- Thread Author
- #101
Thanks for the feedback!@RobinPC
Hey man, thanks again for a great bot that works well! I wanted to pass along two recommendations for updates based on my use of the bot:
Again, great bot! Just wanted to throw some thoughts out there as a consistent user.
- When using Fossil Island Middle for Ammonite Crabs, after the bot successfully banks for more supplies, the bot returns to a position just south of Fossil Island Middle. This spot has three Ammonite Crab spawns, but it almost always taken by other players due to the Crab spawns being super close to each other and assumingly easier to AFK. Typically, since most people bot with they are away from their computers, there is no way for a user or the bot to respond to the complaints that the people AFKing these specific crabs have when the bot crashes their spawn. Anyways, long story short, can you update the bot to actually return to Fossil Island Middle after banking? I think there is a higher likelihood of being reported if you crash some player in this other location and don't leave when they ask.
- When setting a time for the bot to stop I realized this morning that the bot literally just turns off at this point. That is great and all, but as a character that is a pure I have low defense and could theoretically die to the Crabs if not eating when needed. I was risking over 500k in arrows and gear when the bot stopped in the center of a Crab spawns which luckily it did not die, but it could have and I would have lost all of those items. Would it be possible to update the bot to move into a safe location just before stop time? This would allow the bot to safely ensure that no items are lost due to stopping.
- This is a little tricky to do without rewriting a good chunk of the current code. At the moment it'll go back to the last spot you were fighting in before resetting aggro. If the player enters the area and finds some crabs, it'll fight those instead. Also, should the bot crash someone with the active playstyle, then it should resolve itself after a few kills.
- This will be implemented in the next version. Something I didn't consider when writing the bot.
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