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Sign up now!Yes i got it. Equipt a sgs on you, drag that ability on action bar, right click on the ability on action bar and make a screenshot, then please send it here, and i will add it, thanksYou get my message on the sgs?
Yes i got it. Equipt a sgs on you, drag that ability on action bar, right click on the ability on action bar and make a screenshot, then please send it here, and i will add it, thanks
Qve AIOFighter updated to v0.0.17.
Ill try to do that today sirDont suppose there is a chance you'd add the jungle strykeworms??
E.g investigating the mounds then attacking?
Possible fix pushed also show me ur actionbarGetting unhandled exceptions when I have the new toggle used.
Also, bot seems to loot ALL stackables regardless of price. Killing exp rates pretty hard! But I've got a huge collection of snape grass...Have tried removing everything from the loot window and putting a price of 100k.
@ayrtooDont suppose there is a chance you'd add the jungle strykeworms??
E.g investigating the mounds then attacking?
Rs3 or osrs?Hello its a very nice script but i have two suggestions gor now
1. Add option to always come back to point u set. (becouse when u move like 2-5 squares he doesnt go back to center but i some places i just need it)
2. Add weapon special support (becouse i have to switch it with other ability)
Thank you for this script !
Qve AIOFighter updated to v0.0.18.
RS3.Rs3 or osrs?
* possiblesome ideas:
(x is specified by the user, specific to that function)
- guthix's blessing/ice asylum healing when x% hp, randomize by x%
- transfigure healing at x% hp, (toggle, slider) tag other mobs before using it that are: (choice, default case is the first) on your npc list, aren't on your npc list; (toggle) deaggro after this, as in run to x distance then go back the fighting coordinate set
- loot food and eat it if you: (toggle) have no food left or have food left, if the healing on the food is higher than x
- (toggle) combination potions: if toggled it will use combination potions for example: if you have antifire ticked it'll use wyrmfire, if you have super set ticked it'll use grand set, etc.
- (toggle) don't attack any monster until the current one is dead
- (toggle) prioritize monsters based on how they are placed in the npc tab (top to bottom, if there's a monster at first place it'll always attack that, if not it'll attack the monster second place, and so on)
- pings (in a manner like the settings saved text): (toggle) after slay task is complete, (toggle) after x number of kills, (toggle) after full inv, (toggle) after x level in x skill, (toggle) after x dropped, (toggle) after x amount of x item
- (toggle) anti-crash: if there's a player in x distance from your current location, and your kill/min decreased by at least 30-40% since 5 minutes ago, it'll hop (moves away from monsters if they are aggressive, the player should have a toggle for this if the api doesn't have a way of checking whether or not the monsters near you are aggressive)
Qve AIOFighter updated to v0.0.19.
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