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Sign up now!and here running at seers for 3 hours now and still going , and had no problems at allHey man, I've been running it at canifis so far the last few days ( around 3 hours every day ), it's working well!
Smart Agility updated to v0.5.5.
great but the worst bug is when its changing camera position and it bugs and just spins the camera until it crashes or worse ban
you actually just pause the bot and use the arrow key in the direction its spinning and it stops, then just resume botI've gotten this several times and its bad, continuously spins until you reset the bot or close runemate. in my cases it seems to be triggered from pausing while the bot is trying to turn the camera, might be caused by other things though too
00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\No\RuneMate\logs\Smart Agility 5-13 19-12-38.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 DEBUG Login Handler has been activated!
00:00:06 DEBUG Interface Closer - Play Button has been activated!
00:00:24 DEBUG Adding seers
00:00:24 DEBUG Checking to see which course we're at right now.
00:00:24 DEBUG Distance = 34.0
00:00:24 DEBUG We're close to a course already.
00:00:24 DEBUG Course name: Seers Rooftop
00:00:24 DEBUG Checking if current health: 91<=17
00:00:24 DEBUG Has high health
00:00:25 DEBUG Doing next obstacle.
00:00:25 DEBUG Returning to appropriate area
00:00:26 DEBUG Timed action (WebPath#getNext()) took 112ms
00:00:26 DEBUG [WebPath] Incremented the last successful step index cache to 15.
00:00:26 DEBUG Stepping towards area!
00:00:26 DEBUG Checking if current health: 91<=17
00:00:26 DEBUG Has high health
00:00:26 DEBUG Doing next obstacle.
00:00:26 DEBUG Returning to appropriate area
00:00:27 DEBUG Stepping towards area!
00:00:28 DEBUG Checking if current health: 91<=17
00:00:28 DEBUG Has high health
00:00:28 DEBUG Doing next obstacle.
00:00:28 DEBUG Returning to appropriate area
00:00:28 DEBUG Stepping towards area!
00:00:29 DEBUG Checking if current health: 91<=17
00:00:29 DEBUG Has high health
00:00:29 DEBUG Doing next obstacle.
00:00:29 DEBUG Returning to appropriate area
00:00:29 DEBUG Stepping towards area!
00:00:30 DEBUG Checking if current health: 91<=17
00:00:30 DEBUG Has high health
00:00:30 DEBUG Doing next obstacle.
00:00:30 DEBUG Returning to appropriate area
00:00:31 DEBUG Timed action (WebPath#getNext()) took 91ms
00:00:31 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:00:31 DEBUG Stepping towards area!
00:00:31 DEBUG Checking if current health: 91<=17
00:00:31 DEBUG Has high health
00:00:31 DEBUG Doing next obstacle.
00:00:31 DEBUG Returning to appropriate area
00:00:32 DEBUG Stepping towards area!
00:00:33 DEBUG Checking if current health: 91<=17
00:00:33 DEBUG Has high health
00:00:33 DEBUG Doing next obstacle.
00:00:33 DEBUG Returning to appropriate area
00:00:33 DEBUG Timed action (WebPath#getNext()) took 71ms
00:00:33 DEBUG [WebPath] Incremented the last successful step index cache to 12.
00:00:33 DEBUG Stepping towards area!
00:00:34 DEBUG Checking to see if we're at the right course for our level.
00:00:34 DEBUG Checking if current health: 91<=17
00:00:34 DEBUG Has high health
00:00:34 DEBUG Doing next obstacle.
00:00:34 DEBUG Doing obstacle: Wall
00:00:37 DEBUG Failing!
00:00:37 DEBUG Checking to see if we're at the right course for our level.
00:00:38 DEBUG Checking if current health: 91<=17
00:00:38 DEBUG Has high health
00:00:38 DEBUG Doing next obstacle.
00:00:38 DEBUG Doing obstacle: Wall
00:00:38 DEBUG Failing!
00:00:38 DEBUG Checking to see if we're at the right course for our level.
00:00:38 DEBUG Checking if current health: 91<=17
00:00:38 DEBUG Has high health
00:00:38 DEBUG Doing next obstacle.
00:00:38 DEBUG Doing obstacle: Wall
00:00:39 DEBUG Failing!
00:00:39 DEBUG Checking to see if we're at the right course for our level.
00:00:39 DEBUG Checking if current health: 91<=17
00:00:39 DEBUG Has high health
00:00:39 DEBUG Doing next obstacle.
00:00:39 DEBUG Doing obstacle: Wall
00:00:40 DEBUG Failing!
00:00:40 DEBUG Checking to see if we're at the right course for our level.
00:00:40 DEBUG Checking if current health: 91<=17
00:00:40 DEBUG Has high health
00:00:40 DEBUG Doing next obstacle.
00:00:40 DEBUG Doing obstacle: Wall
00:00:40 DEBUG Failing!
00:00:40 DEBUG Checking to see if we're at the right course for our level.
00:00:41 DEBUG Checking if current health: 91<=17
00:00:41 DEBUG Has high health
00:00:41 DEBUG Doing next obstacle.
00:00:41 DEBUG Doing obstacle: Wall
00:00:44 DEBUG Bot is moving: false and starting area contains bot: false
00:00:44 DEBUG Checking if current health: 91<=17
00:00:44 DEBUG Has high health
00:00:44 DEBUG Already completing action: Wall
00:00:44 DEBUG Checking if current health: 91<=17
00:00:44 DEBUG Has high health
00:00:44 DEBUG Already completing action: Wall
00:00:44 DEBUG Checking if current health: 91<=17
00:00:44 DEBUG Has high health
00:00:44 DEBUG Already completing action: Wall
00:00:44 DEBUG Checking if current health: 91<=17
00:00:44 DEBUG Has high health
00:00:44 DEBUG Already completing action: Wall
00:00:45 DEBUG Checking if current health: 91<=17
00:00:45 DEBUG Has high health
00:00:45 DEBUG Already completing action: Wall
00:00:45 DEBUG Checking if current health: 91<=17
00:00:45 DEBUG Has high health
00:00:45 DEBUG Doing next obstacle.
00:00:45 DEBUG Doing obstacle: Gap
00:00:50 DEBUG Bot is moving: false and starting area contains bot: false
00:00:50 DEBUG Checking if current health: 91<=17
00:00:50 DEBUG Has high health
00:00:50 DEBUG Doing next obstacle.
00:00:50 DEBUG Returning to appropriate area
00:00:50 DEBUG Nearest obstacle Tightrope at distance 14.0
00:00:51 DEBUG Timed action (WebPath#getNext()) took 57ms
00:00:52 DEBUG Checking if current health: 91<=17
00:00:52 DEBUG Has high health
00:00:52 DEBUG Doing next obstacle.
00:00:52 DEBUG Doing obstacle: Tightrope
00:01:02 DEBUG Bot is moving: true and starting area contains bot: false
00:01:02 DEBUG Checking if current health: 91<=17
00:01:02 DEBUG Has high health
00:01:02 DEBUG Already completing action: Tightrope
00:01:02 DEBUG Checking if current health: 91<=17
00:01:02 DEBUG Has high health
00:01:02 DEBUG Doing next obstacle.
00:01:02 DEBUG Doing obstacle: Gap
00:01:05 DEBUG Bot is moving: false and starting area contains bot: false
00:01:05 DEBUG Checking if current health: 92<=17
00:01:05 DEBUG Has high health
00:01:05 DEBUG Doing next obstacle.
00:01:05 DEBUG Returning to appropriate area
00:01:05 DEBUG Nearest obstacle Gap at distance 34.0
00:01:05 DEBUG Nearest obstacle Gap at distance 3.0
00:01:06 DEBUG Timed action (WebPath#getNext()) took 1ms
00:01:06 DEBUG [WebPath] getNext() returned null, construct a new path.
00:01:06 DEBUG Checking if current health: 92<=17
00:01:06 DEBUG Has high health
00:01:06 DEBUG Doing next obstacle.
00:01:06 DEBUG Returning to appropriate area
00:01:06 DEBUG Nearest obstacle Gap at distance 34.0
00:01:06 DEBUG Nearest obstacle Gap at distance 3.0
00:01:07 DEBUG Timed action (WebPath#getNext()) took 63ms
00:01:08 DEBUG [WebPath] Incremented the last successful step index cache to 6.
00:01:08 DEBUG Stepping towards area!
00:01:08 DEBUG Checking if current health: 92<=17
00:01:08 DEBUG Has high health
00:01:08 DEBUG Doing next obstacle.
00:01:08 DEBUG Doing obstacle: Gap
00:01:08 DEBUG Failing!
00:01:08 DEBUG Checking if current health: 92<=17
00:01:08 DEBUG Has high health
00:01:08 DEBUG Doing next obstacle.
00:01:08 DEBUG Doing obstacle: Gap
00:01:08 DEBUG Failing!
00:01:08 DEBUG Checking if current health: 92<=17
00:01:08 DEBUG Has high health
00:01:08 DEBUG Doing next obstacle.
00:01:08 DEBUG Doing obstacle: Gap
00:01:12 DEBUG Bot is moving: false and starting area contains bot: false
00:01:12 DEBUG Checking if current health: 92<=17
00:01:12 DEBUG Has high health
00:01:12 DEBUG Doing next obstacle.
00:01:12 DEBUG Doing obstacle: Edge
00:01:13 DEBUG Failing!
00:01:13 DEBUG Checking if current health: 92<=17
00:01:13 DEBUG Has high health
00:01:13 DEBUG Doing next obstacle.
00:01:13 DEBUG Doing obstacle: Edge
00:01:13 DEBUG Failing!
00:01:13 DEBUG Checking if current health: 92<=17
00:01:13 DEBUG Has high health
00:01:13 DEBUG Doing next obstacle.
00:01:13 DEBUG Doing obstacle: Edge
00:01:16 DEBUG Bot is moving: false and starting area contains bot: false
00:01:16 DEBUG Checking if current health: 92<=17
00:01:16 DEBUG Has high health
00:01:16 DEBUG Doing next obstacle.
00:01:16 DEBUG Returning to appropriate area
00:01:17 DEBUG Timed action (WebPath#getNext()) took 66ms
00:01:19 DEBUG [WebPath] Incremented the last successful step index cache to 12.
00:01:19 DEBUG Stepping towards area!
00:01:19 DEBUG Checking if current health: 92<=17
00:01:19 DEBUG Has high health
00:01:19 DEBUG Doing next obstacle.
00:01:19 DEBUG Returning to appropriate area
00:01:19 DEBUG Stepping towards area!
00:01:20 DEBUG Checking if current health: 92<=17
00:01:20 DEBUG Has high health
00:01:20 DEBUG Doing next obstacle.
00:01:20 DEBUG Returning to appropriate area
00:01:20 DEBUG Stepping towards area!
00:01:21 DEBUG Checking if current health: 92<=17
00:01:21 DEBUG Has high health
00:01:21 DEBUG Doing next obstacle.
00:01:21 DEBUG Returning to appropriate area
00:01:22 DEBUG Timed action (WebPath#getNext()) took 82ms
00:01:22 DEBUG [WebPath] Incremented the last successful step index cache to 13.
00:01:22 DEBUG Stepping towards area!
00:01:22 DEBUG Checking if current health: 92<=17
00:01:22 DEBUG Has high health
00:01:22 DEBUG Doing next obstacle.
00:01:22 DEBUG Returning to appropriate area
00:01:23 DEBUG Stepping towards area!
00:01:23 DEBUG Checking if current health: 92<=17
00:01:23 DEBUG Has high health
00:01:23 DEBUG Doing next obstacle.
00:01:23 DEBUG Returning to appropriate area
00:01:24 DEBUG Timed action (WebPath#getNext()) took 63ms
00:01:24 DEBUG [WebPath] Incremented the last successful step index cache to 10.
00:01:24 DEBUG Stepping towards area!
00:01:25 DEBUG Checking if current health: 92<=17
00:01:25 DEBUG Has high health
00:01:25 DEBUG Doing next obstacle.
00:01:25 DEBUG Returning to appropriate area
00:01:25 DEBUG Stepping towards area!
00:01:26 DEBUG Checking if current health: 92<=17
00:01:26 DEBUG Has high health
00:01:26 DEBUG Doing next obstacle.
00:01:26 DEBUG Returning to appropriate area
00:01:26 DEBUG Stepping towards area!
00:01:27 DEBUG Checking if current health: 92<=17
00:01:27 DEBUG Has high health
00:01:27 DEBUG Doing next obstacle.
00:01:27 DEBUG Returning to appropriate area
00:01:28 DEBUG Timed action (WebPath#getNext()) took 66ms
00:01:28 DEBUG [WebPath] Incremented the last successful step index cache to 12.
00:01:28 DEBUG Stepping towards area!
00:01:28 DEBUG Checking if current health: 92<=17
00:01:28 DEBUG Has high health
00:01:28 DEBUG Doing next obstacle.
00:01:28 DEBUG Returning to appropriate area
00:01:29 DEBUG Stepping towards area!
00:01:30 DEBUG Checking to see if we're at the right course for our level.
00:01:30 DEBUG Checking if current health: 92<=17
00:01:30 DEBUG Has high health
00:01:30 DEBUG Doing next obstacle.
00:01:30 DEBUG Doing obstacle: Wall
00:01:30 DEBUG Turning to face target with custom camera!
00:01:31 DEBUG Found path to safe zone.
00:01:31 DEBUG Failing!
00:01:31 DEBUG Checking to see if we're at the right course for our level.
00:01:31 DEBUG Checking if current health: 92<=17
00:01:31 DEBUG Has high health
00:01:31 DEBUG Doing next obstacle.
00:01:31 DEBUG Doing obstacle: Wall
00:01:31 DEBUG Turning to face target with custom camera!
00:01:32 DEBUG Failing!
00:01:32 DEBUG Checking to see if we're at the right course for our level.
00:01:32 DEBUG Checking if current health: 92<=17
00:01:32 DEBUG Has high health
00:01:32 DEBUG Doing next obstacle.
00:01:32 DEBUG Doing obstacle: Wall
00:01:36 DEBUG Bot is moving: false and starting area contains bot: false
00:01:36 DEBUG Checking if current health: 92<=17
00:01:36 DEBUG Has high health
00:01:36 DEBUG Already completing action: Wall
00:01:37 DEBUG Checking if current health: 92<=17
00:01:37 DEBUG Has high health
00:01:37 DEBUG Already completing action: Wall
00:01:37 DEBUG Checking if current health: 92<=17
00:01:37 DEBUG Has high health
00:01:37 DEBUG Already completing action: Wall
00:01:37 DEBUG Checking if current health: 92<=17
00:01:37 DEBUG Has high health
00:01:37 DEBUG Already completing action: Wall
00:01:38 DEBUG Checking if current health: 92<=17
00:01:38 DEBUG Has high health
00:01:38 DEBUG Already completing action: Wall
00:01:38 DEBUG Checking if current health: 92<=17
00:01:38 DEBUG Has high health
00:01:38 DEBUG Doing next obstacle.
00:01:38 DEBUG Doing obstacle: Gap
00:01:43 DEBUG Bot is moving: false and starting area contains bot: false
00:01:43 DEBUG Checking if current health: 92<=17
00:01:43 DEBUG Has high health
00:01:43 DEBUG Doing next obstacle.
00:01:43 DEBUG Returning to appropriate area
00:01:43 DEBUG Nearest obstacle Tightrope at distance 14.0
00:01:44 DEBUG Timed action (WebPath#getNext()) took 56ms
00:01:45 DEBUG Checking if current health: 83<=17
00:01:45 DEBUG Has high health
00:01:45 DEBUG Doing next obstacle.
00:01:45 DEBUG Returning to appropriate area
00:01:46 DEBUG Timed action (WebPath#getNext()) took 76ms
00:01:46 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:01:46 DEBUG Stepping towards area!
00:01:46 DEBUG Checking if current health: 83<=17
00:01:46 DEBUG Has high health
00:01:46 DEBUG Doing next obstacle.
00:01:46 DEBUG Returning to appropriate area
00:01:46 DEBUG Timed action (WebPath#getNext()) took 68ms
00:01:46 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:01:46 DEBUG Stepping towards area!
00:01:47 DEBUG Checking if current health: 83<=17
00:01:47 DEBUG Has high health
00:01:47 DEBUG Doing next obstacle.
00:01:47 DEBUG Returning to appropriate area
00:01:47 DEBUG Timed action (WebPath#getNext()) took 68ms
00:01:47 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:01:47 DEBUG Stepping towards area!
00:01:48 DEBUG Checking if current health: 83<=17
00:01:48 DEBUG Has high health
00:01:48 DEBUG Doing next obstacle.
00:01:48 DEBUG Returning to appropriate area
00:01:48 DEBUG Stepping towards area!
00:01:49 DEBUG Checking if current health: 83<=17
00:01:49 DEBUG Has high health
00:01:49 DEBUG Doing next obstacle.
00:01:49 DEBUG Returning to appropriate area
00:01:50 DEBUG Stepping towards area!
00:01:50 DEBUG Checking if current health: 83<=17
00:01:50 DEBUG Has high health
00:01:50 DEBUG Doing next obstacle.
00:01:50 DEBUG Returning to appropriate area
00:01:51 DEBUG Stepping towards area!
00:01:51 DEBUG Checking to see if we're at the right course for our level.
00:01:52 DEBUG Checking if current health: 83<=17
00:01:52 DEBUG Has high health
00:01:52 DEBUG Doing next obstacle.
00:01:52 DEBUG Doing obstacle: Wall
00:01:52 DEBUG Turning to face target with custom camera!
00:01:53 DEBUG Failing!
00:01:53 DEBUG Checking if current health: 83<=17
00:01:53 DEBUG Has high health
00:01:53 DEBUG Doing next obstacle.
00:01:53 DEBUG Returning to appropriate area
00:01:53 DEBUG Timed action (WebPath#getNext()) took 72ms
00:01:54 DEBUG [WebPath] Incremented the last successful step index cache to 5.
00:01:54 DEBUG Stepping towards area!
00:01:54 DEBUG Checking if current health: 83<=17
00:01:54 DEBUG Has high health
00:01:54 DEBUG Doing next obstacle.
00:01:54 DEBUG Returning to appropriate area
00:01:54 DEBUG Timed action (WebPath#getNext()) took 64ms
00:01:54 DEBUG [WebPath] Incremented the last successful step index cache to 2.
00:01:54 DEBUG Stepping towards area!
00:01:55 DEBUG Checking to see if we're at the right course for our level.
00:01:55 DEBUG Checking if current health: 83<=17
00:01:55 DEBUG Has high health
00:01:55 DEBUG Doing next obstacle.
00:01:55 DEBUG Doing obstacle: Wall
00:01:56 DEBUG Failing!
00:01:56 DEBUG Checking to see if we're at the right course for our level.
00:01:56 DEBUG Checking if current health: 83<=17
00:01:56 DEBUG Has high health
00:01:56 DEBUG Doing next obstacle.
00:01:56 DEBUG Doing obstacle: Wall
00:02:00 DEBUG Bot is moving: false and starting area contains bot: false
00:02:00 DEBUG Checking if current health: -1<=17
00:02:00 DEBUG Already completing action: Wall
00:02:00 DEBUG Checking if current health: 83<=17
00:02:00 DEBUG Has high health
00:02:00 DEBUG Already completing action: Wall
00:02:00 DEBUG Checking if current health: 83<=17
00:02:00 DEBUG Has high health
00:02:00 DEBUG Already completing action: Wall
00:02:01 DEBUG Checking if current health: 83<=17
00:02:01 DEBUG Has high health
00:02:01 DEBUG Already completing action: Wall
00:02:01 DEBUG Checking if current health: 83<=17
00:02:01 DEBUG Has high health
00:02:01 DEBUG Already completing action: Wall
00:02:01 DEBUG Checking if current health: 83<=17
00:02:01 DEBUG Has high health
00:02:01 DEBUG Doing next obstacle.
00:02:01 DEBUG Doing obstacle: Gap
00:02:06 DEBUG Bot is moving: false and starting area contains bot: false
00:02:06 DEBUG Checking if current health: 84<=17
00:02:06 DEBUG Has high health
00:02:07 DEBUG Doing next obstacle.
00:02:07 DEBUG Returning to appropriate area
00:02:07 DEBUG Nearest obstacle Tightrope at distance 14.0
00:02:07 DEBUG Timed action (WebPath#getNext()) took 82ms
00:02:08 DEBUG Checking if current health: 84<=17
00:02:08 DEBUG Has high health
00:02:08 DEBUG Doing next obstacle.
00:02:08 DEBUG Doing obstacle: Tightrope
00:02:17 DEBUG Bot is moving: true and starting area contains bot: false
00:02:17 DEBUG Checking if current health: 84<=17
00:02:17 DEBUG Has high health
00:02:17 DEBUG Already completing action: Tightrope
00:02:18 DEBUG Checking if current health: 84<=17
00:02:18 DEBUG Has high health
00:02:18 DEBUG Doing next obstacle.
00:02:18 DEBUG Doing obstacle: Gap
00:02:20 DEBUG Bot is moving: false and starting area contains bot: false
00:02:20 DEBUG Checking if current health: 84<=17
00:02:20 DEBUG Has high health
00:02:20 DEBUG Doing next obstacle.
00:02:20 DEBUG Returning to appropriate area
00:02:20 DEBUG Nearest obstacle Gap at distance 34.0
00:02:20 DEBUG Nearest obstacle Gap at distance 3.0
00:02:21 DEBUG Timed action (WebPath#getNext()) took 1ms
00:02:21 DEBUG [WebPath] getNext() returned null, construct a new path.
00:02:21 DEBUG Checking if current health: 84<=17
00:02:21 DEBUG Has high health
00:02:21 DEBUG Doing next obstacle.
00:02:21 DEBUG Returning to appropriate area
00:02:21 DEBUG Nearest obstacle Gap at distance 34.0
00:02:21 DEBUG Nearest obstacle Gap at distance 3.0
00:02:22 DEBUG Timed action (WebPath#getNext()) took 60ms
00:02:23 DEBUG [WebPath] Incremented the last successful step index cache to 7.
00:02:23 DEBUG Stepping towards area!
00:02:23 DEBUG Checking if current health: 84<=17
00:02:23 DEBUG Has high health
00:02:23 DEBUG Doing next obstacle.
00:02:23 DEBUG Doing obstacle: Gap
00:02:29 DEBUG Bot is moving: false and starting area contains bot: false
00:02:29 DEBUG Checking if current health: 84<=17
00:02:29 DEBUG Has high health
00:02:29 DEBUG Doing next obstacle.
00:02:29 DEBUG Doing obstacle: Edge
00:02:32 DEBUG Bot is moving: false and starting area contains bot: false
00:02:32 DEBUG Checking if current health: 84<=17
00:02:32 DEBUG Has high health
00:02:32 DEBUG Doing next obstacle.
00:02:32 DEBUG Returning to appropriate area
00:02:32 DEBUG Timed action (WebPath#getNext()) took 78ms
00:02:33 DEBUG Checking if current health: 84<=17
00:02:33 DEBUG Has high health
00:02:33 DEBUG Doing next obstacle.
00:02:33 DEBUG Returning to appropriate area
00:02:34 DEBUG Timed action (WebPath#getNext()) took 78ms
00:02:34 DEBUG Checking if current health: 84<=17
00:02:34 DEBUG Has high health
00:02:34 DEBUG Doing next obstacle.
00:02:34 DEBUG Returning to appropriate area
00:02:34 DEBUG Timed action (WebPath#getNext()) took 67ms
00:02:34 DEBUG [WebPath] Incremented the last successful step index cache to 12.
00:02:34 DEBUG Stepping towards area!
00:02:34 DEBUG Checking if current health: 84<=17
00:02:34 DEBUG Has high health
00:02:34 DEBUG Doing next obstacle.
00:02:34 DEBUG Returning to appropriate area
00:02:35 DEBUG Stepping towards area!
00:02:35 DEBUG Checking if current health: 84<=17
00:02:35 DEBUG Has high health
00:02:35 DEBUG Doing next obstacle.
00:02:35 DEBUG Returning to appropriate area
00:02:36 DEBUG Stepping towards area!
00:02:37 DEBUG Checking if current health: 84<=17
00:02:37 DEBUG Has high health
00:02:37 DEBUG Doing next obstacle.
00:02:37 DEBUG Returning to appropriate area
00:02:37 DEBUG Timed action (WebPath#getNext()) took 68ms
00:02:37 DEBUG Checking if current health: 84<=17
00:02:37 DEBUG Has high health
00:02:37 DEBUG Doing next obstacle.
00:02:37 DEBUG Returning to appropriate area
00:02:38 DEBUG Timed action (WebPath#getNext()) took 73ms
00:02:38 DEBUG [WebPath] Incremented the last successful step index cache to 12.
00:02:38 DEBUG Stepping towards area!
00:02:39 DEBUG Checking if current health: 84<=17
00:02:39 DEBUG Has high health
00:02:39 DEBUG Doing next obstacle.
00:02:39 DEBUG Returning to appropriate area
00:02:39 DEBUG Timed action (WebPath#getNext()) took 65ms
00:02:39 DEBUG Checking if current health: 84<=17
00:02:39 DEBUG Has high health
00:02:39 DEBUG Doing next obstacle.
00:02:39 DEBUG Returning to appropriate area
00:02:40 DEBUG Timed action (WebPath#getNext()) took 71ms
00:02:40 DEBUG Checking if current health: 84<=17
00:02:40 DEBUG Has high health
00:02:40 DEBUG Doing next obstacle.
00:02:40 DEBUG Returning to appropriate area
00:02:41 DEBUG Timed action (WebPath#getNext()) took 72ms
00:02:41 DEBUG [WebPath] Incremented the last successful step index cache to 12.
00:02:41 DEBUG Stepping towards area!
00:02:42 DEBUG Checking if current health: 84<=17
00:02:42 DEBUG Has high health
00:02:42 DEBUG Doing next obstacle.
00:02:42 DEBUG Returning to appropriate area
00:02:42 DEBUG Stepping towards area!
00:02:43 DEBUG Checking if current health: 84<=17
00:02:43 DEBUG Has high health
00:02:43 DEBUG Doing next obstacle.
00:02:43 DEBUG Returning to appropriate area
00:02:43 DEBUG Timed action (WebPath#getNext()) took 66ms
00:02:44 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:02:44 DEBUG Stepping towards area!
00:02:44 DEBUG Checking to see if we're at the right course for our level.
00:02:44 DEBUG Checking if current health: 84<=17
00:02:44 DEBUG Has high health
00:02:44 DEBUG Doing next obstacle.
00:02:44 DEBUG Doing obstacle: Wall
00:02:45 DEBUG Failing!
00:02:45 DEBUG Checking to see if we're at the right course for our level.
00:02:45 DEBUG Checking if current health: 84<=17
00:02:45 DEBUG Has high health
00:02:45 DEBUG Doing next obstacle.
00:02:46 DEBUG Doing obstacle: Wall
00:02:50 DEBUG Bot is moving: false and starting area contains bot: false
00:02:50 DEBUG Checking if current health: 84<=17
00:02:50 DEBUG Has high health
00:02:50 DEBUG Already completing action: Wall
00:02:51 DEBUG Checking if current health: 84<=17
00:02:51 DEBUG Has high health
00:02:51 DEBUG Already completing action: Wall
00:02:51 DEBUG Checking if current health: 84<=17
00:02:51 DEBUG Has high health
00:02:51 DEBUG Already completing action: Wall
00:02:51 DEBUG Checking if current health: 84<=17
00:02:51 DEBUG Has high health
00:02:51 DEBUG Already completing action: Wall
00:02:51 DEBUG Checking if current health: 84<=17
00:02:51 DEBUG Has high health
00:02:51 DEBUG Already completing action: Wall
00:02:52 DEBUG Checking if current health: 84<=17
00:02:52 DEBUG Has high health
00:02:52 DEBUG Already completing action: Wall
00:02:52 DEBUG Checking if current health: 84<=17
00:02:52 DEBUG Has high health
00:02:52 DEBUG Doing next obstacle.
00:02:52 DEBUG Doing obstacle: Gap
00:02:52 DEBUG Failing!
00:02:52 DEBUG Checking if current health: 84<=17
00:02:52 DEBUG Has high health
00:02:52 DEBUG Doing next obstacle.
00:02:52 DEBUG Doing obstacle: Gap
00:02:52 DEBUG Failing!
00:02:53 DEBUG Checking if current health: 84<=17
00:02:53 DEBUG Has high health
00:02:53 DEBUG Doing next obstacle.
00:02:53 DEBUG Doing obstacle: Gap
00:02:58 DEBUG Bot is moving: false and starting area contains bot: false
00:02:58 DEBUG Checking if current health: 84<=17
00:02:58 DEBUG Has high health
00:02:58 DEBUG Nearest obstacle Tightrope at distance 14.0
00:02:58 DEBUG Player is at obstacleTightrope
00:02:58 DEBUG Mark is at obstacleTightrope
00:02:58 DEBUG Found item Mark of grace [2709, 3493, 2]
00:02:58 DEBUG Pick up items.
00:02:58 DEBUG Collecting Items
00:02:58 DEBUG Checking if current health: 84<=17
00:02:58 DEBUG Has high health
00:02:58 DEBUG Nearest obstacle Tightrope at distance 14.0
00:02:58 DEBUG Player is at obstacleTightrope
00:02:58 DEBUG Mark is at obstacleTightrope
00:02:58 DEBUG Found item Mark of grace [2709, 3493, 2]
00:02:58 DEBUG Pick up items.
00:02:58 DEBUG Collecting Items
00:02:59 DEBUG Checking if current health: 84<=17
00:02:59 DEBUG Has high health
00:02:59 DEBUG Player is at obstacleTightrope
00:02:59 DEBUG Mark is at obstacleTightrope
00:02:59 DEBUG Found item Mark of grace [2709, 3493, 2]
00:02:59 DEBUG Pick up items.
00:02:59 DEBUG Collecting Items
00:03:00 DEBUG Checking if current health: 84<=17
00:03:00 DEBUG Has high health
00:03:00 DEBUG Player is at obstacleTightrope
00:03:00 DEBUG Mark is at obstacleTightrope
00:03:00 DEBUG Found item Mark of grace [2709, 3493, 2]
00:03:00 DEBUG Pick up items.
00:03:00 DEBUG Collecting Items
00:03:02 DEBUG Checking if current health: 84<=17
00:03:02 DEBUG Has high health
00:03:02 DEBUG Player is at obstacleTightrope
00:03:02 DEBUG Mark is at obstacleTightrope
00:03:02 DEBUG Found item Mark of grace [2709, 3493, 2]
00:03:02 DEBUG Pick up items.
00:03:02 DEBUG Collecting Items
00:03:02 DEBUG Checking if current health: 84<=17
00:03:02 DEBUG Has high health
00:03:02 DEBUG Player is at obstacleTightrope
00:03:02 DEBUG Mark is at obstacleTightrope
00:03:02 DEBUG Found item Mark of grace [2709, 3493, 2]
00:03:02 DEBUG Pick up items.
00:03:02 DEBUG Collecting Items
00:03:02 DEBUG Checking if current health: 84<=17
00:03:02 DEBUG Has high health
00:03:02 DEBUG Player is at obstacleTightrope
00:03:02 DEBUG Mark is at obstacleTightrope
00:03:02 DEBUG Found item Mark of grace [2709, 3493, 2]
00:03:02 DEBUG Pick up items.
00:03:02 DEBUG Collecting Items
00:03:02 DEBUG Checking if current health: 84<=17
00:03:02 DEBUG Has high health
00:03:02 DEBUG Doing next obstacle.
00:03:02 DEBUG Doing obstacle: Tightrope
00:03:11 DEBUG Bot is moving: false and starting area contains bot: false
00:03:11 DEBUG Checking if current health: 85<=17
00:03:11 DEBUG Has high health
00:03:11 DEBUG Doing next obstacle.
00:03:11 DEBUG Doing obstacle: Gap
00:03:14 DEBUG Bot is moving: false and starting area contains bot: false
00:03:14 DEBUG Checking if current health: 85<=17
00:03:14 DEBUG Has high health
00:03:14 DEBUG Doing next obstacle.
00:03:14 DEBUG Returning to appropriate area
00:03:14 DEBUG Nearest obstacle Gap at distance 34.0
00:03:14 DEBUG Nearest obstacle Gap at distance 3.0
00:03:15 DEBUG Timed action (WebPath#getNext()) took 1ms
00:03:15 DEBUG [WebPath] getNext() returned null, construct a new path.
00:03:15 DEBUG Checking if current health: 85<=17
00:03:15 DEBUG Has high health
00:03:15 DEBUG Doing next obstacle.
00:03:15 DEBUG Returning to appropriate area
00:03:15 DEBUG Nearest obstacle Gap at distance 34.0
00:03:15 DEBUG Nearest obstacle Gap at distance 3.0
00:03:16 DEBUG Timed action (WebPath#getNext()) took 82ms
00:03:17 DEBUG Checking if current health: 85<=17
00:03:17 DEBUG Has high health
00:03:17 DEBUG Doing next obstacle.
00:03:17 DEBUG Doing obstacle: Gap
00:03:22 DEBUG Bot is moving: false and starting area contains bot: false
00:03:22 DEBUG Checking if current health: 85<=17
00:03:22 DEBUG Has high health
00:03:22 DEBUG Doing next obstacle.
00:03:22 DEBUG Doing obstacle: Edge
00:03:26 DEBUG Bot is moving: false and starting area contains bot: false
00:03:26 DEBUG Checking if current health: 85<=17
00:03:26 DEBUG Has high health
00:03:26 DEBUG Doing next obstacle.
00:03:26 DEBUG Returning to appropriate area
00:03:27 DEBUG Timed action (WebPath#getNext()) took 75ms
00:03:28 DEBUG Checking if current health: 85<=17
00:03:28 DEBUG Has high health
00:03:28 DEBUG Doing next obstacle.
00:03:28 DEBUG Returning to appropriate area
00:03:28 DEBUG Timed action (WebPath#getNext()) took 82ms
00:03:28 DEBUG Checking if current health: 85<=17
00:03:28 DEBUG Has high health
00:03:28 DEBUG Doing next obstacle.
00:03:28 DEBUG Returning to appropriate area
00:03:28 DEBUG Timed action (WebPath#getNext()) took 70ms
00:03:28 DEBUG Checking if current health: 85<=17
00:03:28 DEBUG Has high health
00:03:28 DEBUG Doing next obstacle.
00:03:28 DEBUG Returning to appropriate area
00:03:29 DEBUG Timed action (WebPath#getNext()) took 68ms
00:03:29 DEBUG Checking if current health: 85<=17
00:03:29 DEBUG Has high health
00:03:29 DEBUG Doing next obstacle.
00:03:29 DEBUG Returning to appropriate area
00:03:29 DEBUG Timed action (WebPath#getNext()) took 67ms
00:03:30 DEBUG [WebPath] Incremented the last successful step index cache to 12.
00:03:30 DEBUG Stepping towards area!
00:03:30 DEBUG Checking if current health: 85<=17
00:03:30 DEBUG Has high health
00:03:30 DEBUG Doing next obstacle.
00:03:30 DEBUG Returning to appropriate area
00:03:30 DEBUG Stepping towards area!
00:03:31 DEBUG Checking if current health: 85<=17
00:03:31 DEBUG Has high health
00:03:31 DEBUG Doing next obstacle.
00:03:31 DEBUG Returning to appropriate area
00:03:31 DEBUG Stepping towards area!
00:03:31 DEBUG Checking if current health: 85<=17
00:03:31 DEBUG Has high health
00:03:31 DEBUG Doing next obstacle.
00:03:31 DEBUG Returning to appropriate area
00:03:32 DEBUG Timed action (WebPath#getNext()) took 79ms
00:03:32 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:03:32 DEBUG Stepping towards area!
00:03:33 DEBUG Checking if current health: 85<=17
00:03:33 DEBUG Has high health
00:03:33 DEBUG Doing next obstacle.
00:03:33 DEBUG Returning to appropriate area
00:03:33 DEBUG Stepping towards area!
00:03:34 DEBUG Checking if current health: 85<=17
00:03:34 DEBUG Has high health
00:03:34 DEBUG Doing next obstacle.
00:03:34 DEBUG Returning to appropriate area
00:03:35 DEBUG Timed action (WebPath#getNext()) took 72ms
00:03:35 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:03:35 DEBUG Stepping towards area!
00:03:35 DEBUG Checking if current health: 85<=17
00:03:35 DEBUG Has high health
00:03:35 DEBUG Doing next obstacle.
00:03:35 DEBUG Returning to appropriate area
00:03:36 DEBUG Stepping towards area!
00:03:36 DEBUG Checking if current health: 85<=17
00:03:36 DEBUG Has high health
00:03:36 DEBUG Doing next obstacle.
00:03:36 DEBUG Returning to appropriate area
00:03:37 DEBUG Stepping towards area!
00:03:38 DEBUG Checking if current health: 85<=17
00:03:38 DEBUG Has high health
00:03:38 DEBUG Doing next obstacle.
00:03:38 DEBUG Returning to appropriate area
00:03:38 DEBUG Timed action (WebPath#getNext()) took 70ms
00:03:38 DEBUG [WebPath] Incremented the last successful step index cache to 13.
00:03:38 DEBUG Stepping towards area!
00:03:39 DEBUG Checking if current health: 85<=17
00:03:39 DEBUG Has high health
00:03:39 DEBUG Doing next obstacle.
00:03:39 DEBUG Returning to appropriate area
00:03:40 DEBUG Timed action (WebPath#getNext()) took 79ms
00:03:40 DEBUG Checking if current health: 85<=17
00:03:40 DEBUG Has high health
00:03:40 DEBUG Doing next obstacle.
00:03:40 DEBUG Returning to appropriate area
00:03:40 DEBUG Timed action (WebPath#getNext()) took 77ms
00:03:40 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:03:40 DEBUG Stepping towards area!
00:03:41 DEBUG Checking to see if we're at the right course for our level.
00:03:41 DEBUG Checking if current health: 85<=17
00:03:41 DEBUG Has high health
00:03:41 DEBUG Doing next obstacle.
00:03:41 DEBUG Doing obstacle: Wall
00:03:46 DEBUG Bot is moving: false and starting area contains bot: false
00:03:46 DEBUG Checking if current health: 85<=17
00:03:46 DEBUG Has high health
00:03:46 DEBUG Already completing action: Wall
00:03:46 DEBUG Checking if current health: 85<=17
00:03:46 DEBUG Has high health
00:03:46 DEBUG Already completing action: Wall
00:03:46 DEBUG Checking if current health: 85<=17
00:03:46 DEBUG Has high health
00:03:46 DEBUG Already completing action: Wall
00:03:46 DEBUG Checking if current health: 85<=17
00:03:46 DEBUG Has high health
00:03:46 DEBUG Already completing action: Wall
00:03:47 DEBUG Checking if current health: 85<=17
00:03:47 DEBUG Has high health
00:03:47 DEBUG Already completing action: Wall
00:03:47 DEBUG Checking if current health: 85<=17
00:03:47 DEBUG Has high health
00:03:47 DEBUG Doing next obstacle.
00:03:47 DEBUG Doing obstacle: Gap
00:03:52 DEBUG Bot is moving: false and starting area contains bot: false
00:03:52 DEBUG Checking if current health: 85<=17
00:03:52 DEBUG Has high health
00:03:52 DEBUG Doing next obstacle.
00:03:52 DEBUG Returning to appropriate area
00:03:52 DEBUG Nearest obstacle Tightrope at distance 14.0
00:03:53 DEBUG Timed action (WebPath#getNext()) took 65ms
00:03:53 DEBUG Checking if current health: 77<=17
00:03:53 DEBUG Has high health
00:03:53 DEBUG Doing next obstacle.
00:03:53 DEBUG Returning to appropriate area
00:03:54 DEBUG Timed action (WebPath#getNext()) took 68ms
00:03:54 DEBUG Checking if current health: 77<=17
00:03:54 DEBUG Has high health
00:03:54 DEBUG Doing next obstacle.
00:03:54 DEBUG Returning to appropriate area
00:03:54 DEBUG Timed action (WebPath#getNext()) took 62ms
00:03:54 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:03:54 DEBUG Stepping towards area!
00:03:54 DEBUG Checking if current health: 77<=17
00:03:54 DEBUG Has high health
00:03:54 DEBUG Doing next obstacle.
00:03:54 DEBUG Returning to appropriate area
00:03:55 DEBUG Timed action (WebPath#getNext()) took 72ms
00:03:55 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:03:55 DEBUG Stepping towards area!
00:03:55 DEBUG Checking if current health: 77<=17
00:03:55 DEBUG Has high health
00:03:55 DEBUG Doing next obstacle.
00:03:55 DEBUG Returning to appropriate area
00:03:56 DEBUG Timed action (WebPath#getNext()) took 72ms
00:03:56 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:03:56 DEBUG Stepping towards area!
00:03:56 DEBUG Checking if current health: 77<=17
00:03:56 DEBUG Has high health
00:03:56 DEBUG Doing next obstacle.
00:03:56 DEBUG Returning to appropriate area
00:03:56 DEBUG Timed action (WebPath#getNext()) took 70ms
00:03:56 DEBUG [WebPath] Incremented the last successful step index cache to 11.
00:03:56 DEBUG Stepping towards area!
00:03:56 DEBUG Checking if current health: 77<=17
00:03:56 DEBUG Has high health
00:03:56 DEBUG Doing next obstacle.
00:03:56 DEBUG Returning to appropriate area
00:03:57 DEBUG Stepping towards area!
00:03:57 DEBUG Checking if current health: 77<=17
00:03:57 DEBUG Has high health
00:03:57 DEBUG Doing next obstacle.
00:03:57 DEBUG Returning to appropriate area
00:03:58 DEBUG Stepping towards area!
00:03:58 DEBUG Checking if current health: 77<=17
00:03:58 DEBUG Has high health
00:03:58 DEBUG Doing next obstacle.
00:03:58 DEBUG Returning to appropriate area
00:03:59 DEBUG Stepping towards area!
00:03:59 DEBUG Checking if current health: 77<=17
00:03:59 DEBUG Has high health
00:03:59 DEBUG Doing next obstacle.
00:03:59 DEBUG Returning to appropriate area
00:04:00 DEBUG Timed action (WebPath#getNext()) took 73ms
00:04:00 DEBUG [WebPath] Incremented the last successful step index cache to 9.
00:04:00 DEBUG Stepping towards area!
00:04:01 DEBUG Checking to see if we're at the right course for our level.
00:04:01 DEBUG Checking if current health: 77<=17
00:04:01 DEBUG Has high health
00:04:01 DEBUG Doing next obstacle.
00:04:01 DEBUG Returning to appropriate area
00:04:02 DEBUG Timed action (WebPath#getNext()) took 62ms
00:04:02 DEBUG [WebPath] Incremented the last successful step index cache to 4.
00:04:02 DEBUG Stepping towards area!
00:04:02 DEBUG Checking to see if we're at the right course for our level.
00:04:03 DEBUG Checking if current health: 77<=17
00:04:03 DEBUG Has high health
00:04:03 DEBUG Doing next obstacle.
00:04:03 DEBUG Doing obstacle: Wall
00:04:04 DEBUG Failing!
00:04:04 DEBUG Checking to see if we're at the right course for our level.
00:04:04 DEBUG Checking if current health: 77<=17
00:04:04 DEBUG Has high health
00:04:04 DEBUG Doing next obstacle.
00:04:04 DEBUG Doing obstacle: Wall
00:04:05 DEBUG Failing!
00:04:05 DEBUG Checking to see if we're at the right course for our level.
00:04:05 DEBUG Checking if current health: 77<=17
00:04:05 DEBUG Has high health
00:04:05 DEBUG Doing next obstacle.
00:04:05 DEBUG Doing obstacle: Wall
00:04:06 DEBUG Checking to see if we're at the right course for our level.
00:04:06 DEBUG Checking if current health: 78<=17
00:04:06 DEBUG Has high health
00:04:06 DEBUG Already completing action: Wall
00:04:07 DEBUG Checking if current health: 78<=17
00:04:07 DEBUG Has high health
00:04:07 DEBUG Already completing action: Wall
00:04:07 DEBUG Checking if current health: 78<=17
00:04:07 DEBUG Has high health
00:04:07 DEBUG Already completing action: Wall
00:04:07 DEBUG Checking if current health: 78<=17
00:04:07 DEBUG Has high health
00:04:07 DEBUG Already completing action: Wall
00:04:07 DEBUG Checking if current health: 78<=17
00:04:07 DEBUG Has high health
00:04:07 DEBUG Already completing action: Wall
00:04:08 DEBUG Checking if current health: 78<=17
00:04:08 DEBUG Has high health
00:04:08 DEBUG Doing next obstacle.
00:04:08 DEBUG Doing obstacle: Gap
00:04:13 DEBUG Bot is moving: false and starting area contains bot: false
00:04:13 DEBUG Checking if current health: 78<=17
00:04:13 DEBUG Has high health
00:04:13 DEBUG Doing next obstacle.
00:04:13 DEBUG Returning to appropriate area
00:04:13 DEBUG Nearest obstacle Tightrope at distance 14.0
00:04:14 DEBUG Timed action (WebPath#getNext()) took 64ms
00:04:14 DEBUG [WebPath] Incremented the last successful step index cache to 0.
00:04:14 DEBUG Stepping towards area!
00:04:14 DEBUG Checking if current health: 78<=17
00:04:14 DEBUG Has high health
00:04:14 DEBUG Doing next obstacle.
00:04:14 DEBUG Returning to appropriate area
00:04:14 DEBUG Nearest obstacle Tightrope at distance 14.0
00:04:15 DEBUG Timed action (WebPath#getNext()) took 56ms
00:04:15 DEBUG [WebPath] Incremented the last successful step index cache to 6.
00:04:15 DEBUG Stepping towards area!
00:04:15 DEBUG Checking if current health: 78<=17
00:04:15 DEBUG Has high health
00:04:15 DEBUG Doing next obstacle.
00:04:15 DEBUG Doing obstacle: Tightrope
00:04:24 DEBUG Bot is moving: true and starting area contains bot: false
00:04:24 DEBUG Checking if current health: 78<=17
00:04:24 DEBUG Has high health
00:04:24 DEBUG Already completing action: Tightrope
00:04:25 DEBUG Checking if current health: 78<=17
00:04:25 DEBUG Has high health
00:04:25 DEBUG Doing next obstacle.
00:04:25 DEBUG Doing obstacle: Gap
00:04:28 DEBUG Bot is moving: false and starting area contains bot: false
00:04:28 DEBUG Checking if current health: 78<=17
00:04:28 DEBUG Has high health
00:04:28 DEBUG Doing next obstacle.
00:04:28 DEBUG Returning to appropriate area
00:04:28 DEBUG Nearest obstacle Gap at distance 34.0
00:04:28 DEBUG Nearest obstacle Gap at distance 3.0
00:04:29 DEBUG Timed action (WebPath#getNext()) took 1ms
00:04:29 DEBUG [WebPath] getNext() returned null, construct a new path.
00:04:29 DEBUG Checking if current health: 78<=17
00:04:29 DEBUG Has high health
00:04:29 DEBUG Doing next obstacle.
00:04:29 DEBUG Returning to appropriate area
00:04:29 DEBUG Nearest obstacle Gap at distance 35.0
00:04:29 DEBUG Nearest obstacle Gap at distance 2.0
00:04:29 DEBUG Timed action (WebPath#getNext()) took 63ms
00:04:30 DEBUG Checking if current health: 78<=17
00:04:30 DEBUG Has high health
00:04:30 DEBUG Doing next obstacle.
00:04:30 DEBUG Doing obstacle: Gap
00:04:35 DEBUG Bot is moving: false and starting area contains bot: false
00:04:35 DEBUG Checking if current health: 78<=17
00:04:35 DEBUG Has high health
00:04:35 DEBUG Doing next obstacle.
00:04:35 DEBUG Doing obstacle: Edge
00:04:39 DEBUG Bot is moving: false and starting area contains bot: false
00:04:39 DEBUG Checking if current health: 78<=17
00:04:39 DEBUG Has high health
00:04:39 DEBUG Doing next obstacle.
00:04:39 DEBUG Returning to appropriate area
00:04:40 DEBUG Timed action (WebPath#getNext()) took 69ms
00:04:41 DEBUG [WebPath] Incremented the last successful step index cache to 12.
00:04:41 DEBUG Stepping towards area!
00:04:41 DEBUG Checking if current health: 78<=17
00:04:41 DEBUG Has high health
00:04:41 DEBUG Doing next obstacle.
00:04:41 DEBUG Returning to appropriate area
00:04:42 DEBUG Stepping towards area!
00:04:42 DEBUG Checking if current health: 78<=17
00:04:42 DEBUG Has high health
00:04:42 DEBUG Doing next obstacle.
00:04:42 DEBUG Returning to appropriate area
00:04:43 DEBUG Stepping towards area!
00:04:43 DEBUG Checking if current health: 78<=17
00:04:43 DEBUG Has high health
00:04:43 DEBUG Doing next obstacle.
00:04:43 DEBUG Returning to appropriate area
00:04:44 DEBUG Timed action (WebPath#getNext()) took 70ms
00:04:44 DEBUG Checking if current health: 78<=17
00:04:44 DEBUG Has high health
00:04:44 DEBUG Doing next obstacle.
00:04:44 DEBUG Returning to appropriate area
00:04:45 DEBUG Timed action (WebPath#getNext()) took 69ms
00:04:45 DEBUG Checking if current health: 78<=17
00:04:45 DEBUG Has high health
00:04:45 DEBUG Doing next obstacle.
00:04:45 DEBUG Returning to appropriate area
00:04:46 DEBUG Timed action (WebPath#getNext()) took 76ms
00:04:46 DEBUG Checking if current health: 78<=17
00:04:46 DEBUG Has high health
00:04:46 DEBUG Doing next obstacle.
00:04:46 DEBUG Returning to appropriate area
00:05:07 DEBUG We're stuck boss!
00:05:07 DEBUG Checking if current health: 79<=17
00:05:07 DEBUG Has high health
00:05:07 DEBUG Doing next obstacle.
00:05:07 DEBUG Returning to appropriate area
00:05:07 DEBUG We're stuck boss!
00:05:07 DEBUG Checking if current health: 79<=17
00:05:07 DEBUG Has high health
00:05:07 DEBUG Doing next obstacle.
00:05:07 DEBUG Returning to appropriate area
00:05:07 DEBUG We're stuck boss!
00:05:08 DEBUG Checking if current health: 79<=17
00:05:08 DEBUG Has high health
00:05:08 DEBUG Doing next obstacle.
00:05:08 DEBUG Returning to appropriate area
00:05:08 DEBUG We're stuck boss!
00:05:08 DEBUG Checking if current health: 79<=17
00:05:08 DEBUG Has high health
00:05:08 DEBUG Doing next obstacle.
00:05:08 DEBUG Returning to appropriate area
00:05:08 DEBUG We're stuck boss!
00:05:08 DEBUG Checking if current health: 79<=17
00:05:08 DEBUG Has high health
00:05:08 DEBUG Doing next obstacle.
00:05:08 DEBUG Returning to appropriate area
00:05:08 DEBUG We're stuck boss!
00:05:08 DEBUG Checking if current health: 79<=17
00:05:08 DEBUG Has high health
00:05:08 DEBUG Doing next obstacle.
00:05:08 DEBUG Returning to appropriate area
00:05:08 DEBUG We're stuck boss!
00:05:09 DEBUG Checking if current health: 79<=17
00:05:09 DEBUG Has high health
00:05:09 DEBUG Doing next obstacle.
00:05:09 DEBUG Returning to appropriate area
00:05:09 DEBUG We're stuck boss!
00:05:09 DEBUG Checking if current health: 79<=17
00:05:09 DEBUG Has high health
00:05:09 DEBUG Doing next obstacle.
00:05:09 DEBUG Returning to appropriate area
00:05:09 DEBUG We're stuck boss!
00:05:09 DEBUG Checking if current health: 79<=17
00:05:09 DEBUG Has high health
00:05:09 DEBUG Doing next obstacle.
00:05:09 DEBUG Returning to appropriate area
00:05:09 DEBUG We're stuck boss!
00:05:09 DEBUG Checking if current health: 79<=17
00:05:09 DEBUG Has high health
00:05:09 DEBUG Doing next obstacle.
00:05:09 DEBUG Returning to appropriate area
00:05:09 DEBUG We're stuck boss!
00:05:10 DEBUG Checking if current health: 79<=17
00:05:10 DEBUG Has high health
00:05:10 DEBUG Doing next obstacle.
00:05:10 DEBUG Returning to appropriate area
00:05:10 DEBUG We're stuck boss!
00:05:10 INFO Can't find exit
were you monitoring the bot?did the seers course with no teleport and got a 2 day ban don't know what it gave away
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