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Sign up now!Quality Slayer updated to v1.0.5.4.
?zanaris banking needs a touch up
The bot cant seem to find the bank. Will right click and then click "walk here", spin the camera around and look for the bank chests for a while.
close or far from the bank chestThe bot cant seem to find the bank. Will right click and then click "walk here", spin the camera around and look for the bank chests for a while.
close, right next to itclose or far from the bank chest
Traversal is a client issue yeah.
But i'm implementing a fixie soon. I just have to push it. You will get notified when it updates.
Setup presets.Hey, I tried starting the bot but it keeps saying "no proper preset found". What do I need to do?
Setup presets.
i think it has something to do with slayer tower being broken again or something?Logs pls
Probably yeahi think it has something to do with slayer tower being broken again or something?
Slayer task set to: null
Slayer task set to: robot.iIiiiiiIii@fe1ef
Percent left: 100
Inventory contains something? false
Percent left: 100
Inventory contains something? false
Percent left: 100
Inventory contains something? false
Current prayer: null
Current prayer: null
Percent left: 100
Inventory contains something? false
Percent left: 100
Inventory contains something? false
Percent left: 100
Inventory contains something? false
Percent left: 100
Inventory contains something? false
Percent left: 100
Inventory contains something? false
Percent left: 100
Inventory contains something? false
Percent left: 100
Inventory contains something? false
Percent left: 100
Inventory contains something? false
Percent left: 100
Inventory contains something? false
Percent left: 100
Inventory contains something? false
Percent left: 100
Inventory contains something? false
Percent left: 100
02:10:32 WARN We are calculating web path to bank.
02:10:32 DEBUG Distance to landmark: 1.0
02:10:32 DEBUG PathType: VIEWPORT
02:10:32 DEBUG Generated new path here
02:10:32 DEBUG Steps: 18
02:10:32 DEBUG Walking with basic step.
02:10:34 TRACE [Camera] Camera turn direction: LEFT / UP
02:10:34 TRACE [Camera] Pressing keys
02:10:34 TRACE [Camera] It should now release the key LEFT which is currently pressed.
02:10:34 TRACE [Camera] Releasing key LEFT
02:10:35 DEBUG Current operating mode: SLAYER
02:10:35 DEBUG Opening bank leaf
02:10:35 WARN We are calculating web path to bank.
02:10:35 DEBUG Distance to landmark: 1.0
02:10:35 DEBUG PathType: VIEWPORT
02:10:35 DEBUG Generated new path here
02:10:35 DEBUG Steps: 11
02:10:35 DEBUG Walking with basic step.
02:10:37 TRACE [Camera] Camera turn direction: LEFT / UP
02:10:37 TRACE [Camera] Pressing keys
02:10:37 TRACE [Camera] It should now release the key LEFT which is currently pressed.
02:10:37 TRACE [Camera] Releasing key LEFT
02:10:37 TRACE [Camera] Camera turn direction: LEFT / DOWN
02:10:37 TRACE [Camera] Pressing keys
02:10:37 TRACE [Camera] It should now release the key DOWN which is currently pressed.
02:10:37 TRACE [Camera] Releasing key DOWN
02:10:37 DEBUG Current operating mode: SLAYER
02:10:38 DEBUG Opening bank leaf
02:10:38 WARN We are calculating web path to bank.
02:10:38 DEBUG Distance to landmark: 1.0
02:10:38 DEBUG PathType: VIEWPORT
02:10:38 DEBUG Generated new path here
02:10:38 DEBUG Steps: 16
02:10:38 DEBUG Walking with basic step.
02:10:40 TRACE [Camera] Camera turn direction: RIGHT / UP
02:10:40 TRACE [Camera] Pressing keys
02:10:40 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
02:10:40 TRACE [Camera] Releasing key RIGHT
02:10:40 DEBUG Current operating mode: SLAYER
02:10:40 DEBUG Opening bank leaf
02:10:41 WARN We are calculating web path to bank.
02:10:41 DEBUG Distance to landmark: 1.0
02:10:41 DEBUG PathType: VIEWPORT
02:10:41 DEBUG Generated new path here
02:10:41 DEBUG Steps: 14
02:10:41 DEBUG Walking with basic step.
02:10:42 TRACE [Camera] Camera turn direction: LEFT / UP
02:10:42 TRACE [Camera] Pressing keys
02:10:43 TRACE [Camera] It should now release the key LEFT which is currently pressed.
02:10:43 TRACE [Camera] Releasing key LEFT
02:10:43 DEBUG Current operating mode: SLAYER
02:10:43 DEBUG Opening bank leaf
02:10:44 WARN We are calculating web path to bank.
02:10:44 DEBUG Distance to landmark: 1.0
02:10:44 DEBUG PathType: VIEWPORT
02:10:44 DEBUG Generated new path here
02:10:44 DEBUG Steps: 12
02:10:44 DEBUG Walking with basic step.
02:10:45 TRACE [Camera] Camera turn direction: LEFT / UP
02:10:45 TRACE [Camera] Pressing keys
02:10:47 TRACE [Camera] It should now release the key LEFT which is currently pressed.
02:10:47 TRACE [Camera] Releasing key LEFT
02:10:47 DEBUG Current operating mode: SLAYER
02:10:47 DEBUG Opening bank leaf
02:10:47 WARN We are calculating web path to bank.
02:10:47 DEBUG Distance to landmark: 1.0
02:10:47 DEBUG PathType: VIEWPORT
02:10:47 DEBUG Generated new path here
02:10:47 DEBUG Steps: 12
02:10:47 DEBUG Walking with basic step.
02:10:49 TRACE [Camera] Camera turn direction: RIGHT / UP
02:10:49 TRACE [Camera] Pressing keys
02:10:49 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
02:10:49 TRACE [Camera] Releasing key RIGHT
02:10:50 DEBUG Current operating mode: SLAYER
02:10:50 DEBUG Opening bank leaf
02:10:50 WARN We are calculating web path to bank.
02:10:50 DEBUG Distance to landmark: 1.0
02:10:50 DEBUG PathType: VIEWPORT
02:10:50 DEBUG Generated new path here
02:10:50 DEBUG Steps: 14
02:10:50 DEBUG Walking with basic step.
No ideaI've noticed a couple issues.
1. Breaks don't function in combat. Script keeps spamming log off button, but it doesn't work because of combat. This disables bot's attack, and because auto-retaliate is turned off, the character doesn't fight back and eventually dies to a weak mob. It would be useful to have an extra check to delay logoff until combat ends.
2. Walking anywhere takes an extra long time due to long delays between actions. To explain it better here's an example:
Bot walks up to a gate in Taverley dungeon, stops, waits for ~10-15 seconds, clicks on the gate=animated guardian spawns, bot waits for ~10-15 more seconds, clicks the gate again and enters, waits ~10-15 seconds again, clicks on the minimap to start moving. This sometimes also happens between clicks on the minimap. These delays make moving to/from task about twice as long as they should be. Here are some logs:
00:44:39 DEBUG [WebPath] Resetting the last successful step index cache since getNext() returned null.
00:44:40 DEBUG Current operating mode: SLAYER
00:44:40 DEBUG Attack leaf
00:44:40 DEBUG Steps: 1
00:44:40 DEBUG Walking with basic step.
00:44:40 DEBUG [WebPath] Incremented the last successful step index cache to 76.
00:44:44 DEBUG Current operating mode: SLAYER
00:44:44 DEBUG Attack leaf
00:44:44 DEBUG Steps: 0
00:44:44 DEBUG Walking with basic step.
00:44:44 DEBUG [WebPath] Resetting the last successful step index cache since getNext() returned null.
00:44:44 DEBUG Current operating mode: SLAYER
00:44:44 DEBUG Attack leaf
00:44:44 DEBUG PathType: BEST
00:44:44 DEBUG Trying region
00:44:56 DEBUG Trying web
00:44:56 DEBUG Generated new path here
00:44:56 DEBUG Steps: 18
00:44:56 DEBUG Name of the object: Gate
00:45:04 DEBUG Current operating mode: SLAYER
00:45:04 DEBUG Attack leaf
00:45:04 DEBUG PathType: BEST
00:45:04 DEBUG Trying region
00:45:15 DEBUG Trying web
00:45:15 DEBUG Generated new path here
00:45:15 DEBUG Steps: 16
00:45:15 DEBUG Walking with basic step.
00:45:17 DEBUG Current operating mode: SLAYER
00:45:17 DEBUG Attack leaf
00:45:17 DEBUG PathType: BEST
Got stuck at Castle Wars bank. Script walks 1 step to the side, then back to the chest, right clicks it, doesn't open, walks one step to the side again, and repeats an endless loop.
Log1
Code:Slayer task set to: null Slayer task set to: robot.iIiiiiiIii@fe1ef Percent left: 100 Inventory contains something? false Percent left: 100 Inventory contains something? false Percent left: 100 Inventory contains something? false Current prayer: null Current prayer: null Percent left: 100 Inventory contains something? false Percent left: 100 Inventory contains something? false Percent left: 100 Inventory contains something? false Percent left: 100 Inventory contains something? false Percent left: 100 Inventory contains something? false Percent left: 100 Inventory contains something? false Percent left: 100 Inventory contains something? false Percent left: 100 Inventory contains something? false Percent left: 100 Inventory contains something? false Percent left: 100 Inventory contains something? false Percent left: 100 Inventory contains something? false Percent left: 100
Log2
Code:02:10:32 WARN We are calculating web path to bank. 02:10:32 DEBUG Distance to landmark: 1.0 02:10:32 DEBUG PathType: VIEWPORT 02:10:32 DEBUG Generated new path here 02:10:32 DEBUG Steps: 18 02:10:32 DEBUG Walking with basic step. 02:10:34 TRACE [Camera] Camera turn direction: LEFT / UP 02:10:34 TRACE [Camera] Pressing keys 02:10:34 TRACE [Camera] It should now release the key LEFT which is currently pressed. 02:10:34 TRACE [Camera] Releasing key LEFT 02:10:35 DEBUG Current operating mode: SLAYER 02:10:35 DEBUG Opening bank leaf 02:10:35 WARN We are calculating web path to bank. 02:10:35 DEBUG Distance to landmark: 1.0 02:10:35 DEBUG PathType: VIEWPORT 02:10:35 DEBUG Generated new path here 02:10:35 DEBUG Steps: 11 02:10:35 DEBUG Walking with basic step. 02:10:37 TRACE [Camera] Camera turn direction: LEFT / UP 02:10:37 TRACE [Camera] Pressing keys 02:10:37 TRACE [Camera] It should now release the key LEFT which is currently pressed. 02:10:37 TRACE [Camera] Releasing key LEFT 02:10:37 TRACE [Camera] Camera turn direction: LEFT / DOWN 02:10:37 TRACE [Camera] Pressing keys 02:10:37 TRACE [Camera] It should now release the key DOWN which is currently pressed. 02:10:37 TRACE [Camera] Releasing key DOWN 02:10:37 DEBUG Current operating mode: SLAYER 02:10:38 DEBUG Opening bank leaf 02:10:38 WARN We are calculating web path to bank. 02:10:38 DEBUG Distance to landmark: 1.0 02:10:38 DEBUG PathType: VIEWPORT 02:10:38 DEBUG Generated new path here 02:10:38 DEBUG Steps: 16 02:10:38 DEBUG Walking with basic step. 02:10:40 TRACE [Camera] Camera turn direction: RIGHT / UP 02:10:40 TRACE [Camera] Pressing keys 02:10:40 TRACE [Camera] It should now release the key RIGHT which is currently pressed. 02:10:40 TRACE [Camera] Releasing key RIGHT 02:10:40 DEBUG Current operating mode: SLAYER 02:10:40 DEBUG Opening bank leaf 02:10:41 WARN We are calculating web path to bank. 02:10:41 DEBUG Distance to landmark: 1.0 02:10:41 DEBUG PathType: VIEWPORT 02:10:41 DEBUG Generated new path here 02:10:41 DEBUG Steps: 14 02:10:41 DEBUG Walking with basic step. 02:10:42 TRACE [Camera] Camera turn direction: LEFT / UP 02:10:42 TRACE [Camera] Pressing keys 02:10:43 TRACE [Camera] It should now release the key LEFT which is currently pressed. 02:10:43 TRACE [Camera] Releasing key LEFT 02:10:43 DEBUG Current operating mode: SLAYER 02:10:43 DEBUG Opening bank leaf 02:10:44 WARN We are calculating web path to bank. 02:10:44 DEBUG Distance to landmark: 1.0 02:10:44 DEBUG PathType: VIEWPORT 02:10:44 DEBUG Generated new path here 02:10:44 DEBUG Steps: 12 02:10:44 DEBUG Walking with basic step. 02:10:45 TRACE [Camera] Camera turn direction: LEFT / UP 02:10:45 TRACE [Camera] Pressing keys 02:10:47 TRACE [Camera] It should now release the key LEFT which is currently pressed. 02:10:47 TRACE [Camera] Releasing key LEFT 02:10:47 DEBUG Current operating mode: SLAYER 02:10:47 DEBUG Opening bank leaf 02:10:47 WARN We are calculating web path to bank. 02:10:47 DEBUG Distance to landmark: 1.0 02:10:47 DEBUG PathType: VIEWPORT 02:10:47 DEBUG Generated new path here 02:10:47 DEBUG Steps: 12 02:10:47 DEBUG Walking with basic step. 02:10:49 TRACE [Camera] Camera turn direction: RIGHT / UP 02:10:49 TRACE [Camera] Pressing keys 02:10:49 TRACE [Camera] It should now release the key RIGHT which is currently pressed. 02:10:49 TRACE [Camera] Releasing key RIGHT 02:10:50 DEBUG Current operating mode: SLAYER 02:10:50 DEBUG Opening bank leaf 02:10:50 WARN We are calculating web path to bank. 02:10:50 DEBUG Distance to landmark: 1.0 02:10:50 DEBUG PathType: VIEWPORT 02:10:50 DEBUG Generated new path here 02:10:50 DEBUG Steps: 14 02:10:50 DEBUG Walking with basic step.
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