
Here's mine. Still ain't getting those noted items.
 

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Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Here's mine. Still ain't getting those noted items.
What you said in that query is that it should take items that are both noted and not noted (which isn't possible). If you want both you don't have to do anything in the query builder.
Have you checked your logic with the visual debugger? If so does it get to the interaction node? (also make sure you changed the query settings in the interaction node)
 
Joined
Sep 9, 2017
Messages
4
Hey man, awesome bot I'm currently experimenting with it right now. I do have a question

Is there anyway I could make it produce 1 tick prayer flick? I'm trying to figure it out but I don't know where to start

Thank you
 
Joined
Jun 11, 2018
Messages
87
Another dwarf miner with better bank logic. Mines outside the mining guild below Falador for Adamantite ore, hops worlds, and deposits on full inventory in the nearby dungeon's bank deposit box.

Deposits ore first try :)
 
Is there a way to add another delay timer midway through? I'd like to slow down everything but the mining.
 

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Joined
Nov 18, 2016
Messages
13
What about lunar spells? I was going to try my hand at a basic tanning bot, but sadly I keep getting an error that tells me to select the basic spellbook. Any plans to add it? Or will that be a pro feature?
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
What about lunar spells? I was going to try my hand at a basic tanning bot, but sadly I keep getting an error that tells me to select the basic spellbook. Any plans to add it? Or will that be a pro feature?
Should be possible.... Can you show a log or screenshot of the error

- Creater of AtlasBots: VisualRM, AtlasSlayer -
 
Joined
Apr 26, 2017
Messages
97
Wondering two things, can variables actually be variables? AKA dynamic and change value or are they just constants?
Trying to figure out how to check two co-ordinates and see which is closer to my player which would require the above.
 
Joined
Jul 16, 2018
Messages
2
Hey i was just wondering if someone could please help me make a simple clay softener... withdraw preset 1 from (edgeville) bank, run to (edgeville) well, use clay on well, click "fill" on pop up screen, run back to (edgeville) bank and repeat.
 
Joined
Nov 18, 2016
Messages
13
Should be possible.... Can you show a log or screenshot of the error

- Creater of AtlasBots: VisualRM, AtlasSlayer -
Seems to be working now, if I had a saved screenshot I'd show it to you, but sadly I don't.
 
Probably already been posted, but withdraw all withdraws 1 at a time.
 
Seems to be working now, if I had a saved screenshot I'd show it to you, but sadly I don't.
 
Probably already been posted, but withdraw all withdraws 1 at a time.
I mean deposit all, not withdraw all.
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
Wondering two things, can variables actually be variables? AKA dynamic and change value or are they just constants?
Trying to figure out how to check two co-ordinates and see which is closer to my player which would require the above.
Currently most are static in a way, (currently you can only change booleans with the boolean modulator in your logic). You can manually change them during runtime tho.
For your goals it depends on what you want to do with it. You could do distsnce checks with the calculation node to see if something is within distance, or more specific the results from object queries (in conditions and intersctions) will always interact with the nearest one. I think if you use traversal node and select multiple coordinates it will also go to the nearest (don't know if you can select multiple)s

- Creater of AtlasBots: VisualRM, AtlasSlayer -
 
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