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Qve AIOFighter

Joined
May 24, 2016
Messages
1,113
What you will get from tomorrow and until sunday:

ydzEPyv.png
 
Joined
Mar 10, 2015
Messages
10
Could you possibly add Lumbridge as a banking location (or allow web walk for custom banking)? Would help a lot for leveling new accounts.
 
easily triggered ✌
Joined
Dec 31, 2015
Messages
4,539
Could you possibly add Lumbridge as a banking location (or allow web walk for custom banking)? Would help a lot for leveling new accounts.
Isn't there an option to add custom banking or just a drop down of specific locations?
 
Joined
Sep 22, 2015
Messages
1,610
All my profiles randomly got deleted?
They are stored in RuneMate/bots/storage folder. Maybe some runemate update deleted it. Make a backup all the time if u add a new preset. Happens aswell to me that they get deleted :/
 
Joined
Dec 7, 2017
Messages
25
Hi just bought some time with your bot. Could you please implement random camera movement and more humanlike behavior? Other then that its going fine so far but a bit worried as everything looks too robotic.. :)
 
Joined
Sep 22, 2015
Messages
1,610
Hi just bought some time with your bot. Could you please implement random camera movement and more humanlike behavior? Other then that its going fine so far but a bit worried as everything looks too robotic.. :)
Everything is already implemented. Don't want to add any "Anti-ban" features cause it will make much more patterns. The bot is already player sensed. Also where it doesn't spin?
 
Joined
Dec 7, 2017
Messages
25
Everything is already implemented. Don't want to add any "Anti-ban" features cause it will make much more patterns. The bot is already player sensed. Also where it doesn't spin?
the bot doesn't spin in the combat training camp when using range on ogre's. If you could do a quick hotfix for camera movement at the combat camp that would be godly!

 
Joined
Sep 22, 2015
Messages
1,610
the bot doesn't spin in the combat training camp when using range on ogre's. If you could do a quick hotfix for camera movement at the combat camp that would be godly!

What's the avg distance to the ogre? And send me a pic if u can

Sent from my MI 5s using Tapatalk
 
Joined
Dec 7, 2017
Messages
25
What's the avg distance to the ogre? And send me a pic if u can

Sent from my MI 5s using Tapatalk

Here is a screenshot where I stand(im the guy with nothing on) https://i.imgur.com/tfwKeGw.png. Camera settings are zoomed all the way out and game brightness is set to the max if that matters. Also seems like standing anywhere within range of the ogres doesn't move the camera. Thanks for looking into this, I ran your bot in the security stronghold and it was solid.
 
Last edited:
Joined
Sep 22, 2015
Messages
1,610
Here is a screenshot where I stand(im the guy with nothing on) https://i.imgur.com/tfwKeGw.png. Camera settings are zoomed all the way out and game brightness is set to the max if that matters. Also seems like standing anywhere within range of the ogres doesn't move the camera. Thanks for looking into this, I ran your bot in the security stronghold and it was solid.
Maybe u didn't set the correct attack range? Also try setting safespot coordinate so it won't move etc. And when you set the settings, please post all screenshots from the bot settings if u can
 
Joined
Dec 7, 2017
Messages
25
Should work. But they are visible on the other screenshot so why should it move camera?
because I think it's more realistic and would probably help in the anti-ban department considering players always move their camera in whatever task they're doing. Also do you plan on adding cannon support?
 
Joined
Dec 9, 2016
Messages
3,758
because I think it's more realistic and would probably help in the anti-ban department considering players always move their camera in whatever task they're doing. Also do you plan on adding cannon support?
Adding "anti-ban" creates a pattern, patterns mean mass bans
 
Joined
Sep 22, 2015
Messages
1,610
because I think it's more realistic and would probably help in the anti-ban department considering players always move their camera in whatever task they're doing. Also do you plan on adding cannon support?
Adding "anti-ban" creates a pattern, patterns mean mass bans

Quinnn is right and that's what i've told above that can create patterns. RuneMate it self is already player sensed with alot of diffrent criterias + my custom criteria added to the bot logic also, everything is as it should be, any other "anti-ban" features can just create patterns which you could just regret later on. Clouse - RuneMate mouse generated paths already does a perfect job on making actions human alike, and many other methods included by RuneMate.
 
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