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pPestControl [Deleted]

Status
Not open for further replies.
Joined
Oct 29, 2015
Messages
12
Hey, here is what i have come up with. Keeping in mind I am on a mac and when i searched for the logs on my computer they are not in order and it is hard to tell which one is which so this may be the wrong log. It may be a log from when the script was working good for me because it seems awfully long for just one game. Ill be on tonight so just let me know if this looks like the correct or incorrect log. As said before the script runs great when I am in game but when the game is over it will not reenter boat for 2nd game. this problem started for me today randomly?

Thanks! Lee

Below:
[Debug] RuneMate Version: 2.1.8
[Debug] Java Version: 8u92 x64 (Oracle Corporation)
[Debug] Operating System: Mac OS X x64
Attempting to start official client. If it does not open shortly please do so manually.
Checking for a new game instance every second for two minutes or until one is found.
Found a new game instance after 20 seconds.
05:45:38 [INFO] Waiting for setup to complete.
Intermediate
Dragon dagger
false
false
false
Attack
05:45:57 [INFO] Clearing previous game variables
05:46:02 [INFO] Parsing points from interface
Dragon scimitarUnholy booknull
05:46:03 [INFO] Current points: 266
walk
05:46:24 [INFO] Portals good to generate
walk
05:46:25 [INFO] 4 portals remaining
walk
walk
walk
walk
walk
walk
kill
05:46:46 [INFO] Attacking: Defiler
walk
portal
100%
100%
05:47:11 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
kill
05:47:33 [INFO] Attacking: Shifter
kill
05:47:35 [INFO] Attacking: Shifter
kill
05:47:43 [INFO] Attacking: Shifter
kill
05:47:46 [INFO] Attacking: Defiler
kill
05:47:49 [INFO] Attacking: Defiler
kill
05:47:55 [INFO] Attacking: Defiler
walk
walk
walk
kill
05:48:04 [INFO] Attacking: Shifter
kill
05:48:08 [INFO] Attacking: Defiler
kill
05:48:09 [INFO] Attacking: Shifter
kill
05:48:11 [INFO] Attacking: Defiler
walk
walk
walk
walk
walk
walk
walk
kill
05:48:24 [INFO] Attacking: Defiler
portal
100%
100%
05:48:27 [INFO] Attacking: Portal
portal
100%
100%
05:48:30 [INFO] Attacking: Portal
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
05:48:33 [INFO] Attacking: Portal
portal
100%
100%
05:48:34 [INFO] Attacking: Portal
portal
100%
100%
05:48:36 [INFO] Attacking: Portal
walk
walk
walk
walk
walk
walk
walk
portal
100%
100%
05:48:50 [INFO] Attacking: Brawler
portal
100%
100%
05:48:51 [INFO] Attacking: Brawler
portal
100%
100%
05:48:51 [INFO] Attacking: Brawler
portal
100%
100%
05:48:53 [INFO] Attacking: Brawler
portal
100%
100%
05:48:56 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
05:49:04 [INFO] Attacking: Spinner
portal
100%
100%
05:49:06 [INFO] Attacking: Spinner
portal
100%
100%
05:49:07 [INFO] Attacking: Spinner
walk
walk
walk
walk
walk
walk
walk
walk
portal
100%
100%
05:49:25 [INFO] Attacking: Brawler
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
05:49:52 [INFO] Attacking: Spinner
portal
100%
100%
05:49:54 [INFO] Attacking: Spinner
portal
100%
100%
05:49:56 [INFO] Attacking: Spinner
portal
100%
100%
05:49:56 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
05:50:00 [INFO] Attacking: Spinner
portal
100%
100%
05:50:01 [INFO] Attacking: Spinner
portal
100%
100%
05:50:04 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
05:50:07 [INFO] Attacking: Spinner
portal
100%
100%
05:50:08 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
05:50:18 [INFO] Attacking: Spinner
portal
100%
100%
05:50:19 [INFO] Attacking: Spinner
portal
100%
100%
05:50:21 [INFO] Attacking: Spinner
portal
100%
100%
05:50:22 [INFO] Attacking: Spinner
walk
walk
walk
walk
walk
walk
walk
walk
walk
portal
100%
100%
05:50:36 [INFO] Attacking: Brawler
portal
100%
100%
05:50:38 [INFO] Attacking: Brawler
portal
100%
100%
05:50:38 [INFO] Attacking: Brawler
portal
100%
100%
05:50:40 [INFO] Attacking: Brawler
walk
walk
portal
100%
100%
05:50:47 [INFO] Attacking: Brawler
portal
100%
100%
05:50:49 [INFO] Attacking: Brawler
portal
100%
100%
05:50:50 [INFO] Attacking: Brawler
portal
100%
100%
05:50:50 [INFO] Attacking: Brawler
portal
100%
100%
05:50:51 [INFO] Attacking: Brawler
portal
100%
100%
05:50:52 [INFO] Attacking: Brawler
portal
100%
100%
05:50:52 [INFO] Attacking: Brawler
portal
100%
100%
05:50:53 [INFO] Attacking: Brawler
portal
100%
100%
05:50:53 [INFO] Attacking: Brawler
portal
100%
100%
05:50:54 [INFO] Attacking: Brawler
portal
100%
100%
05:50:55 [INFO] Attacking: Brawler
portal
100%
100%
05:50:56 [INFO] Attacking: Brawler
portal
100%
100%
05:50:58 [INFO] Attacking: Brawler
walk
walk
walk
walk
walk
walk
walk
walk
portal
100%
100%
05:51:12 [INFO] Attacking: Brawler
portal
100%
100%
05:51:14 [INFO] Attacking: Brawler
portal
100%
100%
05:51:15 [INFO] Attacking: Brawler
portal
100%
100%
05:51:17 [INFO] Attacking: Brawler
05:51:57 [INFO] Waiting for setup to complete.
Intermediate
Dragon dagger
false
false
false
Defend[UNSUPPORTED]
05:52:04 [INFO] Clearing previous game variables
05:52:05 [INFO] Clearing previous game variables
05:52:06 [INFO] Clearing previous game variables
05:52:08 [INFO] Parsing points from interface
Dragon scimitarUnholy booknull
05:52:08 [INFO] Current points: 266
walk
05:53:11 [INFO] Portals good to generate
walk
05:53:12 [INFO] 4 portals remaining
walk
walk
walk
walk
walk
walk
walk
walk
walk
kill
05:53:29 [INFO] Attacking: Torcher
kill
05:53:33 [INFO] Attacking: Torcher
walk
walk
walk
portal
100%
100%
05:53:46 [INFO] Attacking: Spinner
portal
100%
100%
05:53:51 [INFO] Attacking: Brawler
portal
100%
100%
05:53:53 [INFO] Attacking: Brawler
portal
100%
100%
05:53:54 [INFO] Attacking: Brawler
portal
100%
100%
05:53:54 [INFO] Attacking: Brawler
portal
100%
100%
05:53:55 [INFO] Attacking: Brawler
portal
100%
100%
05:53:55 [INFO] Attacking: Brawler
portal
100%
100%
05:53:56 [INFO] Attacking: Brawler
portal
100%
100%
05:53:56 [INFO] Attacking: Brawler
portal
100%
100%
05:53:57 [INFO] Attacking: Brawler
portal
100%
100%
05:53:57 [INFO] Attacking: Brawler
portal
100%
100%
05:53:58 [INFO] Attacking: Brawler
portal
100%
100%
05:53:58 [INFO] Attacking: Brawler
portal
100%
100%
05:53:59 [INFO] Attacking: Brawler
portal
100%
100%
05:53:59 [INFO] Attacking: Brawler
portal
100%
100%
05:54:00 [INFO] Attacking: Brawler
portal
100%
100%
05:54:00 [INFO] Attacking: Brawler
portal
100%
100%
05:54:01 [INFO] Attacking: Brawler
portal
100%
100%
05:54:01 [INFO] Attacking: Brawler
portal
100%
100%
05:54:02 [INFO] Attacking: Brawler
portal
100%
100%
05:54:02 [INFO] Attacking: Brawler
portal
100%
100%
05:54:03 [INFO] Attacking: Brawler
portal
100%
100%
05:54:03 [INFO] Attacking: Brawler
portal
100%
100%
05:54:04 [INFO] Attacking: Brawler
portal
100%
100%
05:54:04 [INFO] Attacking: Brawler
portal
100%
100%
05:54:05 [INFO] Attacking: Brawler
portal
100%
100%
05:54:05 [INFO] Attacking: Brawler
portal
100%
100%
05:54:06 [INFO] Attacking: Brawler
portal
100%
100%
05:54:06 [INFO] Attacking: Brawler
portal
100%
100%
05:54:07 [INFO] Attacking: Brawler
portal
100%
100%
05:54:07 [INFO] Attacking: Brawler
portal
100%
100%
05:54:08 [INFO] Attacking: Brawler
portal
100%
100%
05:54:08 [INFO] Attacking: Brawler
portal
100%
100%
05:54:09 [INFO] Attacking: Brawler
portal
100%
100%
05:54:09 [INFO] Attacking: Brawler
portal
100%
100%
05:54:10 [INFO] Attacking: Brawler
portal
100%
100%
05:54:10 [INFO] Attacking: Brawler
portal
100%
100%
05:54:11 [INFO] Attacking: Brawler
portal
100%
100%
05:54:11 [INFO] Attacking: Brawler
portal
100%
100%
05:54:12 [INFO] Attacking: Brawler
kill
05:54:14 [INFO] Attacking: Defiler
kill
05:54:15 [INFO] Attacking: Defiler
portal
100%
100%
05:54:15 [INFO] Attacking: Spinner
portal
100%
100%
05:54:18 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
05:54:30 [INFO] Attacking: Spinner
portal
100%
100%
05:54:30 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
05:54:32 [INFO] Attacking: Spinner
portal
100%
100%
05:54:32 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
05:54:35 [INFO] Attacking: Spinner
portal
100%
100%
05:54:35 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
05:54:37 [INFO] Attacking: Spinner
portal
100%
100%
05:54:38 [INFO] Attacking: Spinner
walk
walk
walk
portal
100%
100%
05:54:45 [INFO] Attacking: Portal
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
05:55:14 [INFO] Attacking: Spinner
portal
100%
100%
05:55:15 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
05:55:31 [INFO] Attacking: Spinner
portal
100%
100%
05:55:32 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
05:55:34 [INFO] Attacking: Spinner
portal
100%
100%
05:55:37 [INFO] Attacking: Spinner
portal
100%
100%
05:55:38 [INFO] Attacking: Spinner
portal
100%
100%
05:55:41 [INFO] Attacking: Spinner
portal
100%
100%
05:55:44 [INFO] Attacking: Spinner
portal
100%
100%
05:55:45 [INFO] Attacking: Spinner
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
05:56:10 [ERROR] Threw an exception whilst attempting to traverse
java.lang.NullPointerException
at bot.NUl.const(v:108)
at bot.NUl.test(v:52)
at com.runemate.game.api.hybrid.queries.QueryBuilder.accepts(crb:54)
at com.runemate.game.api.hybrid.queries.InteractableQueryBuilder.accepts(myb)
at com.runemate.game.api.hybrid.queries.LocatableEntityQueryBuilder.accepts(djc:221)
at com.runemate.game.api.hybrid.queries.GameObjectQueryBuilder.accepts(uhc:214)
at com.runemate.game.api.hybrid.queries.GameObjectQueryBuilder.accepts(uhc)
at com.runemate.game.api.hybrid.queries.QueryBuilder.results(crb:15)
at bot.CoN.execute(v:203)
at com.runemate.game.api.script.framework.task.TaskScript.onLoop(nub:108)
at com.runemate.game.api.script.framework.LoopingScript.run(dxb:11)
at com.runemate.game.api.script.framework.AbstractScript.start(upb:190)
at nul.IiIIIIiIIiii.run(vic:263)
portal
100%
100%
05:56:10 [INFO] Attacking: Portal
portal
100%
100%
portal
100%
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portal
100%
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
100%
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portal
100%
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portal
100%
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portal
100%
100%
portal
100%
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portal
100%
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portal
100%
100%
portal
100%
100%
portal
100%
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portal
100%
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portal
100%
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portal
100%
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portal
100%
100%
portal
100%
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portal
100%
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portal
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portal
100%
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portal
100%
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portal
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portal
100%
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portal
100%
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portal
100%
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portal
100%
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05:56:35 [INFO] Attacking: Portal
walk
05:56:47 [INFO] Old Area[center=Coordinate(9174, 5068, 0),radius=7.0]
05:56:47 [INFO] New Area[center=Coordinate(9198, 5069, 0),radius=7.0]
05:56:47 [INFO] 3 portals remaining
walk
walk
walk
walk
walk
portal
100%
100%
05:56:57 [INFO] Attacking: Spinner
portal
100%
100%
05:56:58 [INFO] Attacking: Spinner
portal
100%
100%
05:57:02 [INFO] Attacking: Spinner
portal
100%
100%
05:57:04 [INFO] Attacking: Spinner
portal
100%
100%
05:57:05 [INFO] Attacking: Spinner
portal
100%
100%
05:57:08 [INFO] Attacking: Spinner
portal
100%
100%
05:57:09 [INFO] Attacking: Spinner
portal
100%
100%
05:57:10 [INFO] Attacking: Spinner
portal
100%
100%
05:57:11 [INFO] Attacking: Spinner
portal
100%
100%
05:57:12 [INFO] Attacking: Spinner
portal
100%
100%
05:57:13 [INFO] Attacking: Spinner
portal
100%
100%
05:57:14 [INFO] Attacking: Spinner
portal
100%
100%
05:57:14 [INFO] Turning camera
portal
100%
100%
05:57:15 [INFO] Turning camera
portal
100%
100%
05:57:16 [INFO] Turning camera
portal
100%
100%
05:57:16 [INFO] Turning camera
portal
100%
100%
05:57:17 [INFO] Turning camera
portal
100%
100%
05:57:17 [INFO] Turning camera
portal
100%
100%
05:57:18 [INFO] Turning camera
portal
100%
100%
05:57:18 [INFO] Turning camera
portal
100%
100%
05:57:18 [INFO] Turning camera
portal
100%
100%
05:57:19 [INFO] Turning camera
portal
100%
100%
05:57:19 [INFO] Turning camera
portal
100%
100%
05:57:20 [INFO] Turning camera
portal
100%
100%
05:57:20 [INFO] Turning camera
portal
100%
100%
05:57:21 [INFO] Turning camera
portal
100%
100%
05:57:21 [INFO] Turning camera
portal
100%
100%
05:57:21 [INFO] Turning camera
portal
100%
100%
05:57:22 [INFO] Turning camera
portal
100%
100%
05:57:22 [INFO] Turning camera
portal
100%
100%
05:57:23 [INFO] Turning camera
portal
100%
100%
05:57:23 [INFO] Turning camera
portal
100%
100%
05:57:24 [INFO] Turning camera
portal
100%
100%
05:57:24 [INFO] Turning camera
portal
100%
100%
05:57:24 [INFO] Turning camera
portal
100%
100%
05:57:25 [INFO] Turning camera
portal
100%
100%
05:57:25 [INFO] Turning camera
portal
100%
100%
05:57:26 [INFO] Turning camera
portal
100%
100%
05:57:26 [INFO] Turning camera
portal
100%
100%
05:57:27 [INFO] Turning camera
portal
100%
100%
05:57:27 [INFO] Turning camera
portal
100%
100%
05:57:28 [INFO] Turning camera
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
portal
100%
100%
05:57:47 [INFO] Walking: Spinner
Path[Coordinate(9202, 5071, 0) -> Coordinate(9201, 5071, 0) -> Coordinate(9200, 5070, 0) -> Coordinate(9199, 5070, 0) -> Coordinate(9198, 5069, 0) -> Coordinate(9197, 5069, 0)]
Spinner(level: 92, position: 9197, 5069, 0)
portal
100%
100%
05:57:48 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
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portal
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100%
portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
100%
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portal
100%
100%
portal
100%
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portal
100%
100%
portal
100%
100%
05:58:03 [INFO] Attacking: Spinner
portal
100%
100%
05:58:06 [INFO] Attacking: Brawler
portal
100%
100%
05:58:08 [INFO] Attacking: Brawler
portal
100%
100%
05:58:09 [INFO] Attacking: Brawler
portal
100%
100%
05:58:09 [INFO] Attacking: Brawler
portal
100%
100%
05:58:10 [INFO] Attacking: Brawler
portal
100%
100%
05:58:10 [INFO] Attacking: Brawler
portal
100%
100%
05:58:11 [INFO] Attacking: Brawler
portal
100%
100%
05:58:12 [INFO] Attacking: Brawler
portal
100%
100%
05:58:12 [INFO] Attacking: Brawler
portal
100%
100%
05:58:13 [INFO] Attacking: Brawler
portal
100%
100%
05:58:14 [INFO] Attacking: Brawler
portal
100%
100%
05:58:14 [INFO] Attacking: Brawler
portal
100%
100%
05:58:15 [INFO] Attacking: Spinner
portal
100%
100%
05:58:19 [INFO] Attacking: Spinner
portal
100%
100%
portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
100%
100%
05:58:30 [INFO] Attacking: Spinner
portal
100%
100%
05:58:32 [INFO] Attacking: Spinner
portal
100%
100%
05:58:33 [INFO] Attacking: Spinner
Bots refreshed.
Bots refreshed.
Bots refreshed.
Bots refreshed.
05:59:08 [INFO] Waiting for setup to complete.
Intermediate
Dragon dagger
false
false
false
Defend[UNSUPPORTED]
05:59:17 [INFO] Clearing previous game variables
05:59:21 [INFO] Parsing points from interface
Dragon scimitarUnholy booknull
05:59:21 [INFO] Current points: 269
walk
06:00:21 [INFO] Portals good to generate
walk
06:00:21 [INFO] 4 portals remaining
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
kill
06:00:51 [INFO] Attacking: Defiler
kill
06:00:53 [INFO] Attacking: Torcher
portal
100%
100%
06:00:55 [INFO] Attacking: Brawler
portal
100%
100%
06:00:57 [INFO] Attacking: Brawler
portal
100%
100%
06:00:58 [INFO] Attacking: Spinner
portal
100%
100%
06:01:01 [INFO] Attacking: Brawler
portal
100%
100%
portal
100%
100%
06:01:05 [INFO] Attacking: Spinner
portal
100%
100%
06:01:06 [INFO] Attacking: Brawler
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:01:13 [INFO] Attacking: Spinner
kill
06:01:19 [INFO] Attacking: Shifter
kill
06:01:24 [INFO] Attacking: Brawler
portal
100%
100%
06:01:25 [INFO] Attacking: Brawler
portal
100%
100%
06:01:26 [INFO] Attacking: Brawler
portal
100%
100%
06:01:27 [INFO] Attacking: Brawler
portal
100%
100%
06:01:27 [INFO] Attacking: Brawler
portal
100%
100%
06:01:28 [INFO] Attacking: Brawler
portal
100%
100%
06:01:29 [INFO] Attacking: Brawler
kill
06:01:30 [INFO] Attacking: Torcher
kill
06:01:31 [INFO] Attacking: Torcher
portal
100%
100%
06:01:32 [INFO] Attacking: Spinner
portal
100%
100%
06:01:33 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
kill
06:01:35 [INFO] Attacking: Torcher
portal
100%
100%
06:01:38 [INFO] Attacking: Spinner
portal
100%
100%
06:01:39 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
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portal
100%
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
100%
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portal
100%
100%
06:01:47 [INFO] Attacking: Spinner
portal
100%
100%
06:01:52 [INFO] Attacking: Spinner
portal
100%
100%
06:01:54 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
100%
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portal
100%
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portal
100%
100%
portal
100%
100%
06:02:12 [INFO] Attacking: Spinner
portal
100%
100%
06:02:14 [INFO] Attacking: Portal
portal
100%
100%
06:02:15 [INFO] Attacking: Portal
portal
100%
100%
portal
100%
100%
portal
100%
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
100%
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portal
100%
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portal
100%
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portal
100%
100%
portal
100%
100%
walk
06:02:46 [INFO] Old Area[center=Coordinate(10542, 5645, 0),radius=7.0]
06:02:46 [INFO] New Area[center=Coordinate(10552, 5661, 0),radius=7.0]
06:02:46 [INFO] 3 portals remaining
walk
walk
06:03:58 [INFO] Old Area[center=Coordinate(10552, 5661, 0),radius=7.0]
06:03:58 [INFO] New Area[center=Coordinate(10518, 5644, 0),radius=7.0]
06:03:58 [INFO] 2 portals remaining
Bots refreshed.
06:05:04 [INFO] Waiting for setup to complete.
Intermediate
Dragon dagger
false
false
false
Attack
06:05:15 [INFO] Clearing previous game variables
06:05:17 [INFO] Clearing previous game variables
06:05:17 [INFO] Parsing points from interface
Dragon scimitarUnholy booknull
06:05:18 [INFO] Current points: 272
walk
06:07:01 [INFO] Portals good to generate
walk
06:07:22 [INFO] 4 portals remaining
walk
walk
walk
06:13:42 [INFO] Waiting for setup to complete.
Intermediate
Dragon dagger
false
false
false
Defend[UNSUPPORTED]
06:13:51 [INFO] Clearing previous game variables
06:13:52 [INFO] Clearing previous game variables
06:13:53 [INFO] Parsing points from interface
Dragon scimitarUnholy booknull
06:13:54 [INFO] Current points: 272
walk
06:14:13 [INFO] Portals good to generate
walk
06:14:14 [INFO] 4 portals remaining
walk
walk
walk
walk
walk
walk
walk
kill
06:14:27 [INFO] Attacking: Defiler
kill
06:14:28 [INFO] Attacking: Defiler
walk
walk
kill
06:14:35 [INFO] Attacking: Torcher
kill
06:14:36 [INFO] Attacking: Torcher
kill
06:14:40 [INFO] Attacking: Torcher
kill
06:14:42 [INFO] Attacking: Defiler
kill
06:14:48 [INFO] Attacking: Defiler
kill
06:14:49 [INFO] Attacking: Defiler
portal
100%
100%
06:14:54 [INFO] Attacking: Spinner
kill
06:14:57 [INFO] Attacking: Defiler
portal
100%
100%
portal
100%
100%
06:14:59 [INFO] Attacking: Spinner
portal
100%
100%
06:15:05 [INFO] Attacking: Portal
portal
100%
100%
06:15:06 [INFO] Attacking: Portal
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:15:10 [INFO] Attacking: Spinner
portal
100%
100%
06:15:11 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
100%
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portal
100%
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portal
100%
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portal
100%
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portal
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portal
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portal
100%
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portal
100%
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portal
100%
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portal
100%
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portal
100%
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portal
100%
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portal
100%
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portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:15:26 [INFO] Attacking: Spinner
portal
100%
100%
06:15:30 [INFO] Attacking: Portal
portal
100%
100%
06:15:31 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
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portal
100%
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
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portal
100%
100%
portal
100%
100%
portal
100%
100%
06:16:04 [INFO] Attacking: Spinner
portal
100%
100%
06:16:06 [INFO] Attacking: Spinner
portal
100%
100%
06:16:09 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:16:15 [INFO] Attacking: Spinner
portal
100%
100%
06:16:19 [INFO] Attacking: Spinner
portal
100%
100%
06:16:20 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:16:24 [INFO] Attacking: Spinner
06:18:46 [INFO] Waiting for setup to complete.
Intermediate
Dragon dagger
false
false
false
Attack
06:18:54 [INFO] Clearing previous game variables
06:18:57 [INFO] Clearing previous game variables
06:18:58 [INFO] Parsing points from interface
Dragon scimitarUnholy booknull
06:18:59 [INFO] Current points: 272
walk
06:19:23 [INFO] Portals good to generate
walk
06:19:24 [INFO] 4 portals remaining
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
kill
06:19:51 [INFO] Attacking: Brawler
kill
06:19:52 [INFO] Attacking: Torcher
walk
walk
walk
walk
kill
06:20:02 [INFO] Attacking: Defiler
kill
06:20:13 [INFO] Attacking: Defiler
portal
100%
100%
06:20:21 [INFO] Attacking: Portal
portal
100%
100%
06:20:22 [INFO] Attacking: Portal
portal
100%
100%
06:20:24 [INFO] Attacking: Portal
portal
100%
100%
06:20:25 [INFO] Attacking: Portal
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:20:34 [INFO] Attacking: Spinner
portal
100%
100%
06:20:36 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:20:40 [INFO] Attacking: Spinner
portal
100%
100%
06:20:44 [INFO] Attacking: Spinner
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
portal
100%
100%
06:21:29 [INFO] Attacking: Brawler
portal
100%
100%
06:21:31 [INFO] Attacking: Brawler
portal
100%
100%
06:21:31 [INFO] Attacking: Brawler
portal
100%
100%
06:21:34 [INFO] Attacking: Brawler
portal
100%
100%
06:21:34 [INFO] Attacking: Brawler
portal
100%
100%
06:21:35 [INFO] Attacking: Brawler
portal
100%
100%
06:21:35 [INFO] Attacking: Brawler
portal
100%
100%
06:21:36 [INFO] Attacking: Brawler
portal
100%
100%
06:21:36 [INFO] Attacking: Brawler
portal
100%
100%
06:21:37 [INFO] Attacking: Brawler
portal
100%
100%
06:21:37 [INFO] Walking: Portal
Path[Coordinate(9388, 7377, 0) -> Coordinate(9388, 7376, 0) -> Coordinate(9389, 7375, 0) -> Coordinate(9389, 7374, 0) -> Coordinate(9389, 7373, 0) -> Coordinate(9390, 7372, 0) -> Coordinate(9390, 7371, 0)]
Portal(level: 0, position: 9390, 7371, 0)
portal
100%
100%
06:21:39 [INFO] Turning camera
portal
100%
100%
06:21:39 [INFO] Turning camera
portal
100%
100%
06:21:39 [INFO] Attacking: Portal
portal
100%
100%
06:21:43 [INFO] Attacking: Portal
portal
100%
100%
06:21:44 [INFO] Attacking: Portal
portal
100%
100%
06:21:45 [INFO] Attacking: Portal
portal
100%
100%
06:21:46 [INFO] Attacking: Portal
portal
100%
100%
06:21:47 [INFO] Attacking: Portal
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:21:52 [INFO] Attacking: Portal
portal
100%
100%
06:21:55 [INFO] Attacking: Portal
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:21:56 [INFO] Attacking: Portal
portal
100%
100%
06:21:57 [INFO] Attacking: Portal
portal
100%
100%
06:21:59 [INFO] Attacking: Portal
walk
06:22:00 [INFO] Old Area[center=Coordinate(9390, 7373, 0),radius=7.0]
06:22:00 [INFO] New Area[center=Coordinate(9400, 7389, 0),radius=7.0]
06:22:00 [INFO] 3 portals remaining
walk
walk
walk
walk
portal
100%
100%
06:22:07 [INFO] Attacking: Brawler
portal
100%
100%
06:22:08 [INFO] Attacking: Brawler
portal
100%
100%
06:22:10 [INFO] Attacking: Brawler
portal
100%
100%
06:22:11 [INFO] Attacking: Spinner
portal
100%
100%
06:22:14 [INFO] Attacking: Brawler
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:22:16 [INFO] Attacking: Brawler
portal
100%
100%
06:22:17 [INFO] Attacking: Brawler
portal
100%
100%
06:22:17 [INFO] Attacking: Brawler
portal
100%
100%
06:22:18 [INFO] Attacking: Brawler
portal
100%
100%
06:22:18 [INFO] Attacking: Brawler
portal
100%
100%
06:22:19 [INFO] Attacking: Spinner
portal
100%
100%
06:22:20 [INFO] Attacking: Brawler
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:22:22 [INFO] Attacking: Brawler
portal
100%
100%
06:22:22 [INFO] Attacking: Brawler
portal
100%
100%
06:22:24 [INFO] Attacking: Brawler
portal
100%
100%
06:22:38 [INFO] Attacking: Portal
portal
100%
100%
06:22:39 [INFO] Attacking: Portal
portal
100%
100%
06:22:40 [INFO] Attacking: Portal
walk
walk
walk
walk
walk
walk
walk
portal
100%
100%
06:22:54 [INFO] Attacking: Portal
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:24:29 [INFO] Waiting for setup to complete.
Intermediate
Dragon dagger
false
false
false
Attack
06:24:37 [INFO] Clearing previous game variables
06:24:40 [INFO] Parsing points from interface
Dragon scimitarUnholy booknull
06:24:40 [INFO] Current points: 272
walk
06:25:17 [INFO] Portals good to generate
walk
06:25:18 [INFO] 4 portals remaining
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
kill
06:25:38 [INFO] Attacking: Torcher
kill
06:25:39 [INFO] Attacking: Torcher
kill
06:25:57 [INFO] Attacking: Torcher
kill
06:25:58 [INFO] Attacking: Shifter
portal
100%
100%
06:26:16 [INFO] Attacking: Spinner
portal
100%
100%
06:26:16 [INFO] Attacking: Spinner
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
kill
06:26:22 [INFO] Attacking: Shifter
kill
06:26:24 [INFO] Attacking: Shifter
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
kill
06:26:45 [INFO] Attacking: Brawler
portal
100%
100%
06:26:47 [INFO] Attacking: Brawler
kill
06:26:54 [INFO] Attacking: Defiler
portal
100%
100%
06:27:07 [INFO] Turning camera
portal
100%
100%
06:27:08 [INFO] Attacking: Portal
portal
100%
100%
06:27:09 [INFO] Attacking: Portal
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:27:12 [INFO] Attacking: Portal
portal
100%
100%
06:27:13 [INFO] Attacking: Portal
portal
100%
100%
06:27:13 [INFO] Attacking: Portal
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:27:17 [INFO] Attacking: Portal
portal
100%
100%
06:27:18 [INFO] Attacking: Portal
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
portal
100%
100%
06:27:22 [INFO] Attacking: Portal
portal
100%
100%
06:27:22 [INFO] Attacking: Portal
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
walk
Npc dismisser has been activated!
Login handler has been activated!
 
sorry about the last post guys, don't know how to make it a smaller or add a word box.....
 
Client Developer
Joined
Oct 12, 2015
Messages
3,760
You use spoilers, I've added them for you. Thanks for the log!
 
Joined
Jun 3, 2015
Messages
44
First off love the new interface and works really well :) However i noticed that it spam clicks on brawlers, and brawlers only. I'll test it a bit more today but it seems to only affect brawlers. Thank you Party for having such awesome bots <3
 
Client Developer
Joined
Oct 12, 2015
Messages
3,760
First off love the new interface and works really well :) However i noticed that it spam clicks on brawlers, and brawlers only. I'll test it a bit more today but it seems to only affect brawlers. Thank you Party for having such awesome bots <3

To be honest I think I know exactly where the issue is - I tried adding a failsafe whereby if your path to a portal/spinner is blocked then it would check for a brawlers and attack one if it's closer than the target. Pretty sure I just forgot to add a check to make sure we aren't already targeting the brawler so it just continually tries to attack it. Quick fix, will push tonight when I get back from work.
 
Joined
Mar 16, 2016
Messages
99
Can't walk through big monsters
upload_2016-5-26_14-53-35.png
Can't walk around portal to attack spinner or other monsters
upload_2016-5-26_14-53-49.png

Still happens when game finishes and does not enter boat because status is "Walking to portal", "Attacking portal" (logs are still same like last time)...
Could u somehow change status to enter boat if character is not inside game?
 
Joined
May 6, 2016
Messages
11
Another thing, Can you add Spec for the magic short bow? Doing range and can add a little exp.

Thanks!
 
Joined
Apr 11, 2016
Messages
4
The bot gets stuck after first run even if its a fail or success. The status would be stuck on "Walking to portal" but the bot would be at the Void Outpost and it would not cross the gang plank.

Here's the last few things its doing in the log before its stuck.
05:51:25 [INFO] Walking: null
Path[Coordinate(9578, 1611, 0) -> Coordinate(9577, 1610, 0) -> Coordinate(9576, 1609, 0) -> Coordinate(9576, 1608, 0) -> Coordinate(9575, 1607, 0) -> Coordinate(9574, 1606, 0) -> Coordinate(9573, 1605, 0) -> Coordinate(9572, 1604, 0) -> Coordinate(9571, 1603, 0) -> Coordinate(9571, 1602, 0) -> Coordinate(9570, 1601, 0) -> Coordinate(9569, 1600, 0) -> Coordinate(9568, 1599, 0) -> Coordinate(9567, 1598, 0) -> Coordinate(9566, 1597, 0) -> Coordinate(9566, 1596, 0) -> Coordinate(9565, 1595, 0) -> Coordinate(9564, 1594, 0) -> Coordinate(9563, 1593, 0) -> Coordinate(9562, 1592, 0) -> Coordinate(9561, 1591, 0) -> Coordinate(9561, 1590, 0) -> Coordinate(9560, 1589, 0) -> Coordinate(9559, 1588, 0) -> Coordinate(9558, 1587, 0) -> Coordinate(9557, 1586, 0) -> Coordinate(9557, 1585, 0) -> Coordinate(9556, 1584, 0) -> Coordinate(9555, 1583, 0) -> Coordinate(9554, 1582, 0) -> Coordinate(9553, 1581, 0) -> Coordinate(9552, 1580, 0) -> Coordinate(9552, 1579, 0) -> Coordinate(9551, 1578, 0) -> Coordinate(9550, 1577, 0) -> Coordinate(9549, 1576, 0) -> Coordinate(9548, 1575, 0) -> Coordinate(9547, 1574, 0) -> Coordinate(9547, 1573, 0) -> Coordinate(9546, 1572, 0) -> Coordinate(9545, 1571, 0) -> Coordinate(9544, 1570, 0) -> Coordinate(9543, 1569, 0) -> Coordinate(9542, 1568, 0) -> Coordinate(9542, 1567, 0) -> Coordinate(9541, 1566, 0) -> Coordinate(9540, 1565, 0) -> Coordinate(9539, 1564, 0) -> Coordinate(9538, 1563, 0) -> Coordinate(9537, 1562, 0) -> Coordinate(9537, 1561, 0) -> Coordinate(9536, 1560, 0) -> Coordinate(9535, 1559, 0)]
null(level: -1, position: 9535, 1559, 0)
portal
100%
100%
05:51:26 [INFO] Walking: null
Path[Coordinate(9578, 1612, 0) -> Coordinate(9577, 1611, 0) -> Coordinate(9576, 1610, 0) -> Coordinate(9576, 1609, 0) -> Coordinate(9575, 1608, 0) -> Coordinate(9574, 1607, 0) -> Coordinate(9573, 1606, 0) -> Coordinate(9572, 1605, 0) -> Coordinate(9572, 1604, 0) -> Coordinate(9571, 1603, 0) -> Coordinate(9570, 1602, 0) -> Coordinate(9569, 1601, 0) -> Coordinate(9568, 1600, 0) -> Coordinate(9567, 1599, 0) -> Coordinate(9567, 1598, 0) -> Coordinate(9566, 1597, 0) -> Coordinate(9565, 1596, 0) -> Coordinate(9564, 1595, 0) -> Coordinate(9563, 1594, 0) -> Coordinate(9563, 1593, 0) -> Coordinate(9562, 1592, 0) -> Coordinate(9561, 1591, 0) -> Coordinate(9560, 1590, 0) -> Coordinate(9559, 1589, 0) -> Coordinate(9559, 1588, 0) -> Coordinate(9558, 1587, 0) -> Coordinate(9557, 1586, 0) -> Coordinate(9556, 1585, 0) -> Coordinate(9555, 1584, 0) -> Coordinate(9554, 1583, 0) -> Coordinate(9554, 1582, 0) -> Coordinate(9553, 1581, 0) -> Coordinate(9552, 1580, 0) -> Coordinate(9551, 1579, 0) -> Coordinate(9550, 1578, 0) -> Coordinate(9550, 1577, 0) -> Coordinate(9549, 1576, 0) -> Coordinate(9548, 1575, 0) -> Coordinate(9547, 1574, 0) -> Coordinate(9546, 1573, 0) -> Coordinate(9546, 1572, 0) -> Coordinate(9545, 1571, 0) -> Coordinate(9544, 1570, 0) -> Coordinate(9543, 1569, 0) -> Coordinate(9542, 1568, 0) -> Coordinate(9541, 1567, 0) -> Coordinate(9541, 1566, 0) -> Coordinate(9540, 1565, 0) -> Coordinate(9539, 1564, 0) -> Coordinate(9538, 1563, 0) -> Coordinate(9537, 1562, 0) -> Coordinate(9537, 1561, 0) -> Coordinate(9536, 1560, 0) -> Coordinate(9535, 1559, 0)]
null(level: -1, position: 9535, 1559, 0)
portal
100%
100%
05:51:26 [INFO] Walking: null
Path[Coordinate(9578, 1614, 0) -> Coordinate(9577, 1613, 0) -> Coordinate(9576, 1612, 0) -> Coordinate(9576, 1611, 0) -> Coordinate(9575, 1610, 0) -> Coordinate(9574, 1609, 0) -> Coordinate(9573, 1608, 0) -> Coordinate(9573, 1607, 0) -> Coordinate(9572, 1606, 0) -> Coordinate(9571, 1605, 0) -> Coordinate(9570, 1604, 0) -> Coordinate(9569, 1603, 0) -> Coordinate(9569, 1602, 0) -> Coordinate(9568, 1601, 0) -> Coordinate(9567, 1600, 0) -> Coordinate(9566, 1599, 0) -> Coordinate(9565, 1598, 0) -> Coordinate(9565, 1597, 0) -> Coordinate(9564, 1596, 0) -> Coordinate(9563, 1595, 0) -> Coordinate(9562, 1594, 0) -> Coordinate(9562, 1593, 0) -> Coordinate(9561, 1592, 0) -> Coordinate(9560, 1591, 0) -> Coordinate(9559, 1590, 0) -> Coordinate(9558, 1589, 0) -> Coordinate(9558, 1588, 0) -> Coordinate(9557, 1587, 0) -> Coordinate(9556, 1586, 0) -> Coordinate(9555, 1585, 0) -> Coordinate(9555, 1584, 0) -> Coordinate(9554, 1583, 0) -> Coordinate(9553, 1582, 0) -> Coordinate(9552, 1581, 0) -> Coordinate(9551, 1580, 0) -> Coordinate(9551, 1579, 0) -> Coordinate(9550, 1578, 0) -> Coordinate(9549, 1577, 0) -> Coordinate(9548, 1576, 0) -> Coordinate(9548, 1575, 0) -> Coordinate(9547, 1574, 0) -> Coordinate(9546, 1573, 0) -> Coordinate(9545, 1572, 0) -> Coordinate(9544, 1571, 0) -> Coordinate(9544, 1570, 0) -> Coordinate(9543, 1569, 0) -> Coordinate(9542, 1568, 0) -> Coordinate(9541, 1567, 0) -> Coordinate(9540, 1566, 0) -> Coordinate(9540, 1565, 0) -> Coordinate(9539, 1564, 0) -> Coordinate(9538, 1563, 0) -> Coordinate(9537, 1562, 0) -> Coordinate(9537, 1561, 0) -> Coordinate(9536, 1560, 0) -> Coordinate(9535, 1559, 0)]
null(level: -1, position: 9535, 1559, 0)
portal
100%
100%
05:51:26 [INFO] Walking: null
Path[Coordinate(9578, 1615, 0) -> Coordinate(9577, 1614, 0) -> Coordinate(9576, 1613, 0) -> Coordinate(9576, 1612, 0) -> Coordinate(9575, 1611, 0) -> Coordinate(9574, 1610, 0) -> Coordinate(9573, 1609, 0) -> Coordinate(9573, 1608, 0) -> Coordinate(9572, 1607, 0) -> Coordinate(9571, 1606, 0) -> Coordinate(9570, 1605, 0) -> Coordinate(9570, 1604, 0) -> Coordinate(9569, 1603, 0) -> Coordinate(9568, 1602, 0) -> Coordinate(9567, 1601, 0) -> Coordinate(9566, 1600, 0) -> Coordinate(9566, 1599, 0) -> Coordinate(9565, 1598, 0) -> Coordinate(9564, 1597, 0) -> Coordinate(9563, 1596, 0) -> Coordinate(9563, 1595, 0) -> Coordinate(9562, 1594, 0) -> Coordinate(9561, 1593, 0) -> Coordinate(9560, 1592, 0) -> Coordinate(9560, 1591, 0) -> Coordinate(9559, 1590, 0) -> Coordinate(9558, 1589, 0) -> Coordinate(9557, 1588, 0) -> Coordinate(9557, 1587, 0) -> Coordinate(9556, 1586, 0) -> Coordinate(9555, 1585, 0) -> Coordinate(9554, 1584, 0) -> Coordinate(9553, 1583, 0) -> Coordinate(9553, 1582, 0) -> Coordinate(9552, 1581, 0) -> Coordinate(9551, 1580, 0) -> Coordinate(9550, 1579, 0) -> Coordinate(9550, 1578, 0) -> Coordinate(9549, 1577, 0) -> Coordinate(9548, 1576, 0) -> Coordinate(9547, 1575, 0) -> Coordinate(9547, 1574, 0) -> Coordinate(9546, 1573, 0) -> Coordinate(9545, 1572, 0) -> Coordinate(9544, 1571, 0) -> Coordinate(9543, 1570, 0) -> Coordinate(9543, 1569, 0) -> Coordinate(9542, 1568, 0) -> Coordinate(9541, 1567, 0) -> Coordinate(9540, 1566, 0) -> Coordinate(9540, 1565, 0) -> Coordinate(9539, 1564, 0) -> Coordinate(9538, 1563, 0) -> Coordinate(9537, 1562, 0) -> Coordinate(9537, 1561, 0) -> Coordinate(9536, 1560, 0) -> Coordinate(9535, 1559, 0)]
null(level: -1, position: 9535, 1559, 0)
portal
100%
100%
05:51:27 [INFO] Walking: null
Path[Coordinate(9577, 1616, 0) -> Coordinate(9576, 1615, 0) -> Coordinate(9576, 1614, 0) -> Coordinate(9575, 1613, 0) -> Coordinate(9574, 1612, 0) -> Coordinate(9573, 1611, 0) -> Coordinate(9573, 1610, 0) -> Coordinate(9572, 1609, 0) -> Coordinate(9571, 1608, 0) -> Coordinate(9570, 1607, 0) -> Coordinate(9570, 1606, 0) -> Coordinate(9569, 1605, 0) -> Coordinate(9568, 1604, 0) -> Coordinate(9567, 1603, 0) -> Coordinate(9567, 1602, 0) -> Coordinate(9566, 1601, 0) -> Coordinate(9565, 1600, 0) -> Coordinate(9564, 1599, 0) -> Coordinate(9564, 1598, 0) -> Coordinate(9563, 1597, 0) -> Coordinate(9562, 1596, 0) -> Coordinate(9562, 1595, 0) -> Coordinate(9561, 1594, 0) -> Coordinate(9560, 1593, 0) -> Coordinate(9559, 1592, 0) -> Coordinate(9559, 1591, 0) -> Coordinate(9558, 1590, 0) -> Coordinate(9557, 1589, 0) -> Coordinate(9556, 1588, 0) -> Coordinate(9556, 1587, 0) -> Coordinate(9555, 1586, 0) -> Coordinate(9554, 1585, 0) -> Coordinate(9553, 1584, 0) -> Coordinate(9553, 1583, 0) -> Coordinate(9552, 1582, 0) -> Coordinate(9551, 1581, 0) -> Coordinate(9550, 1580, 0) -> Coordinate(9550, 1579, 0) -> Coordinate(9549, 1578, 0) -> Coordinate(9548, 1577, 0) -> Coordinate(9548, 1576, 0) -> Coordinate(9547, 1575, 0) -> Coordinate(9546, 1574, 0) -> Coordinate(9545, 1573, 0) -> Coordinate(9545, 1572, 0) -> Coordinate(9544, 1571, 0) -> Coordinate(9543, 1570, 0) -> Coordinate(9542, 1569, 0) -> Coordinate(9542, 1568, 0) -> Coordinate(9541, 1567, 0) -> Coordinate(9540, 1566, 0) -> Coordinate(9539, 1565, 0) -> Coordinate(9539, 1564, 0) -> Coordinate(9538, 1563, 0) -> Coordinate(9537, 1562, 0) -> Coordinate(9536, 1561, 0) -> Coordinate(9536, 1560, 0) -> Coordinate(9535, 1559, 0)]
null(level: -1, position: 9535, 1559, 0)
walk
walk
walk
walk
portal
75%
75%
05:51:34 [INFO] Walking: null
Path[Coordinate(9579, 1612, 0) -> Coordinate(9578, 1611, 0) -> Coordinate(9577, 1610, 0) -> Coordinate(9577, 1609, 0) -> Coordinate(9576, 1608, 0) -> Coordinate(9575, 1607, 0) -> Coordinate(9574, 1606, 0) -> Coordinate(9573, 1605, 0) -> Coordinate(9572, 1604, 0) -> Coordinate(9572, 1603, 0) -> Coordinate(9571, 1602, 0) -> Coordinate(9570, 1601, 0) -> Coordinate(9569, 1600, 0) -> Coordinate(9568, 1599, 0) -> Coordinate(9567, 1598, 0) -> Coordinate(9567, 1597, 0) -> Coordinate(9566, 1596, 0) -> Coordinate(9565, 1595, 0) -> Coordinate(9564, 1594, 0) -> Coordinate(9563, 1593, 0) -> Coordinate(9562, 1592, 0) -> Coordinate(9562, 1591, 0) -> Coordinate(9561, 1590, 0) -> Coordinate(9560, 1589, 0) -> Coordinate(9559, 1588, 0) -> Coordinate(9558, 1587, 0) -> Coordinate(9557, 1586, 0) -> Coordinate(9557, 1585, 0) -> Coordinate(9556, 1584, 0) -> Coordinate(9555, 1583, 0) -> Coordinate(9554, 1582, 0) -> Coordinate(9553, 1581, 0) -> Coordinate(9552, 1580, 0) -> Coordinate(9552, 1579, 0) -> Coordinate(9551, 1578, 0) -> Coordinate(9550, 1577, 0) -> Coordinate(9549, 1576, 0) -> Coordinate(9548, 1575, 0) -> Coordinate(9547, 1574, 0) -> Coordinate(9547, 1573, 0) -> Coordinate(9546, 1572, 0) -> Coordinate(9545, 1571, 0) -> Coordinate(9544, 1570, 0) -> Coordinate(9543, 1569, 0) -> Coordinate(9542, 1568, 0) -> Coordinate(9542, 1567, 0) -> Coordinate(9541, 1566, 0) -> Coordinate(9540, 1565, 0) -> Coordinate(9539, 1564, 0) -> Coordinate(9538, 1563, 0) -> Coordinate(9537, 1562, 0) -> Coordinate(9537, 1561, 0) -> Coordinate(9536, 1560, 0) -> Coordinate(9535, 1559, 0)]
null(level: -1, position: 9535, 1559, 0)
portal
75%
75%
05:51:35 [INFO] Walking: null
Path[Coordinate(9580, 1612, 0) -> Coordinate(9579, 1611, 0) -> Coordinate(9578, 1610, 0) -> Coordinate(9577, 1609, 0) -> Coordinate(9577, 1608, 0) -> Coordinate(9576, 1607, 0) -> Coordinate(9575, 1606, 0) -> Coordinate(9574, 1605, 0) -> Coordinate(9573, 1604, 0) -> Coordinate(9572, 1603, 0) -> Coordinate(9572, 1602, 0) -> Coordinate(9571, 1601, 0) -> Coordinate(9570, 1600, 0) -> Coordinate(9569, 1599, 0) -> Coordinate(9568, 1598, 0) -> Coordinate(9567, 1597, 0) -> Coordinate(9566, 1596, 0) -> Coordinate(9566, 1595, 0) -> Coordinate(9565, 1594, 0) -> Coordinate(9564, 1593, 0) -> Coordinate(9563, 1592, 0) -> Coordinate(9562, 1591, 0) -> Coordinate(9561, 1590, 0) -> Coordinate(9560, 1589, 0) -> Coordinate(9560, 1588, 0) -> Coordinate(9559, 1587, 0) -> Coordinate(9558, 1586, 0) -> Coordinate(9557, 1585, 0) -> Coordinate(9556, 1584, 0) -> Coordinate(9555, 1583, 0) -> Coordinate(9555, 1582, 0) -> Coordinate(9554, 1581, 0) -> Coordinate(9553, 1580, 0) -> Coordinate(9552, 1579, 0) -> Coordinate(9551, 1578, 0) -> Coordinate(9550, 1577, 0) -> Coordinate(9549, 1576, 0) -> Coordinate(9549, 1575, 0) -> Coordinate(9548, 1574, 0) -> Coordinate(9547, 1573, 0) -> Coordinate(9546, 1572, 0) -> Coordinate(9545, 1571, 0) -> Coordinate(9544, 1570, 0) -> Coordinate(9543, 1569, 0) -> Coordinate(9543, 1568, 0) -> Coordinate(9542, 1567, 0) -> Coordinate(9541, 1566, 0) -> Coordinate(9540, 1565, 0) -> Coordinate(9539, 1564, 0) -> Coordinate(9538, 1563, 0) -> Coordinate(9538, 1562, 0) -> Coordinate(9537, 1561, 0) -> Coordinate(9536, 1560, 0) -> Coordinate(9535, 1559, 0)]
null(level: -1, position: 9535, 1559, 0)
portal
75%
75%
05:51:36 [INFO] Walking: null
Path[Coordinate(9580, 1612, 0) -> Coordinate(9579, 1611, 0) -> Coordinate(9578, 1610, 0) -> Coordinate(9577, 1609, 0) -> Coordinate(9577, 1608, 0) -> Coordinate(9576, 1607, 0) -> Coordinate(9575, 1606, 0) -> Coordinate(9574, 1605, 0) -> Coordinate(9573, 1604, 0) -> Coordinate(9572, 1603, 0) -> Coordinate(9572, 1602, 0) -> Coordinate(9571, 1601, 0) -> Coordinate(9570, 1600, 0) -> Coordinate(9569, 1599, 0) -> Coordinate(9568, 1598, 0) -> Coordinate(9567, 1597, 0) -> Coordinate(9566, 1596, 0) -> Coordinate(9566, 1595, 0) -> Coordinate(9565, 1594, 0) -> Coordinate(9564, 1593, 0) -> Coordinate(9563, 1592, 0) -> Coordinate(9562, 1591, 0) -> Coordinate(9561, 1590, 0) -> Coordinate(9560, 1589, 0) -> Coordinate(9560, 1588, 0) -> Coordinate(9559, 1587, 0) -> Coordinate(9558, 1586, 0) -> Coordinate(9557, 1585, 0) -> Coordinate(9556, 1584, 0) -> Coordinate(9555, 1583, 0) -> Coordinate(9555, 1582, 0) -> Coordinate(9554, 1581, 0) -> Coordinate(9553, 1580, 0) -> Coordinate(9552, 1579, 0) -> Coordinate(9551, 1578, 0) -> Coordinate(9550, 1577, 0) -> Coordinate(9549, 1576, 0) -> Coordinate(9549, 1575, 0) -> Coordinate(9548, 1574, 0) -> Coordinate(9547, 1573, 0) -> Coordinate(9546, 1572, 0) -> Coordinate(9545, 1571, 0) -> Coordinate(9544, 1570, 0) -> Coordinate(9543, 1569, 0) -> Coordinate(9543, 1568, 0) -> Coordinate(9542, 1567, 0) -> Coordinate(9541, 1566, 0) -> Coordinate(9540, 1565, 0) -> Coordinate(9539, 1564, 0) -> Coordinate(9538, 1563, 0) -> Coordinate(9538, 1562, 0) -> Coordinate(9537, 1561, 0) -> Coordinate(9536, 1560, 0) -> Coordinate(9535, 1559, 0)]
null(level: -1, position: 9535, 1559, 0)
portal
75%
75%
05:51:36 [INFO] Walking: null
Path[Coordinate(9579, 1611, 0) -> Coordinate(9578, 1610, 0) -> Coordinate(9577, 1609, 0) -> Coordinate(9576, 1608, 0) -> Coordinate(9576, 1607, 0) -> Coordinate(9575, 1606, 0) -> Coordinate(9574, 1605, 0) -> Coordinate(9573, 1604, 0) -> Coordinate(9572, 1603, 0) -> Coordinate(9571, 1602, 0) -> Coordinate(9571, 1601, 0) -> Coordinate(9570, 1600, 0) -> Coordinate(9569, 1599, 0) -> Coordinate(9568, 1598, 0) -> Coordinate(9567, 1597, 0) -> Coordinate(9566, 1596, 0) -> Coordinate(9565, 1595, 0) -> Coordinate(9565, 1594, 0) -> Coordinate(9564, 1593, 0) -> Coordinate(9563, 1592, 0) -> Coordinate(9562, 1591, 0) -> Coordinate(9561, 1590, 0) -> Coordinate(9560, 1589, 0) -> Coordinate(9560, 1588, 0) -> Coordinate(9559, 1587, 0) -> Coordinate(9558, 1586, 0) -> Coordinate(9557, 1585, 0) -> Coordinate(9556, 1584, 0) -> Coordinate(9555, 1583, 0) -> Coordinate(9554, 1582, 0) -> Coordinate(9554, 1581, 0) -> Coordinate(9553, 1580, 0) -> Coordinate(9552, 1579, 0) -> Coordinate(9551, 1578, 0) -> Coordinate(9550, 1577, 0) -> Coordinate(9549, 1576, 0) -> Coordinate(9549, 1575, 0) -> Coordinate(9548, 1574, 0) -> Coordinate(9547, 1573, 0) -> Coordinate(9546, 1572, 0) -> Coordinate(9545, 1571, 0) -> Coordinate(9544, 1570, 0) -> Coordinate(9543, 1569, 0) -> Coordinate(9543, 1568, 0) -> Coordinate(9542, 1567, 0) -> Coordinate(9541, 1566, 0) -> Coordinate(9540, 1565, 0) -> Coordinate(9539, 1564, 0) -> Coordinate(9538, 1563, 0) -> Coordinate(9538, 1562, 0) -> Coordinate(9537, 1561, 0) -> Coordinate(9536, 1560, 0) -> Coordinate(9535, 1559, 0)]
null(level: -1, position: 9535, 1559, 0)
walk
walk
walk
walk
walk
walk
walk
walk
 
Client Developer
Joined
Oct 12, 2015
Messages
3,760
Sounds like I'm gonna have to re-write everything traversal based.............
 
Joined
Mar 16, 2016
Messages
99
Before your big update, status/travel/entering ship was fine, if u have backup u should use those parts...
 
Client Developer
Joined
Oct 12, 2015
Messages
3,760
Travelling wasn't fine, but the entering was - interesting part is I'm using very similar validation logic so I'm not really sure why it's trying to walk when it isn't on the island.

Whatever, I'll do a full review of it and probably end up converting it to work with the new framework anyway. Most of the execution I have down already, it's just adding a few new things and ironing out any bugs.
 
Joined
May 22, 2016
Messages
2
Sometimes it stand behind the portal and keeps clicking to attack the portal, overall it works great!
 
Joined
Apr 22, 2016
Messages
4
Will RS3 support be coming back soon? It's minigame weekend right now I would love to use this bot to get full void finally.
 
Client Developer
Joined
Oct 12, 2015
Messages
3,760
Ok I've VERY reservedly enabled RS3 for the bot. I have literally no idea if it's gonna work or not...

Waiting for a push.
 
Joined
Apr 22, 2016
Messages
4
Ok I've VERY reservedly enabled RS3 for the bot. I have literally no idea if it's gonna work or not...

Waiting for a push.
Thanks! I'll test and let you know ;) If it doesn't work, don't worry about it! I'm sure you're a very busy person.
 
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