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Prime NMZ

Joined
Jan 23, 2018
Messages
16
There is a problem.

When using Dharoks w/ repair: after it repairs at Bob it teleports back to NMZ and tries to withdraw potions from the barrels without equipping the dharoks, so you don't have enough inventory space to withdraw. It just keeps trying to withdraw without equipping the dharoks. Caught it doing this 3 times now.

Just happened again for 6+ hours. My fault for forgetting about it, but regardless sucking up money and risking your acc. Don't use this bot if you're dharoking for long sessions where you would need to repair.
 
Joined
May 6, 2018
Messages
3
The bot just lost me all my gp and most definitely 100% has put my acc in serious danger, I cant attach log as it say the log file it too big is their another way to post it?
 
Joined
May 30, 2018
Messages
1
Used to run perfectly, now it will drink from different absorb's and overloads each time it takes a sip. It overuses the rock cake and puts me below 51 hp, and mine has died mid run recently whihch it never used to do. It eats from the rock cake which ends up killing my character.
 
Joined
Nov 11, 2018
Messages
10
Hey man,

Love your script. Ran it fine for more than a month using normal gear. Tried to use Dharok gear for the first time today and the bot stopped after 32minutes. Would you mind to have a look at the log? Did I do something wrong?

Cheers.
 

Attachments

  • Prime NMZ 2-04 0-07-03.txt
    47.1 KB · Views: 2
Joined
Jan 7, 2018
Messages
7
hey boss man, i am having an issue loading my spec weapon, as it does not read my items or give me the option to choose granite maul or anything when opted to choose spec weapon.
 
Joined
Jan 5, 2019
Messages
1
I've noticed that the bot will repair my Dharok's equipment upon degradation, however it will not re-requip it, and fights without any armor/weapon until I fix it. Otherwise awesome bot, thank you!
 
Joined
Sep 24, 2017
Messages
10
.
 
Afraid not - never something I've really considered to be honest.

00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Rajeev\RuneMate\logs\Prime NMZ 2-17 22-05-46.log
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 WARN [LootTracker] Disabling for 5000ms
00:00:00 INFO [WebServices] Now tracking 9 statistics and 6 skills for nmz
00:00:01 INFO [Setup] Running start-up configuration
00:00:01 INFO [Setup] Completed start-up configuration
00:00:01 INFO [Setup] Waiting for user input...
00:00:01 INFO [Preparing] (1/3) Running First Query: Game Objects
00:00:01 INFO [Preparing] (2/3) Running First Query: Items
00:00:01 INFO [Preparing] (3/3) Running First Query: Npcs
00:00:01 INFO [Preparing] (3/3) Background Setup Done
00:00:01 DEBUG Login Handler has been activated!
00:00:08 INFO [Settings] Strategy set to PRAY_MELEE
00:00:09 DEBUG Interface Closer - Play Button has been activated!
00:00:44 INFO [Settings] Potion Absorption set to quantity x0 and purchasing true
00:00:44 INFO [Settings] Potion Overload set to quantity x6 and purchasing true
00:00:44 INFO [Settings] Potion Super magic set to quantity x0 and purchasing true
00:00:44 INFO [Settings] Potion Super ranging set to quantity x0 and purchasing true
00:00:44 INFO [Settings] Potion Prayer set to quantity x22 and purchasing false
00:00:44 INFO [Settings] Potion Super restore set to quantity x0 and purchasing false
00:01:18 WARN [LootTracker] Disabling for 5000ms
00:02:00 INFO [Setup] Starting bot...
00:02:00 INFO [Preparing] Building Logic Tree
00:02:01 INFO [WebServices] Update successful for nmz
00:02:02 INFO [Navigation] Walking Path
00:02:02 INFO [Navigation] Building route
00:02:02 INFO [Navigation] Building RegionPath route to Area(2601, 3113, 0 -> 2613, 3122, 0)
00:02:02 INFO [Navigation] Building WebPath route to Area(2601, 3113, 0 -> 2613, 3122, 0)
00:02:02 INFO Opening the quest list to check quest completion state.
00:02:05 INFO [Navigation] Building BresenhamPath route to Area(2601, 3113, 0 -> 2613, 3122, 0)
00:02:05 INFO [Navigation] Built iIIiiIiIiIi: [Coordinate(2612, 3111, 0), Coordinate(2611, 3112, 0), Coordinate(2610, 3113, 0), Coordinate(2610, 3114, 0), Coordinate(2609, 3115, 0), Coordinate(2608, 3116, 0), Coordinate(2607, 3117, 0)]
00:02:07 INFO [Navigation] Building RegionPath route to Area(2601, 3113, 0 -> 2613, 3122, 0)
00:02:07 INFO [Navigation] Building WebPath route to Area(2601, 3113, 0 -> 2613, 3122, 0)
00:02:08 INFO [Navigation] Building BresenhamPath route to Area(2601, 3113, 0 -> 2613, 3122, 0)
00:02:08 INFO [Navigation] Built iIIiiIiIiIi: [Coordinate(2611, 3114, 0), Coordinate(2610, 3115, 0), Coordinate(2609, 3115, 0), Coordinate(2608, 3116, 0), Coordinate(2607, 3117, 0)]
00:02:08 INFO [Select Dream] Talking to Dominic
00:02:10 DEBUG [Refresh] Refreshed with Dominic Onion(level: 0, position: 2608, 3116, 0)
00:02:13 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:02:13 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:02:13 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:02:13 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 3], index=3, text=Rumble)
00:02:14 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:02:14 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 4], index=4, text=Customisable - hard)
00:02:15 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:02:15 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:02:16 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:02:16 DEBUG [ChatDialog] Found ChatDialog.Option(InterfaceComponent=InterfaceComponent [219, 1, 1], index=1, text=Yes)
00:02:17 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:02:17 DEBUG [ChatDialog] Found ChatDialog.Continue(InterfaceComponent=InterfaceComponent [231, 3])
00:02:19 INFO [Unnamed Leaf] Clicking Potion
00:02:19 DEBUG [Refresh] Refreshed with Potion [2605, 3117, 0]
00:02:24 DEBUG [Refresh] Refreshed with InterfaceComponent [129, 13]
00:02:24 INFO [Unnamed Leaf] Selecting correct bosses
00:02:24 DEBUG [Refresh] Refreshed with InterfaceComponent [129, 6, 9]
00:02:29 DEBUG [Refresh] Refreshed with SpriteItem(name:Overload (4), quantity: 1, index: 22, origin: INVENTORY)
00:02:29 INFO [Drink Overload] Drinking Overload
00:02:36 DEBUG [Refresh] Refreshed with SpriteItem(name:Overload (4), quantity: 1, index: 25, origin: INVENTORY)
00:02:37 DEBUG [Refresh] Refreshed with SpriteItem(name:Overload (4), quantity: 1, index: 25, origin: INVENTORY)
00:02:37 INFO [Activate Protect from Melee] Activating Protect from Melee
00:02:38 INFO [Interact: Anti-AFK] Selecting ^Attack$
00:03:07 DEBUG [TargetWatcher] No Target -> Khazard warlord (hard)(level: 192, position: 8807, 8172, 3)
00:03:08 INFO [Idle] Waiting for next event
00:03:19 DEBUG [TargetWatcher] Khazard warlord (hard)(level: 192, position: 8814, 8166, 3) -> Count Draynor (hard)(level: 177, position: 8815, 8165, 3)
00:04:01 INFO [WebServices] Update successful for nmz
00:04:04 DEBUG [TargetWatcher] Count Draynor (hard)(level: 177, position: 8815, 8165, 3) -> No target
00:04:06 DEBUG [TargetWatcher] No Target -> Khazard warlord (hard)(level: 192, position: 8814, 8166, 3)
00:04:17 DEBUG [Refresh] Refreshed with SpriteItem(name:prayer potion(4), quantity: 1, index: 6, origin: INVENTORY)
00:04:20 INFO [Drink Prayer, Super restore] Drinking Prayer, Super restore
00:04:22 DEBUG [TargetWatcher] Khazard warlord (hard)(level: 192, position: 8814, 8166, 3) -> No target
00:04:22 INFO [Idle] Waiting for next event
00:04:23 DEBUG [TargetWatcher] No Target -> Khazard warlord (hard)(level: 192, position: 8814, 8166, 3)
00:04:44 DEBUG [TargetWatcher] Khazard warlord (hard)(level: 192, position: 8814, 8166, 3) -> Khazard warlord (hard)(level: 192, position: 8815, 8167, 3)
00:05:37 DEBUG [TargetWatcher] Khazard warlord (hard)(level: 192, position: 8815, 8167, 3) -> No target
00:05:38 DEBUG [TargetWatcher] No Target -> Count Draynor (hard)(level: 177, position: 8815, 8165, 3)
00:05:42 DEBUG [Refresh] Refreshed with SpriteItem(name:prayer potion(4), quantity: 1, index: 5, origin: INVENTORY)
00:05:42 INFO [Drink Prayer, Super restore] Drinking Prayer, Super restore
00:05:43 DEBUG [TargetWatcher] Count Draynor (hard)(level: 177, position: 8815, 8165, 3) -> Khazard warlord (hard)(level: 192, position: 8814, 8166, 3)
00:05:44 INFO [Idle] Waiting for next event
00:06:01 INFO [WebServices] Update successful for nmz
00:06:28 DEBUG [TargetWatcher] Khazard warlord (hard)(level: 192, position: 8814, 8166, 3) -> No target
00:06:29 DEBUG [TargetWatcher] No Target -> Tree spirit (hard)(level: 199, position: 8813, 8166, 3)
00:06:59 DEBUG [Refresh] Refreshed with SpriteItem(name:prayer potion(4), quantity: 1, index: 4, origin: INVENTORY)
00:06:59 INFO [Drink Prayer, Super restore] Drinking Prayer, Super restore
00:07:00 DEBUG [TargetWatcher] Tree spirit (hard)(level: 199, position: 8814, 8166, 3) -> No target
00:07:00 INFO [Idle] Waiting for next event
00:07:01 DEBUG [TargetWatcher] No Target -> Tree spirit (hard)(level: 199, position: 8814, 8166, 3)
00:07:10 DEBUG [TargetWatcher] Tree spirit (hard)(level: 199, position: 8814, 8166, 3) -> No target
00:07:11 DEBUG [TargetWatcher] No Target -> Count Draynor (hard)(level: 177, position: 8815, 8165, 3)
00:07:12 INFO [Settings] Strategy set to PRAY_MELEE
00:07:14 INFO [Settings] Potion Absorption set to quantity x0 and purchasing true
00:07:14 INFO [Settings] Potion Overload set to quantity x6 and purchasing true
00:07:14 INFO [Settings] Potion Super magic set to quantity x0 and purchasing true
00:07:14 INFO [Settings] Potion Super ranging set to quantity x0 and purchasing true
00:07:14 INFO [Settings] Potion Prayer set to quantity x22 and purchasing false
00:07:14 INFO [Settings] Potion Super restore set to quantity x0 and purchasing false
00:07:33 INFO [Setup] Starting bot...
00:07:33 INFO [Preparing] Building Logic Tree
00:07:33 INFO [Idle] Waiting for next event
00:07:33 DEBUG [Refresh] Refreshed with SpriteItem(name:Overload (4), quantity: 1, index: 25, origin: INVENTORY)
00:07:34 DEBUG [Refresh] Refreshed with SpriteItem(name:Overload (4), quantity: 1, index: 25, origin: INVENTORY)
00:07:39 INFO [Drink Overload] Drinking Overload
00:07:41 DEBUG [Refresh] Refreshed with SpriteItem(name:Overload (3), quantity: 1, index: 22, origin: INVENTORY)
00:07:41 DEBUG [TargetWatcher] Count Draynor (hard)(level: 177, position: 8815, 8165, 3) -> Khazard warlord (hard)(level: 192, position: 8814, 8166, 3)
00:07:41 DEBUG [Refresh] Refreshed with SpriteItem(name:Overload (3), quantity: 1, index: 22, origin: INVENTORY)
00:07:41 INFO [Idle] Waiting for next event
00:08:02 INFO [WebServices] Update successful for nmz
00:08:34 DEBUG [TargetWatcher] Khazard warlord (hard)(level: 192, position: 8814, 8166, 3) -> No target
00:08:35 DEBUG [TargetWatcher] No Target -> Count Draynor (hard)(level: 177, position: 8815, 8165, 3)
00:08:38 DEBUG [Refresh] Refreshed with SpriteItem(name:prayer potion(4), quantity: 1, index: 3, origin: INVENTORY)
00:08:38 INFO [Drink Prayer, Super restore] Drinking Prayer, Super restore
00:08:40 INFO [Idle] Waiting for next event
00:08:50 DEBUG [TargetWatcher] Count Draynor (hard)(level: 177, position: 8815, 8165, 3) -> Tree spirit (hard)(level: 199, position: 8814, 8166, 3)
00:09:09 DEBUG [Refresh] Refreshed with SpriteItem(name:prayer potion(4), quantity: 1, index: 10, origin: INVENTORY)
00:09:35 DEBUG [TargetWatcher] Tree spirit (hard)(level: 199, position: 8814, 8166, 3) -> Black demon (hard)(level: 292, position: 8816, 8168, 3)
00:09:39 DEBUG [Refresh] Refreshed with Power surge [8811, 8165, 3]
00:09:40 DEBUG [Refresh] Refreshed with SpriteItem(name:prayer potion(4), quantity: 1, index: 10, origin: INVENTORY)
00:09:40 INFO [Drink Prayer, Super restore] Drinking Prayer, Super restore
00:09:41 INFO [Interact: Power Surge] Selecting ^Activate$
00:09:41 DEBUG [TargetWatcher] Black demon (hard)(level: 292, position: 8816, 8168, 3) -> No target
00:09:42 DEBUG [TargetWatcher] No Target -> Tree spirit (hard)(level: 199, position: 8815, 8165, 3)
00:09:44 DEBUG [TargetWatcher] Tree spirit (hard)(level: 199, position: 8815, 8165, 3) -> No target
00:09:46 DEBUG [SpecialAttack] Weapon details: Details(available=true, cost=500, description=No Description)
00:09:46 DEBUG [TargetWatcher] No Target -> Tree spirit (hard)(level: 199, position: 8812, 8166, 3)
00:10:01 INFO [WebServices] Update successful for nmz
00:10:10 DEBUG [TargetWatcher] Tree spirit (hard)(level: 199, position: 8812, 8166, 3) -> No target
00:10:11 DEBUG [TargetWatcher] No Target -> Black demon (hard)(level: 292, position: 8811, 8163, 3)
00:10:25 DEBUG [Refresh] Refreshed with SpriteItem(name:prayer potion(4), quantity: 1, index: 9, origin: INVENTORY)
00:10:30 DEBUG [Refresh] Refreshed with null
00:10:30 INFO [Idle] Waiting for next event
00:10:37 DEBUG [TargetWatcher] Black demon (hard)(level: 292, position: 8811, 8163, 3) -> Black demon (hard)(level: 292, position: 8813, 8167, 3)
00:11:13 DEBUG [Refresh] Refreshed with SpriteItem(name:prayer potion(4), quantity: 1, index: 9, origin: INVENTORY)
00:11:13 INFO [Drink Prayer, Super restore] Drinking Prayer, Super restore
00:11:22 INFO [Idle] Waiting for next event
00:11:22 DEBUG [TargetWatcher] Black demon (hard)(level: 292, position: 8813, 8167, 3) -> Black demon (hard)(level: 292, position: 8813, 8163, 3)
00:11:28 DEBUG [Refresh] Refreshed with SpriteItem(name:prayer potion(4), quantity: 1, index: 8, origin: INVENTORY)
00:12:02 INFO [WebServices] Update successful for nmz
00:12:16 DEBUG [TargetWatcher] Black demon (hard)(level: 292, position: 8813, 8163, 3) -> No target
00:12:18 DEBUG [TargetWatcher] No Target -> Black demon (hard)(level: 292, position: 8813, 8167, 3)
00:12:38 DEBUG [TargetWatcher] Black demon (hard)(level: 292, position: 8813, 8167, 3) -> No target
00:12:41 INFO [Drink Overload] Drinking Overload
00:12:43 DEBUG [Refresh] Refreshed with SpriteItem(name:Overload (2), quantity: 1, index: 22, origin: INVENTORY)
00:12:43 DEBUG [TargetWatcher] No Target -> Bouncer (hard)(level: 244, position: 8813, 8168, 3)
00:12:43 DEBUG [Refresh] Refreshed with SpriteItem(name:Overload (2), quantity: 1, index: 22, origin: INVENTORY)
00:12:43 INFO [Idle] Waiting for next event
00:12:56 DEBUG [Refresh] Refreshed with SpriteItem(name:prayer potion(4), quantity: 1, index: 8, origin: INVENTORY)
00:12:56 INFO [Drink Prayer, Super restore] Drinking Prayer, Super restore
00:12:57 INFO [Idle] Waiting for next event
00:13:43 DEBUG [TargetWatcher] Bouncer (hard)(level: 244, position: 8813, 8167, 3) -> No target
00:13:44 INFO [Interact: Anti-AFK] Selecting ^Attack$
00:13:46 DEBUG [TargetWatcher] No Target -> Tree spirit (hard)(level: 199, position: 8812, 8168, 3)
00:13:46 INFO [Idle] Waiting for next event
00:13:58 DEBUG [Refresh] Refreshed with SpriteItem(name:prayer potion(4), quantity: 1, index: 7, origin: INVENTORY)
00:14:01 DEBUG [Refresh] Refreshed with SpriteItem(name:prayer potion(4), quantity: 1, index: 7, origin: INVENTORY)
00:14:01 INFO [Drink Prayer, Super restore] Drinking Prayer, Super restore
00:14:02 INFO [WebServices] Update successful for nmz
00:14:02 DEBUG [TargetWatcher] Tree spirit (hard)(level: 199, position: 8812, 8166, 3) -> No target
00:14:03 INFO [Idle] Waiting for next event
00:14:04 DEBUG [TargetWatcher] No Target -> Tree spirit (hard)(level: 199, position: 8812, 8166, 3)
00:14:09 DEBUG [TargetWatcher] Tree spirit (hard)(level: 199, position: 8812, 8166, 3) -> No target
00:14:11 DEBUG [TargetWatcher] No Target -> Black demon (hard)(level: 292, position: 8814, 8166, 3)
00:14:53 DEBUG Parallel collect task were cancelled
00:14:53 INFO [Bot stopped] Thanks for choosing Prime!
00:14:53 INFO [WebServices] No longer tracking nmz
00:14:53 INFO Stopped: Session expired


Why did it stop?
 
Joined
Sep 24, 2017
Messages
10
@Pk3d ur Scim In future attach log files as an attachment or Pastebin please.

It stopped because your RuneMate session times out:


Happens when RuneMate can't talk to the server for a while.


alright my bad. im new to this - will do in future. Thanks!

Your bot is flawless as hell. Just restarted it then when i posted the thread and see the progress already:

Screenshot - 53c12e8d0573c122fb83b5a032baa5d2 - Gyazo

53c12e8d0573c122fb83b5a032baa5d2
 
Joined
May 6, 2018
Messages
7
whats the longest i could run this bot without a high ban risk, at the moment i usually run it at an hour at a time but want to get my stats up quicker, also with the break handler if im going to use it what would be the best break times to use if im leaving it overnight?
 
Joined
Feb 16, 2019
Messages
3
whats the longest i could run this bot without a high ban risk, at the moment i usually run it at an hour at a time but want to get my stats up quicker, also with the break handler if im going to use it what would be the best break times to use if im leaving it overnight?

I've been running it about 7-12 hours a day. Some people recommend not breaking, others do. It's really preference. I don't think NMZ is very high risk compared to other bots.
 
Joined
May 6, 2018
Messages
7
I've been running it about 7-12 hours a day. Some people recommend not breaking, others do. It's really preference. I don't think NMZ is very high risk compared to other bots.
yeah im just scared of getting my account banned, i know that in that case i shouldnt be botting but i run my nmz around 5 hours a day taking an hour at a time throughout the day, maybe an hour before college then 4 hours from when i get home till i go to sleep. seems slow but slower is better than getting my account banned
 
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