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Prime Runespan [Deleted]

Status
Not open for further replies.
Joined
Sep 29, 2018
Messages
64
Does anyone have some good break settings? :)

Works great btw, have been using it for a couple of days on and off. I would really like for the xp pr/hr to be fixed if possible though.
 
Jagex Secret Police
Joined
Dec 16, 2018
Messages
96
I think they're able to detect this bot, or at least able to confirm that you're not playing legit when using it if you're already being watched. Don't get me wrong. It worked flawlessly for me in the past but after it got me banned I would not advise anyone to use it on a high level account. I'm 99% sure it made me lose my 2600 total level main.
 
Joined
Sep 29, 2018
Messages
64
I think they're able to detect this bot, or at least able to confirm that you're not playing legit when using it if you're already being watched. Don't get me wrong. It worked flawlessly for me in the past but after it got me banned I would not advise anyone to use it on a high level account. I'm 99% sure it made me lose my 2600 total level main.
I used it from 70-99, and i sometimes used it for like 10-15 hours. If you make some decent break settings, you should be fine.
 
Jagex Secret Police
Joined
Dec 16, 2018
Messages
96
I used it from 70-99, and i sometimes used it for like 10-15 hours. If you make some decent break settings, you should be fine.
When was the last time that you used it? I ran it one time on the banned acc for 1.5 hours, and three days later I used it for about 20min until it got banned mid botting. It's too coincidental imo. Note that this account was very high level as well (2600+ TTL and more than 350 QP)
 
easily triggered ✌
Joined
Dec 31, 2015
Messages
4,539
When was the last time that you used it? I ran it one time on the banned acc for 1.5 hours, and three days later I used it for about 20min until it got banned mid botting. It's too coincidental imo. Note that this account was very high level as well (2600+ TTL and more than 350 QP)
Why would you fucking run a bot on an already banned account
 
Joined
Oct 15, 2014
Messages
235
Great script! Running it on a fresh noob I made today and I am not gonna stop the script until 99 RC or da ban hammer! Currently at 61, I made a progress thread of this run in the progress section! Thanks for the great free script mate!
 
Joined
Jun 11, 2016
Messages
12
fix this piece of shit bot!

its broken for runespan my guy clicks on the vine ladder and climbs downstairs resulting in leaving my guy on the first level runespan.
 
Joined
Mar 12, 2019
Messages
26
I believe it was this bot that got my account auto-flagged for manual review and banned. All the other bots I used on that account I have used on my other bot accounts for weeks without getting banned
 
Joined
Apr 6, 2019
Messages
3
Pretty good bot, only addition i would ask is if it recognised and siphoned manifested knowledge triggered by catalyst fragment from sliskes endgame.
 
Joined
Nov 18, 2018
Messages
19
My experience mimics others, do not use this bot, I think it is very easily detectable. I have botted 20+ hours before with no issue and first night using this got a 48/hr ban :/
 
Joined
May 9, 2019
Messages
45
Accidentally left running overnight. xp/h is effected as was running 4+ hours idling due to 24h log. But amazingly reliable scipt.
26b621eb2d21bd75f26daed4945f5981.png
 
Joined
Nov 18, 2017
Messages
5
Has been pretty good for the most part, except it's sorta just stood there twice now and kept me logged in for a few hours for some reason.

Here's the log if you wanna take a look at it and figure out what's going on. Idk too much about all this.

Also only goes after esswraith's and the like. Never does the higher xp alternatives.

Have run for probably 20 hours collectively on my high lvl account and no ban so far, but after reading these comments I'm gonna stop using it just in case.

00:00:00 DEBUG RS3
00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=190
00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.09268926797235391
00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=0.9404518078350577
00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.6005776295548466
00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.5602267236895213
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=58
00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=178
00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=3
00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=29
00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=20
00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=103
00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=3.752909622541622
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=470.9297600522558
00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=684.8636489890857
00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=0
00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=37.544754204638664
00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=76.5334881259775
00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=66
00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=46
00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=74.04375563211936
00:00:00 DEBUG [PlayerSense] key="p_async_action_delay" value=721.2705324790402
00:00:00 DEBUG [PlayerSense] key="p_async_action_sync_chance" value=17
00:00:00 DEBUG [PlayerSense] key="p_async_action_key_first" value=0.7293500522240973
00:00:00 DEBUG Startup onStart executing
00:00:00 DEBUG [PlayerSense] key="p_essence_lower_bound" value=60
00:00:00 DEBUG [PlayerSense] key="p_essence_upper_bound_2" value=494
00:00:00 DEBUG Startup completed!
00:00:00 INFO Waiting for user input...
00:00:00 DEBUG Bot interface property called!
00:00:00 DEBUG UI loaded in 3 milliseconds
00:00:00 DEBUG file:/C:/Users/Midas/RuneMate/bots/storage/PrimeRunespan/primera.css
00:00:00 INFO Starting
00:00:02 INFO Interacting with floating essence
00:00:07 DEBUG [ItemEvent] ItemEvent(quantity={25}, item={"SpriteItem(name:Rune essence, quantity: 25, index: 13, origin: INVENTORY)"})
00:00:07 INFO We are short on rune essence, focusing on collecting essence now
00:00:08 INFO Interacting
00:00:09 INFO We are short on rune essence, focusing on collecting essence now
00:00:10 INFO We are short on rune essence, focusing on collecting essence now
00:00:10 INFO Idling
00:00:11 INFO We are short on rune essence, focusing on collecting essence now
00:00:12 INFO We are short on rune essence, focusing on collecting essence now
00:00:13 INFO We are short on rune essence, focusing on collecting essence now
00:00:14 INFO We are short on rune essence, focusing on collecting essence now
00:00:15 INFO We are short on rune essence, focusing on collecting essence now
00:00:15 INFO We are short on rune essence, focusing on collecting essence now
00:00:16 INFO We are short on rune essence, focusing on collecting essence now
00:00:17 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 11, index: 9, origin: INVENTORY)"})
00:00:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 24, index: 13, origin: INVENTORY)"})
00:00:17 INFO We are short on rune essence, focusing on collecting essence now
00:00:18 INFO We are short on rune essence, focusing on collecting essence now
00:00:19 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 23, index: 13, origin: INVENTORY)"})
00:00:19 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 11, index: 7, origin: INVENTORY)"})
00:00:19 INFO We are short on rune essence, focusing on collecting essence now
00:00:20 INFO We are short on rune essence, focusing on collecting essence now
00:00:21 INFO We are short on rune essence, focusing on collecting essence now
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 12, index: 7, origin: INVENTORY)"})
00:00:21 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 22, index: 13, origin: INVENTORY)"})
00:00:22 INFO We are short on rune essence, focusing on collecting essence now
00:00:23 INFO We are short on rune essence, focusing on collecting essence now
00:00:24 INFO We are short on rune essence, focusing on collecting essence now
00:00:25 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 21, index: 13, origin: INVENTORY)"})
00:00:25 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 12, index: 9, origin: INVENTORY)"})
00:00:25 INFO We are short on rune essence, focusing on collecting essence now
00:00:26 INFO We are short on rune essence, focusing on collecting essence now
00:00:26 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 13, index: 7, origin: INVENTORY)"})
00:00:26 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 20, index: 13, origin: INVENTORY)"})
00:00:27 INFO We are short on rune essence, focusing on collecting essence now
00:00:28 INFO We are short on rune essence, focusing on collecting essence now
00:00:29 INFO We are short on rune essence, focusing on collecting essence now
00:00:30 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 14, index: 7, origin: INVENTORY)"})
00:00:30 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 19, index: 13, origin: INVENTORY)"})
00:00:30 INFO We are short on rune essence, focusing on collecting essence now
00:00:31 INFO We are short on rune essence, focusing on collecting essence now
00:00:32 INFO We are short on rune essence, focusing on collecting essence now
00:00:33 INFO We are short on rune essence, focusing on collecting essence now
00:00:33 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 15, index: 7, origin: INVENTORY)"})
00:00:33 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 18, index: 13, origin: INVENTORY)"})
00:00:34 INFO We are short on rune essence, focusing on collecting essence now
00:00:35 INFO We are short on rune essence, focusing on collecting essence now
00:00:36 INFO We are short on rune essence, focusing on collecting essence now
00:00:37 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 13, index: 9, origin: INVENTORY)"})
00:00:37 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 17, index: 13, origin: INVENTORY)"})
00:00:37 INFO We are short on rune essence, focusing on collecting essence now
00:00:38 INFO We are short on rune essence, focusing on collecting essence now
00:00:38 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 14, index: 9, origin: INVENTORY)"})
00:00:38 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 16, index: 13, origin: INVENTORY)"})
00:00:39 INFO We are short on rune essence, focusing on collecting essence now
00:00:40 INFO We are short on rune essence, focusing on collecting essence now
00:00:41 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 15, index: 9, origin: INVENTORY)"})
00:00:41 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 15, index: 13, origin: INVENTORY)"})
00:00:41 INFO We are short on rune essence, focusing on collecting essence now
00:00:42 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 16, index: 7, origin: INVENTORY)"})
00:00:42 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 14, index: 13, origin: INVENTORY)"})
00:00:42 INFO We are short on rune essence, focusing on collecting essence now
00:00:43 INFO We are short on rune essence, focusing on collecting essence now
00:00:44 INFO We are short on rune essence, focusing on collecting essence now
00:00:44 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 16, index: 9, origin: INVENTORY)"})
00:00:44 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 13, index: 13, origin: INVENTORY)"})
00:00:45 INFO We are short on rune essence, focusing on collecting essence now
00:00:45 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 17, index: 9, origin: INVENTORY)"})
00:00:45 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 12, index: 13, origin: INVENTORY)"})
00:00:46 INFO We are short on rune essence, focusing on collecting essence now
00:00:47 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 18, index: 9, origin: INVENTORY)"})
00:00:47 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 11, index: 13, origin: INVENTORY)"})
00:00:47 INFO We are short on rune essence, focusing on collecting essence now
00:00:48 INFO We are short on rune essence, focusing on collecting essence now
00:00:49 INFO We are short on rune essence, focusing on collecting essence now
00:00:50 INFO We are short on rune essence, focusing on collecting essence now
00:00:51 INFO We are short on rune essence, focusing on collecting essence now
00:00:52 INFO We are short on rune essence, focusing on collecting essence now
00:00:53 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 17, index: 7, origin: INVENTORY)"})
00:00:53 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 10, index: 13, origin: INVENTORY)"})
00:00:53 INFO We are short on rune essence, focusing on collecting essence now
00:00:54 INFO We are short on rune essence, focusing on collecting essence now
00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 18, index: 7, origin: INVENTORY)"})
00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 9, index: 13, origin: INVENTORY)"})
00:00:55 INFO We are short on rune essence, focusing on collecting essence now
00:00:56 INFO We are short on rune essence, focusing on collecting essence now
00:00:57 INFO We are short on rune essence, focusing on collecting essence now
00:00:58 INFO We are short on rune essence, focusing on collecting essence now
00:00:59 INFO We are short on rune essence, focusing on collecting essence now
00:01:00 INFO We are short on rune essence, focusing on collecting essence now
00:01:01 INFO We are short on rune essence, focusing on collecting essence now
00:01:02 INFO We are short on rune essence, focusing on collecting essence now
00:01:02 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 8, index: 13, origin: INVENTORY)"})
00:01:02 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 19, index: 9, origin: INVENTORY)"})
00:01:03 INFO We are short on rune essence, focusing on collecting essence now
00:01:03 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 19, index: 7, origin: INVENTORY)"})
00:01:03 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 7, index: 13, origin: INVENTORY)"})
00:01:04 INFO We are short on rune essence, focusing on collecting essence now
00:01:05 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 20, index: 9, origin: INVENTORY)"})
00:01:05 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 6, index: 13, origin: INVENTORY)"})
00:01:05 INFO We are short on rune essence, focusing on collecting essence now
00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 21, index: 9, origin: INVENTORY)"})
00:01:06 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 5, index: 13, origin: INVENTORY)"})
00:01:06 INFO We are short on rune essence, focusing on collecting essence now
00:01:07 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 22, index: 9, origin: INVENTORY)"})
00:01:07 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 4, index: 13, origin: INVENTORY)"})
00:01:07 INFO We are short on rune essence, focusing on collecting essence now
00:01:08 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 23, index: 9, origin: INVENTORY)"})
00:01:08 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 3, index: 13, origin: INVENTORY)"})
00:01:08 INFO We are short on rune essence, focusing on collecting essence now
00:01:09 INFO We are short on rune essence, focusing on collecting essence now
00:01:10 INFO We are short on rune essence, focusing on collecting essence now
00:01:11 INFO We are short on rune essence, focusing on collecting essence now
00:01:12 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 24, index: 9, origin: INVENTORY)"})
00:01:12 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 2, index: 13, origin: INVENTORY)"})
00:01:12 INFO We are short on rune essence, focusing on collecting essence now
00:01:13 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 20, index: 7, origin: INVENTORY)"})
00:01:13 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 1, index: 13, origin: INVENTORY)"})
00:01:13 INFO We are short on rune essence, focusing on collecting essence now
00:01:14 INFO We are short on rune essence, focusing on collecting essence now
00:01:15 INFO We are short on rune essence, focusing on collecting essence now
00:01:16 INFO We are short on rune essence, focusing on collecting essence now
00:01:17 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 21, index: 7, origin: INVENTORY)"})
00:01:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 1, index: 13, origin: INVENTORY)"})
00:01:18 INFO Interacting with floating essence
00:01:19 DEBUG [ItemEvent] ItemEvent(quantity={25}, item={"SpriteItem(name:Rune essence, quantity: 25, index: 13, origin: INVENTORY)"})
00:01:19 INFO We are short on rune essence, focusing on collecting essence now
00:01:20 INFO Idling
00:01:20 INFO We are short on rune essence, focusing on collecting essence now
00:01:21 INFO Interacting
00:01:23 INFO We are short on rune essence, focusing on collecting essence now
00:01:24 INFO Idling
00:01:24 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 22, index: 7, origin: INVENTORY)"})
00:01:24 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 24, index: 13, origin: INVENTORY)"})
00:01:24 INFO We are short on rune essence, focusing on collecting essence now
00:01:25 INFO We are short on rune essence, focusing on collecting essence now
00:01:26 INFO We are short on rune essence, focusing on collecting essence now
00:01:26 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 25, index: 9, origin: INVENTORY)"})
00:01:26 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 23, index: 13, origin: INVENTORY)"})
00:01:27 INFO We are short on rune essence, focusing on collecting essence now
00:01:27 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 23, index: 7, origin: INVENTORY)"})
00:01:27 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 22, index: 13, origin: INVENTORY)"})
00:01:28 INFO We are short on rune essence, focusing on collecting essence now
00:01:29 INFO We are short on rune essence, focusing on collecting essence now
00:01:30 INFO We are short on rune essence, focusing on collecting essence now
00:01:30 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 24, index: 7, origin: INVENTORY)"})
00:01:30 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 21, index: 13, origin: INVENTORY)"})
00:01:31 INFO We are short on rune essence, focusing on collecting essence now
00:01:32 INFO We are short on rune essence, focusing on collecting essence now
00:01:32 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 20, index: 13, origin: INVENTORY)"})
00:01:32 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 26, index: 9, origin: INVENTORY)"})
00:01:33 INFO We are short on rune essence, focusing on collecting essence now
00:01:34 INFO We are short on rune essence, focusing on collecting essence now
00:01:35 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 27, index: 9, origin: INVENTORY)"})
00:01:35 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 19, index: 13, origin: INVENTORY)"})
00:01:35 INFO We are short on rune essence, focusing on collecting essence now
00:01:36 INFO We are short on rune essence, focusing on collecting essence now
00:01:37 INFO We are short on rune essence, focusing on collecting essence now
00:01:37 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 25, index: 7, origin: INVENTORY)"})
00:01:37 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 18, index: 13, origin: INVENTORY)"})
00:01:38 INFO We are short on rune essence, focusing on collecting essence now
00:01:39 INFO We are short on rune essence, focusing on collecting essence now
00:01:39 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 26, index: 7, origin: INVENTORY)"})
00:01:39 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 17, index: 13, origin: INVENTORY)"})
00:01:40 INFO We are short on rune essence, focusing on collecting essence now
00:01:41 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 27, index: 7, origin: INVENTORY)"})
00:01:41 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 16, index: 13, origin: INVENTORY)"})
00:01:41 INFO We are short on rune essence, focusing on collecting essence now
00:01:42 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Cosmic rune, quantity: 28, index: 7, origin: INVENTORY)"})
00:01:42 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 15, index: 13, origin: INVENTORY)"})
00:01:42 INFO We are short on rune essence, focusing on collecting essence now
00:01:43 INFO We are short on rune essence, focusing on collecting essence now
00:01:43 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 28, index: 9, origin: INVENTORY)"})
00:01:43 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 14, index: 13, origin: INVENTORY)"})
00:01:44 INFO We are short on rune essence, focusing on collecting essence now
00:01:45 INFO We are short on rune essence, focusing on collecting essence now
00:01:45 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 29, index: 9, origin: INVENTORY)"})
00:01:45 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 13, index: 13, origin: INVENTORY)"})
00:01:46 INFO We are short on rune essence, focusing on collecting essence now
00:01:47 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 30, index: 9, origin: INVENTORY)"})
00:01:47 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 12, index: 13, origin: INVENTORY)"})
00:01:47 INFO We are short on rune essence, focusing on collecting essence now
00:01:48 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 31, index: 9, origin: INVENTORY)"})
00:01:48 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 11, index: 13, origin: INVENTORY)"})
00:01:48 INFO We are short on rune essence, focusing on collecting essence now
00:01:49 INFO We are short on rune essence, focusing on collecting essence now
00:01:49 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Astral rune, quantity: 32, index: 9, origin: INVENTORY)"})
00:01:49 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 10, index: 13, origin: INVENTORY)"})
00:01:50 INFO We are short on rune essence, focusing on collecting essence now
00:01:51 INFO We are short on rune essence, focusing on collecting essence now
00:01:52 INFO Interacting
00:01:55 INFO We are short on rune essence, focusing on collecting essence now
00:01:56 INFO Idling
00:01:56 INFO We are short on rune essence, focusing on collecting essence now
00:01:57 INFO We are short on rune essence, focusing on collecting essence now
00:01:58 INFO We are short on rune essence, focusing on collecting essence now
00:01:59 INFO We are short on rune essence, focusing on collecting essence now
00:02:00 INFO We are short on rune essence, focusing on collecting essence now
00:02:01 INFO We are short on rune essence, focusing on collecting essence now
00:02:02 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Water rune, quantity: 9, index: 3, origin: INVENTORY)"})
00:02:02 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 9, index: 13, origin: INVENTORY)"})
00:02:02 INFO We are short on rune essence, focusing on collecting essence now
00:02:03 INFO We are short on rune essence, focusing on collecting essence now
00:02:04 INFO We are short on rune essence, focusing on collecting essence now
00:02:05 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Water rune, quantity: 10, index: 3, origin: INVENTORY)"})
00:02:05 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 8, index: 13, origin: INVENTORY)"})
00:02:05 INFO We are short on rune essence, focusing on collecting essence now
00:02:06 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Water rune, quantity: 11, index: 3, origin: INVENTORY)"})
00:02:06 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 7, index: 13, origin: INVENTORY)"})
00:02:06 INFO We are short on rune essence, focusing on collecting essence now
00:02:07 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Water rune, quantity: 12, index: 3, origin: INVENTORY)"})
00:02:07 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 6, index: 13, origin: INVENTORY)"})
00:02:07 INFO We are short on rune essence, focusing on collecting essence now
00:02:08 INFO We are short on rune essence, focusing on collecting essence now
00:02:09 INFO We are short on rune essence, focusing on collecting essence now
00:02:10 INFO We are short on rune essence, focusing on collecting essence now
00:02:11 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Water rune, quantity: 13, index: 3, origin: INVENTORY)"})
00:02:11 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 5, index: 13, origin: INVENTORY)"})
00:02:11 INFO We are short on rune essence, focusing on collecting essence now
00:02:13 INFO Interacting
00:02:14 DEBUG [ItemEvent] ItemEvent(quantity={50}, item={"SpriteItem(name:Rune essence, quantity: 55, index: 13, origin: INVENTORY)"})
00:02:16 INFO We are short on rune essence, focusing on collecting essence now
00:02:17 INFO Idling
00:02:17 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Body rune, quantity: 10, index: 6, origin: INVENTORY)"})
00:02:17 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 54, index: 13, origin: INVENTORY)"})
00:02:17 INFO We are short on rune essence, focusing on collecting essence now
00:02:18 INFO We are short on rune essence, focusing on collecting essence now
00:02:19 INFO We are short on rune essence, focusing on collecting essence now
00:02:20 INFO We are short on rune essence, focusing on collecting essence now
00:02:21 INFO We are short on rune essence, focusing on collecting essence now
00:02:22 INFO We are short on rune essence, focusing on collecting essence now
00:02:23 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Body rune, quantity: 11, index: 6, origin: INVENTORY)"})
00:02:23 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 53, index: 13, origin: INVENTORY)"})
00:02:23 INFO We are short on rune essence, focusing on collecting essence now
00:02:24 INFO Walking to entity
00:02:25 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Body rune, quantity: 12, index: 6, origin: INVENTORY)"})
00:02:25 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 52, index: 13, origin: INVENTORY)"})
00:02:27 INFO We are short on rune essence, focusing on collecting essence now
00:02:28 INFO We are short on rune essence, focusing on collecting essence now
00:02:30 INFO We are short on rune essence, focusing on collecting essence now
00:02:31 INFO We are short on rune essence, focusing on collecting essence now
00:02:32 INFO Interacting
00:02:33 INFO We are short on rune essence, focusing on collecting essence now
00:02:36 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Nature rune, quantity: 9, index: 10, origin: INVENTORY)"})
00:02:36 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 51, index: 13, origin: INVENTORY)"})
00:02:36 INFO We are short on rune essence, focusing on collecting essence now
00:02:37 INFO Idling
00:02:37 INFO We are short on rune essence, focusing on collecting essence now
00:02:38 INFO We are short on rune essence, focusing on collecting essence now
00:02:39 INFO We are short on rune essence, focusing on collecting essence now
00:02:40 INFO We are short on rune essence, focusing on collecting essence now
00:02:41 INFO We are short on rune essence, focusing on collecting essence now
00:02:42 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Nature rune, quantity: 10, index: 10, origin: INVENTORY)"})
00:02:42 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 50, index: 13, origin: INVENTORY)"})
00:02:42 INFO We are short on rune essence, focusing on collecting essence now
00:02:43 INFO We are short on rune essence, focusing on collecting essence now
00:02:44 INFO We are short on rune essence, focusing on collecting essence now
00:02:45 INFO We are short on rune essence, focusing on collecting essence now
00:02:45 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"SpriteItem(name:Nature rune, quantity: 11, index: 10, origin: INVENTORY)"})
00:02:45 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Rune essence, quantity: 49, index: 13, origin: INVENTORY)"})
00:02:46 INFO We are short on rune essence, focusing on collecting essence now
00:02:47 INFO We are short on rune essence, focusing on collecting essence now
00:02:48 INFO We are short on rune essence, focusing on collecting essence now
00:02:49 INFO We are short on rune essence, focusing on collecting essence now
00:02:50 INFO We are short on rune essence, focusing on collecting essence now
 
Last edited:
Joined
Sep 6, 2019
Messages
3
Was banned with this after 7 hours with breaks, however didn't manage to catch whether or not the bot got stuck or idled for a few hours like others have said. I'll be going again with it again today so will post an update, Saviour.

Happened yesterday too so since update. If there's anyway you know that I can help to get any information on my next run let me know.
 
Joined
Aug 23, 2019
Messages
6
Bot does Idle randomly after about an hour and stays logged until you notice. Any fix for this or is this a known issue?
 
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