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Prime Pest Control FREE [Deleted]

Status
Not open for further replies.
Joined
Mar 7, 2017
Messages
39
Hey Party, really enjoying your pc bot. I've been using the rushing mode and it has been working well in the novice boat. I've tried using the defender mode instead a few times and it doesn't move out of the boat prior to closing the dialog from the beginning of the game. I am wondering if I am doing anything wrong. If i intervene and click where the void knight is located on the minimap, the bot resumes and actually runs flawlessly as a defender. Thanks for your time and the great bots you write!
 
Joined
Jan 13, 2017
Messages
57
Hey Party, really enjoying your pc bot. I've been using the rushing mode and it has been working well in the novice boat. I've tried using the defender mode instead a few times and it doesn't move out of the boat prior to closing the dialog from the beginning of the game. I am wondering if I am doing anything wrong. If i intervene and click where the void knight is located on the minimap, the bot resumes and actually runs flawlessly as a defender. Thanks for your time and the great bots you write!

whats the difference between both modes
 
Joined
Mar 28, 2017
Messages
286
Currently broken for me. When I start it and I get put into a game, it just freezes, both the bot and the debug really.
In specific: Start bot -> Gets onto boat -> Placed into game & on Island -> Bot freezes (Doesnt move, doesn't click, and the chat dialog of the NPC saying the game has started or w/e is still there)

Debug log:
Code:
00:00:08 INFO    Starting
00:00:08 DEBUG    successfully invoked start
00:00:15 INFO    Walking to gangplank
00:00:22 INFO    Boarding boat
00:00:26 INFO    Waiting for game to start!
00:00:26 DEBUG    Executing: Empty Leaf.
00:00:26 DEBUG    Executing: Empty Leaf.
00:00:26 DEBUG    Executing: Empty Leaf.
00:00:26 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:28 DEBUG    Executing: Empty Leaf.
00:00:28 DEBUG    Executing: Empty Leaf.
00:00:28 DEBUG    Executing: Empty Leaf.
00:00:28 DEBUG    Executing: Empty Leaf.
00:00:28 WARN    Region is unique, but the island has not been detected.
00:00:28 DEBUG    Island: null
00:00:28 DEBUG    Coordinate: null
00:00:28 DEBUG    New Island Detected: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:28 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:28 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:34 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))


EDIT: Okay so I tried again, I didn't use the "Defender" strategy this time, but rather "50 point rush" and it seems to be working again
 
Last edited:
Client Developer
Joined
Oct 12, 2015
Messages
3,760
Currently broken for me. When I start it and I get put into a game, it just freezes, both the bot and the debug really.
In specific: Start bot -> Gets onto boat -> Placed into game & on Island -> Bot freezes (Doesnt move, doesn't click, and the chat dialog of the NPC saying the game has started or w/e is still there)

Debug log:
Code:
00:00:08 INFO    Starting
00:00:08 DEBUG    successfully invoked start
00:00:15 INFO    Walking to gangplank
00:00:22 INFO    Boarding boat
00:00:26 INFO    Waiting for game to start!
00:00:26 DEBUG    Executing: Empty Leaf.
00:00:26 DEBUG    Executing: Empty Leaf.
00:00:26 DEBUG    Executing: Empty Leaf.
00:00:26 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:28 DEBUG    Executing: Empty Leaf.
00:00:28 DEBUG    Executing: Empty Leaf.
00:00:28 DEBUG    Executing: Empty Leaf.
00:00:28 DEBUG    Executing: Empty Leaf.
00:00:28 WARN    Region is unique, but the island has not been detected.
00:00:28 DEBUG    Island: null
00:00:28 DEBUG    Coordinate: null
00:00:28 DEBUG    New Island Detected: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:28 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:28 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:29 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:29 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:30 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:30 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:31 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:31 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:32 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:32 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:33 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))
00:00:33 DEBUG    Coordinate: null
00:00:34 DEBUG    Island: Island(base=Coordinate(8960, 1600, 0), center=Area(8979, 1627, 0 -> 9005, 1639, 0))


EDIT: Okay so I tried again, I didn't use the "Defender" strategy this time, but rather "50 point rush" and it seems to be working again

Tempted to make rush the only game mode til I fix the others.
 
Joined
Mar 28, 2017
Messages
286
Tempted to make rush the only game mode til I fix the others.

By all means go for it, would stop people from potentially rating the bot poorly if they can't get it to work, unless this was a one time thing/im just stupid. Also, from a "business" stand-point, one game mode isn't too bad seeing as this is the lite version after all.

Divine's Pest Control's limiting feature of how there's a time limit is very cool, sucks, but it's cool nonetheless

Off-topic: Maybe introduce time-limitations for lite scripts? I'd hate it, but it has to be beneficial for developers trying to make some money.
 
Got stuck :(

Output
Code:
00:00:00 DEBUG    Executing: Empty Leaf.
00:00:00 DEBUG    Executing: Empty Leaf.
00:00:00 DEBUG    Executing: Empty Leaf.
00:00:00 DEBUG    Executing: Empty Leaf.
00:00:00 DEBUG    Executing: Empty Leaf.
00:00:00 DEBUG    Executing: Empty Leaf.
00:00:00 DEBUG    Executing: Empty Leaf.
00:00:01 DEBUG    Executing: Empty Leaf.
00:00:01 DEBUG    Executing: Empty Leaf.
00:00:01 DEBUG    Executing: Empty Leaf.
00:00:01 DEBUG    Executing: Empty Leaf.
00:00:01 DEBUG    Executing: Empty Leaf.
00:00:01 DEBUG    Executing: Empty Leaf.
00:00:01 DEBUG    Executing: Empty Leaf.
00:00:01 DEBUG    Executing: Empty Leaf.
00:00:01 DEBUG    Executing: Empty Leaf.
00:00:02 DEBUG    Executing: Empty Leaf.
00:00:02 DEBUG    Executing: Empty Leaf.
00:00:02 DEBUG    Executing: Empty Leaf.
00:00:02 DEBUG    Executing: Empty Leaf.
00:00:02 DEBUG    Executing: Empty Leaf.
00:00:02 DEBUG    Executing: Empty Leaf.
00:00:02 DEBUG    Executing: Empty Leaf.
00:00:02 DEBUG    Executing: Empty Leaf.
00:00:02 DEBUG    Executing: Empty Leaf.
00:00:03 DEBUG    Executing: Empty Leaf.
00:00:03 DEBUG    Executing: Empty Leaf.
00:00:03 DEBUG    Executing: Empty Leaf.
00:00:03 DEBUG    Executing: Empty Leaf.
00:00:03 DEBUG    Executing: Empty Leaf.
00:00:03 DEBUG    Executing: Empty Leaf.
00:00:03 DEBUG    Executing: Empty Leaf.
00:00:03 DEBUG    Executing: Empty Leaf.
00:00:03 DEBUG    Executing: Empty Leaf.
00:00:04 DEBUG    Executing: Empty Leaf.
00:00:04 DEBUG    Executing: Empty Leaf.
00:00:04 DEBUG    Executing: Empty Leaf.
00:00:04 DEBUG    Executing: Empty Leaf.
00:00:04 DEBUG    Executing: Empty Leaf.
00:00:04 DEBUG    Executing: Empty Leaf.
00:00:04 DEBUG    Executing: Empty Leaf.
00:00:04 DEBUG    Executing: Empty Leaf.
00:00:04 DEBUG    Executing: Empty Leaf.
00:00:05 DEBUG    Executing: Empty Leaf.
00:00:05 DEBUG    Executing: Empty Leaf.
00:00:05 DEBUG    Executing: Empty Leaf.
00:00:05 DEBUG    Executing: Empty Leaf.
00:00:05 DEBUG    Executing: Empty Leaf.
00:00:05 DEBUG    Executing: Empty Leaf.
00:00:05 DEBUG    Executing: Empty Leaf.
00:00:05 DEBUG    Executing: Empty Leaf.
00:00:05 DEBUG    Executing: Empty Leaf.
00:00:06 DEBUG    Executing: Empty Leaf.
00:00:06 DEBUG    Executing: Empty Leaf.
00:00:06 DEBUG    Executing: Empty Leaf.
00:00:06 DEBUG    Executing: Empty Leaf.
00:00:06 DEBUG    Executing: Empty Leaf.
00:00:06 DEBUG    Executing: Empty Leaf.
00:00:06 DEBUG    Executing: Empty Leaf.
00:00:06 DEBUG    Executing: Empty Leaf.
00:00:06 DEBUG    Executing: Empty Leaf.
00:00:06 DEBUG    Executing: Empty Leaf.
00:00:07 DEBUG    Executing: Empty Leaf.
00:00:07 DEBUG    Executing: Empty Leaf.
00:00:07 DEBUG    Executing: Empty Leaf.
00:00:07 DEBUG    Executing: Empty Leaf.
00:00:07 DEBUG    Executing: Empty Leaf.
00:00:07 DEBUG    Executing: Empty Leaf.
00:00:07 DEBUG    Executing: Empty Leaf.
00:00:07 DEBUG    Executing: Empty Leaf.
00:00:07 DEBUG    Start button pushed
00:00:07 INFO    Starting
00:00:07 DEBUG    successfully invoked start
00:00:14 INFO    Boarding boat
00:00:15 INFO    Waiting for game to start!
00:00:15 DEBUG    Executing: Empty Leaf.
00:00:15 DEBUG    Executing: Empty Leaf.
00:00:15 DEBUG    Executing: Empty Leaf.
00:00:15 DEBUG    Executing: Empty Leaf.
00:00:16 DEBUG    Executing: Empty Leaf.
00:00:16 DEBUG    Executing: Empty Leaf.
00:00:16 DEBUG    Executing: Empty Leaf.
00:00:16 DEBUG    Executing: Empty Leaf.
00:00:16 DEBUG    Executing: Empty Leaf.
00:00:17 DEBUG    Executing: Empty Leaf.
00:00:17 DEBUG    Executing: Empty Leaf.
00:00:17 DEBUG    Executing: Empty Leaf.
00:00:17 DEBUG    Executing: Empty Leaf.
00:00:17 DEBUG    Executing: Empty Leaf.
00:00:18 DEBUG    Executing: Empty Leaf.
00:00:18 DEBUG    Executing: Empty Leaf.
00:00:18 DEBUG    Executing: Empty Leaf.
00:00:18 DEBUG    Executing: Empty Leaf.
00:00:18 DEBUG    Executing: Empty Leaf.
00:00:19 DEBUG    Executing: Empty Leaf.
00:00:19 DEBUG    Executing: Empty Leaf.
00:00:19 DEBUG    Executing: Empty Leaf.
00:00:19 DEBUG    Executing: Empty Leaf.
00:00:19 DEBUG    Executing: Empty Leaf.
00:00:20 DEBUG    Executing: Empty Leaf.
00:00:20 DEBUG    Executing: Empty Leaf.
00:00:20 DEBUG    Executing: Empty Leaf.
00:00:20 DEBUG    Executing: Empty Leaf.
00:00:20 DEBUG    Executing: Empty Leaf.
00:00:21 DEBUG    Executing: Empty Leaf.
00:00:21 DEBUG    Executing: Empty Leaf.
00:00:21 DEBUG    Executing: Empty Leaf.
00:00:21 DEBUG    Executing: Empty Leaf.
00:00:21 DEBUG    Executing: Empty Leaf.
00:00:22 DEBUG    Executing: Empty Leaf.
00:00:22 DEBUG    Executing: Empty Leaf.
00:00:22 DEBUG    Executing: Empty Leaf.
00:00:22 DEBUG    Executing: Empty Leaf.
00:00:22 DEBUG    Executing: Empty Leaf.
00:00:23 DEBUG    Executing: Empty Leaf.
00:00:23 DEBUG    Executing: Empty Leaf.
00:00:23 DEBUG    Executing: Empty Leaf.
00:00:23 DEBUG    Executing: Empty Leaf.
00:00:23 DEBUG    Executing: Empty Leaf.
00:00:24 DEBUG    Executing: Empty Leaf.
00:00:24 DEBUG    Executing: Empty Leaf.
00:00:24 DEBUG    Executing: Empty Leaf.
00:00:24 DEBUG    Executing: Empty Leaf.
00:00:24 DEBUG    Executing: Empty Leaf.
00:00:24 DEBUG    Executing: Empty Leaf.
00:00:25 DEBUG    Executing: Empty Leaf.
00:00:25 DEBUG    Executing: Empty Leaf.
00:00:25 DEBUG    Executing: Empty Leaf.
00:00:25 DEBUG    Executing: Empty Leaf.
00:00:25 DEBUG    Executing: Empty Leaf.
00:00:26 DEBUG    Executing: Empty Leaf.
00:00:26 DEBUG    Executing: Empty Leaf.
00:00:26 DEBUG    Executing: Empty Leaf.
00:00:26 DEBUG    Executing: Empty Leaf.
00:00:26 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:27 DEBUG    Executing: Empty Leaf.
00:00:28 DEBUG    Executing: Empty Leaf.
00:00:28 DEBUG    Executing: Empty Leaf.
00:00:28 DEBUG    Executing: Empty Leaf.
00:00:28 DEBUG    Executing: Empty Leaf.
00:00:28 DEBUG    Executing: Empty Leaf.
00:00:29 DEBUG    Executing: Empty Leaf.
00:00:29 DEBUG    Executing: Empty Leaf.
00:00:29 DEBUG    Executing: Empty Leaf.
00:00:29 DEBUG    Executing: Empty Leaf.
00:00:29 DEBUG    New Island Detected: Island(base=Coordinate(8753, 10436, 0), center=Area(8772, 10463, 0 -> 8798, 10475, 0))
00:00:29 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:29 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:29 INFO    Walking to: Coordinate(8807, 10465, 0)
00:00:30 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:30 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:31 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:31 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:31 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:31 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:32 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:33 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:33 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:33 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:33 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:33 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:33 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:34 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:00:34 DEBUG    New destination set: Coordinate(8807, 10465, 0)
00:01:13 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:13 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:13 INFO    Walking to: Coordinate(8799, 10450, 0)
00:01:13 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:13 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:13 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:13 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:14 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:15 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:15 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:15 DEBUG    New destination set: Coordinate(8799, 10450, 0)
00:01:15 DEBUG    New destination set: Coordinate(8799, 10450, 0)

http://i.imgur.com/VERaxuR.png
 
Joined
Apr 16, 2017
Messages
68
Hi! Works great except I constantly get this (error)? I'm not sure if this is making the bot do weird things or not. Using 50-Point Rush Mode.

After watching it a few times, it seems to happen at the beginning of the game when trying to run to the North-east portal but the gate is closed. Instead of opening the gate first, it just keeps clicking the map to go to the portal, which is an invalid walkpath (since the gate is closed). Then it keeps happening throughout the game.

My question is, does this have any effect on whether or not the account can be detected? The bot isn't constantly clicking the minimap 10x a second, is it?

Also, when there is a brawler in the way of attacking a spinner/the portal, the bot keeps clicking a tile constantly for several seconds. It also sometimes right-clicks the same npc constantly to try to attack it.

Debug log:
Code:
00:06:30 WARN    Region is unique, but the island has not been detected.
00:06:30 WARN    Island was null, null destination was not!
00:06:30 WARN    Moving south until Island becomes valid.
00:06:31 INFO    Path is null, trying again
00:06:31 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:32 INFO    Path is null, trying again
00:06:32 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:33 INFO    Path is null, trying again
00:06:33 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:33 INFO    Path is null, trying again
00:06:33 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:33 INFO    Path is null, trying again
00:06:33 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:34 INFO    Path is null, trying again
00:06:34 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:34 INFO    Path is null, trying again
00:06:34 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:35 INFO    Path is null, trying again
00:06:35 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:35 INFO    Path is null, trying again
00:06:35 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:36 INFO    Path is null, trying again
00:06:36 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:36 INFO    Path is null, trying again
00:06:36 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:37 INFO    Path is null, trying again
00:06:37 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:37 INFO    Path is null, trying again
00:06:37 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:38 INFO    Path is null, trying again
00:06:38 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:39 INFO    Path is null, trying again
00:06:39 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:39 INFO    Path is null, trying again
00:06:39 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:39 INFO    Path is null, trying again
00:06:39 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:40 INFO    Path is null, trying again
00:06:40 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:40 INFO    Path is null, trying again
00:06:40 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:41 INFO    Path is null, trying again
00:06:41 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:41 INFO    Path is null, trying again
00:06:41 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:41 INFO    Path is null, trying again
00:06:41 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:42 INFO    Path is null, trying again
00:06:42 INFO    Walking to: Coordinate(10358, 669, 0)
00:06:42 INFO    Walking to: Coordinate(10350, 654, 0)
00:06:43 INFO    Walking to: Coordinate(10326, 653, 0)
00:06:47 INFO    Attacking Torcher
00:06:57 INFO    Walking to: Coordinate(10326, 653, 0)
00:07:00 INFO    Attacking Splatter
 
Last edited:
Client Developer
Joined
Oct 12, 2015
Messages
3,760
Trying to deal with navigation on Pest Control is INCREDIBLY awkward. I've done some pretty advanced pathing things to try and deal with it but it's yet to be perfected.
 
Joined
Oct 29, 2015
Messages
12
working 100% perfect yesterday.
Today it will enter the boat but once the game starts it wont leave the boat. Can this be fixed.

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Joseph Lee Whitlow\RuneMate\logs\05-25 10-58-25 - Prime Pest Control Lite.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 INFO Waiting for start...
00:00:05 INFO Starting
00:00:06 INFO Boarding boat
00:00:11 INFO Waiting for game to start!
00:01:50 WARN Region is unique, but the island has not been detected.
00:01:50 WARN Island was null, null destination was not!
00:01:50 WARN Moving south until Island becomes valid.
00:01:50 WARN Region is unique, but the island has not been detected.
00:01:51 WARN Island was null, null destination was not!
00:01:51 WARN Moving south until Island becomes valid.
00:01:51 WARN Region is unique, but the island has not been detected.
 
easily triggered ✌
Joined
Dec 31, 2015
Messages
4,585
working 100% perfect yesterday.
Today it will enter the boat but once the game starts it wont leave the boat. Can this be fixed.

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Joseph Lee Whitlow\RuneMate\logs\05-25 10-58-25 - Prime Pest Control Lite.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 WARN SettingsRegistry has not been loaded properly
00:00:00 INFO Waiting for start...
00:00:05 INFO Starting
00:00:06 INFO Boarding boat
00:00:11 INFO Waiting for game to start!
00:01:50 WARN Region is unique, but the island has not been detected.
00:01:50 WARN Island was null, null destination was not!
00:01:50 WARN Moving south until Island becomes valid.
00:01:50 WARN Region is unique, but the island has not been detected.
00:01:51 WARN Island was null, null destination was not!
00:01:51 WARN Moving south until Island becomes valid.
00:01:51 WARN Region is unique, but the island has not been detected.
THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.THE OSRS UPDATE BROKE THE CLIENT FOR OSRS BOTS THAT INTERACT WITH ITEMS. PLEASE WAIT PATIENTLY UNTIL WE FIX THE CLIENT.
 
Joined
Oct 29, 2015
Messages
12
THANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKS
 
Professional Quester
Joined
Nov 23, 2015
Messages
52
currently sits in boat when game starts. Any plans to maybe update some time soon?
 
Client Developer
Joined
Oct 12, 2015
Messages
3,760
currently sits in boat when game starts. Any plans to maybe update some time soon?

Plans to re-write, it's second in queue after NMZ and I'll be working on them over the next couple of weeks.
 
Joined
Nov 9, 2017
Messages
16
is this bot functional? has it been rewritten? thanks in advance party.

Working pretty flawless for me atm.

Can you change what NPC's it attacks? I don't really wanna' be attacking Splatters all the time and dying in 3 hits lol.
 
Joined
Oct 28, 2016
Messages
114
Bot is good, but I found that the defender role is broken (doesn't do anything only boards ship and doesn't move) but my character seems to attack splatters which is pointless. is there a way you can take off the recognition of them so they dont attack them? Also, it seems that my guy sometimes doesn't finish one monster off, he will automatically just attack another and have 3 guys on him, attack a splatter than die :confused:
 
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