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Smart Agility

Joined
Mar 10, 2019
Messages
1
Hey man, I've been running it at canifis so far the last few days ( around 3 hours every day ), it's working well!
 
Joined
Feb 19, 2019
Messages
27
adding pollniveach seems to be a total flop. it just crashes any time i start the bot without removing it.
 
Joined
Jul 2, 2018
Messages
32
I've been running canifis for a couple days.. 4-5 hours every time but forgot about the computer and it ran for 7 hours!
 

Attachments

  • SMART AGIL.png
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Joined
Nov 22, 2017
Messages
31
A few of my accounts also grew through the Canifis course... from my experience it seems to be one of the only courses where you can get away with the longest run times & of course it is fairly low populated which is important.. would like to experiment more with wilderness course however possible
 
Joined
Jan 1, 2019
Messages
132
great but the worst bug is when its changing camera position and it bugs and just spins the camera until it crashes or worse ban

I've gotten this several times and its bad, continuously spins until you reset the bot or close runemate. in my cases it seems to be triggered from pausing while the bot is trying to turn the camera, might be caused by other things though too
 
Joined
May 4, 2019
Messages
2
I've gotten this several times and its bad, continuously spins until you reset the bot or close runemate. in my cases it seems to be triggered from pausing while the bot is trying to turn the camera, might be caused by other things though too
you actually just pause the bot and use the arrow key in the direction its spinning and it stops, then just resume bot
 
Last edited:
Joined
Oct 30, 2017
Messages
28
Bot worked as of this morining, now is completely broken at Pollnivneach.

Also noticed that the Seers teleport doesn't work as it clicks through and chooses the tele for Camelot instead. Would be nice to add Rellekka when you get a chance.
 
Joined
Feb 11, 2018
Messages
41
Bot keeps getting stuck at seers course

Code:
00:00:00 INFO    Logger Initialised - this log file can be found at C:\Users\No\RuneMate\logs\Smart Agility 5-13 19-12-38.log
00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG    Login Handler has been activated!
00:00:06 DEBUG    Interface Closer - Play Button has been activated!
00:00:24 DEBUG    Adding seers
00:00:24 DEBUG    Checking to see which course we're at right now.
00:00:24 DEBUG    Distance = 34.0
00:00:24 DEBUG    We're close to a course already.
00:00:24 DEBUG    Course name: Seers Rooftop
00:00:24 DEBUG    Checking if current health: 91<=17
00:00:24 DEBUG    Has high health
00:00:25 DEBUG    Doing next obstacle.
00:00:25 DEBUG    Returning to appropriate area
00:00:26 DEBUG    Timed action (WebPath#getNext()) took 112ms
00:00:26 DEBUG    [WebPath] Incremented the last successful step index cache to 15.
00:00:26 DEBUG    Stepping towards area!
00:00:26 DEBUG    Checking if current health: 91<=17
00:00:26 DEBUG    Has high health
00:00:26 DEBUG    Doing next obstacle.
00:00:26 DEBUG    Returning to appropriate area
00:00:27 DEBUG    Stepping towards area!
00:00:28 DEBUG    Checking if current health: 91<=17
00:00:28 DEBUG    Has high health
00:00:28 DEBUG    Doing next obstacle.
00:00:28 DEBUG    Returning to appropriate area
00:00:28 DEBUG    Stepping towards area!
00:00:29 DEBUG    Checking if current health: 91<=17
00:00:29 DEBUG    Has high health
00:00:29 DEBUG    Doing next obstacle.
00:00:29 DEBUG    Returning to appropriate area
00:00:29 DEBUG    Stepping towards area!
00:00:30 DEBUG    Checking if current health: 91<=17
00:00:30 DEBUG    Has high health
00:00:30 DEBUG    Doing next obstacle.
00:00:30 DEBUG    Returning to appropriate area
00:00:31 DEBUG    Timed action (WebPath#getNext()) took 91ms
00:00:31 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:00:31 DEBUG    Stepping towards area!
00:00:31 DEBUG    Checking if current health: 91<=17
00:00:31 DEBUG    Has high health
00:00:31 DEBUG    Doing next obstacle.
00:00:31 DEBUG    Returning to appropriate area
00:00:32 DEBUG    Stepping towards area!
00:00:33 DEBUG    Checking if current health: 91<=17
00:00:33 DEBUG    Has high health
00:00:33 DEBUG    Doing next obstacle.
00:00:33 DEBUG    Returning to appropriate area
00:00:33 DEBUG    Timed action (WebPath#getNext()) took 71ms
00:00:33 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
00:00:33 DEBUG    Stepping towards area!
00:00:34 DEBUG    Checking to see if we're at the right course for our level.
00:00:34 DEBUG    Checking if current health: 91<=17
00:00:34 DEBUG    Has high health
00:00:34 DEBUG    Doing next obstacle.
00:00:34 DEBUG    Doing obstacle: Wall
00:00:37 DEBUG    Failing!
00:00:37 DEBUG    Checking to see if we're at the right course for our level.
00:00:38 DEBUG    Checking if current health: 91<=17
00:00:38 DEBUG    Has high health
00:00:38 DEBUG    Doing next obstacle.
00:00:38 DEBUG    Doing obstacle: Wall
00:00:38 DEBUG    Failing!
00:00:38 DEBUG    Checking to see if we're at the right course for our level.
00:00:38 DEBUG    Checking if current health: 91<=17
00:00:38 DEBUG    Has high health
00:00:38 DEBUG    Doing next obstacle.
00:00:38 DEBUG    Doing obstacle: Wall
00:00:39 DEBUG    Failing!
00:00:39 DEBUG    Checking to see if we're at the right course for our level.
00:00:39 DEBUG    Checking if current health: 91<=17
00:00:39 DEBUG    Has high health
00:00:39 DEBUG    Doing next obstacle.
00:00:39 DEBUG    Doing obstacle: Wall
00:00:40 DEBUG    Failing!
00:00:40 DEBUG    Checking to see if we're at the right course for our level.
00:00:40 DEBUG    Checking if current health: 91<=17
00:00:40 DEBUG    Has high health
00:00:40 DEBUG    Doing next obstacle.
00:00:40 DEBUG    Doing obstacle: Wall
00:00:40 DEBUG    Failing!
00:00:40 DEBUG    Checking to see if we're at the right course for our level.
00:00:41 DEBUG    Checking if current health: 91<=17
00:00:41 DEBUG    Has high health
00:00:41 DEBUG    Doing next obstacle.
00:00:41 DEBUG    Doing obstacle: Wall
00:00:44 DEBUG    Bot is moving: false and starting area contains bot: false
00:00:44 DEBUG    Checking if current health: 91<=17
00:00:44 DEBUG    Has high health
00:00:44 DEBUG    Already completing action: Wall
00:00:44 DEBUG    Checking if current health: 91<=17
00:00:44 DEBUG    Has high health
00:00:44 DEBUG    Already completing action: Wall
00:00:44 DEBUG    Checking if current health: 91<=17
00:00:44 DEBUG    Has high health
00:00:44 DEBUG    Already completing action: Wall
00:00:44 DEBUG    Checking if current health: 91<=17
00:00:44 DEBUG    Has high health
00:00:44 DEBUG    Already completing action: Wall
00:00:45 DEBUG    Checking if current health: 91<=17
00:00:45 DEBUG    Has high health
00:00:45 DEBUG    Already completing action: Wall
00:00:45 DEBUG    Checking if current health: 91<=17
00:00:45 DEBUG    Has high health
00:00:45 DEBUG    Doing next obstacle.
00:00:45 DEBUG    Doing obstacle: Gap
00:00:50 DEBUG    Bot is moving: false and starting area contains bot: false
00:00:50 DEBUG    Checking if current health: 91<=17
00:00:50 DEBUG    Has high health
00:00:50 DEBUG    Doing next obstacle.
00:00:50 DEBUG    Returning to appropriate area
00:00:50 DEBUG    Nearest obstacle Tightrope at distance 14.0
00:00:51 DEBUG    Timed action (WebPath#getNext()) took 57ms
00:00:52 DEBUG    Checking if current health: 91<=17
00:00:52 DEBUG    Has high health
00:00:52 DEBUG    Doing next obstacle.
00:00:52 DEBUG    Doing obstacle: Tightrope
00:01:02 DEBUG    Bot is moving: true and starting area contains bot: false
00:01:02 DEBUG    Checking if current health: 91<=17
00:01:02 DEBUG    Has high health
00:01:02 DEBUG    Already completing action: Tightrope
00:01:02 DEBUG    Checking if current health: 91<=17
00:01:02 DEBUG    Has high health
00:01:02 DEBUG    Doing next obstacle.
00:01:02 DEBUG    Doing obstacle: Gap
00:01:05 DEBUG    Bot is moving: false and starting area contains bot: false
00:01:05 DEBUG    Checking if current health: 92<=17
00:01:05 DEBUG    Has high health
00:01:05 DEBUG    Doing next obstacle.
00:01:05 DEBUG    Returning to appropriate area
00:01:05 DEBUG    Nearest obstacle Gap at distance 34.0
00:01:05 DEBUG    Nearest obstacle Gap at distance 3.0
00:01:06 DEBUG    Timed action (WebPath#getNext()) took 1ms
00:01:06 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:01:06 DEBUG    Checking if current health: 92<=17
00:01:06 DEBUG    Has high health
00:01:06 DEBUG    Doing next obstacle.
00:01:06 DEBUG    Returning to appropriate area
00:01:06 DEBUG    Nearest obstacle Gap at distance 34.0
00:01:06 DEBUG    Nearest obstacle Gap at distance 3.0
00:01:07 DEBUG    Timed action (WebPath#getNext()) took 63ms
00:01:08 DEBUG    [WebPath] Incremented the last successful step index cache to 6.
00:01:08 DEBUG    Stepping towards area!
00:01:08 DEBUG    Checking if current health: 92<=17
00:01:08 DEBUG    Has high health
00:01:08 DEBUG    Doing next obstacle.
00:01:08 DEBUG    Doing obstacle: Gap
00:01:08 DEBUG    Failing!
00:01:08 DEBUG    Checking if current health: 92<=17
00:01:08 DEBUG    Has high health
00:01:08 DEBUG    Doing next obstacle.
00:01:08 DEBUG    Doing obstacle: Gap
00:01:08 DEBUG    Failing!
00:01:08 DEBUG    Checking if current health: 92<=17
00:01:08 DEBUG    Has high health
00:01:08 DEBUG    Doing next obstacle.
00:01:08 DEBUG    Doing obstacle: Gap
00:01:12 DEBUG    Bot is moving: false and starting area contains bot: false
00:01:12 DEBUG    Checking if current health: 92<=17
00:01:12 DEBUG    Has high health
00:01:12 DEBUG    Doing next obstacle.
00:01:12 DEBUG    Doing obstacle: Edge
00:01:13 DEBUG    Failing!
00:01:13 DEBUG    Checking if current health: 92<=17
00:01:13 DEBUG    Has high health
00:01:13 DEBUG    Doing next obstacle.
00:01:13 DEBUG    Doing obstacle: Edge
00:01:13 DEBUG    Failing!
00:01:13 DEBUG    Checking if current health: 92<=17
00:01:13 DEBUG    Has high health
00:01:13 DEBUG    Doing next obstacle.
00:01:13 DEBUG    Doing obstacle: Edge
00:01:16 DEBUG    Bot is moving: false and starting area contains bot: false
00:01:16 DEBUG    Checking if current health: 92<=17
00:01:16 DEBUG    Has high health
00:01:16 DEBUG    Doing next obstacle.
00:01:16 DEBUG    Returning to appropriate area
00:01:17 DEBUG    Timed action (WebPath#getNext()) took 66ms
00:01:19 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
00:01:19 DEBUG    Stepping towards area!
00:01:19 DEBUG    Checking if current health: 92<=17
00:01:19 DEBUG    Has high health
00:01:19 DEBUG    Doing next obstacle.
00:01:19 DEBUG    Returning to appropriate area
00:01:19 DEBUG    Stepping towards area!
00:01:20 DEBUG    Checking if current health: 92<=17
00:01:20 DEBUG    Has high health
00:01:20 DEBUG    Doing next obstacle.
00:01:20 DEBUG    Returning to appropriate area
00:01:20 DEBUG    Stepping towards area!
00:01:21 DEBUG    Checking if current health: 92<=17
00:01:21 DEBUG    Has high health
00:01:21 DEBUG    Doing next obstacle.
00:01:21 DEBUG    Returning to appropriate area
00:01:22 DEBUG    Timed action (WebPath#getNext()) took 82ms
00:01:22 DEBUG    [WebPath] Incremented the last successful step index cache to 13.
00:01:22 DEBUG    Stepping towards area!
00:01:22 DEBUG    Checking if current health: 92<=17
00:01:22 DEBUG    Has high health
00:01:22 DEBUG    Doing next obstacle.
00:01:22 DEBUG    Returning to appropriate area
00:01:23 DEBUG    Stepping towards area!
00:01:23 DEBUG    Checking if current health: 92<=17
00:01:23 DEBUG    Has high health
00:01:23 DEBUG    Doing next obstacle.
00:01:23 DEBUG    Returning to appropriate area
00:01:24 DEBUG    Timed action (WebPath#getNext()) took 63ms
00:01:24 DEBUG    [WebPath] Incremented the last successful step index cache to 10.
00:01:24 DEBUG    Stepping towards area!
00:01:25 DEBUG    Checking if current health: 92<=17
00:01:25 DEBUG    Has high health
00:01:25 DEBUG    Doing next obstacle.
00:01:25 DEBUG    Returning to appropriate area
00:01:25 DEBUG    Stepping towards area!
00:01:26 DEBUG    Checking if current health: 92<=17
00:01:26 DEBUG    Has high health
00:01:26 DEBUG    Doing next obstacle.
00:01:26 DEBUG    Returning to appropriate area
00:01:26 DEBUG    Stepping towards area!
00:01:27 DEBUG    Checking if current health: 92<=17
00:01:27 DEBUG    Has high health
00:01:27 DEBUG    Doing next obstacle.
00:01:27 DEBUG    Returning to appropriate area
00:01:28 DEBUG    Timed action (WebPath#getNext()) took 66ms
00:01:28 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
00:01:28 DEBUG    Stepping towards area!
00:01:28 DEBUG    Checking if current health: 92<=17
00:01:28 DEBUG    Has high health
00:01:28 DEBUG    Doing next obstacle.
00:01:28 DEBUG    Returning to appropriate area
00:01:29 DEBUG    Stepping towards area!
00:01:30 DEBUG    Checking to see if we're at the right course for our level.
00:01:30 DEBUG    Checking if current health: 92<=17
00:01:30 DEBUG    Has high health
00:01:30 DEBUG    Doing next obstacle.
00:01:30 DEBUG    Doing obstacle: Wall
00:01:30 DEBUG    Turning to face target with custom camera!
00:01:31 DEBUG    Found path to safe zone.
00:01:31 DEBUG    Failing!
00:01:31 DEBUG    Checking to see if we're at the right course for our level.
00:01:31 DEBUG    Checking if current health: 92<=17
00:01:31 DEBUG    Has high health
00:01:31 DEBUG    Doing next obstacle.
00:01:31 DEBUG    Doing obstacle: Wall
00:01:31 DEBUG    Turning to face target with custom camera!
00:01:32 DEBUG    Failing!
00:01:32 DEBUG    Checking to see if we're at the right course for our level.
00:01:32 DEBUG    Checking if current health: 92<=17
00:01:32 DEBUG    Has high health
00:01:32 DEBUG    Doing next obstacle.
00:01:32 DEBUG    Doing obstacle: Wall
00:01:36 DEBUG    Bot is moving: false and starting area contains bot: false
00:01:36 DEBUG    Checking if current health: 92<=17
00:01:36 DEBUG    Has high health
00:01:36 DEBUG    Already completing action: Wall
00:01:37 DEBUG    Checking if current health: 92<=17
00:01:37 DEBUG    Has high health
00:01:37 DEBUG    Already completing action: Wall
00:01:37 DEBUG    Checking if current health: 92<=17
00:01:37 DEBUG    Has high health
00:01:37 DEBUG    Already completing action: Wall
00:01:37 DEBUG    Checking if current health: 92<=17
00:01:37 DEBUG    Has high health
00:01:37 DEBUG    Already completing action: Wall
00:01:38 DEBUG    Checking if current health: 92<=17
00:01:38 DEBUG    Has high health
00:01:38 DEBUG    Already completing action: Wall
00:01:38 DEBUG    Checking if current health: 92<=17
00:01:38 DEBUG    Has high health
00:01:38 DEBUG    Doing next obstacle.
00:01:38 DEBUG    Doing obstacle: Gap
00:01:43 DEBUG    Bot is moving: false and starting area contains bot: false
00:01:43 DEBUG    Checking if current health: 92<=17
00:01:43 DEBUG    Has high health
00:01:43 DEBUG    Doing next obstacle.
00:01:43 DEBUG    Returning to appropriate area
00:01:43 DEBUG    Nearest obstacle Tightrope at distance 14.0
00:01:44 DEBUG    Timed action (WebPath#getNext()) took 56ms
00:01:45 DEBUG    Checking if current health: 83<=17
00:01:45 DEBUG    Has high health
00:01:45 DEBUG    Doing next obstacle.
00:01:45 DEBUG    Returning to appropriate area
00:01:46 DEBUG    Timed action (WebPath#getNext()) took 76ms
00:01:46 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:01:46 DEBUG    Stepping towards area!
00:01:46 DEBUG    Checking if current health: 83<=17
00:01:46 DEBUG    Has high health
00:01:46 DEBUG    Doing next obstacle.
00:01:46 DEBUG    Returning to appropriate area
00:01:46 DEBUG    Timed action (WebPath#getNext()) took 68ms
00:01:46 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:01:46 DEBUG    Stepping towards area!
00:01:47 DEBUG    Checking if current health: 83<=17
00:01:47 DEBUG    Has high health
00:01:47 DEBUG    Doing next obstacle.
00:01:47 DEBUG    Returning to appropriate area
00:01:47 DEBUG    Timed action (WebPath#getNext()) took 68ms
00:01:47 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:01:47 DEBUG    Stepping towards area!
00:01:48 DEBUG    Checking if current health: 83<=17
00:01:48 DEBUG    Has high health
00:01:48 DEBUG    Doing next obstacle.
00:01:48 DEBUG    Returning to appropriate area
00:01:48 DEBUG    Stepping towards area!
00:01:49 DEBUG    Checking if current health: 83<=17
00:01:49 DEBUG    Has high health
00:01:49 DEBUG    Doing next obstacle.
00:01:49 DEBUG    Returning to appropriate area
00:01:50 DEBUG    Stepping towards area!
00:01:50 DEBUG    Checking if current health: 83<=17
00:01:50 DEBUG    Has high health
00:01:50 DEBUG    Doing next obstacle.
00:01:50 DEBUG    Returning to appropriate area
00:01:51 DEBUG    Stepping towards area!
00:01:51 DEBUG    Checking to see if we're at the right course for our level.
00:01:52 DEBUG    Checking if current health: 83<=17
00:01:52 DEBUG    Has high health
00:01:52 DEBUG    Doing next obstacle.
00:01:52 DEBUG    Doing obstacle: Wall
00:01:52 DEBUG    Turning to face target with custom camera!
00:01:53 DEBUG    Failing!
00:01:53 DEBUG    Checking if current health: 83<=17
00:01:53 DEBUG    Has high health
00:01:53 DEBUG    Doing next obstacle.
00:01:53 DEBUG    Returning to appropriate area
00:01:53 DEBUG    Timed action (WebPath#getNext()) took 72ms
00:01:54 DEBUG    [WebPath] Incremented the last successful step index cache to 5.
00:01:54 DEBUG    Stepping towards area!
00:01:54 DEBUG    Checking if current health: 83<=17
00:01:54 DEBUG    Has high health
00:01:54 DEBUG    Doing next obstacle.
00:01:54 DEBUG    Returning to appropriate area
00:01:54 DEBUG    Timed action (WebPath#getNext()) took 64ms
00:01:54 DEBUG    [WebPath] Incremented the last successful step index cache to 2.
00:01:54 DEBUG    Stepping towards area!
00:01:55 DEBUG    Checking to see if we're at the right course for our level.
00:01:55 DEBUG    Checking if current health: 83<=17
00:01:55 DEBUG    Has high health
00:01:55 DEBUG    Doing next obstacle.
00:01:55 DEBUG    Doing obstacle: Wall
00:01:56 DEBUG    Failing!
00:01:56 DEBUG    Checking to see if we're at the right course for our level.
00:01:56 DEBUG    Checking if current health: 83<=17
00:01:56 DEBUG    Has high health
00:01:56 DEBUG    Doing next obstacle.
00:01:56 DEBUG    Doing obstacle: Wall
00:02:00 DEBUG    Bot is moving: false and starting area contains bot: false
00:02:00 DEBUG    Checking if current health: -1<=17
00:02:00 DEBUG    Already completing action: Wall
00:02:00 DEBUG    Checking if current health: 83<=17
00:02:00 DEBUG    Has high health
00:02:00 DEBUG    Already completing action: Wall
00:02:00 DEBUG    Checking if current health: 83<=17
00:02:00 DEBUG    Has high health
00:02:00 DEBUG    Already completing action: Wall
00:02:01 DEBUG    Checking if current health: 83<=17
00:02:01 DEBUG    Has high health
00:02:01 DEBUG    Already completing action: Wall
00:02:01 DEBUG    Checking if current health: 83<=17
00:02:01 DEBUG    Has high health
00:02:01 DEBUG    Already completing action: Wall
00:02:01 DEBUG    Checking if current health: 83<=17
00:02:01 DEBUG    Has high health
00:02:01 DEBUG    Doing next obstacle.
00:02:01 DEBUG    Doing obstacle: Gap
00:02:06 DEBUG    Bot is moving: false and starting area contains bot: false
00:02:06 DEBUG    Checking if current health: 84<=17
00:02:06 DEBUG    Has high health
00:02:07 DEBUG    Doing next obstacle.
00:02:07 DEBUG    Returning to appropriate area
00:02:07 DEBUG    Nearest obstacle Tightrope at distance 14.0
00:02:07 DEBUG    Timed action (WebPath#getNext()) took 82ms
00:02:08 DEBUG    Checking if current health: 84<=17
00:02:08 DEBUG    Has high health
00:02:08 DEBUG    Doing next obstacle.
00:02:08 DEBUG    Doing obstacle: Tightrope
00:02:17 DEBUG    Bot is moving: true and starting area contains bot: false
00:02:17 DEBUG    Checking if current health: 84<=17
00:02:17 DEBUG    Has high health
00:02:17 DEBUG    Already completing action: Tightrope
00:02:18 DEBUG    Checking if current health: 84<=17
00:02:18 DEBUG    Has high health
00:02:18 DEBUG    Doing next obstacle.
00:02:18 DEBUG    Doing obstacle: Gap
00:02:20 DEBUG    Bot is moving: false and starting area contains bot: false
00:02:20 DEBUG    Checking if current health: 84<=17
00:02:20 DEBUG    Has high health
00:02:20 DEBUG    Doing next obstacle.
00:02:20 DEBUG    Returning to appropriate area
00:02:20 DEBUG    Nearest obstacle Gap at distance 34.0
00:02:20 DEBUG    Nearest obstacle Gap at distance 3.0
00:02:21 DEBUG    Timed action (WebPath#getNext()) took 1ms
00:02:21 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:02:21 DEBUG    Checking if current health: 84<=17
00:02:21 DEBUG    Has high health
00:02:21 DEBUG    Doing next obstacle.
00:02:21 DEBUG    Returning to appropriate area
00:02:21 DEBUG    Nearest obstacle Gap at distance 34.0
00:02:21 DEBUG    Nearest obstacle Gap at distance 3.0
00:02:22 DEBUG    Timed action (WebPath#getNext()) took 60ms
00:02:23 DEBUG    [WebPath] Incremented the last successful step index cache to 7.
00:02:23 DEBUG    Stepping towards area!
00:02:23 DEBUG    Checking if current health: 84<=17
00:02:23 DEBUG    Has high health
00:02:23 DEBUG    Doing next obstacle.
00:02:23 DEBUG    Doing obstacle: Gap
00:02:29 DEBUG    Bot is moving: false and starting area contains bot: false
00:02:29 DEBUG    Checking if current health: 84<=17
00:02:29 DEBUG    Has high health
00:02:29 DEBUG    Doing next obstacle.
00:02:29 DEBUG    Doing obstacle: Edge
00:02:32 DEBUG    Bot is moving: false and starting area contains bot: false
00:02:32 DEBUG    Checking if current health: 84<=17
00:02:32 DEBUG    Has high health
00:02:32 DEBUG    Doing next obstacle.
00:02:32 DEBUG    Returning to appropriate area
00:02:32 DEBUG    Timed action (WebPath#getNext()) took 78ms
00:02:33 DEBUG    Checking if current health: 84<=17
00:02:33 DEBUG    Has high health
00:02:33 DEBUG    Doing next obstacle.
00:02:33 DEBUG    Returning to appropriate area
00:02:34 DEBUG    Timed action (WebPath#getNext()) took 78ms
00:02:34 DEBUG    Checking if current health: 84<=17
00:02:34 DEBUG    Has high health
00:02:34 DEBUG    Doing next obstacle.
00:02:34 DEBUG    Returning to appropriate area
00:02:34 DEBUG    Timed action (WebPath#getNext()) took 67ms
00:02:34 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
00:02:34 DEBUG    Stepping towards area!
00:02:34 DEBUG    Checking if current health: 84<=17
00:02:34 DEBUG    Has high health
00:02:34 DEBUG    Doing next obstacle.
00:02:34 DEBUG    Returning to appropriate area
00:02:35 DEBUG    Stepping towards area!
00:02:35 DEBUG    Checking if current health: 84<=17
00:02:35 DEBUG    Has high health
00:02:35 DEBUG    Doing next obstacle.
00:02:35 DEBUG    Returning to appropriate area
00:02:36 DEBUG    Stepping towards area!
00:02:37 DEBUG    Checking if current health: 84<=17
00:02:37 DEBUG    Has high health
00:02:37 DEBUG    Doing next obstacle.
00:02:37 DEBUG    Returning to appropriate area
00:02:37 DEBUG    Timed action (WebPath#getNext()) took 68ms
00:02:37 DEBUG    Checking if current health: 84<=17
00:02:37 DEBUG    Has high health
00:02:37 DEBUG    Doing next obstacle.
00:02:37 DEBUG    Returning to appropriate area
00:02:38 DEBUG    Timed action (WebPath#getNext()) took 73ms
00:02:38 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
00:02:38 DEBUG    Stepping towards area!
00:02:39 DEBUG    Checking if current health: 84<=17
00:02:39 DEBUG    Has high health
00:02:39 DEBUG    Doing next obstacle.
00:02:39 DEBUG    Returning to appropriate area
00:02:39 DEBUG    Timed action (WebPath#getNext()) took 65ms
00:02:39 DEBUG    Checking if current health: 84<=17
00:02:39 DEBUG    Has high health
00:02:39 DEBUG    Doing next obstacle.
00:02:39 DEBUG    Returning to appropriate area
00:02:40 DEBUG    Timed action (WebPath#getNext()) took 71ms
00:02:40 DEBUG    Checking if current health: 84<=17
00:02:40 DEBUG    Has high health
00:02:40 DEBUG    Doing next obstacle.
00:02:40 DEBUG    Returning to appropriate area
00:02:41 DEBUG    Timed action (WebPath#getNext()) took 72ms
00:02:41 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
00:02:41 DEBUG    Stepping towards area!
00:02:42 DEBUG    Checking if current health: 84<=17
00:02:42 DEBUG    Has high health
00:02:42 DEBUG    Doing next obstacle.
00:02:42 DEBUG    Returning to appropriate area
00:02:42 DEBUG    Stepping towards area!
00:02:43 DEBUG    Checking if current health: 84<=17
00:02:43 DEBUG    Has high health
00:02:43 DEBUG    Doing next obstacle.
00:02:43 DEBUG    Returning to appropriate area
00:02:43 DEBUG    Timed action (WebPath#getNext()) took 66ms
00:02:44 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:02:44 DEBUG    Stepping towards area!
00:02:44 DEBUG    Checking to see if we're at the right course for our level.
00:02:44 DEBUG    Checking if current health: 84<=17
00:02:44 DEBUG    Has high health
00:02:44 DEBUG    Doing next obstacle.
00:02:44 DEBUG    Doing obstacle: Wall
00:02:45 DEBUG    Failing!
00:02:45 DEBUG    Checking to see if we're at the right course for our level.
00:02:45 DEBUG    Checking if current health: 84<=17
00:02:45 DEBUG    Has high health
00:02:45 DEBUG    Doing next obstacle.
00:02:46 DEBUG    Doing obstacle: Wall
00:02:50 DEBUG    Bot is moving: false and starting area contains bot: false
00:02:50 DEBUG    Checking if current health: 84<=17
00:02:50 DEBUG    Has high health
00:02:50 DEBUG    Already completing action: Wall
00:02:51 DEBUG    Checking if current health: 84<=17
00:02:51 DEBUG    Has high health
00:02:51 DEBUG    Already completing action: Wall
00:02:51 DEBUG    Checking if current health: 84<=17
00:02:51 DEBUG    Has high health
00:02:51 DEBUG    Already completing action: Wall
00:02:51 DEBUG    Checking if current health: 84<=17
00:02:51 DEBUG    Has high health
00:02:51 DEBUG    Already completing action: Wall
00:02:51 DEBUG    Checking if current health: 84<=17
00:02:51 DEBUG    Has high health
00:02:51 DEBUG    Already completing action: Wall
00:02:52 DEBUG    Checking if current health: 84<=17
00:02:52 DEBUG    Has high health
00:02:52 DEBUG    Already completing action: Wall
00:02:52 DEBUG    Checking if current health: 84<=17
00:02:52 DEBUG    Has high health
00:02:52 DEBUG    Doing next obstacle.
00:02:52 DEBUG    Doing obstacle: Gap
00:02:52 DEBUG    Failing!
00:02:52 DEBUG    Checking if current health: 84<=17
00:02:52 DEBUG    Has high health
00:02:52 DEBUG    Doing next obstacle.
00:02:52 DEBUG    Doing obstacle: Gap
00:02:52 DEBUG    Failing!
00:02:53 DEBUG    Checking if current health: 84<=17
00:02:53 DEBUG    Has high health
00:02:53 DEBUG    Doing next obstacle.
00:02:53 DEBUG    Doing obstacle: Gap
00:02:58 DEBUG    Bot is moving: false and starting area contains bot: false
00:02:58 DEBUG    Checking if current health: 84<=17
00:02:58 DEBUG    Has high health
00:02:58 DEBUG    Nearest obstacle Tightrope at distance 14.0
00:02:58 DEBUG    Player is at obstacleTightrope
00:02:58 DEBUG    Mark is at obstacleTightrope
00:02:58 DEBUG    Found item Mark of grace [2709, 3493, 2]
00:02:58 DEBUG    Pick up items.
00:02:58 DEBUG    Collecting Items
00:02:58 DEBUG    Checking if current health: 84<=17
00:02:58 DEBUG    Has high health
00:02:58 DEBUG    Nearest obstacle Tightrope at distance 14.0
00:02:58 DEBUG    Player is at obstacleTightrope
00:02:58 DEBUG    Mark is at obstacleTightrope
00:02:58 DEBUG    Found item Mark of grace [2709, 3493, 2]
00:02:58 DEBUG    Pick up items.
00:02:58 DEBUG    Collecting Items
00:02:59 DEBUG    Checking if current health: 84<=17
00:02:59 DEBUG    Has high health
00:02:59 DEBUG    Player is at obstacleTightrope
00:02:59 DEBUG    Mark is at obstacleTightrope
00:02:59 DEBUG    Found item Mark of grace [2709, 3493, 2]
00:02:59 DEBUG    Pick up items.
00:02:59 DEBUG    Collecting Items
00:03:00 DEBUG    Checking if current health: 84<=17
00:03:00 DEBUG    Has high health
00:03:00 DEBUG    Player is at obstacleTightrope
00:03:00 DEBUG    Mark is at obstacleTightrope
00:03:00 DEBUG    Found item Mark of grace [2709, 3493, 2]
00:03:00 DEBUG    Pick up items.
00:03:00 DEBUG    Collecting Items
00:03:02 DEBUG    Checking if current health: 84<=17
00:03:02 DEBUG    Has high health
00:03:02 DEBUG    Player is at obstacleTightrope
00:03:02 DEBUG    Mark is at obstacleTightrope
00:03:02 DEBUG    Found item Mark of grace [2709, 3493, 2]
00:03:02 DEBUG    Pick up items.
00:03:02 DEBUG    Collecting Items
00:03:02 DEBUG    Checking if current health: 84<=17
00:03:02 DEBUG    Has high health
00:03:02 DEBUG    Player is at obstacleTightrope
00:03:02 DEBUG    Mark is at obstacleTightrope
00:03:02 DEBUG    Found item Mark of grace [2709, 3493, 2]
00:03:02 DEBUG    Pick up items.
00:03:02 DEBUG    Collecting Items
00:03:02 DEBUG    Checking if current health: 84<=17
00:03:02 DEBUG    Has high health
00:03:02 DEBUG    Player is at obstacleTightrope
00:03:02 DEBUG    Mark is at obstacleTightrope
00:03:02 DEBUG    Found item Mark of grace [2709, 3493, 2]
00:03:02 DEBUG    Pick up items.
00:03:02 DEBUG    Collecting Items
00:03:02 DEBUG    Checking if current health: 84<=17
00:03:02 DEBUG    Has high health
00:03:02 DEBUG    Doing next obstacle.
00:03:02 DEBUG    Doing obstacle: Tightrope
00:03:11 DEBUG    Bot is moving: false and starting area contains bot: false
00:03:11 DEBUG    Checking if current health: 85<=17
00:03:11 DEBUG    Has high health
00:03:11 DEBUG    Doing next obstacle.
00:03:11 DEBUG    Doing obstacle: Gap
00:03:14 DEBUG    Bot is moving: false and starting area contains bot: false
00:03:14 DEBUG    Checking if current health: 85<=17
00:03:14 DEBUG    Has high health
00:03:14 DEBUG    Doing next obstacle.
00:03:14 DEBUG    Returning to appropriate area
00:03:14 DEBUG    Nearest obstacle Gap at distance 34.0
00:03:14 DEBUG    Nearest obstacle Gap at distance 3.0
00:03:15 DEBUG    Timed action (WebPath#getNext()) took 1ms
00:03:15 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:03:15 DEBUG    Checking if current health: 85<=17
00:03:15 DEBUG    Has high health
00:03:15 DEBUG    Doing next obstacle.
00:03:15 DEBUG    Returning to appropriate area
00:03:15 DEBUG    Nearest obstacle Gap at distance 34.0
00:03:15 DEBUG    Nearest obstacle Gap at distance 3.0
00:03:16 DEBUG    Timed action (WebPath#getNext()) took 82ms
00:03:17 DEBUG    Checking if current health: 85<=17
00:03:17 DEBUG    Has high health
00:03:17 DEBUG    Doing next obstacle.
00:03:17 DEBUG    Doing obstacle: Gap
00:03:22 DEBUG    Bot is moving: false and starting area contains bot: false
00:03:22 DEBUG    Checking if current health: 85<=17
00:03:22 DEBUG    Has high health
00:03:22 DEBUG    Doing next obstacle.
00:03:22 DEBUG    Doing obstacle: Edge
00:03:26 DEBUG    Bot is moving: false and starting area contains bot: false
00:03:26 DEBUG    Checking if current health: 85<=17
00:03:26 DEBUG    Has high health
00:03:26 DEBUG    Doing next obstacle.
00:03:26 DEBUG    Returning to appropriate area
00:03:27 DEBUG    Timed action (WebPath#getNext()) took 75ms
00:03:28 DEBUG    Checking if current health: 85<=17
00:03:28 DEBUG    Has high health
00:03:28 DEBUG    Doing next obstacle.
00:03:28 DEBUG    Returning to appropriate area
00:03:28 DEBUG    Timed action (WebPath#getNext()) took 82ms
00:03:28 DEBUG    Checking if current health: 85<=17
00:03:28 DEBUG    Has high health
00:03:28 DEBUG    Doing next obstacle.
00:03:28 DEBUG    Returning to appropriate area
00:03:28 DEBUG    Timed action (WebPath#getNext()) took 70ms
00:03:28 DEBUG    Checking if current health: 85<=17
00:03:28 DEBUG    Has high health
00:03:28 DEBUG    Doing next obstacle.
00:03:28 DEBUG    Returning to appropriate area
00:03:29 DEBUG    Timed action (WebPath#getNext()) took 68ms
00:03:29 DEBUG    Checking if current health: 85<=17
00:03:29 DEBUG    Has high health
00:03:29 DEBUG    Doing next obstacle.
00:03:29 DEBUG    Returning to appropriate area
00:03:29 DEBUG    Timed action (WebPath#getNext()) took 67ms
00:03:30 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
00:03:30 DEBUG    Stepping towards area!
00:03:30 DEBUG    Checking if current health: 85<=17
00:03:30 DEBUG    Has high health
00:03:30 DEBUG    Doing next obstacle.
00:03:30 DEBUG    Returning to appropriate area
00:03:30 DEBUG    Stepping towards area!
00:03:31 DEBUG    Checking if current health: 85<=17
00:03:31 DEBUG    Has high health
00:03:31 DEBUG    Doing next obstacle.
00:03:31 DEBUG    Returning to appropriate area
00:03:31 DEBUG    Stepping towards area!
00:03:31 DEBUG    Checking if current health: 85<=17
00:03:31 DEBUG    Has high health
00:03:31 DEBUG    Doing next obstacle.
00:03:31 DEBUG    Returning to appropriate area
00:03:32 DEBUG    Timed action (WebPath#getNext()) took 79ms
00:03:32 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:03:32 DEBUG    Stepping towards area!
00:03:33 DEBUG    Checking if current health: 85<=17
00:03:33 DEBUG    Has high health
00:03:33 DEBUG    Doing next obstacle.
00:03:33 DEBUG    Returning to appropriate area
00:03:33 DEBUG    Stepping towards area!
00:03:34 DEBUG    Checking if current health: 85<=17
00:03:34 DEBUG    Has high health
00:03:34 DEBUG    Doing next obstacle.
00:03:34 DEBUG    Returning to appropriate area
00:03:35 DEBUG    Timed action (WebPath#getNext()) took 72ms
00:03:35 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:03:35 DEBUG    Stepping towards area!
00:03:35 DEBUG    Checking if current health: 85<=17
00:03:35 DEBUG    Has high health
00:03:35 DEBUG    Doing next obstacle.
00:03:35 DEBUG    Returning to appropriate area
00:03:36 DEBUG    Stepping towards area!
00:03:36 DEBUG    Checking if current health: 85<=17
00:03:36 DEBUG    Has high health
00:03:36 DEBUG    Doing next obstacle.
00:03:36 DEBUG    Returning to appropriate area
00:03:37 DEBUG    Stepping towards area!
00:03:38 DEBUG    Checking if current health: 85<=17
00:03:38 DEBUG    Has high health
00:03:38 DEBUG    Doing next obstacle.
00:03:38 DEBUG    Returning to appropriate area
00:03:38 DEBUG    Timed action (WebPath#getNext()) took 70ms
00:03:38 DEBUG    [WebPath] Incremented the last successful step index cache to 13.
00:03:38 DEBUG    Stepping towards area!
00:03:39 DEBUG    Checking if current health: 85<=17
00:03:39 DEBUG    Has high health
00:03:39 DEBUG    Doing next obstacle.
00:03:39 DEBUG    Returning to appropriate area
00:03:40 DEBUG    Timed action (WebPath#getNext()) took 79ms
00:03:40 DEBUG    Checking if current health: 85<=17
00:03:40 DEBUG    Has high health
00:03:40 DEBUG    Doing next obstacle.
00:03:40 DEBUG    Returning to appropriate area
00:03:40 DEBUG    Timed action (WebPath#getNext()) took 77ms
00:03:40 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:03:40 DEBUG    Stepping towards area!
00:03:41 DEBUG    Checking to see if we're at the right course for our level.
00:03:41 DEBUG    Checking if current health: 85<=17
00:03:41 DEBUG    Has high health
00:03:41 DEBUG    Doing next obstacle.
00:03:41 DEBUG    Doing obstacle: Wall
00:03:46 DEBUG    Bot is moving: false and starting area contains bot: false
00:03:46 DEBUG    Checking if current health: 85<=17
00:03:46 DEBUG    Has high health
00:03:46 DEBUG    Already completing action: Wall
00:03:46 DEBUG    Checking if current health: 85<=17
00:03:46 DEBUG    Has high health
00:03:46 DEBUG    Already completing action: Wall
00:03:46 DEBUG    Checking if current health: 85<=17
00:03:46 DEBUG    Has high health
00:03:46 DEBUG    Already completing action: Wall
00:03:46 DEBUG    Checking if current health: 85<=17
00:03:46 DEBUG    Has high health
00:03:46 DEBUG    Already completing action: Wall
00:03:47 DEBUG    Checking if current health: 85<=17
00:03:47 DEBUG    Has high health
00:03:47 DEBUG    Already completing action: Wall
00:03:47 DEBUG    Checking if current health: 85<=17
00:03:47 DEBUG    Has high health
00:03:47 DEBUG    Doing next obstacle.
00:03:47 DEBUG    Doing obstacle: Gap
00:03:52 DEBUG    Bot is moving: false and starting area contains bot: false
00:03:52 DEBUG    Checking if current health: 85<=17
00:03:52 DEBUG    Has high health
00:03:52 DEBUG    Doing next obstacle.
00:03:52 DEBUG    Returning to appropriate area
00:03:52 DEBUG    Nearest obstacle Tightrope at distance 14.0
00:03:53 DEBUG    Timed action (WebPath#getNext()) took 65ms
00:03:53 DEBUG    Checking if current health: 77<=17
00:03:53 DEBUG    Has high health
00:03:53 DEBUG    Doing next obstacle.
00:03:53 DEBUG    Returning to appropriate area
00:03:54 DEBUG    Timed action (WebPath#getNext()) took 68ms
00:03:54 DEBUG    Checking if current health: 77<=17
00:03:54 DEBUG    Has high health
00:03:54 DEBUG    Doing next obstacle.
00:03:54 DEBUG    Returning to appropriate area
00:03:54 DEBUG    Timed action (WebPath#getNext()) took 62ms
00:03:54 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:03:54 DEBUG    Stepping towards area!
00:03:54 DEBUG    Checking if current health: 77<=17
00:03:54 DEBUG    Has high health
00:03:54 DEBUG    Doing next obstacle.
00:03:54 DEBUG    Returning to appropriate area
00:03:55 DEBUG    Timed action (WebPath#getNext()) took 72ms
00:03:55 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:03:55 DEBUG    Stepping towards area!
00:03:55 DEBUG    Checking if current health: 77<=17
00:03:55 DEBUG    Has high health
00:03:55 DEBUG    Doing next obstacle.
00:03:55 DEBUG    Returning to appropriate area
00:03:56 DEBUG    Timed action (WebPath#getNext()) took 72ms
00:03:56 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:03:56 DEBUG    Stepping towards area!
00:03:56 DEBUG    Checking if current health: 77<=17
00:03:56 DEBUG    Has high health
00:03:56 DEBUG    Doing next obstacle.
00:03:56 DEBUG    Returning to appropriate area
00:03:56 DEBUG    Timed action (WebPath#getNext()) took 70ms
00:03:56 DEBUG    [WebPath] Incremented the last successful step index cache to 11.
00:03:56 DEBUG    Stepping towards area!
00:03:56 DEBUG    Checking if current health: 77<=17
00:03:56 DEBUG    Has high health
00:03:56 DEBUG    Doing next obstacle.
00:03:56 DEBUG    Returning to appropriate area
00:03:57 DEBUG    Stepping towards area!
00:03:57 DEBUG    Checking if current health: 77<=17
00:03:57 DEBUG    Has high health
00:03:57 DEBUG    Doing next obstacle.
00:03:57 DEBUG    Returning to appropriate area
00:03:58 DEBUG    Stepping towards area!
00:03:58 DEBUG    Checking if current health: 77<=17
00:03:58 DEBUG    Has high health
00:03:58 DEBUG    Doing next obstacle.
00:03:58 DEBUG    Returning to appropriate area
00:03:59 DEBUG    Stepping towards area!
00:03:59 DEBUG    Checking if current health: 77<=17
00:03:59 DEBUG    Has high health
00:03:59 DEBUG    Doing next obstacle.
00:03:59 DEBUG    Returning to appropriate area
00:04:00 DEBUG    Timed action (WebPath#getNext()) took 73ms
00:04:00 DEBUG    [WebPath] Incremented the last successful step index cache to 9.
00:04:00 DEBUG    Stepping towards area!
00:04:01 DEBUG    Checking to see if we're at the right course for our level.
00:04:01 DEBUG    Checking if current health: 77<=17
00:04:01 DEBUG    Has high health
00:04:01 DEBUG    Doing next obstacle.
00:04:01 DEBUG    Returning to appropriate area
00:04:02 DEBUG    Timed action (WebPath#getNext()) took 62ms
00:04:02 DEBUG    [WebPath] Incremented the last successful step index cache to 4.
00:04:02 DEBUG    Stepping towards area!
00:04:02 DEBUG    Checking to see if we're at the right course for our level.
00:04:03 DEBUG    Checking if current health: 77<=17
00:04:03 DEBUG    Has high health
00:04:03 DEBUG    Doing next obstacle.
00:04:03 DEBUG    Doing obstacle: Wall
00:04:04 DEBUG    Failing!
00:04:04 DEBUG    Checking to see if we're at the right course for our level.
00:04:04 DEBUG    Checking if current health: 77<=17
00:04:04 DEBUG    Has high health
00:04:04 DEBUG    Doing next obstacle.
00:04:04 DEBUG    Doing obstacle: Wall
00:04:05 DEBUG    Failing!
00:04:05 DEBUG    Checking to see if we're at the right course for our level.
00:04:05 DEBUG    Checking if current health: 77<=17
00:04:05 DEBUG    Has high health
00:04:05 DEBUG    Doing next obstacle.
00:04:05 DEBUG    Doing obstacle: Wall
00:04:06 DEBUG    Checking to see if we're at the right course for our level.
00:04:06 DEBUG    Checking if current health: 78<=17
00:04:06 DEBUG    Has high health
00:04:06 DEBUG    Already completing action: Wall
00:04:07 DEBUG    Checking if current health: 78<=17
00:04:07 DEBUG    Has high health
00:04:07 DEBUG    Already completing action: Wall
00:04:07 DEBUG    Checking if current health: 78<=17
00:04:07 DEBUG    Has high health
00:04:07 DEBUG    Already completing action: Wall
00:04:07 DEBUG    Checking if current health: 78<=17
00:04:07 DEBUG    Has high health
00:04:07 DEBUG    Already completing action: Wall
00:04:07 DEBUG    Checking if current health: 78<=17
00:04:07 DEBUG    Has high health
00:04:07 DEBUG    Already completing action: Wall
00:04:08 DEBUG    Checking if current health: 78<=17
00:04:08 DEBUG    Has high health
00:04:08 DEBUG    Doing next obstacle.
00:04:08 DEBUG    Doing obstacle: Gap
00:04:13 DEBUG    Bot is moving: false and starting area contains bot: false
00:04:13 DEBUG    Checking if current health: 78<=17
00:04:13 DEBUG    Has high health
00:04:13 DEBUG    Doing next obstacle.
00:04:13 DEBUG    Returning to appropriate area
00:04:13 DEBUG    Nearest obstacle Tightrope at distance 14.0
00:04:14 DEBUG    Timed action (WebPath#getNext()) took 64ms
00:04:14 DEBUG    [WebPath] Incremented the last successful step index cache to 0.
00:04:14 DEBUG    Stepping towards area!
00:04:14 DEBUG    Checking if current health: 78<=17
00:04:14 DEBUG    Has high health
00:04:14 DEBUG    Doing next obstacle.
00:04:14 DEBUG    Returning to appropriate area
00:04:14 DEBUG    Nearest obstacle Tightrope at distance 14.0
00:04:15 DEBUG    Timed action (WebPath#getNext()) took 56ms
00:04:15 DEBUG    [WebPath] Incremented the last successful step index cache to 6.
00:04:15 DEBUG    Stepping towards area!
00:04:15 DEBUG    Checking if current health: 78<=17
00:04:15 DEBUG    Has high health
00:04:15 DEBUG    Doing next obstacle.
00:04:15 DEBUG    Doing obstacle: Tightrope
00:04:24 DEBUG    Bot is moving: true and starting area contains bot: false
00:04:24 DEBUG    Checking if current health: 78<=17
00:04:24 DEBUG    Has high health
00:04:24 DEBUG    Already completing action: Tightrope
00:04:25 DEBUG    Checking if current health: 78<=17
00:04:25 DEBUG    Has high health
00:04:25 DEBUG    Doing next obstacle.
00:04:25 DEBUG    Doing obstacle: Gap
00:04:28 DEBUG    Bot is moving: false and starting area contains bot: false
00:04:28 DEBUG    Checking if current health: 78<=17
00:04:28 DEBUG    Has high health
00:04:28 DEBUG    Doing next obstacle.
00:04:28 DEBUG    Returning to appropriate area
00:04:28 DEBUG    Nearest obstacle Gap at distance 34.0
00:04:28 DEBUG    Nearest obstacle Gap at distance 3.0
00:04:29 DEBUG    Timed action (WebPath#getNext()) took 1ms
00:04:29 DEBUG    [WebPath] getNext() returned null, construct a new path.
00:04:29 DEBUG    Checking if current health: 78<=17
00:04:29 DEBUG    Has high health
00:04:29 DEBUG    Doing next obstacle.
00:04:29 DEBUG    Returning to appropriate area
00:04:29 DEBUG    Nearest obstacle Gap at distance 35.0
00:04:29 DEBUG    Nearest obstacle Gap at distance 2.0
00:04:29 DEBUG    Timed action (WebPath#getNext()) took 63ms
00:04:30 DEBUG    Checking if current health: 78<=17
00:04:30 DEBUG    Has high health
00:04:30 DEBUG    Doing next obstacle.
00:04:30 DEBUG    Doing obstacle: Gap
00:04:35 DEBUG    Bot is moving: false and starting area contains bot: false
00:04:35 DEBUG    Checking if current health: 78<=17
00:04:35 DEBUG    Has high health
00:04:35 DEBUG    Doing next obstacle.
00:04:35 DEBUG    Doing obstacle: Edge
00:04:39 DEBUG    Bot is moving: false and starting area contains bot: false
00:04:39 DEBUG    Checking if current health: 78<=17
00:04:39 DEBUG    Has high health
00:04:39 DEBUG    Doing next obstacle.
00:04:39 DEBUG    Returning to appropriate area
00:04:40 DEBUG    Timed action (WebPath#getNext()) took 69ms
00:04:41 DEBUG    [WebPath] Incremented the last successful step index cache to 12.
00:04:41 DEBUG    Stepping towards area!
00:04:41 DEBUG    Checking if current health: 78<=17
00:04:41 DEBUG    Has high health
00:04:41 DEBUG    Doing next obstacle.
00:04:41 DEBUG    Returning to appropriate area
00:04:42 DEBUG    Stepping towards area!
00:04:42 DEBUG    Checking if current health: 78<=17
00:04:42 DEBUG    Has high health
00:04:42 DEBUG    Doing next obstacle.
00:04:42 DEBUG    Returning to appropriate area
00:04:43 DEBUG    Stepping towards area!
00:04:43 DEBUG    Checking if current health: 78<=17
00:04:43 DEBUG    Has high health
00:04:43 DEBUG    Doing next obstacle.
00:04:43 DEBUG    Returning to appropriate area
00:04:44 DEBUG    Timed action (WebPath#getNext()) took 70ms
00:04:44 DEBUG    Checking if current health: 78<=17
00:04:44 DEBUG    Has high health
00:04:44 DEBUG    Doing next obstacle.
00:04:44 DEBUG    Returning to appropriate area
00:04:45 DEBUG    Timed action (WebPath#getNext()) took 69ms
00:04:45 DEBUG    Checking if current health: 78<=17
00:04:45 DEBUG    Has high health
00:04:45 DEBUG    Doing next obstacle.
00:04:45 DEBUG    Returning to appropriate area
00:04:46 DEBUG    Timed action (WebPath#getNext()) took 76ms
00:04:46 DEBUG    Checking if current health: 78<=17
00:04:46 DEBUG    Has high health
00:04:46 DEBUG    Doing next obstacle.
00:04:46 DEBUG    Returning to appropriate area
00:05:07 DEBUG    We're stuck boss!
00:05:07 DEBUG    Checking if current health: 79<=17
00:05:07 DEBUG    Has high health
00:05:07 DEBUG    Doing next obstacle.
00:05:07 DEBUG    Returning to appropriate area
00:05:07 DEBUG    We're stuck boss!
00:05:07 DEBUG    Checking if current health: 79<=17
00:05:07 DEBUG    Has high health
00:05:07 DEBUG    Doing next obstacle.
00:05:07 DEBUG    Returning to appropriate area
00:05:07 DEBUG    We're stuck boss!
00:05:08 DEBUG    Checking if current health: 79<=17
00:05:08 DEBUG    Has high health
00:05:08 DEBUG    Doing next obstacle.
00:05:08 DEBUG    Returning to appropriate area
00:05:08 DEBUG    We're stuck boss!
00:05:08 DEBUG    Checking if current health: 79<=17
00:05:08 DEBUG    Has high health
00:05:08 DEBUG    Doing next obstacle.
00:05:08 DEBUG    Returning to appropriate area
00:05:08 DEBUG    We're stuck boss!
00:05:08 DEBUG    Checking if current health: 79<=17
00:05:08 DEBUG    Has high health
00:05:08 DEBUG    Doing next obstacle.
00:05:08 DEBUG    Returning to appropriate area
00:05:08 DEBUG    We're stuck boss!
00:05:08 DEBUG    Checking if current health: 79<=17
00:05:08 DEBUG    Has high health
00:05:08 DEBUG    Doing next obstacle.
00:05:08 DEBUG    Returning to appropriate area
00:05:08 DEBUG    We're stuck boss!
00:05:09 DEBUG    Checking if current health: 79<=17
00:05:09 DEBUG    Has high health
00:05:09 DEBUG    Doing next obstacle.
00:05:09 DEBUG    Returning to appropriate area
00:05:09 DEBUG    We're stuck boss!
00:05:09 DEBUG    Checking if current health: 79<=17
00:05:09 DEBUG    Has high health
00:05:09 DEBUG    Doing next obstacle.
00:05:09 DEBUG    Returning to appropriate area
00:05:09 DEBUG    We're stuck boss!
00:05:09 DEBUG    Checking if current health: 79<=17
00:05:09 DEBUG    Has high health
00:05:09 DEBUG    Doing next obstacle.
00:05:09 DEBUG    Returning to appropriate area
00:05:09 DEBUG    We're stuck boss!
00:05:09 DEBUG    Checking if current health: 79<=17
00:05:09 DEBUG    Has high health
00:05:09 DEBUG    Doing next obstacle.
00:05:09 DEBUG    Returning to appropriate area
00:05:09 DEBUG    We're stuck boss!
00:05:10 DEBUG    Checking if current health: 79<=17
00:05:10 DEBUG    Has high health
00:05:10 DEBUG    Doing next obstacle.
00:05:10 DEBUG    Returning to appropriate area
00:05:10 DEBUG    We're stuck boss!
00:05:10 INFO    Can't find exit
 
Joined
Apr 15, 2019
Messages
8
Started at 71 and went to Pollnivneach and started the bot, got to 73 then it got a bit stuck and camera spinning at last obstacle. Seemed "okay" ish, got around 43k xp/h while doing it mnaually you get around 50+? Seems to have some margin for improvement but it seems "fine".

EDIT:
Whelp... been botting 4-8h per day for past month or so with other scripts no problem. Used this for less then 4 hours and got permbanned :(
 
Last edited:
Joined
Nov 22, 2017
Messages
31
Be careful at Seer's, also was running for 20-30min intervals with 10 or so minute breaks, received a perm ban. Not really sure what gives it away, if anything at all. Agility can seem unbottable at times, maybe just the Seer's course?
 
Joined
Dec 8, 2018
Messages
38
Canifis Rooftop seems to be having issues.
1) not picking up graceful tokens
2) climbs the canifis tree to start, however, instead of the next scene being on the roof, the character is on the top of the tree, and bot stops.
3) not walking from varrock to canifis once hitting 40 agility

other than that, great bot, pls look into these issues on canifis.
 
Joined
Jun 7, 2019
Messages
7
did the seers course with no teleport and got a 2 day ban don't know what it gave away
were you monitoring the bot?

from all the posts about seers im not sure if i should try it or not. if the bot got stuck several times then thats probably the reason why it got banned, if it ran flawlessly then seers might be very high ban-rate. another thing i would watch for is pattern during seers, even if it doesnt get stuck, pattern might give it away. i have had several issues with this bot on canifis course, one was where it climbed the tree and wen to the furthest spot on the roof but then it just stopped there doing nothing, and another one was where it just stopped on course.
00:21:57 DEBUG Nearest obstacle Gap at distance 7.0
00:21:57 DEBUG We're stuck. Clicking Coordinate(3506, 3492, 2)
00:22:00 DEBUG We're stuck boss!
00:22:00 INFO Can't find exit


people that got 70 agil with this script, did you do seers or another course from 60. if you did seers, did it look flawless? did you monitor it for about 10 laps?
 
Last edited:
Joined
May 21, 2019
Messages
16
Great bot man. I just have one issue with this bot. The seers rooftop run needs to have a better running path between the end of the course and start of the course. It takes a longer route straight north and then east to get to the start whereas other players take a more diagonal path which is in fact a few ticks faster. That path seems more human like and I'm afraid the path that this bot takes makes it seem well very much like a bot. I think this should be addressed. Otherwise good job!
 
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