Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!

Prime Fishing

Joined
Oct 29, 2019
Messages
1
Any chance of adding the ability to note dark crabs at the wildy resource area? is really good money and can't find anyone who has a script to do it.
 
Joined
Mar 20, 2019
Messages
6
Hi, I've been using prime fisher and its been great except for the last 3 days where I've run it for 4-5 hours at a time and its getting me like 10k exp an hour at 98 fishing doing fly fishing when its normally around 50k exp an hour. could I get a refund for the last 3 times I've run it? I can attach the logs if needed?

When I've come back to the bot all it is doing is spinning the camera angle around and around non stop.

INVENTORY) on the first attempt.
03:27:32 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
03:27:32 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
03:27:32 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
03:27:33 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
03:27:33 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)
03:27:33 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) on the first attempt.
03:27:33 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:27:33 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:27:33 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:27:33 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:27:34 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
03:27:34 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
03:27:34 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY)
03:27:34 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY) on the first attempt.
03:27:34 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
03:27:34 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
03:27:34 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
03:27:35 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
03:27:35 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)
03:27:35 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) on the first attempt.
03:27:35 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:27:35 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:27:35 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:27:36 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:27:36 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
03:27:36 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
03:27:36 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY)
03:27:36 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY) on the first attempt.
03:27:36 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
03:27:37 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
03:27:37 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
03:27:37 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
03:27:37 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)
03:27:37 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) on the first attempt.
03:27:37 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:27:37 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:27:37 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:27:38 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:27:38 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
03:27:38 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
03:27:38 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY)
03:27:38 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY) on the first attempt.
03:27:38 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
03:27:39 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
03:27:39 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
03:27:39 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
03:27:39 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)
03:27:39 DEBUG Attempting to hover SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) since the target of InteractablePoint(648, 238) is less then 4 pixels away.
03:27:56 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY)"})
03:27:56 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw trout, quantity: 1, index: 16, origin: INVENTORY)"})
03:27:56 DEBUG Attempted to hover SpriteItem(name:Raw salmon, quantity: 1, index: 2, origin: INVENTORY) since InteractablePoint(648, 238) was less than 4 pixels away (success: true)
03:27:57 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:27:57 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:27:57 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:27:57 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:27:57 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
03:27:57 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
03:27:57 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
03:27:58 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
03:27:58 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)
03:27:58 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY) on the first attempt.
03:27:58 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:27:58 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:27:58 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:27:59 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:27:59 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
03:27:59 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
03:27:59 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
03:27:59 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw salmon, quantity: 1, index: 17, origin: INVENTORY)"})
03:27:59 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
03:27:59 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:28:00 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:28:00 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:28:00 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:28:00 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)
03:28:01 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY) on the first attempt.
03:28:01 INFO Dropping: SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)
03:28:01 DEBUG Hovered SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY) on the first attempt.
03:28:01 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw trout, quantity: 1, index: 12, origin: INVENTORY)"})
03:28:01 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw salmon, quantity: 1, index: 20, origin: INVENTORY)"})
03:28:01 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:28:01 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:28:02 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:28:02 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:28:03 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:28:03 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:28:03 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)
03:28:03 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY) on the first attempt.
03:28:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw trout, quantity: 1, index: 23, origin: INVENTORY)"})
03:28:04 INFO Dropping: SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)
03:28:04 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY)"})
03:28:04 DEBUG Hovered SpriteItem(name:Raw trout, quantity: 1, index: 6, origin: INVENTORY) on the first attempt.
03:28:05 DEBUG Invalidated
03:28:05 DEBUG Invalidated
03:28:05 INFO Walking to Coordinate(3110, 3432, 0)
03:28:09 DEBUG Attempting to hover Coordinate.Minimap(3106, 3429, 0) since the target of InteractablePoint(642, 110) is less then 4 pixels away.
03:28:09 DEBUG Attempted to hover Coordinate.Minimap(3106, 3429, 0) since InteractablePoint(642, 110) was less than 4 pixels away (success: false)
03:28:09 DEBUG We're not hovering Coordinate.Minimap(3106, 3429, 0) according to Interactable#isHovered() but our position does equal the desired target.
03:28:19 INFO RuneMate shutdown
 
Joined
Apr 18, 2020
Messages
40
Bot gets stuck at fishing guild bank everytime , wont deposit fish. it fucks around the with numbers at the bottom of the bank tab and that's it ,
 
Joined
Mar 28, 2020
Messages
3
Edit: apparently you have to select "Powerfish" and "Knife instead of drop", and then everything works fine :)
 
Last edited:
Joined
May 22, 2020
Messages
2
Hello,
The script doesn't support infernal harpoon for skillers, keeps banking the harpoon and stops the script. Any change of fixing this and getting some sort of refund? tried multiple times.


00:00:10 DEBUG Hovered InterfaceComponent [12, 41] on the first attempt.
00:00:10 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"SpriteItem(name:Infernal harpoon, quantity: 1, index: 0, origin: INVENTORY)"})
00:00:10 INFO Withdrawing fishing tool
00:00:10 SEVERE No fishing tool found, stopping now.
00:00:10 INFO No fishing tool found, stopping now.
00:00:10 INFO No fishing tool found, stopping now.
 
Joined
May 22, 2020
Messages
1
banned using this at barb fishing and banking the trout and salmon, got from 34-45 fishing so didn't abuse it. what are the safest places for using this script?
 
Joined
May 22, 2020
Messages
2
banned using this at barb fishing and banking the trout and salmon, got from 34-45 fishing so didn't abuse it. what are the safest places for using this script?

i've been using it for almost every night at the fishing guild and for like 9 hours straight, with break handler ofcourse.
already went from 87 to 91
 
Joined
Jun 13, 2020
Messages
1
Just started using this about an hour ago and so far so good. I only wish there was a way to tone down the erratic actions a bit (like that camera toggle T.T) watching my character now feels like when I let my little sister have a turn at the controls
 
Joined
Jun 4, 2020
Messages
19
well, super disappointed!, used this over night, fished for 2 hours crashed ran for 4 more hours...
then put it on this morning, to try again. ran 1 load and crashed but ran on the app for 2 hours..... catherby fishing lobbys and banking them....
 
neeed a refun
 

Attachments

  • Prime Fishing 7-05 0-06-26.log
    398.8 KB · Views: 1
  • Prime Fishing 7-05 6-09-14.log
    29 KB · Views: 1
Joined
Oct 26, 2019
Messages
3
Is there anyway you could code in the special for the crystal harpoon. Its the same thing as dragon/infernal as far as the special goes. I would rather not hold a dragon harpoon and crystal harpoon in my bank. Plus I feel like it would be an easy thing to put in. Otherwise the bot is working great as expected. @Savior
 
Joined
Jun 4, 2020
Messages
19
Is there anyway you could code in the special for the crystal harpoon. Its the same thing as dragon/infernal as far as the special goes. I would rather not hold a dragon harpoon and crystal harpoon in my bank. Plus I feel like it would be an easy thing to put in. Otherwise the bot is working great as expected. @Savior
dude is useless. don't expect much from him
 
Joined
Oct 12, 2018
Messages
7
Bot bugs out at fishing guild fishing for swordfish, it tries to fish for sharks.

Prime 3T Fishing works great for barbarian/fly fishing but I think Apex Fisher PRO is the winner for Fishing Guild :(
 
Joined
Feb 4, 2019
Messages
10
perma banned for fishing couple hours anglerfish, took breaks, made use of the breakhandler in de script. dogshit bot, only use if u want perma in no-time
 
Joined
Jan 1, 2019
Messages
132
y'all must not know how to use bots. gotten 99 on 3 different accounts w/ this script barbarian fishing.

the break handler IS broken though. fished for 4 hours and then didn't log in after the break, but continued to charge me for another 9 hours. Would appreciate a refund, Savior
 
Top