Hi, I've been using prime fisher and its been great except for the last 3 days where I've run it for 4-5 hours at a time and its getting me like 10k exp an hour at 98 fishing doing fly fishing when its normally around 50k exp an hour. could I get a refund for the last 3 times I've run it? I can attach the logs if needed?
When I've come back to the bot all it is doing is spinning the camera angle around and around non stop.
INVENTORY) on the first attempt.
03:27:32 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
03:27:32 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
03:27:32 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
03:27:33 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
03:27:33 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)
03:27:33 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) on the first attempt.
03:27:33 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:27:33 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:27:33 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:27:33 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:27:34 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
03:27:34 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
03:27:34 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY)
03:27:34 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY) on the first attempt.
03:27:34 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
03:27:34 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
03:27:34 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
03:27:35 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
03:27:35 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)
03:27:35 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) on the first attempt.
03:27:35 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:27:35 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:27:35 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:27:36 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:27:36 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
03:27:36 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
03:27:36 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY)
03:27:36 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY) on the first attempt.
03:27:36 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
03:27:37 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
03:27:37 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
03:27:37 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
03:27:37 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)
03:27:37 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) on the first attempt.
03:27:37 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:27:37 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:27:37 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:27:38 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:27:38 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
03:27:38 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
03:27:38 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY)
03:27:38 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY) on the first attempt.
03:27:38 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
03:27:39 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
03:27:39 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
03:27:39 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
03:27:39 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)
03:27:39 DEBUG Attempting to hover SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) since the target of InteractablePoint(648, 238) is less then 4 pixels away.
03:27:56 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)"})
03:27:56 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY)"})
03:27:56 DEBUG Attempted to hover SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) since InteractablePoint(648, 238) was less than 4 pixels away (success: true)
03:27:57 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:27:57 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:27:57 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:27:57 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:27:57 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
03:27:57 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
03:27:57 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
03:27:58 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
03:27:58 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
03:27:58 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
03:27:58 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:27:58 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:27:58 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:27:59 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:27:59 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
03:27:59 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
03:27:59 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
03:27:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)"})
03:27:59 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
03:27:59 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:28:00 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:28:00 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:28:00 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:28:00 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
03:28:01 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
03:28:01 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
03:28:01 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
03:28:01 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)"})
03:28:01 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)"})
03:28:01 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:28:01 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:28:02 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:28:02 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:28:03 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:28:03 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:28:03 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:28:03 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:28:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)"})
03:28:04 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:28:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)"})
03:28:04 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:28:05 DEBUG Invalidated
03:28:05 DEBUG Invalidated
03:28:05 INFO Walking to Coordinate(3110, 3432, 0)
03:28:09 DEBUG Attempting to hover Coordinate.Minimap(3106, 3429, 0) since the target of InteractablePoint(642, 110) is less then 4 pixels away.
03:28:09 DEBUG Attempted to hover Coordinate.Minimap(3106, 3429, 0) since InteractablePoint(642, 110) was less than 4 pixels away (success: false)
03:28:09 DEBUG We're not hovering Coordinate.Minimap(3106, 3429, 0) according to Interactable#isHovered() but our position does equal the desired target.
03:28:19 INFO RuneMate shutdown