Has been pretty good for the most part, except it's sorta just stood there twice now and kept me logged in for a few hours for some reason.
Here's the log if you wanna take a look at it and figure out what's going on. Idk too much about all this.
Also only goes after esswraith's and the like. Never does the higher xp alternatives.
Have run for probably 20 hours collectively on my high lvl account and no ban so far, but after reading these comments I'm gonna stop using it just in case.
00:00:00 DEBUG RS3
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=190
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.09268926797235391
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.9404518078350577
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.6005776295548466
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.5602267236895213
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=58
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=178
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=3
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=29
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=20
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=103
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=3.752909622541622
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=470.9297600522558
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=684.8636489890857
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=0
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=37.544754204638664
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=76.5334881259775
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=66
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=46
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=74.04375563211936
00:00:00 DEBUG [PlayerSense] key="p_async_action_delay" value=721.2705324790402
00:00:00 DEBUG [PlayerSense] key="p_async_action_sync_chance" value=17
00:00:00 DEBUG [PlayerSense] key="p_async_action_key_first" value=0.7293500522240973
00:00:00 DEBUG Startup onStart executing
00:00:00 DEBUG [PlayerSense] key="p_essence_lower_bound" value=60
00:00:00 DEBUG [PlayerSense] key="p_essence_upper_bound_2" value=494
00:00:00 DEBUG Startup completed!
00:00:00 INFO Waiting for user input...
00:00:00 DEBUG Bot interface property called!
00:00:00 DEBUG UI loaded in 3 milliseconds
00:00:00 DEBUG file:/C:/Users/Midas/RuneMate/bots/storage/PrimeRunespan/primera.css
00:00:00 INFO Starting
00:00:02 INFO Interacting with floating essence
00:00:07 DEBUG [ItemEvent] ItemEvent(quantity={25}, item={"SpriteItem(name:Rune essence, quantity: 25, index: 13, origin: INVENTORY)"})
00:00:07 INFO We are short on rune essence, focusing on collecting essence now
00:00:08 INFO Interacting
00:00:09 INFO We are short on rune essence, focusing on collecting essence now
00:00:10 INFO We are short on rune essence, focusing on collecting essence now
00:00:10 INFO Idling
00:00:11 INFO We are short on rune essence, focusing on collecting essence now
00:00:12 INFO We are short on rune essence, focusing on collecting essence now
00:00:13 INFO We are short on rune essence, focusing on collecting essence now
00:00:14 INFO We are short on rune essence, focusing on collecting essence now
00:00:15 INFO We are short on rune essence, focusing on collecting essence now
00:00:15 INFO We are short on rune essence, focusing on collecting essence now
00:00:16 INFO We are short on rune essence, focusing on collecting essence now
00:00:17 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 11, index: 9, origin: INVENTORY)"})
00:00:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 24, index: 13, origin: INVENTORY)"})
00:00:17 INFO We are short on rune essence, focusing on collecting essence now
00:00:18 INFO We are short on rune essence, focusing on collecting essence now
00:00:19 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 23, index: 13, origin: INVENTORY)"})
00:00:19 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 11, index: 7, origin: INVENTORY)"})
00:00:19 INFO We are short on rune essence, focusing on collecting essence now
00:00:20 INFO We are short on rune essence, focusing on collecting essence now
00:00:21 INFO We are short on rune essence, focusing on collecting essence now
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 12, index: 7, origin: INVENTORY)"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 22, index: 13, origin: INVENTORY)"})
00:00:22 INFO We are short on rune essence, focusing on collecting essence now
00:00:23 INFO We are short on rune essence, focusing on collecting essence now
00:00:24 INFO We are short on rune essence, focusing on collecting essence now
00:00:25 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 21, index: 13, origin: INVENTORY)"})
00:00:25 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 12, index: 9, origin: INVENTORY)"})
00:00:25 INFO We are short on rune essence, focusing on collecting essence now
00:00:26 INFO We are short on rune essence, focusing on collecting essence now
00:00:26 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 13, index: 7, origin: INVENTORY)"})
00:00:26 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 20, index: 13, origin: INVENTORY)"})
00:00:27 INFO We are short on rune essence, focusing on collecting essence now
00:00:28 INFO We are short on rune essence, focusing on collecting essence now
00:00:29 INFO We are short on rune essence, focusing on collecting essence now
00:00:30 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 14, index: 7, origin: INVENTORY)"})
00:00:30 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 19, index: 13, origin: INVENTORY)"})
00:00:30 INFO We are short on rune essence, focusing on collecting essence now
00:00:31 INFO We are short on rune essence, focusing on collecting essence now
00:00:32 INFO We are short on rune essence, focusing on collecting essence now
00:00:33 INFO We are short on rune essence, focusing on collecting essence now
00:00:33 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 15, index: 7, origin: INVENTORY)"})
00:00:33 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 18, index: 13, origin: INVENTORY)"})
00:00:34 INFO We are short on rune essence, focusing on collecting essence now
00:00:35 INFO We are short on rune essence, focusing on collecting essence now
00:00:36 INFO We are short on rune essence, focusing on collecting essence now
00:00:37 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 13, index: 9, origin: INVENTORY)"})
00:00:37 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 17, index: 13, origin: INVENTORY)"})
00:00:37 INFO We are short on rune essence, focusing on collecting essence now
00:00:38 INFO We are short on rune essence, focusing on collecting essence now
00:00:38 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 14, index: 9, origin: INVENTORY)"})
00:00:38 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 16, index: 13, origin: INVENTORY)"})
00:00:39 INFO We are short on rune essence, focusing on collecting essence now
00:00:40 INFO We are short on rune essence, focusing on collecting essence now
00:00:41 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 15, index: 9, origin: INVENTORY)"})
00:00:41 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 15, index: 13, origin: INVENTORY)"})
00:00:41 INFO We are short on rune essence, focusing on collecting essence now
00:00:42 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 16, index: 7, origin: INVENTORY)"})
00:00:42 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 14, index: 13, origin: INVENTORY)"})
00:00:42 INFO We are short on rune essence, focusing on collecting essence now
00:00:43 INFO We are short on rune essence, focusing on collecting essence now
00:00:44 INFO We are short on rune essence, focusing on collecting essence now
00:00:44 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 16, index: 9, origin: INVENTORY)"})
00:00:44 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 13, index: 13, origin: INVENTORY)"})
00:00:45 INFO We are short on rune essence, focusing on collecting essence now
00:00:45 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 17, index: 9, origin: INVENTORY)"})
00:00:45 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 12, index: 13, origin: INVENTORY)"})
00:00:46 INFO We are short on rune essence, focusing on collecting essence now
00:00:47 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 18, index: 9, origin: INVENTORY)"})
00:00:47 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 11, index: 13, origin: INVENTORY)"})
00:00:47 INFO We are short on rune essence, focusing on collecting essence now
00:00:48 INFO We are short on rune essence, focusing on collecting essence now
00:00:49 INFO We are short on rune essence, focusing on collecting essence now
00:00:50 INFO We are short on rune essence, focusing on collecting essence now
00:00:51 INFO We are short on rune essence, focusing on collecting essence now
00:00:52 INFO We are short on rune essence, focusing on collecting essence now
00:00:53 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 17, index: 7, origin: INVENTORY)"})
00:00:53 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 10, index: 13, origin: INVENTORY)"})
00:00:53 INFO We are short on rune essence, focusing on collecting essence now
00:00:54 INFO We are short on rune essence, focusing on collecting essence now
00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 18, index: 7, origin: INVENTORY)"})
00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 9, index: 13, origin: INVENTORY)"})
00:00:55 INFO We are short on rune essence, focusing on collecting essence now
00:00:56 INFO We are short on rune essence, focusing on collecting essence now
00:00:57 INFO We are short on rune essence, focusing on collecting essence now
00:00:58 INFO We are short on rune essence, focusing on collecting essence now
00:00:59 INFO We are short on rune essence, focusing on collecting essence now
00:01:00 INFO We are short on rune essence, focusing on collecting essence now
00:01:01 INFO We are short on rune essence, focusing on collecting essence now
00:01:02 INFO We are short on rune essence, focusing on collecting essence now
00:01:02 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 8, index: 13, origin: INVENTORY)"})
00:01:02 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 19, index: 9, origin: INVENTORY)"})
00:01:03 INFO We are short on rune essence, focusing on collecting essence now
00:01:03 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 19, index: 7, origin: INVENTORY)"})
00:01:03 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 7, index: 13, origin: INVENTORY)"})
00:01:04 INFO We are short on rune essence, focusing on collecting essence now
00:01:05 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 20, index: 9, origin: INVENTORY)"})
00:01:05 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 6, index: 13, origin: INVENTORY)"})
00:01:05 INFO We are short on rune essence, focusing on collecting essence now
00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 21, index: 9, origin: INVENTORY)"})
00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 5, index: 13, origin: INVENTORY)"})
00:01:06 INFO We are short on rune essence, focusing on collecting essence now
00:01:07 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 22, index: 9, origin: INVENTORY)"})
00:01:07 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 4, index: 13, origin: INVENTORY)"})
00:01:07 INFO We are short on rune essence, focusing on collecting essence now
00:01:08 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 23, index: 9, origin: INVENTORY)"})
00:01:08 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 3, index: 13, origin: INVENTORY)"})
00:01:08 INFO We are short on rune essence, focusing on collecting essence now
00:01:09 INFO We are short on rune essence, focusing on collecting essence now
00:01:10 INFO We are short on rune essence, focusing on collecting essence now
00:01:11 INFO We are short on rune essence, focusing on collecting essence now
00:01:12 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 24, index: 9, origin: INVENTORY)"})
00:01:12 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 2, index: 13, origin: INVENTORY)"})
00:01:12 INFO We are short on rune essence, focusing on collecting essence now
00:01:13 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 20, index: 7, origin: INVENTORY)"})
00:01:13 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 1, index: 13, origin: INVENTORY)"})
00:01:13 INFO We are short on rune essence, focusing on collecting essence now
00:01:14 INFO We are short on rune essence, focusing on collecting essence now
00:01:15 INFO We are short on rune essence, focusing on collecting essence now
00:01:16 INFO We are short on rune essence, focusing on collecting essence now
00:01:17 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 21, index: 7, origin: INVENTORY)"})
00:01:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 1, index: 13, origin: INVENTORY)"})
00:01:18 INFO Interacting with floating essence
00:01:19 DEBUG [ItemEvent] ItemEvent(quantity={25}, item={"SpriteItem(name:Rune essence, quantity: 25, index: 13, origin: INVENTORY)"})
00:01:19 INFO We are short on rune essence, focusing on collecting essence now
00:01:20 INFO Idling
00:01:20 INFO We are short on rune essence, focusing on collecting essence now
00:01:21 INFO Interacting
00:01:23 INFO We are short on rune essence, focusing on collecting essence now
00:01:24 INFO Idling
00:01:24 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 22, index: 7, origin: INVENTORY)"})
00:01:24 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 24, index: 13, origin: INVENTORY)"})
00:01:24 INFO We are short on rune essence, focusing on collecting essence now
00:01:25 INFO We are short on rune essence, focusing on collecting essence now
00:01:26 INFO We are short on rune essence, focusing on collecting essence now
00:01:26 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 25, index: 9, origin: INVENTORY)"})
00:01:26 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 23, index: 13, origin: INVENTORY)"})
00:01:27 INFO We are short on rune essence, focusing on collecting essence now
00:01:27 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 23, index: 7, origin: INVENTORY)"})
00:01:27 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 22, index: 13, origin: INVENTORY)"})
00:01:28 INFO We are short on rune essence, focusing on collecting essence now
00:01:29 INFO We are short on rune essence, focusing on collecting essence now
00:01:30 INFO We are short on rune essence, focusing on collecting essence now
00:01:30 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 24, index: 7, origin: INVENTORY)"})
00:01:30 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 21, index: 13, origin: INVENTORY)"})
00:01:31 INFO We are short on rune essence, focusing on collecting essence now
00:01:32 INFO We are short on rune essence, focusing on collecting essence now
00:01:32 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 20, index: 13, origin: INVENTORY)"})
00:01:32 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 26, index: 9, origin: INVENTORY)"})
00:01:33 INFO We are short on rune essence, focusing on collecting essence now
00:01:34 INFO We are short on rune essence, focusing on collecting essence now
00:01:35 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 27, index: 9, origin: INVENTORY)"})
00:01:35 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 19, index: 13, origin: INVENTORY)"})
00:01:35 INFO We are short on rune essence, focusing on collecting essence now
00:01:36 INFO We are short on rune essence, focusing on collecting essence now
00:01:37 INFO We are short on rune essence, focusing on collecting essence now
00:01:37 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 25, index: 7, origin: INVENTORY)"})
00:01:37 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 18, index: 13, origin: INVENTORY)"})
00:01:38 INFO We are short on rune essence, focusing on collecting essence now
00:01:39 INFO We are short on rune essence, focusing on collecting essence now
00:01:39 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 26, index: 7, origin: INVENTORY)"})
00:01:39 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 17, index: 13, origin: INVENTORY)"})
00:01:40 INFO We are short on rune essence, focusing on collecting essence now
00:01:41 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 27, index: 7, origin: INVENTORY)"})
00:01:41 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 16, index: 13, origin: INVENTORY)"})
00:01:41 INFO We are short on rune essence, focusing on collecting essence now
00:01:42 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 28, index: 7, origin: INVENTORY)"})
00:01:42 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 15, index: 13, origin: INVENTORY)"})
00:01:42 INFO We are short on rune essence, focusing on collecting essence now
00:01:43 INFO We are short on rune essence, focusing on collecting essence now
00:01:43 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 28, index: 9, origin: INVENTORY)"})
00:01:43 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 14, index: 13, origin: INVENTORY)"})
00:01:44 INFO We are short on rune essence, focusing on collecting essence now
00:01:45 INFO We are short on rune essence, focusing on collecting essence now
00:01:45 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 29, index: 9, origin: INVENTORY)"})
00:01:45 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 13, index: 13, origin: INVENTORY)"})
00:01:46 INFO We are short on rune essence, focusing on collecting essence now
00:01:47 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 30, index: 9, origin: INVENTORY)"})
00:01:47 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 12, index: 13, origin: INVENTORY)"})
00:01:47 INFO We are short on rune essence, focusing on collecting essence now
00:01:48 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 31, index: 9, origin: INVENTORY)"})
00:01:48 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 11, index: 13, origin: INVENTORY)"})
00:01:48 INFO We are short on rune essence, focusing on collecting essence now
00:01:49 INFO We are short on rune essence, focusing on collecting essence now
00:01:49 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 32, index: 9, origin: INVENTORY)"})
00:01:49 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 10, index: 13, origin: INVENTORY)"})
00:01:50 INFO We are short on rune essence, focusing on collecting essence now
00:01:51 INFO We are short on rune essence, focusing on collecting essence now
00:01:52 INFO Interacting
00:01:55 INFO We are short on rune essence, focusing on collecting essence now
00:01:56 INFO Idling
00:01:56 INFO We are short on rune essence, focusing on collecting essence now
00:01:57 INFO We are short on rune essence, focusing on collecting essence now
00:01:58 INFO We are short on rune essence, focusing on collecting essence now
00:01:59 INFO We are short on rune essence, focusing on collecting essence now
00:02:00 INFO We are short on rune essence, focusing on collecting essence now
00:02:01 INFO We are short on rune essence, focusing on collecting essence now
00:02:02 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Water rune, quantity: 9, index: 3, origin: INVENTORY)"})
00:02:02 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 9, index: 13, origin: INVENTORY)"})
00:02:02 INFO We are short on rune essence, focusing on collecting essence now
00:02:03 INFO We are short on rune essence, focusing on collecting essence now
00:02:04 INFO We are short on rune essence, focusing on collecting essence now
00:02:05 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Water rune, quantity: 10, index: 3, origin: INVENTORY)"})
00:02:05 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 8, index: 13, origin: INVENTORY)"})
00:02:05 INFO We are short on rune essence, focusing on collecting essence now
00:02:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Water rune, quantity: 11, index: 3, origin: INVENTORY)"})
00:02:06 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 7, index: 13, origin: INVENTORY)"})
00:02:06 INFO We are short on rune essence, focusing on collecting essence now
00:02:07 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Water rune, quantity: 12, index: 3, origin: INVENTORY)"})
00:02:07 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 6, index: 13, origin: INVENTORY)"})
00:02:07 INFO We are short on rune essence, focusing on collecting essence now
00:02:08 INFO We are short on rune essence, focusing on collecting essence now
00:02:09 INFO We are short on rune essence, focusing on collecting essence now
00:02:10 INFO We are short on rune essence, focusing on collecting essence now
00:02:11 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Water rune, quantity: 13, index: 3, origin: INVENTORY)"})
00:02:11 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 5, index: 13, origin: INVENTORY)"})
00:02:11 INFO We are short on rune essence, focusing on collecting essence now
00:02:13 INFO Interacting
00:02:14 DEBUG [ItemEvent] ItemEvent(quantity={50}, item={"SpriteItem(name:Rune essence, quantity: 55, index: 13, origin: INVENTORY)"})
00:02:16 INFO We are short on rune essence, focusing on collecting essence now
00:02:17 INFO Idling
00:02:17 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Body rune, quantity: 10, index: 6, origin: INVENTORY)"})
00:02:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 54, index: 13, origin: INVENTORY)"})
00:02:17 INFO We are short on rune essence, focusing on collecting essence now
00:02:18 INFO We are short on rune essence, focusing on collecting essence now
00:02:19 INFO We are short on rune essence, focusing on collecting essence now
00:02:20 INFO We are short on rune essence, focusing on collecting essence now
00:02:21 INFO We are short on rune essence, focusing on collecting essence now
00:02:22 INFO We are short on rune essence, focusing on collecting essence now
00:02:23 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Body rune, quantity: 11, index: 6, origin: INVENTORY)"})
00:02:23 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 53, index: 13, origin: INVENTORY)"})
00:02:23 INFO We are short on rune essence, focusing on collecting essence now
00:02:24 INFO Walking to entity
00:02:25 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Body rune, quantity: 12, index: 6, origin: INVENTORY)"})
00:02:25 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 52, index: 13, origin: INVENTORY)"})
00:02:27 INFO We are short on rune essence, focusing on collecting essence now
00:02:28 INFO We are short on rune essence, focusing on collecting essence now
00:02:30 INFO We are short on rune essence, focusing on collecting essence now
00:02:31 INFO We are short on rune essence, focusing on collecting essence now
00:02:32 INFO Interacting
00:02:33 INFO We are short on rune essence, focusing on collecting essence now
00:02:36 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Nature rune, quantity: 9, index: 10, origin: INVENTORY)"})
00:02:36 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 51, index: 13, origin: INVENTORY)"})
00:02:36 INFO We are short on rune essence, focusing on collecting essence now
00:02:37 INFO Idling
00:02:37 INFO We are short on rune essence, focusing on collecting essence now
00:02:38 INFO We are short on rune essence, focusing on collecting essence now
00:02:39 INFO We are short on rune essence, focusing on collecting essence now
00:02:40 INFO We are short on rune essence, focusing on collecting essence now
00:02:41 INFO We are short on rune essence, focusing on collecting essence now
00:02:42 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Nature rune, quantity: 10, index: 10, origin: INVENTORY)"})
00:02:42 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 50, index: 13, origin: INVENTORY)"})
00:02:42 INFO We are short on rune essence, focusing on collecting essence now
00:02:43 INFO We are short on rune essence, focusing on collecting essence now
00:02:44 INFO We are short on rune essence, focusing on collecting essence now
00:02:45 INFO We are short on rune essence, focusing on collecting essence now
00:02:45 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Nature rune, quantity: 11, index: 10, origin: INVENTORY)"})
00:02:45 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 49, index: 13, origin: INVENTORY)"})
00:02:46 INFO We are short on rune essence, focusing on collecting essence now
00:02:47 INFO We are short on rune essence, focusing on collecting essence now
00:02:48 INFO We are short on rune essence, focusing on collecting essence now
00:02:49 INFO We are short on rune essence, focusing on collecting essence now
00:02:50 INFO We are short on rune essence, focusing on collecting essence now