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Project D

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Joined
Jan 29, 2017
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Oh shit I was actually right! I was literally just taking a shot in the dark. Well damn time to play the lottery.
 
Joined
May 3, 2015
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485
I would love to see a fully working dungeoneering bot.

Hows the progress so far?
Does it do all floors/complexities?
What xp per hour have you been getting?
how stable is it in its current form?
When do you plan to release it?
 
Joined
Jan 29, 2017
Messages
29
I would love to see a fully working dungeoneering bot.

Hows the progress so far?
Does it do all floors/complexities?
What xp per hour have you been getting?
how stable is it in its current form?
When do you plan to release it?

Everything this guy just said lol
 
Community Manager
Joined
Apr 7, 2015
Messages
1,394
Hows the progress so far?
Does it do all floors/complexities?
What xp per hour have you been getting?
how stable is it in its current form?
When do you plan to release it?

I can answer some of your questions I think.

1. Completes all(?) small floor puzzles, almost all medium and large floor puzzles.
2. Already stated above
3. My data isn't good enough for this. (I did 1-60 Dungeoneering using this bot.)
4. Very stable, only missing one feature which Slash is working on adding afaik.
5. We can only speculate on a release date.
 
Joined
Dec 10, 2014
Messages
3,255
I would love to see a fully working dungeoneering bot.

Hows the progress so far?
Does it do all floors/complexities?
What xp per hour have you been getting?
how stable is it in its current form?
When do you plan to release it?
Progress has been good, aiming for a release within a month.
It currently handles all floors and complexities. Although handling is not the same as fully supporting, 40/40 puzzles have been identified, and 27/40 have been properly implemented, with a few more being semi-implemented. 26 of the 30 bosses are identified, with 15 of them implemented, although there are boss-specific optimizations that can be done, the bosses that are not identified will be handled by the "Simple Boss" handler, where it attempts to kill the enemy in the room.
I have been getting around 60k exp/hr.
Within a month.
 
Added a short proggy to the OP
 
Joined
Aug 10, 2015
Messages
260
Progress has been good, aiming for a release within a month.
It currently handles all floors and complexities. Although handling is not the same as fully supporting, 40/40 puzzles have been identified, and 27/40 have been properly implemented, with a few more being semi-implemented. 26 of the 30 bosses are identified, with 15 of them implemented, although there are boss-specific optimizations that can be done, the bosses that are not identified will be handled by the "Simple Boss" handler, where it attempts to kill the enemy in the room.
I have been getting around 60k exp/hr.
Within a month.
 
Added a short proggy to the OP

This is amazing news! I can see this bringing a lot of attention to our community in a good way. Very excited to see this up in the store and making sure I have enough money in my wallet to play it for hours.
 
Joined
Dec 10, 2014
Messages
3,255
This is amazing news! I can see this bringing a lot of attention to our community in a good way. Very excited to see this up in the store and making sure I have enough money in my wallet to play it for hours.
That brings up another point, when it goes premium, how much should it cost? :p
 
Hexis bots go brrr
Joined
Dec 9, 2016
Messages
4,054
You want to be fairly priced as well as it not being too high. I think 0.15c is a fair price for the size of the project and the popularity it will gain. But like Savior said Slash could price gouge the balls out of us and we'd have no alternative
 
Joined
Dec 10, 2014
Messages
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Up to you on what you deem worthy for the work you (and any others that may have helped/assisted). Just don't kill us with a dollar an hour :p
15c seems to be the general consensus, and I'm considering it as a starting point, maybe going up to 20c once all puzzles and bosses are implemented, idk. I guess I could base it off of the exp/token gain and the prices offered by dungeoneering services, but I'm pretty sure that ends up being a lot more expensive than what I'd consider to be fair.
 
Joined
Jan 8, 2015
Messages
1,427
15c seems to be the general consensus, and I'm considering it as a starting point, maybe going up to 20c once all puzzles and bosses are implemented, idk. I guess I could base it off of the exp/token gain and the prices offered by dungeoneering services, but I'm pretty sure that ends up being a lot more expensive than what I'd consider to be fair.

That's around $3 per 1m tokens right, which would be 66k tokens an hour for $0,20. That seems fair.
 
Joined
Dec 10, 2014
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3,255
That's around $3 per 1m tokens right, which would be 66k tokens an hour for $0,20. That seems fair.
I was thinking more about the leeching FCs, which are like 500k - 1.25m per floor, although they are usually 5:5 and a lot more exp/tokens than the original release would be able to offer. Or even worse, some sites which are selling tokens for around $1/10k
 
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