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Quantum Abyss Crafter Lite [Deleted]

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Joined
Dec 21, 2016
Messages
24
Bot misscliked near banker npc and because of that Walk here and Cancel table he cant detect banker and just stands there pointlessly rotating camera.

And when launching a bot, it doesent automaticly summons fammiliar
 
When bot reaches dark mage, he does nothing but stand next to him.
 
Joined
Jun 9, 2015
Messages
3,717
Bot misscliked near banker npc and because of that Walk here and Cancel table he cant detect banker and just stands there pointlessly rotating camera.

And when launching a bot, it doesent automaticly summons fammiliar
 
When bot reaches dark mage, he does nothing but stand next to him.
1. Client issue
2. It should...
3. Post logs please
 
Joined
Dec 21, 2016
Messages
24
Hi. For whatever reason, logs didnt saved. I found another bad thing:

When in lobby, bot wont enter/play the game. Even tho breaks are off.
 
Joined
Jun 9, 2015
Messages
3,717
Hi. For whatever reason, logs didnt saved. I found another bad thing:

When in lobby, bot wont enter/play the game. Even tho breaks are off.
Without logs, it's very difficult to reproduce the issue.
I'll see what I can do :)
 
Joined
Jun 9, 2015
Messages
3,717
RobinPC updated Rob's Abyss Crafter with a new update entry:

Rob's Abyss Crafter v2.2.0 Released!

Rob's Abyss Crafter updated to v2.2.0.

Read the rest of this update entry...

Changelog:

[NEW] Added the first iteration of anti-pk (Make sure your wilderness sword is on your actionbar!)
[NEW] Added a failsafe to prevent the bot getting stuck at various places
[NEW] Bot now teleports using the actionbar. If the sword is not on the actionbar, it'll just do what it did before this update
[NEW] Bot now stops when you're out of pure essence
[NEW] Bot will no longer take breaks in wilderness or inner ring
[NEW] Bot will finish it's task before breaking
[NEW] Brand new UI

[FIXED] Bot was trying to fill pouches that the user couldn't use
[FIXED] Familiar wasn't getting summoned when starting the bot
[FIXED] Lobby handler wasn't disabled when breaking
[FIXED] There were some cases where the bot got stuck at the bank
[FIXED] There were some cases where the bot got stuck in the wilderness
[FIXED] There were some cases where the bot got stuck in the inner ring
[FIXED] There were some cases where the bot got stuck in the outer ring
[FIXED] There were some cases where the TTL was displaying incorrect information

[NOTE] Better wilderness handling. Teleporting should be faster
[NOTE] Massive pouch has been disabled (Writing a new system for it)
[NOTE] Pk detection is a WIP and needs tweaking
[NOTE] The Runs/hour is currently not working, I'll sort that out asap
 
Last edited:
Joined
Nov 5, 2016
Messages
44
Already have a bug.
Rs3:
Nature rune/abyssal titan
After it crafts the runes, it crashes.

Regardless of runes/setup etc. After it crafts, it crashes:


java.lang.NullPointerException
at bot.potatoiIIiiIIiII.execute(h:203)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(TreeBot.java:55)
at com.runemate.game.api.script.framework.LoopingBot.run(LoopingBot.java:58)
at com.runemate.game.api.script.framework.AbstractBot.start(AbstractBot.java:215)
at com.runemate.bots.BotThread.run(BotThread.java:30)
 
Joined
Jun 9, 2015
Messages
3,717
Already have a bug.
Rs3:
Nature rune/abyssal titan
After it crafts the runes, it crashes.

Regardless of runes/setup etc. After it crafts, it crashes:


java.lang.NullPointerException
at bot.potatoiIIiiIIiII.execute(h:203)
at com.runemate.game.api.script.framework.tree.TreeBot.onLoop(TreeBot.java:55)
at com.runemate.game.api.script.framework.LoopingBot.run(LoopingBot.java:58)
at com.runemate.game.api.script.framework.AbstractBot.start(AbstractBot.java:215)
at com.runemate.bots.BotThread.run(BotThread.java:30)
Pushing out a hotfix now!
Bot won't crash if you have your wilderness sword on your actionbar
 
Joined
Jun 9, 2015
Messages
3,717
Didnt realize you released this for every altar :O congrats
Thanks. I've been listening to you guys and started implementing a lot of suggestions.

Also, I've pushed out a fix to resolve the error some of you are getting when teleporting.
 
Joined
Aug 11, 2016
Messages
778
RobinPC updated Rob's Abyss Crafter with a new update entry:

Rob's Abyss Crafter v2.2.0 Released!



Read the rest of this update entry...

Changelog:

[NEW] Added the first iteration of anti-pk (Make sure your wilderness sword is on your actionbar!)
[NEW] Added a failsafe to prevent the bot getting stuck at various places
[NEW] Bot now teleports using the actionbar. If the sword is not on the actionbar, it'll just do what it did before this update
[NEW] Bot now stops when you're out of pure essence
[NEW] Bot will no longer take breaks in wilderness or inner ring
[NEW] Bot will finish it's task before breaking
[NEW] Brand new UI

[FIXED] Bot was trying to fill pouches that the user couldn't use
[FIXED] Familiar wasn't getting summoned when starting the bot
[FIXED] Lobby handler wasn't disabled when breaking
[FIXED] There were some cases where the bot got stuck at the bank
[FIXED] There were some cases where the bot got stuck in the wilderness
[FIXED] There were some cases where the bot got stuck in the inner ring
[FIXED] There were some cases where the bot got stuck in the outer ring
[FIXED] There were some cases where the TTL was displaying incorrect information

[NOTE] Better wilderness handling. Teleporting should be faster
[NOTE] Massive pouch has been disabled (Writing a new system for it)
[NOTE] Pk detection is a WIP and needs tweaking
[NOTE] The Runs/hour is currently not working, I'll sort that out asap
Holy fuck, you are a GOD. You should really start accepting donations :)
 
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